Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Hey all, thanks much for all the great responses! I shall go play around with some things now, and see what works best...

URL: https://forum.audiogames.net/post/592137/#p592137




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Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Using braille to play interactive fiction, is it possible?

Hi everyone,Was hoping someone on here might be willing to help with this. I have a giant collection of zcode text adventure games that I used to play on my Braille Note back in the day. Sadly, said Braille Note has since kicked the bucket, and I was hoping to be able to play these games on my computer or phone, using my braille display to read the output. Does anyone know if this is possible? Is there any interpreter out there that can do this? I thought it would be a simple matter of downloading Windows Frotz and hooking it up to NVDA and my Braille Edge, but apparently this doesn't work... Any suggestions would be greatly appreciated!Thanks,Locutus.

URL: https://forum.audiogames.net/post/591831/#p591831




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Re: A hero's call, bizarre (and mildly amusing) game behavior.

2019-10-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: A hero's call, bizarre (and mildly amusing) game behavior.

That's a great question. Mine is a touch screen model, so I was sort of wondering if it might be that.

URL: https://forum.audiogames.net/post/470673/#p470673




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A hero's call, bizarre (and mildly amusing) game behavior.

2019-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


A hero's call, bizarre (and mildly amusing) game behavior.

Hi all,Was wondering if someone might be able to help me solve this very odd problem I'm having. I just installed A Hero's Call on my computer so I could have something to play while on a flight. However, once I got past the first battle with the wolves, to a point in the game where I could actually move about, I discovered that moving was impossible. For reasons beyond my understanding, it seems like the buttons to turn 90 degrees are stuck down. This effectively results in my character spinning like a top, and my being inundated with a constant stream of direction facing notifications. The keys for walking forward or back, or for sidestepping left or right do seem to be working. However, pressing shift+s or Shift+f does absolutely nothing to slow or stop this relentless spinning, and neither does using the mouse to change my direction.Using a fresh copy of the game hasn't helped fix the problem. Also, this issue is only happening on my second computer, a 2018 Dell XPS 13. When running the game on my Asus gaming rig, everything is running fine. Anyone have any thoughts on what might be going on?All my best,Locutus.

URL: https://forum.audiogames.net/post/470387/#p470387




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Re: Accepting your oh shit sound mods

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Accepting your oh shit sound mods

Wait... You mean that, after years of not doing so, I can once again stretch and flex my modding muscles? Hmm... *rubs hands together excitedly, cracks knuckles, leans over his computer, and gleefully starts dusting off his sound libraries...*

URL: http://forum.audiogames.net/post/394811/#p394811




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Decently described Portal playthrough

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Decently described Portal playthrough

Hi folks. I was wondering if anyone here knows of any let's plays of the game Portal that have a decent amount of description of what's going on while playing? I know next to nothing about the game, and every let's play I've found only has general commentary, but that still leaves quite a lot unclear... So I figured I'd ask here before plunging into a deeper search of YouTube. Any help would be much appreciated, as I'd love to know more about the game than the creepy computer...

URL: http://forum.audiogames.net/viewtopic.php?pid=353932#p353932





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Re: IF Archive, anyone have it?

2018-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: IF Archive, anyone have it?

@braille0109, thank you so very, very much for that package! This will make things so infinitely simpler than downloading each and every one of these manually... A friend and I play these together over Facetime... I read the text and she helps me solve the games. She'll be quite pleased as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=346968#p346968





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Re: IF Archive, anyone have it?

2017-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: IF Archive, anyone have it?

@Braille 0109, that's exactly what I'm looking for, and for exactly that reason. I want to be able to stick them all in an SD card and play them on my Apex, as I used to do back in the good old days.

URL: http://forum.audiogames.net/viewtopic.php?pid=342409#p342409





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Re: IF Archive, anyone have it?

2017-12-12 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: IF Archive, anyone have it?

Hmm... This may or may not be the right one, I'm not sure. Unfortunately, whenever I try to run it, it says that this app can't run on my PC. Apparently, Windows 10 can't handle self-extracting executables?

URL: http://forum.audiogames.net/viewtopic.php?pid=341846#p341846





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Re: IF Archive, anyone have it?

2017-12-11 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: IF Archive, anyone have it?

What I'm looking for is a zip file that had several hundred of the better Zcode adventures found at ifarchive.org. pcsgames.net had a link to it at one point or another, but alas, I just checked, and that link is now dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=341738#p341738





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IF Archive, anyone have it?

2017-12-09 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


IF Archive, anyone have it?

Hey folks,I was wondering if anyone has a copy of the best of Interactive Fiction archive that used to be downloadable until a few years ago? I used to have it, but my copy got mysteriously deleted at some indeterminate point in the past, and now I can't find it anywhere. If anyone has it, can you please stick it in a dropbox or something and send a link? I'd appreciate it greatly!All the best, Albano.

URL: http://forum.audiogames.net/viewtopic.php?pid=341609#p341609





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Re: Craving a naval warfare game...

2017-09-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Craving a naval warfare game...

What I'm really looking for is something like the next version of Lone Wolf. A real-time, fully immersive audio game, with either a first-person or captain's chair perspective of a ship, consisting of either successive missions or an actual story line. Commanding several different kinds of ships would be great as well. Anything from an old galleon to a modern aircraft carrier, with differing gameplay for each kind of ship.

URL: http://forum.audiogames.net/viewtopic.php?pid=330983#p330983





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Craving a naval warfare game...

2017-09-22 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Craving a naval warfare game...

Hey all,So, I wish this topic was to announce the creation of such a game, but alas, my programming skills simply don't exist. That said, I've recently been reading at least two series that are, at least in part, about naval warfare of one kind or another. For anyone curious, said series are David Weber's Safehold series, and Taylor Anderson's Destroyermen series. Anyways, I've been absolutely fascinated by how naval battles work, and also about the ships discussed in the books... And while looking up various ship classes on YouTube, it occurred to me how amazing it would be if we had an audiogame focusing on that sort of thing. Yes, I know, Lone Wolf is still out there, and that's a great concept, old as it is. That said, it could be taken so much farther! One could play a campaign mode that takes you through commanding various different kinds of vessels, from different destroyers, to subs, to aircraft carriers! There could be a first-person p
 ilot perspective, or a realtime based captain-like interface where you issue different orders to different members of your crew. There could be weather, all sorts of enemies, varying sea features... Heck, perhaps even a ship and mission creator for online play and such!I would totally pay for such a game, and believe it would provide hours and hours of fun! Any of our various developers out there interested in such a project? I'd be totally willing to sharpen up my sadly neglected sound design chops for this!

URL: http://forum.audiogames.net/viewtopic.php?pid=330527#p330527





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Re: Can we talk about how awesome Manamon is?

2017-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Can we talk about how awesome Manamon is?

I must admit, I'm quite astounded at the negativity surrounding this game, and couldn't agree more with Trajectory's comments, even though I'm not nearly as serious a gamer now as I used to be. On the other hand, want to know why I'm not a serious gamer any more? Precisely because the art of audio game making seems to be focused so much more on quick fixes/short and sweet time wasters, text-based games, and online open world design, rather than depth, plot development, and quality of content combined with the power of audio design. Sure, Manamon was a Pokemon clone. Sure, the plot is sort of shallow. But you know what? The game makes up for that by being engaging, and taking you through quite a journey indeed! All that while designed by a small team, and still providing many hours of intrigue, excitement, suspense, and general enjoyment. More to the point, this game contributes to a very, very small pile of such games in this particular style, and I will t
 ake it, and its preset but clearly defined story over an aimless, make it up as you go online open world sort of rig any day. Call me old-fashioned, but I can never enjoy small, five-minute games, text adventures, or online multiplayer games in the way that I enjoyed the hours and hours of watching and helping my dad play through all the classic single-player survival horror games, solving puzzles, figuring out the stories... And Manamon offered me a chance to do all of those things, but do them by myself. Here's hoping there's more where that came from in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=325078#p325078





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Re: best games 2016!

2016-12-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: best games 2016!

Manamon was the one game this year that, amazingly, was story-driven. Apparently such a concept is wildly unpopular in today's game design practices. I'm not counting all the various muds and open-world games out there. Either way, this didn't even need a second thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=291034#p291034





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Re: The audiogames that make you go alas!

2016-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: The audiogames that make you go alas!

This is a subject I think of very often, and in a lot of different directions. As far as games that could have been more... Shades of Doom and Treasure Hunt are at the top of my list, I'd say. Shades had all the building blocks of a good game, save one... Lack of story, beyond the introduction. In fact, with some new exceptions like Manamon, Paladin of the Sky, Entombed, the BK games, and a few others I'm not thinking of right now, lack of story is one of audio games' greatest weaknesses. A pity too, because we've got some amazingly imaginative people in the community, and yet by far the biggest trend now seems to be online multiplayer games. Alas...

URL: http://forum.audiogames.net/viewtopic.php?pid=280200#p280200





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Re: An audio demo recording of an upcoming game by WaveExplosions.com

2016-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: An audio demo recording of an upcoming game by WaveExplosions.com

This sounds highly entertaining. Suggestion, rather than the boing sound you get when he swings to either side, you can record some vocals of someone pretending to fall to either side. Then when he stands up straight again he can maybe do a "phiew" sound or something like that. Other things that might be entertaining to implement if you can would be maybe him throwing up if he goes down a slope too fast, after which he would be dizzy and more likely to swing left or right. Just a few thoughts. Keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=276285#p276285





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Re: Why don't you like multi-player games?

2016-07-08 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Why don't you like multi-player games?

This probably won't help you much... But my answer is rather brutal in its simplicity. I don't like multiplayer games because, unless it's a fighting-type game or something, I point blank don't like playing with other people. In fact one of the thing that draws me to a nice, long, story-driven single-player game is the ability to bury myself in that game and rely entirely on it, and my own imagination/creativity/skills, to make it fun for me, with others totally erased from the equation. I know, I'm giving off a terribly antisocial vibe here, but I'm not. I love people, I love spending time with people, in moderation at least. I just don't want others interfering with my playing, at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=267366#p267366





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Lone Wofl with modern software?

2016-05-19 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Lone Wofl with modern software?

Hey guys,Question for you all. I recently decided to dig Lone Wolf out from my virtual game shelf and make a fresh mod for it... Which is all well and good. Problem is, when I went to try and play it, I found that Jaws didn't read any of the various status messages. Has anyone tried playing the game with Jaws 17? If so, is there anything I should do to get it to recognize game output? It sure would be nice to play this game again...Best, Albano.

URL: http://forum.audiogames.net/viewtopic.php?pid=261010#p261010





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Re: Check out my let's play of Shades of Doom!

2016-04-19 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Check out my let's play of Shades of Doom!

I forget, is there any particular advantage to playing the latest version of this game, as opposed to the one before they made it unmoddable? I never upgraded, that way I could keep using my mod. Anyways though, that's some fun playing there. Thanks for the memories. This game is fairly simple, but you were quite right in the video when you said it had a level of creepy suspense that many new games lack...

URL: http://forum.audiogames.net/viewtopic.php?pid=257562#p257562





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Re: A recording of redspot, the newest FPS!

2016-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: A recording of redspot, the newest FPS!

Sounds lovely, but... *sadly retreats back to his corner, waiting for the early 21st-century obsession with multiplayer games to die down, and for someone to come up with a fully immersive, plot-driven, single-player masterpiece...*That said, it sounds neat. Congrats.

URL: http://forum.audiogames.net/viewtopic.php?pid=255952#p255952





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Re: You know you've been playing too much Survive the Wild when...

2015-06-01 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

A man... Thought someone had come up with a new scenario. Lame!

URL: http://forum.audiogames.net/viewtopic.php?pid=218638#p218638




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Re: You know you've been playing too much Survive the Wild when...

2015-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

32. You always ask people to spell their names... That way you can track them more easily in case they turn out to be enemies.33. You get frustrated about not being able to climb trees in the real world as easily as in the game.34. You persistently ignore the rumbling in your stomach, because hey, hunger never increases!35. You sometimes forget to grab your cane before heading out, because the world is clearly limited to a 500x500 grid. Or maybe not...36. You get confused by the sounds of cars outside your window. What are cars doing in a forest anyway?37. You are tempted to permanently give up tap water, because there just has to be a stream nearby!38. You make a point of violating peoples personal space, because if they get enough space between you they just might shoot you.

URL: http://forum.audiogames.net/viewtopic.php?pid=215131#p215131




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Re: You know you've been playing too much Survive the Wild when...

2015-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

31. You always ask people to spell their names... That way you can track them more easily in case they turn out to be enemies.32. You get frustrated about not being able to climb trees in the real world as easily as in the game.33. You persistently ignore the rumbling in your stomach, because hey, hunger never increases!34. You sometimes forget to grab your cane before heading out, because the world is clearly limited to a 500x500 grid. Or maybe not...35. You get confused by the sounds of cars outside your window. What are cars doing in a forest anyway?36. You are tempted to permanently give up tap water, because there just has to be a stream nearby!37. You make a point of violating peoples personal space, because if they get enough space between you they just might shoot you.

URL: http://forum.audiogames.net/viewtopic.php?pid=215131#p215131




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Re: You know you've been playing too much Survive the Wild when...

2015-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

Steve, 29 doesnt work any more though.

URL: http://forum.audiogames.net/viewtopic.php?pid=215127#p215127




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Re: You know you've been playing too much Survive the Wild when...

2015-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

Hahahaha. Love eighteen!

URL: http://forum.audiogames.net/viewtopic.php?pid=215029#p215029




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You know you've been playing to much Survive the Wild when...

2015-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


You know you've been playing to much Survive the Wild when...

1. You keep expecting a step sound every time you press an arrow key.2. After pressing an arrow key too many times, say if youre looking through your Skype contacts for a while, you press the keys as slowly as possible to avoid wasting energy.3. Loud cracking noises make you jump and dive for your keyboard.4. Being watched makes you extremely uncomfortable.5. You respond to a Skype or Facebook message with /pm person, then your message.6. You have gained a truly deep appreciation of water.7. You get thirsty, so you pull out your pot and start drinking... Only to realize thats not real water.8. You make sure that STW is the next closest thing on your Alt+Tab order, so you can switch over to it from anywhere at a moments notice.9. The sound of a zippered bag being opened near you makes you extremely nervous.10. You decide not to go to another fireworks display ever again, because flares are such an ever
 yday occurrence in your life now.11. Your creativity level has gone up through the roof now, or so youd like to believe. Hmm, what would happen if I combined my Mac with my IPad? I know, precarious IMac!12. Youre far less environmentally friendly and casually chop down trees, because hey, theyll just respawn again in a while, right? Oh wait...Lets keep this going, folks!

URL: http://forum.audiogames.net/viewtopic.php?pid=214980#p214980




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Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Im so, s glad that someone is keeping the modding community in mind! Most mainstream games out there are designed to be quite moddable indeed, so its been quite disappointing to me that a lot of developers nowadays make their games in a very closed fashion. Perhaps theyre afraid of people stealing their sounds, which I suppose is a valid concerned, but I nevertheless felt that being able to add or change the sfx with ones of my own choosing made the game far more personal to me. Looking forward to any further updates to this.

URL: http://forum.audiogames.net/viewtopic.php?pid=211977#p211977




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Game cravings...

2015-03-19 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Game cravings...

Hey all. Hope you guys are doing well. Im writing this because I got to thinking about some kinds of games I wish I could play, and it got me to thinking... What our audio game community is truly lacking in is a seriously long, deep, horrifyingly freaky thriller. A story-driven, first-person survival horror game. Im not talking about your typical zombie or monster flick like Shades of Doom, either. Im talking about something far more involved, far more thriller-like, far more psychologically engaging and fundamentally terrifying. Something like the Silent Hill games, particularly the first or third in that series. Or maybe something like The Last of Us. True, those games did have plenty of zombies and monsters, but what made them so thrilling was their setting, the circumstances surrounding their plots, and how they made you feel so deeply involved in them, even as a more passive listener. I wish I could actually be able to play something like that!OF cour
 se, I do realize something of that great a scope probably isnt practical considering our resources, but even still, it seems to me like no one has really explored that particular genre of games as much in the audio game world. At first I thought Swamp might turn into something like that when it first came out, but then Swamp took the multi-player route instead. Not that Im bashing Swamp, Ive had tons and tons of fun with that game! The closest to what Im talking about, however, was actually Dannys DeathMatch Project Alpha game. I was so totally enthralled by that game, its constantly moving storyline, the suspense of exploring those great environments, not knowing what would happen next, when a group of monsters would come growling towards you, or, my favorite, when tentacles would come bursting out to grab you! I would be so incredibly grateful for any other games with that level of storyline and total, profound immersion.Id be interested 
 to hear any thoughts on this. Are others interested in this style of games? Would any developers be willing to test these waters?

URL: http://forum.audiogames.net/viewtopic.php?pid=209140#p209140




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Re: Abe's oddysee new and tasty

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Abe's oddysee new and tasty

Its so cool to see how little has changed audio-wise! I used to watch my dad play Abes Exoddus back in the day, and was fascinated by the game. And this one sounds like its got actual accurate stereo positioning for objects! Cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=208163#p208163




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Re: getting back into alter aeon

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Thanks for the words of encouragement, Jayde. Im back online now, and am slowly figuring out how to play this game again, bit by bit. I have a question though. Im at Dragon Tooth now, and am thinking of heading into the dark forest. Curious thing though. Once I get out of the town, none of the paths have any sort of descriptions to them, and I seem to recall they used to when I was there last. I dont have brief mode enabled, so it cant be that... Any thoughts on what it could be?

URL: http://forum.audiogames.net/viewtopic.php?pid=204325#p204325




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Re: getting back into alter aeon

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Hey Steve, sorry to kinda take over your thread, man. But yes, you kinda won me back to the dark side. :-D

URL: http://forum.audiogames.net/viewtopic.php?pid=204371#p204371




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Re: getting back into alter aeon

2015-02-09 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Question. Does your inventory get erased after a while of not logging in? It seems Ive lost pretty much everything I owned as Vastator, with the exception of what Im wearing. No gold whatsoever either, which is what makes me wonder about it being erased, as opposed to someone taking all my stuff when my floating disc winked out...

URL: http://forum.audiogames.net/viewtopic.php?pid=204249#p204249




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Re: getting back into alter aeon

2015-02-09 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Actually, nevermind the last post. I was an idiot. Vastator is not my primary character any more, its Anorak.

URL: http://forum.audiogames.net/viewtopic.php?pid=204253#p204253




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Re: getting back into alter aeon

2015-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Dentin, I believe that Vastator, my primary character, got to about level twenty-four or twenty-five necro before things started getting out of control. I might be off by a few levels either way, its been a while. But yeah, at that point I started being invited into more group-related stuff... But once the heat of that wore off, I found myself becoming rapidly overwhelmed whenever I tried to go out by myself.Mind you, the more I think about it the more tempted I am to go back in there, if for no other reason than to see all the new stuff thats been added. Maybe Ill try to return to some more familiar territory, just to get my bearings, then see if I have any better luck soloing this time around.

URL: http://forum.audiogames.net/viewtopic.php?pid=204004#p204004




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Re: getting back into alter aeon

2015-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: getting back into alter aeon

Ive been tempted to return there myself, but the idea of relearning all the quirks of the game, plus all the aliases I made, is rather discouraging. Plus, lets not forget the reason I stopped playing in the first place, which was a feeling that, after I got to a certain level in the game, I basically couldnt keep advancing as a solo player any more. Grouping can be interesting for a bit, but the sped-up, blurry way that the game progressed for me from that point onward made me just leave. I guess this is why I generally prefer first-person, plot-driven games with a storyline rather than multiplayer, team-oriented gaming.

URL: http://forum.audiogames.net/viewtopic.php?pid=203883#p203883




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Accessible Yugio games anyone?

2014-12-26 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Accessible Yugio games anyone?

Hey there folks,Im not sure if this has been asked before... It probably has, considering how big this place is. Regardless, Im in the process of going through a massive Yugio TV episode marathon, and it made me wonder if there are any accessible Yugio games out there. I do know about the online text-based game that came out a few years ago, and that ones pretty cool... Im just wondering if there are any more. Perhaps ones with more cards and, hoping against hope here, actual sound effects?All the best,Albano

URL: http://forum.audiogames.net/viewtopic.php?pid=198593#p198593




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Re: Free iPhone games

2014-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Free iPhone games

The best place to find what youre looking for is most likely at www.applevis.com. That place is like the accessible IOS headquarters.

URL: http://forum.audiogames.net/viewtopic.php?pid=193879#p193879




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Skynet Takedown: A Technoshock mod

2014-07-09 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Skynet Takedown: A Technoshock mod

Hey there folks,After a while of not producing anything, I finally have for you all a new mod, this one for the rather aged but still awesome game Technoshock. I actually created this mod over two years ago, but somehow forgot all about it until I accidentally ran across it earlier today. The changes in the games sounds are comprehensive, and there are even some new additions which I profoundly hope. Feedback on this is always welcome. Enjoy! The link is:https://dl.dropboxusercontent.com/u/606 … %20Mod.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=180206#p180206




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Re: Skynet Takedown: A Technoshock mod

2014-07-09 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


  


Re: Skynet Takedown: A Technoshock mod

Oopsies... Just realized this probably shouldve been in the new releases section. Mods, feel free to move it as necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=180207#p180207




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Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net ForumGeneral Game Discussion : Locutus via Audiogames-reflector


Re: You are stuck in the dungeon of despair!

Four thoughts come to mind.First, there might be a way to make it so that the echo of your footsteps changes subtly as the wall in front of you grows nearer.More practically, you might make it so that the last step or two before the wall have a different sound, perhaps dirt instead of tyle or something similar to let you know youre near the wall.Another way is so that youd have some sort of radar system which would ping a wall a certain distance in front of you. Personally Im not a fan of that idea, beeps take away from the atmosphere of a game like this.Finally, theres always some sort of computerized navigator option, which would tell you, actually tell you, when youre coming up to a wall.Hope that helps.URL: http://forum.audiogames.net/viewtopic.php?pid=178561#p178561

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