Re: Looking for MOO coders!

2018-01-31 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Looking for MOO coders! Hi,I've had years of experience coding in MOO, and I've even compiled my own custom version of LambdaMOO. I'd be glad to help however I can. Just let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=350352#p350352

Re: getting nvda speak full sentinces in bgt

2017-12-31 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Alright, all of my topics on the BGT forum should now have working Dropbox links, so feel free to download. URL: http://forum.audiogames.net/viewtopic.php?pid=344818#p344818 ___ Audiogames-reflect

Re: getting nvda speak full sentinces in bgt

2017-12-31 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Oops, it looks like I forgot to update my Dropbox links on the BGT forum. I'll do that now.I'm Coderunner on the BGT forums. URL: http://forum.audiogames.net/viewtopic.php?pid=344807#p344807 ___ A

Re: questions about bgt

2017-03-18 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: questions about bgt It does have both int64 and uint64. However... After some testing, I found that they don't actually act like they should! Maybe the AngelScript engine has support for them, but since BGT was never compiled for 64 bit machines, it can't actually use them.Int64 just ac

Re: questions about bgt

2017-03-18 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: questions about bgt It does have both int64 and uint64. However... They don't actually act like they should! Maybe the AngelScript engine has support for them, but since BGT was never compiled for 64 bit machines, it can't actually use them.Int64 just acts like a regular int, and uint64

Re: questions about bgt

2017-03-18 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: questions about bgt BGT does have a type definition for int64. I know because I've used it. URL: http://forum.audiogames.net/viewtopic.php?pid=302773#p302773 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just dead

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p30264

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645 ___ Audiogames-reflector mailing

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646 __

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient. URL: http://forum.aud

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910 __

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase consi

Re: Where to find .dat creator for sounds in bgt?

2017-02-21 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Where to find .dat creator for sounds in bgt? You should be able to get the files out of the pack file, even if it is encrypted, since (IIRC) the pack file itself isn't encrypted, just the files inside it. URL: http://forum.audiogames.net/viewtopic.php?pid=298767#p298767 _

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: What programming language using to develop the games? It's only impossible if you allow it to be impossible. I'm not saying it'll be easy, but I think it could be done. URL: http://forum.audiogames.net/viewtopic.php?pid=298399#p298399 __

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output Honestly, I think the best method you're currently going to find is the one that Manamon uses. Basically, speak a sentence or short block of text, then wait for the user to press enter before continuing. This does me

Re: Advice onUsing multiple screenreaders in a BGT script

2016-12-26 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Advice onUsing multiple screenreaders in a BGT script You could also check out my speech manager class. I wrote it to simplify speaking text with BGT.http://www.blastbay.com/forum/viewtopic.php?id=1505 URL: http://forum.audiogames.net/viewtopic.php?pid=291053#p291053 _

Re: Entertaining project cost estimator

2016-12-19 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Entertaining project cost estimator Estimate: $458,893,924,742*You could hire a team to make it for that price.Or you could make it yourself in about 9177878.0 years URL: http://forum.audiogames.net/viewtopic.php?pid=290208#p290208 ___ A

Re: Entertaining project cost estimator

2016-12-19 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Entertaining project cost estimator Bah. Looks like I'd need about $288K for my RPG with fighting/platforming elements, hours of campaign material, branching paths and other stuff. Oh well...Haha, nice site. URL: http://forum.audiogames.net/viewtopic.php?pid=290186#p290186 ___

Re: the menuX class

2014-11-10 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: the menuX class Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init() { ... menu.allow_escape = true; menu.wrap_x = true; menu.wrap_y = false; menu.max_pan = 10; menu.set_callback(menu_checks, ""); menu.open_path = lib.sound_path + "/menu_o

Re: the menuX class

2014-11-10 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: the menuX class Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init(){...menu.allow_escape = true;menu.wrap_x = true;menu.wrap_y = false;menu.max_pan = 10;menu.set_callback(menu_checks, "");menu.open_path = lib.sound_path + "/menu_open." +

Re: the menuX class

2014-11-09 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: the menuX class http://www.blastbay.com/forum/viewtopic.php?id=1557 URL: http://forum.audiogames.net/viewtopic.php?pid=194425#p194425 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,No, you don't have to, but I set it up so by default, the manager tells BGT to look in the "lib" directory, for my own convenience, if not necessarily for the convenience of others. To prevent this, use:speech.lib_directory = "";Let me k

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.If the menu is using SAPI instead of your screen reader, then BGT probably failed to find the required libraries.Try setting:speech.lib_direc

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.HTH URL: http://forum.audiogames.net/viewtopic.php?pid=194132#p194132 ___ Audiogames-reflect

Re: where can i get an easy file packer?

2014-10-08 Thread AudioGames . net ForumDevelopers room : Jason SW via Audiogames-reflector
Re: where can i get an easy file packer? We have.http://forum.audiogames.net/viewtopic.php?id=13721 URL: http://forum.audiogames.net/viewtopic.php?pid=191537#p191537 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko