Re: Tentative Entombed 2 Design Decisions

Hi! So, I've perused this website for years but this topic has driven me to sign up. I must say that Entombed2 is a very exciting idea. I think a base game with options for modding is a good idea. I recently introduced Entombed to my roommate and he loves it. After playing it for awhile and looking up information on the game online we finally cracked it open and began playing with things. We quickly changed music files and played with allot of things and figured what would allow manipulation. I suppose the file manipulation aspect of playing the game is rather unrelated but, as it has been said, it is going that way with allot of games. One of my favorite examples of modding is the Skyrim mod where images of dragons are replaced with images of MachoMan Randy Savage and the dragon music is replaced with Disco Inferno. I must say one thing though, I liked the sprawling size of the dungeon floors in Entombed, so, the circular hallway thing is pretty cool, but I think the junctio ns should become quite large potentially. Perhaps, some junctions could lead to whole other floors via portals and or stairs and these have one entrance/exit and could be many floors themselves. Sort of like the gnome mines in Nethack. This should of course appear in the normal game mode as an exploration option, if you think it has merit, and be something that users can mod later. Also, scoring should allow for the additional time such locations would add to the players score.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Reply via email to