Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: A very early beta of a game I'm making Hi@simtersome of the playyers did reach the amount of one billion cookies, and after that the amounts got odd, allthough, that's what is told me, that bgt isn't capable of integers with values greater then 999.999.999 ...Greetz mike URL:

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: A very early beta of a game I'm making Hi,Congrats on your first project ty It is true that we as well attempt to create an audioversion, but we did hit upon the limits bgt offers. I am still working upon a solution to overcome this limitations, but it never hurts to have other ports

Re: question regarding packing files in bgt

2019-08-14 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: question regarding packing files in bgt Hi,Thanks all for the helpful replies. set_sound_storage and set_sound_decription sound good. Pardon me for asking, but may i ask on where to look for the information about these? I can't seem to find it in the pack_file category or the sound

question regarding packing files in bgt

2019-08-13 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
question regarding packing files in bgt Hi all,Recently i became interested into the pack files object in bgt. I want to use this to pack the sound piles into a single .dat file, so my games will run even more smoothly then they already do. Also, to create an extra hurde to prevent

Re: Do you want to learn python?

2019-04-09 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Do you want to learn python? Hi,Yup, will check these out as well Thanks dardar, +1Greetz mike URL: https://forum.audiogames.net/post/425805/#p425805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-28 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system? HI,Sounds very interesting mason, keep up the good work man.Greetz mike URL: https://forum.audiogames.net/post/415144/#p415144 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How to make load game and save game functions in bgt?

2019-02-28 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: How to make load game and save game functions in bgt? Hi,First of all, +1 to jlove for this post.Second, @marco,You can use the dictionary function and serialise it as @6 suggested. The only thing you have to do when loading your data, is deserialise it, in fact, reverse the save

Re: Using picture in BGT

2019-02-28 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Using picture in BGT Hi@1I also wondered about this question, but back then your_adventure was in it's alpha stages. And my teacher asked me if another background was possible. I asked around and trajectory, from this forum, told me that this isn't possible and added the long answer of

Re: void exit();

2019-02-15 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: void exit(); HI@redfoxThe way on how this is done in our audiocookieclicker game, is that the statements which take care of the saving of the several variables in the game are written down into a seperate script, both the save and load scripts. In the main file, in which i wrote the

Re: void exit();

2019-02-15 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: void exit(); HI@redfoxThe way on how this is done in our audiocookieclicker game, is that the statements which take care of the saving of the several variables in the game are written down into a seperate script, both the save and load scripts. In the main file, in which i wrote the

Re: getting nvda speak full sentinces in bgt

2018-01-07 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Hi,@14thanks for your example, will try it out.@15 & 16Thanks for letting us know, i will review your topics again Greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=346349#p346349

Re: getting nvda speak full sentinces in bgt

2017-12-26 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Hi,I will carefully think of what i want. When i really haven't a clue, i will ask here Thanks a lot.Greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=343692#p343692 ___

Re: getting nvda speak full sentinces in bgt

2017-12-25 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Hi lucas,I understand your point of view, and i don't feel it as an insult at all. I try to gather some more information on possible solutions, i don't ask for completely written out pieces of code. That deminishes the fun of trying for myself.

Re: getting nvda speak full sentinces in bgt

2017-12-25 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt Hi all,A few other questions.How can i build an option in wich the player can select if he/she uses sapi or nvda for ouput?And when one of these options is selected. wich code should i use wich owrks for both sapi as nvda output?Cause i use the

Re: getting nvda speak full sentinces in bgt

2017-12-15 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: getting nvda speak full sentinces in bgt hi,@ironcross32It sounds very useful, but when i try to download it via the link provided in the 1st post, i get a dropbox 404 page, telling me that the file is no longer available via the link provided.Do you probably have it laying around

getting nvda speak full sentinces in bgt

2017-12-14 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
getting nvda speak full sentinces in bgt Hi all,I am still coding the your_adventure audiogame. and with previous releases, of alpha's and the first beta and a rough beta on the 1st of january this year, i got suggestions to include screenreaders. Now i discovered how i can get nvda

what does this bgt error mean?

2016-12-31 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
what does this bgt error mean? Hi all,I have encountered this bgt error quite often, but still have no clue what it indicates, this is the error i get:Non-string literate.Any help will be appreciated, as well as some more info about other errors a bgt coder can encounter ...greetz mike

Re: sonnis gdc part 2, 15 GB of sounds for free!

2016-08-18 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: sonnis gdc part 2, 15 GB of sounds for free! hi sam,when i hit the link i get a page can't be found page. is there any other solution for getting this sounds? or is it just a temperary error ... just wondering.thanks for sharing this with us.greetz mike URL:

how can i stop sounds playing in a vipmud soundpack

2016-08-18 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
how can i stop sounds playing in a vipmud soundpack Hi all,I am creating a little soundpack for myself and a group of friends to enhance playing aardwolf. but i also want to add a little piece of music to indicate that battle has been started.I select the play a sound trigger option, when

Re: Let's code!

2016-03-19 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Let's code! hi sam,I am interested to join as well, my email is pelan...@gmail.comgreetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=254382#p254382 ___ Audiogames-reflector mailing list

a small load question for the vipmud scripting language

2015-08-24 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
a small load question for the vipmud scripting language Hello all,As i have mansioned in the general game discussions, am i currently building a reproduction of the star conquest soundpack for vipmud, but this soundpack is for 64 bits machiens.But i have a little question regarding a

Re: Creating a save file in BGT

2015-07-17 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Creating a save file in BGT hello,What i have done is loading the script after i have executed the load_game script.My locations are stored in a script called game. thus:void game(){if(location == 0){dalgrim();}if(location == 1){the_sewers();}// and so forth}To load the stored data i

Re: question for better inventory system in bgt

2015-07-15 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: question for better inventory system in bgt hello,Thanks for the examples. due to this examples and explanations i was able to find a solution for my inventory problem.I make use of the get_item_name method and it works quite well.Thanks in advance.greetz mike URL:

question for better inventory system in bgt

2015-07-14 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
question for better inventory system in bgt hello all,In your_adventure we make use of a inventory system, but right now are all the items that can be obtained in the current version listed in this system.below is a part of the code i use with a question afterwards:void

question for better inventory system in bgt

2015-07-14 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
question for better inventory system in bgt hello all,In your_adventure we make use of a inventory system, but right now are all the items that can be obtained in the current version listed in this system.below is a part of the code i use with a question afterwards:void

Re: some bgt questions

2015-05-24 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: some bgt questions Hello,No there isnt a fishing state, but the city (wich is the location you start at) does have a sublocation, ich are the docks of that city. Here you can throw out a fishing pole and try to catch a fish, wich you can use to cook it to eat it, to regenerate some

some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
some bgt questions Hi all,I want to program some new functions within my game your_adventure but have no clue where to start, this are the ideas and hopefully someone can help me:1. i want to introduce something what will display how long someone has played, like aprone did in swamp, i

Re: some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: some bgt questions hi janroe,Thanks for the timer part.It wasnt my intention to probably sound a bit rude. but i will post some details.The game is based on a system of ticks. these ticks form seasons and thus years where you will get older.The activities arent influnced by that ticks

Re: a question in bgt

2015-03-07 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: a question in bgt hi,thanks for the info cae_jones. that as exactly what i needed.also many thanks for all the ohters who replied.greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=207758#p207758 ___ Audiogames-reflector

a question in bgt

2015-03-06 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
a question in bgt Hello everyone,As you might know i am developing an audiogame called your_adventure. but what i want to know, how can i add a edit field where the players can fill out an amount of gold to bet for the gam bling kobolt? and when the player wins that it will be doubled? and

Re: a question in bgt

2015-03-06 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: a question in bgt hi caethis system is rather new to me, but i want to make use of the input_box method. and i thought the string_to_number method is also needed for this. but more than this i dont know.can you please write an example piece what i can study?thanks a lot.greetz mike

want to add xbox 360 controller support in bgt, is this possible?

2015-01-26 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
want to add xbox 360 controller support in bgt, is this possible? hello folks,is it possible to include xbox 360 controller support within a game made in bgt?if yes, please tell me, i have read the joystick support in the bgt manual, but i dont understand.your_adventure is a menu-based

Re: where should i post alpha 3 of your_adventure when it is ready?

2015-01-14 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: where should i post alpha 3 of your_adventure when it is ready? hello,the answer on your first question is pretty simple, i dont know why i dont want to post it in new releases. i got confused by the look of a new releases room and a developers room and started to ask myself where i

where should i post alpha 3 of your_adventure when it is ready?

2015-01-07 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
where should i post alpha 3 of your_adventure when it is ready? Hello everyone,I was wondering, since i am also building an audiogame what is perhaps known in the community as your_adventure. but the guidelines in the forumlist of this topic, tells early alpha. but your_adventure is

Re: Looking for testers for a multiplayer game.

2014-11-25 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Looking for testers for a multiplayer game. hello danny,esterday when i played your game i had to disconnect on a more brute manor than i did at first. i pressed alt + f4 cause my escape button didnt work at that moment. but when i press the option to connect to the server it takes a

Re: Looking for testers for a multiplayer game.

2014-11-25 Thread AudioGames . net ForumDevelopers room : pelantas via Audiogames-reflector
Re: Looking for testers for a multiplayer game. ooh i just deleted my post ooh well.thanks for your reply dany.i will come and play around with it more tomorrow. i am very tired right now. and hopefully i am of more use then.this is awsome thats my oppinion and i can see that this game has