Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Hello again,Lauren again on behalf of phantom creations.So this post is going to appear to contradict our previous post, allow us to explain.@Dan_Gero, we politely request you not involve yourself with attempting to mend this offense, created by not yourself.Tunmi has demonstrated that he has no problems ripping off people's work. He has demonstrated to not just phantom himself, but to the entire community, that this is acceptable and it carries no weight to anyone, involved or otherwise.In essence, you are effectively wasting your time. Tunmi has shown himself to be a repeat offender on this front.This goes to anyone else considering helping to replace the sounds for free. Tunmi was the person responsible for including these sounds, none of you should have to carry the blame or the weight of involving yourself with this effort.In effect, Tunmi had no problems starting this, Tunmi should be the one to get himself out of this situation.That being said, we have no rights or responsibilities to identify anyone helping him past present or future, and don't plan to. All we're saying is, please find yourselves something else to pass the time with. If your a sound designer, there are countless other places that need sound designers.There are countless locations both here on this forum and off forum to get free sounds and request assistance from sound designers. Tunmi or anyone on behalf of his development team could have very easily posted there and gotten assistance having sounds designed for golden crayon or any future game.As it is now, Tunmi is looking for any last ditch effort to not have to comply with the voice of the community.Tunmi, if your reading this, we would have honestly left you alone if you had just removed stolen assets. There wouldn't be this post to read, and even our previous posts and emails wouldn't have had to have been written.As to everyone else, please consider deleting the game. Any continued support of Tunmi and his development team signifies that one is perfectly fine with Tunmi's behavior, and his willfulness to disregard his own mistakes.We honestly hope to not have to write on this topic any more.Kindest,The Phantom Creations Team

URL: https://forum.audiogames.net/post/621457/#p621457




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Hello again,Lauren again on behalf of phantom creations.So this post is going to appear to contradict our previous post, allow us to explain.@Dan_Gero, we politely request you not involve yourself with attempting to mend this offense, created by not yourself.Tunmi has demonstrated that he has no problems ripping off people's work. He has demonstrated to not just phantom himself, but to the entire community, that this is acceptable and it carries no weight to anyone, involved or otherwise.In essence, you are effectively wasting your time. Tunmi has shown himself to be a repeat offender on this front.This goes to anyone else considering helping to replace the sounds for free. Tunmi was the person responsible for including these sounds, none of you should have to carry the blame or the weight of involving yourself with this effort.In effect, Tunmi had no problems starting this, Tunmi should be the one to get himself out of this situation.That being said, we have no rights or responsibilities to identify anyone helping him past present or future, and don't plan to. All we're saying is, please find yourselves something else to pass the time with. If your a sound designer, there are countless other places that need sound designers.There are countless locations both here on this forum and off forum to get free sounds and request assistance from sound designers. Tunmi or anyone on behalf of his development team could have very easily posted there and gotten assistance having sounds designed for golden crayon or any future game.As it is now, Tunmi is looking for any last ditch effort to not have to comply with the voice of the community.Tunmi, if your reading this, we would have honestly left you alone if you had just removed stolen assets. There wouldn't be this post to read and even our previous posts and emails wouldn't have happened.Hello again,Lauren again on behalf of phantom creations.So this post is going to appear to contradict our previous post, allow us to explain.@Dan_Gero, we politely request you not involve yourself with attempting to mend this offense, created by not yourself.Tunmi has demonstrated that he has no problems ripping off people's work. He has demonstrated to not just phantom himself, but to the entire community, that this is acceptable and it carries no weight to anyone, involved or otherwise.In essence, you are effectively wasting your time. Tunmi has shown himself to be a repeat offender on this front.This goes to anyone else considering helping to replace the sounds for free. Tunmi was the person responsible for including these sounds, none of you should have to carry the blame or the weight of involving yourself with this effort.In effect, Tunmi had no problems starting this, Tunmi should be the one to get himself out of this situation.That being said, we have no rights or responsibilities to identify anyone helping him past present or future, and don't plan to. All we're saying is, please find yourselves something else to pass the time with. If your a sound designer, there are countless other places that need sound designers.There are countless locations both here on this forum and off forum to get free sounds and request assistance from sound designers. Tunmi or anyone on behalf of his development team could have very easily posted there and gotten assistance having sounds designed for golden crayon or any future game.As it is now, Tunmi is looking for any last ditch effort to not have to comply with the voice of the community.Tunmi, if your reading this, we would have honestly left you alone if you had just removed stolen assets. There wouldn't be this post to read, and even our previous posts and emails wouldn't have had to have been written.As to everyone else, please consider deleting the game. Any continued support of Tunmi and his development team signifies that one is perfectly fine with Tunmi's behavior, and his willfulness to disregard his own mistakes.We honestly hope to not have to write on this topic any more.Kindest,The Phantom Creations Team

URL: https://forum.audiogames.net/post/621457/#p621457




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Hello everyone,This is Lauren on behalf of the Phantom Creations team.Tunmi has already been notified of our decision to continue onward with further action. As such, we feel it is vital we lay out our proof of the fact Tunmi13 productions has stolen assets.1. If you compare hashes on both sets of files, one will receive multitudes of matching hashes on both sets of files. Not all of them will match our sounds, however, as there are other stolen assets not just from us.2. The easiest method of confirming in fact, he has stolen assets, is to line up the originals against the stolen assets in an audio editor. The volumes should not double as they do when one completes this task, if they are original.3. Phantom has spent many years around these sounds, as such a case of familiarity comes into play here. It doesn't take phantom to realize these sounds come from Scrolling Battles your world.Tunmi's failure to comply with our request has resulted in collecting these details and we will be forwarding them to the administrators of the forum.In addition, we will also be contacting the hosting provider for Tunmi 13 productions. This is not an action we were wanting to proceed with, however he did explicitly notify us that these sounds would be removed once the list of sounds reached his inbox.All together with hash matching and knowledge of what to look for, it took both me and Phantom all of 20 minutes to locate 128 (one hundred and twenty-eight) assets that Tunmi was not authorized to use in any project without permission.A further note, we were never notified by Tunmi13 productions of his decision to keep the assets.Allow this to be a lesson for those of you considering following in Tunmi's footsteps. We are small pocket artists, not multi-million dollar corporations. Lifting our sounds will get you this kind of reaction.Kind regards,Lauren, The Phantom Creations Team.

URL: https://forum.audiogames.net/post/621415/#p621415




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Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

Hello everyone,This is Lauren on behalf of the Phantom Creations team.Tunmi has already been notified of our decision to continue onward with further action. As such, we feel it is vital we lay out our proof of the fact Tunmi13 productions has stolen assets.1. If you compare hashes on both sets of files, one will receive multitudes of matching hashes on both sets of files. Not all of them will match our sounds, however, as there are other stolen assets not just from us.2. The easiest method of confirming in fact, he has stolen assets, is to line up the originals against the stolen assets in an audio editor. The volumes should not double as they do when one completes this task, if they are original.3. Phantom has spent many years around these sounds, as such a case of familiarity comes into play here. It doesn't take phantom to realize these sounds come from Scrolling Battles your world.Tunmi's failure to comply with our request has resulted in collecting these details and we will be forwarding them to the administrators of the forum.In addition, we will also be contacting the hosting provider for Tunmi 13 productions. This is not an action we were wanting to proceed with, however he did explicitly notify us that these sounds would be removed once the list of sounds reached his inbox.All together with hash matching and knowledge of what to look for, it took both me and Phantom all of 20 minutes to locate 128 (one hundred and twenty-eight) assets that Tunmi was not authorized to use in any project without permission.Allow this to be a lesson for those of you considering following in Tunmi's footsteps. We are small pocket artists, not multi-million dollar corporations. Lifting our sounds will get you this kind of reaction.Kind regards,Lauren, The Phantom Creations Team.

URL: https://forum.audiogames.net/post/621415/#p621415




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Re: Scarlet Shells, concept demo 1!

2021-01-17 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,@sethgamer, unless something goes horribly wrong, yes, we are expecting to have the soundtrack available for purchase.Lauren has put it into my mind to include some iconic sounds from the game, and I might just take her up on that. There are none currently as of now.Kind regards,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/607601/#p607601




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Re: Scarlet Shells, concept demo 1!

2021-01-15 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hey ya'll,Lauren here. Many apologies for not responding to this topic sooner.@TheBlindSaiyan, I've just responded to your private message.Phantom is finishing setup on the discord server, and I have just finished polishing up a couple documents in the soon to be shared folder.As of now, there has been no development made on the game since we last posted.To all backers, be on the lookout for a survey in your inbox in the coming weeks. It is important to provide us with accurate information so your rewards can be fulfilled as quickly as possible.To all testing branch members, please make sure you have dropbox and discord installed. After you fill out the survey, your email address on file will be where we send your invites.The latter statement goes for all 7 backers who purchased the game's soundtrack. All of you will also receive a survey. The email you provide is where we will send the soundtrack and updates for additions.Take care,Lauren, The Phantom Creations Team.

URL: https://forum.audiogames.net/post/607090/#p607090




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Re: Scarlet Shells, concept demo 1!

2020-12-18 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

For those struggling to cross the live wiring, here's a demo  that shows you how.

URL: https://forum.audiogames.net/post/599928/#p599928




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Re: Scarlet Shells, concept demo 1!

2020-12-15 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hi all,3.3 now saves since the last update.Best,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/598940/#p598940




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Heya,Lauren here. I've actually looked at the code and very few sections of it are.What you've got are the large structural beams near the very end that can appear in random locations.The speed of the wheel is also semi-randomized.Other than that, the general layout is usually the same across restarts.3.1 is the most random of any current map, although even that has a fairly consistent layout, 3.2 ever since the redesign is always the same.Keep on smashing it Blind Ninja!Best,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/598212/#p598212




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,There's a new update available, adding a feature that is long overdo.Unlockable difficulties. Once you complete the game, you can select one when you resume a game from the main menu.The update is available on our games page

URL: https://forum.audiogames.net/post/597965/#p597965




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Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,So this post might be a little disorganized. Here goes.At this time, full voiced cut scenes aren't on the development list. It was very briefly considered, but we never got responses back from the representatives responsible for the voice actress who voiced Dahlia.The current actress works really well, and it is very unlikely we would find another.Re male only soldiers. Amusingly, one of the testers brought up a similar point. This will be addressed once we start working on the game after the campaign.Adjustments are being made to some of the maps, particularly level 2, area 2.For those struggling to cross the live electric wiring in area 1, remember to make good use of your camera. For that particular area, your platforms are never anymore than 5 tiles above or below you, with a maximum horizontal platform distance of 8 tiles.Also, re mines on weapons. That is extremely rare these days, in fact area 2 of level 2 is programmed in such a way that will never happen. That being said, weapons can be placed dangerously close, though not usually in range of triggering them.This game is not programmed in blastbay game toolkit. The reason we started compiling 32 bit was for those who wanted to use 32 bit text to speech voices.Lauren just suggested a thing long overdo. Difficulty selection.In terms of difficulty, the one thing we had in mind was how little challenge a lot of recent audiogames provide. That being said, there's absolutely nothing wrong with loading up a game to blow up enemies and make noise. Hell, I and a friend were responsible for the table flipper, if that says anything.We'll get to work on the difficulty selector and post when it's ready.Kind regards,The Phantom creations Team.

URL: https://forum.audiogames.net/post/597895/#p597895




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Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,New update available, bringing in a new ending section to level 2, area 1. Instead of having to run across a ladder to get past a mine, the layout has changed.Also in the update are adjustments to mines. Mines can beep faster now. We've also made minor adjustments to a few maps and tweaked weapons slightly.As usual, the update is live on our games page.

URL: https://forum.audiogames.net/post/597611/#p597611




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,The testing branch will open sometime in February. Those of you who sign up for the testing branch will receive a notification during the month of February when the testing environment is ready.

URL: https://forum.audiogames.net/post/596835/#p596835




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,@174, nope, we don't mind. It's public material, after all.So for those struggling with 2.1 as it stands.spoilersThere's a guard up there in the sniping deck, If you can activate Dahlia's rage meeter and very quickly run down and activate the mine while still invincible, it will explode harmlessly.So one thing Lauren and I have agreed upon based on user feedback is the rage meter combo is going to go. It's clunky, it's impractical and it's purpose is kind of lost on the game.That being said, we will be working closely with the testing team to come up with an alternative. We're also working to figure out a system that allows your stats to improve gradually as you use weapons. It won't be much, though it would be far better than the current nothing.Best,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/596799/#p596799




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Oops, @Aaron wrote a post while one was being composed.Absolutely love the limited use of melee weaponry. We were actually going to do that with ranged weapons as well, and more than likely will.So imagine, if you will, the pmc-44 having a very poor durability. If you didn't allow it time to cool down and fired several dozen rounds in under a minute, yeah, no more pmc-44. Where as your starting weapon would be almost immune to that. Keyword almost.How about a system in where enemies might sometimes be able to yank your current weapon away from you and either break it, or use it against you?That feels like the ultimate evil, but it's something worth considering IMHO.

URL: https://forum.audiogames.net/post/596197/#p596197




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@defender,So when we ran out of funding there were a couple options we could have taken.Option 1. Make the game paid, introduce authentication tokens and servers and databases, doing a bunch of key verification checks and so on. Point being, the more that I specifically thought of to make key registration secure enough, the less convenient it would have been for players to register copies of the game.Quite honestly, I had way, way better things to do than keep track of anti-piracy measures.So we went with option 2, which was to set up a campaign where people could choose to support the game if they wanted to. This way, the game was still available to everyone to play and complete. Plus there's the fact that some countries (surprisingly) still don't access to paypal.As for stretch goals, none have really come to mind. Full voiced cut scenes aren't on the priority list since it doesn't exactly feel like it'd fit in very well in a game like this.Apart from music and sound effects, (which are pretty expensive in their own right) we were planning on taking the finished story to an editor such that it could be improved and corrected as needed. There's also voice acting for one, maybe up to 3 additional characters you will occasionally get the chance to play as.One such example would be Alex, after her and her teammates are discovered and she and the team must fight off the soldiers. Still going over the details of that, though we're pretty clear on a vision for that specific scene.Take care,The Phantom Creations team.

URL: https://forum.audiogames.net/post/596196/#p596196




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,First of all I want to apologize to those who have been sending emails, it appears our smtp server is having issues.To those wondering if 1.3 does eventually end, yes, it does. You just have to survive long enough. Of course, that's way easier than it sounds...So @assault freak, @Aaron, @BlindNinja and the cheese wheel.One of the first things we're going to focus on after the campaign ends is stripping the combat systems down to simple punches, then rebuilding it with at least 3 possible combos.Just trying to think of a system that would work and make sense in a game like this where your often swarmed on all sides, and you don't often have time to reload your weapon.I really like what all star batnet did where you had A and b. I figured out that if you were running and held A then really quickly added an opposing arrow, you would jump back a few squares. I got really good at being able to charge enemies that way, though unpredictability of it was what really made it something worth trying.Not saying that will or won't be our combo system, but that's what Lauren and I initially thought of when improving combos and the melee mechanics in general.Since you 4 seem to have the most experience in mainstream games, I would really love to sit down with you some time in the future whenever the campaign ends to brainstorm some mechanics that would make sense and be fun and addicting in a game like this. I can already tell you (meaning everyone) that I've seen some players get immense enjoyment out of kicking enemies sending them flying halfway across the screen.Really passionate about developing this game to it's fullest potential, within reason. At most, I think the combos will be limited to 2 buttons. Adding the arrow keys would do things, although I don't want to get into a system where you have a hole cluster of buttons to memorize. That being said, all of you are more than welcome to continue leaving feedback here. Although we are putting development efforts on pause until the campaign ends, suggestions will be noted down for when the campaign ends and we can get to work.Best,The phantom Creations team.

URL: https://forum.audiogames.net/post/596127/#p596127




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,There's a new update available. For those who haven't made it past level 2 area 2 yet, there's a new weapon in there. Let's just say it makes the boss for that specific level far easier than it has any right to be.Of course obtaining it is  awkward...At any rate, the game is available on our games page

URL: https://forum.audiogames.net/post/595790/#p595790




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,Two things.First, we all at Phantom Creations would like to thank every one of you who backed this project.It's been hard work and a great deal of passion going into this project, and we are all glad to see this being received so well.Looking forward to working on and releasing the final product for everyone! Now, the second thing. Another update is available, adding in a rudimentary combo system. Right now, there is currently 1 combo possible. The details for both known combos are in the readme.The game can be downloaded from our games pageThis is an extract from the readme about the combo system.--There are currently 2 combos possible in the game. They are as follows.The first builds up Dahlia's rage meeter, as well as attack and defence. To execute it, you must be able to attack enemies using melee at least 6 times within just over half a second to a quarter second.Attacking the air will void your progress during this combo.Tip. The longer you wait for attacking, the more effective you build up stats.The second also builds up Dahlia's stats, though is a lot more useful in getting individual enemies off of you. It is also timed, though is executed very differently.Your free to attack nearly as quickly as you'd like, though once again, like other combos, if you attack the air, your progress is reset.If you manage 6 consecutive strikes or greater on enemies, you can hold the down arrow and attack to perform a kick, sending any enemy nearby flying across the screen.Tip. The more strikes you land successfully, the further enemies go flying, plus the more quickly you build up stats.--P.S., the entire team enjoys being able to throw enemies now. It's quite fun to see which one of us can send enemies flying the furthest. Again, we would like to thank each and every one of you who backed this project or shared the details to the page. It's been an honor to present Scarlet Shells to the community and see you all enjoying it, as well as leaving feedback and suggestions.Best wishes to all,The Phantom Creations Team.

URL: https://forum.audiogames.net/post/595772/#p595772




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,Another update is available, adding in a rudimentary combo system. Right now, there is currently 1 combo possible. The details for both known combos are in the readme.The game can be downloaded from our games pageThis is an extract from the readme about the combo system.--There are currently 2 combos possible in the game. They are as follows.The first builds up Dahlia's rage meeter, as well as attack and defence. To execute it, you must be able to attack enemies using melee at least 6 times within just over half a second to a quarter second.Attacking the air will void your progress during this combo.Tip. The longer you wait for attacking, the more effective you build up stats.The second also builds up Dahlia's stats, though is a lot more useful in getting individual enemies off of you. It is also timed, though is executed very differently.Your free to attack nearly as quickly as you'd like, though once again, like other combos, if you attack the air, your progress is reset.If you manage 6 consecutive strikes or greater on enemies, you can hold the down arrow and attack to perform a kick, sending any enemy nearby flying across the screen.Tip. The more strikes you land successfully, the further enemies go flying, plus the more quickly you build up stats.--P.S., the entire team enjoys being able to throw enemies now. It's quite fun to see which one of us can send enemies flying the furthest. 

URL: https://forum.audiogames.net/post/595771/#p595771




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,First of all I want to say a big thank you to everyone here who has played Scarlet Shells.As of now, there is another build that adds 32 bit support available. This should let those of you who play games on mac using wine or other means get this up and working way easier now.This also corrects an issue where 32 bit voices would not speak.

URL: https://forum.audiogames.net/post/595598/#p595598




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,First of all I want to say a big thank you to everyone here who has played Scarlet Shells.As of now, there is another build that adds 32 bit support available. In the next version, we are planning to have the game adapt itself to either architecture. This should let those of you who play games on mac using wine or other means get this up and working way easier now.This also corrects an issue where 32 bit voices would not speak.

URL: https://forum.audiogames.net/post/595598/#p595598




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@nuno and @28It's been discovered that there exists a speech conflict. If your sapi speech voice is 32 bit, it will not work. We are researching the matter.In the meantime, if you use 64 bit voices such as e-speak NG, Microsoft's voices and other 64 bit voices, the game will speak through sapi correctlyKind regards

URL: https://forum.audiogames.net/post/595585/#p595585




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@nuno and @28It's been discovered that there exists a speech conflict. If your sapi speech voice is 32 bit, it will not work. We are researching the matter.Kind regards

URL: https://forum.audiogames.net/post/595585/#p595585




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,@Nuno, is it possible you may have downloaded an old copy? We accidentally posted before the upload finished. All testers verify that sapi speech works.Please inform us if sapi continues not working for you.

URL: https://forum.audiogames.net/post/595583/#p595583




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello all,An update has just been released, adding sapi support.You can grab it from ourgames page@24, the discord will become available once the kickstarter has ended.

URL: https://forum.audiogames.net/post/595579/#p595579




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

hello all,So for the combo system, the range is actually pretty big. If you strike from just over half second to 1 and a quarter second intervals, it will count.However, the longer you wait, the more damage you will deal, plus the more your stats will raise.@10, sure! It could be an interesting mode to add in.@12, the tutorial includes a demo that demonstrates punching to obtain the rage meter. The range that counts towards it is actually fairly tolerant, although what's demoed there is a good speed that gets you fairly acceptable stat buildup.@13, which stage are you referring to. Would that by chance be area 3 of level 1, the first boss?@15, nope, the platforms are all useful in helping you obtain the weapon.Have any of you obtained the pmc7ht?Good luck!

URL: https://forum.audiogames.net/post/595562/#p595562




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Re: Scarlet Shells, concept demo 1!

2020-12-04 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello,@windows, no, the game will be freely available. Currently, we are hosting a kickstarter to help fund the game to completion.

URL: https://forum.audiogames.net/post/595526/#p595526




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Scarlet Shells, concept demo 1!

2020-12-04 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Scarlet Shells, concept demo 1!

Phantom creations is thrilled to announce the release of Scarlet shells concept demo, version 1. This is a fast paced 2d platforming beat-em-up.Backstory:From gang violence to the front lines Dahlia has seen it all, and her latest undertaking is no different.Over the last 12 months there have been several dozen violent abductions, which are believed to have originated from the same person. Dahlia soon discovers one of her long time friends was among those abducted.With any luck, Dahlia must find, rescue and bring them back home to the lives they were unwillingly taken from.To complete this mission Dahlia will use weapons ranging from her melee abilities, to machine guns and modern pistols, to futuristic laser assault rifles and shotguns.notice:*As of now, you can only play the first 3 levels.*This game is windows 64 bit only.*You must have an Intel core i-3 running at 2.1 GHz or equivalent.*You must have at least 2 GB of ram available.*125 MB of disk space to extract and play.The concept demo will give you a rough idea of what's to come when the game is fully completed. There's a lot that will be added, and potentially changed, though the core experience will remain more or less the same.This game has been interesting and fun to work on even from it's early days of just a momentum based platformer concept to where it stands now.Developing this game any further requires financial assistance that we unfortunately do not possess. Thus we've created this concept demo so that those of you who choose to donate towards this game's development will understand what you are getting in return.We have created a kickstarter campaign that lists all the possible donation options and the rewards received when the campaign ends.The kickstarter can be found hereThe game is located on our games page.Included in the game download is a jaws configuration file for those who use jaws. It simply allows the keys to pass through to the game normally. It can be imported as one would any other jaws configuration file.With all of that being said, if there are any questions, comments or concerns, please feel free to voice them in this thread!Many thanks, and enjoy!

URL: https://forum.audiogames.net/post/595516/#p595516




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It's here! Scarlet Shells, concept demo 1!

2020-12-04 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


It's here! Scarlet Shells, concept demo 1!

Phantom creations is thrilled to announce the release of Scarlet shells concept demo, version 1. This is a fast paced 2d platforming beat-em-up.Backstory:From gang violence to the front lines Dahlia has seen it all, and her latest undertaking is no different.Over the last 12 months there have been several dozen violent abductions, which are believed to have originated from the same person. Dahlia soon discovers one of her long time friends was among those abducted.With any luck, Dahlia must find, rescue and bring them back home to the lives they were unwillingly taken from.To complete this mission Dahlia will use weapons ranging from her melee abilities, to machine guns and modern pistols, to futuristic laser assault rifles and shotguns.notice:*As of now, you can only play the first 3 levels.*This game is windows 64 bit only.*You must have an Intel core i-3 running at 2.1 GHz or equivalent.*You must have at least 2 GB of ram available.*125 MB of disk space to extract and play.The concept demo will give you a rough idea of what's to come when the game is fully completed. There's a lot that will be added, and potentially changed, though the core experience will remain more or less the same.This game has been interesting and fun to work on even from it's early days of just a momentum based platformer concept to where it stands now.Developing this game any further requires financial assistance that we unfortunately do not possess. Thus we've created this concept demo so that those of you who choose to donate towards this game's development will understand what you are getting in return.We have created a kickstarter campaign that lists all the possible donation options and the rewards received when the campaign ends.The kickstarter can be found hereThe game is located on our games page.With all of that being said, if there are any questions, comments or concerns, please feel free to voice them in this thread!Many thanks, and enjoy!

URL: https://forum.audiogames.net/post/595516/#p595516




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello,For those struggling with building an environment I highly recommend you try examining the test environment. Although it doesn't use all the features used there in environment suite, it should give you enough material to begin building an environment of your own.Also, for wall sounds, you first need to name them, the default prefix is wall, and so you should name them walldebris.ogg, wallmetal.ogg, etc. If you set the prefix to border, the same idea follows, although this time you use border. Bordermetal.ogg, bordergeneric.ogg, etc.If you want to use wall for your wall sounds, you don't need to adjust prefix as the default prefix is wall.Also, very important. Please make sure you set extension to the file format your using for your surface sounds! You can use other extensions everywhere else, however for surfaces they all have to be the same extension. I'm considering walls a surface.This, combined with the readme and the test environment should be more than enough to get most people started. I'm already seeing some insane usage of this engine and it's honestly mind-blowing the things you guys are doing with this.Bye for now!

URL: https://forum.audiogames.net/post/548060/#p548060




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi,At post 27, whenever you go to build a door, the builder will ask you for a sound for a specific action. You can call this sound whatever you like, just make sure it exists in the folder.Whenever you ask to build a new environment, it creates a new nearly empty folder with the chosen name. What you do at this point is find and if needed, edit sounds and then place them into the folder. Once you do that your ready to begin building, although you are of course free to add or remove sounds depending on your needs the engine is flexible.Also, although there isn't much I can do to enforce this, the bundle was designed for env suite. There are a lot of places you can get sounds for little or no money down, like freesound, sonniss, pro sound effects, ASFX, etc.To find a lot of these sounds I actually went on a sound effect, browsed the on sale section and sorted price ascending and got me a ton of sounds that way, most of which will be used in other projects. All in all it's a win win, you save big, people get fed, you get new sounds to play with, etc.A new version is in the works though at the moment, I'm going to start focusing on another project, the update will be released, though unless there are major issues that need correcting in this current version it may take a little while to get it prepared.

URL: https://forum.audiogames.net/post/546994/#p546994




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello there.@dungeon diver, no, currently there is no way to add quests or npc. This is not currently designed for that. I do have plans to add npc in the future, however I haven't figured out how they will behave and so on.Version 1.1 has just been released, addressing the walkspeed problem. the  download page has the new version.Also, for pre 1.0 users of environment suite I have started including an envport.exe application, which ports some, not all, lines of the older space delimited syntax.The way this works is you give it an environment text file, it runs through it, updates as much as it can, and then makes a backup copy of the original in the event something goes wrong.

URL: https://forum.audiogames.net/post/546506/#p546506




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hey there.@ty, currently pure basic's flac support appears to be a bit broken.There is a new version being tested that addresses walkspeed elements not being set up correctly. I'll let you all know when it's ready.

URL: https://forum.audiogames.net/post/546472/#p546472




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello all,For those who tried using the uploader, I am happy to report it works properly now if you upload files larger than 60 mB.@rory, I downloaded your env and gave it a try. It's really neat though I can't seem to get past the safe zone office. Is this by design or is there something I'm missing. If you don't want to spoil it feel free to email me.I do remember there being a version of this for the older syntax and rather liked it.

URL: https://forum.audiogames.net/post/546449/#p546449




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

hello.Currently environments uploaded to the site must be screened. You will see them once they pass this process.I'm actually looking for alternative methods of allowing creators to upload environments, as it seems php and apache don't like the current methods. If you attempt to upload a really big environment, even though your not at fault, it will eventually time out and display errors, terminating the upload.Any ideas on this would be welcome.

URL: https://forum.audiogames.net/post/546140/#p546140




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.@8, I am not affiliated with hamad. Wrong person I'm afraid.

URL: https://forum.audiogames.net/post/546016/#p546016




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello all.I forgot to include a program called envport which takes care of porting some of the old space delimited syntax to the newer tab delimited one.It is included in builds from now on, though you can get it without downloading the program here

URL: https://forum.audiogames.net/post/545982/#p545982




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environment suite, version 1.0

2020-06-26 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


environment suite, version 1.0

We are excited to announce phantom creations has acquired Environment suite.For those who don't know what environment suite is, it is a landscaping engine that allows one to create highly detailed 2d or full 3d maps. From simple houses to miniature audiogames you can create nearly anything you could think of.The download page for environment suite can be found here.There is an example environment to get you started, and it includes a few extra materials so you may continue building onto it if you wish.If there are any comments, questions or issues that need reporting, feel free to reply to this topic or send an email.You may also mention @phCrafting on twitter.Enjoy!

URL: https://forum.audiogames.net/post/545970/#p545970




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Re: offensive world has been released!

2016-08-29 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

hi figment,I did try with jaws, and the results were rather interesting.For me anyway, and even with other games, jaws would randomly interrupt for new items spoken, other times it wouldn't.I guess what I can do to fix this problem is either use self voiced menus and prompts, or use sapi voicing, and include a link to get eSpeak, that way your not stuck with microsoft Anna if your on windows 7 like I am.And yeah, windows 7 file permissions didn't really come to mind when I was fixing up the installer version since I primarily tested and used the portable version.This project will stay as is for spoken feedback, but I will fix the updater.In future, I think I will only support sapi voices or self spoken prompts.Thanks for your feedback figment. I really appreciate it no sarcasm or offense intended.

URL: http://forum.audiogames.net/viewtopic.php?pid=276828#p276828





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Re: offensive world has been released!

2016-08-28 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

@figment,I've checked the latest version both the executable and the zip version, and I do not see any .bgt file you speak of.What bgt file is this?Also. As for the downloaded updates in the executable version, I will have it send to the documents folder of your user, as I'm sure almost any app can access the directory there.Sidenote. I wish portable apps/games were more universal...

URL: http://forum.audiogames.net/viewtopic.php?pid=276708#p276708





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Re: offensive world has been released!

2016-08-08 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hi,That would be awesome.Thanks a bunch!

URL: http://forum.audiogames.net/viewtopic.php?pid=273272#p273272





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Re: offensive world has been released!

2016-07-30 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

no, amusingly enough I don't have the game talking to a php script.Though yes, I do have it talking to my site for updates, just not a conventional method.I'll pm you when I get a moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=271504#p271504





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Re: offensive world has been released!

2016-07-30 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hi ishan,No, you do not need to download the game again. You can if you want, however the update will be downloaded automatically.Fun fact. It's faster if you download it directly as compared to downloading it through the game.Over the next few days I intend to get to some awesome new difficulty settings and some unlockable... things.I won't say yet, but I really do think you guys are gonna like the new update.Anyway, I'll sign off for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=271482#p271482





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Re: offensive world has been released!

2016-07-29 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hi all,The game has been updated to include a built in help system.Also, in regards to a score system, I would make it possible to post your scores, however I do not know any php or my SQL.I will be willing to work with someone to make this a reality, however given you have the option to taunt people before you return back to the main menu after you die, I'm not entirely sure it's really necessary.As I've stated, I'll be willing to work with someone, however be aware I have mostly 0 knowledge of my SQL or php.Which is half the reason the auto updater usually works 90 percent of the time, however there's the 10 percent where I accidentally break it and the fun, really, really, really really begins.Anyway, that's all. I hope you enjoy the new update!

URL: http://forum.audiogames.net/viewtopic.php?pid=271329#p271329





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Re: offensive world has been released!

2016-07-29 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hello everyone,I'll answer some of your questions here.A score system could be added, though for this type of game it won't really work.@blindgamer, in this particular game you already have walls.Your job is to upgrade/repair them.Also, a setup version of the game has been created. You can get it from the site.www.phantomcrafting.com/games.htmlThanks everyone for your feedback!

URL: http://forum.audiogames.net/viewtopic.php?pid=271243#p271243





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Re: offensive world has been released!

2016-07-29 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hi everyone,New update. This enhances the learn game sounds menu.Also, today I intend to create an installer version of this game. Please note, however, that the installed version might be several versions behind at times.If you have the option, it's much better to go with the zipped version as it's more likely to be up to date.I'll let you know when it's available for download.

URL: http://forum.audiogames.net/viewtopic.php?pid=271204#p271204





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Re: offensive world has been released!

2016-07-28 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Yeah, wallbreaker did inspire this creation in an interesting way.

URL: http://forum.audiogames.net/viewtopic.php?pid=271138#p271138





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Re: offensive world has been released!

2016-07-28 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


Re: offensive world has been released!

Hello guys,New update. I fixed a bug in the learn game sounds menu.The game should detect and download it for you.It might take a bit to download. I should get around to making some way of having a smaller update file that can be downloaded...

URL: http://forum.audiogames.net/viewtopic.php?pid=271135#p271135





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offensive world has been released!

2016-07-28 Thread AudioGames . net ForumNew releases room : PhantomCreations via Audiogames-reflector


  


offensive world has been released!

Hello everyone,We are proud to release our new game, offensive world!You can get it here:http://www.phantomcrafting.com/games.htmlor a direct link:http://www.phantomcrafting.com/games/of … _world.zipRequirements.A single core AMD running at 2.0 GHZ CPU at bare minimum, Intel preferred.2 GB ram.What is it?Offensive world is a 2d style survival strategy game in which you must fortify a shelter to survive against raiders.The download is about 15 mb, and the full extracted file is about 34 MB.If you have questions, comments or suggestions you can post them here.I hope you like it!

URL: http://forum.audiogames.net/viewtopic.php?pid=271081#p271081





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