Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Hi,Unity3D , at least on iOS, has no VoiceOver support. I don't think the situation is different on other OS's.The best way I've found that works for developers is to sort of mimick the screenreader experience by custom-building for examplea menu

Re: current landscape of audiogame creation tools

2016-02-21 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: current landscape of audiogame creation tools Regarding python, pygame/pyglet  and pysfml:This seems like a solid combination, although its perhaps a little difficult to get started with. What other libraries would you use to supplement these ones? I for example mentioned network

Re: current landscape of audiogame creation tools

2016-02-20 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: current landscape of audiogame creation tools Hi,Pyglet seems like an interesting contender. Would this library also handle things like mouse/joystick support and networking features for multiplayer games? Or would I have to use other libs, for example Twisted, to do that? URL:

current landscape of audiogame creation tools

2016-02-20 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
current landscape of audiogame creation tools Hi,I'm looking into creating (a few) audiogames of my own, but am a little confused about the current recommended way(s) of going about it.Here's what I've compiled so far by looking through both this forum and the blastbay toolkit forum:BGT:-

Re: Alt text on a div?

2015-01-20 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: Alt text on a div? Alt attributes generally only work on images, sadly. Assigning ARIA roles based on _javascript_ might work, or you could append some text DOM nodes that are only visible to screenreaders to determine if there is damage or not. HTH,Balliol URL:

Re: First steps of game development help

2015-01-07 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: First steps of game development help Hmmm. Turn-based combat would make it a little easier for you I think, since you dont really have to concern yourself with realtime stuff the AI needs to be able to do etc. What you want to build can easily be done in something like BGT if you want

Re: First steps of game development help

2015-01-07 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: First steps of game development help I recommend just leaving out the whole programming thing for now.First, define your game. Write it down in such a way that someone who hasnt been with you when the idea first started to exist knows exactly what kind of game this is going to be. You

Re: frustrating bgt error

2014-11-29 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: frustrating bgt error Hi,I recommend at least declaring all those variables higher up in the function, before you do anything else. You can declare them there as well but thats not strictly necessary.What doesnt work about your alerts, do they not fire or do you get an error? URL:

Re: programming languages

2014-11-28 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: programming languages Woah,Ok, let me chip in here. You want to write applications for Windows that arent necessarily games, which as you correctly say rules out BGT.I will urge you to immediately forget Pascal. Although there are still people that use this language, it is starting to

Re: Looking for testers for a multiplayer game.

2014-11-24 Thread AudioGames . net ForumDevelopers room : balliol via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Hi,Sure, count me in. Im florianbeijers [ a-t ] googles mail service for my dropbox addy. Balliol URL: http://forum.audiogames.net/viewtopic.php?pid=195601#p195601 ___ Audiogames-reflector