Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-12 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

You need to win a game with any character while having the Defect unlocked.Win means beat the act 3 boss. . Did you mean that you beat the 3rd boss? Because you said 4th, but I believe you on't be able to unlock the 4th boss until you've won the game with all characters.Note that unlocking cards and relics has nothing to do with unlocking characters. You only need to satisfy the above 2 conditions.

URL: https://forum.audiogames.net/post/589293/#p589293




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

That's much appreciated!Maybe set up something for optional contributions? If that's the way you want to go that is. I'd happily contribute for the work.

URL: https://forum.audiogames.net/post/548987/#p548987




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

As a Mac user who doesn't have enough reason to shell out the money for a more up to date version of vm fusion at the moment, I wouldn't mind at all paying money to fund the development of this mod. That being said, I don't know how many others will, and I understand if you choose to focus on accessibility for the many over the few. Best wishes for the project.

URL: https://forum.audiogames.net/post/548933/#p548933




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Re: Asteria: a new fantasy MUD

2019-11-10 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Asteria: a new fantasy MUD

The kalmyr fence is close to Scholar's Loop. But you'll have to be high enough level to hunt in the jungle to complete his quest before you can sell to him.

URL: https://forum.audiogames.net/post/475309/#p475309




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-06 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

If you still have the email with the original download link, I think that will always get you the most updated version.

URL: http://forum.audiogames.net/viewtopic.php?pid=354776#p354776





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-06 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Socheat, if I recall from the email updates correctly, you have to download the updated zip in order to get the new files in wine.

URL: http://forum.audiogames.net/viewtopic.php?pid=354763#p354763





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Re: Voyageur, a light space exploration narrative

2017-03-14 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Voyageur, a light space exploration narrative

I got an official ending to the story. I'm not exactly sure what triggered it though. I came back from an expedition, and I started getting options where members of my crew wanted to talk to me about discoveries they were making. Maybe because I picked up curious samples on the expedition? Or maybe it was certain traits getting high enough. The game is clear when you reach this point, that certain actions will end your story.Now I'd like to do some shorter playthroughs and see if I get more options I didn't get before.

URL: http://forum.audiogames.net/viewtopic.php?pid=302007#p302007





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Re: Voyageur, a light space exploration narrative

2017-03-04 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Voyageur, a light space exploration narrative

SLJ. Yeah I struggled with how to describe the game. That's partly why I pasted the game description from the app store, but I also wanted to give people a good expectation of what it's about since it's not free. If you have any questions before you buy it, I'm happy to answer.I haven't started my next playthrough yet, but I'm curious to see what happens. I think it's intended to be a light game with interesting discoveries happening now and then, and it works well from that perspective.Dark, I agree about the labels. I didn't even think about whether the game could be saved or not.I'm not entirely sure about the market either. The ones that are marked as higher prices in conflict zones makes sense, but I don't know about the rest. I've figured out what's cheap for things like food substitutes and pastes, but I've been hesitant to buy military grade equipment because I don't know if I'm
  buying it cheap or not.As a side note, I started on Fallen London a few years ago and found it confusing as well. I didn't stick with it for very long. I've recently created a new character, and I'm enjoying it a lot more this time. The app doesn't work for me, so I've only been playing in the browser. It got me curious about their second game Sunless Seas, but I see it's written in Unity and only available through Steam, although they're releasing an IOS app later this month. Continuing my digression, I found a blog last night from a developer making a Unity plugin for making Unity's GUI accessible to screen readers. It's not finished yet, but they seem committed to the project at least. Anyway, it makes me cautiously optimistic.

URL: http://forum.audiogames.net/viewtopic.php?pid=300486#p300486





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Voyageur, a light space exploration narrative

2017-03-03 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Voyageur, a light space exploration narrative

Note: Voyageur is available for IOS and Android. It is a paid game, $3.99 in the ITunes app store.Description taken from app store:The Descent Device: faster-than-light travel at speeds no human should go; an alien mystery. But it only goes one way, falling from star to star towards the centre of the galaxy. Voyageur is a literary RPG where you take the helm of a trader-vagabond vessel, looking for adventure, wealth, and answers in an infinite galaxy full of procedural cultures and civilizations.Assemble a crew of misfits to travel with you on your one-way trip to sail on seas of liquid methane, descend into the clouds of heavy-atmosphere worlds, and unveil the secrets of the alien life that created the Device.Voyageur's world is full of diverse cultures and societies, inspired by contemporary science fiction authors such as Iain Banks, NK Jemisin, Ann Leckie, and Cixin Liu.A product of Failbetter Games'
 ; Fundbetter initiative, it should appeal to lovers of interactive fiction and literary gaming, including Fallen London, 80 Days, and Sorcery!.This game is a little bit of several things, and not too much of any one thing. On each planet, you're given the option to do a few things that range from buying more supplies for your ship, required to travel onwards, recruiting officers to add to your crew, or seeing a bit of the culture of that planet. There's very basic trading from which you can make money. You can be attacked by pirates, but your options are limited and there's no real combat to speak of. The most interesting part of the game, at least for me, are the bits of information you pick up along the way. For example, I discovered some kind of revolution happening in one region and was given options to either ignore it or help out in various ways.I've only finished one playthrough of the game, but at the end, i was given a pi
 ece of information that hints at a wider mystery to be solved. Since the game is procedurally generated, I don't think there's a deep narrative outside of that one alien mystery the description mentions. However, I think the game rewards multiple playthroughs as I've been told that I've unlocked more options for my next run. I'm also starting out with more supplies and money than I did the first time.Accessibility: I played this on an iphone. I have no trouble with getting anything done, although it could be a little more smooth with voiceover. The most frustrating thing is not being able to scroll pages with 3 finger swipes, and not everythig is always available on the screen. However, there's never that much content at any given time, so swiping left and right to get to the beginning or end isn't that bad.Screen layouts for those that are interested.There are 5 tabs across the bottom of the screen. If you're exploring th
 e screen, you may find the image just above the text name of the tab. From left to right they are: location, depart, market, character, and crew. More details next.Location (image reads, globe showing Europe and Africa). At the top is the name of the planet you're located on. Taking up the main part of the screen is a description of the planet. Below this is a list of actions you can take. It might be as few as one option to re-supply your ship. Finally, there's a display of how many supplies and money you have.Depart (image reads, rocket). From here, choose the next planet to travel to. You're told a brief description of that planet and how many supplies it takes to get there. You'll be told if you can't select one because it's too far away, or maybe you have too much cargo and you need to sell some off before you can leave.Market (image reads, band of American dollars. Or something like that). You're given at most, i think, 4
  or 5 things you can buy from any planet. I find it easiest to swipe by headings which will take you from one item to the next. Below the items you can buy will be anything in your cargo hold that you can sell off. A little more about the cargo hold area because it confused me at first. Swiping right from the name of the item, the first number is the price you'll sell it for. The next number is the difference between the buying and selling price. So if you bought something for $10, and you can sell it for $30, it will display $20 here. But don't worry, if you just want to know if you're making a prophet, it will also tell you if selling will be a "prophet" or "loss".Character (image reads silhouette of 1 person).). Information about your character. Self explanatory.Crew (image of 2 people). Information about your crew.Lastly, a link to the web site: Voyageur web site

URL: http://forum.audiogames.net/viewtopic.php?pid=300321#p300321





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Voyageur, a light space exploration narrative

2017-03-03 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Voyageur, a light space exploration narrative

Note: Voyageur is available for IOS and Android. It is a paid game, $3.99 in the ITunes app store.Description taken from app store:The Descent Device: faster-than-light travel at speeds no human should go; an alien mystery. But it only goes one way, falling from star to star towards the centre of the galaxy. Voyageur is a literary RPG where you take the helm of a trader-vagabond vessel, looking for adventure, wealth, and answers in an infinite galaxy full of procedural cultures and civilizations.Assemble a crew of misfits to travel with you on your one-way trip to sail on seas of liquid methane, descend into the clouds of heavy-atmosphere worlds, and unveil the secrets of the alien life that created the Device.Voyageur's world is full of diverse cultures and societies, inspired by contemporary science fiction authors such as Iain Banks, NK Jemisin, Ann Leckie, and Cixin Liu.A product of Failbetter Games'
 ; Fundbetter initiative, it should appeal to lovers of interactive fiction and literary gaming, including Fallen London, 80 Days, and Sorcery!.This game is a little bit of several things, and not too much of any one thing. On each planet, you're given the option to do a few things that range from buying more supplies for your ship, required to travel onwards, recruiting officers to add to your crew, or seeing a bit of the culture of that planet. There's very basic trading from which you can make money. You can be attacked by pirates, but your options are limited and there's no real combat to speak of. The most interesting part of the game, at least for me, are the bits of information you pick up along the way. For example, I discovered some kind of revolution happening in one region and was given options to either ignore it or help out in various ways.I've only finished one playthrough of the game, but at the end, i was given a pi
 ece of information that hints at a wider mystery to be solved. Since the game is procedurally generated, I don't think there's a deep narrative outside of that one alien mystery the description mentions. However, I think the game rewards multiple playthroughs as I've been told that I've unlocked more options for my next run. I'm also starting out with more supplies and money than I did the first time.Accessibility: I played this on an iphone. I have no trouble with getting anything done, although it could be a little more smooth with voiceover. The most frustrating thing is not being able to scroll pages with 3 finger swipes, and not everythig is always available on the screen. However, there's never that much content at any given time, so swiping left and right to get to the beginning or end isn't that bad.Screen layouts for those that are interested.There are 5 tabs across the bottom of the screen. If you're exploring th
 e screen, you may find the image just above the text name of the tab. From left to right they are: location, depart, market, character, and crew. More details next.Location (image reads, globe showing Europe and Africa). At the top is the name of the planet you're located on. Taking up the main part of the screen is a description of the planet. Below this is a list of actions you can take. It might be as few as one option to re-supply your ship. Finally, there's a display of how many supplies and money you have.Depart (image reads, rocket). From here, choose the next planet to travel to. You're told a brief description of that planet and how many supplies it takes to get there. You'll be told if you can't select one because it's too far away, or maybe you have too much cargo and you need to sell some off before you can leave.Market (image reads, band of American dollars. Or something like that). You're given at most, i think, 4
  or 5 things you can buy from any planet. I find it easiest to swipe by headings which will take you from one item to the next. Below the items you can buy will be anything in your cargo hold that you can sell off. A little more about the cargo hold area because it confused me at first. Swiping right from the name of the item, the first number is the price you'll sell it for. The next number is the difference between the buying and selling price. So if you bought something for $10, and you can sell it for $30, it will display $20 here. But don't worry, if you just want to know if you're making a prophet, it will also tell you if selling will be a "prophet" or "loss".Character (image reads silhouette of 1 person).). Information about your character. Self xplanatory.Crew (image of 2 people). Information about your crew.Lastly, a link to the web site: Voyageur web site

URL: http://forum.audiogames.net/viewtopic.php?pid=300321#p300321





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Re: New Online Strategy Board Game From Blastbay Studios

2016-07-01 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

Hey Smoothgunner. Thanks for a very challenging game. I came here to say I said no to a second game because I need to sleep.  Look forward to playing you again sometime.

URL: http://forum.audiogames.net/viewtopic.php?pid=266526#p266526





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Thanks Nolly. Thought it might be something like that. I'll go try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=257818#p257818





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Re: Adventure To Fate : Quest To The Future JRPG

2016-04-21 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I've gotten stuck in the Hell Core. Can someone give me a hint about how I get to what I'm guessing is a boss lair? I've searched every room on floor 46 that I can reach thinking there was maybe something I'm supposed to find that would help me. I think I'm missing something. I went to floor 45, and as far as I can tell, I can only get to 2 other spaces from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=257808#p257808





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Castaways 2 public beta

No problem. I haven't played the original Castaways in a while and I just realized you added 2 missions. That should keep me busy for a while. I'll keep trying back to see if I can get connected.

URL: http://forum.audiogames.net/viewtopic.php?pid=252857#p252857





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : Jabberwocky via Audiogames-reflector


  


Re: Castaways 2 public beta

Aprone, does Castaways 1 multiplayer run on the same server as Castaways 2? I haven't been able to connect at all so I tried starting a multiplayer game on Castaways 1. That seems to work just fine.I made sure to allow the game through the firewall. I get the message "connecting to server" and then nothing. I've let it sit for at least 5 minutes. Just trying to figure out if it's something on my end since other people seem to be able to get online.

URL: http://forum.audiogames.net/viewtopic.php?pid=252849#p252849





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