Re: creating mods for technoshock

2020-01-18 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: creating mods for technoshock

as far as the file you tried to rename, you actually have to go into gold wave and save it as ogg. I use gold wave since it's reliable when it comes to file formats.

URL: https://forum.audiogames.net/post/493766/#p493766




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: creating mods for technoshock

2020-01-18 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: creating mods for technoshock

Hi there. From what I heard you have to get it in as high quality ogg you can and then just rename the extensions to .z format. I actually did this successfully when creating a brand new radio sound when the helicopter is telling you it's landing since the other one is very obnoxious. But yes it shouldn't be that hard. if need be, hit me up on the forums and I'll walk you through it.Thanks

URL: https://forum.audiogames.net/post/493764/#p493764




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: XBox gamer tag

2019-12-17 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: XBox gamer tag

Hi there. Game tag is raptor 3779 for anyone that wishes to add me as well. I play some gears 5 and also some forza motorsport 7 for anyone interested. Also how would I access this club that was talked about?

URL: https://forum.audiogames.net/post/486410/#p486410




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: need help with gta 5

2019-09-26 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: need help with gta 5

Ok guies here it is. I have for you all the link for the newly updated scripthook as well as scripthook.net for the autodrive mod to work. Hope you guies enjoy.Scripthook:https://www.dropbox.com/s/4v3dah6ivkhlr … 6.zip?dl=1ScripthookV.net:https://www.dropbox.com/s/044jtzvqxttmh … t.zip?dl=1For those eager to install the autodrive mod, be sure to read the readMe on what is required. The reason I included scripthookV.net is for your convenience for it's one of the required components needed.Let me know if there is anything else you need help with and I'll do my best to assist.

URL: https://forum.audiogames.net/post/464466/#p464466




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: need help with gta 5

2019-09-26 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: need help with gta 5

No problem. Glad I was able to help. Also scripthook has been recently updated so I can post a link for you guies if need be.

URL: https://forum.audiogames.net/post/464465/#p464465




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: need help with gta 5

2019-09-24 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: need help with gta 5

Greetings,Just wanted to update you all on my status in running gta 5. I have some good news and some very good news as it were. First, I'll start with the good news. There is a workaround for those having troubles with scripthook. For those that do not, you won't need this. There is a plugin manager called ragehook that allows for the loading of plugins via it's console which can be accessed by pressing f4. Some of you may be wondering. "That's all fine and dandy, but can it load ASI plugins?" The answer is absolutely. There is an ASI to UASI converter which will allow for the bridging from scripthook's for of plugins to ragehooks form of plugin. It's quite easy to install and the link will be at the bottom of this post along with other helpful goodies. Now for the very good news. With the use of ragehook plus asi to uasi converter, the autodrive mod does indeed work. However the key to make drivers flee from you is a bit buggy, hopefully they will update it sometime. I am also including some links to some very useful files that will allow for the spawning of most vehicles, a key referense for both PC and xbox controlers, plus a zipped file with a completed savegame file that will give all of the characters good wealth and allow you to go do whatever you want without having to complete story mode. Also included is a list of cheetcodes for those interested. You enter them via the game's console which can be accessed by the "tilda" key. Just enter in your cheetcode and it should work, although the spawning method with ragehook works a lot better. Both are there for your convenience. Anyways enough rambling, here are the links!ragehook plugin:https://www.dropbox.com/s/54zt31hunoq1w … e.zip?dl=1asi to asi converter:https://www.dropbox.com/s/svw7kf3vbnahh … A.zip?dl=1Savegame files:https://www.dropbox.com/s/pn0uh4zfqsbgd … 1.rar?dl=1key referense file:https://www.dropbox.com/s/ptgswaty7ewya … e.txt?dl=1hash listing for ragehook spawn command:https://www.dropbox.com/s/hfrusp2dgqrs0 … s.txt?dl=1cheetcodes:https://www.dropbox.com/s/zxb9qdkwr564j … s.txt?dl=1autodrive mod for those that do not have it:https://www.dropbox.com/s/hl9kxxmq0bueh … 6.zip?dl=1Please let me know if I have missed anything or if you have any questions. The way you get the autodrive mod to work is by pressing f4 while in game, then typing this. "LoadPlugin AsiSupport.dll". Also another thing, you want to launch the game through the ragehookplugin.exe within the game folder. I recommend you add a shortcut for it on your desktop. What it will do is automatically load the game in story mode so that way you can affectively use the mods. I recommend you add those savegame files in before hand. Remember to run the game clean before installing any mods if you just installed it.Hope you guies enjoy!

URL: https://forum.audiogames.net/post/463996/#p463996




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


need help with gta 5

2019-09-23 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


need help with gta 5

Greetings. Very recently I have just purchased gta 5 from steam and have successfully got it installed. Unfortunately I seem to be running into a bit of a problem. I do understand that in order to use mods I need script hook V for the native trainer plus the autodrive mod. I go to coppy over the scripthook.dll and run the game. once done, I get a fatal error unknown game version. Has anyone else seen this error? If so have there been anyone that found a solution to it? Any help that can be given is appreciated.Thanks

URL: https://forum.audiogames.net/post/463604/#p463604




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Running Audio Quake on Windows 10

2019-05-31 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Running Audio Quake on Windows 10

Greetings to all. I am also having an issue of my own getting speech to work whilst in the game itself. The speech however does work while in the main screen where you have the option to either start, render graphics, change key bindings, etc but in the ZQuake window, I have no speech feedback, and I cannot use the cumpass, or any of the other key bindings. If someone could give me somewhat of a walkthrough of how the game is played that would be wonderful.Thanks in advance for anyone's help.

URL: https://forum.audiogames.net/post/437810/#p437810




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Online and multiplayer games?

2019-05-31 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Online and multiplayer games?

Greetings folks. For those interested in an rtr server I have one up and running. the info is caavuna.duckdns.org and ports are default. Same deal for soundRTS. The info is the same for the host. If anyone else needs me to host a game server, please do let me know and I will do my best to see that happen. Oh, I almost forgot, I have a threeD velocity server up and running as well. Host info is the same. Hope everyone enjoys it should they come across it.

URL: https://forum.audiogames.net/post/437655/#p437655




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


New rtr and soundrts server available

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


New rtr and soundrts server available

Greetings,I know this may seem a bit redundant given that there is another like this, but I was able to get something going for rtr and for soundrts servers. So far both seem to work quite well without any glitches. Should you want to connect to either, use 198.58.111.158 as the host name, and for rtr 6789 as the default port. As I said I know that there is another person that has a server quite like that, but its there if anyone would want it for an alternate choice. Hope you all enjoy and should you have any questions for me, please do not hesitate to ask. I also have a team talk server I have hosted for those that want to gather together to chill and for gaming purposes. Please send me a pm if you would want an account. Also if this is the wrong place to post this topic, I will gladly delete and repost elseware.Regards,Thomas

URL: https://forum.audiogames.net/post/415325/#p415325




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Game servers now available

2019-02-01 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Game servers now available

Greetings. For some odd reason I cannot connect to your server with the address you gave. It says the server is blocked. Just giving you a heads up, but look forward to coming up and playing.

URL: https://forum.audiogames.net/post/408801/#p408801




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Need help with Channel History plugin for MUSHClient

2018-12-17 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Need help with Channel History plugin for MUSHClient

Actually I have come across another way to accomplish what I was needing which was to display the prompt with a keystroke. Just having to find a way to code it in to my client, but I see it will be a bit tedius.

URL: http://forum.audiogames.net/post/399266/#p399266




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Starmourn: an upcoming sci-fi MUD from Iron Realms

2018-12-17 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Starmourn: an upcoming sci-fi MUD from Iron Realms

Greetings,Just so all of you know, there is an alias system built into starmourn itself. If you type help alias, it will give you some info on that. With it you can make multiple aliases that make things much easier with the game. There is also a targeting system to where you can change to various targets you are killing, and also have an alias set to kill that target with whatever command you see fit to have with it. Hope this helps.

URL: http://forum.audiogames.net/post/399264/#p399264




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Need help with Channel History plugin for MUSHClient

2018-12-17 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Need help with Channel History plugin for MUSHClient

Greetings. Don't know if anyone knows but I am having some problem when I write a buffer trigger. Basically I am trying to write a prompt buffer that won't spam the screen reader but will also allow for you to see your prompt inside a buffer. For that what I did was checked the box that says omit from output and it works just fine. However there is a tradeoff. Any attempt to view the input command history with the arrow keys goes out of the window. Anyone have an idea as to how I would get around this?

URL: http://forum.audiogames.net/post/399142/#p399142




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sonic Invaders link?

2016-12-19 Thread AudioGames . net ForumGeneral Game Discussion : taljazz24 via Audiogames-reflector


  


Re: Sonic Invaders link?

Greetings,I am writing due to that fact, I checked the download link for sonic invaders on this forum, and it says, this page cannot be displayed. Is there someone that is still hosting this game out there that would be willing to share it? If so, wonderful. I would wish to have this game again, for I miss playing it.Thanks in advance,Thomas

URL: http://forum.audiogames.net/viewtopic.php?pid=290116#p290116





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector