Re: Concept of three dimensions in a text game

2020-02-04 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Concept of three dimensions in a text game

Asuming you have an implemented z axis, you could, for example, right a radar that pings a few tiles in each direction to see if there is air, or however you designate emptiness. If it notices this, it returns a danger or whatever.

URL: https://forum.audiogames.net/post/498524/#p498524




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Re: What is the Point of Static or Constant Variables?

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: What is the Point of Static or Constant Variables?

It's all personal preference, I prefer CC, I know a lot of people prefer underscores or dashes. I personally think it just saves a bit of typing, that's the only real advantage.

URL: https://forum.audiogames.net/post/498317/#p498317




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Re: What is the Point of Static or Constant Variables?

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: What is the Point of Static or Constant Variables?

@all, thank you for the help.@Americranian, Your second example is called camel case, which is widely used by programmers for ease of typing. Basically, you write the first word of your variable lowercase, and then after that, all words are uppercase on the first character. This just iliminates some underscores or dashes.

URL: https://forum.audiogames.net/post/498309/#p498309




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Re: would there be any interest in me making an audio series on pure basic

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: would there be any interest in me making an audio series on pure basic

I'd much prefer a text based tutorial, which it sounds like already exists via PB itself.And if you have microphone problems then definitely not.

URL: https://forum.audiogames.net/post/498263/#p498263




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Re: Question about a forum

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Question about a forum

I do believe PunDB has an updates file or something. Look around in the . files.

URL: https://forum.audiogames.net/post/498261/#p498261




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Re: Sighted devs FAQ.

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Sighted devs FAQ.

Manomon is not 3d for the simple fact that it does not have a visible z axis. The only representation we get of this is things like ladders, but the way it transitions makes me either think it is a separate map, or it just moves you to a different part.Manamon doesn't have 3d audio, as well. And the movement is not first person, which doesn't just make it not 3d, most 3d games use first person however.

URL: https://forum.audiogames.net/post/498260/#p498260




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What is the Point of Static or Constant Variables?

2020-02-03 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


What is the Point of Static or Constant Variables?

Hello,I've always wondered, what the point of static or constants, and by extention, touples,  are. I mean, they keep it so that you can't modify them, but why. If the dev doesn't want them to be modified, don't modify them.

URL: https://forum.audiogames.net/post/498253/#p498253




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Re: Solved: Link Based Collapsable Lists

2020-01-31 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Solved: Link Based Collapsable Lists

@2, I have figured it out, thank you.

URL: https://forum.audiogames.net/post/497565/#p497565




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Re: Link Based Collapsable Lists

2020-01-31 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Link Based Collapsable Lists

Thank you, I shall check these things out.

URL: https://forum.audiogames.net/post/497543/#p497543




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-31 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Yes, indeed, some more information, such as what you have worked with, if you are certified or took any courses on things etc. But examples are what trump everything.I personally will not consider using anything from that page without good proof that you can actually do anything, and I can trust your servers.

URL: https://forum.audiogames.net/post/497517/#p497517




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Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Forum Creation from Scratch

Da, comrade.

URL: https://forum.audiogames.net/post/496995/#p496995




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Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Re: Forum Creation from Scratch

Haily, for  some reason the link at the bottom of the pages of this forum take me to a different site that isn't all in english, thank you.

URL: https://forum.audiogames.net/post/496992/#p496992




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Link Based Collapsable Lists

2020-01-29 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Link Based Collapsable Lists

Hello,I'm trying to make a series of collapsable lists. Normally, the  tag would work for what I want.Let's use an example, I want to make a table of contents.Take this example:Now, I have a link on the section number that would take you to that section, but I want the title, or maybe just a little bit of text after it that can be used to collapse and expand that section's content.I've tried a lot of things, but none of them are easy enough to use for multiple things.The  tag would work beautifully, except for the fact that when it makes the button, it places the button on the next line.If any of you know an easy way to make a link to expand the list, that also reports an aria update, or knows how to make the  button appear on the same line of the , please enlighten me.

URL: https://forum.audiogames.net/post/496981/#p496981




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Link Based Collapsable Lists

2020-01-29 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Link Based Collapsable Lists

Hello,I'm trying to make a series of collapsable lists. Normally, the  tag would work for what I want.Let's use an example, I want to make a table of contents.Take this example:Now, I have a link on the section number that would take you to that section, but I want the title, or maybe just a little bit of text after it that can be used to collapse and expand that section's content.I've tried a lot of things, but none of them are easy enough to use for multiple things.The  tag would work beautifully, except for the fact that when it makes the button, it places the button on the next line.If any of you know an easy way to make a link to expand the list, that also reports an aria update, or knows how to make the  button appear on the same line of the , please enlighten me.

URL: https://forum.audiogames.net/post/496981/#p496981




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Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : DyingMoose93 via Audiogames-reflector


  


Forum Creation from Scratch

Hello,Unfortunately, due to my title capitalizing, you can't tell from the topic title that I mean scratch in the unpropper noun sense. I do not mean the, so called, language Scratch, I mean from the basics.I know a good amount about the main web languages, only thing I'm really iffy on is PHP, and that's not too hard to learn. The only thing I know nothing about is databases and database languages such as SQL.I've looked at PUNDB and PANDB, but it's all in another language that I don't speak, and I'd like this to be a little project.If anybody could give me any information, it would be greatly appreciated.Thank you.

URL: https://forum.audiogames.net/post/496968/#p496968




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