Re: what language to code a text adventure?
For information about interactive fiction, I would recommend taking a look at http://www.intfiction.org/forum/If you are going for parser-based interactive fiction (i.e., like the old Zork games), then Inform is the obvious choice; however, if your plans are more in the directions of choice-based games, then I would look to something simpler than Inform.Some alternatives for that are Twine, Quest, and ChoiceScript. Not sure how well-suited to combat any of those are, but theyre definitely very well-suited for writing and executing interactive fiction. I would strongly recommend considering some of these for your first game creation. The simpler the system, the more you can focus on making the _game_ itself, and the more likely you are to end up with something fun.And Im saying that as someone who has built his own Text Adventure engine from scratch (twice, actually), and released games using that game
engine. Actually, Im thinking of releasing the text adventure engine as a free write your own CYOA app soon, but it will be for Android devices only. The three alternatives I mentioned above all support web-based games, I believe.
URL: http://forum.audiogames.net/viewtopic.php?pid=204613#p204613
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector