Re: Where do you learn PB?

2020-06-16 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Where do you learn PB?

Hi.I agree with 21. Luckily my mama doesn't do that kind of stuff to me, so I will try to buy it at some point. Um, at least when I gain a bit more of money, can link my credit card with paypal and when my banc gives me my credit card lol.I am still reading the pure basic for beginners guide thingy, so lets hope some luck appears in here.

URL: https://forum.audiogames.net/post/542055/#p542055




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Re: Where do you learn PB?

2020-06-14 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Where do you learn PB?

Wtf? I didn't understood the last post. Is rory tripping on something? lol

URL: https://forum.audiogames.net/post/541067/#p541067




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Re: Where do you learn PB?

2020-06-13 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Where do you learn PB?

Hi.Why do you guys don't think pb is suitable for games? I've been learning it thanks to my professor at the university and it freaking rocks. Now doesn't it?

URL: https://forum.audiogames.net/post/540747/#p540747




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Re: How can I learn pure basic?

2020-05-29 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: How can I learn pure basic?

OK no problem, I just found your contact data on another thread xd

URL: https://forum.audiogames.net/post/534731/#p534731




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Re: How can I learn pure basic?

2020-05-29 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: How can I learn pure basic?

I kind of hate it, it's weirdish. I'm only learning it because it's a requirement of my career lol.

URL: https://forum.audiogames.net/post/534639/#p534639




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Re: How can I learn pure basic?

2020-05-29 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: How can I learn pure basic?

Hi.Um? I do not have skype, do you have any email address or stuff where I can contact you, rory? I'm so interested to learn this one, as I'm learning java as well at the university.Thanks!

URL: https://forum.audiogames.net/post/534602/#p534602




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How can I learn pure basic?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


How can I learn pure basic?

Hey everyone.So I found a book that's called pure basic a beginners guide, I don't remember the author really, but it looks interesting.Also, the documentation of the thing itself is somewhat weird, so how can I learn the thing? Where can I read from?I'm studying programming at my university and have gattered stuff from _javascript_, c, but pure basic is the one who gets lots of my attention.Can anyone recommend a source from where I can get knoledge?Thanks.

URL: https://forum.audiogames.net/post/533243/#p533243




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Re: How to use a synthesizer speak library in c#

2019-08-27 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Hi.Universal speech is a library that attempts to fulfill the same things that tolk does. You can wrap it, yeah.@nuno69: sorry, I wasn't checking this thingy for a long time ago, just entered to the university and were still coding with these guys.Mind if you send it to mtixilemat at estud.usfq.edu.ec, please? Remove the at letters, I just put them to avoid spam because it's my institutional Email.Thanks!Take care.Mike.

URL: https://forum.audiogames.net/post/458050/#p458050




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Re: Anyone interested on this?

2019-08-27 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Anyone interested on this?

Hi.I am, do not doubt it. The game is really cool and accessible, I know spanish and am working on my b2 sufficiency in english, and... basically that.No, the game itself does not have sounds, though it's not a big matter to implement them at all. It's php after allTake care.Mike.

URL: https://forum.audiogames.net/post/458049/#p458049




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Greetings all.Well, thanks a lot for your comments. I actually had a meeting with the engineers that are coding the thing, and sapi for the thing they're coding, is not as responsive as that. Specially the one core new ones, I don't know if it does the same in english, but in spanish it leaves a silence of one and a half secs.Mind if you do a wrapper for us, nuno?Thanks!Take care.Mike.

URL: https://forum.audiogames.net/post/455878/#p455878




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How to use a synthesizer speak library in c#

2019-08-15 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


How to use a synthesizer speak library in c#

Hello folks...I'm not coding this, but 4 guys are. They do not know much about accessibility, and went all the way with sapi, which apart of laggy is quite unresponsive, specially if you're trying to interrupt speech when it's reading unnecessary info.We were figuring out how to make NVDA or JAWS speak the text which is being self voiced by sapi in the project, but couldn't find the way out. How do you guys do this? can we use libs like universal speech or tolk the same in C#?Thanks in advance.Take care.Mike.

URL: https://forum.audiogames.net/post/455758/#p455758




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Anyone interested on this?

2019-07-23 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Anyone interested on this?

Hey all.So here's the deal. There's an open source spanish game called fifo, lifo or leafoe for us. It's a medieval exploration, crafting, battling and clan style ish thing.The instructions of how to set the thing up are in the same open source project, and if indeed there's the spanish version getting continuously updated at www.lifo.es, I wanted to bring this thing to the english community, obviously translating it for you all.But obviously I need some help. I'm at the university studying programming and music, and might not have lots of time to code or moderate the game itself, so basically that's why i'm searching for a development team if you guys are interested in this project.The game is browser based and the languaje is PHP, obviously having grafficks as it was originally not intended for us blind people but was pretty accessible. This is what i'll do:I'll translate the game's messages for us all except the variables. I'll explain later on to my team what they do, but in most cases it's pretty self explanatory.When  the back the scenes work is done, we'll luckily host the game worldwide, quoting the original author and changing the name to leafoe as it goes phonetically with lifo in spanish.Finally, we will constantly update the project. As I told you all, I might not have all the time to moderate and add new features to the game even though I do have the knoledge to do so, and that's the main reason I'm searching for a team.The game is freemium. You can donate to the team in order for admins to give you premium jewels, which enhance your character or might get you some useful weapons.Take care.Mike.

URL: https://forum.audiogames.net/post/450712/#p450712




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Re: Something intresting for programmers to look at.

2019-01-06 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Something intresting for programmers to look at.

Hi.Isn't on the installed package a readme thing? if it's not, one point less.

URL: http://forum.audiogames.net/post/403491/#p403491




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Re: 2d platformer, remake!

2018-12-23 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: 2d platformer, remake!

Hi.Nice to know it's not abandoned, masonian. Waiting for the next release!Ya know, keep up the good work in that and your working projects, andtake care.Mike.

URL: http://forum.audiogames.net/post/400305/#p400305




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Re: 2d platformer, remake!

2018-12-19 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: 2d platformer, remake!

Hi.Well yeah, but the main question is... isn't 2dp (the masons one) being developed anymore? Would be sad to know if it's not, over all because I was thinking of contacting him so we could do a translation for it into spanish, you don't have an idea of how they appreciate the thing lol.Take care.Mike.

URL: http://forum.audiogames.net/post/399463/#p399463




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Re: We are looking for developers / beta-testers

2016-10-27 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: We are looking for developers / beta-testers

Hi everyone.hmm, it does look intresting. I'll check the page thing. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=284327#p284327





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Re: a BGT game contest!

2016-06-12 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: a BGT game contest!

hi everyone...this is the last post I'm throwing to this soop.reasons:1. Because I'm just tired of spammy competitions. We have enough on the spanish community. No thanks...2. My intend is not to start a jerkish flamewar. We're mature persons, and if you really. Want. A. Change on the community, start by changing yourself.at ishan, I will rather recommend you start by learning one of the simplest, auto it. I myself have started making a rithm crappy thing on that language. It's easy to grasp, accessible, and example including.then, careful with the fees man, at least a reward if the contest's free. If there's no reward, then it's kinda pointless to participate. It's meaning we're giving all the sources to you and then you can geemboomreamcruetrample with them as you wish. The geemboomreamcruetrample word was just a very very nice example as how someone will take and cuddle with something.Anyways
 , It's all I had to say.--Please let me kick ya but @entombed! Skynet.Come chat with me @stw! MarcusWright.Add me at skype and lets jerk a little with audio editing and coding! Sbskype90Makiocento technologies. 2010-2016

URL: http://forum.audiogames.net/viewtopic.php?pid=264070#p264070





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Re: a BGT game contest!

2016-06-10 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: a BGT game contest!

Hi all...at aprone:hmm well this contest, and no offence, sounds (at least for me), very childish, money stealing and pointless. Over all, the 40 mb source. Just an opinion.at ishan.well ya know it's currently easy to grasp a nice little idea for a game, the thing is do you even code?I rather suggest you compete against us or better against the ones who subscribe to your competition or contest thingy.I seriously would like to participate, it's actually just 10 bucks, though I'm very disappointed an think it's pointless, and stuff... but I'm not asking my sponsor for money for the thing. I have a great virtual pet game in mind, but that means discontinuing my soundlib project, my mistermix and barkbitch game projects, etc.Think about this very well, after all we're talking about money dude and it could surely end into legal tatters.Makiocento technologies, 2010-2016

URL: http://forum.audiogames.net/viewtopic.php?pid=263809#p263809





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Re: Pure basic audio game tutorial

2016-05-30 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: Pure basic audio game tutorial

at nuno69um I guess there are more versatile programming languages out in the market. Btw, every programming language comes with assets of help that are really accessible, as well as forums, f a q, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=262420#p262420





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Re: lets code, we're trying the folder again

2016-05-20 Thread AudioGames . net ForumDevelopers room : Makiocento via Audiogames-reflector


  


Re: lets code, we're trying the folder again

hello everyone, I also wanna be added if you have no problem on it. My email is galapagos.miguel.an...@outlook.es

URL: http://forum.audiogames.net/viewtopic.php?pid=261095#p261095





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