Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello all!Its been a while since I could post; I have been away on a trip. When I got back, Ive had to deal with a rather nasty sickness.But I fugred now that sickness seems to be getting just a bit better, Id give you guys a bit of an update.I have opted not to release any new versions of Psycho Strike until the XP issue is fixed.The issue is not my area of the project to fix, it is Philip Bennefalls. Philip has been very busy as of late, but we should be getting the issue resolved pretty soon.Best,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=219104#p219104




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Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello guys!Yesterday was a busy day, but today is less busy so Ive been able to get caught up to date on the forum discussion.First of all, great feedback! The suggestions are very helpful and Im sure Ill be able to use some of them.sswwaaiikkee,The bug with trashing items has been fixed and it will be available in the next release.To the rest of you, watch out for the trash items screen!To those having problems trashing weapons, you can press control plus A to select all if you are in an actual weapons list. For example, you cannot select where it says pistol 15, revolver 88 and Knife 360, but you can select where it says pistol, power 56 unchecked.This is undocumented but will be added to the manual in the next release.Regards,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=214038#p214038




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Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

scv wrote:Hey, here is an error.Call stack size: 4Function: void home::manage_characters()Function: void home::home_menu()Function: void main_menu()Function: void main()Hello,Can you please give me some context?Best,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=214134#p214134




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Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello!Id just like to clear up some of the common questions people are having.1: To get new weapons to spawn in the weapon shop, you have to increase your level. The higher your level, the better weapons will spawn. The shop owner sometimes has a weapon that is unobtainable in any other way but killing them, as well.2: Weapons and items never disappear, but the other players can pick them up. You still might be able to get it back though by killing them.3: Prison doors and bank vaults take a very long time to break, you just have to keep at it.Ive also seen a few great suggestions so far, and, like Philip said, well certainly keep them in mind!Regards,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=213832#p213832




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

@Kelwl, as of version 1.2, to leave the area where the kingdom of fragments is, take the telepoter out of the kingdom to the rins f2 and press right one step and go down. There is a gap between the fragments teleporter and the wall you can skip through.Since you arent there any more, this wont help you though.

URL: http://forum.audiogames.net/viewtopic.php?pid=185287#p185287




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SpoilersI will never modify dragon strike timing.I will never alter Stellas battle.I will never change the way dragon strike scrolls work (e.g. mp instead of timing)

URL: http://forum.audiogames.net/viewtopic.php?pid=184347#p184347




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

eyelessmac,You dont want to be in the core this time around. There is another building youll want to go in to instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=184059#p184059




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

What floor are you on?

URL: http://forum.audiogames.net/viewtopic.php?pid=184125#p184125




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello Dark,I very much enjoyed your long post on the strengths and weaknesses of the game.The major thing is here, I am still rather new to the developing thing.Im definitely wanting to do the things you mentioned in future titles, but I have to take things in steps.I started out with a bunch of dungeons and bosses, with a more simplistic battle system.As I progress as a developer, obtain more sound effects and programmer knowledge, I can make more and more complex games with each new game release.Thats the goal, at any rate.I hunger for the RPG elements you seek in this game, but its a journey.I need to start with games of certain lengths and complexities, and build from there.Once again, thanks for your review post!

URL: http://forum.audiogames.net/viewtopic.php?pid=183473#p183473




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Sneak, if you are still having issuesspoilerIn the second room of the drug hide out, not the drug factory, there is a door near the lefthand side of the area.This is where you want to go.Just curious what you thought of the boss after the towers?End spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=183289#p183289




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SpoilerJosh, Conor and Sneak sort of,the goal is to kill it in five or less turns.

URL: http://forum.audiogames.net/viewtopic.php?pid=183320#p183320




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Rosss mother is not mentioned.This is, as a matter-of-fact, intensional.I did think about this several times, but decided to not have any confirmation in this title.

URL: http://forum.audiogames.net/viewtopic.php?pid=183350#p183350




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello all,I have now released a new version of the game which allows the screen reader to be used instead of SAPI, as well as fixes the odd bug or two.Screen reader support is only in an experimental phaze, so take that as it is.It will at least work for the most part.Menu intros will sometimes be skipped with screen readers, some more than others it appears.

URL: http://forum.audiogames.net/viewtopic.php?pid=183363#p183363




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

AstralAudio,I purchased Kevins entire mp3 package for seventy USD.Before doing this, I emailed, asking him if I could use them commercially and how to credit him.I made sure I had proper permissions for each of the songs used.Tikki, generally the hidden items are in generic spots, E.G. along the walls of large rooms.If an area is merely a large room with no turn offs, it may be wise to scan the walls.The hidden items are there to be infrequently picked up, bonuses if you will.avidgamer,Im not one to tell you whether the game is worth playing to you or not, obviously.But a once over of the posts demonstrates it isnt easy.The first three dungeons are the shortest, which is why I allow three of them.Sneak,SPOILERIts not a row of teleporters or theyd all be playing noises and it would be very obvious they were separate.In fact, it is o
 ne enormous teleporter.You reached the savepoint though, you just have to keep going past the savepoint, ignoring the teleporter.

URL: http://forum.audiogames.net/viewtopic.php?pid=183140#p183140




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Sneak,SPOILERMake your way back to the smashy thingies.At the bottom of the room is a few openings. One leads to the stair case.Not up top, up top leads you to a decoy maze.

URL: http://forum.audiogames.net/viewtopic.php?pid=183171#p183171




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Provided I can justify the cost, Id like to add attack sounds and footsteps, preferribly in that order.But not just yet, Ive got a lot of things to do, starting college and everything, Ill see what I can do!I plan to add screen reader support, at first on an experimental basis for paid users only.After its been used a bit and I am sure everything works fine, Ill open it up to both paying and trial users alike.Note that Window Eyes and Jaws will not work.Jaws because of the keyhook, Window Eyes because of its naturally glitchy com interface BGT calls upon.NVDA, which I believe is the one people want anyway, will work just fine, and system access may also work correctly if I choose to support it.Cheers,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=183205#p183205




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Well, what is your level and defense stat?

URL: http://forum.audiogames.net/viewtopic.php?pid=182940#p182940




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

kyle12, the secret place, which I presume is what you ment, is a maze dungeon thing. You have just got to find your way through it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182985#p182985




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

stewie, this is the expected behavior.The game will send you most often back to your cabin when you die, but since it cant do that in the dream, you are sent to the beginning of the area.

URL: http://forum.audiogames.net/viewtopic.php?pid=182988#p182988




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

stewie, when you talk to the table, there is an option called more info. This tells you how to play.Press escape to end the current game.

URL: http://forum.audiogames.net/viewtopic.php?pid=182997#p182997




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

You could try reinstallin SAPI 5.

URL: http://forum.audiogames.net/viewtopic.php?pid=183015#p183015




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

You could try reinstalling SAPI 5.

URL: http://forum.audiogames.net/viewtopic.php?pid=183015#p183015




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Ambiance and footsteps were both things I wanted to add, but had very limitted funds for my first release.

URL: http://forum.audiogames.net/viewtopic.php?pid=183066#p183066




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Spoilerstewie, haha. There are two points of interest on the third floor. One, certainly, is the organ room. Wink wink.

URL: http://forum.audiogames.net/viewtopic.php?pid=183087#p183087




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Paladin of the Sky

2014-07-30 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Paladin of the Sky

VGStorm.com is proud to present,Paladin of the Sky!Paladin of the Sky is an audio game in the style of popular console roleplaying games.The game contains over fifteen dungeons and twenty bosses. It features hours of funmaps to explore, as well as an in depth storyline.Paladin of the Sky was designed with console Japonese roleplaying games from the1980s, 1990s and early 2000s in mind. The game also takes a new look on casting spellsin a turn based roleplaying setting.Storyline:The storyline of Paladin of the Sky takes place in a magical and futuristic world.For many years, the strongest lifeforms on earth, the humans and the dragons, wereat odds. In 2037, the humans waged out right war on the dragons. The war lasted forsix months, the humans gaining the upper hand with their superior technology. Bythe end of the war, dragons were an extinct species.In this universe, dragons could shape shift into
  human form. Sometimes, in this form,a human and dragon would fall in love and have dragon halfling children. After thewar ended, the humans sought to find and kill all of the human dragon halflings.The story follows the journey of Ross Myres to safety, in a rather unusual way. Rossbords a ship known as the Paladin, destined for the distant planet known as Xopolis.On this planet, the environs are too intense for the humans to handle, however theconditions are far from difficult for dragon human halflings.Setting:The game largely takes place on bored the Paladin space ship. The space ship is enormous,perhaps more so than even its crew know.Features:Over fifteen dungeons to explore.Over twenty bosses to challenge you in various ways.An in depth storyline.A rich soundtrack with over one hundred and twenty tracks.A unique system for navigation which puts the control in your hands like never bef
 ore.Two difficulty settings, normal and hard.A post game chapter of sorts which offers five more dungeons and seven more intense bosses.Demo Limitations:Paladin of the Sky is shareware. The demo offers you the first three dungeons and the first two bosses in the game.You can not access the hard difficulty setting, nor can you obtain promotional gifts from the server.Getting the game:You can get the game herehttp://www.vgstorm.com/cod/pots/paladin_installer.exeYou can buy the game for thirty U.S. dollars herehttp://www.vgstorm.com/order.phpEnjoy the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=182857#p182857




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Change your rate by selecting additional TTS configuration from the options menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=182867#p182867




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Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Ian Reed, the idea is loosely based off of Legend of Dragoon.As you progress in level, your spells will most definitely become stronger than your dice.

URL: http://forum.audiogames.net/viewtopic.php?pid=182875#p182875




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Re: Adventure At C:

2014-07-28 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Kenzon Yeoh, the fire sound is intensional.

URL: http://forum.audiogames.net/viewtopic.php?pid=182548#p182548




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Re: Adventure At C:

2014-07-27 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

I have considered spanning sound sources since they were first introduced. It may happen.A multiple place obstacle feature is a no, I am afraid. Sorry.Custom life loss stinger? Hmm, doubtful.Well see.

URL: http://forum.audiogames.net/viewtopic.php?pid=182329#p182329




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Kenzon Yeoh, you can already have enemies that transport you.You tell the enemy to end the level, and set a stage transition to happen at the end of level.

URL: http://forum.audiogames.net/viewtopic.php?pid=182059#p182059




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Re: Adventure At C:

2014-07-25 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hey all, this is important, especially if you are on win 8, but even if you arent. Keep keyhook off at all times using the f3 key, even if you dont have Jaws. Recent windows updates kill the keyhook.

URL: http://forum.audiogames.net/viewtopic.php?pid=182119#p182119




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Re: Adventure At C:

2014-07-24 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hello, you can already do the first letter thing.Try it out!It is case sensative, which I intend to remove, but giveit a try at any rate.

URL: http://forum.audiogames.net/viewtopic.php?pid=181940#p181940




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Re: Adventure At C:

2014-07-22 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hi Audioracer,The message in 2.6.1 is still valid.AAC is no longer, to quote the statement officially supported.Key word being officially.Meaning, I deny any and all obligations to fix bugs.It doesnt mean I wont, it just means it is no longer guaranteed.

URL: http://forum.audiogames.net/viewtopic.php?pid=181687#p181687




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Kenzon, if you are still using 2.6.1, you are very behind on AACs current version.Roro, I may add barriers, bombs would serve no purpose in a random environment.

URL: http://forum.audiogames.net/viewtopic.php?pid=181512#p181512




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Re: Adventure At C:

2014-07-20 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hello all, a few things I would like to address.Key, two less seconds.You only needed two less seconds!My videos does indeed give you Glitchpics.I was going to change the behavior of spikes in the random stage generator and not in rusty software, but unfortunately I ran out of time.I wanted to get the bug fix out as soon as possible.You dont have to worry about it again, though.The game will now detect the problem and throw an exception.Probably not necessary, as I know exactly what the problem was, but it is a failsafe I felt I should add.It also gives me more information on where the problem occures if it does crop up again.

URL: http://forum.audiogames.net/viewtopic.php?pid=181466#p181466




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Re: Adventure At C:

2014-07-17 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Its probably an issue with your TTS voice. I can neither replicate this, nor see any other way it could be happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=181047#p181047




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Re: Adventure At C:

2014-07-17 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Are you actually getting to the mini-game, despite the game not speaking text?Or are you actually skipping the puzzle?The puzzles wont act if there are enemies chasing you, keep that in mind, kind of like in Perilous Hearts.

URL: http://forum.audiogames.net/viewtopic.php?pid=181078#p181078




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Re: Adventure At C:

2014-07-15 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Alrighty, fixed.This would also happen with rocks.It will still happen if you have squares directly to the right and left both steel datas, otherwise, youd be stuck on top of the rock or underneath the wall, constantly getting stunned.

URL: http://forum.audiogames.net/viewtopic.php?pid=180755#p180755




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Re: Adventure At C:

2014-07-14 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hello, on the idea of ambushing enemies, this is something Ive frequently considered doing, but Ive never done it due to the fact I have no idea how such a feature would be added to the features already available.Unless you create an ambushing square and when you press control plus E it will ask you to select an ambush square to add an enemy to and then proceed with the standard enemy setup. That would take a while for the user to create one of those, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=180644#p180644




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Re: Adventure At C:

2014-07-13 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Aftershock, no, thats not a bug.It says that in my music regardless, and only in my music, because the steel data thing there is a little bit more complicated than my videos steel data.Regarding skipping the intro, Jaybird is correct in saying its a time filler.If everythings finished loading, you can actually press enter to skip the intro, but your not going to be able to save more than about half a second of your time on most systems.

URL: http://forum.audiogames.net/viewtopic.php?pid=180561#p180561




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Re: Adventure At C:

2014-07-13 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Alrighty, another version of AAC is released!This time, though, to mak up for all the bugfix builds, Ive added new things again.Unpassible barriers and more configuration options to the geysers!Hope you all enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=180572#p180572




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Re: Adventure At C:

2014-07-13 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

What version were you using at the time?

URL: http://forum.audiogames.net/viewtopic.php?pid=180586#p180586




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Re: Adventure At C:

2014-07-12 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Aftershock, I doubt it.The only thing I could think to do to make that possible is to let you assign the square at which the barrier should become a regular barrier again.I mean, I can add that if thats what enough people want.Its farely easy as far as the coding of that is concerned.It would give more options to the barrier which right now only allows you to specify the position. Thats nice, I suppose.Ill think about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180488#p180488




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Adventure at C: Version 3.0 is released!Lots of new stage builder stuff, so if you neither play nor create custom stages, you need not update.The AAC website has been moved once more, this time should be final, however.the new website ishttp://www.vgstorm.com/aacAlso, there is now a donation page for Adventure at C: if you enjoyed your experience and would like to see future audio game titles from me.You can donate herehttp://www.vgstorm.com/donate.htmlEnjoy the new version!Also, the business name is no longer truesoft, but the same as the website address.AAC is created by VGStorm.comIf anybody knows how I can go about getting that information changed on the official audio games page on Adventure at C:, please let me know.Thanks for playing!

URL: http://forum.audiogames.net/viewtopic.php?pid=180267#p180267




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Re: Adventure At C:

2014-07-06 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Hello Kenzon, I got the email long before I ever read this post.I have already replied.

URL: http://forum.audiogames.net/viewtopic.php?pid=179791#p179791




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Re: Adventure At C:

2014-06-20 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Hello Arjan, this isnt a bug, its a limitation I intensionally introduced.I believed it would cause issues for users if the stats did not get setup properly.Ill undo this limitation in the next version.URL: http://forum.audiogames.net/viewtopic.php?pid=177592#p177592

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Re: Adventure At C:

2014-06-20 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

ammericandad2005,it isnt, but I am going to release at least one other major version.URL: http://forum.audiogames.net/viewtopic.php?pid=177625#p177625

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Re: Adventure At C:

2014-06-19 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

There does appear to be a stat issue in the game. Looking into it now.So far all I know is a certain enemys current healh is 400 where its max health is 55. haha.URL: http://forum.audiogames.net/viewtopic.php?pid=177496#p177496

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Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

3blacknoises, this is not a bug. The game wont play the same footstep sound twice. Its just a rule, not a bug.If you take one step and then be still, then take another step, you will hear the sound twice. If you hold it down with only one step, you are going to not hear the step until it has finished playing.I could change this, I could change it easily.But I think you need to have at least two sounds for a footstep anyway.If you really want to do that for some sort of stage gimic, you can put two of the soundin the tile. But for general walking it ill sound horrible!Hope this helped.URL: http://forum.audiogames.net/viewtopic.php?pid=177345#p177345

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Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

I havent touched the way enemy stats work.URL: http://forum.audiogames.net/viewtopic.php?pid=177406#p177406

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Re: Adventure At C:

2014-06-18 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

3Blacknoise,I played the stage again. Everything beyond a certain point late in the arena becomes ni impossible. Im talking about the first pokemon arena. Were you testing with much higher stats than 50 each?URL: http://forum.audiogames.net/viewtopic.php?pid=177418#p177418

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

The positions of the fire will have to be reset upon player death.Otherwise, you could get in some very sticky situations!OK, Ive decided, fires for AAC stage builder! Dont know when, but itll happen.URL: http://forum.audiogames.net/viewtopic.php?pid=177196#p177196

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

I think the direction of BSODs are random, just like the arrows.Alright, control it is then!No idea when Ill get the time to make the new version, but Ive got enough stuff here from you guys that isnt terribly time consuming to do.URL: http://forum.audiogames.net/viewtopic.php?pid=177232#p177232

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Jaybird,Uh, no.Haha. Its kind of interesting the ways Ive seen the stage builder exploited by various users here to make differing experiences.Course, when I first released AAC, I doubted Id ever make a stage builder for it. It was an idea, but one I didnt think I would pursue.URL: http://forum.audiogames.net/viewtopic.php?pid=177092#p177092

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

arjan,Sorry, I was in the middle of posting when you posted your message.This is definitely a bug, but without more information, there isnt too much I can do.URL: http://forum.audiogames.net/viewtopic.php?pid=177093#p177093

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

OK, the bug has been resolved and has been done in such a way I find it hard to believe it will ever crop up again.This is a serious bug, so I did take it just as seriously.Version 2.6.1 will be uploaded shortly with this bug fix.Dont download until you get the actual notification of an update from the game.URL: http://forum.audiogames.net/viewtopic.php?pid=177100#p177100

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

System restore wouldnt fix it.It seems very few people have the issue.I would have heard about it.The update is live, the caching and restoration of stats should be water tight now.URL: http://forum.audiogames.net/viewtopic.php?pid=177108#p177108

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Hello 3BlackNoises,Im sure I can fix it, but I dont want to release again so soon.Audio form is hard to work with on the best of days, and Im trying to make an advanced GUI simulator as you can see with the sim.My suggestion is, for now, to simply save your stage before creating a tile.I was interested on whether or not Remnant would utilize the new stage features and am glad to here it is.But, you could still do the tile edits with very little effort, I believe.It primarily depends on how many sounds you have for each tile.The batch tile feature should make the actual intigration process quick and painless.Fuxes? How many it can be to completely change a word by the finger eing one key to far to the left.Still, bug fuxes may be more appropriate? haha.URL: http://forum.audiogames.net/viewtopic.php?pid=177131#p177131

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Yep.I saw the super liam thing and played the stage.It lacked the coconuts, of course, but did feel pretty similar to the game. You could use delete rays as substitutes for that, Matthew is a two year old common timber wolf.He is basic in most respects.Brownish fur and typical tail.His left ear is scarred due to a hunting experience when he was nine months old.He is roughly 3 foot five inches long, which is lower average length for a wolf of his age.He has just recently been outcast from his pack, the only home hed ever known, because of his instinct to protect.A band of much harsher wolves had invaded the territory of his alpha male, attempting to take the land for themselves.When they were eventually faught off, one prisoner remained.A young she wolf, hardly eight months old.She didnt look as mean as the others in her pack, but yet the alpha male planned to tear her, lim from lim.Matthew proteste
 d, and for this act of simpathy, he was outcast from the pack.He not only had to leave their territory, but also to move far away from it.The pack members vowed to kill him on sight if they ever saw him out hunting.Even his three brothers Turon, Simon and Der.He has just exitted the forest where his pack lives, and serveys the surrounding area for a path which could possibly lead to woods far from here.That is where he is now.Birthdate: the fifteenth of AprilAge 2 yearsCurrent date may the fifth.Gender: MaleSpecies timber wolfRelationship status noneOrientation: bisexual, primarily leaning toward males.This is another attribute which his pack were not fond of.I will consider adding a diff mod check key that would be accessible from all areas the a s and h keys are accessible from.URL: http://forum.audiogames.net/viewtopic.p
 hp?pid=177142#p177142

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Hello Key, sorry about that.An old friend of mine sent me a persona for some roleplay. Psst, think hes a furry URL: http://forum.audiogames.net/viewtopic.php?pid=177148#p177148

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Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

How much do you guys want fire?I dont think it would be especially difficult to add, and I might do it after all.I just need to determine whether the interest in it is great enough?Does it need to be able to travel left as well as right?URL: http://forum.audiogames.net/viewtopic.php?pid=177151#p177151

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Re: Adventure At C:

2014-06-15 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Will look into this, arjenURL: http://forum.audiogames.net/viewtopic.php?pid=176996#p176996

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Re: Adventure At C:

2014-06-15 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

OK, Ive updated the file on dropbox and on the aac website.No official update notification has or will be made, this is the same version of AAC, just with that one bug fix.Dwnload it if you use the builder or editor of stages.URL: http://forum.audiogames.net/viewtopic.php?pid=177002#p177002

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Re: Adventure At C:

2014-06-12 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Although it brings with it the bad news that it may be the last update to AAC ever, or at most the last of very few, hee is the new version of AAC.URL: http://forum.audiogames.net/viewtopic.php?pid=176761#p176761

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Re: Adventure At C:

2014-06-09 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Hello, most enemies are unlocked by completing timed stage accomplishments.Usually, the virus corresponds to one that you encounter first, or more often, in that stage.This is not true of all enemies, however.Some are for stat increases, some are for doing the dual password accomplishment.URL: http://forum.audiogames.net/viewtopic.php?pid=176468#p176468

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Re: Adventure At C:

2014-06-09 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Hello, most enemies are unlocked by completing timed stage accomplishments.Usually, the virus corresponds to one that you encounter first, or more often, in that stage.This is not true of all enemies, however.Some are for stat increases, some are for doing the dual password accomplishment.URL: http://forum.audiogames.net/viewtopic.php?pid=176469#p176469

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Re: BGT Important Update

2014-06-01 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: BGT Important Update

Hello all,Some of you are talking about wanting updates to BGT that you are worried you wont get due to its freeware conversion.Some of you are requesting a donation link.Philip does say he supports sponserships, so you could combine the two above lines into one.You could sponser new BGT additions. Just a thought.URL: http://forum.audiogames.net/viewtopic.php?pid=175734#p175734

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Re: Adventure At C:

2014-06-01 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

arjan,The fire speeds up the further you are in the level.The idea is to jump quickly, even if it does mean you are at risk of frying yourself on a barrier or impelling yourself on a spike.To words.Be careful!joshua.preyser,Unfortunately, the sound I am using for the users boss is a commercial sound and Im not authorized to let someone use it, because its not my sound.URL: http://forum.audiogames.net/viewtopic.php?pid=175757#p175757

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Re: BGT Important Update

2014-05-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: BGT Important Update

This is very interesting!I hope this enspires more audiogame developers to develope interesting games.URL: http://forum.audiogames.net/viewtopic.php?pid=175646#p175646

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Re: Adventure At C:

2014-05-31 Thread AudioGames . net ForumNew releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Chris,The point of the AAC stage builder is to add additional stages to AAC.Although I am very pleased it is being put to additional uses, I am not necessarily going to add custom voice possibilities.That would be difficult for a number of reasons.I did change some code around to make it slightly less annoying to implement, but Im not thinking it will happen in the forseeable future.URL: http://forum.audiogames.net/viewtopic.php?pid=175666#p175666

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