Re: problem with Note function mush client
If you have omit from output checked in the edit trigger dialog, you must switch the send to combo box to script after omit, otherwise it will run twice. Not sure why that is.
URL: https://forum.audiogames.net/post/620595/#p620595
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Re: An Opportunity May Be Just Around The Corner...
I mean it's a tough situation because you don't want to get people's hopes up because this community doesn't have the best reputation when it comes to patience, so I do understand the premise for the vaguery. Still, I sent them an email an
Re: An Opportunity May Be Just Around The Corner...
I mean it's a tough situation because you don't want to get people's hopes up because this community doesn't have the best reputation when it comes to patience, so I do understand the premice for the vaguery.
URL: https://forum.audiogames
Re: An Opportunity May Be Just Around The Corner...
I really don't know what game you're making, so I don't know if moo would be the optimal language for it. The most concerning limitations of Moo and related plans are:1. low popularity = lack of external libaries: other languages that are
Re: Need a sound designer? Listen up!
thanks, I updated the first post.
URL: https://forum.audiogames.net/post/608441/#p608441
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Re: Sound designer looking for something to do
that is often just not that feasible. ITs better to have a demo reel ready so you can just send it right out to people.
URL: https://forum.audiogames.net/post/601449/#p601449
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Re: Sound designer looking for something to do
I created a topic for sound designers looking for work to post demos. https://forum.audiogames.net/post/601428/#p601428If you have demos to show off, post them in that topic. And if you don't have one and are looking for work, your first bit of
Need a sound designer? Listen up!
Hey. After seeing a few topics like this I decided to make one for sound designers to post their demos, along with contact info in case someone wants to get in touch with them to negotiate sound effects for games. I would appreciate it if the admins stickie
Re: Sandbox MUD
I tried to click the web interface link in Brave and it just didn't work, but my main question is how does this differ from something like ChatMUD which also has custom building and programming support, besides the idea of a custom scripting language?
URL: https://forum.aud
Re: WeSoundEffects is givin away 25 GB of sound effects for free
That list of companies looks a lot like the companies that resell through sonis.com I wonder if the sonis.com gdc game audio bundle 2020 is the same as this.
URL: https://forum.audiogames.net/post/548199/#p548199
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Re: making classes inside of classes in bgt
Hijacker's suggestion is the clearest implementation for sure. So to build off of what he wrote, you would do something likeplayer p1;type type_fire;void set_up_types() {type_fire.name="fire";}p1.type[0].name=type_fire.name; // allows for easier t
Re: John Studio offers beneficial cooperation
this kid is just rofl
URL: https://forum.audiogames.net/post/486062/#p486062
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Re: Lucia - OpenSource AudioGame engine written in Python
I attempted to run the example in the 3d folder called bass_example.py and got this error: Traceback (most recent call last): File "bass_example.py", line 16, in player = lucia.utils.rotation.Vector()AttributeError: module 'luci
Re: Lucia - OpenSource AudioGame engine written in Python
@defender I agree he was a bit fiery but he does have a legit point. It does matter a great deal.In the cartesian system you have north at 0 dg, east at 90, south at 180 and west at 270, and the angles go clockwise as you can probabl
Re: Lucia - OpenSource AudioGame engine written in Python
I wonder if there's a way to only use the audio components of lucia without using the event processing engine and all that. Probably not though, it seems to be all one single package unlike something like the audio game kit where you
Re: Lucia - OpenSource AudioGame engine written in Python
yeah, I tried using libaudioverse but ran into a crash with the dll that I can't debug. It was a null pointer access, always the most annoying to deal with, so I am looking for a replacement.
URL: https://forum.audiogames.net/post/4
Re: Lucia - OpenSource AudioGame engine written in Python
Hoping you work on expanding the openAl support. I saw that there was minimal work done on it, just enough that someone could use hrtf with it and use the sound pool. I hope you add support for all the reverb options and other effect
Re: Lucia framework?
what does the framework use for audio? Is it just sound_lib or is it something else?
URL: https://forum.audiogames.net/post/468397/#p468397
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Re: Ok bgt, what the hell?
no he's using a sound_pool, presumably that object is p. You probably shouldn't have the loop play in the constructor though, that just seems like a bad idea, make it play later.
URL: https://forum.audiogames.net/post/466961/#p466961
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Re: My guides for Python
Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries. I also got the sound positioning in 2d functions to work with behind pitch decreases, but I guess he already fixed th
Re: My guides for Python
Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries. I also got the sound positioning in 2d functions to work with behind pitch decreases, but I guess he already fixed th
Re: My guides for Python
Oh man, if only I'd known about that before! I made all the python 3 modifications myself, took about 3 hours of work for me. Oops. Well no worries.
URL: https://forum.audiogames.net/post/456107/#p456107
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Re: My guides for Python
https://github.com/masonasons/AGKrequires a good bit of modification to actually get working, but it does work. I have yet to test out the 3d audio components though.
URL: https://forum.audiogames.net/post/456081/#p456081
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Re: My guides for Python
Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim
Re: My guides for Python
Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim
Re: My guides for Python
Thanks americranian that did solve the problem. Interestingly enough I had a similar problem when I was trying to use Masonason's Audio Game Kit, and it was trying to initialize the sound library. In the __init__.py file it had:import soundimport sound_positioningim
Re: My guides for Python
Collecting pybass ERROR: Could not find a version that satisfies the requirement pybass (from versions: none)ERROR: No matching distribution found for pybassTraceback (most recent call last): File "stuff.py", line 1, in import sound File "C:\Users\sleep\Docum
Re: My guides for Python
hey, I tried to follow your guide but couldn't get sound_lib working. I put sound.py into my game directory and then sound_lib folder as well, then my script has import sound. But then I get an error that says there is no module called pybass. I didn't do any modifi
Re: GDE Game Development
why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge
Re: GDE Game Development
why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge
Re: GDE Game Development
it was openAl, everything works now. Thanks!
URL: https://forum.audiogames.net/post/448200/#p448200
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Re: GDE Game Development
WHEN I clicked the run option in the GDE, I got this message.Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.The ty
Re: Developing a new social network for the blind and visually impaired
All this discussion is moot until we see him actually start writing something, even if it's a php backend. My guess is that he will give up quickly like Ethin said in one of the earlier posts here because, if you look a
Re: Looking for feedback on rpg I'm making
Would be nice to hvea a command to snap to your nearest cardinal direction so we could move in straight lines better. Also, the turning is slow when using the keyboard. Would also be nice to have the left control to attack, so that you could play t
Re: getting nvda speak full sentinces in bgt
You can get my modified version of jason's speech manager here. I used this in grave of redemption. It has a speech delay function so that users can set it up to fit whatever voice rate they use. This eliminates the need to press enter in most ca
Re: Inferos Prototype
When I extracted the data folder and the EXE and tried to run the game, I got the following error:The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem.
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: Welcoming feedback on our Audiogamejam entry, "Shepard's Crazy Stairs"
How far can you move left to right I mean
URL: http://forum.audiogames.net/viewtopic.php?pid=334266#p334266
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Re: Let's Build an RPG!
[ a-t ] jade one other programmer I would highly recommend is Cae Jones. His coding skills are really, really good, and I think coding this wouldn't be too much of a problem for him. Just something I thought about, and a person who everyone else has neglected. He's m
Re: Let's Build an RPG!
So I think you mainly want the game assets to be packed in order so that they can't be individually accessed, but packing the assets doesn't protect them, just as zipping up a bunch of files into a .zip doesn't protect them. They need to be encrypted inside the pack
Re: Let's Build an RPG!
Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be because they
Re: Let's Build an RPG!
Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be because they
Re: Let's Build an RPG!
I think he's also talking about protecting the game assets like sound designs, level maps and such. You'll want to use an encryption scheme like AES-128 to do this. Where this comes in on the programming side is making sure that people can't just grab the encryption
Re: Psycho Strike sounds
Let kids be kids
URL: http://forum.audiogames.net/viewtopic.php?pid=303912#p303912
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Re: Delay Game for screen reader to finish speaking with accessible_output
You can ask the user to set their speech delay with a sample line of text.When the line of text is finished, the user hits the spacebar to let the application know that's how long it took the text to speak. Then this
Re: Audio Game Kit for Python
It would be cool if you could make a small game that included the audio game kit just so we could have a template to ensure we had all the dependencies in the right places.
URL: http://forum.audiogames.net/viewtopic.php?pid=286198#p286198
Re: new whatsapp-group is created for bgt programmers
Add me (replace the letters with the coresponding numbers) +1k0amuxo0f1
URL: http://forum.audiogames.net/viewtopic.php?pid=279660#p279660
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Re: Where can I get some of the sounds used in Marina break or similar?
He recorded the sounds himself, I am pretty sure he is selling that lib for a very reasonable price, I think it might be like $50 for it. Definitely worth getting if you like those sounds.
URL: http://forum.audiogames.
Re: Is anyone going to try Quorum?
Well does the 3d sound use hrtf or is it surround sound/ If the former then you would hear it through your headphones but if it were the latter you would only hear the 3d sound with surround headphones or a 5.1 speaker setup.
URL: http://forum.audiogames.
Re: Is anyone going to try Quorum?
Yeah if it doesn't have an executable compiler it will really put me off using it because I still don't know howt o compile java code and even when you do, the source code is still viewable if you unzip the jar files.
URL: http://forum.audiogames.net/view
Re: Oriol Gómez bgt contest: One day, one hit
I don't think it even happened yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=256448#p256448
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Re: Oriol Gómez bgt contest: One day, one hit
mistyped your username it should be there now.
URL: http://forum.audiogames.net/viewtopic.php?pid=256019#p256019
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Re: Oriol Gómez bgt contest: One day, one hit
Yep, I sent you a private message on the forum. I don't have access to my casual email from school.
URL: http://forum.audiogames.net/viewtopic.php?pid=256016#p256016
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Re: Oriol Gómez bgt contest: One day, one hit
you should change the coding day to a weekend day like saturday or sunday so that people actually have a better chance at having the whole day to code. Wednesday is actually pretty blank for me but it might not be for others.
URL: http://forum.
Re: Let's code!
post 47 says this folder is dead
URL: http://forum.audiogames.net/viewtopic.php?pid=253934#p253934
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Re: Can omeone code this?
Can? yeswill? no
URL: http://forum.audiogames.net/viewtopic.php?pid=252700#p252700
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Re: current landscape of audiogame creation tools
I think the biggest limitation is there's no way to implement 3d audio/hrtf. Its dll support is kind of basic which stops a lot of dll's from being used with it.
URL: http://forum.audiogames.net/viewtopic.php?pid=251051#p251051
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Re: How to create executables from BGT created games
I really like innoSetup for creating installers. THe customization is infinite because it has a scripting language and you can even do fancy stuff if you learn the more advanced pascal language, like adding sounds to your dialog pages lik
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
agreed with all points here chi!
URL: http://forum.audiogames.net/viewtopic.php?pid=247993#p247993
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Manual casting system in bgt?
Hi, I have the following class inheritance relationshipsclass lootable {void get(player@ p) {//general code for picking up loot}}class weapon:lootable {void (get(player@ p) {lootable::get(p);//specific code for pick up weapons}}class player {lootable@[] invent
Re: determining when screen readers have stopped speaking
nah, soundRTS does that. I don't think entombed even supports NVDA.
URL: http://forum.audiogames.net/viewtopic.php?pid=244737#p244737
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Re: determining when screen readers have stopped speaking
Get tolk because that has those functions, at least for most of the major sr's including nvda and windowEyes
URL: http://forum.audiogames.net/viewtopic.php?pid=244600#p244600
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Re: python audio game-related libraries and docs
Thanks camlorn. I have another question, what do I need in order to compile my python code into an executable? I understand that this won't hide the code from people, or at least, NVDA snd SoundRTS don't have hidden code. It's just packed int
python audio game-related libraries and docs
Hi, I want to start messing aorund with python to make audio games, but I am unsure of where to get all the libraries I need, and where to get documentation for those libraries. For python developers out there, I'd like a list of audio/keyboard/s
Re: Question about class construction, variables, and handles in BGT
I would probably put movement and firing code in the account class. I'm not even sure why you would do it the other way.
URL: http://forum.audiogames.net/viewtopic.php?pid=241989#p241989
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Re: Question about class construction, variables, and handles in BGT
class account {void create(string username, string password) { //this method from the server creates the account with the username and pw.//create account here}}account@[] allAccounts; //an array of account object handles.
Re: Question about class construction, variables, and handles in BGT
you would have to do something likeclass account {void create(string username, string password) {//create account here}}account@[] allAccounts;void main () {//check if the received packet has create account in it, and if i
Re: CatTools Sound FX Library - an easy-to-use sound effects collection
I would definitely learn audacity if you're going to do serious sound editing, especially if you want to get into productions like cut scenes or podcasts. You need to know how to multitrack if you want to go far in ther
Re: samtupy camlorn audio wrapper usage
I tried it out knowing that information, but thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=237580#p237580
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Re: Using Sapi with BGT under Windows 8 or 10
The default english voices are 64-bit. Microsoft david, hazael, sira pro
URL: http://forum.audiogames.net/viewtopic.php?pid=237187#p237187
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samtupy camlorn audio wrapper usage
Hi, I'm looking at making a 3d game with rotation but I must be doing something odd, because as I turn, the volume of the sounds change, which I don't think it's supposed to do. The link to my test code ishttps://www.dropbox.com/s/8sqqcfhukbp81 … o.zip?dl
Re: Let's talk about audiogame development environments
Does openAl soft support panning and hrtf? I know that openAl itself does. If it did, you could make a point-based map view for tb-maps, meaning to say you could view the map from the poitn of view of one of the tiles on it. This would
Re: Crap ton of free audio samples, sound fonts
Well I tried qws but not having much luck using multiple soundfonts, as I said. There are others, like reeper and sonar. Reeper gives you nag screens if you don't pay, but is still usable, or so I hear. Sonar costs a big wad of money. There ar
Re: Crap ton of free audio samples, sound fonts
How do you know which soundfont goes into which channel then? I kept getting the same soundfont no matter what channel I used.
URL: http://forum.audiogames.net/viewtopic.php?pid=234922#p234922
Re: Crap ton of free audio samples, sound fonts
problem with bass midi was that I could only use 2 sound fonts at a time, so if I wanted to make like a full-band kind of thing, I couldn't do it without a lot of hoop jumping. I found Coolsoft virtual midi synthwhich apparently lets you put a
Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?
I actually htink VIP mud scripting is easier if you haven't done scripting before, but if you have, LUA is definitely easier to read. Also VIP mud doesn't let you do nearly as much as mushClient does beacuse you don't
Re: Considering switching to Java, recommended resources for learning how
Hey ethin, you know that q9 action game was written in c++. There were no betas; it was just released.
URL: http://forum.audiogames.net/viewtopic.php?pid=226879#p226879
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Re: extended_menu - screen reader
don't use that thing. It's really old.
URL: http://forum.audiogames.net/viewtopic.php?pid=222127#p222127
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Re: suggestions on how to deal with destruction of a class?
I don't understand what the difficult is if you meant that by putting the coordinates in class methods, the methods just returned the coordinates. If you still have a 2d array of enemies in your level class, you can just get the me
Re: Question for bgt devs serialize an array or dictionary
Yay, for copying the example from te reference.
URL: http://forum.audiogames.net/viewtopic.php?pid=206330#p206330
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Re: Full-Fledged Audio RPG: Seeking Help
Yeah, you could use python for that, especially if you aren't going to need heavy-duty audio.
URL: http://forum.audiogames.net/viewtopic.php?pid=205299#p205299
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Re: BGT pack stuff and custom classes and functions
if you're using dynamic_menu, the ad_item_tts function returns a string, which basically means you can just use the array created by find_files.
URL: http://forum.audiogames.net/viewtopic.php?pid=203030#p203030
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Re: BGT pack stuff and custom classes and functions
I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'd use the l
Re: BGT pack stuff and custom classes and functions
I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'd use the l
Re: bgt question
yep cae, I would love to be able to put variables in interfaes. Basically I am forced to make accessor and mutator methods instead.
URL: http://forum.audiogames.net/viewtopic.php?pid=202643#p202643
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Re: bgt question
Yeah, actually polymorphism is explained in the bgt language tutorial. It is a beautiful thing once you figure it out. I wish bgt subported abstract classes though. They seem pretty cool, because they force you to conform to a syntax. Basically so you don't miss something w
Re: Full-Fledged Audio RPG: Seeking Help
You aren't going to want to program that in c++. If you'vev tried c++ at all you know that there is a lot to worry aobut especially when it comes to memory management. I would use something that has an automaticacagbage collector. Maybe c sharp or py
Re: I'm blind and want to develop a very complex game
speaking of libaudioverse, will it be like a dll in c++ that you can include? That's what I assume but I just want be sure.
URL: http://forum.audiogames.net/viewtopic.php?pid=201923#p201923
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Re: Hi, I have a very stupid math / bgt question
The operator is also called the conditional operator. I actually learned about this language in the concept of java and I instantly became in love with it.
URL: http://forum.audiogames.net/viewtopic.php?pid=201736#p201736
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Re: I'm blind and want to develop a very complex game
As camlern said, what you learn by programming in bgt will help you even when you start coding in python or another language. Bgt is a good starting point, but once you can get into bigger and better things you will be glad of having a s
Re: BGT - a class question
no, I don't think you can interchange the . and the :: in bgt.
URL: http://forum.audiogames.net/viewtopic.php?pid=201617#p201617
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Re: Full-Fledged Audio RPG: Seeking Help
My problem with those languages is that you have to do so much work at the beginning just to get the basics of the audio game integrated. It's why I have stuck to bgt even though I know its shortcomings. There's keyboard output and sound and sapi5 su
Re: list of people who are open for collaboration/higher
Open for new projects: depends on the project.focus: mostly sound design, but also can analyze code. I have a lot of experience coding games and I know a lot of programming concepts.languages I communicate best in: EnglishEmployment S
Re: Common_dialog help
Well, audiogames.net fan, it would help if that include actually used bgt code. As it stands, those functions aren't actually part of the bgt engine, so it's not wonder bgtgets annoyed at you.
URL: http://forum.audiogames.net/viewtopic.php?pid=198582#p198582
Re: which language to choose
Hmm, well, the code would look almost the same in c plus plus, except you'd have to do tons more things. If you can't think of how to create an enemy in code, perhaps you ought to read more about coding. Or perhaps you just are not made for coding. Sad, but it c
Re: problem in the code on bgt
Yeah, you can call main like that. If you learn about recursive functions, calling main can actually be useful. But I have a feeling this guy isn't even close to learning about that stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=196144#p196144
Re: Looking for testers for a multiplayer game.
Hi, please invite me at sleepio1 (at) hotmail (dot) com
URL: http://forum.audiogames.net/viewtopic.php?pid=195425#p195425
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Re: Help with a do loop
You never actually gave a condition for the loop to keep running. It would go just before the final right brace in your code. The condition looks liekwhile(condition);basically the do loop will continue running while that condition evaluates to true, and the conditio
Re: SoundRts 1.2a10
nods, that is probably what this is. I'll still wait for the real 1.2A10 version though.
URL: http://forum.audiogames.net/viewtopic.php?pid=194487#p194487
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Re: the menuX class
I was talking about the henahced_menu class that Jason SW made
URL: http://forum.audiogames.net/viewtopic.php?pid=194315#p194315
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Re: One step forward, two steps back with Speech Manager
I didn't use an encryption in my speech initialization call. I mean, how would messing with speech options hurt game security? It seems kind of superfluous to me, but that's just my opinion. All I know is that my speech manager works
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