In search of a game to keep my attention...

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


In search of a game to keep my attention...

Hello,I'm curious, does anybody know of any accessible Lord of the Rings games?Also if anybody knows of the game Fable by Lionhead Studios, is there an accessible version of something similar to that for the PC as well?I've been looking for some games to play that aren't MUDs or browser-based. Preferably medieval/fantasy, with a storyline that can keep me playing for hours.

URL: http://forum.audiogames.net/viewtopic.php?pid=324099#p324099





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Re: How to register for Tactical Battle (broken link)

2017-07-06 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: How to register for Tactical Battle (broken link)

You shouldn't have to create an account there, just go check your email and click the validate link in the one they sent you.

URL: http://forum.audiogames.net/viewtopic.php?pid=318231#p318231





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Re: tactical battle maps?

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Zersiax wrote:New scripts? I'm not subscribed to the list, what am I missing? ZersiaxAn adition to my summon_random script, some terrain-based stuff that I don't think I released yet, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=311958#p311958





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Re: Manamon question

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Manamon question

Would anyone on here be willing to help me get a specific Remullion? I want to try and get one with an optimized moveset if at all possible, but I'll need to know what the parents both learn so I can get an idea on what to ask for.

URL: http://forum.audiogames.net/viewtopic.php?pid=311939#p311939





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Re: tactical battle maps?

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Looks like the server is down, which bites. I'll ask if they're going to bring it back, or at least see what's up there.

URL: http://forum.audiogames.net/viewtopic.php?pid=311938#p311938





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Re: tactical battle maps?

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

You should get an email sometime today when I release my new scripts, aha.

URL: http://forum.audiogames.net/viewtopic.php?pid=311920#p311920





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Re: tactical battle maps?

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

You can subscribe using the form on this page.

URL: http://forum.audiogames.net/viewtopic.php?pid=311858#p311858





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Re: tactical battle maps?

2017-05-19 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Zersiax wrote:Hi,I just downloaded some of these, thanks a lot for the links. The one for den of the slave lords is down though, does anyone have it stored? If so, I would really like to have it ZersiaxCheck post 10, I put an updated link there.

URL: http://forum.audiogames.net/viewtopic.php?pid=311808#p311808





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Re: tactical battle maps?

2017-05-19 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

At Dr. Bilbo J. Skywalker. No problem and no worries, it's all good. Glad we could help.At Caio. I'm not sure actually, I can ask Craig about it though.

URL: http://forum.audiogames.net/viewtopic.php?pid=311722#p311722





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Re: tactical battle maps?

2017-05-19 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Talked to Allan and got the latest version from him, you can get it here.EDIT:He also posted an update to one of his Star Wars packs.Star Wars The Clone Wars: Between Shadows and Darkness

URL: http://forum.audiogames.net/viewtopic.php?pid=311673#p311673





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Re: tactical battle maps?

2017-05-18 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Talked to Allan and got the latest version from him, you can get it here.

URL: http://forum.audiogames.net/viewtopic.php?pid=311673#p311673





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Re: tactical battle maps?

2017-05-17 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Nods, I know what you mean.Hopefully with the public release of my scripts which are coming out soon he'll be able to put out some of the stuff he's been holding back while he waited. He helped me with testing out a few things.

URL: http://forum.audiogames.net/viewtopic.php?pid=311447#p311447





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Re: tactical battle maps?

2017-05-17 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

It is still in development, for sure. Allan's been doing a great job with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=311368#p311368





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Re: Manamon question

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Manamon question

Yeah I didn't think so, but I was still hoping. I think the developer should've done an online manapedia that included all known moves and whatnot.

URL: http://forum.audiogames.net/viewtopic.php?pid=311061#p311061





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Re: tactical battle maps?

2017-05-14 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: tactical battle maps?

Here's a list of a few TB packs. Note that you need the latest dev in order to play. Also, some of these are still being developed so new versions will be released in the future.War For Earth (very likely won't see an update until the next dev is out)Demon Wars Cycle (In case you missed it there was a major update to this around the beginning of 2016. There may also be more updates to this in the near future.)Den of the Slave LordsZombie House (Brand spanking new version.)Quest for PowerNature verwsus ManMinigamesBattles EliteThe best way to keep up-to-date with new TB map releases is to join the mailing list. You may even get the chance to beta test, or to give feedback on ideas that people have before they release something. Allan Thompson, for example, is working on a new and improved version of Age of Warlords, and discussions about features for that have already started taking place.

URL: http://forum.audiogames.net/viewtopic.php?pid=310969#p310969





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Re: Manamon question

2017-05-14 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Manamon question

Has anyone released a guide that contains the exact levels for transformations, all learned moves for each manamon and the levels at which they learn them, etc? Something like that would be amazing.

URL: http://forum.audiogames.net/viewtopic.php?pid=310966#p310966





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Re: Tactical battle: Questions on making your own map pack

2014-11-27 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Im just going to post this here, because its really bugging me...no pun intended.Basically, I think there might be something wrong with the game when it comes to reading damage types, or at least when there are more than one specified. Im using an attack that utilizes a particular damage type on a unit that should be immune to it. The hp_protect for the damage type is being totally ignored though. It only happens with some of my damage types but yet others *seem* to be okay.Here is an example, using my king and one of his items and skills.The items attack damage: king_attack_hp_inflict_mod=115|blunt,200|deathWhen using king attack, the staff does 315 damage. This would be fine, but he has these...with the armor he has equipped: hp_protect=110|physical,120|slashing,120|piercing,120|blunt,100|fire,100|water,100|earth,100|air,100|ice,100|lightningAnd his natural resistance: hp_protect=150|physical,100|fire,100|water,100|
 earth,100|air,100|ice,100|lightning,50|poison,300|spider_venom,300|snake_venom,250|black_mamba_venom,200|light,200|dark,250|shadow,150|blood,5000|psychic,300|sunlight,300|moonlight,5|deathAnd heres the original damage for the attack: hp_inflict=70|physical,80|shadowIm still taking more damage than I should be.Does anybody have any tips? Is this a bug? (Im assuming its a bug.)

URL: http://forum.audiogames.net/viewtopic.php?pid=195853#p195853




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Re: Tactical battle: Questions on making your own map pack

2014-11-27 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Im using version 2.0; the version that was linked to in this post.Just checked, but I dont have anything related to my health in that file. Just restoration for my action, summon and move points...

URL: http://forum.audiogames.net/viewtopic.php?pid=195863#p195863




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Re: Tactical battle: Questions on making your own map pack

2014-11-02 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Fixed my issue with saving that map and I removed force push until I get an answer as to why I am getting an error when trying to use it.The sound problem mentioned in the above post is still going on, but now its also occurring when I move certain units, as well as use other moves.Theres this as well. I was trying to do a test run of one of my maps that worked in the previous version I had, and when I ended my turn I got this.--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Ian.AP.HandleEndOfPerformSkill(SkillOrItemBase soib, Unit curUnit, Tile t, Unit u,
  Boolean success, List`1 appliedEffects, List`1 splashAppliedEffects) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 521 at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit targetUnit, Tile target, Item item, Boolean speakAsync, Boolean suppressSpeech, Boolean announceCoords, Boolean receivedFromServer, Boolean suppressSound) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 216 at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit, Tile targetTile, Boolean suppressSpeech) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 249 at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1 enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 313 at Ian.TB_AI.RunSimpleAI(Unit u, List`1 friends, List`1 enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 99 at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1 ge
 tEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 45 at Ian.Battle.Process(TBGlobal ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 116 at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 at Ian.TBGlobal.ProcessScene() in C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 at System.Windows.Forms.Timer.OnTick(EventArg
 s e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=193777#p193777




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Re: Tactical battle: Questions on making your own map pack

2014-11-01 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Still wondering about the above things, but also now this as well.I have a skill that was supposed to play a sound, shadowstep. But when I used the skill with my king, the shadowstep would play at the same time as the orc commander cursor.Then I removed the sound=shadowstep from my skill file and it still plays whenever any of my units use it. And nope, its not set to be played in their individual unit files. I double checked to make sure because I was sure I didnt set it to do that, and I didnt.Then I used an attack and the orc commander who I was targeting died. Twice. The move had critical_hit_effect death set, is that why? Since the damage was more than enough to kill it anyway because it was almost dead when I used that move?

URL: http://forum.audiogames.net/viewtopic.php?pid=193664#p193664




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Re: Tactical battle: Questions on making your own map pack

2014-10-31 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

EDIT:Kay, now Im only having an issue saving one map.I have my default map size set to 25 x 25. I made a test map that is 8 x 8, but when I try to save changes made to said test map it keeps giving me an error. I havent gotten it when saving my 25 x 25 maps. So am I just getting this because the map size is different?Also. Is there a way I can have a unit mount another unit and their skillsets to therefore combine while they are merged?So I can have my king mount his shadow dragon, but instead of just the shadow dragons moves showing up itll have the kings skills as well.Or would I have to play around with doing the transport thing and then somehow transforming them both when theyre together? ...I have no knowledge whatsoever when it comes to scripting hahaha.EDIT2:Still wondering about the above things, but now this as well.Got an error when trying to use this move.skill10
|flagsdescription Blasts surrounding units away from you while doing damage to them at the same time.selfsplash_range=1hp_splash_inflict=95|physical,75|air|script_flagsmove_other_unit_away 3Im assuming something is wrong with either the code or the script flag (probably the latter), right?And that shouldnt move me, but I swear it did. URL: http://forum.audiogames.net/viewtopic.php?pid=193466#p193466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tactical battle: Questions on making your own map pack

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Awesome. Now I have to convert my files.Thanks for letting me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=193447#p193447




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Re: Tactical battle: Questions on making your own map pack

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

After updating my maps and everything I added a few script flags to some of my files. Not sure if thats why I got this error, though.--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Ian.MapEditor.Save10(Map map) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 369 at Ian.MapEditor.SaveMap() in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 263 at Ian.MapEditor.HandleEditorKey(Unit u, TBGlobal ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 212 at Ian.MapEditor.Pro
 cess(TBGlobal ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 92 at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 at Ian.TBGlobal.ProcessScene() in C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message m)<
 p> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=193466#p193466




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Re: Tactical battle: Questions on making your own map pack

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

EDIT:Kay, now Im only having an issue saving one map.I have my default map size set to 25 x 25. I made a test map that is 8 x 8, but when I try to save changes made to said test map it keeps giving me an error. I havent gotten it when saving my 25 x 25 maps. So am I just getting this because the map size is different?Also. Is there a way I can have a unit mount another unit and their skillsets to therefore combine while they are merged?So I can have my king mount his shadow dragon, but instead of just the shadow dragons moves showing up itll have the kings skills as well.Or would I have to play around with doing the transport thing and then somehow transforming them both when theyre together? ...I have no knowledge whatsoever when it comes to scripting hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=193466#p193466




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Re: Tactical battle: Questions on making your own map pack

2014-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Any idea when it comes out of the beta version?Also, there is a bug in my version where if I have a unit that has the hp_restore_mod for healing skills, it also affects attacks for some reason so I do 100 damage then restore 70 hp to the target. Is that also fixed in the newer version?

URL: http://forum.audiogames.net/viewtopic.php?pid=191994#p191994




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Re: Tactical battle: Questions on making your own map pack

2014-10-12 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Does the newer version have more/better features or something?Also, I noticed this a couple of times... I get a bug occasionally when an opponent moves. It says that they can only move one square.And when a unit dies, sometimes the opponent will seemingly attack that same spot, and it says the unit died again. Its weird.

URL: http://forum.audiogames.net/viewtopic.php?pid=191825#p191825




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Re: Tactical battle: Questions on making your own map pack

2014-10-12 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Kay, Ive found another issue.Im trying to set it so that I can summon ice walls, and I therefore made this.skill2Summons an ice wall for protection.empty_tilerange=2APs_cost=2mana_cost=4summon=icewallkey=IAnd the unit/structure (I tried it with both, and I got the same issue)...structure2ice wallhp_max=600hp_protect=-120|fire,200|water,100|earth,100|air,250|ice,100|lightningAPs_max=0team=1impassableblocks_sightWhen I load the map its telling me that can not find skill hp_max=600 referenced in... and it goes on to tell me the data path, ending in either the unit or structure file, depending on which one Im trying to use during that playthrough.Summon worked when I set it to bring demons, so why wont it work here? Its rather odd.

URL: http://forum.audiogames.net/viewtopic.php?pid=191911#p191911




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Re: Tactical battle: Questions on making your own map pack

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

At Victorious. Derp, I knew I was missing something obvious. Thank you!Had a few successful play throughs today. The amount of units I was fighting against caused me to take about two hours though, haha. A hundred and fifty is a bit ridiculous, but its also fun!At SLJ and keyIsFull. Thanks for the advice!Would I have to modify my files if I were to update?

URL: http://forum.audiogames.net/viewtopic.php?pid=191819#p191819




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Re: Tactical battle: Questions on making your own map pack

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Does the newer version have more/better features or something?Also, I noticed this a couple of times... I get a bug occasionally when an opponent moves. It says that they can only move one square.And when a unit dies, sometimes the opponent will seemingly attack that same spot, and it says the unit died again. Its weird.

URL: http://forum.audiogames.net/viewtopic.php?pid=191825#p191825




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Re: Tactical battle: Questions on making your own map pack

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Does the newer version have more/better features or something?Also, I noticed this a couple of times... I get a bug occasionally when an opponent moves. It says that they can only move one square.And when a unit dies, sometimes the opponent will seemingly attack that same spot, and it says the unit died again. Its weird.Oh, and another question. How do you make a unit that can be used by both teams? Like, if I make a wolf that I want the good side to use for one map and the evil side to use in another, or both sides can have wolves of their own on the same map?I tried just removing the team but that gave me an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=191825#p191825




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Re: Tactical battle: Questions on making your own map pack

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Not sure if this is the right place to post, but oh well. *shrug*I spent about four hours creating my own map pack...with units, skills, effects and everything. I probably shouldnt have done something this big because this was my first time coding something other than binary or HTML, but I was excited.Anyway, when I try and load or edit my map in the Tactical Battle game menu, it keeps giving me a bunch of errors.The error sheet Ive compiled is fairly long...should I post it here, or would someone please help me by examining my map pack to see where I went wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=191644#p191644




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Re: Tactical battle: Questions on making your own map pack

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Game.HM.ReloadMapMusicAndSounds(Map m) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 841 at Game.HM.LoadMap(String mapPath, String basePath) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 780 at Game.HM.LoadMapFromKey(String packName, String mapName) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 607 at Game.MapMenu.Process(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\MapMenu.cs:line 49 at Game.Stat
 eMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message m) at System.Windows.Forms.Control.ProcessKeyMessage(Message m) at System.Windows.Forms.Control.WmKeyChar(Message m) at System.Windows.Forms.Control.WndProc(Message m) at System.Windows.Forms.ScrollableControl.WndProc(Message m) at System.Windows.Forms.ContainerControl.WndProc(Message m) at System.Windows.Forms.Form.WndProc(Message m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=191658#p191658




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Re: Tactical battle: Questions on making your own map pack

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

I fixed a bunch, but there are a few I cant seem to figure out.From what I can remember Im having these issues:move is not recognizedmax is not recognizedmove_max is not recognizedhp_inflict is not recognizedrange is not recognizedWhen I do the copy/paste thing from the error page I get this text.--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Game.HM.ReloadMapMusicAndSounds(Map m) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 841 at Game.HM.LoadMap(String mapPath, String basePath) in
  C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 780 at Game.HM.LoadMapFromKey(String packName, String mapName) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 607 at Game.MapMenu.Process(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\MapMenu.cs:line 49 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message m) at System.Windows.Forms.Control.ProcessKeyMessage(Message m) at System.Wind
 ows.Forms.Control.WmKeyChar(Message m) at System.Windows.Forms.Control.WndProc(Message m) at System.Windows.Forms.ScrollableControl.WndProc(Message m) at System.Windows.Forms.ContainerControl.WndProc(Message m) at System.Windows.Forms.Form.WndProc(Message m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---Not sure how much sense that makes.

URL: http://forum.audiogames.net/viewtopic.php?pid=191686#p191686




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Re: Tactical battle: Questions on making your own map pack

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

I fixed a bunch, but there are a few I cant seem to figure out.From what I can remember Im having these issues:move is not recognizedmax is not recognizedmove_max is not recognizedhp_inflict is not recognizedattack_hp_inflict is not recognizedrange is not recognizedSomething about them not being a recognized flag, but Im not sure how to change that.When I do the copy/paste thing from the error page I get this text.--An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Game.HM.ReloadMapMusicAndSounds(Map m) in
  C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 841 at Game.HM.LoadMap(String mapPath, String basePath) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 780 at Game.HM.LoadMapFromKey(String packName, String mapName) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 607 at Game.MapMenu.Process(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\MapMenu.cs:line 49 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEvent
 Args(Message m) at System.Windows.Forms.Control.ProcessKeyMessage(Message m) at System.Windows.Forms.Control.WmKeyChar(Message m) at System.Windows.Forms.Control.WndProc(Message m) at System.Windows.Forms.ScrollableControl.WndProc(Message m) at System.Windows.Forms.ContainerControl.WndProc(Message m) at System.Windows.Forms.Form.WndProc(Message m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK ---Not sure how much sense that makes.

URL: http://forum.audiogames.net/viewtopic.php?pid=191686#p191686




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Re: Tactical battle: Questions on making your own map pack

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ShadowMamba via Audiogames-reflector


  


Re: Tactical battle: Questions on making your own map pack

Kay, I got most of the problems fixed.I cant seem to get my phoenix to flame around, though. It keeps saying there is a bug in the intelligence, you can only perform flame 0 spaces away.My code for that isskill2The phoenix teleports.empty_tilemove_selfeffects=phoenix_flameI have the feeling Im missing something very obvious here...

URL: http://forum.audiogames.net/viewtopic.php?pid=191722#p191722




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