Re: what language to code a text adventure?

2015-02-14 Thread AudioGames . net ForumDevelopers room : micabyte via Audiogames-reflector


  


Re: what language to code a text adventure?

Sorry, dont know a lot about the Inform community; but Im sure youll find something if you dig around on the inform7 page.I do know that there is a Cloak of Darkness  implementation for both Inform 6 and 7 (file contains both implementations). The original site is no longer actively maintained, but many (if not most) IF languages tend to have an implementation of CoD available somewhere to look at. Even I did one for my Storyscript, in order to test out the featureset. Its a nice little story for getting an impression of how the IF language youre considering works.

URL: http://forum.audiogames.net/viewtopic.php?pid=204769#p204769




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Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net ForumDevelopers room : micabyte via Audiogames-reflector


  


Re: what language to code a text adventure?

For information about interactive fiction, I would recommend taking a look at http://www.intfiction.org/forum/If you are going for parser-based interactive fiction (i.e., like the old Zork games), then Inform is the obvious choice; however, if your plans are more in the directions of choice-based games, then I would look to something simpler than Inform.Some alternatives for that are Twine, Quest, and ChoiceScript. Not sure how well-suited to combat any of those are, but theyre definitely very well-suited for writing and executing interactive fiction. I would strongly recommend considering some of these for your first game creation. The simpler the system, the more you can focus on making the _game_ itself, and the more likely you are to end up with something fun.And Im saying that as someone who has built his own Text Adventure engine from scratch (twice, actually), and released games using that game 
 engine. Actually, Im thinking of releasing the text adventure engine as a free write your own CYOA app soon, but it will be for Android devices only. The three alternatives I mentioned above all support web-based games, I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=204613#p204613




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