Re: Castaways, roleplaying strategy game, by Aprone

2018-04-14 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Castaways, roleplaying strategy game, by Aprone

will there be any further updates to this castaways two, or pawprints? I like all three of them and am hoping to be able to play the second offline all the way through some day.

URL: http://forum.audiogames.net/viewtopic.php?pid=359723#p359723




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Re: Fine Tuning ArmageddonMUD

2018-04-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

I could write one, but it's not that hard to do you click on invite links people give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers that have it you can see a list of channels below your server list as for muting and unmuting your mic I'd have to check again because I don't remember. ctrl end can take you to the bottom navigating by headings is your friend and it also navs the messages each person has there own heading as in each message list I think if someone posts a message twice with no other message inbetween it still stays under that heading you can press ctrl end then shifth to go to the last message I think if someone mentions your name in a server you get a number below the number string that is the server it was mentioned that or it just means you have unread messages

URL: http://forum.audiogames.net/viewtopic.php?pid=358651#p358651




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Re: Fine Tuning ArmageddonMUD

2018-04-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

I could write one, but it's not that hard to do you click on invite links peopls give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers that have it you can see a list of channels below your server list as for muting and unmuting your mic I'd have to check again because I don't remember. ctrl end can take you to the bottom navigating by headings is your friend and it also navs the messages each person has there own heading as in each message list I think if someone posts a message twice with no other message inbetween it still stays under that heading you can press ctrlend then shifth to go to the last message I think if someone mentions your name in a server you get a number below the number string that is the server it was mentioned that or it just means you have unread messages

URL: http://forum.audiogames.net/viewtopic.php?pid=358651#p358651




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Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

there is an option to only have it show up when things change, but the prompt you start is  kind of important hp, mv, and st which is your stun or manna. combat speed also depends on how fast someones screenreader speed is there is a brief combat thing, so you only see hits that connect or that you dodge something like that, so all you'd then see is your changing prompt I personally like it, but to each there own. the only thing abotu combat I could see as spammy is if you were in a group of people you'd see the long haired purple faced man goes east the blue haired purple nosed man follows even with two people watching them go east, then come back in, then going west is plenty of things to happen either inbetween, or after I'm not really sure what could be done about that though unless we get short desc or can sub names in for people

URL: http://forum.audiogames.net/viewtopic.php?pid=358437#p358437




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Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

I haven't actually tried because I haven't had a reason to but you add a line of text to your speech dictionary and  theoretically every time that line of text comes up it'll sub it for what ever you tell it to so the sky is blue could just be bubble. once again never tried it with a hole line before, so it might not work. the only real problem is when looking at someone there health is in the middle of everything so it can take a bit to long when sparring to check someones hp maybe an option to turn off descriptions while in combat?I don't see a problem with the prompt if they mean each thing like hp mv and such doesn't have it's own line, I like it better the way it is the other way would be to many lines, and I assume you can custom your prompt anyway

URL: http://forum.audiogames.net/viewtopic.php?pid=358377#p358377




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Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

you can allways add them to yoru speech dictionary

URL: http://forum.audiogames.net/viewtopic.php?pid=358108#p358108




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Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

as for the mud I played a logn time ago but don't remember it much I'd be happy to give it a try and see what I can  help with. I tried to connect though, and it shows the welcome screen but none of the commands go through, and I loos the connection

URL: http://forum.audiogames.net/viewtopic.php?pid=357983#p357983




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Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Fine Tuning ArmageddonMUD

discord works fine you just have to no how to use it I mean you can't do everything, but you can chat with people join servers, ect.

URL: http://forum.audiogames.net/viewtopic.php?pid=357980#p357980




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-26 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

true but I'm guessin people would get equally upset if every email someone sent out was the bug is being worked on, or we're fixing that particularly sending it out like 50 times for each person that reports a bug

URL: http://forum.audiogames.net/viewtopic.php?pid=356447#p356447





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-18 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

keep in mind some find these bugs, and some just don't happen for others I'm guessing it's a lot of work to figure out what's causing them. so that could very well be part of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=355982#p355982





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-15 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I feel silly now I never upgraded her strength and I had a bow of frost equipped because it said it does extra ice dmg which I was hoping included magic attack

URL: http://forum.audiogames.net/viewtopic.php?pid=352269#p352269





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-14 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I got icy strike but I can't use it it doesn't show up under attacks is it passive? I never got melee attack

URL: http://forum.audiogames.net/viewtopic.php?pid=352103#p352103





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I had to fast travel in and out a lot to get the gold

URL: http://forum.audiogames.net/viewtopic.php?pid=345852#p345852





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

don' tskip any of the fight seens

URL: http://forum.audiogames.net/viewtopic.php?pid=345801#p345801





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I'm looking forward to another playthrough I want to try to save wilhelm, it took me for ever to even find the gatehouse so I could've easily missed wolves or something and I want to try to find the place mentioned in the changelog!

URL: http://forum.audiogames.net/viewtopic.php?pid=345790#p345790





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

spoiler!there is a journal in one of the watch towers, read it carefully

URL: http://forum.audiogames.net/viewtopic.php?pid=345587#p345587





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

do the people mentioning wilhelm, how did you get him home? what was it you did in what order, I'd like to nodo you get different skills in classes than your party members?I finished the game on normal difficulty, at level 27 was my highest charmy only complaint is a lot of the skills seem to do the same thing which is both good and bad I wish I had known that so I could save skill points for one thing and just get it later on someone elseI like how you can hear things through walls like guards moving around and water and suchit's a great game!

URL: http://forum.audiogames.net/viewtopic.php?pid=345578#p345578





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

spoiler related question!is there actually a way to save wilhelm? maybe I did things in the wrong order or something he wasn't at the house when I went back

URL: http://forum.audiogames.net/viewtopic.php?pid=345438#p345438





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

as for the thing with the dials, the coffins you are looking for will not be labeled as empty, it will show a sign and a number the sign is what you click on with the dial door, the number is what you set  the dial to I only found 2 or three of them, was messing around and guessed the other two and got them right. it was kinda great I'll have to remember to go through and actually play through it again and try to find them all!as for the forest, look for a journal it will tell you all you need to no just read it carefully. by the way like the books and stuff there fun to readany luck on the thing with the eighth tomb? I'm wondering if I 'm just bad at nav in the graveyard, or if somethings bugged

URL: http://forum.audiogames.net/viewtopic.php?pid=345114#p345114





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

honestly I love the game and think navigation is fine the way it is once you get used to it the only time it's become a problem is the graveyard I love being able to make custom beacons they've been a big help though using them in the graveyard I find hard because the tombs are so closed  together. I love the game in general , and more so the fact that guards walk in and out of buildings and even walk around inside them and such

URL: http://forum.audiogames.net/viewtopic.php?pid=344912#p344912





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

at the person who was wondering about the ambush spots once you enter a place you can mark it on your map it'll have a special name when you enter it rather than trail or thicket. I couldn't tell you where they are one because I can't member and two I'm missing one or two I haven't found

URL: http://forum.audiogames.net/viewtopic.php?pid=344876#p344876





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

so is there any chance we can mark    things in the interactions list? this would be helpful in the graveyard and many other places you could mark  it as already viseted or take it off the list for good.spoiler! well not really but sort ofI'm trying to do the thing with the eight tombs any advice? I've found seven so far and haven't managed to find the other half of the amulet I tried using beacons to see what tombs I've been to but everythings so jumbbley

URL: http://forum.audiogames.net/viewtopic.php?pid=344874#p344874





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

as for the house, you can get in you just have to walk around a few times  try following one of the roads and walking off the side

URL: http://forum.audiogames.net/viewtopic.php?pid=344820#p344820





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

can you give any landmark or something? I spent 2 hours in the forest, maybe three looking for it found a few beacons, but no horse

URL: http://forum.audiogames.net/viewtopic.php?pid=344629#p344629





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still can't find the horse I feel like it'll end up being somewhere very obvious I love the game, great sounds great everything really to the person who said they couldn't find gold, it's because you only get golg from containers until you start getting human to fight

URL: http://forum.audiogames.net/viewtopic.php?pid=344599#p344599





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

so I was wondering I noticed if someone dies you must choose a random target any chance we can have a choice of targets or to cancel and chose another move one of my party members died and it waisted my healing items because the fight was allmost over

URL: http://forum.audiogames.net/viewtopic.php?pid=344548#p344548





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

An error occurred in the sound systemSystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.Create(CombatSounds cs, FModSoundContext sc, Boolean playTTS, Boolean wait) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 44   at Ian.FModSoundContext.<>c__DisplayClass2f.b__2e() in C:\Data\Recent\Games\Sound\FModSoundContext.cs:line 502   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81   at Ian.FModSoundContext.b__4() in C:\Data\Recent\Games\Sound\FModSoundContext.cs:line 107

URL: http://forum.audiogames.net/viewtopic.php?pid=344546#p344546





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Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

System.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87and Error loading the Bump Canvas sound at line 81 in C:\Data\Recent\Games\Core\Perf2.cs

URL: http://forum.audiogames.net/viewtopic.php?pid=344485#p344485





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Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

System.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87

URL: http://forum.audiogames.net/viewtopic.php?pid=344485#p344485





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

the minstral talks about playing music and paying him to play music but doesn't seem to actually be playing any also unless I'm missing something there is no way to react with the merc

URL: http://forum.audiogames.net/viewtopic.php?pid=344429#p344429





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Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

it just depends really on what you do and how you do it got manamon beat in about 3 days. things like mortal combat x for instance was beat in a few hours but there is plenty to do than just story mode so even if someone can beat a game within a few days, doesn't actually say much about how good or not good the game is. there will be people that complain, but for every person who complains or doesn't like something, there will be at least 5-10 who are just fine with enjoying a great game whether music, sound design, storymode, or the hole thing in general so thank you for your hard work and I for one will enjoy it regardless.

URL: http://forum.audiogames.net/viewtopic.php?pid=344220#p344220





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Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

now people must decide if we start a hole new thread or just stick to this one

URL: http://forum.audiogames.net/viewtopic.php?pid=344186#p344186





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Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

you guys are so hyp lol

URL: http://forum.audiogames.net/viewtopic.php?pid=344160#p344160





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Re: Release Date Announcement for A Hero's Call

2017-12-27 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

looking forward to it! I keep checking the site randomly hoping I'l see a preorder button

URL: http://forum.audiogames.net/viewtopic.php?pid=343903#p343903





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Re: Two day, and let's go in the Hero's Call game!

2017-12-26 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Two day, and let's go in the Hero's Call game!

there are also  already two threads in the new releases room, one of which talks about the release and is titled to show it

URL: http://forum.audiogames.net/viewtopic.php?pid=343772#p343772





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Re: Release Date Announcement for A Hero's Call

2017-12-25 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

not sure

URL: http://forum.audiogames.net/viewtopic.php?pid=343598#p343598





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Re: Release Date Announcement for A Hero's Call

2017-12-25 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

merry Christmas to all, including the team of ahc

URL: http://forum.audiogames.net/viewtopic.php?pid=343545#p343545





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Re: Release Date Announcement for A Hero's Call

2017-12-25 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

it has not been released yet

URL: http://forum.audiogames.net/viewtopic.php?pid=343538#p343538





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Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

it's actually quite informativ

URL: http://forum.audiogames.net/viewtopic.php?pid=343365#p343365





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Re: Release Date Announcement for A Hero's Call

2017-12-22 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

my first was morrowind and fable tlc seeing my brother play them while I couldn't play morrowind, I managed to watch let's play sof them, and play fabletlc from there I got into kotor/kotor2 and soul calibur v

URL: http://forum.audiogames.net/viewtopic.php?pid=343217#p343217





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Re: Release Date Announcement for A Hero's Call

2017-12-21 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

me either and you can still mess up just as easily though most people aren't likely to save a coppy in case of random blooperness

URL: http://forum.audiogames.net/viewtopic.php?pid=343117#p343117





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Re: Release Date Announcement for A Hero's Call

2017-12-21 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

like a bloopers thing, nice

URL: http://forum.audiogames.net/viewtopic.php?pid=343060#p343060





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Re: Release Date Announcement for A Hero's Call

2017-12-20 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I wonder if any ones actually put up a little chart thing like they do for Christmas sometimes? I'm prob going to do an lp of ahc and upload it to youtube, once I figure out how to upload to youtube that is. when the game comes out if sounds have changed a lot, might want to consider redoing your dimmo or trailor or one of the audio videos once the graphics thing has been released so that people can get a feel for how the game looks

URL: http://forum.audiogames.net/viewtopic.php?pid=342949#p342949





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Re: Release Date Announcement for A Hero's Call

2017-12-19 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

[[wow]] that's nice

URL: http://forum.audiogames.net/viewtopic.php?pid=342842#p342842





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Re: Release Date Announcement for A Hero's Call

2017-12-19 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

is the release date anywhere on the website? I can't seem to find it

URL: http://forum.audiogames.net/viewtopic.php?pid=342783#p342783





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Re: Release Date Announcement for A Hero's Call

2017-12-19 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

maybe it plays at important moments, or when you meet them or maybe if they have specific areas that if you enter will trigger there music to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=342766#p342766





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: The Road of Life

so the following happens. chrome: This site can’t be reachedThe webpage at https://cloclo14.cloud.mail.ru/refresh?key=ky13hl3ryvio might be temporarily down or it may have moved permanently to a new web address.ERR_INVALID_RESPONSEfirefox: File not foundFirefox can’t find the file at https://cloclo14.cloud.mail.ru/refresh? … 2-7nh9k-i.• Check the file name for capitalization or other typing errors.• Check to see if the file was moved, renamed or deleted.Try Againinternet explorer:Info iconThe website declined to show this webpage HTTP 403Most likely causes:• This website requires you to log in.What you can try: Go back to the previous page.More informationMore informationmicrosoft edge:HTTP 403 errorMicrosoft Edge can’t get to this pageTry this• Log in to the website (if you can)• Go back to the last pageI posted all of this, because they all say different things

URL: http://forum.audiogames.net/viewtopic.php?pid=342418#p342418





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Re: Release Date Announcement for A Hero's Call

2017-12-16 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

and where do you find information on it cuz I didn't no it existed

URL: http://forum.audiogames.net/viewtopic.php?pid=342392#p342392





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I might go necro to actually

URL: http://forum.audiogames.net/viewtopic.php?pid=341954#p341954





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

gotta love fable

URL: http://forum.audiogames.net/viewtopic.php?pid=341923#p341923





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Re: Release Date Announcement for A Hero's Call

2017-12-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

there is a good chance it will or could just use your screenreader I've seen games like fable3 for instance that have both male and female and both voiced but it takes a large amount of time and efert and could've set the game back an extremely large amount of time that and it's not that big of a deal or strange that you get the fun of guessing what your char sounds like

URL: http://forum.audiogames.net/viewtopic.php?pid=340971#p340971





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Re: Second Castaways 2 public beta

2017-12-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Second Castaways 2 public beta

no reset would be fun but make the game kinda boring and so would the not robbing other players if you had no reset though you might as well take off no robbing players because game would become boring and or op so they are there to balance each other

URL: http://forum.audiogames.net/viewtopic.php?pid=340972#p340972





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Re: Release Date Announcement for A Hero's Call

2017-12-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

seems like such a long time away

URL: http://forum.audiogames.net/viewtopic.php?pid=340726#p340726





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Re: Release Date Announcement for A Hero's Call

2017-11-29 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

yay still wondering about the thread though

URL: http://forum.audiogames.net/viewtopic.php?pid=340443#p340443





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Re: Release Date Announcement for A Hero's Call

2017-11-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

do we actually no what time it's coming out? I just picture a bunch of people waiting up at midnight, and finding out it's not coming till later lol

URL: http://forum.audiogames.net/viewtopic.php?pid=340186#p340186





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Re: Release Date Announcement for A Hero's Call

2017-11-27 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I agree time seems to slug on like molasses

URL: http://forum.audiogames.net/viewtopic.php?pid=340069#p340069





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Re: Release Date Announcement for A Hero's Call

2017-11-21 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

it's gonna be great!

URL: http://forum.audiogames.net/viewtopic.php?pid=339450#p339450





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Re: Release Date Announcement for A Hero's Call

2017-11-20 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I'm asuming like in most games there will be a save option in the main menu

URL: http://forum.audiogames.net/viewtopic.php?pid=339389#p339389





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Re: Release Date Announcement for A Hero's Call

2017-11-17 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

you can certainly come close though. for those who don't have internet, you could always use some kind of data I doubt the game will be that big, so downloading it and then registering it might not be a problem. I'm assuming the registration will be online sense any thing else would make it hackable, but I don't really no about such things. Not to mention that most new computers don't seem to have cd drives so the only way to have a hard copy and make sure you can use it, would be on some sort of storage device. I think it's kind of funny that when you buy a new computer like a desktop they send you cds  even though you can't actually use them

URL: http://forum.audiogames.net/viewtopic.php?pid=338873#p338873





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Re: Release Date Announcement for A Hero's Call

2017-11-17 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

you can certainly come close though. for those who don't have internet, you could always use some kind of data I doubt the game will be that big, so downloading it and then registering it might not be a problem. I'm assuming the registration will be online sense any thing else would make it hackable, but I don't really no about such things

URL: http://forum.audiogames.net/viewtopic.php?pid=338873#p338873





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Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

so this is kind of related, and kind of not will we just continue to use this thread, or will a new one be created when the game comes out?

URL: http://forum.audiogames.net/viewtopic.php?pid=338598#p338598





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Re: Release Date Announcement for A Hero's Call

2017-11-14 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I haven't actually even looked at that looking forward to the game, I'm very  excited about it

URL: http://forum.audiogames.net/viewtopic.php?pid=338329#p338329





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Re: Release Date Announcement for A Hero's Call

2017-11-13 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I doubt it though, there isn't anything in a manual that would contain spoilers that I can think of, if a certain seen needed certain buttons, it would mention that when you got to that seen like in mainstream games.

URL: http://forum.audiogames.net/viewtopic.php?pid=338177#p338177





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Re: Release Date Announcement for A Hero's Call

2017-11-12 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

swamp isn't an rpg I just want to no the controlls and stuff I would hope the manual doesn't have spoilers, I don't see why it would, if it does I likely wouldn't be reading it it wouldn't tell you anything you would've not seen done in one of the tutorials like the amulet quest

URL: http://forum.audiogames.net/viewtopic.php?pid=338143#p338143





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Re: Release Date Announcement for A Hero's Call

2017-11-12 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

that's be great actually

URL: http://forum.audiogames.net/viewtopic.php?pid=338109#p338109





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Re: Release Date Announcement for A Hero's Call

2017-11-10 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

hi! very excited!!! I was joking when I said it'll be out near Christmas, turns out I was ritish. looking forward to it. is there any way we can have a cycle of potential radar sounds, or a way to substitute them in or out? I'm sure there fine, I'm just curious just in case someone doesn't like a certain sound but still wants to use the radar. I'm sad I didn't get to participate in the kickstarter, as I found out about it way to late, but I'm going to donate when I get the chance just cuz. Will there be any dlc, or buyable extra items? also I'm amused that when I type kic or even ki in my address bar, that it auto fills in the heroes call kickstarter page because I whent there so often looking to see if there were any updates

URL: http://forum.audiogames.net/viewtopic.php?pid=337836#p337836





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Re: Legends of the jedi, awesome star wars mud

2017-09-19 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Legends of the jedi, awesome star wars mud

it is a mud, so of course

URL: http://forum.audiogames.net/viewtopic.php?pid=330134#p330134





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Re: shadow rine full voice version released

2017-09-18 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: shadow rine full voice version released

what's new in the last update?

URL: http://forum.audiogames.net/viewtopic.php?pid=330049#p330049





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Re: Nuclear Legend a new mud

2017-09-17 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Nuclear Legend a new mud

however, they did not say so and request people not post about it on the forums if they have a problem, it's theres to deal with

URL: http://forum.audiogames.net/viewtopic.php?pid=329931#p329931





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Re: Nuclear Legend a new mud

2017-09-17 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Nuclear Legend a new mud

a few things. one, it's rather rude in my opinion at least, to advertise another game on someones thread where they are talking about there's. if you want to do this, start a thread for it.second, plenty of mudds take pre-made cores that have been leaked, or posted somewhere.examples include prometheus, cosmic rage, several star wars muds were made with sorts of the same things not to mention on a larger point of view most thing has like hack and slash for clasification purpuses.Just because a mud has been made, or something like it no matter where it came from, unless someone who has the write to, says it s not aloud to be done, there is nothing wrong with it as long as someone eventually gives credit for it. and yes, the muds I mentioned above were modified heavily but still came from somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=329923#p329923





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

will it auto fix my brokenness?

URL: http://forum.audiogames.net/viewtopic.php?pid=329834#p329834





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I loaded my game, started walking around at some point I got stuck and couldn't move in any direction. I closed the game and re opened it, but when I did I still couldn't move and when I check my coords it just says xy

URL: http://forum.audiogames.net/viewtopic.php?pid=329448#p329448





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-12 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

is there a link that audo updates when you upload?

URL: http://forum.audiogames.net/viewtopic.php?pid=329329#p329329





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I reverted back to an earlier vertion of the game, it seems to have fixed the bugi can't  seem to interact with any of the chairs.___ERROR inaction number 1of Other Event: User Defined 0for object env_drawer:Data structure with index does not exist.at gml_Object_env_drawer_Other_10

URL: http://forum.audiogames.net/viewtopic.php?pid=329200#p329200





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

I reverted back to an earlier vertion of the game, it seems to have fixed the bug

URL: http://forum.audiogames.net/viewtopic.php?pid=329200#p329200





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64it seems that the wall sounds keep getting stuck on, , started while exploring marks house.and for some reason when I loaded the game the sound came on when I opened the menu

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64it seems that the wall sounds keep getting stuck on, , started while exploring marks house

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

___FATAL ERROR inaction number 1of Draw Eventfor object MusicHandler:Unable to find any instance for object index '298' name 'story_progress_handler'at gml_Object_MusicHandler_Draw_64

URL: http://forum.audiogames.net/viewtopic.php?pid=329177#p329177





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

how do you check the auras and effects durring a fight? and how do you equip the mittins you get? this game looks interesting, keep up the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=329161#p329161





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Re: Legends of the jedi, awesome star wars mud

2017-09-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Legends of the jedi, awesome star wars mud

there is a blind mode, you can turn it on in  config with config +screenreader no there is no soundpack for return of the jedi, and you have to rent your eq which means you have to spend a lot of time playing or loos stuff

URL: http://forum.audiogames.net/viewtopic.php?pid=327636#p327636





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

when you get the chance update the link on page one it's all cool that the one on page ten works but most people won't see your post, or feel like going through page after page for a working link

URL: http://forum.audiogames.net/viewtopic.php?pid=314250#p314250





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

things in offline mode sometimes don't trigger right I had to start the game three times to get something to happen when I went through the first door, but I couldn't figure out what to do after that because the door just wasn't there

URL: http://forum.audiogames.net/viewtopic.php?pid=314244#p314244





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

sorry, meant the link in post one

URL: http://forum.audiogames.net/viewtopic.php?pid=314229#p314229





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

broken db link

URL: http://forum.audiogames.net/viewtopic.php?pid=314218#p314218





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Re: death match project alpha update public beta

2017-05-25 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

that's great!

URL: http://forum.audiogames.net/viewtopic.php?pid=312483#p312483





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Re: shadow rine full voice version released

2017-04-12 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: shadow rine full voice version released

can someone post the new stuffs?

URL: http://forum.audiogames.net/viewtopic.php?pid=306817#p306817





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Re: Code 7 - A fully-voiced text adventure

2017-04-03 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

of course it is guys they won't go through all the work of making one then telling you there going to make the others, and not do it

URL: http://forum.audiogames.net/viewtopic.php?pid=305325#p305325





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Re: death match project alpha update public beta

2017-03-15 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

cool

URL: http://forum.audiogames.net/viewtopic.php?pid=302245#p302245





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Re: death match project alpha update public beta

2017-03-11 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

you could continue it from the story mode,  and if it isn't to much trouble you can have a recap mode that either let's you play the old one or just tells you what happens?

URL: http://forum.audiogames.net/viewtopic.php?pid=301609#p301609





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Re: JGT, the easy way to play Japanese games in English.

2017-03-06 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

It's in my previous post it doesn't actually give a real error message just what I said above

URL: http://forum.audiogames.net/viewtopic.php?pid=300850#p300850





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Re: shadow rine full voice version released

2017-03-06 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: shadow rine full voice version released

what area are you in?

URL: http://forum.audiogames.net/viewtopic.php?pid=300787#p300787





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

the teamspeak info ists.megadimensao.com.br

URL: http://forum.audiogames.net/viewtopic.php?pid=299975#p299975





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

okay guys, the update is done! you must first uninstall the game, then go to http://megadimensao.com.br/dmthat will open the downloader and install the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=299918#p299918





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I'm sure if you want to you can just move the game out of your c drive and put it somewhere else

URL: http://forum.audiogames.net/viewtopic.php?pid=299921#p299921





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

it'll be back up later today

URL: http://forum.audiogames.net/viewtopic.php?pid=299891#p299891





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I think they meant that they want the admins to close the topic

URL: http://forum.audiogames.net/viewtopic.php?pid=299822#p299822





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

then try iexplore

URL: http://forum.audiogames.net/viewtopic.php?pid=299711#p299711





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I run it as admin but it still doesn't download anything

URL: http://forum.audiogames.net/viewtopic.php?pid=299701#p299701





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I run it as admin but ti still doesn't download anythign

URL: http://forum.audiogames.net/viewtopic.php?pid=299701#p299701





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : Valmorian via Audiogames-reflector


  


Re: new game online! Desafio Mortal

tomecki wrote:Hm... i'm sorry but locating heating software is the most stupid safety mechanism i've ever seen. Why this game don't check if this soft is running? What about programmers tools such as debuggers or other soft what can change anything in memory? Is this game not for programmers? hahabecause, generally  you start up the game and then the cheating software

URL: http://forum.audiogames.net/viewtopic.php?pid=299699#p299699





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