Re: command line issues with unit tests java/node

2021-03-16 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: command line issues with unit tests java/node The mark mode that was described seems to allow you to scroll through the whole console buffer, but I haven't found a way to jump to the bottom of the output. URL: https://forum.audiogames.net/post/623201/#p623201 --

Re: command line issues with unit tests java/node

2021-03-16 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: command line issues with unit tests java/node THe mark mode that was described seems to allow you to scroll through the whole console buffer, but I haven't found a way to jump to the bottom of the output. URL: https://forum.audiogames.net/post/623201/#p623201 --

Re: Java IDE Accessibility

2021-03-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java IDE Accessibility I think it was pointed out elsewhere in the dev room, but the VS Code extension requires Java SE11 or above. I've been using SE8 for a few years now, so I've been using Eclipse/CLI. URL: https://forum.audiogames.net/post/622957/#p622957 --

CPU Performance Monitoring Command-Line Tool for Java

2021-03-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
CPU Performance Monitoring Command-Line Tool for Java One of my classes is using VisualVM to gauge CPU performance of local Java applications. The UI doesn't seem to be all too accessible. Can anyone recommend a tool that will do something similar via a CLI? URL:

Re: command line issues with unit tests java/node

2021-03-13 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: command line issues with unit tests java/node Thanks @3, the Mark mode in PS works amazingly. Very handy. URL: https://forum.audiogames.net/post/622513/#p622513 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: command line issues with unit tests java/node

2021-03-12 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: command line issues with unit tests java/node If you're using NVDA, you can use NVDA + the arrow keys to review console output. If you're using JAWS, using the JAWS cursor should allow you navigate console output with the arrow keys, but I don't use JAWS so maybe someone can confirm or

Re: Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Inspecting Elements with Chrome JAWS has a feature called Element Viewer that will do this. If you press JAWS + Shift + F1, it'll show a list of information about the element your cursor is focused on. My question has been answered but thought I'd share on here. URL:

Inspecting Elements with Chrome

2021-03-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Inspecting Elements with Chrome I'm looking to inspect HTML elements of a web page and extract their information such as IDs, classes, etc. This seems to work fine with interactive elements such as text fields, buttons, etc; however, text elements like headings, paragraphs, etc are not

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Increasing Typing Stability. Typing slower will certainly help. The issue seems to be that OP is typing faster than they're thinking through what they want to type. Even if you intend to type out "just" your fingers are jumping ahead to letters appearing later in the word, so you get

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Increasing Typing Stability. A mechanical keyboard may also help with this issue. It offers better response mechanisms for typists to know when they've pressed a key. This isn't a great solution for laptop users, but I thought I'd throw that out there. URL:

Re: java ide that accessible

2021-02-18 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: java ide that accessible I'm finding Eclipse to be pretty tolerable. It can be a bit quirky, but I don't mind using it. I'm not entirely convinced I really need it for this particular class, but when push comes to shove and I may be in a position where using it is more conducive, it'll

Re: java ide that accessible

2021-02-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: java ide that accessible You can use Java in VS Code but only with SE 11 onwards. I'm using SE 8 and am about to start using Eclipse. I'm not too keen on learning an IDE in the middle of a class, but it appears I'll have no choice. URL:

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: is what I’m doing even considered programming? My starting point for the web dev stuff was Flask. I actually did a semester-long group project where none of us had any web dev experience. We did our entire project, and I'm not joking, in Java Servlet with Tomcat. Like, no JSP or

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: is what I’m doing even considered programming? You don't need to reinvent the wheel to drive. You don't need to reinvent sliced bread to make a sandwich. These are probably ridiculous comparisons, but coding is very much of the same category. As @7 pointed out, printing to the console

Re: Is paying for LeetCode worth it?

2021-02-05 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Is paying for LeetCode worth it? I don't know why this site has gotten so much street cred to the point of becoming a household name for practicing code. It comes with no other benefits other than extensive problems, but I can't imagine the quality being that much better than other

Is paying for LeetCode worth it?

2021-02-05 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Is paying for LeetCode worth it? Out of the tons of resources for practicing coding and problem solving, folks tend to mention LeetCode. Is it worth investing some money to gain full access to their full content? URL: https://forum.audiogames.net/post/613179/#p613179 --

Re: Am I too stupid for programming?

2021-01-27 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Am I too stupid for programming? It's less about intelligence and more about persistence and determination. I'm quickly discovering that if you're curious enough of a person, you'll keep pushing to find answers until you get them. If you're a person who doesn't get excited about

Re: Am I too stupid for programming?

2021-01-27 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Am I too stupid for programming? It's less about intelligence and more about persistence and determination. I'm quickly discovering that if you're curious enough of a person, you'll keep pushing to find answers until you get them. If you're a person who doesn't get excited about

Re: Am I too stupid for programming?

2021-01-27 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Am I too stupid for programming? It's less about intelligence and more about persistence and determination. I'm quickly discovering that if you're curious enough of a person, you'll keep pushing to find answers until you get them. If you're a person who doesn't get excited about

Re: Your Eclipse Experiences

2021-01-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Your Eclipse Experiences From what I've read, VS Code only supports Java 11 and later. I need 8. URL: https://forum.audiogames.net/post/609655/#p609655 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Your Eclipse Experiences

2021-01-23 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Your Eclipse Experiences Definitely not answers I wanted to hear, but the info is helpful nonetheless. I'm planning on using this for a software quality assurance course, so heavier code bases than other classes, but as long as I can get some basic stuff done, I think I'll be

Your Eclipse Experiences

2021-01-20 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Your Eclipse Experiences Hi folks,I'm trying my hand at Eclipse for a class this semester. I'm dealing with larger code bases that an IDE would lend itself nicely to. How accessible is it? What quirks should I be aware of? At first glance, it looks like it'll be fine. All I really care

Re: Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-05 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Has anyone developed an Alexa skill or with Google Dialogflow GCP was okay, although I greatly benefited from the CLI toolkit. Glad to hear there is something similar on the Alexa side. URL: https://forum.audiogames.net/post/595658/#p595658 -- Audiogames-reflector mailing list

Re: Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-04 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Has anyone developed an Alexa skill or with Google Dialogflow I worked on a project several years back that developed an Alexa and Google Assistant skill. We didn't use AWS for the endpoint, but everything on the Alexa side was accessible up until deployment. Dialogflow was not

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-30 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL We are using JSP - this is really just for a basic implementation for a college class, so I'm not concerned with completeness as it relates to security. We just need something working within a few weeks. URL:

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-26 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL Hi,I figured I'd circle back to this after a few weeks. I got Tomcat and Servlet running properly. I understand the directory structure needed to serve the web app. What I'm especially interested in and need to figure out next is how to handle

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL @2 thanks for the response - I'd prefer doing this in Python, but my teammates' experiences are largely centered around Java. Our backend logic isn't anything complex, so coding it shouldn't be that much of a hassle. URL:

Java Servlet, Apache Tomcat, and MySQL

2020-10-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Java Servlet, Apache Tomcat, and MySQL I'm in a group for a project in my software engineering class, and we are planning to develop a fairly straightforward web app written in Java that will use MySQL as its database.Does anyone have experience with using Java/Servlet to handle HTTP

Re: Graceful way of handling Git merge conflicts?

2020-09-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Graceful way of handling Git merge conflicts? Thanks for the info. Definitely will check it out. URL: https://forum.audiogames.net/post/571019/#p571019 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Graceful way of handling Git merge conflicts?

2020-09-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Graceful way of handling Git merge conflicts? How does WSL compare to the original distros (Ubuntu for example)?Sorry this has gone fairly off-topic. URL: https://forum.audiogames.net/post/571003/#p571003 -- Audiogames-reflector mailing list

Re: Graceful way of handling Git merge conflicts?

2020-09-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Graceful way of handling Git merge conflicts? @7/8Thanks for the responses. I don't anticipate this project being super heavy. I used to have WSL set up, but never really used it. I also have a very simple Linode VPS I can SSH into if I want the official Linux experience, although

Re: Graceful way of handling Git merge conflicts?

2020-09-15 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Graceful way of handling Git merge conflicts? @5 I'll keep this bookmarked. I know enough of Git to be dangerous, but nowhere near proficient to understand 95% of what you wrote. Git SCM has some pretty comprehensive documentation that I've been reading through. I don't know if it's

Re: Scrolling in the Windows terminal, or what should I use?

2020-09-13 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use? What's the difference between the new terminal and PowerShell? I downloaded the new terminal from the MS Store, but it seems to invoke PowerShell. What am I missing? URL: https://forum.audiogames.net/post/570510/#p570510 --

Gracious way of handling Git merge conflicts?

2020-09-12 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Gracious way of handling Git merge conflicts? I'm diving into Git for a class where I'm on a team of 4 other members. I ran into my first merge conflict today, and I'm wondering how other experienced devs handle this. I suppose it's worth mentioning I'm not yet familiar with branching

Re: Programming language groups for the blind community

2020-08-04 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Programming language groups for the blind community For tooling and other such things, progra...@freelists.org will most likely be your best bet. For learning programming languages, you probably won't ask a question that hasn't been asked on the Internet already, so that's where I'd

Re: backtracking, please help

2020-06-26 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: backtracking, please help O(...) is Big-O notation. Very important in algorithms and time-space complexities. URL: https://forum.audiogames.net/post/545574/#p545574 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Can blind people uses Github and how to do that?

2020-06-20 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Can blind people uses Github and how to do that? @10 brings up an extremely important point about Git. Just to sum up what Git does, it's a system that stores your code in a repository. When you commit a change to your code, Git takes a snapshot of your committed work and stores it in

Re: Can blind people uses Github and how to do that?

2020-06-19 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Can blind people uses Github and how to do that? To answer your question specifically about GitHub, the site is fully accessible to my knowledge, and honestly, it's pretty secondary to Git as a VCS. All you do is create an account, new up a repository (the directory or base for your

Re: Teach Yourself Computer Science

2020-06-18 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Teach Yourself Computer Science Great explanation of CS @1. A lot of folks who have specific goals in mind and tend to fall into the trap of thinking they require a CS degree to build a website.Don't get me wrong, you don't need a CS degree to build a kick ass website front to back

Re: Can blind people uses Github and how to do that?

2020-06-18 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Can blind people uses Github and how to do that? You do not need Linux to use Git. There is a ported version for Windows, downloadablehere. The book on the same site is availablehere, which goes into great detail about how to use Git.Using a version-control system is pretty important

Re: how to make actual apps with python

2020-05-30 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: how to make actual apps with python Yes, a client-server architecture would probably make the most sense for what I'm looking for. I'll definitely take a look at your examples! URL: https://forum.audiogames.net/post/535113/#p535113 -- Audiogames-reflector mailing list

Re: how to make actual apps with python

2020-05-30 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: how to make actual apps with python I was planning to code a fairly simple board game that would require a server connection to play. URL: https://forum.audiogames.net/post/535080/#p535080 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how to make actual apps with python

2020-05-30 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: how to make actual apps with python I was wondering the same but with server connectivity support. What would you all recommend? I'm now getting into Python with Flask to give you my background. URL: https://forum.audiogames.net/post/535064/#p535064 -- Audiogames-reflector

Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: How Did You Guys Learn to Code I did it because I thought it was cool that I could make the computer do something I tell it to. Then I struggled majorly for awhile and didn't have the motivation or patience to work through my confusion. After years, I decided to get back into it out of

Re: Your thoughts on VS Code

2020-05-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Your thoughts on VS Code That's good news. Just messing with it for the better part of the last hour, it seems fairly intuitive and easy to set up. I desperately need to get used to a code editor of some sort - I've been using NotePad++ for the courses I take which is fine, but I need

Your thoughts on VS Code

2020-05-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Your thoughts on VS Code As I download VS Code, I wanted to ask about others' experiences with it and if there are any specific settings I should adjust to make coding smoother with NVDA? URL: https://forum.audiogames.net/post/533348/#p533348 -- Audiogames-reflector mailing list

Re: frontend web development

2020-04-01 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: frontend web development Just to reiterate - yes, there is nothing stopping you from using CSS yourself, but there exist no tools to tell you whether or not it is "appealing," seeing as it's a subjective thing that companies have dedicated teams for. You are not going to be able to

Re: frontend web development

2020-04-01 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: frontend web development I did some front-end work at one of my previous internships. All I did was look up Bootstrap tags and get a general sense of what they do. I incorporated what I thought was asked of me, handed it off to another dev, and they either confirmed it was the

Re: Resources to Prepare for Technical Coding Interviews

2020-03-27 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Resources to Prepare for Technical Coding Interviews Thanks for the recommendations, guys!I know tech giants love to ask questions related to algorithms and data structures, so this will be very useful. URL: https://forum.audiogames.net/post/513106/#p513106 --

Resources to Prepare for Technical Coding Interviews

2020-03-26 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Resources to Prepare for Technical Coding Interviews I don't know if this qualifies as a developers room question, so feel free to move appropriately if necessary, admins.I'm but a handful of classes away from graduating with a BS in CS and am looking to prepare for technical interviews.

Re: Google Cloud Platform

2020-03-18 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Google Cloud Platform Perhaps I'm not understanding the difference between the console and cloud shell. It might be better to clarify before I state something that will further confuse both of us.My particular issue is wanting to connect to my cloud shell instance using the SDK. I'm

Google Cloud Platform

2020-03-18 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Google Cloud Platform Hi folks,Does anyone have experience using Google Cloud Platform? I'm finding interacting with the cloud shell instance through the browser console annoyingly inaccessible. I tried using the Google Cloud SDK, but am having issues connecting to my cloud shell instance

Re: Do you use the numpad while writing code?

2020-02-29 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Do you use the numpad while writing code? I neglected to mention in my initial post this came from posts/reviews about certain mechanical keyboards, so this idea isn’t coming from other devs. Just a weird, random claim I found scouring online for mech keyboards. URL:

Do you use the numpad while writing code?

2020-02-29 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Do you use the numpad while writing code? Silly question, I know, but how many of you use the numpad while coding? I saw a few posts claiming how devs would prefer keyboards with the numpad for “access to more keys” which I guess means certain things are more short-hand like *, /, and -.

Re: A few questions about html.

2020-02-26 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: A few questions about html. I did work using Bootstrap, and it was nice to at least have a working understanding of what [should] be happening. I had another dev look at changes using Chrome's simulator to test on multiple devices, and it did what it was supposed to do. Now, when you

Re: A few questions about html.

2020-02-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: A few questions about html. Note that HTML is just to describe your content, and CSS is to make it look a certain way. That being said, you'd need someone to tell you if it looks right, because there's no sure-fire way for blind people to determine this on their own. URL:

Re: A few questions about html.

2020-02-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: A few questions about html. Don't use HTML for aesthetics. HTML is just the mark-up. Use CSS for this. People fall into this trap where they use HTML elements to make their webpages look more visually-appealing, and this is why we have horrible things on websites like using headings to

Re: C#: abstract classes VS interfaces

2020-02-24 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C#: abstract classes VS interfaces Interfaces are the response to the rigid nature of inheritance that abstract classes fall under. Abstraction is a big part of object-oriented design, especially when working with data structures. Interfaces just tell the "what" and not the "how."

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-19 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? Fortunately, the courses are laid out to align with what is expected of graduates to know upon being unleashed and sent out into the world. A lot of the upper-level courses allow for students to be highly creative with the

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-19 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? @18, I'm currently taking a software engineering course where we are divided into teams and getting the experience of pursuing a semester-long project. Honestly, UML diagrams are just for the visualization of the relationships

Re: C input?

2020-02-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? If you can muscle your way through C and the vast, strange universe it occupies, then you're doing well. It's always a rude awakening jumping from the comforts of Python to C. Things don't always make sense, random things can happen, it's a mess. But C is where all these

Re: C input?

2020-02-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? Thank you for that breakdown, @17! Once you learn C and assembly, how computers actually handle "programming" makes a hell of a lot more sense. If you're using GCC to do any of this, especially C, it's great to have things like GDB to get the debugging experience of

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? Just to put the intricacies of C into perspective, there are different levels of programming languages. Python, Java, etc, are all high-level languages. The closer you get to English, the higher level a language is. C is lower than Python, but above assembly. When you're

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? Python is actually scripted based on C. There's a lot that happens when you're writing in high-level programming languages.The way I learned it when I took the C programming course at my university was that everything is an array in memory, period. We learned how to get input

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? Yes, C is a confusing mess when you learn it for the first time. Are you currently taking a course  in it? It would be of use to let us know what you do understand thus far of the language. It's an entirely different beast than say, Java. URL:

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: C input? Why aren't you using an array for input and then scanning the input as an integer? Remember, everything in C is arrays. You'd use the fgets() function to get input from the user and then scan that input as an int. URL: https://forum.audiogames.net/post/499612/#p499612 --

Re: What is the Point of Static or Constant Variables?

2020-02-04 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: What is the Point of Static or Constant Variables? This is a programming 101 kind of topic, but it's actually [extremely] important in practical terms. What if, for some reason, there was a change in value? What if x needs to be 1,036,173...?As Ethin pointed out, it would be tedious to

Re: What is the Point of Static or Constant Variables?

2020-02-04 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: What is the Point of Static or Constant Variables? This is a programming 101 kind of topic, but it's actually [extremely] important in practical terms. What if, for some reason, there was a change in value? What if x needs to be 1,036,173...?As Ethin pointed out, it would be tedious to

Re: Analgorithmic problem I would like to know to solve

2020-01-23 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Analgorithmic problem I would like to know to solve If this kind of thing interests you, I'd recommend looking into other string-comparison algorithms. I used a Jarro-Winkler implementation for a database lookup at my last internship, and it introduced me to the world of

Re: please stop telling us to switch

2019-11-19 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: please stop telling us to switch Post 3 nailed it. This is a forum, after all. Others are indeed entitled to encourage you to switch from what they believe is a language that won't serve you well in the long-run. It's the tone and attitude through which they say that is

Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Agreed with @14. Easy to set up and hardly any configuration goes into it. URL: https://forum.audiogames.net/post/474046/#p474046 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with finding an accessible terminal for Windows

2019-11-07 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Agreed with @8. Compiling assembly/c is especially optimal in WSL. It's easy to install and use. Having GCC makes life so much easier on Linux than having to use MinGW. I think it would be safe to say that Linux is usually

Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Windows PowerShell.Also, what's the reason for staying away from CMD? PowerShell operates very similarly. URL: https://forum.audiogames.net/post/473616/#p473616 -- Audiogames-reflector mailing list

Re: Need help with finding an accessible terminal for Windows

2019-11-06 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Need help with finding an accessible terminal for Windows Windows PowerShell. URL: https://forum.audiogames.net/post/473616/#p473616 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python troubles

2019-10-27 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Python troubles Hot Tip: Use the tab key to indent, not the space bar! Part of programming is adhering to code conventions, and this is one that a lot of people mess up. URL: https://forum.audiogames.net/post/470919/#p470919 -- Audiogames-reflector mailing list

Re: bgt, sorting number array from least to gratest

2019-10-24 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: bgt, sorting number array from least to gratest Agreed with @12. Radix sort is a non-comparison algorithm, which is perfect for what you're trying to do. It's able to sort in O(N) time, where N is the number of characters in your string. You're dealing with small numbers, so this isn't

Re: Java programming language and audiogames.

2019-10-23 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java programming language and audiogames. I'm glad you got it working the way you expected. Regarding Java programs and .exe files, seethis other post on the forum. URL: https://forum.audiogames.net/post/470206/#p470206 -- Audiogames-reflector mailing list

Re: please send me bgt.exe

2019-10-21 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: please send me bgt.exe I learned programming fundamentals with BGT. I never produced an audio game, but the knowledge I gained was transferable to other languages and lead to my overall interest in development. Just because a book is from years past doesn't mean it isn't valuable; 20

Re: some questions about java.

2019-10-14 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: some questions about java. It's important to understand how Java runs programs. When you run a program with the commandjava example, what's happening is that the Java Virtual Machine (JVM) is running the program. This is a virtual machine (hence the name) that runs in order to execute

Re: Java programming language and audiogames.

2019-10-11 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java programming language and audiogames. Playing audio can be done using javax.sound. Note that if you're still in the beginning stages of programming, you'll need to understand object-oriented design. You can then create your own classes that consume the javax.sound libraries to

Re: Java programming language and audiogames.

2019-10-11 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Java programming language and audiogames. Playing audio can be done using javax.sound. Note that if you're still in the beginning stages of programming, you'll need to understand object-orineted design. You can then create your own classes that consume the javax.sound libraries to

Re: Becoming a CS Major: Some Questions

2019-09-22 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Becoming a CS Major: Some Questions I thought I'd bring this topic back up from the depths of the forum...Mitch, how's college going? I think I saw on another thread that you're in your first semester, and I'm interested to hear how it's going for you so far. URL:

Re: List of resources for programmers, developers, and more

2019-09-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: List of resources for programmers, developers, and more Gotcha. I did C that (please tell me you get the joke, ehem...) Anyways, I'll check it out. Just figured I'd ask since it was the only one on the list. Thanks! URL: https://forum.audiogames.net/post/461067/#p461067 --

Re: List of resources for programmers, developers, and more

2019-09-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: List of resources for programmers, developers, and more Does anyone have a good book suggestion for learning 32-bit X86 assembly? I'm taking a course that's using Mips but have an accommodation that will allow for X86. URL: https://forum.audiogames.net/post/460792/#p460792 --

Re: AudioGame Collaboration: Should We Do It?

2019-08-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'm not a contributor to the project, but I would like to thank kaigoku and all the others for providing more info on how to use versioning-control software like Git! URL: https://forum.audiogames.net/post/454246/#p454246 --

Re: How to code the game programming in practice part 3?

2019-08-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: How to code the game programming in practice part 3? Weren't you ever taught to not copy from somebody else's homework?Realistically, it's not harmful to copy and paste [some] code, maybe a few lines (in professional roles), but only to save you from typing it all out and wasting time.

Re: Returning an object from a method - C#

2019-08-02 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Returning an object from a method - C# Trythis.You'd return it like you would any other return value. Note that when you return an object, you return its reference and not the object itself. In other words, if you pass an object's reference variable to another method that operates on

Re: Code Editor/IDE for iOS

2019-07-31 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Code Editor/IDE for iOS Without spending the money on some of these apps, I fear we might not know the full answer. Worst case I do purchase some and have them refunded for accessibility reasons. URL: https://forum.audiogames.net/post/452335/#p452335 -- Audiogames-reflector

Code Editor/IDE for iOS

2019-07-31 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Code Editor/IDE for iOS Is there an accessible app that allows you to edit code and use an SSH terminal? I'm looking for an app that provides a simple developing environment where I can edit code, use SSH, and/or SFTP to move files between my iOS device and my remote machine. I feel like

Re: Blind Developers Working Full-Time

2019-07-29 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Blind Developers Working Full-Time Ditto to the most companies not caring about accessibility. Organizations usually have no clue what accessibility is but throw words/phrases/acronyms around as if they have even the slightest bit of knowledge on the subject. URL:

Blind Developers Working Full-Time

2019-07-29 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Blind Developers Working Full-Time I've seen some great posts out here and have been following this side of the forum for some time. I was curious, though, how many folks are developing full-time as a software developer? Are you working for a company? Are you doing contract work? What area

Re: Are there any developers using MacOS?

2019-07-29 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Are there any developers using MacOS? Then I must've been using it incorrectly. I sadly don't have a Mac to try this out on, but it is good to know that if I do get one, I can do at least some development on it. URL: https://forum.audiogames.net/post/451915/#p451915 --

Re: Are there any developers using MacOS?

2019-07-28 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Are there any developers using MacOS? I'm currently using NVDA on Win10 in Windows PowerShell or Command Prompt, using the NVDA key and the arrow keys to navigate the terminal output (sorry for my poor understanding of how NVDA works). I'm very used to/prefer this way of interacting

Are there any developers using MacOS?

2019-07-25 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Are there any developers using MacOS? I feel like an overwhelmingly vast majority of blind developers use Windows or Linux. Does anyone use or have experience with development on the MacOS side? I remember using VoiceOver in the terminal on MacOS Sierra and it sucking. URL:

Re: Php doesn't like me

2019-07-11 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Php doesn't like me Remember, the directory that these files reside in needs to also have the appropriate permissions set. It isn't just about the files themselves. URL: https://forum.audiogames.net/post/448259/#p448259 -- Audiogames-reflector mailing list

Re: so i have a freenom domain. How can i upload my html file?

2019-07-11 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: so i have a freenom domain. How can i upload my html file? Web host for quick and easy, VPS for the experience. URL: https://forum.audiogames.net/post/448258/#p448258 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Php doesn't like me

2019-07-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Php doesn't like me @13, see posts 5 and 9. URL: https://forum.audiogames.net/post/447977/#p447977 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: so i have a freenom domain. How can i upload my html file?

2019-07-10 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: so i have a freenom domain. How can i upload my html file? Depends if you're looking for free or paid services. I'd also recommend using GitHub.If you're okay with shelling out some cash towards this, I'd recommend GoDaddy. Unless something drastically changed, the web UI is fully

Re: Can you sell me on Microsoft Visual Studio?

2019-07-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: Can you sell me on Microsoft Visual Studio? I'll be using VS for work and am interested to see how that'll go.Does anyone know if there are any major differences between VS2015 and 2017? I'll be using 2015. URL: https://forum.audiogames.net/post/447839/#p447839 --

Re: The toxicities of the developer community

2019-07-09 Thread AudioGames . net ForumDevelopers room : leibylucw via Audiogames-reflector
Re: The toxicities of the developer community I can honestly say that I've had a welcoming/good experience being on this side of the forum. Seeing other devs out here answering questions makes me realize how much there is I have to learn about things, and feel like I can ask questions if

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