Re: FPS Prototype Source Code Dump
Re: FPS Prototype Source Code Dump Hi.You can find Box2d here.And it looks like you'll need Python 2.7. URL: http://forum.audiogames.net/viewtopic.php?pid=272418#p272418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: a simple python error. How can I solve this?
Re: a simple python error. How can I solve this? Hi,I see where your error is, but that's definitely not the way you write Pyglet apps.Where did you get that code? URL: http://forum.audiogames.net/viewtopic.php?pid=268217#p268217 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Multiplatform speech output in Python
Re: Multiplatform speech output in Python Hi.Accessible_output2 works on Windows, OSX and Linux, though on Linux it looks like it uses ESpeak directly instead of going through Speech dispatcher.hth URL: http://forum.audiogames.net/viewtopic.php?pid=267666#p267666 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How do I make accessible output work?
Re: How do I make accessible output work? Hi.See the instructions I wrote in this topic.hth URL: http://forum.audiogames.net/viewtopic.php?pid=267599#p267599 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How do I make accessible output work?
Re: How do I make accessible output work? Hi.Get Accessible_output2hth URL: http://forum.audiogames.net/viewtopic.php?pid=267475#p267475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is their a way to handle a traceback in a multi threaded python app
Re: Is their a way to handle a traceback in a multi threaded python app If you want to avoid redundant try except blocks all over your code you could use something like this:import sysclass handler(): state = 0 #This is needed so your handling code doesn't run for every line of the traceback def write(self, data): if self.state == 0: #put your error handling code here, eg notify clients of the error. self.state = 1 with open('error.log', 'a') as f: f.write(data) def flush(self): passsys.stderr = handler()hth URL: http://forum.audiogames.net/viewtopic.php?pid=265741#p265741 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pyaudiogame module
Re: Pyaudiogame module Hi.As far as I know, pyaudiogame is no longer being developed (the last commit was over a year ago).Use pygame or pyglet instead. URL: http://forum.audiogames.net/viewtopic.php?pid=265549#p265549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some python questions
Re: Some python questions Hi.How are you trying to install the packages?I never had any problems installing them from pypi using pip. URL: http://forum.audiogames.net/viewtopic.php?pid=265533#p265533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible_output and python 3
Re: Accessible_output and python 3 Hi.Seems like accessible_output can't find the nvda controler client library.You'll need to copy the dlls to "C:\Users\Name\AppData\Roaming\Python\Python35\site-packages\accessible_output2-0.12.dev0-py3.5.egg\accessible_output2\lib.You should be able to find the lib folder with all of the required dlls in the archive you downloaded from the Mercurial repository. URL: http://forum.audiogames.net/viewtopic.php?pid=258592#p258592 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible_output and python 3
Re: Accessible_output and python 3 Hi.Can you be more specific?What error(s) are you getting? URL: http://forum.audiogames.net/viewtopic.php?pid=258476#p258476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible_output and python 3
Re: Accessible_output and python 3 Hi.Accessible_output2, which is the latest version of the package and is in fact ported to python, is not available on pypi.You will have to manually install accessible_output2 and its dependencies by downloading them from The repository.You will need accessible_output2 (not to be confused with accessible_output), libloader and platform utils.Download the required packages and run setup.py install for each.To get accessible_output2 to work, pip install pypiwin32 to install pywin32.hth[edit]I forgot to mension some of accessible_output2's dependencies. Woops![/edit] URL: http://forum.audiogames.net/viewtopic.php?pid=258360#p258360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible_output and python 3
Re: Accessible_output and python 3 Hi.Accessible_output2, which is the latest version of the package and is in fact ported to python, is not available on pypi.You will have to manually install it by downloading from The repository then running setup.py install.To get it to work, pip install pypiwin32 to install pywin32.hth URL: http://forum.audiogames.net/viewtopic.php?pid=258360#p258360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how hard is it to do this?
Re: how hard is it to do this? Hi.One of the problems associated with complete MUD codebases is that they have lots of stuff you probably wont ever need and that make your MUD look like simple coppys of those codebases. In coffeemud for example, there are hundreds of custom abilities, races and object classes directly integrated in the code. It would take weeks if not longer for you to get rid of all the code you dont want, just for your MUD to look original. So writing most systems from scratch isnt as bad as you might think, especially since barebones MUD codebases like evennia already have the basic stuff like the telnet infrastructure and base room/character classes you can use in their existing forms or modify. Though if you dont have any programming experiance or are just starting out with mud creation you should use something like coffeemud to get a feel for the stuff youre going to need to make an original, playable MUD. URL: http://forum.audiogames.net/viewtopic.php?pid=218229#p218229 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problem with ogg sounds
Re: problem with ogg sounds Hi.Ethin wrote:Do you mean the sound loops constantly?Apparently. Though I fail to see how thats unexpected behavior, since he used the play_stationary method of the sound pool object and set the looping parameter to true, the sample he provided can be found here. URL: http://forum.audiogames.net/viewtopic.php?pid=218232#p218232 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT - a class question
Re: BGT - a class question You could use something like this:class wheel : object{void example(){object::example();//New code.}}hth URL: http://forum.audiogames.net/viewtopic.php?pid=201134#p201134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector