Re: Legend of Mingyue New Demo Version

2021-03-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend of Mingyue New Demo Version

Maybe it’s not a computer problem. If there are too many enemies, the game will indeed lag behind.

URL: https://forum.audiogames.net/post/621567/#p621567




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Re: Legend of Mingyue New Demo Version

2021-03-08 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend of Mingyue New Demo Version

Yes, you can sell weapons and equipment to shopkeepers at half pricetayo.bethel wrote:Hi: I thought you could sell stuff to shopkeepers? or was that just my imagination when I played the previous demo?

URL: https://forum.audiogames.net/post/621147/#p621147




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Re: Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend of Mingyue New Demo Version

This is the clearance recording of the current game.http://www.fileconvoy.com/dfl.php?id=g6 … 4083e5cba4

URL: https://forum.audiogames.net/post/620837/#p620837




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Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Legend of Mingyue New Demo Version

This demo version has more complete functions than the previous demo version. For example, you can turn on and off the detection of obstacles by pressing b, such as ctrl+arrow keys for dodge.ctrl+arrow keys can speed up the movement and can pass the enemy.download:http://www.fileconvoy.com/dfl.php?id=g1 … 1a5f5cd310

URL: https://forum.audiogames.net/post/620646/#p620646




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Legend of Mingyue New Demo Version

2021-03-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Legend of Mingyue New Demo Version

This demo version has more complete functions than the previous demo version. For example, you can turn on and off the detection of obstacles by pressing p, such as ctrl+arrow keys for dodge.ctrl+arrow keys can speed up the movement and can pass the enemy.download:http://www.fileconvoy.com/dfl.php?id=g1 … 1a5f5cd310

URL: https://forum.audiogames.net/post/620646/#p620646




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Re: World of Mist has been Released!

2021-03-06 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

This is not surprising.For example, write a program, when the program can read the hp value, it will automatically take medicine to replenish hp.This is cheating.

URL: https://forum.audiogames.net/post/620385/#p620385




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Re: World of Mist has been Released!

2021-03-05 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

Because someone uses the hp value to be copied to cheat.So the official was forced to temporarily ban hp from being copied.

URL: https://forum.audiogames.net/post/620359/#p620359




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Re: World of Mist has been Released!

2021-02-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

No changes, need to wait several monthsdeathtime wrote:Any news about a server outside of china? just want to know if plans for launching it have changed or not.

URL: https://forum.audiogames.net/post/617875/#p617875




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Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#213There are indeed similarities, but the game mechanics and core are completely different.

URL: https://forum.audiogames.net/post/616738/#p616738




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Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#210Only learn life skills to deal with the dead corpse.Such as drawing blood, peeling skin, cutting meat.

URL: https://forum.audiogames.net/post/616703/#p616703




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Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#195can use shift+p to instantly move to the captain.In addition, can also press [Real-time navigation of the captain's position.

URL: https://forum.audiogames.net/post/616030/#p616030




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Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#195can use shift+p to instantly move to the captain.

URL: https://forum.audiogames.net/post/616030/#p616030




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Re: World of Mist has been Released!

2021-02-15 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

Indeed, players cannot give each other itemsUnless it is a player from the same gang.Leos wrote:Can anyone confirm that you cant give items to other player?

URL: https://forum.audiogames.net/post/615760/#p615760




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Re: World of Mist has been Released!

2021-02-14 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#184You need to go to the gem room in Sunset City to talk to gem synthesis npc, and then select fragment synthesis.Fragment synthesis includes weapon fragment synthesis, equipment fragment synthesis and gem fragment synthesis.Among them, after the weapon fragments and equipment fragments are synthesized, you can go to the forge to strengthen your weapons and equipment.After the gems are synthesized, you can choose to synthesize stronger gems, or talk to the npc next to them to punch holes for your weapons and equipment.Holes of various colors can be inlaid with different gems, and different gems correspond to different attributes.These contents can be viewed in the npc description.

URL: https://forum.audiogames.net/post/615463/#p615463




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Re: World of Mist has been Released!

2021-02-12 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#164Go to the drugstore in Sunset City

URL: https://forum.audiogames.net/post/615063/#p615063




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Re: World of Mist has been Released!

2021-02-12 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

Press backspace in the game, and then find the announcement, there is an update log inside.mojsior wrote:Hi I have seen that update has been released.I see that some music has been changed.Do you know where I can check what has been changed in this patch.

URL: https://forum.audiogames.net/post/614880/#p614880




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Re: World of Mist has been Released!

2021-02-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

In the Value Mall, there is a novice gift pack that can be purchased, only 30 diamonds, = 3 Chinese currency, and many things will be given away, including pets.

URL: https://forum.audiogames.net/post/614617/#p614617




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Re: Legend Of The Moon has been released

2021-02-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon has been released

Dreamland uses unity 3d engine

URL: https://forum.audiogames.net/post/614566/#p614566




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

There is a more convenient way.Press f1 to open the game settings, then press w to find the hotkey for swapping follow attack and standing attack, and then press enter to select.In this way, press j to stand in place and attack, and alt+j becomes a follow-up attack.Leos wrote:@101, hold down the alt key then fire your skills. you will stay in place and shoot. You should also move back and do this cause you can only shoot up to 20 yard. so Move back, hold alt and fire.i hope it make sense.

URL: https://forum.audiogames.net/post/614167/#p614167




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

server has open

URL: https://forum.audiogames.net/post/613945/#p613945




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@87Currently it is like this

URL: https://forum.audiogames.net/post/613944/#p613944




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#85Based on existing experience, The microtransactions of this game are within acceptable limits.

URL: https://forum.audiogames.net/post/613935/#p613935




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Re: World of Mist has been Released!

2021-02-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

@#85Based on current experience, the microtransactions of the game are not exaggerated.

URL: https://forum.audiogames.net/post/613935/#p613935




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Re: World of Mist has been Released!

2021-02-08 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: World of Mist has been Released!

At first, it did not consider opening to the world, so it did not consider the issue of English nicknames.But now, developers are preparing to open to the outside world, do translations, and even set up servers overseas, so this problem will definitely be solved, but it will take time.

URL: https://forum.audiogames.net/post/613679/#p613679




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Re: SoundRTS, a real-time strategy audio game

2021-02-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Found a bug.After pressing alt+d to control idle farmers, the big keyboard numbers 2 3 4 5 cannot be used for idle farmers.

URL: https://forum.audiogames.net/post/612055/#p612055




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Re: Modern mod for SoundRTS

2021-01-02 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Modern mod for SoundRTS

I also want to play with you, can you tell me the server IP?djsenter wrote:Just have downloaded the modern mod which I actually didn't see before, along with the addition from taljazz24, can't wait to try it out.I am along with a friend of mine an addict and we play Blitzkrieg and CM almost every day.Let's see, I will probably if I do not forget, write up some review or at least suggestions.Since I would love to see the development and more mods in general

URL: https://forum.audiogames.net/post/603806/#p603806




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Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Because developers currently don't have a good way to design how AI will fight on water.I am referring to the original author of soundRTSThat is, the current AI is immature.

URL: https://forum.audiogames.net/post/603585/#p603585




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Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Because developers currently don't have a good way to design how AI will fight on water, I am referring to the original author of soundRTS.That is, the current AI is immature.

URL: https://forum.audiogames.net/post/603585/#p603585




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Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Because developers currently don't have a good way to design how AI will fight on water.That is, the current AI is immature.

URL: https://forum.audiogames.net/post/603585/#p603585




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Re: Modern mod for SoundRTS

2021-01-01 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Modern mod for SoundRTS

Because soundmud currently does not design AI how to fight on water.That is, the current AI is immature.

URL: https://forum.audiogames.net/post/603585/#p603585




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

There is a very real problem.If there are too many sounds, will it affect your battle?Make you unable to Hear something clearly.tayo.bethel wrote:The mention of sounds for doors, walls and npcs got me thinking, and this is a bit off topic. Why do so few of the Chinese titles have sounds for these objects. I can think of one or two games with NPC sounds, but none that I know of have either door or wall sounds. I could very well be wrong and won't take it amiss if I'm corrected on this point.  Back on topic: could there be a sound for trees, so you don't have to run into them to confirm that they're there? Like wind rustling leaves or something like that?

URL: https://forum.audiogames.net/post/602976/#p602976




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

There is a very real problem.If there are too many voices, will it affect your battle?Make you unable to Hear something clearly.tayo.bethel wrote:The mention of sounds for doors, walls and npcs got me thinking, and this is a bit off topic. Why do so few of the Chinese titles have sounds for these objects. I can think of one or two games with NPC sounds, but none that I know of have either door or wall sounds. I could very well be wrong and won't take it amiss if I'm corrected on this point.  Back on topic: could there be a sound for trees, so you don't have to run into them to confirm that they're there? Like wind rustling leaves or something like that?

URL: https://forum.audiogames.net/post/602976/#p602976




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

I tried to fight the last two waves of enemies without wearing armor.Finally succeeded。

URL: https://forum.audiogames.net/post/602781/#p602781




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

Don't worry, I have already advised developers to add sound effects at all entrances and exits, and add sound effects to walls and NPCs.tayo.bethel wrote:What about a map overview like the one in Journey to the West? If knowing the terrain is that important, getting an overview of the map seems doubly important.

URL: https://forum.audiogames.net/post/602767/#p602767




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

no, this game is use epl.

URL: https://forum.audiogames.net/post/602703/#p602703




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

The enemy's attack method is usually to rush up and besiege you from all directions.Then you must first choose a direction to quickly break through.You can use the f key skill. This skill usually kills the enemy in one shot and can help you quickly open a gap.Then you can have 3 options:1: Run to an open place, increase your own movable space, keep running, take the enemy to move according to a certain route and attack once from time to time, slowly consuming all the enemies.Pay attention to supplement health and mana.2: The game has an object collision mechanism, so you can choose a narrow terrain to reduce the attacked area. For example, there are obstacles in the front and back, and only the left and right directions have exits. Then you only need to occupy this position, then follow the object collision The mechanism, enemies will line up, you will only be attacked by one enemy at a time. After the previous enemy is killed, the next enemy can attack you, so you can destroy the enemies one by one and pay attention to replenishing your health.Usually this kind of terrain rarely occurs, and the most likely to occur is terrain with obstacles in two directions and exits in the other two directions.3: Let your partner be the main attacker, you can be used as an auxiliary attack, because your partner seems to be stronger than you, if you find that your health is reduced, you can quickly escape, let your partner contain the enemy, and then you can run to a room, Press v to meditate, restore health and sharpen, When your health and mana are fully restored, you are coming out to continue fighting..It seems that the enemy will not attack during meditation.You need to be familiar with the map to do all this.The game is not perfect yet. I have suggested that developers add sound prompts at the entrance of the building, and let the npc also have sound prompts.

URL: https://forum.audiogames.net/post/602670/#p602670




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

@#77You can learn from the above recording, you need to be familiar with the map if you want to win.

URL: https://forum.audiogames.net/post/602238/#p602238




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

The following are recordings in different ways.http://www.fileconvoy.com/dfl.php?id=gb … 7634754f81

URL: https://forum.audiogames.net/post/602231/#p602231




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

@#72It is a 最先楼。 on Chengdong Street.Not a tavern。

URL: https://forum.audiogames.net/post/602204/#p602204




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Re: SoundRTS, a real-time strategy audio game

2020-12-26 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It seems that ramdom_choice end_choice #end_ramdom_choice is not available.I plan to add resources randomly, but they are not available.

URL: https://forum.audiogames.net/post/602025/#p602025




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Re: SoundRTS, a real-time strategy audio game

2020-12-11 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

The sight_range parameter hopes to be restored and enhanced.For example, sight_range 12 means that the unit can see things within 12 meters in diameter.Sight_range 24 can see things within 24 meters in diameter, which is the adjacent square.Every unit’s field of vision is the same now. The watchtower is almost useless now. It should be able to observe farther.The flying unit should also be able to observe farther.The previous sight_range could not be customized, now you can try to customize the specific field of view.

URL: https://forum.audiogames.net/post/597790/#p597790




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Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Can I input more languages when chatting? Currently, I can only chat in English.I want to be able to support Chinese.

URL: https://forum.audiogames.net/post/597177/#p597177




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Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It's ok.But what do you think of my hit rate and dodge ideas? Is it possible to achieve it, because this will increase a lot of uncertainty.SoundMUD wrote:I read all the messages and think about them. I don't reply systematically though.

URL: https://forum.audiogames.net/post/564434/#p564434




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Re: Journey To The West: another Chinese strategy war game

2020-08-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

Level 3 is not high.Can be cultivated.Anyway, try not to increase the character level too fast.Try to eat more fruits when the character level is low.tayo.bethel wrote:So by giving the  fruit of enhanced physicality to the monkey Kin, his four star attributes in that ski9il will increase? I think I understand. So at the level I'm  at, would be the best time to consume these fruits? level three.

URL: https://forum.audiogames.net/post/564293/#p564293




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

Level 3 is not high.Can be cultivated.Anyway, try not to increase the character level too fast.tayo.bethel wrote:So by giving the  fruit of enhanced physicality to the monkey Kin, his four star attributes in that ski9il will increase? I think I understand. So at the level I'm  at, would be the best time to consume these fruits? level three.

URL: https://forum.audiogames.net/post/564293/#p564293




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one person playing football since childhood, and the other person playing football when he grows up. The difference is very big.When you choose to eat fruit when the level is lower, every time you upgrade in the future, the attributes associated with the innate attributes will grow quickly.If you choose to eat fruit when the level is too high, you will lose a lot of attribute bonuses.Each innate attribute of each character has a star rating.The star rating is 1 to 5 stars.Each star number has the following rating. Let's take 3 stars as an example.include:降三星:3 stars-正三星:3 star升三星:3 star+The improved star rating of the innate attributes of the five elements:Wood type: physique-3 stars, spirituality-5 stars, comprehension-4 stars, agile -2 stars;Fire type: physique-4 stars, spirituality-3 stars, comprehension-4 stars, agile -3 stars;Soil type: physique-5 stars, spirituality-2 stars, comprehension-3 stars, agile -4 stars;Metal type: physique-4 stars, spirituality-3 stars, comprehension-2 stars, agile -5 stars;Water type: physique-2 stars, spirituality-4 stars, comprehension-5 stars, agile -3 stars;The innate attribute value corresponding to each star level and its fluctuation:2 stars:Positive 2 stars-60-79, rising 3 stars-greater than or equal to 80, falling 1 star-less than or equal to 59.3 stars:Positive 3 stars-70-89, rising 4 stars-greater than or equal to 90, falling 2 stars-less than or equal to 69.4 stars:Positive 4 stars-80-99, up 5 stars-equal to 100, down 3 stars-less than or equal to 79.5 stars:Positive 5 stars-90-100, down 4 stars-89 or less.When upgrading, the ability to increase the corresponding innate attribute rules:Maximum physical strength: the number of stars of innate physique multiplied by 5Mana limit: the number of innate spiritual stars multiplied by 4Martial arts: the number of stars of innate physique plus the number of stars of innate comprehensionMagic: Innate spirituality star number plus Innate comprehension star numberdodge: Innate agility stars multiplied by 2Speed: Innate agility stars plus Innate comprehension starsExamples:Here are the innate attributes of Monkey King and Zhu Bajie to compare their situation when they level up:1 Monkey King:Congenital Physique: 90 (4 stars)Innate spirituality: 92 (4 stars +)Innate understanding: 96 (4 stars)Congenital Law: 88 (3 stars)Worthy of being the Monkey King, one of the four innate attributes is star+, and three are positive stars. Two of them are easy to cultivate to star+, too strong!If you have not trained, when Monkey King upgrades, the ability to improve is as follows:Increase in the upper limit of stamina = physique star multiplied by 5 = 20Mana upper limit increase = spirituality stars multiplied by 4=16Martial arts improvement = physique star plus perception star = 8Magic increase = spirituality star plus perception star = 8dodge increase = agility star multiplied by 2=6Speed improvement = Agility Star plus Perception Star = 72 Pig Bajie:Innate physique: 94 (5 stars)Innate spirituality: 75 (2 stars)Innate understanding: 70 (3 stars)Innate agility: 78 (3 stars-)Zhu Bajie is much weaker, with 3 positive stars and 1 star-. Fortunately, 1.5 is easier to cultivate.If you have not trained, when Zhubajie is upgraded, the improvement of ability is as follows:Increase in the upper limit of stamina = physique star multiplied by 5 = 25Mana upper limit increase = spirituality stars multiplied by 4=8Martial arts improvement = physique star plus perception star = 8Magic increase = spirituality star plus perception star = 5dodge increase = agility star multiplied by 2=6Speed increase = Agility star plus perception star = 6to sum up:This is the difference between spirit palm animals and cloven hoofed animals, hehehe...Of course, the more positive stars and star+, the better, on the contrary, the more star- is not good. In this way, although there are only 5 types, their growth is quite different due to the different innate talents of the characters themselves.In this way, there is a direction for cultivating characters. Try to raise star- to positive star, and raise the positive star to star+. Of course, if the difference is too far, there is no need to consider training. I personally think that the gap within 5 points can still be cultivated.Moreover, it can be seen that in theory, the fire-type character is the most worthy of training, because there is no capped 5-star, so all the values have the possibility of rising, which is also the power of Monkey King.The 2-star attribute can only be raised to star+ at most, which is relatively low. Therefore, although Erlang Shen’s physique is as high as 92, because he is a water system, his physique is 3 stars+,

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one person playing football since childhood, and the other person playing football when he grows up. The difference is very big.When you choose to eat fruit when the level is lower, every time you upgrade in the future, the attributes associated with the innate attributes will grow quickly.If you choose to eat fruit when the level is too high, you will lose a lot of attribute bonuses.Each innate attribute of each character has a star rating.The star rating is 1 to 5 stars.Each star number has the following rating. Let's take 3 stars as an example.include:降三星:3 stars-正三星:3 star升三星:3 star+The improved star rating of the innate attributes of the five elements:Wood type: physique-3 stars, spirituality-5 stars, comprehension-4 stars, physical fitness-2 stars;Fire type: physique-4 stars, spirituality-3 stars, comprehension-4 stars, body skills-3 stars;Soil type: physique-5 stars, spirituality-2 stars, comprehension-3 stars, physical fitness-4 stars;Metal type: physique-4 stars, spirituality-3 stars, comprehension-2 stars, physical fitness-5 stars;Water type: physique-2 stars, spirituality-4 stars, comprehension-5 stars, physical fitness-3 stars;The innate attribute value corresponding to each star level and its fluctuation:2 stars:Positive 2 stars-60-79, rising 3 stars-greater than or equal to 80, falling 1 star-less than or equal to 59.3 stars:Positive 3 stars-70-89, rising 4 stars-greater than or equal to 90, falling 2 stars-less than or equal to 69.4 stars:Positive 4 stars-80-99, up 5 stars-equal to 100, down 3 stars-less than or equal to 79.5 stars:Positive 5 stars-90-100, down 4 stars-89 or less.When upgrading, the ability to increase the corresponding innate attribute rules:Maximum physical strength: the number of stars of innate physique multiplied by 5Mana limit: the number of innate spiritual stars multiplied by 4Martial arts: the number of stars of innate physique plus the number of stars of innate comprehensionMagic: Innate spirituality star number plus Innate comprehension star numberdodge: Innate agility stars multiplied by 2Speed: Innate agility stars plus Innate comprehension starsExamples:Here are the innate attributes of Monkey King and Zhu Bajie to compare their situation when they level up:1 Monkey King:Congenital Physique: 90 (4 stars)Innate spirituality: 92 (4 stars +)Innate understanding: 96 (4 stars)Congenital Law: 88 (3 stars)Worthy of being the Monkey King, one of the four innate attributes is star+, and three are positive stars. Two of them are easy to cultivate to star+, too strong!If you have not trained, when Monkey King upgrades, the ability to improve is as follows:Increase in the upper limit of stamina = physique star multiplied by 5 = 20Mana upper limit increase = spirituality stars multiplied by 4=16Martial arts improvement = physique star plus perception star = 8Magic increase = spirituality star plus perception star = 8dodge increase = agility star multiplied by 2=6Speed improvement = Agility Star plus Perception Star = 72 Pig Bajie:Innate physique: 94 (5 stars)Innate spirituality: 75 (2 stars)Innate understanding: 70 (3 stars)Innate agility: 78 (3 stars-)Zhu Bajie is much weaker, with 3 positive stars and 1 star-. Fortunately, 1.5 is easier to cultivate.If you have not trained, when Zhubajie is upgraded, the improvement of ability is as follows:Increase in the upper limit of stamina = physique star multiplied by 5 = 25Mana upper limit increase = spirituality stars multiplied by 4=8Martial arts improvement = physique star plus perception star = 8Magic increase = spirituality star plus perception star = 5dodge increase = agility star multiplied by 2=6Speed increase = Agility star plus perception star = 6to sum up:This is the difference between spirit palm animals and cloven hoofed animals, hehehe...Of course, the more positive stars and star+, the better, on the contrary, the more star- is not good. In this way, although there are only 5 types, their growth is quite different due to the different innate talents of the characters themselves.In this way, there is a direction for cultivating characters. Try to raise star- to positive star, and raise the positive star to star+. Of course, if the difference is too far, there is no need to consider training. I personally think that the gap within 5 points can still be cultivated.Moreover, it can be seen that in theory, the fire-type character is the most worthy of training, because there is no capped 5-star, so all the values have the possibility of rising, which is also the power of Monkey King.The 2-star attribute can only be raised to star+ at most, which is relatively low. Therefore, although Erlang Shen’s physique is as high as 92, because he

Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethelAlthough expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.This is like one person playing football since childhood, and the other person playing football when he grows up. The difference is very big.When you choose to eat fruit when the level is lower, every time you upgrade in the future, the attributes associated with the innate attributes will grow quickly.If you choose to eat fruit when the level is too high, you will lose a lot of attribute bonuses.Each innate attribute of each character has a star rating.The star rating is 1 to 5 stars.The number of stars of each character will not change. For example, a 3 star attribute will not reach 4 stars no matter how you cultivate it.But you can cultivate this 3-star attribute to the top.Because it is divided into:降三星:3 stars-正三星:3 star升三星:3 star+Then you only need to cultivate one of the innate attributes of 3 star- by eating fruit to reach the peak of 3 star+.This is equivalent to the grade evaluation given by the teacher for correcting homework, a-, a, a+

URL: https://forum.audiogames.net/post/564275/#p564275




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

Although expensive, it must be bought.And you have to suppress the level of the character, and you can't let the character upgrade too fast, otherwise you can't cultivate the character to the maximum.Each innate attribute of each character has a star rating.The star rating is 1 to 5 stars.The number of stars of each character will not change. For example, a 3 star attribute will not reach 4 stars no matter how you cultivate it.But you can cultivate this 3-star attribute to the top.Because it is divided into:降三星:3 stars-正三星:3 star升三星:3 star+Then you only need to cultivate one of the innate attributes of 3 star- by eating fruit to reach the peak of 3 star+.This is equivalent to the grade evaluation given by the teacher for correcting homework, a-, a, a+

URL: https://forum.audiogames.net/post/564275/#p564275




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.In addition, everyone can choose a spare weaponThe main weapon does not need to be replaced.However, if necessary, the weapons between the characters can be replaced.

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.In addition, everyone can choose a spare weaponMonkey King does not need to change the main weaponZhu Bajie also does not need to change his main weapon

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.In addition, everyone can choose a spare weaponMonkey King does not need to change the main weapon

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethel行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.In addition, everyone can choose a spare weaponThe main weapon does not need to be replaced.

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

行天之果:Fruit of the Sky:Can increase 1 point of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: Journey To The West: another Chinese strategy war game

2020-08-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

行天之果:Fruit of the Sky:Can increase a little bit of innate physique;菩提之果:Fruit of Bodhi:Can increase 1 point of innate spirituality;女娲之果:Fruit of Nuwa:Can increase 1 point of innate understanding;后羿之果:Fruit of Hou Yi:Can increase 1 point of innate agile;盘古之果:Fruit of Pangu:Can increase the experience value of the character.

URL: https://forum.audiogames.net/post/564058/#p564058




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Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I believe he saw it.firence wrote:maybe you should try to email him?

URL: https://forum.audiogames.net/post/563848/#p563848




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Re: Journey To The West: another Chinese strategy war game

2020-08-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

I haven't played this game for a long time, and I forgot what attributes those fruits can add.I need to find related articles

URL: https://forum.audiogames.net/post/563824/#p563824




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.ep.cover_on_terrain marsh 1 ford 1cover units 0.75 buildings 1dodge x

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.ep.cover_on_terrain marsh 1 ford 1cover if_units x else xdodge x

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I really hope to add hit and dodge attributes to the rule file, because it is impossible for every unit to be a sharpshooter.Melee units can also have hit and dodge attributes.

URL: https://forum.audiogames.net/post/563577/#p563577




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Is there a way to distinguish the sound of attacking people, attacking machinery, and attacking buildings.It would be great if it could be realized.In addition, the hit and dodge attributes really hope to be defined by rules.

URL: https://forum.audiogames.net/post/563571/#p563571




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Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@soundmudThis is a complete Chinese translation and a slightly modified soundpachttp://www.fileconvoy.com/dfl.php?id=gb … 4b010b3976

URL: https://forum.audiogames.net/post/563491/#p563491




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Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

@tayo.bethelThe mechanics of 1942 are similar to this game.

URL: https://forum.audiogames.net/post/563472/#p563472




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Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

after testing.In the 1.2c12 version, the speed will not slow down when playing against multiple computers.But starting from 1.3.0, the speed will slow down during the game.

URL: https://forum.audiogames.net/post/563329/#p563329




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Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

1:Yes, there will be training venues in the middle of the game.2:The skill level is related to the number of times you use it.tayo.bethel wrote:Thanks. I've beaten chapter two, and I was wondering about something. The guide says that there are training areas in the villages where one can improve martial skills. So far, I haven't seen any. DO these training areas only show up later in the game?Also, healing skill is still only at level one, even though the monk himself is  at level 3.

URL: https://forum.audiogames.net/post/563328/#p563328




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Re: Journey To The West: another Chinese strategy war game

2020-08-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

1. The two people move west or east. Personally, they are accustomed to east. I haven't tried to go west. At the same time, the enemy will move to us, but they can't fight in the first round. At most, the enemy will shoot you a few arrows.2. Find a narrow place, let Monkey King stand in front, Tang Seng behind, one in front, and one in the back to restore magic. If you have vine branches, you can also use this, but be careful not to consume mana too quickly.3. Note that because there are two roads on the map, be careful while blocking the enemy at one end. Maybe the enemy will outflank the other road. This situation is more troublesome and you can only retreat to the far right. , Two powerful places, Tang Seng and Wukong fought side by side, and should be able to win.4. The last enemy left, usually the one who shoots arrows, leave him alone for the time being, send someone to the rocky side, find the box, open it to get the reward, and then turn back to drop the last enemy K.5. Variable: Is it possible for Tang Seng to be the main attacker? If Tang Seng's level is insufficient, the next chapter is more dangerous, so you can try to let Tang Sengduo deal with the enemy, it is best to be able to upgrade the "healing" level, or upgrade the clothing level.

URL: https://forum.audiogames.net/post/563248/#p563248




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Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.Therefore, you must not let the monk come into contact with the enemy, and you must keep the monkey in front of the monk, so that the monkey can use the attribute advantages to restrain the enemy.And the monk has healing magic, which can help monkeys heal.So the monkey is responsible for attacking, and the monk is responsible for restoring the monkey to health. This is the basic idea.tayo.bethel wrote:Nevermind, the problem seems to have solved itself; for some reason I couldnt end rounds for a while. Lost the battle in the second chapter because I didnt have any mana rejuvenation items and still don't; I may have to start a new game altogether. This is one game that could definitely be good for the English community if it were translated.

URL: https://forum.audiogames.net/post/562925/#p562925




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Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.And the monk has healing magic, which can help monkeys heal.So the monkey is responsible for attacking, and the monk is responsible for restoring the monkey to health. This is the basic idea.tayo.bethel wrote:Nevermind, the problem seems to have solved itself; for some reason I couldnt end rounds for a while. Lost the battle in the second chapter because I didnt have any mana rejuvenation items and still don't; I may have to start a new game altogether. This is one game that could definitely be good for the English community if it were translated.

URL: https://forum.audiogames.net/post/562925/#p562925




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Re: Journey To The West: another Chinese strategy war game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

You should have the monkey in front and the monk behind the monkey, because the monkey is the fire type, the enemy is the metal, and the monk is the wood.Fire restrains metal, and metal restrains wood.And the monk has healing magic, which can help monkeys heal.tayo.bethel wrote:Nevermind, the problem seems to have solved itself; for some reason I couldnt end rounds for a while. Lost the battle in the second chapter because I didnt have any mana rejuvenation items and still don't; I may have to start a new game altogether. This is one game that could definitely be good for the English community if it were translated.

URL: https://forum.audiogames.net/post/562925/#p562925




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

still have a question.After the archer has upgraded the range of the bow and arrow, the effective range is 5 meters.However, our most detailed can only divide the map into 4 meters of nine square grids, which cannot be accurate to every meter.Can we add an alt+arrow key in the f8 mode, so that we can browse the map with precision to every meter.I don't know if this idea can be realized.

URL: https://forum.audiogames.net/post/562680/#p562680




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It doesn't matter whether it is a programmer or not, because he only needs to read the mod production manual.PatrykK wrote:but maybe he is not a programmer?

URL: https://forum.audiogames.net/post/562678/#p562678




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Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Have an idea.Such as archers shooting arrowsIncluding the process of the arrow flying and then hitting the target.Catapult throwing stonesIncluding ten pieces of flight and the process of hitting the target.The current mechanism is that launching and hitting the target occur simultaneously.The process of flying is missing。With this process, the unit can dodge attacks from remote units by running.

URL: https://forum.audiogames.net/post/562475/#p562475




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Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

If you invite 3 aggressive computers play can3.There seems to be a problem with this version

URL: https://forum.audiogames.net/post/561642/#p561642




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

soundmud.I am not sure, because this map is downloaded on other players' servers.

URL: https://forum.audiogames.net/post/560138/#p560138




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Re: SoundRTS, a real-time strategy audio game

2020-08-09 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It seems that a map with complex terrain cannot save game records.maps:title 5015 5006 5017 3001objective 145 88square_width 12nb_columns 11nb_lines 11nb_players_min 2nb_players_max 8starting_squares a1 a6 a11 f1 f11 k1 k6 k11starting_units townhall farm 5 peasantstarting_resources 4000 4000global_food_limit 300nb_meadows_by_square 0; 6 meadowsadditional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7terrain big_bridge e5 e6 e7 f5 f7 g5 g6 g7terrain lake f6terrain mountain a4 a8 b4 b8 d1 d2 d10 d11 h1 h2 h10 h11 j4 j8 k4 k8terrain mountain_pass a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e1 e2 e3 e4 e8 e9 e10 e11 f1 f2 f3 f4 f8 f9 f10 f11 g1 g2 g3 g4 g8 g9 g10 g11 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11 k1 k2 k3 k5 k6 k7 k9 k10 k11high_grounds a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c1 c2 c10 c11 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 i1 i2 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11 k1 k2 k3 k5 k6 k7 k9 k10 k11water e5 e6 e7 f5 f6 f7 g5 g6 g7ground e5 e6 e7 f5 f7 g5 g6 g7no_air a4 a8 b4 b8 d1 d2 d10 d11 h1 h2 h10 h11 j4 j8 k4 k8west_east path a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c3 c4 c5 c6 c7 c8 c9 d3 d4 d5 d6 d7 d8 d9 e1 e2 e3 e4 e8 e9 e10 e11 f1 f2 f3 f4 f8 f9 f10 f11 g3 g4 g5 g6 g7 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i5 i6 i7 i9 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11south_north path a1 a2 a5 a6 a9 a10 b1 b2 b5 b6 b9 b10 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 d3 d4 d5 d6 d7 d8 e1 e2 e3 e4 e7 e8 e9 e10 f1 f2 f3 f4 f7 f8 f9 f10 g1 g2 g3 g4 g7 g8 g9 g10 h3 h4 h5 h6 h7 h8 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 j1 j2 j5 j6 j9 j10 k1 k2 k5 k6 k9 k10west_east bridge e5 f5 e6 f6 e7 f7south_north bridge e5 e6 f5 f6 g5 g6goldmines 500 e5 e6 e7 f5 f7 g5 g6 g7woods 500 e5 e6 e7 f5 f7 g5 g6 g7

URL: https://forum.audiogames.net/post/560018/#p560018




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Suggest:Units entering the dense forest are automatically invisible.In other words, dense forests can help units hide themselves.

URL: https://forum.audiogames.net/post/559326/#p559326




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Maybe the sound processing needs to be strengthened, because two sounds cannot be played at the same time.For example, when two units are fighting, in the end they can only play the sound of death, not the sound of hit and death at the same time.

URL: https://forum.audiogames.net/post/559146/#p559146




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

If the game has graphics, does the sighted person have an advantage against the blind?I quite hope that more people will participate in the game, be it people with normal vision or blind people.

URL: https://forum.audiogames.net/post/559080/#p559080




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Re: SoundRTS, a real-time strategy audio game

2020-08-02 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud, can you restore the wireless cheating function of aggressive computer2?It is too powerful and very enjoyable.

URL: https://forum.audiogames.net/post/557561/#p557561




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Re: Journey To The West: another Chinese strategy war game

2020-07-30 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

Already the final versiontayo.bethel wrote:Hi:I'm going into quarantine for two weeks after returning home from college, and I want to add this to the list of games I can play offline since wifi is likely to be spotty or nonexistent. Has this game been updated or is it still in beta? Sorry for reviving a dead topic but I was curious  and the game seems interesting.

URL: https://forum.audiogames.net/post/556836/#p556836




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Re: SoundRTS, a real-time strategy audio game

2020-07-29 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It is recommended that the sound of death is different in different terrain situations.This refers to the sound of a dead body falling to the ground.For example, add keywords like this:death_on_grass if_me xxx else xxxIn this way, the unique sound of corpses falling to the ground can be added to the grass terrain.

URL: https://forum.audiogames.net/post/556534/#p556534




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I'm talking about soundmud, which is a role-playing game.Maybe it can become mmortssanslash332 wrote:@拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is perfect. For now, soundmud is going through the best way Continue with that, is awesome with these new changes. 

URL: https://forum.audiogames.net/post/556300/#p556300




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh, sorry.Maybe soundmud can be designed as mmorts.There are more things to operate, such as business, agriculture, population, trade, etc., to make a large-scale online strategy game.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip

URL: https://forum.audiogames.net/post/556250/#p556250




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh, sorry.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip

URL: https://forum.audiogames.net/post/556250/#p556250




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

This is a good game.But not a popular game.But I like it very much. If you can add some elements, it might become popular, such as heroes, monarchs and the like.The key is that there is no sense of accomplishment after a game, because no matter how many units you make or how powerful the instance is, it will be cleared after the game is over. This may be one of the reasons why it is not popular.

URL: https://forum.audiogames.net/post/556195/#p556195




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Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In addition to speed_on_terrain, I still hope to increase cover_on_terrain.In addition, I also hope to add dodge attributes to the unit. In addition to cover, it should also have dodge.

URL: https://forum.audiogames.net/post/555613/#p555613




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It is also recommended to add attack speed attributes to units, which can be defined in rules.txt.E.g:def knightclass soldierhp_max 45speed 2.5attack speed 2cooldown 4damage 6Attack speed 2 and cooldown 4 mean that the knight can attack 3 times in a row per second, and then pause for 4 seconds.It's very interesting

URL: https://forum.audiogames.net/post/555314/#p555314




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In fact, I can run soundrts written in python3.8.I am also a win7 system.But some people's win7 system cannot run.SoundMUD wrote:拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?If your friend can't run 1.3.1, your friend should download 1.3.1 again. I have fixed a bug that could crash the game on startup.If it still doesn't work, check user\tmp\client.log

URL: https://forum.audiogames.net/post/555304/#p555304




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

thank youfirefly82 wrote:Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in "appdata\local\Temp" is deleted (AttributeError: module 'win32com.gen_py...' has no attribute 'CLSIDToClassMap')• fixed: vcruntime140.dll could be missing• fixed: couldn't get the list of servers• fixed: pressing A will behave like before and pressing Control+A will only select inactive ordersPOSTED BY SOUNDMUDAT 8:23 AMNO COMMENTS:

URL: https://forum.audiogames.net/post/555030/#p555030




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Can anyone post the 1.3.1 update log?It is too difficult to access foreign websites in China.Therefore I cannot visit the soundmud website.

URL: https://forum.audiogames.net/post/554944/#p554944




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In addition, it is recommended to distinguish between left and right ctrl, left and right alt, and left and right. shiftThis is very useful. For example, f can select your own infantry, right alt+f can select the enemy's infantry, and then use the mandatory order to destroy the enemy's infantry.

URL: https://forum.audiogames.net/post/554557/#p554557




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I mean the same type of unit, when the number of units is greater than 30, the sound effect will not increase, when the number of units is less than 30, the sound effect will decrease.JasonBlaze wrote:yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine there are like 30 knights, 30 footmans, 30 dragons at the same square, so basically the game will play 90 sounds at the same times. with your idea the game would just play 3 sounds.

URL: https://forum.audiogames.net/post/554515/#p554515




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.I wonder if you understand what I meanEveryone can also talk about whether this proposal is feasible.

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.I wonder if you understand what I mean

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: Return Of The King multilanguage version released

2020-07-13 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

yes.But it is different from the pc side.android is Legend of the King.anhbayxoai wrote:Hi sorry if this question has been asked but i want to know this game have version on android?

URL: https://forum.audiogames.net/post/552140/#p552140




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Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net ForumNew releases room : via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?

URL: https://forum.audiogames.net/post/550633/#p550633




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