Re: Legend of Mingyue New Demo Version

2021-03-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend of Mingyue New Demo Version Maybe it’s not a computer problem. If there are too many enemies, the game will indeed lag behind. URL: https://forum.audiogames.net/post/621567/#p621567 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Legend of Mingyue New Demo Version

2021-03-08 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend of Mingyue New Demo Version Yes, you can sell weapons and equipment to shopkeepers at half pricetayo.bethel wrote:Hi: I thought you could sell stuff to shopkeepers? or was that just my imagination when I played the previous demo? URL:

Re: Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend of Mingyue New Demo Version This is the clearance recording of the current game.http://www.fileconvoy.com/dfl.php?id=g6 … 4083e5cba4 URL: https://forum.audiogames.net/post/620837/#p620837 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Legend of Mingyue New Demo Version This demo version has more complete functions than the previous demo version. For example, you can turn on and off the detection of obstacles by pressing b, such as ctrl+arrow keys for dodge.ctrl+arrow keys can speed up the movement and can pass the

Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Legend of Mingyue New Demo Version This demo version has more complete functions than the previous demo version. For example, you can turn on and off the detection of obstacles by pressing p, such as ctrl+arrow keys for dodge.ctrl+arrow keys can speed up the movement and can pass the

Re: World of Mist has been Released!

2021-03-06 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! This is not surprising.For example, write a program, when the program can read the hp value, it will automatically take medicine to replenish hp.This is cheating. URL: https://forum.audiogames.net/post/620385/#p620385 -- Audiogames-reflector

Re: World of Mist has been Released!

2021-03-05 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! Because someone uses the hp value to be copied to cheat.So the official was forced to temporarily ban hp from being copied. URL: https://forum.audiogames.net/post/620359/#p620359 -- Audiogames-reflector mailing list

Re: World of Mist has been Released!

2021-02-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! No changes, need to wait several monthsdeathtime wrote:Any news about a server outside of china? just want to know if plans for launching it have changed or not. URL: https://forum.audiogames.net/post/617875/#p617875 -- Audiogames-reflector

Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#213There are indeed similarities, but the game mechanics and core are completely different. URL: https://forum.audiogames.net/post/616738/#p616738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#210Only learn life skills to deal with the dead corpse.Such as drawing blood, peeling skin, cutting meat. URL: https://forum.audiogames.net/post/616703/#p616703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#195can use shift+p to instantly move to the captain.In addition, can also press [Real-time navigation of the captain's position. URL: https://forum.audiogames.net/post/616030/#p616030 -- Audiogames-reflector mailing list

Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#195can use shift+p to instantly move to the captain. URL: https://forum.audiogames.net/post/616030/#p616030 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-15 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! Indeed, players cannot give each other itemsUnless it is a player from the same gang.Leos wrote:Can anyone confirm that you cant give items to other player? URL: https://forum.audiogames.net/post/615760/#p615760 -- Audiogames-reflector mailing

Re: World of Mist has been Released!

2021-02-14 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#184You need to go to the gem room in Sunset City to talk to gem synthesis npc, and then select fragment synthesis.Fragment synthesis includes weapon fragment synthesis, equipment fragment synthesis and gem fragment synthesis.Among them, after the

Re: World of Mist has been Released!

2021-02-12 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#164Go to the drugstore in Sunset City URL: https://forum.audiogames.net/post/615063/#p615063 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-12 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! Press backspace in the game, and then find the announcement, there is an update log inside.mojsior wrote:Hi I have seen that update has been released.I see that some music has been changed.Do you know where I can check what has been changed in this

Re: World of Mist has been Released!

2021-02-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! In the Value Mall, there is a novice gift pack that can be purchased, only 30 diamonds, = 3 Chinese currency, and many things will be given away, including pets. URL: https://forum.audiogames.net/post/614617/#p614617 -- Audiogames-reflector

Re: Legend Of The Moon has been released

2021-02-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon has been released Dreamland uses unity 3d engine URL: https://forum.audiogames.net/post/614566/#p614566 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! There is a more convenient way.Press f1 to open the game settings, then press w to find the hotkey for swapping follow attack and standing attack, and then press enter to select.In this way, press j to stand in place and attack, and alt+j becomes a

Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! server has open URL: https://forum.audiogames.net/post/613945/#p613945 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @87Currently it is like this URL: https://forum.audiogames.net/post/613944/#p613944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#85Based on existing experience, The microtransactions of this game are within acceptable limits. URL: https://forum.audiogames.net/post/613935/#p613935 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! @#85Based on current experience, the microtransactions of the game are not exaggerated. URL: https://forum.audiogames.net/post/613935/#p613935 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: World of Mist has been Released!

2021-02-08 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: World of Mist has been Released! At first, it did not consider opening to the world, so it did not consider the issue of English nicknames.But now, developers are preparing to open to the outside world, do translations, and even set up servers overseas, so this problem will definitely

Re: SoundRTS, a real-time strategy audio game

2021-02-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Found a bug.After pressing alt+d to control idle farmers, the big keyboard numbers 2 3 4 5 cannot be used for idle farmers. URL: https://forum.audiogames.net/post/612055/#p612055 -- Audiogames-reflector mailing list

Re: Modern mod for SoundRTS

2021-01-02 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Modern mod for SoundRTS I also want to play with you, can you tell me the server IP?djsenter wrote:Just have downloaded the modern mod which I actually didn't see before, along with the addition from taljazz24, can't wait to try it out.I am along with a friend of mine an addict and we

Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Modern mod for SoundRTS Because developers currently don't have a good way to design how AI will fight on water.I am referring to the original author of soundRTSThat is, the current AI is immature. URL: https://forum.audiogames.net/post/603585/#p603585 -- Audiogames-reflector

Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Modern mod for SoundRTS Because developers currently don't have a good way to design how AI will fight on water, I am referring to the original author of soundRTS.That is, the current AI is immature. URL: https://forum.audiogames.net/post/603585/#p603585 -- Audiogames-reflector

Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Modern mod for SoundRTS Because developers currently don't have a good way to design how AI will fight on water.That is, the current AI is immature. URL: https://forum.audiogames.net/post/603585/#p603585 -- Audiogames-reflector mailing list

Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Modern mod for SoundRTS Because soundmud currently does not design AI how to fight on water.That is, the current AI is immature. URL: https://forum.audiogames.net/post/603585/#p603585 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG There is a very real problem.If there are too many sounds, will it affect your battle?Make you unable to Hear something clearly.tayo.bethel wrote:The mention of sounds for doors, walls and npcs got me thinking, and this is a bit off

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG There is a very real problem.If there are too many voices, will it affect your battle?Make you unable to Hear something clearly.tayo.bethel wrote:The mention of sounds for doors, walls and npcs got me thinking, and this is a bit off

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG I tried to fight the last two waves of enemies without wearing armor.Finally succeeded。 URL: https://forum.audiogames.net/post/602781/#p602781 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG Don't worry, I have already advised developers to add sound effects at all entrances and exits, and add sound effects to walls and NPCs.tayo.bethel wrote:What about a map overview like the one in Journey to the West? If knowing the

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG no, this game is use epl. URL: https://forum.audiogames.net/post/602703/#p602703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG The enemy's attack method is usually to rush up and besiege you from all directions.Then you must first choose a direction to quickly break through.You can use the f key skill. This skill usually kills the enemy in one shot and can

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG @#77You can learn from the above recording, you need to be familiar with the map if you want to win. URL: https://forum.audiogames.net/post/602238/#p602238 -- Audiogames-reflector mailing list

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG The following are recordings in different ways.http://www.fileconvoy.com/dfl.php?id=gb … 7634754f81 URL: https://forum.audiogames.net/post/602231/#p602231 -- Audiogames-reflector mailing list

Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Legend Of The Moon: A new Chinese Martial Arts RPG @#72It is a 最先楼。 on Chengdong Street.Not a tavern。 URL: https://forum.audiogames.net/post/602204/#p602204 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It seems that ramdom_choice end_choice #end_ramdom_choice is not available.I plan to add resources randomly, but they are not available. URL: https://forum.audiogames.net/post/602025/#p602025 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-12-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game The sight_range parameter hopes to be restored and enhanced.For example, sight_range 12 means that the unit can see things within 12 meters in diameter.Sight_range 24 can see things within 24 meters in diameter, which is the adjacent

Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Can I input more languages when chatting? Currently, I can only chat in English.I want to be able to support Chinese. URL: https://forum.audiogames.net/post/597177/#p597177 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It's ok.But what do you think of my hit rate and dodge ideas? Is it possible to achieve it, because this will increase a lot of uncertainty.SoundMUD wrote:I read all the messages and think about them. I don't reply systematically though. URL:

Re: Journey To The West: another Chinese strategy war game

2020-08-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Level 3 is not high.Can be cultivated.Anyway, try not to increase the character level too fast.Try to eat more fruits when the character level is low.tayo.bethel wrote:So by giving the  fruit of enhanced physicality to the monkey

Re: Journey To The West: another Chinese strategy war game

2020-08-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Level 3 is not high.Can be cultivated.Anyway, try not to increase the character level too fast.tayo.bethel wrote:So by giving the  fruit of enhanced physicality to the monkey Kin, his four star attributes in that ski9il will

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Although expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.Each innate attribute of each

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game 行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game 行天之果:Fruit of the Sky:Can increase a little bit of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I believe he saw it.firence wrote:maybe you should try to email him? URL: https://forum.audiogames.net/post/563848/#p563848 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Journey To The West: another Chinese strategy war game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game I haven't played this game for a long time, and I forgot what attributes those fruits can add.I need to find related articles URL: https://forum.audiogames.net/post/563824/#p563824 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve URL: https://forum.audiogames.net/post/563806/#p563806

Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I really hope to add hit and dodge attributes to the rule file, because it is impossible for every unit to be a sharpshooter.Melee units can also have hit and dodge attributes. URL: https://forum.audiogames.net/post/563577/#p563577 --

Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Is there a way to distinguish the sound of attacking people, attacking machinery, and attacking buildings.It would be great if it could be realized.In addition, the hit and dodge attributes really hope to be defined by rules. URL:

Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmudThis is a complete Chinese translation and a slightly modified soundpachttp://www.fileconvoy.com/dfl.php?id=gb … 4b010b3976 URL: https://forum.audiogames.net/post/563491/#p563491 -- Audiogames-reflector mailing list

Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game @tayo.bethelThe mechanics of 1942 are similar to this game. URL: https://forum.audiogames.net/post/563472/#p563472 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game after testing.In the 1.2c12 version, the speed will not slow down when playing against multiple computers.But starting from 1.3.0, the speed will slow down during the game. URL: https://forum.audiogames.net/post/563329/#p563329 --

Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game 1:Yes, there will be training venues in the middle of the game.2:The skill level is related to the number of times you use it.tayo.bethel wrote:Thanks. I've beaten chapter two, and I was wondering about something. The guide says

Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game 1. The two people move west or east. Personally, they are accustomed to east. I haven't tried to go west. At the same time, the enemy will move to us, but they can't fight in the first round. At most, the enemy will shoot you a few

Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.Therefore, you must not let

Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.And the monk has healing

Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.And the monk has healing

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game still have a question.After the archer has upgraded the range of the bow and arrow, the effective range is 5 meters.However, our most detailed can only divide the map into 4 meters of nine square grids, which cannot be accurate to every

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It doesn't matter whether it is a programmer or not, because he only needs to read the mod production manual.PatrykK wrote:but maybe he is not a programmer? URL: https://forum.audiogames.net/post/562678/#p562678 -- Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Have an idea.Such as archers shooting arrowsIncluding the process of the arrow flying and then hitting the target.Catapult throwing stonesIncluding ten pieces of flight and the process of hitting the target.The current mechanism is that

Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game If you invite 3 aggressive computers play can3.There seems to be a problem with this version URL: https://forum.audiogames.net/post/561642/#p561642 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game soundmud.I am not sure, because this map is downloaded on other players' servers. URL: https://forum.audiogames.net/post/560138/#p560138 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-08-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It seems that a map with complex terrain cannot save game records.maps:title 5015 5006 5017 3001objective 145 88square_width 12nb_columns 11nb_lines 11nb_players_min 2nb_players_max 8starting_squares a1 a6 a11 f1 f11 k1 k6 k11starting_units

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Suggest:Units entering the dense forest are automatically invisible.In other words, dense forests can help units hide themselves. URL: https://forum.audiogames.net/post/559326/#p559326 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Maybe the sound processing needs to be strengthened, because two sounds cannot be played at the same time.For example, when two units are fighting, in the end they can only play the sound of death, not the sound of hit and death at the same

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game If the game has graphics, does the sighted person have an advantage against the blind?I quite hope that more people will participate in the game, be it people with normal vision or blind people. URL:

Re: SoundRTS, a real-time strategy audio game

2020-08-02 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud, can you restore the wireless cheating function of aggressive computer2?It is too powerful and very enjoyable. URL: https://forum.audiogames.net/post/557561/#p557561 -- Audiogames-reflector mailing list

Re: Journey To The West: another Chinese strategy war game

2020-07-30 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Already the final versiontayo.bethel wrote:Hi:I'm going into quarantine for two weeks after returning home from college, and I want to add this to the list of games I can play offline since wifi is likely to be spotty or

Re: SoundRTS, a real-time strategy audio game

2020-07-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It is recommended that the sound of death is different in different terrain situations.This refers to the sound of a dead body falling to the ground.For example, add keywords like this:death_on_grass if_me xxx else xxxIn this way, the unique

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm talking about soundmud, which is a role-playing game.Maybe it can become mmortssanslash332 wrote:@拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh, sorry.Maybe soundmud can be designed as mmorts.There are more things to operate, such as business, agriculture, population, trade, etc., to make a large-scale online strategy game.SoundMUD wrote:@拓海mojsior was talking about

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh, sorry.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip URL: https://forum.audiogames.net/post/556250/#p556250 --

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game This is a good game.But not a popular game.But I like it very much. If you can add some elements, it might become popular, such as heroes, monarchs and the like.The key is that there is no sense of accomplishment after a game, because no matter

Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In addition to speed_on_terrain, I still hope to increase cover_on_terrain.In addition, I also hope to add dodge attributes to the unit. In addition to cover, it should also have dodge. URL: https://forum.audiogames.net/post/555613/#p555613

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It is also recommended to add attack speed attributes to units, which can be defined in rules.txt.E.g:def knightclass soldierhp_max 45speed 2.5attack speed 2cooldown 4damage 6Attack speed 2 and cooldown 4 mean that the knight can attack 3 times

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In fact, I can run soundrts written in python3.8.I am also a win7 system.But some people's win7 system cannot run.SoundMUD wrote:拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens.

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game thank youfirefly82 wrote:Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Can anyone post the 1.3.1 update log?It is too difficult to access foreign websites in China.Therefore I cannot visit the soundmud website. URL: https://forum.audiogames.net/post/554944/#p554944 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-07-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In addition, it is recommended to distinguish between left and right ctrl, left and right alt, and left and right. shiftThis is very useful. For example, f can select your own infantry, right alt+f can select the enemy's infantry, and then use

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean the same type of unit, when the number of units is greater than 30, the sound effect will not increase, when the number of units is less than 30, the sound effect will decrease.JasonBlaze wrote:yeah, I can see what you mean there, so if

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights,

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights,

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights,

Re: Return Of The King multilanguage version released

2020-07-13 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: Return Of The King multilanguage version released yes.But it is different from the pc side.android is Legend of the King.anhbayxoai wrote:Hi sorry if this question has been asked but i want to know this game have version on android? URL:

Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason? URL: https://forum.audiogames.net/post/550633/#p550633 -- Audiogames-reflector mailing list

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