Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Thoughts on possible developement of a racing game

OK. Well this will not have any video in it what soever. So it is good to know all these things. I will check out that lucia stuff I have been seeing.

URL: https://forum.audiogames.net/post/617033/#p617033




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Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Thoughts on possible developement of a racing game

Hey everyone. Hope you are doing well.So I have been writing down Ideas for a racing game that I have been wanting to develop. SO Between Top Speed and Rail Racer, there are things I liked about both. In top speed, you had more ambiance to choose from within the game. You could make your own tracks with different types of terrain that would effect how your vehicle drives. What I did not like about Top Speed was the engine panning every time you steered your vehicle. What I liked about Rail Racer was the fact that your engine was always in the center and it made you feel like your were in the vehicle. The curves were a good Idea. But I also liked how Top Speed had four different types of curves. I liked how in Rail Racer there were different types of objects to interact with. What I also liked about Rail Racer was when an opponent was behind you, you would hear there engine on your left. If they were in front of you, you would hear there engine on your right. So you can think of this like a number line. Positive numbers to the right and negative numbers to the left. What I did not like about Rail Racer was the fact that there was only one computer player named Art. So I am planning on incorporating a combination of both types of mechanics from Top Speed and Rail Racer. And then adding lots of my own touches inspired from Video Racing Games. So I want people to make there own vehicles with there own start sounds, single or multiple engine sounds, Gear Shifting, breaks and crash sounds etc: I want people to create there own tracks with music and either built-in ambiance or there won, race announcer of that track etc: And I want people to be able to create custom drivers, custom pit bosses, and custom co-drivers. There is more I could say and I have lots more Ideas written down. What makes me sad is that BGT is no longer supported. Since that is the first programming language I messed with. I'm told Python is good but you have to include the Python interpretor in your games which makes them very huge. I hope I am not being two confusing here and I don't mean to upset anyone here.

URL: https://forum.audiogames.net/post/617018/#p617018




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Re: how to make cutscenes in BGT?

2017-10-28 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: how to make cutscenes in BGT?

I wonder if you could if you wanted too, is instead of having text being spoken, a person can vocally say a line.

URL: http://forum.audiogames.net/viewtopic.php?pid=335550#p335550





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While Loops, Do While Loops, or For Loops in BGT

2017-07-08 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


While Loops, Do While Loops, or For Loops in BGT

Hey folks.So I'm just messing around with the Language tutorial in BGT.And My question is:What is better.While Loops, Do While Loops, or For Loops?Do you use all three?If so, why?I find that that it's not the While Loops that give me trouble, it's the Do While Loops. And yes I have read the tutorial.I am making a silly project that doesn't really mean anything. It's just for practice.I'm calling it the BGT Sleep Test since I am programming it in BGT.Basically here is how it goes.It uses all sound files.When the program launches, it plays the intro, Then the music continues looping and it loops, it plays a prompt telling you what to do.And a timer begins going up to 15 minutes.So this music is looping and if the timer reaches 5 minutes, you'll here me take a bite of something to eat.If ten minutes elapsed, then I take a drink of water.Then if 15 minutes
  elapsed, I snore.Then the Music stops and my headphones hit the keyboard.And then the alert box comes up and explains what happen.Then you hit OK and the program exits.I know this is silly, but I'm just practicing and trying things out.

URL: http://forum.audiogames.net/viewtopic.php?pid=318534#p318534





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Re: JF Simon Continuing Development

2017-07-05 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: JF Simon Continuing Development

Thank you to Highjacker for your help in solving this problem. All Files are packed and the program works properly. Next is to deal with stuff in regards to Holidays. If you all have any Holiday cut-seen jingles  that you want to be included in the game, let me know. I'm actually going to leave that part available for people to put whatever they want and so lets say that the date falls under Christmas, people will be able to put whatever they want of the Christmas sub-folder of the Holidays Folder. And the game will randomly choose whatever is in that directory and play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318036#p318036





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Re: JF Simon Continuing Development

2017-07-04 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: JF Simon Continuing Development

OK thank you for this code. Now as I look at it, I see the path to the sounds folder and the file extension. So instead of writinggreeter[0].stream("Sounds/Greeting1.ogg");I can now dogreeter[0].stream("Greeting1");I just want to make sure I understand this correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=318010#p318010





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Re: JF Simon Continuing Development

2017-07-04 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: JF Simon Continuing Development

So I have made some changes. But I'm still stumped.So I trashed my file Packer and I looked at how to package files. So my question is: If I take my pack file and I want to include it in my executable, Do I still need to have the pack_file.dat in the same as my script source? And then you are saying as I compile the main source file, the pack_file.dat doesn't need to be included anymore? I've also taken all the sounds and eliminated the other folders except for the Holiday one. I want to leave it open to where people can put whatever they want for Christmas, Thanksgiving, etc. And I will be putting subfolders with the names of those Holidays in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=317912#p317912





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JF Simon Continuing Development

2017-07-02 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


JF Simon Continuing Development

Hey everyone.So I was on a long Hiatus for a year and a half before I decided to continue my work on JF Simon. Unfortunately, I am now working on packaging my sounds file into a pack file that the game can use. I will link to a zip folder of everything so that someone can help me. When I run the script as normal via source code or exicutible with all the sounds in the sound folder, everything works fine. But when I set the sound storage to the pack file, I get no sounds and a problem with running the main menu. So I did lots and lots of checking on my code and I simply can not find the solution to this problem. WhIth all that aside, here is the link to the game's source code. I am at the end of my rope right now. https://www.dropbox.com/s/6vgmmx3thhsej … 9.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=317738#p317738





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Re: Making Music with something other than BGT

2016-02-08 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Making Music with something other than BGT

I was looking at the Elias Music Engine. I'm not sure how I feel about that however.

URL: http://forum.audiogames.net/viewtopic.php?pid=249763#p249763





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Re: Making Music with something other than BGT

2016-02-07 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Making Music with something other than BGT

I wish I could use a combination of techno, all different types of chiptunes, midi, and put it all together.

URL: http://forum.audiogames.net/viewtopic.php?pid=249707#p249707





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Making Music with something other than BGT

2016-02-05 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Making Music with something other than BGT

Hey everyone.The name says it all. Is there something else out there to make music with other than BGT? Because BGT has such limited instruments and I feel I have way out grown my toolbox. Thanks in advance and I hope someone can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=249419#p249419





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Re: Making Music with something other than BGT

2016-02-05 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Making Music with something other than BGT

I unfortunately don't have a mitty instrument.

URL: http://forum.audiogames.net/viewtopic.php?pid=249458#p249458





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Re: Is Learning 2 Programming languages at once possible?

2015-06-14 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I was trying to learn three at once and still kind of doing it.1. BGT. That is my comfort zone.2. Python. Because of NVDA.3. Apple Scripting. Because of Voice Over on the Mac as well as Keyboard Maestro.

URL: http://forum.audiogames.net/viewtopic.php?pid=219906#p219906




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Re: Anyone want to help with free music loops?

2015-06-14 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Anyone want to help with free music loops?

So I may be asking a question that may be already answered here. But I want three small pieces of music for my project Im working on. one for winning, one for losing, and one to represent a draw which can be used if the player presses escape to abort a game.So for three examples:1. You win the game.A. The announcers says: Player has one the game.B. Someone says: Yeaeaeaeaeaeaeaeaeaeaeaea!!!C. You hear the crowd cheering and the winning music plays a happy melody.2. You lose the game.A. Announcer says: Player has lost the game.B. Someone says: Bo...C. You hear the crowd booing and the losing music plays a sad melody.3. You press escape to abort the game and return to the main menu.A. The announcer says: Player has aborted the game.B. Someone says: OK. Whatever. Bye.C. You hear generic crowd ambiance fade in a
 nd out and some generic music plays to represent neither winning or losing.

URL: http://forum.audiogames.net/viewtopic.php?pid=219907#p219907




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Re: Online game in bgt!

2015-06-14 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Online game in bgt!

Ooo. Can you imagine a racing game with that? I am making a simon game bassed off BGTs memory train tutorial and Im not liking what Im hearing. Because I want to do a multiplayer mode that will go up to four players. So if I cant do it, then All I can say is screw it. And remove the multiplayer item from the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=219910#p219910




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Re: You know you code too much when...

2015-06-12 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: You know you code too much when...

57. You start speaking BGT functions to people to see if they can guess what the syntax does.58. You start talking about syntax while driving to Steak and Shake in the car.59. While everyone else is talking about cars, you start thinking about how to code one in BGT to sound realistic and what not.60. When everyone is talking about a certain yard with grass, trees, and sidewalks, you start thinking about how to code this in your game.61. Whenever the Air Conditioner or heater or a fan turn on or off, you start thinking about how to code that to get it to sound exactly the same in your game.62. Maybe if you turn a bathroom fan or heater on in your game, You start thinking about for example: if(bathroom_fan_running==true) Open a wall and start shooting laser turrets everywhere.63. And when you try to write wall, you accidentally write while as if you were going to start a while loop.

URL: http://forum.audiogames.net/viewtopic.php?pid=219813#p219813




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Re: Beginner with question on BGT

2015-05-23 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Beginner with question on BGT

Sam helped me fix a problem with the windows attack tutorial. I was trying to have the falling sound of the virus decrease in pitch as it was falling. It turns out that I had a certain line code in the wrong place. After he fixed it, it works now.

URL: http://forum.audiogames.net/viewtopic.php?pid=217470#p217470




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Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Let's code!

Hello there. I feel comfortable in BGT since that is where I started. Nevertheless, here is my email. I want to join.follis...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=216400#p216400




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hello their.I think that some code would awesome to see.That way, I can get a general Idea of what to do.As far as I know, it seems right now, you cant do what I want to do with the BGT Engine. So Im interested to see what you come up with.

URL: http://forum.audiogames.net/viewtopic.php?pid=215318#p215318




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi samtupy1.So this sounds pretty cool. I have a question. I plan to do a space invaders game and unfortunately, from the windows attack tutorial, I wanted to make the sound of the viruses decrease in pitch as they are falling. So the lower the height of the virus is, the lower the pitch of the sound as well. I can post a link to the BGT script for you to download and look at. I dont mean to bug you, but I figure you are better at fixing this than I am. The link is below.https://dl.dropboxusercontent.com/u/359 … attack.bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=215271#p215271




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I personally feel confortable in BGT, but I have played a bit with Python because of NVDA.I do wish that BGT would be cross platform. But whatever language works for everyone.And while you cant do a hello world script with BGT, Perhaps you can do something like:void main(){alert(Hello World., Its a beautiful day in the neighborhood!);}For those of you who have BGT, try that piece of code and see if it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=214557#p214557




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Windows attack ailien outback and troopinum style.

2015-05-02 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Windows attack ailien outback and troopinum style.

Hello everyone. So I was playing with the windows attack tutorial and I wanted to make something different.So instead of the falling sound to be stationary in pitch, as the virus falls, the pitch decrease.So as the virus descends, the pitch descends too.Since this form wont let me paste my code, here is a link to download the file.https://dl.dropboxusercontent.com/u/359 … attack.bgtIf this is the wrong place to post this, Im sorry in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=214565#p214565




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I always put my lines of code on separate lines. That way, I can read it better.And I always put the braces on there own line.This may sopund tedious, but I think that commenting your code almost on every line even the braces will help you should you need to pinpoint a certain error.By the way, has anyone looked at my topic I just posted about Windows attack Ailien Outback and Troopinum style?

URL: http://forum.audiogames.net/viewtopic.php?pid=214615#p214615




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Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

I cant wait until you include 3D audio in this. Sounds awesome. And building vehicles will be interesting. Hopefully you can make a racing game with this thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=214518#p214518




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Re: Programming Artificial intelligence in racing games

2015-03-04 Thread AudioGames . net ForumDevelopers room : audioracer via Audiogames-reflector


  


Re: Programming Artificial intelligence in racing games

What engine are you writing this game with?

URL: http://forum.audiogames.net/viewtopic.php?pid=207458#p207458




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