Re: USF 4 help and general mainstream gaming advice

2020-06-26 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: USF 4 help and general mainstream gaming advice Maybe this text listing of SF4 moves will help: https://gamefaqs.gamespot.com/ps3/94371 … faqs/55801Ryu's super moves are just the standard move but you press two buttons, for example:Super fireball is a single quarter-circle-forward

Re: mortal kombat x, help and advice

2020-04-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: mortal kombat x, help and advice Hi,Sonifight doesn't currently have a config for MK X, only MK 9 at present.The launchers for sonifight are the batch files in the top level directory, although it's possible you downloaded the source code rather than a pre-compiled release. After

Re: sonifight, again

2020-03-17 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again With regard to MK9 - the menus work with two "watches" - that is, two memory addresses.The first watch is what menu you're on, whether that's 1 player, 2 players, 3 or 4 - and the second is what option is currently highlighted within that menu. The available options

Re: sonifight, again

2020-03-17 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Well that wasn't good enough, so the top of the GitHub README.MD now reads:SUPER QUICK START: To use SoniFight, please download a pre-compiled release from: https://github.com/FedUni/SoniFight/releases then run either the SoniFight_x86.bat file for 32-bit games (it's

Re: sonifight, again

2020-03-17 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Github readme now reads:SUPER QUICK START: To use SoniFight, please download a pre-compiled release from: https://github.com/FedUni/SoniFight/releases URL: https://forum.audiogames.net/post/509491/#p509491 -- Audiogames-reflector mailing list

Re: sonifight, again

2020-03-17 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Hi all,While it may be possible to anounce menus for MK10 or MK11 - I don't own them for the PC, so I can't even look into it. In an attempt I just looked at Xbox Game Pass for PC but there's no MK available.I didn't mean to sarcastic Arkandias, I think you'd got to

Re: sonifight, again

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Just had a thought - I could put short readme.txt file in the top level of the archive that said :"Run the SoniFight_x86.bat file for 32-bit process (i.e. most of them), or the SoniFight_x64.bat file for 64-bit processes (currently just proof of concept), or read the

Re: sonifight, again

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Agh! Okay, just ran SF4 - the menus have stopped working (but will likely be only a few bytes away in memory - easy fix), however the character selection works (but sounds doubled up for some reason).In-game seems to work APART from the choice to make a "wind blowing"

Re: sonifight, again

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again As far as I know, a small number of the pointer chains identified and used in configs have stopped working following recent Windows updates - which confuses me as the game executables themselves haven't changed, but there we are.I did try hard to get some feedback on

Re: sonifight, again

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Did I  mention that there was a 30 page user-guide that comes with it in the "Documentation" folder?Just checking. URL: https://forum.audiogames.net/post/508727/#p508727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: sonifight, again

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: sonifight, again Woah now - you don't need visual studio unless you plan on modifying the source code.There's a 30 page user document expaining how everthing works - but why read even the first page?  LolThis is how it works.1 - You download a release of sonifight (from the releases

Re: Instructions for Cheat Engine.

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Instructions for Cheat Engine. What have you tried, with Cheat Engine?If you can find the health value in memory, then you can double click on it to add it to the lower pane of Cheat Engine and then check the box on the far left to 'lock' it. Infiniite health is yours.Relatedly:

Re: Instructions for Cheat Engine.

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Instructions for Cheat Engine. What have you tried, with Cheat Engine?If you can find the health value in memory, then you can double click on it to add it to the lower pane of Cheat Engine and then check the box on the far left to 'lock' it. Infiniite health is yours. URL:

Re: Instructions for Cheat Engine.

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Instructions for Cheat Engine. What have you tried, with Cheat Engine? URL: https://forum.audiogames.net/post/441896/#p441896 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @Dark - that is such a good point - that 90% of people who are blind are over the age of 65.That would stretch back to 1954 or there-abouts, when there weren't even home video game consoles.So does that mean I should take only

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @Dark - that is such a good point - that 90% of people who are blind are over the age of 65.That would stretch back to 1954 or there-abouts, when there weren't even home video game consoles.So does that mean I should take only

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment As the exegesis isn't published yet, I've just contacted my supervisors and pointed them here to make a call on whether to include the 90% > 65 ref and cut the numbers by 90%.Since 1954 is a non-home-console era, I think it's

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment As the exegesis isn't published yet, I've just contacted my supervisors and pointed them here to make a call on whether to include the 90% > 65 ref and cut the numbers by 90%.I think it's probably the right thing to do.Thanks so

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @Dark - that is such a good point - that 90% of people who are blind are over the age of 65.That would stretch back to 1954 or there-abouts, when there weren't even home video game consoles.So does that mean I should take only

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @Dark - that is such a good point - that 90% of people who are blind are over the age of 65.That would stretch back to 1954 or there-abouts, when there weren't even home video game consoles.So does that mean I should take only

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @AlirezaNosrati - Absolutely, I fully agree with that statement ("Correct doesn't mean true"). URL: https://forum.audiogames.net/post/440818/#p440818 -- Audiogames-reflector mailing list

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment @AlirezaNosrati - Absolutely, I fully agree with that statement. URL: https://forum.audiogames.net/post/440818/#p440818 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment Globally, if we accept that 0.48% (0.0048) of the populace are legally blind, 2.95% (0.0295) have moderate to severe visual impairment, and 2.57% (0.0257) have mild visual impairment, then scaling it up to 'whole people' by

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment Siria, I believe the World Health Organisation's figures 'even things out' as much as possible. There is no way to get specific numbers, we can only estimate, and these are the best estimates that I am aware of. URL:

Re: Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Some statistics about accessibility and visual impairment It does seem high. I'm concerned about whether I've taken the percentages from the game-playing-users-with-disability or just the users-with-disability now.Let's run the numbers - because because if I'm wrong I need to fix it

Some statistics about accessibility and visual impairment

2019-06-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Some statistics about accessibility and visual impairment Hi all,As part of some academic gymnastics I've recently been required to perform, I have some estimated numbers about how many people play video games, how many of them have some form of disability, and specifically how many of

Re: My Adventures with Steam, resolving problems

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: My Adventures with Steam, resolving problems nida07, you're both right and wrong - you can modify the target to add arguments, but I don't believe you can "call" the shortcut with the arguments and expect them to be passed to the exe.According to the internet, you should set up the

Re: My Adventures with Steam, resolving problems

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: My Adventures with Steam, resolving problems To the best of my knowledge, you can't send arguments to a shortcut, the shortcut is just a link - you need to provide those arguments (login etc) to the executable that the shortcut points to.To put this another way, you can modify the

Re: My Adventures with Steam, resolving problems

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: My Adventures with Steam, resolving problems You can't send arguments to a shortcut, the shortcut is just a link - you need to provide those arguments (login etc) to the executable that the shortcut points to. URL: https://forum.audiogames.net/post/439284/#p439284 --

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism With a 'pre-bar' (i.e. 4 notes previously) output of the correct numbers that specify what notes or chords to play, I'm sure it can be done.Easily? No! The point of the game is to challenge you!So the next question is, would it be fun to

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism With a 'pre-bar' (i.e. 4 notes previously) output of the correct numbers that specify what notes or chords to play, I'm sure it can be done.Easily? No! The point of the game is to challenge you!So the next question is, would it be fun to

Grand Theft Auto radio stations

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Grand Theft Auto radio stations Since this is audio related, I felt the need to get the audio for all Grand Theft Auto radio stations the other day - and I do not regret that decision Grab what you want from here: http://two66.com/mirrors/?dir=GTA-Radio-Stations.The audio comes in 320kbps

Re: Any Soul Calibour II players out there?

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Any Soul Calibour II players out there? Tikki, this is something SoniFight could help with. The selected character could likely be identified by their numerical value just like in Street Fighter 4. Like maybe Kilik would be 0, Taki would be 1, Raphael would be 2 etc.I don't know the

Re: Any Soul Calibour II players out there?

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Any Soul Calibour II players out there? Tikki, this is something SoniFight could help with. The selected character could likely be identified by their numerical value just like in Street Fighter 4. Like maybe Kilik would be 0, Taki would be 1, Raphael would be 2 etc.I don't know the

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism You're not wrong.However, Guitar Hero played visually requires a significant learning curve also.When I started playing GH I sucked, and it was only through deliberately playing on harder difficulty levels where I failed over and over

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism You're not wrong.However, Guitar Hero played visually requires a significant learning curve also.When I started playing GH I sucked, and it was only through deliberately playing on harder difficulty levels where I failed over and over

Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Guitar hero type games - a potential mechanism Hi all,I like guitar hero type games, and the standard interface to these games with the notes coming down the screen works fine for me as I have full sight. I was just reading a paper on "Blind Hero" - a modification to the "Frets on Fire"

Re: Golf games that blind people can play.

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Golf games that blind people can play. Why not get a little practice on a driving range with a helper, and then go about a 9-hole golf course? You don't have to be able to drive 200 yards, how about hitting it straight 100m? That is, don't try to CRUSH IT - just swing gently in a

Re: Golf games that blind people can play.

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Golf games that blind people can play. Further driving range details.Sorry, it didn't occur to me to explain more comprehensively how a driving range (golf practice) works - here we go:1.) Go to a driving range.2.) If you have clubs, take a few. If you don't have clubs then you can

Re: Mortal Kombat 11

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Mortal Kombat 11 Gilly B - you are great. Microsoft are making significant efforts with regard to accessibility, perhaps you should contact Jenny Lay-Flurrie (chief accessibility officer at Microsoft) and ask if there is any way you can be involved or partake in accessibility related

Re: Golf games that blind people can play.

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Golf games that blind people can play. The above hook/slice details assume you're right-handed. Left-handed blind golfers beware. URL: https://forum.audiogames.net/post/432457/#p432457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Golf games that blind people can play.

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Golf games that blind people can play. What I should have made a little more important in the above is the required practice on a driving range part.Playing golf is simple, but you have to practice the basics  - you have to learn how to swing a golf club. Which is great - because a

Re: Golf games that blind people can play.

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Golf games that blind people can play. Why not get a little practice on a driving range with a helper, and then go about a 9-hole golf course? You don't have to be able to drive 200 yards, how about hitting it straight 100m? That is, don't try to CRUSH IT - just swing gently in a

Re: a Streets of Rage 2 assistive program

2019-05-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: a Streets of Rage 2 assistive program Hi CAE_Jones,Unfortunately none of the above links to your sor2access.zip file work any more. Would it be possible to get a copy off you somehow so I can reference your work as 'prior art' / a precursor to SoniFight?Also, does the zip file come

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it - for example:      Normal      InMenu      EqualTo      18      Single Player Main Menu - Challenge Tower      Says menu option using tolk      2              6       

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it - for example:      Normal      InMenu      EqualTo      18      Single Player Main Menu - Challenge Tower      Says menu option using tolk      2              6       

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it:https://github.com/FedUni/SoniFight/blo … config.xml URL: http://forum.audiogames.net/viewtopic.php?pid=358668#p358668 -- Audiogames-reflector mailing list

Re: Street fighter screenreader addon

2018-03-05 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Street fighter screenreader addon @monkey999 - Hit boxes and hurt boxes are rectangular regions which overlap a player's character in a fighting game. For example, if your character throws a punch, then when the punch is active (i.e. briefly) then there will be a hit box. If this hit

Re: Street fighter screenreader addon

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Street fighter screenreader addon If you're looking for hitbox data then you're probably looking for FrameTrapped If you want to work with pointer-chains to values so they can be sonified then that would be SoniFightI wrote SoniFight - happy to discuss.Cheers. URL:

Re: Street fighter screenreader addon

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Street fighter screenreader addon If you're looking for hitbox data then you're probably looking for FrameTrapped If you want to work with pointer-chains to values so they can be sonified then that would be SoniFight.I wrote SoniFight - happy to discuss.Cheers. URL:

Re: Street fighter screenreader addon

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Street fighter screenreader addon You're not looking for SoniFight, you're looking for FrameTrapped Source: I wrote SoniFight. URL: http://forum.audiogames.net/viewtopic.php?pid=354318#p354318 ___ Audiogames-reflector mailing list

Re: Sonifight and its failure

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure I was talking to a colleague about why SoniFight isn't what it should be (the pointer-finding tools respond poorly to screen readers) - and he came up with a fantastic idea.In their final year of a bachelors degree, university students have to undertake some

Re: Sonifight and its failure

2018-02-21 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure Slightly, partially relatedly - the only mainstream song I've ever heard that uses Head Related Transfer Functions (HRTF) to express 3D position is:Caribou - Can't Do without YouIt works okay if you HQ YouTube it with decent headphones, but works a lot better

Sonifight and its failure

2018-02-21 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Sonifight and its failure Hi all,You might be aware of the SoniFight software I wrote, which aimed to assist blind or visually impaired players to play video games.As I'm an 'okay' software engineer and not a 'frickin amazing' software engineer, writing SoniFight took me the best part of

Re: Invitation to participate in SoniFight user trial

2017-12-22 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial Well, deadlines come and go - and unfortunately I only received two responses to the SoniFight survey, which isn't enough to use for a paper, so there's no way to write anything up by December 31st and I'll have to go back to the

Re: Invitation to participate in SoniFight user trial

2017-12-12 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial @Atlan - I'd be happy to have a look via teamviewer, but I won't be able to do that until the new year unfortunately. Hopefully we can find a fix then. Will contact you when it's coming up to the time I can do so. URL:

Re: Invitation to participate in SoniFight user trial

2017-12-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial Number of responses: 1Thank you so much, GameMan! URL: http://forum.audiogames.net/viewtopic.php?pid=341379#p341379 ___ Audiogames-reflector mailing list

Re: Invitation to participate in SoniFight user trial

2017-12-06 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial @AlirezaNosreti - Looking at the Steam Mortal Kombat Komplete Edition properties | local files tab shows that the current version (and hence the one the config was developed for) is Steam Build ID 344915. When in the properties window

Re: Invitation to participate in SoniFight user trial

2017-12-03 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial @AlirezaNosrati - No worries about not being able to help. Also, it's fine to run 32-bit processes on a 64-bit OS, and MK9 is a 32-bit process so you'll want to run the 32-bit (i.e. x86) version of SoniFight. Take a look in the

Re: Invitation to participate in SoniFight user trial

2017-12-02 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial Everyone's busy, man.But if you can't find 30 mins in a fortnight then your work/life balance is likely skewed and you should do something about that.Current number of responses: Zero. URL:

Re: Invitation to participate in SoniFight user trial

2017-11-28 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial Hi RTT,The reason for the 18 or over criteria is simply one of red tape. When performing human research with people who are 18 or over then they're considered adults and the ethics paperwork is relatively reasonable (if you consider

Invitation to participate in SoniFight user trial

2017-11-27 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Invitation to participate in SoniFight user trial Hi all,I'd like to invite you to participate in a user trial of my SoniFight software which aims to add additional sonification cues to video games to increase accessibility for players who may be blind or visually impaired. The idea of the

Re: New sonification software for increased accessibility

2017-11-25 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - That's a nice way of going about it. I approve URL: http://forum.audiogames.net/viewtopic.php?pid=339797#p339797 ___ Audiogames-reflector mailing list

Re: New sonification software for increased accessibility

2017-11-07 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Just out of curiosity I tried running the Pointer Chain Tester under Linux via Mono. While I can connect to a process to find its base address, as soon as you enter anything for a pointer chain it crashes because it

Re: New sonification software for increased accessibility

2017-10-31 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Lots of plans for the future! Although I'm a big fan of Linux and it's my OS of choice (Arch Linux in particular), I haven't tried SoniFight via Mono. It may be possible in the future, but it's not a massive priority

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Yeah, C# actually turned out to be a decent language to work in. I initially started writing the software in Java with the hope it could run cross-platform (i.e. Linux/Mac also), but it turned out to be a bit of a

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Hi all,After a 20 hour dev-bender getting SoniFight in shape I couldn't think of much more I really wanted done to get the initial release out - so I've decided to release it early! Hurrah! AudioGames New Releases post:

Re: Any playable games on the switch?

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: Any playable games on the switch? As someone who bought a switch on day 1, I can confidently say that it's kinda good, but it's simply not accessible. As the hardware is significantly underpowered compared to any xbox / ps4 hardware (like approx 1.5x Wii U) every scrap of computational

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Hi Lirin,Thanks! I'm looking forward to releasing on Tuesday with equal amounts of excitement and terror!I think SoniFight could definitely be used to enhance the playability of 2D scrolling games, but to do it properly it would

Re: New sonification software for increased accessibility

2017-10-25 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @ke7zum - My software wouldn't work on the xbox because I can't run the code on the xbox. The xbox accessibility people could make their own version of SoniFight (as it's free open-source software), or they could write their own

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility magurp244 wrote:Hm, I'm kind of curious as to how this tool is going to interact with the various anti-cheat software companies deploy. There's Blizzards Warden which actively scans memory for anything resembling cheat software,

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @mojsiot - There's a written description of the pointer chain finding process in the user documentation which you can find here, and I'll be providing a video-walkthrough-slash-discussion of the process within the next few days.

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility magurp244 wrote:Hm, I'm kind of curious as to how this tool is going to interact with the various anti-cheat software companies deploy. There's Blizzards Warden which actively scans memory for anything resembling cheat software,

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Thanks pitermach, I'm as excited as you are - perhaps more so considering I've been working on this software for the better part of two years!I don't know if patches will be an issue, but because we're typically looking at core data

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @flame_elchemist - No, it won't do that quite yet. I'd need a known array of byte sequence to find the gameboy starting RAM location, perhaps as an offset from the BIOS or system ROM to even start working on that.That's not to say

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @devinprater - I currently have a pretty good config for Street Fighter 4, a reasonable config for Mortal Kombat 9 and a proof-of-concept config for Killer Instinct (Windows Store version - 64-bit). I'll be trying to round off some

Re: New sonification software for increased accessibility

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @Ethin - I can release the draft of the manual, sure - here's the link: SoniFight User Guide DRAFT in PDF format .Unfortunately I've decided that there's no way I'll get the beacons and vOICe integration for use in FPS games ready

Re: New sonification software for increased accessibility

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @simba - I'm glad that you like it. You don't have to modify any of the games code at all - in fact, we don't really have any access to the games code, apart from the binary version of it that actually allows us to play the game of

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility If you're interested, I just uploaded a brief (30 second) example of using SoniFight with the game Street Fighter 4. You can find the video here: https://www.youtube.com/watch?v=q82vj1eGu90In the video, Ryu is on the left (played

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility If you're interested, I just uploaded a brief (30 second) example of using SoniFight with the game Street Fighter 4. You can find the video here: https://www.youtube.com/watch?v=q82vj1eGu90In the video, Ryu is on the left (played

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @hadi.gsf - I don't think developers can really help us out with pointer chains because they (or the companies they work for)  likely don't want to make life particularly easy for modders unless modding is built into the game. And

Re: New sonification software for increased accessibility

2017-10-08 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @CAE_Jones - Fantastic reply and lots of great ideas! I've got this gut feeling that while tracking game movement by tracking input might work at first, it would end up drifting out of sync in pretty short order due to changes in

Re: New sonification software for increased accessibility

2017-10-06 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @SLJ - you're welcome!1.) I hadn't thought of the compass way of doing things. If you think of a typical first person shooter, then it's quite possible that the player's location and their pitch (i.e. looking angle up or down) are

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Ah, thanks for the heads up. I'll combine replies as you suggested in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=332190#p332190 ___ Audiogames-reflector mailing

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Haramir wrote:[[wow]]! Just...[[wow]]. This sounds absolutely fantastic. Can the software be used to match games like Yu-gi-oh? It would be nice to add triggers, pointers or whatever to the cards, so you know what you're playing.

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility devinprater wrote:I hope we'll be able to play Chrono Cross with this.Hmm, maybe. There's need to be a way to indicate branches in the paths as you navigate. The combat system would probably be do-able as its basically a fancy menu

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Another great question.At present, all output is in mono. Yes, I know, that sucks. But these are really early days, and the iirKlang audio library used by SoniFight is capable of both panning and 2D/3D positional audio, so this

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Another great question.At present, all output is in mono. Yes, I know, that sucks. But these are really early days, and the iirKlang audio library used by SoniFight is capable of both panning and 2D/3D positional audio, so this

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net ForumGeneral Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Interesting that you should ask that, because I think it will.Also, because older consoles (think SNES or Genesis) have such limited memory, and the fact that they won't randomise the value layout - it should be an absolute doddle