Re: Blog post: Why does BGT get bashed?

2018-01-16 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @CAE My biggest problem is that the audiogaming industry is already a few years or even decades behind. I am of the opinion that, if we have the option to use something newer, better, and more supported, it should be taken. Yes, BGT may be a decent

Re: Blog post: Why does BGT get bashed?

2018-01-14 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @10 you are absolutely right about Electron. I definitely didn't compare that part of the two, I just find it somewhat funny that BGT is supposedly compiled and generates 800kb executables.As for your other point, BGT may be a starting point right

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? The fact is that a lot of BGT developers do not know anything else and don't know what they do not have, which makes sense but limits them. This trend of BGT pseudo-fps games would indeed benefit from 3D audio and the LAV BGT implementation, as I

Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Blog post: Why does BGT get bashed? Earlier today, I wrote a post outlining my reasoning for why I think BGT is not a suitable audiogame development environment, trying to write as objectively as possible and proposing an alternative. There has been a lot of unfounded bashing of BGT

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: What was the first game you ever made? @Aprone that's interesting. I never really thought your games started out as graphic-only. Do you keep the graphics around on all of your titles though, like the last one you released?My first actual game was a MOO which never got released to the

Re: looking for volunteers to test a roguelike for both visually impaired

2015-10-23 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: looking for volunteers to test a roguelike for both visually impaired Hello,I do believe I was one of the people who volunteered a few months ago when you asked on a Spanish mailing list. I remember back then I couldn't get java Access Bridge to work, so I couldn't read what the game

Re: C/C++ Standard Library, available for multiple programming languages

2015-10-18 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: C/C++ Standard Library, available for multiple programming languages I don't see why you would want to port the standard library to those programming languages. Most if not all of those functions can be accessed either via the programming language in question's standard library, or by

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-08 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff Hi,@CAE, I know most of these changes wouldnt be worth it to implement, but Im posting the full list out here anyway so if philip sees this and feels it would, here they are. Sighted people can use trackers which we of course cant

BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
BGT ToneSynth noise channels, macros and other stuff Hi there,Lately Ive been looking at many ways of writing chiptune music. I have found a few alternatives as stated in my topic in the off-topic room, but the only one that I managed to get to work was MCK, a way to convert MML (Music

Re: BGT ToneSynth noise channels, macros and other stuff

2014-10-07 Thread AudioGames . net ForumDevelopers room : guilevi via Audiogames-reflector
Re: BGT ToneSynth noise channels, macros and other stuff Hi,@camlorn like I said in my other chiptune topic, there arent any good chiptune soundfonts out there. Therere a few which work for most stuff but each one has a problem that makes it unusable at one point or another. URL: