Re: Accessible Input for PureBasic Forms

2020-01-05 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Re: Accessible Input for PureBasic Forms At Ty, thanks, that did it! Hadn't thought of trying that, as I hadn't had any luck with screen readers reading text gadgets without resorting to a different review mode. URL: https://forum.audiogames.net/post/490808/#p490808 -- Audiogames-refl

Accessible Input for PureBasic Forms

2020-01-05 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Accessible Input for PureBasic Forms Hi all, would appreciate any suggestions on this in case there's something I haven't thought of. I'm working on a project that includes a login screen. I'm having trouble finding a way to properly label input fields so that they are read by a screen read

Re: Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Re: Keyboard Input with PureBasic Update: I think I've pinpointed the problem to be issues related to using resolutions that aren't supported. I've gotten the example from the documentation mentioned above working with some of the resolutions I was able to confirm with ExamineScreenModes. T

Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Keyboard Input with PureBasic Hi folks, would appreciate any guidance on this. I've been playing with PB's keyboard functions, but my luck with keeping the program running has been hit or miss. Even when copying the example given in the documentation under KeyboardPushed(), when I attempt t

Re: BGT Handles

2018-04-13 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Re: BGT Handles I've spent some time playing with this. While trying this out with strings, I get a compilation error saying that object handles are not supported for this type. Am I missing something? URL: http://forum.audiogames.net/viewtopic.php?pid=359640#p359640 -- Audiogames-ref

Re: BGT Handles

2018-04-10 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Re: BGT Handles Thanks so much! I've only very recently started on C++, so have only gotten as far as if statements and now starting onn loops. Haven't yet gotten to what would be comparable to this. Just to make sure I understand, here's the same example with my notes as to what I think I

Strange Issues with Notepad++

2018-04-09 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Strange Issues with Notepad++ Hi all, hoping someone here could shed some light on a couple strange issues I've been having with Notepad++. Every now and then, I get either a blank or missing line which correctly shows what's written there only when I arrow through the individual characters

BGT Handles

2018-04-09 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
BGT Handles I've been coming back to BGT every now and then while learning other languages, and have found my knowledge of others helping me understand some of the more vague parts of the manual. Most of my experience has been with Python, though I do have some experience with C++, but noth

Update to PowerShell Questions

2017-03-27 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Update to PowerShell Questions Hi all. My apologies for this being a sort of double post, but figured this deserved its own thread considering it being beyond just an issue with Ruby. I'm having an issue with PowerShell where I cannot read the output from scripts I am testing. This appears

Reading Ruby Output in Powershell?

2017-03-22 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Reading Ruby Output in Powershell? Hi all. Hoping someone could help me figure this out. Figured I'd try my hand at learning Ruby, but have run into quite a frustrating issue. I can't seem to be able to read any output when running my code in Powershell. I'm using JAWS 17 and Windows 10. I

Re: C++ Beginner Looking for some Guidance

2016-08-20 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
Re: C++ Beginner Looking for some Guidance At Visualstudio: Thanks a lot! This seems to be exactly the sort of thing I was looking for. After a couple days of playing with this, I've got a few questions. First, I'd downloaded MinGW prior to starting this topic but hadn't had much luck using

C++ Beginner Looking for some Guidance

2016-08-17 Thread AudioGames . net ForumDevelopers room : Quacker via Audiogames-reflector
C++ Beginner Looking for some Guidance Hi all. Looking for a bit of help as someone who is just starting out with C++. I'm relatively new to this though I do have some experience with BGT and Python. I've found the material off the C++ Tutorialspoint pages a decent start, and would definite