Re: FPS Prototype Source Code Dump

2016-08-04 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: FPS Prototype Source Code Dump

Hi.You can find Box2d here.And it looks like you'll need Python 2.7.

URL: http://forum.audiogames.net/viewtopic.php?pid=272418#p272418





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Re: a simple python error. How can I solve this?

2016-07-15 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: a simple python error. How can I solve this?

Hi,I see where your error is, but that's definitely not the way you write Pyglet apps.Where did you get that code?

URL: http://forum.audiogames.net/viewtopic.php?pid=268217#p268217





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Re: Multiplatform speech output in Python

2016-07-11 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Multiplatform speech output in Python

Hi.Accessible_output2 works on Windows, OSX and Linux, though on Linux it looks like it uses ESpeak directly instead of going through Speech dispatcher.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=267666#p267666





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Re: How do I make accessible output work?

2016-07-10 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: How do I make accessible output work?

Hi.See the instructions I wrote in this topic.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=267599#p267599





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Re: How do I make accessible output work?

2016-07-09 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: How do I make accessible output work?

Hi.Get Accessible_output2hth

URL: http://forum.audiogames.net/viewtopic.php?pid=267475#p267475





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Re: Is their a way to handle a traceback in a multi threaded python app

2016-06-25 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Is their a way to handle a traceback in a multi threaded python app

If you want to avoid redundant try except blocks all over your code you could use something like this:import sysclass handler():    state = 0 #This is needed so your handling code doesn't run for every line of the traceback    def write(self, data):        if self.state == 0:            #put your error handling code here, eg notify clients of the error.            self.state = 1        with open('error.log', 'a') as f:            f.write(data)    def flush(self):        passsys.stderr = handler()hth

URL: http://forum.audiogames.net/viewtopic.php?pid=265741#p265741





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Re: Pyaudiogame module

2016-06-23 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Pyaudiogame module

Hi.As far as I know, pyaudiogame is no longer being developed (the last commit was over a year ago).Use pygame or pyglet instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=265549#p265549





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Re: Some python questions

2016-06-23 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Some python questions

Hi.How are you trying to install the packages?I never had any problems installing them from pypi using pip.

URL: http://forum.audiogames.net/viewtopic.php?pid=265533#p265533





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Re: Accessible_output and python 3

2016-04-29 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Accessible_output and python 3

Hi.Seems like accessible_output can't find the nvda controler client library.You'll need to copy the dlls to "C:\Users\Name\AppData\Roaming\Python\Python35\site-packages\accessible_output2-0.12.dev0-py3.5.egg\accessible_output2\lib.You should be able to find the lib folder with all of the required dlls in the archive you downloaded from the Mercurial repository.

URL: http://forum.audiogames.net/viewtopic.php?pid=258592#p258592





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Re: Accessible_output and python 3

2016-04-28 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Accessible_output and python 3

Hi.Can you be more specific?What error(s) are you getting?

URL: http://forum.audiogames.net/viewtopic.php?pid=258476#p258476





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Re: Accessible_output and python 3

2016-04-27 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Accessible_output and python 3

Hi.Accessible_output2, which is the latest version of  the package and is in fact ported to python, is not available on pypi.You will have to manually install accessible_output2 and its dependencies by downloading them from The repository.You will need accessible_output2 (not to be confused with accessible_output), libloader and platform utils.Download the required packages and run setup.py install for each.To get accessible_output2 to work, pip install pypiwin32 to install pywin32.hth[edit]I forgot to mension some of accessible_output2's dependencies. Woops![/edit]

URL: http://forum.audiogames.net/viewtopic.php?pid=258360#p258360





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Re: Accessible_output and python 3

2016-04-27 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: Accessible_output and python 3

Hi.Accessible_output2, which is the latest version of  the package and is in fact ported to python, is not available on pypi.You will have to manually install it by downloading from The repository then running setup.py install.To get it to work, pip install pypiwin32 to install pywin32.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=258360#p258360





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Re: how hard is it to do this?

2015-05-29 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: how hard is it to do this?

Hi.One of the problems associated with complete MUD codebases is that they have lots of stuff you probably wont ever need and that make your MUD look like simple coppys of those codebases. In coffeemud for example, there are hundreds of custom abilities, races and object classes directly integrated in the code. It would take weeks if not longer for you to get rid of all the code you dont want, just for your MUD to look original. So writing most systems from scratch isnt as bad as you might think, especially since barebones MUD codebases like evennia already have the basic stuff like the telnet infrastructure and base room/character classes you can use in their existing forms or modify. Though if you dont have any programming experiance or are just starting out with mud creation you should use something like coffeemud to get a feel for the stuff youre going to need to make an original, playable MUD.

URL: http://forum.audiogames.net/viewtopic.php?pid=218229#p218229




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Re: problem with ogg sounds

2015-05-29 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: problem with ogg sounds

Hi.Ethin wrote:Do you mean the sound loops constantly?Apparently. Though I fail to see how thats unexpected behavior, since he used the play_stationary method of the sound pool object and set the looping parameter to true, the sample he provided can be found here.

URL: http://forum.audiogames.net/viewtopic.php?pid=218232#p218232




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Re: BGT - a class question

2015-01-15 Thread AudioGames . net ForumDevelopers room : superantoha via Audiogames-reflector


  


Re: BGT - a class question

You could use something like this:class wheel : object{void example(){object::example();//New code.}}hth

URL: http://forum.audiogames.net/viewtopic.php?pid=201134#p201134




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