Re: The Synthizer Thread
Hi @392,I can answer your question about setting the t60. The way you would do it is this.Say your reverb is called verb.verb = synthizer.GlobalFdnReverb(context)You can set the t60 of the reverb like so:verb.t60=1.5Then, you can route a sound through your
Re: Framework, my new set of tools for audiogame creation in python3
Also, while I'm thinking about it as an addendum to 108, do you think I should remove the data functions? Because yes, they do teach you to practice rather insecure methods.
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Re: Framework, my new set of tools for audiogame creation in python3
@108, the feedback is definitely not being ignored. However, at this current moment, I am not focusing on the menu or encryption code. I am focusing on getting a decent fish sound pool/manager working with Synthizer. You
Re: The Synthizer Thread
Hi Camlorn,I've gone ahead and opened the issue.
URL: https://forum.audiogames.net/post/612900/#p612900
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Re: Framework, my new set of tools for audiogame creation in python3
Hi all,I've just pushed some major, compatibility breaking sound3d changes. The main things are that play_1d, play_2d, play_3d and play_stationary now return sound_manager_item objects rather than a bogus ID that only
Re: The Synthizer Thread
Hi Camlorn,I'm having issues with certain sounds, and I'm not sure when this started because I've only just now started noticing it. But when I set the pitch of shorter flac sounds that aren't looping, the sounds seem not to play, and instead emit a buzzing sound
Re: Framework, my new set of tools for audiogame creation in python3
@75 you're technically not supposed to import packages outside your project scope like that...
URL: https://forum.audiogames.net/post/603361/#p603361
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Re: Framework, my new set of tools for audiogame creation in python3
Hi,Try this.from framework import *window.initialize()
URL: https://forum.audiogames.net/post/602206/#p602206
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Re: Framework, my new set of tools for audiogame creation in python3
@64 because it's not meant for pypi yet IMO. I don't think I'll publish it anywhere big until it's stable enough and Synthizer is at 1.0 at least.
URL: https://forum.audiogames.net/post/600995/#p600995
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Re: Framework, my new set of tools for audiogame creation in python3
Yes, you can set the distance model of the context.your_manager.context.distance_model=your_manager.context.distance_model.NAME_OF_MODEL_IN_ALL_CAPSDistance models can be found
Re: Synthizer Reverb Editor
@6 Synthizer doesn't support this, so the only way you'd be able to do this is by recording the sound yourself using something like Virtual Recorder.
URL: https://forum.audiogames.net/post/597762/#p597762
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Re: Synthizer Reverb Editor
Yes, you can. Go to the file menu, hit open sound, and then, from there, either hit alt R to play and alt L I believe to toggle looping. Then play away.
URL: https://forum.audiogames.net/post/597656/#p597656
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Re: Framework, my new set of tools for audiogame creation in python3
How is it still broken?
URL: https://forum.audiogames.net/post/597390/#p597390
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Re: Framework, my new set of tools for audiogame creation in python3
There we go, just pushed out a fixed version of Pong to the repo.
URL: https://forum.audiogames.net/post/597368/#p597368
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Re: Framework, my new set of tools for audiogame creation in python3
@41 Oh, crap, I forgot about that. They seriously didn't fix that? Ug. OK, I'll fix it.
URL: https://forum.audiogames.net/post/597365/#p597365
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Re: Framework, my new set of tools for audiogame creation in python3
Hi mohamed,Synthizer doesn't yet have the ability to load from memory.
URL: https://forum.audiogames.net/post/597362/#p597362
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Re: Framework, my new set of tools for audiogame creation in python3
Just added an example project to post 1.
URL: https://forum.audiogames.net/post/597301/#p597301
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Re: Framework, my new set of tools for audiogame creation in python3
Hi,To use reverb, you need to set the reverb to True, but only after you set the properties of the verb on manager.internal_reverb from the synthizer manual under fdn reverb.http://synthizer.github.ioAlso, just pushed a
Re: Framework, my new set of tools for audiogame creation in python3
@33 I didn't need an elevated command prompt either.
URL: https://forum.audiogames.net/post/597271/#p597271
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Re: Framework, my new set of tools for audiogame creation in python3
@3 that would probably work, yeah.@4 It's still probably buggy, so I wouldn't get too excited yet.
URL: https://forum.audiogames.net/post/597120/#p597120
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Framework, my new set of tools for audiogame creation in python3
Hi guys,So I'm putting this here because people have recently shown interest in my framework. What many of you from here wouldn't know is that I started converting my sound management code over to Synthizer. Today, I'm
Re: Interest in the Unspoken Addon but with Synthizer?
Yep I made sure that we're using the 32 bit build of Synthizer for Py 3.7, so that's not the issue at least.
URL: https://forum.audiogames.net/post/596239/#p596239
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Re: Interest in the Unspoken Addon but with Synthizer?
I've just updated the repo with the navigator object fix and the atexit fix. The NVDA not properly starting issue still exists, and I still don't know why. The log tells me
Re: Interest in the Unspoken Addon but with Synthizer?
@20 thanks. I'll change that.
URL: https://forum.audiogames.net/post/596074/#p596074
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Re: Interest in the Unspoken Addon but with Synthizer?
@18 I told synthizer to shut down in the terminate function, would this work or would I need to do it a different way?
URL: https://forum.audiogames.net/post/596068/#p596068
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Re: Interest in the Unspoken Addon but with Synthizer?
Here is the updated add-on on github: https://github.com/masonasons/Unspoken
URL: https://forum.audiogames.net/post/595831/#p595831
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Re: Playing Footsteps?
Here's how I'd do it.Create a second variable. When your coordinates increment, increment the second variable with it. Make sure you factor in your speed when you increment the second variable. When the second variable reaches a specific value, play the step and
Re: Interest in the Unspoken Addon but with Synthizer?
Hi,So I've gone ahead and done the initial groundwork for making this be a thing. What currently doesn't work are as follows.Sometimes, on my system NVDA just will not start. Setting the log to debug produces nothing useful. Not sure
Re: The Synthizer Thread
@310 that actually makes a lot of sense and was what I was going to do, I just wanted to make sure I wasn't going crazy or something. Thanks for clarifying.
URL: https://forum.audiogames.net/post/595261/#p595261
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Re: The Synthizer Thread
Hi Camlorn,So I've been playing with Synthizer and I have an issue. I have my sources piping through a reverb effect, and the reverb seems to totally ignore the position of the sources entirely, causing a complete cacophony of noise through the reverb. Is this
Re: Help decide what will be in Synthizer 1.0
Hi Camlorn,Looks good here. For me personally, I don't see anything else that isn't in this milestone that I would need. Keep up the great work on this library.
URL: https://forum.audiogames.net/post/589149/#p589149
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Re: learning bgt with open source games
I definitely do not recommend reading any of my old open sourced BGT projects, hell a lot of that stuff was open sourced only for the sake of open sourcing it. Don't ask, my 15 year old brain thought it was an amazing idea. Trust me, even looking at
Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass
To build onto what Pitermach said, do VO Shift M, and then hit Open. You will then be asked if you're sure you wish to open the app. Hit open at this point. This will bypass gatekeeper for the focused app.
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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass
To build onto what Pitermach said, do VO Shift M, and then hit Open. This will bypass gatekeeper for the focused app.
URL: https://forum.audiogames.net/post/564763/#p564763
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Re: eci for bgt?
Hi,So I wrote this wrapper, and it works on some machines and not others. That said, using this wrapper is technically illegal, so I wouldn't recommend it either way. That being said, If it doesn't work for you, if you compile your script and run the exe, it might work
Re: C#. SoundPool, Timers, and more?
It's quite easy to make your own sound pool. Read the BGT one and figure out how it works, then make one similar to it in CS.
URL: https://forum.audiogames.net/post/531452/#p531452
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Re: packing sounds with camlaun audio bgt rapper
Hello,I strongly, strongly do not recommend using this as Camlorn said. You will run into problems. Not you might. You will.
URL: https://forum.audiogames.net/post/523524/#p523524
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Re: Arrow keys with voice over
Hi BigGun,Try pressing the left and right arrows together in order to turn off Quick Nav.
URL: https://forum.audiogames.net/post/519877/#p519877
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