Re: Core mud, futuristic crafting and mining game
Wait, no one is working on the game now? they were actively posting updates on R/ Muds a couple of weeks back and relaunched the entire thing.
URL: https://forum.audiogames.net/post/621217/#p621217
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Re: Core mud, futuristic crafting and mining game
So, how's crafting different in this game compared to the others exactly? Kind of curious to try this one out. Also, what are the combat rolls like. I know the game when advertised on r/ muds mentions they have rolls for fighter characters,
Re: New from Ffproject.org, princess of Zamarra
Amusingly enough, there's a short route through the story, or the long route. Basically, heading back to the caravan gets you to the kingdom stuff faster, but the long route gets you more items, knowledge and other bits to find other
Re: Fantasy story ii
Whatever happened to this game? The topic just suddenly stopped.
URL: https://forum.audiogames.net/post/600624/#p600624
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Re: an introduction to haelrahv mud, a mud that has a lot of potential
This world needs gamojabs.All the benefits and adorability of a kitten, while in the shape of a happy purring literal ball of fluff. it's bouncey! boing!
URL: https://forum.audiogames.net/post/600623/#p600623
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Re: an introduction to haelrahv mud, a mud that has a lot of potential
Man, been trying to locate the darn shop that starblade is sold at. Want to cry at the price before dedicating time to grind cash for it...somehow. I seem to spend too much money on random crapAnd ow, so poison making
Re: an introduction to haelrahv mud, a mud that has a lot of potential
Anyone know of good places to skin stuff from lv 16-25? trying to mess with skinning and tailoring for funds and fun. but can't find many things appropriate to get pelts from.
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Re: an introduction to haelrahv mud, a mud that has a lot of potential
Anyone know how to fully cross the enchanted forest? I'm trying to get somewhere east of it for some skinning practice on someone, but I keep getting lost ont he Deep Woods section of the eastern side with all the
Re: an introduction to haelrahv mud, a mud that has a lot of potential
Okay I'm curious. how are people using ambush? Didn't realize it was a melee attack. but agents get an autotrain in marksmanship. Are tehre guns with bladed or stabbing attachments for that? Are people just training up
Re: an introduction to haelrahv mud, a mud that has a lot of potential
Okay I'm curious. how are people using ambush? Didn't realize it was a melee attack. but agents get an autotrain in marksmanship. Are tehre guns with bladed or stabbing attachments for that? Are people just training up
Re: an introduction to haelrahv mud, a mud that has a lot of potential
Trotting around a second character for the experience change. Currently stumped figuring out how to go behind a building to get to the Agent's guild to relevel. I'm not sure the hell I'm not noticing in the room desc
Re: an introduction to haelrahv mud, a mud that has a lot of potential
that's another thing that's been bugging me? is there any way to review known abilities and the like? can't seem to find the command to list them.Also, anyone have a good race for agents? I might actually go melee
Re: an introduction to haelrahv mud, a mud that has a lot of potential
that's another thing that's been bugging me? is there any way to review known abilities and the like? can't seem to find the command to list them.
URL: https://forum.audiogames.net/post/594581/#p594581
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Re: an introduction to haelrahv mud, a mud that has a lot of potential
Curious. Is there any way to view the info on all the skills? I can't find help files on any of them and what they contribute to.Also, I need to start up an agent. those actually do look fun now that i think about it.
Re: an introduction to haelrahv mud, a mud that has a lot of potential
Guessing the forest and mines are the ones listed in the taxi. But where does one locate the drones and ridge area?Also I should try court cases if they use persuation or the like. Oddly a tagged skill for us.
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Re: an introduction to haelrahv mud, a mud that has a lot of potential
So it seems for a while, one can gain exp by just being logged off, and even while offline! (got 140k xp bieng offline due to being busy for the past 2 days). However, I kind of want to test some things on my guardian.
Re: Fantasy story ii
I think I managed to get ontot he server. Did say it was successful when I waited on it to connect after a few minutes. Though, I don't think anyone else is on right now. but yay, we all can go and go splat together or something. Currently running through with a mage
Re: Fantasy story ii
Hrm, anyone know if there's a boss in the pyramid dungeon? I can't seem to find a path to it outside of just more mummies, ghosts and mimics.
URL: https://forum.audiogames.net/post/591545/#p591545
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Re: Fantasy story ii
Anyone having a weird scrolling issue come up. Whenever I'm in a menu and using up and down to scroll, my system seems to jump around and go backwards on the list. Makes it difficutl to find waht I need quickly when I jitter back up.As well, I have an issue with
Re: Fantasy story ii
Okay, i'm bad at this game at the moment. Trying to still line up sound right to better dash in and out of attack range.Anyone know where one can go and mine to gather copper for crafting and reinforcing? or am I stuck having to grind gold to purchase copper from the
Re: Fantasy story ii
I recommend sticking to the kobold. he doesn't seem to do much and run around before attacking (though a lot more than what I'm used to). He also casts some spells on you to train up mind. Though not too often. He seems like good practice to stick with. i honestly
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
The Desert of Desolation basilisks will like to greet your Goanna. SThe giant scorpions too. That bounding charge knockdown+ paralytic fear sucks.
URL: https://forum.audiogames.net/post/588269/#p588269
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Re: Vast Horizon (new game)
The only reason this game has space goblins is because Games Workshop already used orcs, Elves, Drow and demons in their space tabletop game, Warhammer 40k. Heck, the gretchens of the Orks are essentially goblins.And is it unreasonable for fantasy races to be
Re: Conquest: another complex mud with crafting
Eesh,t he settings required for some other builds for this game. Someone using maces might like sounds for enemy energy below 40 and ticking over 40. And the same for measuring balance quickly with sounds for long swords.
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Re: Procedural realms, the mud with crafting, cooking & building is back!
IMHO, Cooking is like the best crafting skill out of all of them. With enough luck and searching, you can get some powerful stuff by random drops. But consistant amounts of high healing food cannot be beat if you can
Re: Procedural realms, the mud with crafting, cooking & building is back!
IMHO, Cooking is like the best crafting skill out of all of them. With enough luck and searching, you can get some powerful stuff by random drops. But consistant amounts of high healing food cannot be beat if you can
Re: d20MUD Star Wars
In all fairness, Dex >>> Str for a lot of builds as a rule of thumb. Dex covers ranged weaponry for stat bonuses. As well, a feat allows you to convert the stat bonuses of some melee weapons into dex bonuses, allowing you to stack up on that stat for the myriad stuff
Re: d20MUD Star Wars
trying to combine two weapon types like that is a drain on feat points. Also not really compadable with builds that try to assure one style of combat allows for heavy gains.if double pistols aren't really connecting their shots, have you tried the following?* Do you
Re: The last of us part ii discussion
And don't forget, this is a company's first major attempt and implementing accessibility from the ground up. Some feedback on how some parts of the game can be improved or be praised for access wise can go a long way to make this more common in other
Re: What exactly is this email? Are there English versions of these jocuri
As people have probably pointed out, there are English versions of the game, Blind Quest and the Enchanted Castle (and soon Frost Demon), Audio rally Racing, and Spacewave Race. In fact, Spacewave is currently on
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
I mean, considering how defense rolls work, if you ahve multiple people pounding away at you, you may want to run. Defense rolls get worse the more people are trying to hit you, and the end result is a fatal beating if you're not a
Re: Sable Alpha is here!–free to download for Public alpha testing!
I'll need to review the videos again to answer this question if it was before, but I'm curious. Is it possible to set alternative vital statistic values to perform certain functions? i.e: A meter that grows from
Re: Sable Alpha is here!–free to download for Public alpha testing!
I'll need to review the videos again to answer this question if it was before, but I'm curious. Is it possible to set alternative vital statistic values to perform certain functions? i.e: A meter that grows from
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
I'm not sure what causes it exactly, but sometimes, when I attack something from stealth, the soundpack returns an error about an extra symbol near +. However, it's not consistent, as other sneak attacks struck without issue.
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
I'm not sure what causes it exactly, but sometimes, when I attack something form stealth, the lcient returns an error about an extra symbol near +. Howeve,r it's not consistant, as other sneak attacks struck without issue.
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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Oof, at some point I need to go and find Artus to torment for some of those fear strings.
URL: https://forum.audiogames.net/post/525458/#p525458
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Re: Conclave, another browser-based story RPG
So wait, it still seems one can't interact with the battlegrid to move as easily. How did someone get the grid to be usable?
URL: https://forum.audiogames.net/post/525081/#p525081
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Re: Conclave, another browser-based story RPG
Ha, when forum Necromancy has a positive response for an access update from 6 years ago. Anyway, this thing actually sounds fun. Will see how the movement has improved.
URL: https://forum.audiogames.net/post/525071/#p525071
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Re: Legend Mud, What 4Dimensions should've been.
there's a difference between evenly match and having a back and forth, and evenly matched where you don't land a single hit and the mob lands every blow. The game still uses equipment for stats, and that does alter how hard a fight will
Re: Legend Mud, What 4Dimensions should've been.
My issue was that this game sort of felt difficult to get into and kit yourself up to not get slaughtered by things that are supposed to be your level. Some of the items I got from players came from stuff I probably didn't have a hope at
Re: Undead Assault
You can't go back to the old version o the game. the game connects to a server where everyone interacts with and what not. The server requires the newest update of the game, and older versions will not be able to connect. SO no game at all.
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Re: Bloodbath beta
Someone did say Ultra bombs were being used by people who would quickly log off to avoid damage. Guess this serves as a deterrent for such play, but right. Runtimes and other errors will say hi to ban you for 5 minutes. I feel like making it impossible to log off to so
Re: Bloodbath beta
meh, not going to try this until it progresses past the competition state of Swamp... Or, establishes game modes to switch to where objectives and events can be done. Really now, 3-4 fps' and yet the zombie PVE game actually has competitive modes. Granted, I'm giving
Re: New from Fighting fantasy project, A saint beckons
is it bad that with door choices like that, new tabbing in the context menu to look what's in the room is used excessively? Not really fun of a random death and having to restart from the start is fun. Alternatives are bookmarks to
Re: Bloodbath released!
I have to agree with HM here. Why is everyone insistent on multiple servers to divide up the player base? We're not Overwatch or COD, the number of people usually playing at a time can be counted via a combined effort of all one's fingers and toes. Also, we've had
Re: Bloodbath released!
I mean, I'd suggest taking the game down briefly to patch up sever issues and maybe adjust the map size downwards. Though, considering what happened when Redspot was taken down for a rewrite, I doubt the complaints will stop. I still think one should of aimed for
Re: Braillemon status update!
Honestly, i was really amused with the built in randomizer that was in one of these. It's kind of terrifying how powerful gymleaders are and other major fights as the randomized pokemon tends to have tm's taught to it. Seeing brock with an lv 13 Lugia using
Re: Yulong released a new MMORPG!
Jumping really high and then injuring oneself on the landing? I want to believe this is a Elder Scrolls 3: Morowind reference. Have you tried training athletics? Eh, sadly anytime I want to try out one of these games, nothing quite goes right. Also
Re: Bloodbath released!
Oof, if that's Malwarebyte's stance on the issue, that might be annoying news for BGT games moving forward. Having it eat the executable without exclusions is one thing, but actively just nuking the webpage holding a bgt game? That's some new behavior I'm not
Re: Bloodbath released!
The awkwardness of complaining one group of people is doing something doesn't get it's case helped by you doing the same thing 432. Anyway, this is what I was not expecting for this topic. I"m having a weird time right now. The website wher ethe game is held was
Re: A Tempest Season, a new, special unique fantasy mud
Honestly, once people get a decentish weapon to work with, it's better to stockpile your gold for steel rather than buying armor, especially if you're a high dex setup. Just dodge and keep your risk at a safe level. once you worry
Re: A Tempest Season, a new, special unique fantasy mud
Loneman agents were popular when I played more often. A lot easier to get rp and group play going, and briskness is a fun buff for groups. I guess evonia is great for solo play, with the multiple sneak attacks to cycle when backstab
Re: A Tempest Season, a new, special unique fantasy mud
Meh, it seems the opinion of players is that medium armor is better for an agent. They get a buff to str with the hand gear to help with the weight problem, and I"m rocking platinum chainmail.
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Re: A Tempest Season, a new, special unique fantasy mud
Admittedly, for some classes... One's better off with no armor to benefit from the dodge bonuses, as it's not really worth the encumbrance penalties unless it's steel armor and above. My favorite class is agent. Playing as a
Re: Bloodbath released!
might of been the first one. The thing is your site didn't throw that warning up the first time I looked at the site.
URL: https://forum.audiogames.net/post/490270/#p490270
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Re: Bloodbath released!
Easy solution to that is to make someone spawn at a random part of the map when using the safe zone exit. Admittedly, all of these problems can be resolved by putting hard caps on ammo, items and health to assure that someone who farms items like crazy really
Re: Bloodbath released!
I wasn't referencing the game, but the website. Never had Windef pre-emptively block a site where a bgt game was hosted before.
URL: https://forum.audiogames.net/post/490011/#p490011
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Re: Bloodbath released!
That's new. I'd just like to peep in that your website is being blocked my Malwarebytes for a Trojan detection. Not the game, the link posted on post 1. Might want to investigate that.
URL: https://forum.audiogames.net/post/489936/#p489936
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Re: Cosmic Rage, a futuristic MUD unlike any other
Oh no, I was more referring to the uncivilized savage concept. Unless you manage to somehow play an idiot savant, but that character concept is really difficult to actually roleplay from what i've observed. I'm Fully aware criminals can
Re: Bloodbath released!
Wait wut? That person is an admin on there? yeah no, I'm giving this game a hard pass. The fact that person is in your administration makes me doubt the competency of your entire staff as this person has prior recorded instances of being disruptive. This makes me
Re: Cosmic Rage, a futuristic MUD unlike any other
The only issue with the uncivilized savage approach is that you went through an academy and some sort of proper schooling before becoming a pilot. A character like that would never have been trusted with any form of heavy duty technology.
Re: Bloodbath released!
So, downloaded and unzipped the game. Tried to launch it and got past the are you sure prompts. And, nothings happening. Hm, wonder if an anti-virus is doing something?
URL: https://forum.audiogames.net/post/489540/#p489540
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Re: Bloodbath released!
Players: bring back Red Spot or The Killer. We have no other FPS and we want to play these again. Also Players: This game is no different from Redspot/The Killer. Boring. Though in a more serious note, me thinks some stuff needed to be held back and maybe adjust
Re: Bloodbath released!
Players: bring back Red Spot or The Killer. We have no other FPS and we want to play these again. Also Players: This game is no different from Redspot/The Killer. Boring. Though in a more serious note, me thinks some stuff needed to be held back and maybe adjust
Re: Indivisible - A new RPG (not accessible yet!)
because Deadlines have to be met when one's cash comes from other sources? granted, that might not be true here as I have no idea how this company runs their corporate structure. They might of had the access additions worked on, but not
Re: 7th plane mud
Ouch right. You're best bet as a monk is ery light scale armor. but sewing is a painful experience to grind up until materials start using hide, scales and other gathered cloth. I relaly need to give this game another shot and actually not fail at life at it.
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Re: dead souls, Your dreams may become a reality!
Souls are active. it's just that they have their owns muds built using Dead Souls Mudlib in some way. Again, this seems like a demonstration site for people to fieldtest the mudlib as both a player and a coder/builder. Granted, the most
Re: Smash the gangs, new fully accessible card fighting game for iOS!
I think that's mostly to the work in progress nature of the accessibility. Granted, this game reminds me more of a auto-chess like game rather than a full card game, with the cards more upgrades/support for your
Re: dead souls, Your dreams may become a reality!
I honestly doubt that many people are active on this. this seems like a place for people using the Dead Souls Codebase to ask questions or give advice for people making their own muds. This might just be to let peole field test what the
Re: Asteria: a new fantasy MUD
You know, for the SP, another Vi friendly sound prompt could also be for whenever a player parries/shield blocks in order to properly land shield bashes and ripostes/dual ripostes. Shield bashing isn't that hard, but the riposte stuff can get difficult to
Re: BatMud
When you see a new mud topic, always assume there's no soundpack if it's not advertised on the first post. ugh, the one thing I get annoyed about this game is how cities are laid out (and the fact they're huge). That and it seems newbie equipment is off some powerful mobs to
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Hrm, weird situation. You shared a key, but both live int he same household and use the same machines.Not sure if that is breaking a rule or not... ...but you did purchase the other key for them anyway. but right, the
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Maybe start counting your steps and seeing when you fall. You're goal is to reach the northwest staircase.
URL: https://forum.audiogames.net/post/478158/#p478158
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I'm pretty sure if i tried searching for the outskirts, I'd see a post telling you to check the water again for another path. The city is not your destination.
URL: https://forum.audiogames.net/post/478142/#p478142
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
First, see my signature. Second, remember to move all game questions out of this topic and into the impression's one. Leave this open for bug reports/feature requests.
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Re: Asteria: a new fantasy MUD
I thought it mentioned he was staying at the palace in Rhojidan. Also the heck, maybe that was an event going on. usually one can revive without penalty while those run. though, I'm not entirely sure if you saw other people fighting there or not.
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
My first advice is to stop only using 1 manamon. Whenever someone states their team is a range from 18-27 or something like that, it's usually 5 members of my team are like lv 18-19, and the one I use for everything is lv
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
That is the mansion. It's the castle-like structure you were just exploring. Also bahahahahaha, the cheat engine checks on the game is hilarious. Boom! Honestly I would of gon ewith the approach of the game quickly
Re: Asteria: a new fantasy MUD
I wouldn't. Soak up that bit of xp and get a level or two from grabbing the last bit of gold for armor.
URL: https://forum.audiogames.net/post/475107/#p475107
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Re: Asteria: a new fantasy MUD
Some changes to quest rewards have made quests now pay out much more gold than they did before. Makes the early game grind less painful for newer players. Though uh, the grind sort of still exists at lv 100, but we have many ways of gathering tht gold a lot
Re: Asteria: a new fantasy MUD
Right, forward all stolen items to there when loaded. The fences at the other locations are also usable later on, especially when dealing with stolen loot from farther away settlements like Shadowglen.
URL: https://forum.audiogames.net/post/474374/#p474374
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Please move all game related questions onto the other thread. keep this one clear for feature requests/bug reports. Though this was posted on the other topic, the second game disk on Catacombs floor 4 is currently in a
Re: Awakened worlds mud.
So essentially just like a cat? Oh god, KB would murder me for saying that. Might take another crack at maybe designing an adept worth something.
URL: https://forum.audiogames.net/post/474340/#p474340
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Re: Awakened worlds mud.
Yeah, though I've always been bad at designing and statting out adept characters. Too bad it doesn't seem adepts can accept animal spirits in this version of Shadow Run. I know a common theme with unarmed adepts in later versions is using shark bonuses.
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Re: Awakened worlds mud.
I really need to give this game another shot. I kind of enjoyed what I played, but sort of got a bit distracted by things. Need to figure out the best way to setup an unarmed build, whether that be with adept or street sam. though street same is much better doing
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
there's a secondary topic for puzzle and game questions, move discussions over there to keep this one clear for bugs and feature things.
URL: https://forum.audiogames.net/post/474238/#p474238
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Re: Asteria: a new fantasy MUD
Right, Acrobatics and light armor is the ap gear, not athleticism. The Rhogidan fence is more doable, beig on the shop at the east end of the Wretch street southeastern Rhogidan. bring a bamboo choker.
URL: https://forum.audiogames.net/post/473555/#p473555
Re: Asteria: a new fantasy MUD
Why athleticism exactly? I've seen people do it but it always felt odd. Acrobatics tends to be the one of note. Also you're goign to have to upgrade your equipment eventually when you join a guild. They have their own shops with thematic equipment. You might
Re: Asteria: a new fantasy MUD
I know there are activatable tattoos in the enclave that give light without using up lanterns. As well better bows and armors can be found in the cities, especially Kalmyr and Rhogidan.
URL: https://forum.audiogames.net/post/473449/#p473449
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Actually in the original Pokemon game, freezing was the most holy unreliable status condition ever. Nothing ever could inflict it 100%, and it has a chance to break free the same turn it's applied. Sleep usually let's you
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I don't suppose an idea for equipment next time about now that the weather stuff works are weather-causing items. An automatic snowstorm equip for our undead elephant would of been great for defense buffing.
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Re: Asteria: a new fantasy MUD
Ah, I think you started playing at the weirdest time right as something crashed the server. Unfortunately that sort of happens often especially with updates and the players doing something unexpected (can't test for everything with a small team). For
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Feature Request; Ability to make multiple save files without having to move the old save file around to not lose all progress and gift manamon. Would make life easier in that regard if we had separate profiles to play
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I've found Elephrost to now be putting in some serious work smashing things apart. Jayde posoted about it before, and it focuses on hp and attack power to withstand a hit and smash back hard. Not sure how to build it,
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Feature Request; Ability to make multiple save files without having to move the old save file around to not lose all progress nad gift manamon. Woul make life easier in that regard if we had seperate profiles to play
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
At 140: There's actually an NPC midway through Struggle Cave that mentions using control while scroling down a list to automatically skip over unactivatable options in a menu. It even referenced the transportal as the
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
bah, I'm sort of lost on the coin side quest too. I've only found 7 out of the 8 coins, and don't know where the last one might even be. Thought it would be back where the boss fight was in the power plant, but I only saw
Re: Asteria: a new fantasy MUD
yeah, the journal mainly states general area. You'll have to get to know the places better to refind certain qm's again. I know that rogue one is northwest of the square, and on the first path going north and east into a hut. Or uh west into the other hut. I
Re: Asteria: a new fantasy MUD
yeah, the journal mainly states general area. You'll have to get to know the places better to refind certain qm's again. I know that rogue one is northwest of the square, and on the first path going north and east into a hut. Or uh west into the other hut. I
Re: Asteria: a new fantasy MUD
Unfortunately, i don't think there's a way to blank out a quest once you've seen it. The journal more serves to keep track where quest masters are and what you need to do. You know, I still hope someone fully goes through with an unarmed mgic build. though,
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