Re: Looking for MOO coders!
Hi,I've had years of experience coding in MOO, and I've even compiled my own custom version of LambdaMOO. I'd be glad to help however I can. Just let me know.
URL: http://forum.audiogames.net/viewtopic.php?pid=350352#p350352
Re: getting nvda speak full sentinces in bgt
Alright, all of my topics on the BGT forum should now have working Dropbox links, so feel free to download.
URL: http://forum.audiogames.net/viewtopic.php?pid=344818#p344818
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Re: getting nvda speak full sentinces in bgt
Oops, it looks like I forgot to update my Dropbox links on the BGT forum. I'll do that now.I'm Coderunner on the BGT forums.
URL: http://forum.audiogames.net/viewtopic.php?pid=344807#p344807
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A
Re: questions about bgt
It does have both int64 and uint64. However... After some testing, I found that they don't actually act like they should! Maybe the AngelScript engine has support for them, but since BGT was never compiled for 64 bit machines, it can't actually use them.Int64 just ac
Re: questions about bgt
It does have both int64 and uint64. However... They don't actually act like they should! Maybe the AngelScript engine has support for them, but since BGT was never compiled for 64 bit machines, it can't actually use them.Int64 just acts like a regular int, and uint64
Re: questions about bgt
BGT does have a type definition for int64. I know because I've used it.
URL: http://forum.audiogames.net/viewtopic.php?pid=302773#p302773
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Re: Starting out with creating a mud
I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just dead
Re: Starting out with creating a mud
There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io.
URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p30264
Re: Starting out with creating a mud
There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org
URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645
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Re: Starting out with creating a mud
There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io.
URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646
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Re: Starting out with creating a mud
If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient.
URL: http://forum.aud
Re: Starting out with creating a mud
Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc
URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910
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Re: Starting out with creating a mud
I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase consi
Re: Where to find .dat creator for sounds in bgt?
You should be able to get the files out of the pack file, even if it is encrypted, since (IIRC) the pack file itself isn't encrypted, just the files inside it.
URL: http://forum.audiogames.net/viewtopic.php?pid=298767#p298767
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Re: What programming language using to develop the games?
It's only impossible if you allow it to be impossible. I'm not saying it'll be easy, but I think it could be done.
URL: http://forum.audiogames.net/viewtopic.php?pid=298399#p298399
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Re: Delay Game for screen reader to finish speaking with accessible_output
Honestly, I think the best method you're currently going to find is the one that Manamon uses. Basically, speak a sentence or short block of text, then wait for the user to press enter before continuing. This does me
Re: Advice onUsing multiple screenreaders in a BGT script
You could also check out my speech manager class. I wrote it to simplify speaking text with BGT.http://www.blastbay.com/forum/viewtopic.php?id=1505
URL: http://forum.audiogames.net/viewtopic.php?pid=291053#p291053
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Re: Entertaining project cost estimator
Estimate: $458,893,924,742*You could hire a team to make it for that price.Or you could make it yourself in about 9177878.0 years
URL: http://forum.audiogames.net/viewtopic.php?pid=290208#p290208
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Re: Entertaining project cost estimator
Bah. Looks like I'd need about $288K for my RPG with fighting/platforming elements, hours of campaign material, branching paths and other stuff. Oh well...Haha, nice site.
URL: http://forum.audiogames.net/viewtopic.php?pid=290186#p290186
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Re: the menuX class
Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init()
{
...
menu.allow_escape = true;
menu.wrap_x = true;
menu.wrap_y = false;
menu.max_pan = 10;
menu.set_callback(menu_checks, "");
menu.open_path = lib.sound_path + "/menu_o
Re: the menuX class
Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init(){...menu.allow_escape = true;menu.wrap_x = true;menu.wrap_y = false;menu.max_pan = 10;menu.set_callback(menu_checks, "");menu.open_path = lib.sound_path + "/menu_open." +
Re: the menuX class
http://www.blastbay.com/forum/viewtopic.php?id=1557
URL: http://forum.audiogames.net/viewtopic.php?pid=194425#p194425
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Re: Hooking Speech Manager class into Dynamic Menu
Hi,No, you don't have to, but I set it up so by default, the manager tells BGT to look in the "lib" directory, for my own convenience, if not necessarily for the convenience of others. To prevent this, use:speech.lib_directory = "";Let me k
Re: Hooking Speech Manager class into Dynamic Menu
Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.If the menu is using SAPI instead of your screen reader, then BGT probably failed to find the required libraries.Try setting:speech.lib_direc
Re: Hooking Speech Manager class into Dynamic Menu
Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.HTH
URL: http://forum.audiogames.net/viewtopic.php?pid=194132#p194132
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Re: where can i get an easy file packer?
We have.http://forum.audiogames.net/viewtopic.php?id=13721
URL: http://forum.audiogames.net/viewtopic.php?pid=191537#p191537
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