Re: Indent Reporter extension for VSCode

2021-02-18 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Indent Reporter extension for VSCode

You can now install my Indent Report VSCode from within Visual Studio Code. Just search for "indent report" in the vscode extensions marketplace. Enjoy!

URL: https://forum.audiogames.net/post/616525/#p616525




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Re: Indent Reporter extension for VSCode

2021-02-15 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Indent Reporter extension for VSCode

@7 If you don't indent correctly, you will have blocks with the same indentation that have nothing to do with each other. this extension, as far as I've seen, jumps to the beginning and end of the same block. so yes, its a bit weird, but it works as intended.

URL: https://forum.audiogames.net/post/615833/#p615833




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Re: Indent Reporter extension for VSCode

2021-02-14 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Indent Reporter extension for VSCode

I will look into publishing in the vscode extensions marketplace as I have no idea on how this works. Anyway, jaws does report, but only via speech, not tones.

URL: https://forum.audiogames.net/post/615713/#p615713




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Re: reasons for learning typescript

2021-02-14 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: reasons for learning typescript

Typescript uses much more modern conventions than _javascript_ does. Though I'd use Typescript more for node aplications rather than web.

URL: https://forum.audiogames.net/post/615712/#p615712




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Indent Reporter extension for VSCode

2021-02-14 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Indent Reporter extension for VSCode

Hi,If you are a mac user of VSCode, or you use Jaws, ZDSR, or another screen reader which does not give you indentation level, here you go:https://github.com/ogomez92/indent_reporter_vscode

URL: https://forum.audiogames.net/post/615549/#p615549




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Re: trying to solidify my understanding of coding concepts, and failing

2021-01-22 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: trying to solidify my understanding of coding concepts, and failing

yeah BGT forces you to use handles which is strange, most high level programming languages don't require you to even think about that.

URL: https://forum.audiogames.net/post/608676/#p608676




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Re: 2MB Game engine in the works -- any beta testers?

2021-01-21 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

We'll see...

URL: https://forum.audiogames.net/post/608601/#p608601




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Re: App Store Connect being a pain in my ass.

2021-01-18 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: App Store Connect being a pain in my ass.

Please, report it to Apple, even if you managed to fix it with accessHammer. I did already and they fixed some things. There are more things that need fixing.

URL: https://forum.audiogames.net/post/607793/#p607793




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Re: Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Flutter and Dart programming language for Android apps

I encourage you to go with Flutter. I don't have much experience with Dart, but I've heard it's really good.

URL: https://forum.audiogames.net/post/604641/#p604641




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Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: questions about developing on an M1 MacBook

OK guysI have made a file for you to enjoyIn this file i explain a few things that were the major hurtles to me making games, and how I solved them.https://oriolgomez.com/xcode.mp3

URL: https://forum.audiogames.net/post/603355/#p603355




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Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: questions about developing on an M1 MacBook

Hi.I will make one real quick.On another note, I dunno if I wanna write a tutorial for becoming a developer. I'm pretty sure you can use the website yourself. I can write some xcode tips, sure. Let me record an audio tutorial.As for the indentation reporting, I'm still dealing with that issue. I'm going to try and post something on github so everyone can use it, but the fact is I'm not using it myself yet because I want it to check whenever arrow keys are pressed and not on every vo message. Hopefully this is easy to do.

URL: https://forum.audiogames.net/post/603351/#p603351




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Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: questions about developing on an M1 MacBook

Hi,XCode is OK for me, I use it all the time mostly without problems, so let me know if I can help.As for Flutter, no you don't need to use XCode to build the project. I tried it myself.

URL: https://forum.audiogames.net/post/603318/#p603318




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Re: Sound designer looking for something to do

2020-12-21 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Sound designer looking for something to do

wow

URL: https://forum.audiogames.net/post/600915/#p600915




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Re: Danny Delgado- Earthquake Escape

2020-11-24 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Danny Delgado- Earthquake Escape

cool game! 

URL: https://forum.audiogames.net/post/592348/#p592348




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Re: can i install node.js in my system?

2020-11-16 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: can i install node.js in my system?

You are making your own conclusions, so why do you ask? Anyway, 40% CPU on an old system like this you say you have, is normal.

URL: https://forum.audiogames.net/post/590295/#p590295




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Circular, job portal for developers.

2020-11-04 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Circular, job portal for developers.

Hi,I got endorsed into this portal, and it seems very good.They work worldwide, and they already gave me 2 interviews. They only ask that I recomend some developers that I've worked with.If you want to get endorsed by me, please send me an email with what you've developed, like a short intro, because I'll have to choose who to invite.I won't invite every bgt developer, only serious offers please, like if you've worked for 2 or 3 years with Python, Node, etc.Send me an email ogomez.s92(at)gmail.comThanks.

URL: https://forum.audiogames.net/post/586452/#p586452




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Re: is there a python module to get a subject of a sentence?

2020-11-04 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: is there a python module to get a subject of a sentence?

There are companies who specialize in that, but of course their products are paid. You can use machine learning models  from Google like @2 said, or you can try and use expert systems. expert systems are a kind of rule-based categorization algorithm things, but you're not going to get anything for free.

URL: https://forum.audiogames.net/post/586439/#p586439




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Re: is there a python module to get a subject of a sentence?

2020-11-04 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: is there a python module to get a subject of a sentence?

There are companies who specialize in that, but of course their products are paid. You can use machine learning or expert systems. expert systems are a kind of rule-based categorization algorithim things, but you're not going to get anything for free.

URL: https://forum.audiogames.net/post/586439/#p586439




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Re: syngen, audio game and synthesis library for the web

2020-11-01 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

Very good engine. Impressed. I've been wanting to build something with it, but I've been working on other projects first.

URL: https://forum.audiogames.net/post/585245/#p585245




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Re: syngen, audio game and synthesis library for the web

2020-11-01 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: syngen, audio game and synthesis library for the web

Very good engine. Impressed.

URL: https://forum.audiogames.net/post/585245/#p585245




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Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: why are developers moving towards python?

Hell, we can even run nice audiogames on smartphones, remember papa sangre? Maybe you like accessible hangman? I'm making another game now, and it uses a lot more audio than my 2 previous games, and it runs perfectly fine on my mom's iPhone 7.

URL: https://forum.audiogames.net/post/585042/#p585042




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Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: why are developers moving towards python?

Python's very good for a lot of things, I never used it for games myself but don't make the mistake of saying that a language isn't good because its slow. I've used python a lot at work lately, it's really good when it comes to data science and machine learning.

URL: https://forum.audiogames.net/post/584931/#p584931




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Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: why are developers moving towards python?

Python's very good for a lot of things, I never used it for games myself but don't make the mistake of saying that a language isn't good because tis slow. I've used python a lot at work lately, it's really good when it comes to data sciece and machine learning.

URL: https://forum.audiogames.net/post/584931/#p584931




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Re: Developing with Swift.

2020-10-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Developing with Swift.

HHi,Yeah, the only thing though is that you need to use the simulators a little bit if you want to submit to app store, because you need to provide screenshots of different app sizes. So, just launch the appropriate simulator, command s to save screenshot, and boom.

URL: https://forum.audiogames.net/post/584587/#p584587




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Re: android develupment, a more than a complete newbie

2020-10-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: android develupment, a more than a complete newbie

hi, yeah, Flutter seems to be gaining a lot of ground. It's like SwiftUI by google. The syntax is a lot different but they serve the same purpose,  in fact Flutter has an iOS and web port, I think.

URL: https://forum.audiogames.net/post/584586/#p584586




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Re: Developing with Swift.

2020-10-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Developing with Swift.

Hi, what is this course about?I think it's run by the same guy who has the hacking with iOS book that I looked at.Just to clarify, the simulators are not inaccessible, just a pain to use especially if your mac does not have an I7 processor or some such. It reads the UI elements now at least on mac OS 11 with xcode 12.

URL: https://forum.audiogames.net/post/584323/#p584323




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Re: Developing with Swift.

2020-10-27 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Developing with Swift.

swiftUI by example is free but it's not a tutorial, those are just snippets. hacking with iOS is around 40 dollars and there will most likely be a 50% off black friday sale.

URL: https://forum.audiogames.net/post/583751/#p583751




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Re: Developing with Swift.

2020-10-27 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Developing with Swift.

Hi @1, you can definitely make gui apps using just code, and you don't need the interface builder at all, use swiftUI.If you want to get started check out swiftUI by example, and hacking with iOS swiftUI edition.Both are at www.hackingwithswift.com

URL: https://forum.audiogames.net/post/583750/#p583750




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Re: App Inventor Accessibility

2020-09-30 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: App Inventor Accessibility

asked by Tim Cook? Either you are an Apple engineer? Highly unlikely or you wouldn't ask here, or you are an attension-seeking lunatic.

URL: https://forum.audiogames.net/post/575847/#p575847




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Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: how to create a python application that looks like web application?

Yeah Python is great for data manipulation and data science and such but it's pretty bad for things like web apps, it's like asking a bike to act as a van or something.

URL: https://forum.audiogames.net/post/571813/#p571813




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Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: how to create a python application that looks like web application?

Yeah Python is great for data manipulation and data science and such but it's pretty bad for things like web apps, it's like getting a bike to transform into a van or something

URL: https://forum.audiogames.net/post/571813/#p571813




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Re: You know you program way too much when.....

2020-09-14 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: You know you program way too much when.

It's generally a better idea to have understandable variable names instead of things like val.Rhythm Rage is full of those understandable variables and I don't even understand some of the code anymoreson instead of going let value=20 you'd say... let numberOfWhatever=20

URL: https://forum.audiogames.net/post/570848/#p570848




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Re: You know you program way too much when.....

2020-09-14 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: You know you program way too much when.

You know you program too much in JS when you write let instead of var in swift. Then get 500 build errors because let in swift is a constant and I'm trying to modify it. Bah

URL: https://forum.audiogames.net/post/570600/#p570600




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Re: Tool: Decompiling Hot Soup Processor Games

2020-09-08 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Tool: Decompiling Hot Soup Processor Games

Zmud? Isn't  that a mud client?

URL: https://forum.audiogames.net/post/568521/#p568521




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Re: my swift iOS libraries on github

2020-09-05 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: my swift iOS libraries on github

Hi I have updated tts.swift to include queued voiceover notifications, soundManager with some other stuff, and utils.swift with localization helper function.

URL: https://forum.audiogames.net/post/567286/#p567286




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Re: my swift iOS libraries on github

2020-09-05 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: my swift iOS libraries on github

Theere's some things I really like about Swift, and one thing that is really silly but which I really really hate because it's 85% of my compile issues, and it's such a silly thing is let vs var. In swift, let is a constant. In js, let is a... variable that can be changed. You don't know how many times I ran into this problem.

URL: https://forum.audiogames.net/post/567275/#p567275




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

I like this game, small but cool. Well thought.

URL: https://forum.audiogames.net/post/565166/#p565166




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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

2020-08-26 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

that came out as a long dash for some reason, the command option is master-disable with 2 dashes in front.

URL: https://forum.audiogames.net/post/564856/#p564856




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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

2020-08-26 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass

that came out as a long dash for some reason, the command is master-disable with 2 dashes in front.

URL: https://forum.audiogames.net/post/564856/#p564856




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Re: my swift iOS libraries on github

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: my swift iOS libraries on github

eh yeah that's what I mean.

URL: https://forum.audiogames.net/post/563930/#p563930




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Re: My coding journey

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: My coding journey

Hi, Just a couple of things.If you're giving up a language just because oh, undefined isn't viery helpful so i'm going to python instead, it's not really a good start.Also, don't get discouraged by html tables, cheating isn't doing you any good. If you really want to learn how html works, why not try to grasp tables' It'll be a lot more useful in the long run, Markdown isn't going to help you when you're out there building websites.hth

URL: https://forum.audiogames.net/post/563902/#p563902




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Re: Visual studio accessibility?

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Visual studio accessibility?

Why would they recommend using an older version? switch programming schools as soon as possible, at my programming  degree they were recommending we use ubuntu 10.4 when 18.04 was out! Needless to say I did not continue studying that outdated degree.

URL: https://forum.audiogames.net/post/563861/#p563861




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Re: Visual studio accessibility?

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Visual studio accessibility?

Why would they recommend using an older version? switch programming schools as soon as possible, at my programming  degree they were recomending we use ubuntu 10.4 when 18.04 was out!

URL: https://forum.audiogames.net/post/563861/#p563861




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Re: my swift iOS libraries on github

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: my swift iOS libraries on github

Theoretically, this can be used to make mac games as well, though for desktop games I'd stick to something electron or python, because swift can't be ported to Windows.

URL: https://forum.audiogames.net/post/563855/#p563855




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my swift iOS libraries on github

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


my swift iOS libraries on github

Hi,if anyone's interested I'm working on some iOS audiogame libraries:For now its just 2 sound managers, one is higher level and one is for more generic players, the soundEngine one would let you use effects and stuff but it's still in experimental phase, then you get text to speech with vo, and some haptics library.This is very early development but everything works, I keep modifying them whenever I work on my games.https://github.com/ogomez92/ag_swift

URL: https://forum.audiogames.net/post/563854/#p563854




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Re: Any way to make coding on MacOS non-painful?

2020-08-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

going back to mac, if anyone's interested I'm working on some iOS audiogame libraries:For now its just 2 sound managers, one is higher level and one is for more generic players, the soundEngine one would let you use effects and stuff but it's still in experimental phase, then you get text to speech with vo, and some haptics library.This is very early development but everything works, I keep modifying them whenever I work on my games.https://github.com/ogomez92/ag_swift

URL: https://forum.audiogames.net/post/563853/#p563853




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Re: Any way to make coding on MacOS non-painful?

2020-08-21 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

I just tried Emacspeak on the mac. I don't find it intuitive (and I've been a Linux terminal user for years). I don't think I'll be using it much, but it's nice to have I guess.

URL: https://forum.audiogames.net/post/563211/#p563211




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Re: string_contains in python?

2020-08-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: string_contains in python?

Hi, new Array isn't usedUse let array = [] to either create a new array or resize and existing one.Btw @1, why not try stackoverflow or google? Just saying.First result in google search for "string contains python"https://www.afternerd.com/blog/python-string-contains/Btw, google would have given you an answer immediately, instead of you having to wait a few hours for an answer here.

URL: https://forum.audiogames.net/post/562940/#p562940




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Re: string_contains in python?

2020-08-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: string_contains in python?

Hi, new ARray isn't usedUse let array = [] to either create a new array or resize and existing one.Btw @1, why not try stackoverflow or google? Just saying.First result in google search for "string contains python"https://www.afternerd.com/blog/python-string-contains/

URL: https://forum.audiogames.net/post/562940/#p562940




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Re: string_contains in python?

2020-08-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: string_contains in python?

Hi, new ARray isn't usedUse let array = [] to either create a new array or resize and existing one.Btw @1, why not try stackoverflow or google? Just saying.

URL: https://forum.audiogames.net/post/562940/#p562940




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Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

2020-08-18 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

There's still stuff I need to work out, like trigger only when pressing up / down arrows instead of in the background, and change the sounds to something elss confusing and that's it.

URL: https://forum.audiogames.net/post/562625/#p562625




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Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

2020-08-17 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Even if not ideal, we wOne step closer to proper programming on Mac OS

Yeah I'll open source this of course. It's quite easy to setup actually.

URL: https://forum.audiogames.net/post/562365/#p562365




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Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

Hey @1, your English is good enough to play most games. I used to play english games when I was like 10 years-old. My English was quite bad at that age. Unless you're playing a textual storygame you'll be fine.

URL: https://forum.audiogames.net/post/562280/#p562280




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Even if not ideal, we wOne step closer to proper programming on Mac OS

2020-08-17 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Even if not ideal, we wOne step closer to proper programming on Mac OS

I promise it's not click bate.I know the sounds are not ideal, I play to change them to something more distinguishable.Finally indentation report via audio on Mac OS and it works on textmate, XCode, Visual studio Code, etc.I can't release this yet as I will need to code sign the app, but I will get an apple develoepr account soon anyway because of my iOS game projectsCheck it outhttps://www.dropbox.com/s/p6bc5ht1qv6bl … t.mp3?dl=0

URL: https://forum.audiogames.net/post/562258/#p562258




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Re: How to make this in bgt?

2020-08-15 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: How to make this in bgt?

Dude, 600 is like slightly more than half a second. You need 6 if you want a minute.

URL: https://forum.audiogames.net/post/561731/#p561731




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@Kyleman that's very cool about your indentation report script. I tried to do this at one point but I couldn't get the location of the insertion point.Yeah, I do get what you guys are saying. I currently work as a process automation intern, and most of my work is done in Python. I would never use my Mac to code stuff for work because, like you said, it's slower. Much slower. besides, I have to inspect hundreds of html elements every month and that is just not as nice to do on the Mac, the element tree in the chrome dev tools is much nicer on windows. So if you're a blind programmer you should probably know both platforms. I'm sorry for snapping at you earlier @Camlorn, but there is no one true OS that does everything right. Then again, if I could use VSCode on Windows to code for iOS with the same APIs I probably would. *shrug*

URL: https://forum.audiogames.net/post/561310/#p561310




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

LEt me rephrase. I would never use my mac for longer coding projects in something like Python or Node., windows is so much better at these tasks and especially if using VSCode. BBut if I'm coding in Swift, of course i'll use my Mac. xCode has great developer tools for Swift and it is mostly accessible, SwiftUI is a blessing, and I'm not just saying that because Apple says it. I say that because I have actually used SwiftUI in 3 different games I'm working on and it's much better than the old way of writing interface via code with crappy layout tools and inaccessible interface builder.

URL: https://forum.audiogames.net/post/561129/#p561129




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

LEt me rephrase. I would never use my mac for longer coding projects in something like Python or Node., windows is so much better at these tasks and especially if using VSCode. BBut if I'm coding in Swift, of course i'll use my Mac. xCode has great developer tools for Swift and it is mostly accessible, SwiftUI is a blessing, and I'm not just saying that because Apple says it. I say that because I have actually used SwiftUI in 3 different games I'm working on and it's much better than the old way of interface via code with crappy layout tools and inaccessible interface builder.

URL: https://forum.audiogames.net/post/561129/#p561129




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

LEt me rephrase. I would never use my mac for longer coding projects in something like Python or Node. taht's what bootcamp is for. BBut if I'm coding in Swift, of course i'll use my Mac. xCode has great developer tools for Swift and it is mostly accessible, SwiftUI is a blessing, and I'm not just saying that because Apple says it. I say that because I have actually used SwiftUI in 3 different games I'm working on and it's much better than the old way of interface via code with crappy layout tools and inaccessible interface builder.

URL: https://forum.audiogames.net/post/561129/#p561129




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@Camlorn your condescending attitude makes me cringe. I'm sure I'm not the first to say so.Yes, the Mac has some bad things, yes, there is an added speech delay. No, I don't use my NVDA or voiceover at 100% speed. I'm not a superhuman like you.Btw, xCode has become a lot better in its recent iterations. Have you tried out the new versionor are you just spouting stuff from random bad experiences you've had in the past?

URL: https://forum.audiogames.net/post/561096/#p561096




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@Camlorn your condescending attitude makes me cringe. I'm sure I'm not the first to say so.Yes, the Mac has some bad things, yes, there is an added speech delay. No, I don't use my NVDA or voiceover at 100% speed. I'm not a superhuman like you.

URL: https://forum.audiogames.net/post/561096/#p561096




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@Camlorn your condescending attitude makes me cringe. I hope no one takes you seriously. Ever.Yes, the Mac has some bad things, yes, there is an added speech delay. No, I don't use my NVDA or voiceover at 100% speed. I'm not a superhuman like you.

URL: https://forum.audiogames.net/post/561096/#p561096




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Re: Any way to make coding on MacOS non-painful?

2020-08-13 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@Camlorn your condescending attitude makes me cringe. I hope no one takes you seriously. Ever.

URL: https://forum.audiogames.net/post/561096/#p561096




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Re: Any way to make coding on MacOS non-painful?

2020-08-12 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

Guys, I use  Mac almost every day and I don't have all the hassles you mention. I mean I code on it too, it's true that indentation isn't as great as windows, but textmate is usable, vsCode is not perfect but it's usable, etc.

URL: https://forum.audiogames.net/post/560954/#p560954




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Re: Can any one please help me with this bullet class, python?

2020-08-02 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

Why are you doing for i in bullets: inside the bullet class?The reason for having class instances is exactly so you don't have to run loops that spawn multiple things from inside the same class, your bullet should fire alright, but the world class should be the one to run the loop cycles, not the bullet running through all the bullets! do you realize performance wise how bad this is? Every bullet is going to loop through every bullet, so it's going to run like, if you have 10 bullets, 10 loops * 10 loops because each bullet runs the loop a million times because you're making it go through the array.

URL: https://forum.audiogames.net/post/557839/#p557839




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Re: Can any one please help me with this bullet class, python?

2020-08-02 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

Why are you doing for i in bullets: inside the bullet class?The reason for having class instances is exactly so you don't have to run loops that spawn multiple things from inside the same class, your bullet should fire alright, but the world class should be the one to run the loop cycles, not the bullet running through all the bullets! do you realize performance wise how bad this is? Every bullet is going to loop through every bullet, so it's going to run like, if you have 10 bullets, 10 loops * 10 loops because each bullet runs the loop.

URL: https://forum.audiogames.net/post/557839/#p557839




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Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Onslaught, audio Asteroids, early Linux/Windows beta

sounds fun. What are you coding it with? I'll be happy to test.

URL: https://forum.audiogames.net/post/556855/#p556855




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Re: Accessible coding boot camps for the blind

2020-07-27 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Accessible coding boot camps for the blind

lol @7 so many demandsFrree, why? If you want something on your resume, some free site isn't going to cut it. It needs to be something serious.On the topic of bootcamps, has anyone here successfully attended a hackathon? How accessible can it get?Cheers.

URL: https://forum.audiogames.net/post/556007/#p556007




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Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Audio game jam

I'm on board. In the developer side. Will be fun

URL: https://forum.audiogames.net/post/552827/#p552827




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Re: WeSoundEffects is givin away 25 GB of sound effects for free

2020-07-02 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: WeSoundEffects is givin away 25 GB of sound effects for free

its broken404does anyone have this and can host?

URL: https://forum.audiogames.net/post/548181/#p548181




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Re: indentation, how to get used to it

2020-05-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: indentation, how to get used to it

If you use visual studio code, on most languages it will do the indentation for you if they use curly braces. If you are doing Python, your best bet is to set NVDA to report indentation as tones in document formatting, then it will be a breeze to skim through indented code and whatnot and you will always know which indentation level you are currently on.hth

URL: https://forum.audiogames.net/post/534465/#p534465




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Re: Where can I find Bgt libraries?

2020-05-10 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Where can I find Bgt libraries?

HiJust download npm4bgt, it's a new tool.You can find it at https://www.youtube.com/watch?v=pVY1-v97MicThere is also pipbgt, bgt package manager and so on. So far I've tried npm4bgt and it's the best!Hth.

URL: https://forum.audiogames.net/post/527917/#p527917




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Re: Where can I find Bgt libraries?

2020-05-10 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Where can I find Bgt libraries?

HiJust download npm4bgt, it's a new tool.You can find it at https://www.youtube.com/watch?v=pVY1-v97Mic

URL: https://forum.audiogames.net/post/527917/#p527917




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Re: what are data bases

2020-05-09 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: what are data bases

Hi.databases are used when handling large amounts of data or structured data, say you have a ton of cds and later you want to view the title and publish year of each cd, you won't be looking through 1 files, instead you use sql r whatever db language of choice to sort through this data and output it to your programming language or  web view of choice.You will start needing databases as soon as your projects start using some more data, but not for audiogames generally.Something I would use a database for would be a radio song request form so I cn see the requests on the site in an admin panel, a repository of different files, or customer handling for purchases, emails, etc.

URL: https://forum.audiogames.net/post/527373/#p527373




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Re: what are data bases

2020-05-09 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: what are data bases

Hi.databases are used when handling large amounts of data or structured data, say you have a ton of cds and later you want to view the title and publish year of each cd, you won't be looking through 1 files, instead you use sql r whatever db language of choice to sort through this data and output it to your programming language  web view of choice.You will start needing databases as soon as your projects start using some more data, but not for audiogames generally.Something I would use a database for would be a radio song request form so I cn see the requests on the site in an admin panel, a repository of different files, or customer handling for purchases, emails, etc.

URL: https://forum.audiogames.net/post/527373/#p527373




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Re: what are data bases

2020-05-09 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: what are data bases

Hi.databases are used when handling large amounts of data or structured data, say you have a ton of cds and later you want to view the title and publish year of each cd, you won't be looking through 1 files, instead you use sql r whatever db language of choice to sort through this data and output it to your programming language  web view of choice.

URL: https://forum.audiogames.net/post/527373/#p527373




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Re: simple functions for developers to use and learn about

2020-05-04 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: simple functions for developers to use and learn about

in node keyboard eventsimport {KeyboardInput} from './input'this.input=new KeyboardInput()this.input.init()this.input.on("char"+e),(()=> {console.log("The letter e was pressed.")})All this thanks to events and KeyEvent charEncode

URL: https://forum.audiogames.net/post/52/#p52




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Re: need a programmer for upcoming assessible mobil game

2020-04-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: need a programmer for upcoming assessible mobil game

Well for starters, there is a big difference between visual vs no visuals. Visuals require a lot of work and graphic design, then you need to pay for the sound libraries... Besides, what are you willing to contribute? Unless you are a professional designer you'll have to pay for everyone to do everything, which isn't great. You might be better off by contributing with, say, the story, music, etc. You shouldn't start a project with no idea of what it will be like.hth.

URL: https://forum.audiogames.net/post/524127/#p524127




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Re: need a programmer for upcoming assessible mobil game

2020-04-29 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: need a programmer for upcoming assessible mobil game

Hey, I'll code your game. I'll write all the mechanics and every single feature, and I'll also pay for all the sound libraries. Oh and the graphic designer as well. And then I will give you all phophits. sounds fun!

URL: https://forum.audiogames.net/post/524125/#p524125




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Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

hiI've made some games not really using AGK but using the systems behind it.If you go into my github @ogomez92 you can get some code. Try the new roadsplat for instance.It uses lots of different audiogame libraries, and I use much better coding practices than beatstar for example, so I'm learning how to be a better coder and making better games. check it out and see if you like.

URL: https://forum.audiogames.net/post/523387/#p523387




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Re: making classes inside of classes in bgt

2020-04-24 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: making classes inside of classes in bgt

ok, here's the thing. YOu're trying to learn programming by taking on a huge project. It's like  trying to build a house with a pool and a backyard without first learning to cut pieces of wood. Don't do it. It's only going to make you frustrated.

URL: https://forum.audiogames.net/post/522106/#p522106




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Re: making classes inside of classes in bgt

2020-04-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: making classes inside of classes in bgt

Yeah, I didn't really look at his code. I was just saying that nested classes are not what he needs. I don't even know why he'd want a type class and a player class. I was thinking more like different Player classes for the player, enemies, etc. And then just have the type as a state.

URL: https://forum.audiogames.net/post/521950/#p521950




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Re: making classes inside of classes in bgt

2020-04-23 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: making classes inside of classes in bgt

uh, no, no, noclass Player {}class myPlayer: Player {}You can't do nested classesyou need to subclass (i.e. inherit)That's how you do itWHy don't you read the bgt tutorial if you insist on using bgt?

URL: https://forum.audiogames.net/post/521908/#p521908




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

I understood roughly 0.5% of post 2. Maybe I'm stupid or something.After re reading it I understand about 15%. Hmm.

URL: https://forum.audiogames.net/post/520715/#p520715




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

I understood roughly 0.5% of post 2. Maybe I'm stupid or something.

URL: https://forum.audiogames.net/post/520715/#p520715




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

I understood roughly 0.5% of post 2.

URL: https://forum.audiogames.net/post/520715/#p520715




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Re: How did Oriol do this in bgt?

2020-04-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: How did Oriol do this in bgt?

By the way, some of the naming conventions, formatting, and other random programming practices in that game should be avoided. Please don't learn from it.

URL: https://forum.audiogames.net/post/520714/#p520714




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Re: How did Oriol do this in bgt?

2020-04-19 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: How did Oriol do this in bgt?

hiof course, defined functions which automatically tap into the savefile and dictionary and stuffit's not a mystery or anything.

URL: https://forum.audiogames.net/post/520712/#p520712




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Re: how to encrypt sounds but allow users to change or add other sounds

2020-04-07 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: how to encrypt sounds but allow users to change or add other sounds

hi, yes, beatstar plays with set_sound_storage a lot when dealing with packs and such. Look into that and you'll figure it out. Just change the storage depending on where your sound is located.

URL: https://forum.audiogames.net/post/516946/#p516946




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Re: do you think this would be useful in a game?

2020-04-02 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: do you think this would be useful in a game?

You mean to figure out whether youw ant to speak through the reader or another tts? Sure, why not? But don't tell the user, I already know if I'm using NVDA or voiceOver.

URL: https://forum.audiogames.net/post/515470/#p515470




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Re: Some node questions about audiogames

2020-03-28 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Some node questions about audiogames

Hi.I need to put that guide again.anyway, if you are able to get my tempalte to run, the rest is just your own code. Everything you need is, or should be, in the template. Whatever is not in the template, npm can provide you with it.Anyway, feel free to grab the template from my github and poke around the code. I'm sure you'll learn some _javascript_ by doing this.Make sure you get the latest version though, it's no longer on my gitlab but on gitHub, not gitlab anymorehttps://github.com/ogomez92

URL: https://forum.audiogames.net/post/513371/#p513371




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Re: Some node questions about audiogames

2020-03-28 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Some node questions about audiogames

Hi.I need to put that guide again.anyway, if you are able to get my tempalte to run, the rest is just your own code. Everything you need is, or should be, in the template. Whatever is not in the template, npm can provide you with it.Anyway, feel free to grab the template from my github and poke around the code. I'm sure you'll learn some _javascript_ by doing this.Make sure you get the latest version though, it's no my github, not gitlab anymorehttps://github.com/ogomez92

URL: https://forum.audiogames.net/post/513371/#p513371




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Re: unity and accessibility

2020-03-25 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: unity and accessibility

You guys are mistaken. You don't pay for Unity accessibility. You pay for the thing that many games like Feer, Code 7, etc are using, to make accessible controls. It's not fun that its a paid thing, but people have to earn their money too.

URL: https://forum.audiogames.net/post/512039/#p512039




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Re: The most stable service to upload my first game on

2020-03-21 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: The most stable service to upload my first game on

Itch.io?

URL: https://forum.audiogames.net/post/510786/#p510786




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Re: Doing it Right - brain-busting puzzle

2020-03-17 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Doing it Right - brain-busting puzzle

um, this game?Up down left right? What's so challenging about mashing arrow keys? I can just play beatstar or something.

URL: https://forum.audiogames.net/post/509549/#p509549




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Re: code habbits

2020-03-06 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: code habbits

Hi @1, let me tel you some things, and please don't take it as if I'm criticizing your code:Whenever I want to make a random variable, it is always, always, called "setup"Why? Random variables should not be made for no reason. If you name your variable setup, setup1, in 5 years you will never know what your variables do.if setup is taken,  then "setup1" and so on.Yeah, look above.there always has to be a variable called "bla" even if it doesn't do anything. most of the time it's for my until loops because I never use it, if I want it to never end or don't want it to end via an until loop.bad idea, for the same reason I said before. Blah means nothing to a programmer.I used to make variables like this to, like beatstar has all these crazy variable names, but luckily I have been renaming most of these so I can look at the code again and even someone else can probably look at it too.hth.

URL: https://forum.audiogames.net/post/506626/#p506626




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Re: Hello! Can you recommend a BGT decompiler?

2020-02-05 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Hello! Can you recommend a BGT decompiler?

He wants to see Manamon 2 code so he can remove the registration right?

URL: https://forum.audiogames.net/post/498742/#p498742




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Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

Ethin wrote:I personally dislike Electron -- they could've used a different framework that was accessible on 3/4 of the platforms it runs on. Right now its not accessible on Mac or Linux.Uh, not accessible on Mac or Linux?I don't know about Linux, but I use Skype on my Mac every day and in fact it works better than on windows lol

URL: https://forum.audiogames.net/post/489953/#p489953




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Re: Survey of cross-platform spatial audio libraries

2019-12-17 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: Survey of cross-platform spatial audio libraries

hihave you checked out resonance audio from Google?Sure, it was written for the web and Unity, but I'm pretty sure you could use it in other programming languages as well.cheers.

URL: https://forum.audiogames.net/post/486192/#p486192




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Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : ogomez92 via Audiogames-reflector


  


Re: John Studio offers beneficial cooperation

I don't know who you talked to, if it was your family, friends or whatever.But by your AHC comment, you're just proving what I said. Your first post was much more eloquent than your subsequent and stubborn posts where you try to convince yourself and the rest of us that your plan is a valid one. Go ahead, but I doubt many here will cooperate. What are you going to do, start a business and tell people ok, make a GTA clone for me, I will publish it and pay you 5% when the game sells really well? just no.

URL: https://forum.audiogames.net/post/486114/#p486114




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