Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: problem with Note function mush client If you have omit from output checked in the edit trigger dialog, you must switch the send to combo box to script after omit, otherwise it will run twice. Not sure why that is. URL: https://forum.audiogames.net/post/620595/#p620595 -- Audiogam

Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I mean it's a tough situation because you don't want to get people's hopes up because this community doesn't have the best reputation when it comes to patience, so I do understand the premise for the vaguery. Still, I sent them an email an

Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I mean it's a tough situation because you don't want to get people's hopes up because this community doesn't have the best reputation when it comes to patience, so I do understand the premice for the vaguery. URL: https://forum.audiogames

Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I really don't know what game you're making, so I don't know if moo would be the optimal language for it. The most concerning limitations of Moo and related plans are:1. low popularity = lack of external libaries: other languages that are

Re: Need a sound designer? Listen up!

2021-01-21 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Need a sound designer? Listen up! thanks, I updated the first post. URL: https://forum.audiogames.net/post/608441/#p608441 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec

Re: Sound designer looking for something to do

2020-12-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Sound designer looking for something to do that is often just not that feasible. ITs better to have a demo reel ready so you can just send it right out to people. URL: https://forum.audiogames.net/post/601449/#p601449 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Sound designer looking for something to do

2020-12-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Sound designer looking for something to do I created a topic for sound designers looking for work to post demos. https://forum.audiogames.net/post/601428/#p601428If you have demos to show off, post them in that topic. And if you don't have one and are looking for work, your first bit of

Need a sound designer? Listen up!

2020-12-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Need a sound designer? Listen up! Hey. After seeing a few topics like this I decided to make one for sound designers to post their demos, along with contact info in case someone wants to get in touch with them to negotiate sound effects for games. I would appreciate it if the admins stickie

Re: Sandbox MUD

2020-12-05 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Sandbox MUD I tried to click the web interface link in Brave and it just didn't work, but my main question is how does this differ from something like ChatMUD which also has custom building and programming support, besides the idea of a custom scripting language? URL: https://forum.aud

Re: WeSoundEffects is givin away 25 GB of sound effects for free

2020-07-03 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: WeSoundEffects is givin away 25 GB of sound effects for free That list of companies looks a lot like the companies that resell through sonis.com I wonder if the sonis.com gdc game audio bundle 2020 is the same as this. URL: https://forum.audiogames.net/post/548199/#p548199 -- Audi

Re: making classes inside of classes in bgt

2020-04-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: making classes inside of classes in bgt Hijacker's suggestion is the clearest implementation for sure. So to build off of what he wrote, you would do something likeplayer p1;type type_fire;void set_up_types() {type_fire.name="fire";}p1.type[0].name=type_fire.name; // allows for easier t

Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: John Studio offers beneficial cooperation this kid is just rofl URL: https://forum.audiogames.net/post/486062/#p486062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python I attempted to run the example in the 3d folder called bass_example.py and got this error: Traceback (most recent call last):  File "bass_example.py", line 16, in     player = lucia.utils.rotation.Vector()AttributeError: module 'luci

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-26 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @defender I agree he was a bit fiery but he does have a legit point. It does matter a great deal.In the cartesian system you have north at 0 dg, east at 90, south at 180 and west at 270, and the angles go clockwise as you can probabl

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python I wonder if there's a way to only use the audio components of lucia without using the event processing engine and all that. Probably not though, it seems to be all one single package unlike something like the audio game kit where you

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python yeah, I tried using libaudioverse but ran into a crash with the dll that I can't debug. It was a null pointer access, always the most annoying to deal with, so I am looking for a replacement. URL: https://forum.audiogames.net/post/4

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hoping you work on expanding the openAl support. I saw that there was minimal work done on it, just enough that someone could use hrtf with it and use the sound pool. I hope you add support for all the reverb options and other effect

Re: Lucia framework?

2019-10-14 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Lucia framework? what does the framework use for audio? Is it just sound_lib or is it something else? URL: https://forum.audiogames.net/post/468397/#p468397 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: Ok bgt, what the hell?

2019-10-08 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Ok bgt, what the hell? no he's using a sound_pool, presumably that object is p. You probably shouldn't have the loop play in the constructor though, that just seems like a bad idea, make it play later. URL: https://forum.audiogames.net/post/466961/#p466961 -- Audiogames-reflector

Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries. I also got the sound positioning in 2d functions to work with behind pitch decreases, but I guess he already fixed th

Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries. I also got the sound positioning in 2d functions to work with behind pitch decreases, but I guess he already fixed th

Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries. URL: https://forum.audiogames.net/post/456107/#p456107 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: My guides for Python

2019-08-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python https://github.com/masonasons/AGKrequires a good bit of modification to actually get working, but it does work. I have yet to test out the 3d audio components though. URL: https://forum.audiogames.net/post/456081/#p456081 -- Audiogames-reflector mailing list A

Re: My guides for Python

2019-08-16 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim

Re: My guides for Python

2019-08-16 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim

Re: My guides for Python

2019-08-16 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim

Re: My guides for Python

2019-08-16 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python Collecting pybass  ERROR: Could not find a version that satisfies the requirement pybass (from versions: none)ERROR: No matching distribution found for pybassTraceback (most recent call last):  File "stuff.py", line 1, in     import sound  File "C:\Users\sleep\Docum

Re: My guides for Python

2019-08-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: My guides for Python hey, I tried to follow your guide but couldn't get sound_lib working. I put sound.py into my game directory and then sound_lib folder as well, then my script has import sound. But then I get an error that says there is no module called pybass. I didn't do any modifi

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: GDE Game Development why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: GDE Game Development why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: GDE Game Development it was openAl, everything works now. Thanks! URL: https://forum.audiogames.net/post/448200/#p448200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: GDE Game Development WHEN I clicked the run option in the GDE, I got this message.Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.The ty

Re: Developing a new social network for the blind and visually impaired

2019-06-14 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Developing a new social network for the blind and visually impaired All this discussion is moot until we see him actually start writing something, even if it's a php backend. My guess is that he will give up quickly like Ethin said in one of the earlier posts here because, if you look a

Re: Looking for feedback on rpg I'm making

2018-03-07 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Would be nice to hvea a command to snap to your nearest cardinal direction so we could move in straight lines better. Also, the turning is slow when using the keyboard. Would also be nice to have the left control to attack, so that you could play t

Re: getting nvda speak full sentinces in bgt

2018-01-07 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt You can get my modified version of jason's speech manager here. I used this in grave of redemption. It has a speech delay function so that users can set it up to fit whatever voice rate they use. This eliminates the need to press enter in most ca

Re: Inferos Prototype

2017-11-21 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Inferos Prototype When I extracted the data folder and the EXE and tried to run the game, I got the following error:The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Welcoming feedback on our Audiogamejam entry, "Shepard's Crazy Stairs"

2017-10-19 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Welcoming feedback on our Audiogamejam entry, "Shepard's Crazy Stairs" How far can you move left to right I mean URL: http://forum.audiogames.net/viewtopic.php?pid=334266#p334266 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's Build an RPG! [ a-t ] jade one other programmer I would highly recommend is Cae Jones. His coding skills are really, really good, and I think coding this wouldn't be too much of a problem for him. Just something I thought about, and a person who everyone else has neglected. He's m

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's Build an RPG! So I think you mainly want the game assets to be packed in order so that they can't be individually accessed, but packing the assets doesn't protect them, just as zipping up a bunch of files into a .zip doesn't protect them. They need to be encrypted inside the pack

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's Build an RPG! Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be  because they

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's Build an RPG! Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be  because they

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's Build an RPG! I think he's also talking about protecting the game assets like sound designs, level maps and such. You'll want to use an encryption scheme like AES-128  to do this. Where this comes in on the programming side is making sure that people can't just grab the encryption

Re: Psycho Strike sounds

2017-03-24 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Psycho Strike sounds Let kids be kids URL: http://forum.audiogames.net/viewtopic.php?pid=303912#p303912 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-04 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output You can ask the user to set their speech delay with a sample line of text.When the line of text is finished, the user hits the spacebar to let the application know that's how long it took the text to speak. Then this

Re: Audio Game Kit for Python

2016-11-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Audio Game Kit for Python It would be cool if you could make a small game that included the audio game kit just so we could have a template to ensure we had all the dependencies in the right places. URL: http://forum.audiogames.net/viewtopic.php?pid=286198#p286198

Re: new whatsapp-group is created for bgt programmers

2016-09-19 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: new whatsapp-group is created for bgt programmers Add me (replace the letters with the coresponding numbers) +1k0amuxo0f1 URL: http://forum.audiogames.net/viewtopic.php?pid=279660#p279660 ___ Audiogames-reflector mailing list Audiogames-

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-20 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? He recorded the sounds himself, I am pretty sure he is selling that lib for a very reasonable price, I think it might be like $50 for it. Definitely worth getting if you like those sounds. URL: http://forum.audiogames.

Re: Is anyone going to try Quorum?

2016-05-13 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Is anyone going to try Quorum? Well does the 3d sound use hrtf or is it surround sound/ If the former then you would hear it through your headphones but if it were the latter you would only hear the 3d sound with surround headphones or a 5.1 speaker setup. URL: http://forum.audiogames.

Re: Is anyone going to try Quorum?

2016-05-10 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Is anyone going to try Quorum? Yeah if it doesn't have an executable compiler it will really put me off using it because I still don't know howt o compile java code and even when you do, the source code is still viewable if you unzip the jar files. URL: http://forum.audiogames.net/view

Re: Oriol Gómez bgt contest: One day, one hit

2016-04-08 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit I don't think it even happened yet. URL: http://forum.audiogames.net/viewtopic.php?pid=256448#p256448 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Oriol Gómez bgt contest: One day, one hit

2016-04-04 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit mistyped your username it should be there now. URL: http://forum.audiogames.net/viewtopic.php?pid=256019#p256019 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Oriol Gómez bgt contest: One day, one hit

2016-04-04 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit Yep, I sent you a private message on the forum. I don't have access to my casual email from school. URL: http://forum.audiogames.net/viewtopic.php?pid=256016#p256016 ___ Audiogames-reflector mail

Re: Oriol Gómez bgt contest: One day, one hit

2016-04-04 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit you should change the coding day to a weekend day like saturday or sunday so that people actually have a better chance at having the whole day to code. Wednesday is actually pretty blank for me but it might not be for others. URL: http://forum.

Re: Let's code!

2016-03-14 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's code! post 47 says this folder is dead URL: http://forum.audiogames.net/viewtopic.php?pid=253934#p253934 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/m

Re: Can omeone code this?

2016-03-05 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Can omeone code this? Can? yeswill? no URL: http://forum.audiogames.net/viewtopic.php?pid=252700#p252700 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: current landscape of audiogame creation tools

2016-02-21 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: current landscape of audiogame creation tools I think the biggest limitation is there's no way to implement 3d audio/hrtf. Its dll support is kind of basic which stops a lot of dll's from being used with it. URL: http://forum.audiogames.net/viewtopic.php?pid=251051#p251051 ___

Re: How to create executables from BGT created games

2016-01-29 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: How to create executables from BGT created games I really like innoSetup for creating installers. THe customization is infinite because it has a scripting language and you can even do fancy stuff if you learn the more advanced pascal language, like adding sounds to your dialog pages lik

Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best

2016-01-26 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best agreed with all points here chi! URL: http://forum.audiogames.net/viewtopic.php?pid=247993#p247993 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Manual casting system in bgt?

2016-01-01 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Manual casting system in bgt? Hi, I have the following class inheritance relationshipsclass lootable {void get(player@ p) {//general code for picking up loot}}class weapon:lootable {void (get(player@ p) {lootable::get(p);//specific code for pick up  weapons}}class player {lootable@[] invent

Re: determining when screen readers have stopped speaking

2015-12-30 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: determining when screen readers have stopped speaking nah, soundRTS does that. I don't think entombed even supports NVDA. URL: http://forum.audiogames.net/viewtopic.php?pid=244737#p244737 ___ Audiogames-reflector mailing list Audiogames-

Re: determining when screen readers have stopped speaking

2015-12-28 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: determining when screen readers have stopped speaking Get tolk because that has those functions, at least for most of the major sr's including nvda and windowEyes URL: http://forum.audiogames.net/viewtopic.php?pid=244600#p244600 ___ Audi

Re: python audio game-related libraries and docs

2015-12-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: python audio game-related libraries and docs Thanks camlorn. I have another question, what do I need in order to compile my python code into an executable? I understand that this won't hide the code from people, or at least, NVDA snd SoundRTS don't have hidden code. It's just packed int

python audio game-related libraries and docs

2015-12-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
python audio game-related libraries and docs Hi, I want to start messing aorund with python to make audio games, but I am unsure of where to get all the libraries I need, and where to get documentation for those libraries. For python developers out there, I'd like a list of audio/keyboard/s

Re: Question about class construction, variables, and handles in BGT

2015-12-09 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Question about class construction, variables, and handles in BGT I would probably put movement and firing code in the account class. I'm not even sure why you would do it the other way. URL: http://forum.audiogames.net/viewtopic.php?pid=241989#p241989 _

Re: Question about class construction, variables, and handles in BGT

2015-12-09 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Question about class construction, variables, and handles in BGT class account {void create(string username, string password) { //this method from the server creates the account with the username and pw.//create account here}}account@[] allAccounts; //an array of account object handles.

Re: Question about class construction, variables, and handles in BGT

2015-12-09 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Question about class construction, variables, and handles in BGT you would have to do something likeclass account {void create(string username, string password) {//create account here}}account@[] allAccounts;void main () {//check if the received packet has create account in it, and if i

Re: CatTools Sound FX Library - an easy-to-use sound effects collection

2015-11-25 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: CatTools Sound FX Library - an easy-to-use sound effects collection I would definitely learn audacity if you're going to do serious sound editing, especially if you want to get into productions like cut scenes or podcasts. You need to know how to multitrack if you want to go far in ther

Re: samtupy camlorn audio wrapper usage

2015-11-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I tried it out knowing that information, but thanks URL: http://forum.audiogames.net/viewtopic.php?pid=237580#p237580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Using Sapi with BGT under Windows 8 or 10

2015-11-03 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Using Sapi with BGT under Windows 8 or 10 The default english voices are 64-bit. Microsoft david, hazael, sira pro URL: http://forum.audiogames.net/viewtopic.php?pid=237187#p237187 ___ Audiogames-reflector mailing list Audiogames-reflect

samtupy camlorn audio wrapper usage

2015-10-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
samtupy camlorn audio wrapper usage Hi, I'm looking at making a 3d game with rotation but I must be doing something odd, because as I turn, the volume of the sounds change, which I don't think it's supposed to do. The link to my test code ishttps://www.dropbox.com/s/8sqqcfhukbp81 … o.zip?dl

Re: Let's talk about audiogame development environments

2015-10-24 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Let's talk about audiogame development environments Does openAl soft support panning and hrtf? I know that openAl itself does. If it did, you could make a point-based map view for tb-maps, meaning to say you could view the map from the poitn of view of one of the tiles on it. This would

Re: Crap ton of free audio samples, sound fonts

2015-10-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts Well I tried qws but not having much luck using multiple soundfonts, as I said. There are others, like reeper and sonar. Reeper gives you nag screens if you don't pay, but is still usable, or so I hear. Sonar costs a big wad of money. There ar

Re: Crap ton of free audio samples, sound fonts

2015-10-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts How do you know which soundfont goes into which channel then? I kept getting the same soundfont no matter what channel I used. URL: http://forum.audiogames.net/viewtopic.php?pid=234922#p234922

Re: Crap ton of free audio samples, sound fonts

2015-10-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts problem with bass midi was that I could only use 2 sound fonts at a time, so if I wanted to make like a full-band kind of thing, I couldn't do it without a lot of hoop jumping. I found Coolsoft virtual midi synthwhich apparently lets you put a

Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

2015-09-25 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient? I actually htink VIP mud scripting is easier if you haven't done scripting before, but if you have, LUA is definitely easier to read. Also VIP mud doesn't let  you do nearly as much as mushClient does beacuse you don't

Re: Considering switching to Java, recommended resources for learning how

2015-08-06 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how Hey ethin, you know that q9 action game was written in c++. There were no betas; it was just released. URL: http://forum.audiogames.net/viewtopic.php?pid=226879#p226879 ___

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: extended_menu - screen reader don't use that thing. It's really old. URL: http://forum.audiogames.net/viewtopic.php?pid=222127#p222127 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: suggestions on how to deal with destruction of a class?

2015-02-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I don't understand what the difficult is if you meant that by putting the coordinates in class methods, the methods just returned the coordinates. If you still have a 2d array of enemies in your level class, you can just get the me

Re: Question for bgt devs serialize an array or dictionary

2015-02-25 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Question for bgt devs serialize an array or dictionary Yay, for copying the example from te reference. URL: http://forum.audiogames.net/viewtopic.php?pid=206330#p206330 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Yeah, you could use python for that, especially if you aren't going to need heavy-duty audio. URL: http://forum.audiogames.net/viewtopic.php?pid=205299#p205299 ___ Audiogames-reflector mailing list Aud

Re: BGT pack stuff and custom classes and functions

2015-01-30 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions if you're using dynamic_menu, the ad_item_tts function returns a string, which basically means you can just use the array created by find_files. URL: http://forum.audiogames.net/viewtopic.php?pid=203030#p203030 ___

Re: BGT pack stuff and custom classes and functions

2015-01-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'd use the l

Re: BGT pack stuff and custom classes and functions

2015-01-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'd use the l

Re: bgt question

2015-01-27 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: bgt question yep cae, I would love to be able to put variables in interfaes. Basically I am forced to make accessor and mutator methods instead. URL: http://forum.audiogames.net/viewtopic.php?pid=202643#p202643 ___ Audiogames-reflector ma

Re: bgt question

2015-01-26 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: bgt question Yeah, actually polymorphism is explained in the bgt language tutorial. It is a beautiful thing once you figure it out. I wish bgt subported abstract classes though. They seem pretty cool, because they force you to conform to a syntax. Basically so you don't miss something w

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help You aren't going to want to program that in c++. If you'vev tried c++ at all you know that there is a lot to worry aobut especially when it comes to memory management. I would use something that has an automaticacagbage collector. Maybe c sharp or py

Re: I'm blind and want to develop a very complex game

2015-01-22 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: I'm blind and want to develop a very complex game speaking of libaudioverse, will it be like a dll in c++ that you can include? That's what I assume but I just want be sure. URL: http://forum.audiogames.net/viewtopic.php?pid=201923#p201923 __

Re: Hi, I have a very stupid math / bgt question

2015-01-20 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Hi, I have a very stupid math / bgt question The operator is also called the conditional operator. I actually learned about this language in the concept of java and I instantly became in love with it. URL: http://forum.audiogames.net/viewtopic.php?pid=201736#p201736 ___

Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: I'm blind and want to develop a very complex game As camlern said, what you learn by programming in bgt will help you even when you start coding in python or another language. Bgt is a good starting point, but once you can get into bigger and better things you will be glad of having a s

Re: BGT - a class question

2015-01-19 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: BGT - a class question no, I don't think you can interchange the . and the :: in bgt. URL: http://forum.audiogames.net/viewtopic.php?pid=201617#p201617 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help My problem with those languages is that you have to do so much work at the beginning just to get the basics of the audio game integrated. It's why I have stuck to bgt even though I know its shortcomings. There's keyboard output and sound and sapi5 su

Re: list of people who are open for collaboration/higher

2015-01-09 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: depends on the project.focus: mostly sound design, but also can analyze code. I have a lot of experience coding games and I know a lot of programming concepts.languages I communicate best in: EnglishEmployment S

Re: Common_dialog help

2014-12-26 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Common_dialog help Well, audiogames.net fan, it would help if that include actually used bgt code. As it stands, those functions aren't actually part of the bgt engine, so it's not wonder bgtgets annoyed at you. URL: http://forum.audiogames.net/viewtopic.php?pid=198582#p198582

Re: which language to choose

2014-12-21 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: which language to choose Hmm, well, the code would look almost the same in c plus plus, except you'd have to do tons more things. If you can't think of how to create an enemy in code, perhaps you ought to read more about coding. Or perhaps you just are not made for coding. Sad, but it c

Re: problem in the code on bgt

2014-11-30 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: problem in the code on bgt Yeah, you can call main like that. If you learn about recursive functions, calling main can actually be useful. But I have a feeling this guy isn't even close to learning about that stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=196144#p196144

Re: Looking for testers for a multiplayer game.

2014-11-23 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Hi, please invite me at sleepio1 (at) hotmail (dot) com URL: http://forum.audiogames.net/viewtopic.php?pid=195425#p195425 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Help with a do loop

2014-11-15 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: Help with a do loop You never actually gave a condition for the loop to keep running. It would go just before the final right brace in your code. The condition looks liekwhile(condition);basically the do loop will continue running while that condition evaluates to true, and the conditio

Re: SoundRts 1.2a10

2014-11-10 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: SoundRts 1.2a10 nods, that is probably what this is. I'll still wait for the real 1.2A10 version though. URL: http://forum.audiogames.net/viewtopic.php?pid=194487#p194487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: the menuX class

2014-11-08 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: the menuX class I was talking about the henahced_menu class that Jason SW made URL: http://forum.audiogames.net/viewtopic.php?pid=194315#p194315 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: One step forward, two steps back with Speech Manager

2014-11-08 Thread AudioGames . net ForumDevelopers room : keyIsFull via Audiogames-reflector
Re: One step forward, two steps back with Speech Manager I didn't use an encryption in my speech initialization call. I mean, how would messing with speech options hurt game security? It seems kind of superfluous to me, but that's just my opinion. All I know is that my speech manager works

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