Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: dino-rex, take control of a mighty tyranasaur, first one of its kind.. Oh man, this totally reminds me of the good old days of Playing the PSX game the Lost World, Jurassic Park! Did you get inspired from that game by any chance? It was a fairly playable game, at least as the

Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod @Mahdi, please check the most recent link in my post above. The original Dropbox link no longer works, and I will probably be removing this mod again in a day or two. I don't have enough Dropbox space to make keeping my mods up indefinitely all that

Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Hey, sorry about that. Had to clean out my Dropbox eventually, and all those mods were taking up lots of space. Here's a link. I'll keep it up for maybe a day or two, just in case. Thanks for reminding me about this thing... It's been a while since

Re: Survive the Wild!

2015-05-30 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Ok, so its been a while since Ive played this game, what with moving to Minnesota for the Summer and whatnot. I must say, things have changed...a lot. And I really will miss the coordinate system. Right now I feel as blind in this game as I am in real life, which is

Re: Survive the Wild!

2015-05-22 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Well, health is one thing, but energy restoratives are totally realistic. Power bars, anyone? And even as far as health goes, I mean in real life health isnt just a number either. But using medicine is what makes you heal faster, so therefore some kind of health

Re: Survive the Wild!

2015-05-18 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! So Ive been listening to the recording of the Skype chat for the past few hours now, and it feels like Ive gotten to know some people just from that. I wish there could be another gathering now, just so I could meet all of you. Youre a fun bunch from the sounds of it.

Re: Survive the Wild!

2015-05-18 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! See the thing is, when you really think about it, as of now our inventories have no real value. I mean ok, so you manage to get 800 pots, like I have over time. But if you die and restart again, theres nothing preventing you from getting it all back eventually. So Id

Re: Survive the Wild!

2015-05-07 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Hey there Sam. I was just thinking. Would you have any interest or the capability to include the option for using the mouse to turn? Keyboard rotation is fine and all, but Im sure Im not alone when saying that using the mouse to turn instead would give a whole extra

Re: Survive the Wild!

2015-04-23 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Catfish, in order to kill yourself, start punching while moving forward. It only works when you hit the up arrow key to move. Sooner or later youll start punching yourself. Now mind you, Im pretty sure this is a bug, and a potentially serious one. I was chasing

Re: Survive the Wild!

2015-04-22 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! No reason why you cant use the regular walking system if you want. What Sam means, I think, is that the new rotation system would be more useful in crafting things that arent all about ninety-degree turns, such as a circular treehouse, for instance. Also, think about

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! And the truth of the matter is, its really not at all difficult to recover after dying. Everything you need is literally on the ground for you to pick up and make stuff out of. URL: http://forum.audiogames.net/viewtopic.php?pid=213113#p213113

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! SLJ, its actually ridiculously easy to avoid taking an arrow in most circumstances. I mean think about it. Arrows travel in a straight line. Meaning, all you have to do is literally take one or two steps to move out of its line of travel. And even the fastest people

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Also, would it be possible for you to add some kind of thirst warning system? Like a cough or gulp or vocal prompt of some kind? There have been a number of times when Ive caught myself at the brink of death after checking the forum or something, then coming back to

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Samn, youre in a very tough spot here, trying to make everyone happy. And that, sadly, is impossible. I will tell you though, with PK being the way it is right now, its not working. All these lovely long-distance weapons people have are effectively useless, and there

Re: Survive the Wild!

2015-04-19 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Question. Is there a way of knowing how character names are spelled? Right now I basically cant communicate with people because half the time I dont know how they right their names. Not to mention I cant check if they have their pk enabled or not. Though of course

Re: Survive the Wild!

2015-04-19 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Question. Is there a way of knowing how character names are spelled? Right now I basically cant communicate with people because half the time I dont know how they right their names. URL: http://forum.audiogames.net/viewtopic.php?pid=212832#p212832

Re: Survive the Wild!

2015-04-18 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! Hey there Sam. Fantastic job on this game so far. Very much looking forward to where itll go next. Noticed a rather interesting thing while in the game last night though. Although pk is disabled for me, for the time being that is, I still lose health if Im directly

Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-11 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: New Game, The Dengemen for Research into Audio and Immersion Wait wait... You mean to tell me that I now have a reason to use the OSX side of my Mac? Ah, excellent! Will go try it out. URL: http://forum.audiogames.net/viewtopic.php?pid=211913#p211913

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-06 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Im so glad that old project is alive once again! That theres a great card game, and I look forward to any possibility of it growing and expanding. Way to go! URL:

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-06 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Daigonite, as someone thats been truly impressed by your Braillemon project, I for one would be intrigued to hear what you could come up with for a Yugioh game! Not that I dont have any hopes for this version of the game

Re: Angelgift: the adventure begins!

2015-01-07 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Angelgift: the adventure begins! Hi Robjoy,I wanted to write and thank you so much for this absolutely beautiful game. Ive played many audio games over the years, but none have touched me in as a profound a manner as this one has. Everything about it is heart-warming, from the simple

Re: Skynet Takedown: A Technoshock mod

2014-07-15 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Hi folks. Sorry for double posting, but I must admit I am rather interested to here any more input from anyone thats tried this mod out. Did you like it? Dislike it? Anything that, in your opinion, might need work on? Share your thoughts if you feel

Re: Skynet Takedown: A Technoshock mod

2014-07-11 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Ill see if I can provide one, though truth be told I havent installed Technoshock ever since I upgraded to Windows 8.1, so Im a bit rusty at it. URL: http://forum.audiogames.net/viewtopic.php?pid=180354#p180354

Re: Skynet Takedown: A Technoshock mod

2014-07-10 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Oopsies... Just realized this probably shouldve been in the new releases section. Mods, feel free to move it as necessary. URL: http://forum.audiogames.net/viewtopic.php?pid=180207#p180207 ___

Skynet Takedown: A Technoshock mod

2014-07-10 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Skynet Takedown: A Technoshock mod Hey there folks,After a while of not producing anything, I finally have for you all a new mod, this one for the rather aged but still awesome game Technoshock. I actually created this mod over two years ago, but somehow forgot all about it until I

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Hey everyone. For the record, Id like to say that I did indeed give David permission to use the sounds in my mods. That being said, however, Im rather disappointed at the overall upgrade. Dont get me wrong, I appreciate the attempt to

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : Locutus via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Hey everyone. For the record, Id like to say that I did indeed give David permission to use the sounds in my mods. That being said, however, Im rather disappointed at the overall upgrade. Dont get me wrong, I appreciate the attempt to