racetrack management?
Hey all,Bit of an odd question here. It goes something like this.How do games like top speed and rail racer set up and manage tracks. So I've thought of a few potential ideas of what they do.I guess what you start off with is load the track itself. This works great
Re: progression in an rpg
Hello,Wow, so the solution really is quite simple. I was a little worried. Lol.Thanks for the help!
URL: https://forum.audiogames.net/post/586151/#p586151
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progression in an rpg
I can't remember if I've ever asked this because my brain is what it is, and I'm doing a lot at once and I'm distracted by everything and a.My question is simple yet not at the same time. How do some of you track progress, in terms of npc, in an rpg. I'll provide
Re: learning bgt with open source games
Hey there,I am going to both help and backpedal a bit here. Let's start with the former first.A few months ago I published a thing that was aimed at the advanced beginner. It would teach you classes and things. It can be found on this forum page:
Re: Very basic, slightly messy simple game in bgt
Hi there.I did manage to find it, I have no idea what state this is in. I don't even know if it runs! lol.https://www.dropbox.com/s/rhi2ntkc3b8xv … k.zip?dl=1
URL: https://forum.audiogames.net/post/512197/#p512197
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Re: Very basic, slightly messy simple game in bgt
glad I could help in some way.
URL: https://forum.audiogames.net/post/512180/#p512180
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Re: Very basic, slightly messy simple game in bgt
yeah, I'm well aware of that. Hopefully the mods know what to do if that happens, even the readme says not to do it, but of course, really I don't expect that to dissuade many would be cloners.
URL:
Very basic, slightly messy simple game in bgt
Hello everyone.Today I'm bringing you a simple little project I made in bgt. It's a space invaders that introduces you to the art of using classes, although it doesn't go into advanced techniques like inheritance and super classes and so on.
Re: how is banning done in BGT?
Bgt absolutely does not have an account system built in.
URL: https://forum.audiogames.net/post/507255/#p507255
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Re: how is banning done in BGT?
Understand that the vast majority of the community knows the real reason this topic exists. You wish to make your life of ban evading easier. And although there are dozens of users who could in theory help you, most of those have plenty reasons to themselves
intermittent speech feedback with tolk when used in pure basic
Good Friday to all.As the topic says, I seem to be having this weird issue with tolk where it speaks most times, though sometimes it doesn't speak.I was revising my windows attack port for pure basic from way back when, trying
intermittent speech feedback with tolk when used in pure basic
Good Friday to all.As the topic says, I seem to be having this weird issue with tolk where it speaks most times, though sometimes it doesn't speak.I was revising my windows attack port for pure basic from way back when, trying
Re: The table flipper source code
@post 5, this holds your answer. This was linked to in the post before mine.In short, it's not hard to find your answer, just a bit of web browsing.
URL: https://forum.audiogames.net/post/495497/#p495497
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Re: The table flipper source code
Two words.havefun.That code is messy enough to give even the expert/low level coder whiplash. I'd be curious what you do with it though. At this point, I am no longer providing support for it, haven't touched that code in ages and is way more complicated
Re: What do you do when...
Maps are one of the few things I am ok with, so I could probably help you get a map system working and usable.What I do when designing a map system is use arrays containing a list of tiles, (dictionaries=eek) and I make function calls that return the current tile
Re: some bgt includes I made collecting major dust
yeah sorry, I don't have access to m_pro, no idea where to get it as I've only seen it in projects, and it's never been documented and it looks complex as fuuuck. Lol!
URL: https://forum.audiogames.net/post/450630/#p450630
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Re: some bgt includes I made collecting major dust
yeah it flopped because bgt's joystick class has some serious issues.Sometime this week I'm going to sit down and see if there is a decent tutorial for programming python aimed at making audiogames.
URL:
some includes I made collecting major dust
So with the recent flop of a rc car game (long story) I decided I'd at least put out some of the includes I made for it, and other projects.Included are a few functions. Percent, which does what it says it does.prep_menu, which helps save a few
What do you do when...
You've got a great project in the works. Everything is going perfect. Your alpha testers love it. The mechanics work. Aand then comes the dreaded crash.You all know it, where you, for one reason or another, completely lose interest in the project, and scrolling
Re: An opurtunity for work, for only some small code!
Classes aren't too difficult to understand, to a point. You can do what I did and learn just enough to get you going or you can go all rocket scientist about it.You basically code your classes almost like you would regular functions,
Re: An opurtunity for work, for only some small code!
Please. Pretty pretty pretty pretty please remove the phone numbers. This is just asking for trouble. Surely there's bound to be other ways of contacting the two of you.Twitter is free, facebook is free, skype is free, the latter which
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
neat, you actually did it. I'll be submitting a request soon, mostly just for testing. I've got a little thing that kinda needs to go somewhere that could use a scoreboard, lol.
URL:
Re: Looking for impulse responses of dungeons / castles
Hi there,I have emailed you an impulse response I made a few weeks ago. I hope this works!
URL: https://forum.audiogames.net/post/411225/#p411225
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Re: Looking for a technical writer (not programmer). Paid work.
Hi there.Will people's applications from the States be accepted? I was initially thinking no due to the time differences, though figured I'd at least ask.Thanks!
URL: https://forum.audiogames.net/post/409647/#p409647
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branching out from bgt your help needed
Ok ok ok. There's been a lot of this lately but I feel I should ask.I'm wanting to leave bgt behind, mostly because of the fact it's not being updated anymore, and secondly for it's inability to perform decently these days.I think what I know best is
branching out from bgt your help needed
Ok ok ok. There's been a lot of this lately but I feel I should ask.I'm wanting to leave bgt behind, mostly because of the fact it's not being updated anymore, and secondly for it's inability to perform decently these days.I think what I know best is
Re: BGT: Get text from txt file to string. How?
Heh, I just got bored and wanted to see if it could be done without using audio form. Spoiler alert, it can, but it's ever tricky and is likely to end up with massive massive glitches, somewhere. Where? No idea yet. Why? No idea either.The
Re: BGT: Get text from txt file to string. How?
I mean I got bored enough to make a virtual notepad in bgt (without using audio form) and didn't get passed being able to view the file with your arrow keys because how massively useless the audio form object is, but that's a story and rant
Re: BGT: Get text from txt file to string. How?
There's an example of this in the file object chapter. It's very easy to do. I strongly recommend you go through the help section. Otherwise, here goes an example.//I'll skip void main because putting braces seems to break things on the
Re: announcing a new sound library!
Oh damn. Sonniss aren't really known for speedy servers, but since the download is in your account you should be able to download it again as many times as you need to.If this fails, send me an email and we can sort something out. I'm really sorry you
Re: announcing a new sound library!
I sincerely hope with every fiber of my being you realize how entitled you've just made yourself sound. Just saying.
URL: http://forum.audiogames.net/post/393328/#p393328
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Re: announcing a new sound library!
Hey guys and gals!I've put up quite a few of the sounds you can find in all of my libraries, including this one, on freesound!Hopefully this will give you all a better idea of what you get if you purchase one of my libraries.Please note, these samplers
Re: announcing there just might be a new, free sound library coming soon!
I quite like some of this. If only you had higher quality recording gear...Not at all bad for someone recording with an olympus wm something from like 2007. Sure, there's quite a bit of handling noise, but that could
Re: announcing a new sound library!
@6Yup, this is the case. This is one thing of many that the reaper development team got right. They don't limit you to anything besides nag screens, well one, when you first start it every once and a while.I'll admit to having run the trial for a
Re: announcing a new sound library!
Hi there,16 year old me sides with post 3, 25 year old me sides with, well, sort of 4?Buying this library isn't landing the finances into some weird company you don't know much about. It's landing it into my pay pal, where I will then use the financial
Re: What happens if you try to put bgt object variables into dictionaries?
You could probably extract the values into a dictionary, however I'm fairly certain you have to use arrays for objects themselves. Some higher level bgt master will probably prove me wrong.And besides, dictionaries
Re: question regarding the bgt rotation package
hi,I'm an absolute idiot when it comes to math. So, I have very little ideas how this would actually look or what I would have to modify in actual code. I never did make it passed college algebra so
URL:
question regarding the bgt rotation package
Hey all,I decided to play around with the rotation package released by Sam, and see what good or bad ideas would come of it.So as of right now I've got a very simple map system and the walking mechanics uses the rotation include. Everything works
Re: Is it me or is bgt really terrible with memory consumption
Hi Ethin,I myself use bgt because I don't quite have the knowledge or patience to, gather all the billions of dependencies it takes to create a decent audio system, not forgetting most people end up writing there own take on
Re: Is it me or is bgt really terrible with memory consumption
Hi Ethin,I myself use bgt because I don't quite have the knowledge or patience to, gather all the billions of dependencies it takes to create a decent audio system, not forgetting most people end up writing there own take on
Re: Is it me or is bgt really terrible with memory consumption
Yeah, I have been told to do that several times, use ints instead of strings. I'm glad you guys put this into perspective for me, I really did not know I was the one destroying blast bay game toolkit.Thanks again guys!
URL:
Re: Is it me or is bgt really terrible with memory consumption
It unfortunately just freezes with no error messages. The last sound(s) that were playing continue to play, although a very short chunk.
URL: http://forum.audiogames.net/viewtopic.php?pid=300765#p300765
Re: Is it me or is bgt really terrible with memory consumption
So, initially, I have player x, player y, and if I'm going full 3d, player z.I have a dictionary map, who's keys are actually coordinates on the map.These keys are set to different values which are surfaces "rock", "grass",
Re: Is it me or is bgt really terrible with memory consumption
Oh man. I didn't realize my math was that far off. That would explain this entire thing then.So I'm curious to know if you can explain the instability of dictionaries in bgt? I've tried using them for this map system, it does
Is it me or is bgt really terrible with memory consumption
OK so, this will take some explaining.As you may or may not know, in bgt, you can have arrays with up to 4 dimensions. That in itself is fine.What I'm curious to know is if bgt alone is really terrible when resizing anything above
Re: Help with bgt please
Hi,I threw together an example in less than 10 minutes. Please let me know if this helps. This has been commented quite a bit throughout so it shouldn't be too hard to follow.https://www.dropbox.com/s/ih8woni4lbeja … e.bgt?dl=1Save it, and open it in your preferred
Re: Audiogame in Quorum?
Here's an example of panning sounds. In theory you could go collecting enough info to find out how to update the sounds based on your location.https://www.quorumlanguage.com/lessons/ … ge2_2.html
URL: http://forum.audiogames.net/viewtopic.php?pid=295416#p295416
My current dilemma, choosing the right programming language
So my attempts at pulling away from bgt haven't been going as well as I would have hoped.I tried pure basic, and although it went ok, it's just missing a few things that I have not been able to find more information on
Re: Pure basic devs, I could use your help
Hello,I've updated it to not need that lib, that was an attempt to fix the problem. The link is still the same https://dl.dropboxusercontent.com/u/954 … attack.zip
URL: http://forum.audiogames.net/viewtopic.php?pid=289474#p289474
Re: Pure basic devs, I could use your help
Hello again all,8 hours later, and I have a better working version, but it has a hilariously weird bug that I've had before, and I've yet to be able to fix.When you now hit a virus, it both misses, and hits LOL.If I could get some help on fixing
Re: Pure basic devs, I could use your help
@Severestormsteve1,No worries, no offense taken. I must thank you greatly for taking the time to upload your version.
URL: http://forum.audiogames.net/viewtopic.php?pid=289273#p289273
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Re: Pure basic devs, I could use your help
Yes, I am using that in my main loops.
URL: http://forum.audiogames.net/viewtopic.php?pid=289213#p289213
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Re: Pure basic devs, I could use your help
I must be pushing it too hard then. Every game I've made with it or played with that is coded in it, it has quite a bit of CPU usage. What's interesting to me, at least a few months ago, I was impressed how little CPU red spot used. Now I don't
Pure basic devs, I could use your help
So recently I've begun efforts to pull away from bgt, as it's performance is, well, rather poor, regardless of the time spent on optimizing your project.I tried to create a clone of windows attack, the example you can get from the bgt examples.The
Re: Sound decryption in load_from_memory function does not work in bgt
hi,I also just tried this just now after looking this over some more and came to the same conclusion.I dunno, maybe it's some kind of safety feature? Or maybe, it is indeed broken.I would post my code but every time I
Re: Sound decryption in load_from_memory function does not work in bgt
Hello,I don’t know if you can load a sound from a file object, the only reason you would want to do that is to grab it from a pack for something, but not even then do I usually do something like that.What you do is
Re: Newb Needing Help With Classes In BGT
hi,I don't know when or how your loading your save data, but a lot of people prefer to load save data at startup, and save at exit or when needed.What I would do is this:Have the pagedown and pageup keys adjust the music, yes.When you go to save,
Re: Newb Needing Help With Classes In BGT
I sent you an email, you can either reply to that or you can reply to it here on this topic.
URL: http://forum.audiogames.net/viewtopic.php?pid=275227#p275227
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Re: Newb Needing Help With Classes In BGT
Hi,Ok, doing this over the forum isn't really working. Whenever I get around to it, I'll send you an email through the forum to not have any limitations of what I can and cannot write.
URL:
Re: Newb Needing Help With Classes In BGT
Hi again,Remind me to 1, never write example code half asleep and,2, remind me to actually explain where to put things. Rofl!Ok, let me clear up some confusion. For the record, I'm not bashing anyone but myself, since bgt itself is quite
Re: Newb Needing Help With Classes In BGT
Hello there ross,If memory serves me right there is indeed a tutorial, although a very short one, on classes in the in game practice tutorials in bgt.That one left me with a lot of questions. In the end, I ended up instead of looping through the
Re: reducing lag in a bgt game?
rofl, annoyingly enough, some of my classes have internal functions, others don't, so I write up a global function so the class can behave, from outside the class, which yes, might seem confusing but this person here writing this post can be a little insane
Re: reducing lag in a bgt game?
Hi,I understand your example but I'm a little curious about one particular line1+1.As far as I am aware this calculation is not used since your asking the engine to wait for two ms anyway.I'm more or less just curious if there's something I'm missing with
reducing lag in a bgt game?
Hello everyone.I've come a long way with a game I'm working on, but am noticing it lags, quite a lot with lots of objects of a class on screen.I have an item system which only loops through the items every time the player takes a step.For the enemies and AI, I
Re: searching through an array of strings?
Hey,Thanks for the quick reply!I'm happy to say this is what I was looking for! Thanks a bunch sneak!
URL: http://forum.audiogames.net/viewtopic.php?pid=260473#p260473
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Re: searching through an array of strings?
hello,This does work, and does partially solve the problem, however I completely forgot to mention I need to find the actual position in the array where the string is found, since that is what I am dealing with. Lol, its what happens when I write
searching through an array of strings?
Hello all,Is it possible to search through an array of strings using wildcards in bgt?I'm creating a very basic parser, and I need to be able to find where things get placed. I've tried the array.find function, but the value needs to be static for
Re: Three simple BGT Programs
Hi,We all start somewhere. In fact, this is usually where most programming languages start with, and you seem to be doing a good job of it. I have yet to look at the code but it all runs pretty normal.Keep up the good work!
URL:
Re: some bgt issues
@zersiax,After looking through the code, I sent you a forum email containing what I think will fix the issue.Hope this helps you.
URL: http://forum.audiogames.net/viewtopic.php?pid=258285#p258285
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Re: some bgt issues
Hi there,For a while the sound pool confused me too, but I will try to explain how it works.Imagine you have your little game. Now, imagine every single sound that needs to play is a sound object.Sound gun, step, amb, enemyloop, enemytaunt;Etc.If your game was tiny,
Re: classes in bgt help file
hi,Its chapter 10 of the bgt manual. I recommend you read that, and really try and understand it before moving on. Though, I will be a bit honest, for a person such as myself, the author of said chapter really flies through the content.Hope this helps!
URL:
Re: How to create executables from BGT created games
If you mean compiling them, I'm not too sure on that.If you mean actually trying to make an installer, I will once again repeat myself.Bgt, out of the box, does not have any way of making an installer that you can use like a normal
Re: How to create executables from BGT created games
I think he means creating an installer, which bgt itself does not natively provide out of the box functionality for.I'm not counting the audioform method, since you would need a lot of time, and a lot of know how about what your
Re: Using handles in bgt somewhat confuse me
Greetings all,I seem to understand fully the basics of using classes and handles, thanks to your help. I will be sure to give you all credit in my future projects.Also, given the slow speed at which this site will probably load, you will most
Re: Using handles in bgt somewhat confuse me
hi,I think I've made some progress, however I'm at a bit of a roadblock I don't know how to think through.I've begun making a simple silly space invaders thing I'll not release its just a test for me, and already I've run into a problem.Here is
Re: Using handles in bgt somewhat confuse me
Ugh. Seriously? *Slaps self in face* how the hell did I not notice that...thanks sneak for seeing that simple mistake rofls. Seriously, I was about ready to scrap the code and try again.Thanks to all of you who have posted! Your help got me this
Re: Using handles in bgt somewhat confuse me
woah, sneak, that's cool!It kind of creates a musical harmony that's off sync with itself but the way it sounds is quite cool.Ok, so let's say, I have a class of robots.class robot{int integrity;int speed;int pos;//constructor will be placed
Using handles in bgt somewhat confuse me
Ok. I've made it this far.I know what a class is. I know how to define it. I know how to use and define its methods, mostly. I'm at the stage now where, I can create fairly simple games that only require one maybe two objects not using classes.My
Re: Reader include for BGT
Damn dude, thanks for the include! It works rather nicely. :d.
URL: http://forum.audiogames.net/viewtopic.php?pid=240745#p240745
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Re: bgt help, sidescroller and classes
I hate to sound rude, but I really can't understand what you need.Furthermore, your better off writing in the room itself, not in a topic completely different from what is being discussed. This way, everyone who ventures through this particular room
Re: bgt, having trouble with classes, again
Thanks cae_jones. Slowly I'm putting this together.coltonhill,I would be glad to receive your assistance. You may send me a forum email. If you want my twitter its @firebird1409
URL: http://forum.audiogames.net/viewtopic.php?pid=235978#p235978
Re: bgt, having trouble with classes, again
is anyone willing to help me any further?I'm still confused at post 8, and have tried re reading the chapter on objects, classes and handles.I get the idea of classes, just handles themselves confuse me.
URL:
bgt, having trouble with classes, again
I'm developing a game which I hope you guys will like, but I'm having some issues.I've had these issues before, and was never really able to come upon a surefire solution.The code is in very early beta stages at the moment, so I will go ahead and
Re: bgt, having trouble with classes, again
er, crap.This is really my first time attempting to use classes. What would be the ideal way to set and store the walls then?Thanks for your reply.
URL: http://forum.audiogames.net/viewtopic.php?pid=235794#p235794
Re: bgt, having trouble with classes, again
I mostly understand what your saying, but beyond this my head exploded:create a local variable called barrier, that is a wall with random parameters.delete barrier, since this iteration of hte loop is complete.increment i.repeat the last 4 lines
Re: bgt, having trouble with classes, again
I've done all the necessary modifications to the code and I now get the following error when attempting to run. Is this me being an idiot or is there something severely wrong?File: D:\spaceshiptest\game.bgtOn line: 68 (1)Information: Compiling
Re: bgt, having trouble with classes, again
I think so, I would like to point out this is my first attempt at using classes. And handles to objects confuse the royal crap out of me.Thanks for all your help
URL: http://forum.audiogames.net/viewtopic.php?pid=235834#p235834
bgt help, sidescroller and classes
I already have a code thingy set up that I will paste the link to, here.https://dl.dropboxusercontent.com/u/954 … 20test.zipWhat I mainly need help with is making my class a we bit more portable.What I mean by this is I don't always want to have to use
ideal way of creating a map parcer?
Hello again.This is something that I've been wondering about for a while.Here is what I have theorized.Ideally, I need to create a class/constructor.I should, ideally, load the map into a file, and then deserialize it into a dictionary.Here is where I
Re: Classes, constructers, and destructers?
So then, let us say if we have a game board that is 100 by 100.On this board are 50 items. How would I then destroy the object that belongs to just that one item?
URL: http://forum.audiogames.net/viewtopic.php?pid=221361#p221361
Re: Classes, constructers, and destructers?
I hadnt actually gotten around to putting that in, its just the thought of destructers that confused me so much, I suppose I was just overlooking it, as I always do.
URL: http://forum.audiogames.net/viewtopic.php?pid=221373#p221373
Classes, constructers, and destructers?
Hello all, its me again.So, I was reading on classes in the bgt manual, attempting to look at ways of adding items to all my titles.I understood constructors and classes somewhat decently, though, destructers I really am not sure of since there was
bgt, sound pool, refering to individual sounds?
Ok, Im sorry if this is a really really stupid question and it most likely is.Im confused with sound pool, mostly, referring to objects in it. See, the way I have it set in breached skies (yell at me now), is I manage sounds individually.Ive
Re: Having issues when trying to divide my bgt script into functions
yeah, I wanted to practice doing stuff in different functions. Eventually if I want to make a game I will have to do that.Thanks for the quick reply!
URL: http://forum.audiogames.net/viewtopic.php?pid=213164#p213164
Having issues when trying to divide my bgt script into functions
Hey all.Ive run into an interesting and somewhat frustrating issue.Take a look at the following:void main(){show_game_window(ding);sound ding;ding.load(c:\\windows\\media\\ding.wav);wait(5);dingplay();}void
creating a menu with interactive sounds in bgt?
Hi.You know those menus that play sounds when you move in them? And when you make a selection?I would just like to know what is the simplest method of doing this without getting too far into classes and arrays?Just the sound of your own
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