Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : Pragma via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hello!I can understand that Audiogames.net doesn't want to have legal problems due to a game in the database. However, if there isn't any direct download link, it shouldn't be possible for a company to do something against Audiogames.net. It would be just like Wikipedia for example, you can find a presentation of The Pirate Bay or any other website known for its illegal contents, but Wikipedia doesn't have legal problems for its presentation.In addition of the fact that this legal risk is pretty hypothetic, I don't think I'm going to change CP just because of the legal safety of Audiogames.net. Crazy Party doesn't represent the community of the audiogames' players. It's even not a constructed project with a plan or a roadmap. The game is rather developped in a random way, just for fun. It could be compare to a game made with tools like Mugen or RPG Maker, or to a ROM hack. These communities generally doesn't have any problem.So, as I said, I don't think I'm going to change the sounds of CP. I'm sorry for those who have started to collect sounds, maybe they might start to think of making a new audiogame project?

URL: https://forum.audiogames.net/post/531603/#p531603




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : Pragma via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hello!Thanks to Jase for sending me a mail about this topic.First, Crazy Party is not a professional game and, as you can imagine, it's not a moral issue for me to use copyrighted sounds that generally come from big companies. We're not at the same level at all. So I don't want to change the sounds just to satisfy loyers. Concerning Audiogames.net, they shouldn't have any problem if they don't give a direct download link.Moreover, even if these sounds are copyrighted, it's necessary to work on them to include them correctly in the game. It's not simply copy and paste. For almost every sound it's required to cut, adjust, and sometimes mix. So yes, it's not easy to remove them, and imagine what I should say to the contributors who help with the sounds: "oh thank you, but you use copyrighted sounds, goodbye!" So yes, as you can see that's a bit embarrassing, and the development of the game would become harder, because of course I'll have to find free sounds for the new versions.So for these reasons, I'm not really convinced. I'm sorry because I'm seeing that some of you have started to search and to build something, but isn't it just easier to continue as we've always done?

URL: https://forum.audiogames.net/post/531195/#p531195




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Re: Help Please: Any BGT Devs

2017-07-12 Thread AudioGames . net ForumDevelopers room : Pragma via Audiogames-reflector


  


Re: Help Please:  Any BGT Devs

Hello.There is a bug with the random in BGT. Maybe it's this bug in your case, if you use the random_set_state and random_get_state functions many times with many seeds. You can see more details on this topic: http://www.blastbay.com/forum/viewtopic.php?id=1762

URL: http://forum.audiogames.net/viewtopic.php?pid=318988#p318988





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Re: Is it me or is bgt really terrible with memory consumption

2017-03-09 Thread AudioGames . net ForumDevelopers room : Pragma via Audiogames-reflector


  


Re: Is it me or is bgt really terrible with memory consumption

Hello.I suspect also that the "get" method of the dictionary object can crash BGT. This seems to be related to the data type. If you try to use the "get" method with a string data and a double variable, BGT crashes. So you have to check always if the variable type is the same that the data. It's probably safer to use always strings in a dictionary and to use "string_to_number" function to convert into double.

URL: http://forum.audiogames.net/viewtopic.php?pid=301366#p301366





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