Re: Sequence Storm Rhythm Racing Game
@#459I think I'm not able to hear the other racer when I overtake it near the middle/end of the mission because I consistently get a similar score when I play with and without holds so I should be able to hear it around the same area. But I can only hea
Re: Sequence Storm Rhythm Racing Game
Hey,There's a bug in the traitor mission where if you have holds enabled with audio cues 1, your opponent can't be heard at all. The only way I was able to complete it was by disabling holds just so I could hear the other racer. Also, if you restart in
Re: Sequence Storm Rhythm Racing Game
You would definitely have my support on Patreon.
URL: https://forum.audiogames.net/post/461031/#p461031
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Re: Sequence Storm Rhythm Racing Game
The antiviral mission was hard but I completed it! I ended up having to swap the scratch sounds to hear the right notes to play near the end when two notes are playing at once. There aren't sound cues for collecting items yet, right?Also, the Wolf Fragm
Re: Sequence Storm Rhythm Racing Game
Hey @special magic games I'm really enjoying the game and really appreciate all the updates.Is there a cue to indicate where you are on the track in relation to where the cars and walls are? I'm having trouble getting the bonus for "Welcome to Daimon Sp
Re: Sequence Storm Rhythm Racing Game
I've been playing this game for a few days now and I'm really enjoying it. I'm currently on the tracks that have the fire hazard. Anyways, here are a few notes that might help anyone who's interested in the game.Sequence Storm will announce Narration an
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)
Hi there,I would be interested in a config as well.Thanks.
URL: http://forum.audiogames.net/post/390087/#p390087
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
So I was able to fine the info with the new character i created. I haven't tried finding it with the old saved file. Anyhow, I have finished the game with most of the quests completed.
URL: http://forum.audiogames.net/vie
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Yes. I've looked in the fort as well. Could it be a bug that the the object I'm looking for isn't populated? I've heard others say that it could be an issue with the game saved file. I created a new character and some of t
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Can anybody give me hint on where to find the sequence to open the ancient tree in the ruins? I feel like I've looked all over and couldn't find it. I looked in all the towers and went off the roads.Thanks.
URL: http://f
Re: SoniFight v1.0 now available
It possible to uncheck the box in the installer with a screen reader. You just have to use something like object nav and/or OCR in NVDA to get at it. You're right though, it can be a pain.
URL: http://forum.audiogames.net/viewtopic.php?pid=347466#p347466
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Hmm. I feel like a few more sounds would add to the atmosphere like door sounds if it's done correctly. It would be too much if a door sound like an opening door was repeated frequently but if it was added so that it playe
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
So far I'm enjoying the game and the many maps to explore. I have a few suggestions though and it would be interesting to get everyone's take on.I find the navigation aspect a little annoying sometimes, not because of it u
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Hi guysI think that due to overwhelming downloads and emails being sent, the server is struggling so I think we'll all have to be a little patient. On the bright side, this means that we've probably broken a few records fo
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Congrats! Can't wait to play!
URL: http://forum.audiogames.net/viewtopic.php?pid=344394#p344394
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Re: SoniFight v1.0 now available
@r3dux Not sure if it's a SoniFight issue or something else but when I'm playing as Hoagie and trying to go to the house, I can't seem to find the door to go in and the mailbox. the only thing SoniFight reads is Inn and fields. I'm using a controller to play
Re: SoniFight v1.0 now available
@r3dux when a new game load, NVDA says some random stuff and I get an windows error sound. Looks like it works fine now after that cut scene finishes. Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=339154#p339154
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Re: SoniFight v1.0 now available
I just bought DOTT and Sonifight reads the main menu but errors out when a new game is loaded.Any help with this is appreciated.
URL: http://forum.audiogames.net/viewtopic.php?pid=338997#p338997
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Re: SoniFight v1.0 now available
Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and ma
Re: SoniFight v1.0 now available
Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and ma
Re: SoniFight v1.0 now available
Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and ma
Re: SoniFight v1.0 now available
I've seen some pretty good deals on it lately. I recently bought a copy for 8 bucks.
URL: http://forum.audiogames.net/viewtopic.php?pid=336945#p336945
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Re: SoniFight v1.0 now available
The version of Street fighter that works with SoniFight is Ultra Street fighter IV.
URL: http://forum.audiogames.net/viewtopic.php?pid=336933#p336933
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Re: SoniFight v1.0 now available
Hi:I'm definitely excited by the potential this can bring to mainstream games. r3dux, would it be possible to add in speech for the audio/sound settings in Street fighter 4 as well as when you press left/right arrows in button config to change layouts? Also,
Re: Preludeamals, a puzzle solving game by Aprone
I'm now on level 10. I'm definitely enjoying this game.
URL: http://forum.audiogames.net/viewtopic.php?pid=260828#p260828
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Re: Preludeamals, a puzzle solving game by Aprone
Hey:I'm a little stuck on level 8. I thought I figured out a good solution for it but I have a small problem. I can't get the arm to switch back to using the saw attachment.Any help is appreciated thanks.
URL: http://forum.audiogames.net/vi
Re: Announcing the first release of Park Boss, an amusement park simulator
Hi:I've been playing this game for a couple of days now and I really enjoy playing it. I have a couple of suggestion though that might make the simulation more realistic.It would be great if there were more responses
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