Re: Let's give Pokemon go another chance

2021-01-28 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Let's give Pokemon go another chance

OK, I re-downloaded Pokemon Go after reading this, confused thinking maybe they made some updates or something.But no, Voice Over still only seems to recognize a "Direct Touch Area" element and nothing else.How were you able to get Voice Over to even detect any text or anything else other than this "Direct Touch Area"?

URL: https://forum.audiogames.net/post/610547/#p610547




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Alt-Frequences on PC - Can't Load?

2020-12-10 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Alt-Frequences on PC - Can't Load?

Somehow I missed playing Alt-Frequencies and just bought it on PC through Steam.I thought I got it cued to install correctly with Steam, as I saw it listed in my SteamApps/Common folder.Hitting enter on the AltFrequencies application icon opens the game up and I hear a narrator saying "Alt Frequencies" in a whisper ... then something that sounds like white noise.But then nothing else happens. I don't hear any menu options or any way to continue.Is there something I need to do to enable accessible reading of the menus? Did it perhaps not install all the way?

URL: https://forum.audiogames.net/post/597245/#p597245




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Re: Blizzard working on accessibility of battle.net & looking for feedback

2020-11-26 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Blizzard working on accessibility of battle.net & looking for feedback

Has there been any update on this?Are the accessibility changes out of Beta, or improved ... ?Searching for Blizzard or Battle.Net accessibility doesn't seem to bring anything concrete up.

URL: https://forum.audiogames.net/post/592942/#p592942




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Re: Playstation 5: The Playstation Console we've always wanted

2020-11-17 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

So, I know some people have noted games here and there that are "playable", but how many of those are /not/ fighting games?I've only been blind since about 2007 and I had a PS2 back then. I hated fighting games back then and I've not grown any fonder of them now that I am blind.The Last of Us Part 2 does sound interesting, though, as I enjoyed kind of action/RPG type games (Final Fantasy was my absolute favorite back then) But I don't know if I'd want to spend $500 USD+ just to play it.I am guessing that the PS5 screen reader will not read menus/options on older games? I used to love the Karaoke Revolution games I had on my PS2, but the fact the menus did not speak made it a pain to select the correct options.

URL: https://forum.audiogames.net/post/590503/#p590503




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Re: A Code 7 Issue

2020-11-01 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: A Code 7 Issue

Hi there!I had the same issue, but it turned out that, for whatever reason, the Ctrl on the right side of the keyboard does not work with it. You have to use the Ctrl on the left side (or whatever key it is you need to use to trigger the accessible mode.)Hopefully that helps!

URL: https://forum.audiogames.net/post/585368/#p585368




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Re: Female blind gamers

2020-07-10 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Female blind gamers

I'm one of these rare female blind gamers. Though I was also a gamer when I was still sighted, so it seemed a bit rare back then, as well.

URL: https://forum.audiogames.net/post/550625/#p550625




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Re: So... Mario Kart Tour is sort of playable

2019-09-28 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: So... Mario Kart Tour is sort of playable

Definitely could use a walkthrough on how to get a race started.I was able to, with some difficulty, create a Nintendo account and login to said account via the app. (I admit to switching to my laptop briefly to create the account, as the checkbox to agree to the TOS on the register thing was kind of odd and I had an easier time targeting it with JAWS+Chrome.)Once the actual app starts, though, I'm not getting anything from VO anymore. There are things happening when I swipe, as I hear sound effects in time with my swipes, but I can't figure out what's happening or what's going on.May be that just the sign-in/sign-up process is accessible?

URL: https://forum.audiogames.net/post/464974/#p464974




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Re: NHL accessibility or lack there of

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: NHL accessibility or lack there of

@4, people keep saying they use OCR for these things, but what exactly do you mean? An OCR app on your phone that you have to point at the screen? How would this be playable by someone like me with 0 vision at all? How would I know what selection I am on? It just sounds like a tedious frustration to have to stop every screen to let the OCR churn through things, figure out where you are and make multiple mis-selections, etc. I know some people can have enough focus to do this, or to play merely by lsitening ot the audio cues/counting clicks on the menu ... but I just don't find that kind of thing fun and don'th ave the time/patience anymore to really do that.I'm not upset at what EA is doing - I'm actually extremely happy with the tentative directions a lot of the mainstream gaming community is making in adding accessibility (IE, Unity starting to add accessibility hooks, Unreal Engine having accessibility hooks, etc.) But it's just disappointing to have it kinda halfawy done like this, where some of the menus are tantalizingly read out, but then the narration just stops right when you may be able to do something. I was very happy in reading about Madden 20 having accessibility trials and such, as well as EA having a whole accessibility team. I am a hockey fan, not a football fan, though, so was hoping for some of it to extend to the NHL game.I do hope things improve, though. The gaming sector is starting to inch a bit forward at a time! 

URL: https://forum.audiogames.net/post/461696/#p461696




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Re: NHL accessibility or lack there of

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: NHL accessibility or lack there of

Wow. That is disappointing. The mode I would probably have wanted to play would have been "Franchise Mode". I'd want to do trades, etc., and simulate the games, not actually play them. I would have thought that would have been easier to make accessible, as it would mainly be things like text/stats, etc.I don't even have an Xbox, though, but mainly because I've been waiting for some sort of game to come out to make me want toa ctually buy one.

URL: https://forum.audiogames.net/post/461656/#p461656




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Re: Eve: Echoes [Mobile] - Anyone Tried?

2019-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Eve: Echoes [Mobile] - Anyone Tried?

Eve is definitely not what I'd term a "text-based" game, as there's a lot of graphical images for the ship battles and so forth.I just don't know for sure that there may be a text window that has a raedout of certain things, perhaps, similar to how I think even WOW has a text window of stuff along with the graphics. (It's been a while since I looked into trying out Eve, as my sighted husband was playing it quite a bit back then.) I'm not sure if you can do anything with text commands, though, or if you have to mainly work with point and click kind of things to target, etc.Eve: Echoes is apparently a completely separate server from the PC version of Eve, just it's a mobile game.It all hinges on what they coded it in, TBH. It's very likely some 3D game engine of sorts, which have been slowly starting to incorporate accessibility hooks into the core coding (IE, Unreal Game Engine and, slowly, Unity.)

URL: https://forum.audiogames.net/post/460439/#p460439




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Eve: Echoes [Mobile] - Anyone Tried?

2019-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Eve: Echoes [Mobile] - Anyone Tried?

Hey guys,I heard that Eve Online has started a beta for a mobile version of their game called Eve: Echoes. I'm wondering if anyone has given it a try to see if it's got any playability/accessibility? I have a vague idea that the original Eve Online does have a sort of text log thing, but something about the UI in general made it unable to be read or provide much accessibility. For those that don't know, Eve Online is a kind of sandbox space game where you can do various things from mining asteroids to space battles. (A text-based similar concept to this would be Core-Exiles, I think, which is a web-based game.)Looking things up, Eve: Echoes is available on IOS/Android, but you have to sign-up for the testing.Granted, this may be coded in Unity or similar, which hasn't got the core accessibility hooks live yet. But I'm curious all the same.

URL: https://forum.audiogames.net/post/460012/#p460012




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Re: Warsim: The Realm of Aslona' on 30% OFF on itch.io and steam!

2019-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Warsim: The Realm of Aslona' on 30% OFF on itch.io and steam!

Naturally as soon as I post that, I found it.Option #3 on the main/splash screen ... then option 1 disables ASCII. That's so much better.

URL: https://forum.audiogames.net/post/456015/#p456015




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Re: Warsim: The Realm of Aslona' on 30% OFF on itch.io and steam!

2019-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: Warsim: The Realm of Aslona' on 30% OFF on itch.io and steam!

Hm. I downloaded/paid for the 0.7 version and I'm also getting my screen reader reading a bunch of ASCII text at the top before I can hear the menu.Is there any way to skip past all of that or not have it have the text art?

URL: https://forum.audiogames.net/post/456013/#p456013




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Re: More tools for devs; Unreal engine screenreader support

2019-07-26 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

@6 It's been over a decade or more since I played Kingdom Hearts (probably would have been in 2004/2005), so I can't recall. But it definitely may have had an auto-targeting system. However, navigating a completely 3D world like that to find enemies/where to go seems very difficult to adapt. True, they could input 3D sound targeting beacons like in some of the audio games we've had come out, but I'm not sure they'd have a reason to attempt that when the world is so vast and would require siginificant gameplay considerations/changes.I mean, who knows what may happen in the future when the tools are available and devs get used to them/experiment. But KH3 is noted in the "upcoming"/announced games, so it's likely already heavily in development and probably can't easily be even updated to take advantage.Right now devs do not have easy access to accessibility tools for these platforms, so it is only the more devoted devs that know/want to add accessibility or need to that add them by using a hack/workaround (the accsesibility plugin for Unity used by Crafting Kingdom on IOS) or basically self-voice the entire game from scratch. A lot of mainstream devs do not want to use a third party plugin as a dependency for their game, either, so the lack of an "official" solution is a hard "no" for them.I, for one, am just excited on what creativity might start to come out of the games market when there are actual official ways to add accessibility. With games made in Unity and Unreal, we may no longer get silence or "sorry, it can't be done" from developers that we reach out to to ask about adding accessibility, as they will actually have a way to add it that is easy and official to the platform. Exciting times!@8, I do hope Unity and Unreal opt to have the accessibility on by default. I mean, technically it shouldn't make any difference to a sighted user unless they turn on TTS on their system of choice if I'm understanding things correctly. It should just let a screen reader know there are, for example, some buttons and a menu or something they can interact with. Having it off by default may just increase the "out of sight, out of mind" thing.As far as I know, other programming languages/platforms, if you use the platform-specific elements and not custom ones, the accessibility meta data is automatically visible to a screen reader. You only run into issues if someone makes a custom tool/element and doesn't manually add in the accessibility hooks.

URL: https://forum.audiogames.net/post/451226/#p451226




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New Nintendo Switch Accessibility Settings?

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


New Nintendo Switch Accessibility Settings?

This is the first I've read about the Nintendo Switch (V8.0, apparently) having new Accessibility settings.There is also someone posting on Reddit asking how to turn off the Narrator on the Switch, which makes me think this at least contains TTS/screen reader support somehow. (The answer was to go to Settings>Accessibility>Text to Speech, so it's a good bet this is included!)(EDIT: This appears to just be for Mincraft, which is a bummer. Hopefully they plan to add more acessibility updates in the future.)Has anyone tried this on their Switch? Does it make certain games more playable?My husband has a Switch and he is fully sighted. I've been able to play things like "1,2 Switch" with his help, but I'm not patient enough to try to blindly trial and error my way through the menus to be able to start new games on my own. If this accessibility settings makes the whole system workable and there are some games I could actually play independently with this, I may just be stealing his Switch a bit.Here is the article I found on it:https://coolblindtech.com/nintendo-upda … ed-gamers/

URL: https://forum.audiogames.net/post/450834/#p450834




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Re: New Nintendo Switch Accessibility Settings?

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: New Nintendo Switch Accessibility Settings?

@#3If that's the case ... then boo. That Reddit post plus the separate post indicating new Accessibility settings (which does mention Zoom, at least) got my hopes up.

URL: https://forum.audiogames.net/post/450848/#p450848




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New Nintendo Switch Accessibility Settings?

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


New Nintendo Switch Accessibility Settings?

This is the first I've read about the Nintendo Switch (V8.0, apparently) having new Accessibility settings.There is also someone posting on Reddit asking how to turn off the Narrator on the Switch, which makes me think this at least contains TTS/screen reader support somehow. (The answer was to go to Settings>Accessibility>Text to Speech, so it's a good bet this is included!)Has anyone tried this on their Switch? Does it make certain games more playable?My husband has a Switch and he is fully sighted. I've been able to play things like "1,2 Switch" with his help, but I'm not patient enough to try to blindly trial and error my way through the menus to be able to start new games on my own. If this accessibility settings makes the whole system workable and there are some games I could actually play independently with this, I may just be stealing his Switch a bit.Here is the article I found on it:https://coolblindtech.com/nintendo-upda … ed-gamers/

URL: https://forum.audiogames.net/post/450834/#p450834




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Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Livdera via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

I'm so excited about this - thank you for posting.It sounds like this is basic screen reader support to UI elements for anything on the Unreal Engine (the games, I'm guessing, not jsut the Dev tools?)I had to not try to get too excited after looking over the Wikipedia article on the list of games using the Unreal Engine. Tropico 6 is on the list as an upcoming game using Unreal Engine V4 and Tropico was one of my favorite games to play when I could still see.The biggest takeaway, though, will be that this just makes the UI readable. As to whether the gameplay will be blind-friendly? That's another story. I am not going to hold my breath on any of the FPS games or something complex like Kingdom Hearts 3 (which is also on the list as using Unreal), as they'd probably have to add in audio targeting/auto-targeting or something else other than just the UI being readable.Questions I have now, though:- Would it be relatively easy, once this is out, for games to upgrade to the newer engine version and use these features?- Is this something we are going to have to just assume will only work with the newer games using the most recent version of the engine? (I have no idea how often games may upgrade these kinds of things or if they just stay with the same engine forever with no way to work on older versions.)- Will these be "out of the box"/default features once it is no longer experimental? (IE, if someone puts a UI element in ... will it basically work with a screen reader and allow access to name/type, etc., or will the developer need to know to add these features? For an example, a screen reader usually knows that an HTML5 button element is a button without any extra work from a developer to tell a screen reader it is a button. I figure it may be more difficult if the developers have to actively know to add these things, rather than some portions of the UI being "accidentally" accessible based on default settings.)Either way, I am excited for this, as well as Unity hopefully releasing accessibility, too.

URL: https://forum.audiogames.net/post/450825/#p450825




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