Re: Swamp, zombie FPS by Aprone

2021-03-07 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

has he updated the game quite yet?

URL: https://forum.audiogames.net/post/620713/#p620713




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Re: Adult Website Tycoon-Complex Popmundo-like simulation of porn industry

2021-02-13 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Adult Website Tycoon-Complex Popmundo-like simulation of porn industry

no, go to a website, and find the upload video button, your video will then show in a combo box if it meets the requirements for the sight.

URL: https://forum.audiogames.net/post/615193/#p615193




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I hate over heat, honestly.

URL: https://forum.audiogames.net/post/602901/#p602901




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-28 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

erm, does anyone have the game just close if you tell it tod ownload an update?

URL: https://forum.audiogames.net/post/602776/#p602776




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-24 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I mean, you do have a point there.

URL: https://forum.audiogames.net/post/601526/#p601526




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Re: Revenge Of The Undead, a new zombie shooter

2020-12-23 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

they had some issues with how he attempted to fix the massive lag that the game was having, this was posted in the message of the day on the game. Please give him some time, he might not be one developer however an online game can be a lot to mannage, especially around the holidays in the US where there is less and  less time to spend online while your family wants all your attention.

URL: https://forum.audiogames.net/post/601439/#p601439




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-23 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I don't  like it, it seems tha tusing a card of a certaint ype doesn't raise that types level anymore and I really miss that.

URL: https://forum.audiogames.net/post/601394/#p601394




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

it says it will be given after the compaign ends.

URL: https://forum.audiogames.net/post/596832/#p596832




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

idk

URL: https://forum.audiogames.net/post/596126/#p596126




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

lol still trying to figure out the best way to do 1.3

URL: https://forum.audiogames.net/post/596123/#p596123




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

so far i'm doing 1-3 and I can't seem to be able to win here. I get shot like 50 times at the same time and just loose all my hp and the weapons you get there take so long to reload. not sure if the aa12 is good or not but you just can't take them out with all 300 bullets you get for that machinegun, wish you could just dstroy those trucks.

URL: https://forum.audiogames.net/post/595982/#p595982




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

how to go through travel pointsh

URL: https://forum.audiogames.net/post/595957/#p595957




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Re: shooter extreme, python rewrite

2020-12-01 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: shooter extreme, python rewrite

Meh, this hole thing seems rather case specific, I've sene people say that it is infected, some say it isn't, so I wanted it because I can scan if it is before I run it, but I can't do that if I don't have it can I? If it isn't for me than its just stopping me from playing something.

URL: https://forum.audiogames.net/post/594449/#p594449




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Re: shooter extreme, python rewrite

2020-11-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: shooter extreme, python rewrite

sure that would be ok

URL: https://forum.audiogames.net/post/594012/#p594012




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Re: shooter extreme, python rewrite

2020-11-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: shooter extreme, python rewrite

hope this comes back soon, wanna try it.

URL: https://forum.audiogames.net/post/593954/#p593954




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Re: SBYW, 2d map exploration game

2020-11-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

You can't download the game.

URL: https://forum.audiogames.net/post/588611/#p588611




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

ok? I'm going to say what I said on the swamp discord server. Why should I have to use a seperate device to do something. I've just learned to not use a mouse sense touchpads suck and mice are a bit too wonkey with how audio is working in this moment for gaming, and it doesn't sound right ot just have sounds teleport for me when I can't tell if its cause they're moving or me, etc. I would like using a mouse for games when it becomes more streamline and it doesn't feel like a chore to play a game.

URL: https://forum.audiogames.net/post/585865/#p585865




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

i'm stuck and I can't get into the safe zone anyomre. please help!

URL: https://forum.audiogames.net/post/585843/#p585843




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

its a free vps that not only do few people play due to the lack of support from tallon, but as well on linux servers i've heard its a hassle and a half to put up, and people don't want to or can't forward ports much because not only do some routers not support it, but some people won't due to the security risks that come with forwarding ports. Home networks aren't built for servers anyway, and at least with the ISP that I have at my house, if we host a server off of it, they take our internet away and make us buy the business package, wich is for businesses meaning it has a lot of things we don't need, and things we can't pay for. While rtr is a good game, I think it's lived its life and at this point should die if i'm being honest. No updates are coming out wich leads to a lot of unfair weapons and lets forget weapon balance, the amount of wall bugs that are in this game are just, wow. they don't even play sounds correctly and have them start over unlike eevery single  other game ever made, wich gets annoying for people who use mods. Like i said, i think its time for rtr to die. It was amazing, and lead to some fun times, friendships for many, and rage for many others, but its lived its life and while I wish it would be updated and fixed, its not going to be.

URL: https://forum.audiogames.net/post/573007/#p573007




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-21 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

I love this one. i like more games like these,s o if you  find more accessible clickers, please do share them! I love these little games in  a browser and what they have to offer. From the chats I saw on there server (discord) this has a lot to offer.

URL: https://forum.audiogames.net/post/572694/#p572694




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

that's interesting, lol. i want that deck.

URL: https://forum.audiogames.net/post/572115/#p572115




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Re: Komandoe 2 has arrived!

2020-09-17 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

i think something we need, is a better way to check health or compare it to the enemies health because sometimes i think i'm doing really good, and then they have like 45% health left because they have the same movement sound, the same (other than a very small and most of the time un noticeable pitch change) and a lot of the time they are really close together as well, you and the enemy that is. So while more costumizability needs to happen, i think some game play fixes should come first honestly.

URL: https://forum.audiogames.net/post/571733/#p571733




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Re: Komandoe 2 has arrived!

2020-09-17 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

makes sense not gonna lie

URL: https://forum.audiogames.net/post/571528/#p571528




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Re: Komandoe 2 has arrived!

2020-09-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

that sounds cool, i have to redownload cause now we're on 1.13 and i still have like 1.07? auto updating doesn't work for me at all and the km updater doesn't exist anymore after the last time, so...

URL: https://forum.audiogames.net/post/571307/#p571307




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Re: HellsNight, an incremental

2020-09-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: HellsNight, an incremental

ok, how can i read the pages of the book? i click on them but nothing happens.

URL: https://forum.audiogames.net/post/571210/#p571210




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Re: HellsNight, an incremental

2020-09-15 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: HellsNight, an incremental

what do the unholly potions do?

URL: https://forum.audiogames.net/post/571129/#p571129




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Re: Pitch Black: A Detective's Demise

2020-09-12 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

agreed with @69

URL: https://forum.audiogames.net/post/570097/#p570097




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Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

hey, i guess now when he comes online he will contribute less to buffer spam but meh. Thats the servers fault, not his.

URL: https://forum.audiogames.net/post/569403/#p569403




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Re: Alter Aeon September 2020 Update

2020-09-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Alter Aeon September 2020 Update

i'm not sure what he means, does he just me typing ne, n, s, w, se, sw, etc? because i might as  well type commands at that point.

URL: https://forum.audiogames.net/post/569287/#p569287




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Re: Build to Survive, version 5.0.5

2020-09-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

tumni is an admin from what i've seen.

URL: https://forum.audiogames.net/post/569262/#p569262




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

ok, a few things. a: tumni, tried to go ahead and reban me not knowing the punnishments  for the rules. b: you can jump into walls, not over them, litterally into walls if you try hard enough. 3: travel points dont' work underground propperly. 4: if your ontop of a base or the store, you don't take dammage from bullets, or even get hit by them. 5. the tracking beacon sound doesn't work anymore, and because of that you can't tell when people are coming. 6. the ice shock spell has a range of litterally nothing, and its completely useless. 7. you shouldn't be able to cast that re-animation spell if it is already  effecting you. its an easy way to accidentally wait 700 energy and die. an admin was exploiting one of these bugs, not taking dammage while on top of a base/store, and it was tumni himself the one who made all of this. and i'm guessing this is a bug, because if your ontop of something being hit shouldn't you be hit too? or be moved by the impact, or something?

URL: https://forum.audiogames.net/post/569110/#p569110




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

i don't even know what you people are talking about other than all of the sudden good admins suck balls and every admin should kneel in front of a dev and be like, or mighty lorde or lady, what should I do! Your choices are wonderful! Players suck xd. Nah, fuck that. An admin should be able to work together with otehrs, i agree with. But they don't have to think that everything the devs do is  perfect, as especially without there flag on they are players as well. They shouldn't have to cowar in feer about speaking up about bullshit in the game and think just because they speak there opinions or the truth, or agree with others, that there posisions are at risk or that they should be thrown under the bus for anything. @meatbag i think somethings tha tyou were trying to  say for the admins side were a bit lost on them, but yet you were for the good admmins not against them. I agree with almost everything here, just don't be afraid to speak up your ideals, and if you get removed for it then you shouldn't of signed up in the first place and the dev who did that, whoever it is, is a bit harsh and should learn to take critacism better before having a game out in the public.

URL: https://forum.audiogames.net/post/569006/#p569006




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

thanks

URL: https://forum.audiogames.net/post/568896/#p568896




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

there are server logs, but in case something happens and you repolt it, they can't go through them.

URL: https://forum.audiogames.net/post/568892/#p568892




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

i am not, still. still get the error: banned message.

URL: https://forum.audiogames.net/post/56/#p56




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

also, while i'm here, i would like to report a bug. if you hit enter password reset key from the connection menu, you can still listen to net events, like people logging in and out. Naman, if you read this topic, i love your little message about throwing a potato at me as your online message, i like baked potatoes so thanks.

URL: https://forum.audiogames.net/post/568884/#p568884




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Re: Pitch Black: A Detective's Demise

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

i' curious, will i have to buy it on both platforms if i wish to play on both iOS and PC? I know some things use a type of account based system or unlock key you have to use that allows you to play cross platform without paying double. Not that $5 is a lot, and its worth it from the railer, but just asking sense I don't get to spend those types of things willy nilly on on whatever like some well off adaults or teens can. Thanks, and this sounds amazing.

URL: https://forum.audiogames.net/post/568880/#p568880




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

thanks vulkin, it was rule, i forget wich one, i just remember it saying its not aloud, and the first infraction is a week, but thanks again vulkin.

URL: https://forum.audiogames.net/post/568877/#p568877




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Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

erm, so, i just thought about it. I should of been unbannned already. They said a week, and its been a week now. Even if the game is dying I want to be unbanned. I was instantly bannned because this idiot tried to scam me out of a source of mine, scammed him back by giving him another source i knew he already had, reported him not for scamming, but because he tried to infect me with a virus through the game, and that is another rule within itself. Well, that and trying to lure me into giving him sources but meh, i really don't care about that anyway. End of the fact is the rule says a ban for a week, and that ban should of been lifted yesterday.

URL: https://forum.audiogames.net/post/568857/#p568857




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Re: Build to Survive, version 5.0.5

2020-09-08 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

hmm, even if the game is going away, i should be unbanned tomorrow. Doesn't matter much but i was just getting into the game, i used to, not hate it, but not be the biggest fan of it but then i started playing it a lot more and i loved it.

URL: https://forum.audiogames.net/post/568708/#p568708




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Re: My new game!

2020-09-07 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: My new game!

nah, thats blind ninja's signture if i remember correctly.

URL: https://forum.audiogames.net/post/568073/#p568073




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Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

@757 how you worded it you wanted to be more recognized, and now you are! lol. Also, big RIP for friend of Tumni, I hope everything gets better down the line for everyone close to them.

URL: https://forum.audiogames.net/post/565720/#p565720




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Re: Pokémon Crystal Access

2020-08-30 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey, i'm pretty sure that this question has been asked, and answered, and stuff about before, but. i just started, and i'm trying to get a pokemon. I get to the point where it has you choose, and you can't walk out the door, but i can't find the pokemon or choose them. any tips?

URL: https://forum.audiogames.net/post/565594/#p565594




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Re: Build to Survive, version 5.0.2

2020-08-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

really? that isn't what it said? because my speech clearly said that you were at least temporarely stepping down as dev because someone else on the dev team was, not is, was, getting credit for things that you were doing, and then went on and listed just about every new thing ever added to bloodstorm/build to survive, and then it just said some general server updates and shtuf.

URL: https://forum.audiogames.net/post/565382/#p565382




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Re: Build to Survive, version 5.0.2

2020-08-28 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

so, tumni stepped down as dev for bts, so now this game is going to shit. you cna use items while stunned, robots are fast as hell, they can't hit you but they have way too much health, move way too fast, and they are just  giant noise maker that you can barely ever hit because they just teleport to you if you get too far away, and you have to wait 5 minutes for them to die. Base health boosters are way too over priced, bases actually exist for some reason, etc.

URL: https://forum.audiogames.net/post/565360/#p565360




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Re: Build to Survive, version 5.0.2

2020-08-23 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

ok, devs, whoever added baracades, not trying to be rude, is dumb. you didn't even put anything in that doesn't let you  spawn them at a spot  where there are walls, making doors useless and forcing you to have to die. also, erm, you can't see where a baracade is, how much health it has, etc. you can even just, jump or walk through them (someone jumped over a baracade i placed with a normal jump, not from really  high up) and they are just over all broken, and if they are that easy to break with miniguns and stuff with less health than the store or just with like 7000 health, then they are way too expensive. I think they need to be majorly reworked and rewritten, because right now they are just  a mess waiting to happen. Also, if it doesn't die before you read this you might want to remove the baracade at 500, 0, or reboot the server or something, because right now if someone goes through that door, they are in a never ending loop of going from 499, 0 to 500, 0 and then a baracade kicking them back.

URL: https://forum.audiogames.net/post/564025/#p564025




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Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

ok, so, i know i said something about this before, but its an urgent bug that stops people from playing the game at times. If you go to fight someone who doesn't have kommandoes able to go into the wwkd anymore (below average deck level) or maybe even just have it open but i think its the first circumstance, the game crashes completely and brings up this dialog box if you try to interact with it.  play-komandoh2.exe  dialog  play-komandoh2.exe is not respondingIf you close the program, you might lose information. Please, try and fix this as soon, as, possible!

URL: https://forum.audiogames.net/post/562653/#p562653




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Re: Komandoe 2 has arrived!

2020-08-18 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

what are those different decks? shock, dark, light, what are those? also, when do you start painting your gear and infusing it with other gear to get it better?

URL: https://forum.audiogames.net/post/562396/#p562396




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Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

hey, everyone! I think there is a bug, if you try to fight someone who isn't able to do the wwkd (not a good enough level average) the game crashes no matter what battle you choose. Maybe fix that? lol

URL: https://forum.audiogames.net/post/562276/#p562276




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Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

ok, ihave  a question. One of my decks have the novis body on, and its level 4, but it has the same amount of defence as it did when i equipped it as a level 0. is there something else i need to be doing to level it or something? all of my other parts are at least gaining something in one of its stats every level or so, but not this one.

URL: https://forum.audiogames.net/post/562149/#p562149




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Re: Komandoe 2 has arrived!

2020-08-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Ok, i've been playing this game for a bit, and I  have to say, while I respect strategic type games, (ones that require you to use some stratigy, not games like sound rts etc.) and hard games, I am not sure how I feel about this one. The game concept is good, the game play is good, but i feel some of the things, like some of the decks you fight are either too challenging at the start of the game, or aren't what they say they are. I think some more sound settings are needed, because even though you can tell the slight difference in pitch, i think there should be a better way for you to tell or change the pitch of you being hit and you hitting the enemies sounds, etc. Some things could be done  better, but in the end its good. The only other thing i think needs to be added is a way to check your decks remaining xp to level to what level, maybe in the deck management screen where you choose the deck to look at. Also, what are the difference in machines. I have a white and green machine, one costs twice as much as the other, but I;m not sure wich one is better? or what the collection rate is?

URL: https://forum.audiogames.net/post/562121/#p562121




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Re: Komandoe 2 has arrived!

2020-08-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

is there  a way to check how much xp you need to level up your deck? because i got i think 40 or 50 exp and i don't know how  much more i need.

URL: https://forum.audiogames.net/post/562104/#p562104




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Re: Smash the cars

2020-08-04 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

there original was an open sourced project, meaning that the game is to do what you will. You can find it by either searching the forum for the shooter extreme topic, or seeing if its only tumni's website

URL: https://forum.audiogames.net/post/558208/#p558208




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Re: Smash the cars

2020-08-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

wow, i did something right when it came to dealing with rules, thats a first. Yeah, i like the fun little game, i just meh. There is some bugs to work out and i'm not sure if they'll be fixed.

URL: https://forum.audiogames.net/post/558098/#p558098




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Re: Smash the cars

2020-08-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

uh, a bit harsh and that might honestly fall under a personal attack. He's trying his best mate, that's a bit much.

URL: https://forum.audiogames.net/post/558069/#p558069




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Re: bloodstorm

2020-08-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

i agree with both. I just gave you a little bit of a re-assurance if you needed one @461, and @460 no idding. Or if the server updater comes online (why don't you just use a /update command or whatever) calling everyone a baloon? or potato?

URL: https://forum.audiogames.net/post/558043/#p558043




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Re: bloodstorm

2020-08-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

put it through virustotal, here, i'll go do that for you and put the report here. Not trying to stick up for the project because i agree with all of your points, as well as its just a lot too jump spammy (you move so far and can jump so fast that its just   a chasing game) but calling a game played by many people here malware without  more proof than, things are acting weird when i have it, when that can be something else unrelated for all we know, isn't one of the best things to do on the internet in 2020 where virus's, data leaks, and identity theft and many other malicious actions by others isn't uncommon. the virus total report is below: no engines detected this file.

URL: https://forum.audiogames.net/post/558025/#p558025




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Re: Smash the cars

2020-08-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

see but ionstead of just doing a read me update did you try to fix any of the issues i mentioned? some weapons don't do anything useful, every gun uses the ssame ammo. there are spammy items.

URL: https://forum.audiogames.net/post/557969/#p557969




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Re: Smash the cars

2020-08-02 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

ok, so i played this a lot, and i mean a lot, more, and here is what i have to say. firetimes are kind of messed up. Why does every gun use the same clip? how come there are some weapons that don't do anything like the boombox. can you fix the NVDA and screen reader spam? how many weapons are there? could you  instead of having I spawn an absolute fuck ton of cars to kill, can you make it an invintory and have it so that you can keep a rocket launcher, some muds to throw at the cars, etc? why are the fire sounds so heavily edited. Do you have any way to make certain weapons fire automatically? My suggestion is to maybe try to do something like this with Scrolling battles code, the hole get weapons with a certain amount of kills or points thing, however you want to do it, and not extreme shooter. That game was not made for things like this and would require a lot of work done to make it support multiple weapons propperly, sense right now it just doesn't.

URL: https://forum.audiogames.net/post/557837/#p557837




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Re: Smash the cars

2020-08-02 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Smash the cars

uh, what is with this freekin NVDA spam? i hit start game and my NVDA can't speak anything else because its constantly being spammed with nah, one extr alife is enough or something like that.

URL: https://forum.audiogames.net/post/557770/#p557770




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Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

I'm checking this out. I really don't get what people were talking about the lag, all of there weird wepaon lag issues i haven't seen in awhile. Crashmaster, like otehrs have said thats kind of fucked up. And i'm kind of glad that  3d ersion of bloodstorm was made  Not cause it could replace redspot in its 3d ways, but because at least for me, scrollers are old. Lets just forget cloans of games people made, scrollers we had up, btb, cm, sbp, kt was a scroller at the very early state of the project, then charlie had his version of SBP that he worked on, now this. That was online, then there was all of the never ending pit of offlien scrollers. But for 3d things, we don't have many. STW, bb, rs, tk, and now bh. There aren't many offline 3d games that I know of, and i forgot to mention FF (firefight).  Scrollers are getting old, and there are so  many of them.edit:why is there an already made logs folder? Unless you had a bug when it tried to output to those files because they didn't exist in that folder, shouldn't the game make it itself when its actually needed, or was there some leaked data that no one was aware of.

URL: https://forum.audiogames.net/post/550174/#p550174




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Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

I'm checking this out. I really don't get what people were talking about the lag, all of there weird wepaon lag issues i haven't seen in awhile. Crashmaster, like otehrs have said thats kind of fucked up. And i'm kind of glad that  3d ersion of bloodstorm was made  Not cause it could replace redspot in its 3d ways, but because at least for me, scrollers are old. Lets just forget cloans of games people made, scrollers we had up, btb, cm, sbp, kt was a scroller at the very early state of the project, then charlie had his version of SBP that he worked on, now this. That was online, then there was all of the never ending pit of offlien scrollers. But for 3d things, we don't have many. STW, bb, rs, tk, and now bh. There aren't many offline 3d games that I know of, and i forgot to mention FF (firefight).  Scrollers are getting old, and there are so  many of them.

URL: https://forum.audiogames.net/post/550174/#p550174




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Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

i agree. Hunger and thirst systems make no sense in fps games, unless they give you a boost, like slow you down when they get too high and if you use certain things like soda, or chocolate, would make you more faster or something like that.

URL: https://forum.audiogames.net/post/548143/#p548143




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Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

my big issue with the handgun is the sound for it is extremely loud, that it can droun out speech at times, or makt it hard to hear tracking beeps while firing it. I agree with ironCross, kin of like the m60/m240 in swamp, just have it use multiple  bullets per shot from your ammo amount, then have the right hitsound for the number of bullets, then have a good dammage for one bullet figured out, then multiply it by 5 (if you still have the machinegun dammages laying around) or just make completely new ones. Then, vwalah. It's probably not what ironcross was talking about but thats how i would do it.

URL: https://forum.audiogames.net/post/547282/#p547282




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Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

tunmi13 wrote:If we really wanted this to become like any of the games you guys mentioned, do you really think we would be here right now? No, the moderators probably would of closed this topic in under 3 days. We're trying our best here. The sad part about this is some of you expect things that other people don't like, and vice versa. One side: Add a wand! Other side: No! Dont' add a wand! And then when we do what one side says, the other side gets all ree up in your faces, screaming this and that about how this is too overpowering, or how this isn't right. The sad part about this is that you can never satisfy people. If one side says sure, add it, the other side immediately explodes. We never forced you guys to play this game. We are attempting to make it as unique as possible. In fact, we have a massive overhaul coming up pretty soon. But comparing this game to clones, isn't going to bring any good vibes, especially to a game like Bloodstorm where two devs are trying to manage a database of over 250 players.you know what i have to say to that? Bullshit. Even if one side was like add a wand, add a wand, and the other side was like "add a wand and its you who will suffer" but then you add a wand anyway, you could of balanced it out at least a little bit. It wasn't really the dammage that was a problem, or the lower cost of mana, it was the spam at least for me. You could spam spells while standing still, and just sit above people nad spam as they get close. That was at least my problem with it.

URL: https://forum.audiogames.net/post/547192/#p547192




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Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

yeah. I've mentioned my issues with a wand and the fact that people can just hit you from above or below, unable to hear them casting with lightning dance or earth gravitational pull rock thinggy, and you can just sapm v, the first letter of a spell, and then enter really fast, and you can lanch them as fast and as you can spam and the menu opens. Its a common issue and it makes people think there so good because oh guess what? I can kill everyone with a wand and they try to use a minigun that shoots the same speed as a shotgun. Pfft. My complaints were murely brushed aside as, yeah, because spam without having to stand still isn't good, but spamming ot kill a lot of animlas or players above/below you is, hmm, yeah tumni. Good logic there bro.

URL: https://forum.audiogames.net/post/546649/#p546649




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I mean, nothing seems stolen code wise, and things look, while messy, his own. I'll play it when a new version comes out.

URL: https://forum.audiogames.net/post/546510/#p546510




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: environment suite, version 1.0

yeah, this sounds really cool. Wish you could make triggers play a sound, and reduce falling speed and disable fall dammage for one hardlanding.

URL: https://forum.audiogames.net/post/546508/#p546508




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

the bullet class, even if from sb, cannot be stolen as that game was made open source a long, long ime ago. Its a part of masons set of open sourced projects found at his webpage.his webpage for anyone looking for it is www.masonasons.me.  you'll know its the right thing because you'll hit tab or k (or your navigate link key) will say: Archive containing some old projects  linknow, what does clicking on this do. Well, it goes to the internet and finds the files on the website. This then goes ahead, and downloads the file straight to your computer, and saves it in the default place your web browser stores downloaded files. Most is your user downloads folder, but internet explorer is some random as crapplace if you click open and not save, but if you click save its usually still in either your downloads or documents folder.see, thats what this source is like for me. It takes something so simple as downloading a file, into a paragraph. I'm not trying to be rude as some starting programmers might need this, as some things clossing over them by lign aren't clearly heard with screen readers, and some synths don't read things the exact same way. But simple things, like, every single other freekin lign has a comment, wich is a bit extreme. If there were certain things that were complicated, like maybe that dictionary section, i can get if some of those were commented, but every single lign and almost anything that isn't a brace? Thats a bit much at atht point.

URL: https://forum.audiogames.net/post/546439/#p546439




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

x=5==true? What the actual fuck. I'm probably the newbiest of newbs and look at other code to even learn anything and even if thats all just theoretical, even i can tell that thats just a giant mess of what the fishsticks. you could very easily, if your calling that to get cords, just do cords=x+y? At least i think you can, get get both of those stored numbers, and then whenever they check the coodrinates they get those two numbers back, not displaying something for every single number? I mean, i'm really not sure what the hole x=5==true lign came up for or what its used for, i'll go look when i'm done writing, but it just sounds messed up. I looked at the bullet class and was instantly like what the, meow? The commments helped a very tiny bit, but it seemed like it wasn't done well. I get you checking if it is out of the bulllets range and then removing it by comparing its currrent x value and your facing for wich way it moves to your current location, but why would you compare the bullets x and enemies x and y values then to see if it hits. Not sure how easy in scollers it is, but there might be an easier way to do that.

URL: https://forum.audiogames.net/post/546234/#p546234




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

i'm grabbing both the client and the source, just to see what small thing i could make out of it for fun.

URL: https://forum.audiogames.net/post/546103/#p546103




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Re: FD, official, finally back.

2020-06-23 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: FD, official, finally back.

@1 i sent you a pm.

URL: https://forum.audiogames.net/post/544612/#p544612




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Re: bloodstorm

2020-06-19 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

oh, yay. we can now track robots, that's actually useful. but i mean, we still can't really escape the 4 robot sometimes 5 robot armies that are all on top of each other, so what difference does that really make. I mean, i'll still download the update even if i don't play the game, but it just feels dumb to log in and even just have the server lag itself to hell and back and nothing be done about the source of said lag, even when its not caused by the players in some instances.

URL: https://forum.audiogames.net/post/543251/#p543251




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Re: bloodstorm

2020-06-19 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

i mean, good on having hittable robots with weapons, now we just have to limit the amount of robots more or slow there fire speed to reduce the undefeatable and laggy spam called robots. And I may of may not have mentioned this before but its been one of my big issues sense i first started playing sbp back when it was still masons project. Everyone jumps, because jumping moves you way, way, way too far in a single jump, it gets rather annoying have to either spam fire with grenade launchers or machinegunes, or to  miss a lot of your shots on someone because there either constantly jumping away in like 20 tile+jumps, or just jump because they can jump be in  the air, hit the ground and instantly jump again. You could do that in redspot, sure, but you didn't move nearly as  far and weapons could still hit you for a lot of the jump sense you didn't stay in the air for like a 5th of a second, but more like half of a second, so you couldn't always use jumping just to avoid bullets as weapons with spread could still hit you in the air. You can sorta combat this with the crossbow, but then thats one weapon that can be used against jump spammers and thats not nearly enough.

URL: https://forum.audiogames.net/post/543120/#p543120




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Re: Dangerous Drive, Ultimate Chase

2020-06-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Dangerous Drive, Ultimate Chase

hmm, i'm not sure how you would go about doing that. maybe having an int that's justspeed, then when the key is held down (up arrow) then hav e atimer that every scond if the key is held down speed++ but if the key is not held every 500ms speed--. Thats the one way i can think of.

URL: https://forum.audiogames.net/post/541997/#p541997




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Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: rb studios's last gift, space mission

i mean, sure we can't access your website, but why not put it on file convoi, send space, google drive, dropbox if you have a pro thing, etc. e-mailing just doesn't work sense you live in a completely different timezone taht for some people is a 14 hour diffference, maybe even more.

URL: https://forum.audiogames.net/post/541834/#p541834




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Re: Bloodbath beta

2020-06-15 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

wait, really? i actually did not know about that. well, ok then. no need to get all fussy about it. If you would of just said hey, i just hit the post button too fast, and its hppaneed to you too, i would of been like oh, sorry about that.

URL: https://forum.audiogames.net/post/541483/#p541483




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Re: Bloodbath beta

2020-06-14 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

yeah, wasn't it you, twice? same post, written twice? talking about you know cloans? maybe not that you played it, but you still brought it up. i will admit once i saw silak as a dev i wasn't too sure where the project would go. And thats not because of the huge ass power trip people including myself have seen him go on and the shady things he's done to people on his own version of tk he claims to be aloud by the developer but not giving us any proof and nothing else saying so other then his word, no sir, not at all.

URL: https://forum.audiogames.net/post/541396/#p541396




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Re: Dangerous Drive, Ultimate Chase

2020-06-14 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Dangerous Drive, Ultimate Chase

i'm sad your swamp mod file isn't available on your site anymore. I grabbed everything else there

URL: https://forum.audiogames.net/post/541132/#p541132




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Re: Bloodbath beta

2020-06-14 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

well, i agree with connor. and yes, the source is out and spreading around.

URL: https://forum.audiogames.net/post/541130/#p541130




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Re: Swamp, zombie FPS by Aprone

2020-06-13 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yes, and you have two links ot get it from that are exactly the same, so there you go. Aditionally, you can always just download the swamp patch file that you should download anytime you redownload swamp, just to make sure you have the latest one sense the hole swamp.zip file is only updated for actual noted updates like if we get 3.9 or 3.8f, etc.

URL: https://forum.audiogames.net/post/540902/#p540902




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Re: Bloodbath beta

2020-06-13 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

even if he did rip out beacons, you still had that client side tracking system, but if you have lag then its not going to help you much because its just going to seem like the player is teleporting around.

URL: https://forum.audiogames.net/post/540901/#p540901




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Re: Bloodbath beta

2020-06-12 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

uh, the game did have beacons. And if your good enough, you don't reallly need beacons. The game even had auto tracking if you couldn't hear the beacons.

URL: https://forum.audiogames.net/post/540331/#p540331




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Re: Battle of the Hunter, 3D endless survival game

2020-06-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Battle of the Hunter, 3D endless survival game

what is this about chrome not liking the download? Downloading 5.6 MB, bth (2).zip  alertIts either because of where you are, or its something to do with your chrome settings somewhere. Does it say this file is harmful or malicious, or the thing that says the file is not commonly downloaded and therefore might be harmful? or does it say download blocked? Sure, he could try to switch to a different site, but its usually the file that complains unless its a  reigonal issue in wich case a quick enabling of a VPN can be done, and there are free ones out there, you know.

URL: https://forum.audiogames.net/post/539819/#p539819




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Re: Battle of the Hunter, 3D endless survival game

2020-06-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Battle of the Hunter, 3D endless survival game

is this game actually 3d yet? is there a z  axis

URL: https://forum.audiogames.net/post/539641/#p539641




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Re: Swamp, zombie FPS by Aprone

2020-06-10 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yay, thats nice, not! its so weird, i didn't think that swamp even got anything from there web host when you launch it. When you connect? sure, but when you launch? hmm, strange.

URL: https://forum.audiogames.net/post/539545/#p539545




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Re: Undead Assault

2020-06-07 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Undead Assault

if there were more people to play with and there was more things dude i would love to play it, and i feel like if you want more motivation then don't be lazy and work on it, get peopel to want to play, then you have people playing and then maybe you'll have more motivation  to keep going. And yeah, sure, he has a life and things, but that last update was a few months ago, and if we do get an update in a few months it might as well be swamp before aprone went on a year and a half hiadous

URL: https://forum.audiogames.net/post/538566/#p538566




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Re: Undead Assault

2020-06-03 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Undead Assault

yeah, well no one connects because why connect? its swamp without missions and its just kill kill kill, with no reward. sure theres a  scoardboard but what for? swamp had levels and missions and each level gave you a new map you could go explore until level 60, but then you could get/give items, get armor from warehouse missions, get new weapons from those maps to make your life easier. and then, if you f oud enough loot you would get titles that got you new weapons, and recognition. On top of warehouse missions you could go into maps for just you and a friend to explore, or missions like capture the flag and last man standing, or even seeing who has the best accuracy with the sniper mission (forget what its called). Point is, this game would of been better if it had more to bring to the table lik emissions, or more than 6 weapons with 2 of those being used all the time, and one giving you a garunteed win (ak470 and the other being cx75 (for the instakill perk) and the sword only being useful till level 5 or so. like, we have no grenades to take out hords, or silent crossbows to possible hit zombies from further and maybe them not knowing where they are if a system like that came into play, or critical  hit system (there might be one and i just haven't noticed it so please, proove me wrong), or heck, snipers for making a lot of noise but taking out a zombie from across the map, or at least the area you can access, or even through doors if you have them activated. you know, that kind of thing. Do i want things to happen with the game, yes. so i think they will happen, no. I'm sure like every other audio game dev he's lost motivation because no one is playing, and why would they not? i mean, it was so popular and now its dead. But i sware, this is the one thing that  alot of devs understand and i'm not sure if its just cause they don't think through it enough, or they don't think it'll work, or they get too caught up in there emotions, i don't know. But if you release updates enough, keep things fresh, and hell even interact more other than yeah, i'm finding out what is causing this bug, I'll fix it! and then going silent once its all fixed and work arounds were found, then people will play. having a good dev and a constant stream of either updates or interaction, or in-game events like prizes for who gets the highest on a localized reigon based score board for a certain like who can get the highest round in a day, or who can get the most kills in the week, or whatever. That kind of thing will keep you wanting to play and keep your game active. Take titan conquest for example. It gets a steddy new streamo f around 80 players a day, and other than some youTubers making videos on it, it has a fwe things a lot of games here don't. a dev who interacts, events for people to participate in, stream of updates, and  you can even help test as well as other perks for $5 per month by paying for a subscription. Sure that means test is behind  a pay wall, however you can't let too many people see the new things int he game and then the actual game gets, borring sense nothing carries over betweenthem unless test gets refreshed.

URL: https://forum.audiogames.net/post/536759/#p536759




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Re: Zombie war revived! Now with Online mode!

2020-06-01 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

bruh, what is with germans and publically getting hacked and noticed for it and  by this one person, like seriously wtf? first simter now tonio. Also, how is this breaker-productions dude still here! he's an alt, and theoriginal person was banned still if not forever, therefore this is an alt to get aroudn a ban, game release or not. And the game release doesn't even have a good server that is stable enough for constant play, zombies only spawn if two players are online, mines break everything, the guns on online mode don't reload, there is no loot on the ground from what i've seen, you can't get anymore guns i don't beleave, etc. So, all in all, good concept, not done well, or by the right person for me. I would of loved zombie war to be online, to have a smaller and free version of swamp to hop on and player with either myself and things like taht, but alass

URL: https://forum.audiogames.net/post/535674/#p535674




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Re: Mause game, new killing game!

2020-06-01 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Mause game, new killing game!

Well, even if you do download it doesn't open, wich is sad because i wanted to try it tou. This is the translated readme, thanks to google translate. Mause game 1.8 let's voice!Goal of the game, kill mouse employees! If we don't kill them in time, they run away and we lose our lives!Introduction.Mause game in its first version was distributed as part of the mause suite, mause pack. It was really a windows attack, which is a sample bgt game. The only differences? Sounds and window name, several windows. However, after some time the game grew out of windows attack, becoming something completely different. It took a while before the old code was dumped, but what is now cannot be compared with WA, let's face it.Authors, beta testers, helpers.I play mainly Pates. Mara is also an encoder, he didn't have much help in the Dash project, also known as the Cat. Beta and beta testing of the DJGraco project, thank you all very much for your help and willingness to test!Keys.Arrow keys left right. Move on the map.Down arrow. Use of five.Up arrow. Intro skipping.Space. During the intra updater, the game pause resume.C. Location.L. Number of lives.G. Number of money.D, U. Change of music volume.M, N. Mute turn on the music.Enter. Raising the bonus.Backspace pause. End of the game.Escape. Another end of the game.In the menu we use the up, down and enter arrows.Bonuses.Acceleration accelerates us for 10 seconds.The slowdown limits our moves for 10 seconds, each bonus lasts 10 seconds.Extra life and damage, adds and subtracts life.Bait, summons an opponent.Machine gun, gives us a rifle that allows you to keep the arrow down.The mause pistol is the same, but it takes one life.Crazy, we walk randomly.Destruction destroys everything in the field.Bosses.From version 1.7 in the game sbboss! We don't kill them for one blow, but from 10 to 20. When the boss appears, there is other music!So, this is not a cloan from what i know unless that code wasn't open source or distrubited or sod, therefore it is a cloan that is meh, unless it has truely been rewritten but with the same concept, in wich case its not original. Although, you have to admit, even thought it doesn't open, this seems like a better first bgt project then most guess the number's but with  different sounds, or whatever.

URL: https://forum.audiogames.net/post/535672/#p535672




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Re: Survive the Wild!

2020-05-31 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Survive the Wild!

hmm, i mean if it turned out he'll take donations for him to actually at least bring out proof he's even working on rs i'll donate, because for gods sakes its been almost 2 years and no official word other than wait.

URL: https://forum.audiogames.net/post/535547/#p535547




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Re: Zombie war revived! Now with Online mode!

2020-05-31 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

i don't think you can, wich sucks because it used to save in the open source version i think.

URL: https://forum.audiogames.net/post/535211/#p535211




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Re: Zombie war revived! Now with Online mode!

2020-05-30 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

yes, please do.

URL: https://forum.audiogames.net/post/534952/#p534952




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Re: Zombie war revived! Now with Online mode!

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

if its another dev, then why did they use the name he goes by? hmm

URL: https://forum.audiogames.net/post/534802/#p534802




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Re: Zombie war revived! Now with Online mode!

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

tunmi13 wrote:Likely. But again, let's not jump to conclusions. I am not defending this guy in any way, I am just saying I don't think there is enough evidence yet to actually say that this individual is Fighter2005 or Gangster. The best thing we can do is wait for Liam, Jayde, or other admins to deal with this. For now this is a regular game.I actually know that it is the person in question, not sure wich one but i know it is belatrix or fighter/fighter2005/biall, because he skype me and i've seen him online as dev.

URL: https://forum.audiogames.net/post/534762/#p534762




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Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

thats what is wrong with this game. you have an issue because the client controls the weapon, as far as i know everything about it. so for example, you can log in and if you use to have a machinegun with 100 ammo and 500 clips, you could log in now with a grenade launcher siht 100 bullets and 500 clips. Thats the issue with client side weapon systems.

URL: https://forum.audiogames.net/post/534726/#p534726




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Re: Zombie war revived! Now with Online mode!

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

it is belatrix, or fighter2005, another alt. I don't care if your here to give us a game or shit on the  forum, your not supposed to be here. Getting around a ban like this won't do much for you anyway. You didn't even let guns reload or anything like that either, so just leave.

URL: https://forum.audiogames.net/post/534720/#p534720




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Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

i mean, my only problem is that you can't shoot and at least dammage robots or slowt hem down, let alone kill them. wich kind of sucks because some people find timebombs and sell them for coins like I do to get shields and things like that.

URL: https://forum.audiogames.net/post/534659/#p534659




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Re: Survive the Wild!

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Survive the Wild!

i agree. there are things that i have seen people made fun of and flont around, wether that be an admins fancy ass regular wooden shelter because they can change the maps and make people loose dfc's, to a regular player laughing at someone because they didn't have th epatients or even the ability (haven't tried it out myself yet) to make a fancy block shelter, or have the want to build a regular shelter for that matter.

URL: https://forum.audiogames.net/post/534463/#p534463




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Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: bloodstorm

thank you manamonplayer. i might of come across a bit either bitchy, rude, or that i just don't care about choices or whatever others make, but thats just how i put my point across. I'm not going to edit my post, i'm leaving it as is.

URL: https://forum.audiogames.net/post/534462/#p534462




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