Re: Warsim, text based randomly generated stratogy
@Mata, the current one or the new one?@Firefly82, I'm glad you like it. I'm very excited too. It's going to take months and months more work but it'll be worth it
URL: https://forum.audiogames.net/post/623177/#p623177
--
Audiogames-re
Re: Warsim, text based randomly generated stratogy
Well it's not stable in the sense that any troops sent to fight in it don't return even for the winning side but if you go the extras menu and then to concept art, then enter 70. You have a simulator there where you can toy with the current
Re: Warsim, text based randomly generated stratogy
@Firefly, Cheers for the kind words mate, always lovely to read.So the combat update is currently quite hard to estimate, I've given a sort of 'baseless' date in my head of about 3 months but I feel like it could be longer. Once I get the c
Re: Warsim, text based randomly generated stratogy
@Titan of War, me too mate, I'm excited
URL: https://forum.audiogames.net/post/622201/#p622201
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.3.4 (Less Bugs More Content, 185 features)Hey Everyone,So another update, I've been working a fair bit on some combat stuff but in the mean time between bug reports and suggestions I've been building up what has now turned into a
Re: Warsim, text based randomly generated stratogy
@Dark, lovely to see you here mate! I owe a lot to the Audiogames community so any time I come across visually impaired gamers who aren't using it and have issues with Warsim I always direct them here. It's a super helpful place.I'm very gr
Re: Warsim, text based randomly generated stratogy
Thanks Niklas, always appreciate the support.I've just finished wrapping up my 30th new sound effect for the Warsim battle intro system, there are going to be tons of new sounds haha.I can't wait to get the combat update out, it's been way
Re: Warsim, text based randomly generated stratogy
Hey everyone,I recently went looking through steam data and was blown away when I realised just how many countries Warsim is being played in. Considering how niche it is what I found was amazing.So perhaps unsurprisingly the biggest country
Re: Warsim, text based randomly generated stratogy
@Titan of War, My pleasure mate!
URL: https://forum.audiogames.net/post/620661/#p620661
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.3.3 (Bugs Glorious Bugs, 175 features)Hey Everyone,This is another update focused on bug squashing with a hint of some other new content and features!NEW NAME SUFFIXES (23 features)Another bunch of name suffixes to keep things fr
Re: Warsim, text based randomly generated stratogy
@JayJay thanks mate! Hopefully we can figure it out
URL: https://forum.audiogames.net/post/620213/#p620213
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mai
Re: Warsim, text based randomly generated stratogy
@Titan of War, cheers mate, my pleasure.@JasonBlaze, cheers mate. Don't think I've got the old files. And unfortunatley due to the nature of the way the sound system works it resets each time. Wasn't such a problem before but now with so ma
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.3.2 (Bugpurge update, 119 features)Hey Everyone,Another update with fixes to some annoying grand tournament bugs, a handful of new content, and mountains of general bugfixes thanks mostly to TJ!ARENA TOURNAMENT FIXES (3 fixes)A p
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.3.1 (Bugmountain 2 Electric Boogaloo, 129 features)Hey Everyone,A fair load of new content and again a ton of fixes thanks to player suggestions, Still mostly TJTheSoundBoard (A bug reporting machine) on discord. I've also been w
Re: Warsim, text based randomly generated stratogy
@Caio, Yeah Omer's right if you just go into kingdom reports, terraforming should be the bottom option as long as you have barren lands available to terraform
URL: https://forum.audiogames.net/post/616554/#p616554
--
Audiogames-reflec
Re: Warsim, text based randomly generated stratogy
Hey Everyone,Once again we've got another bug purge of an update thanks almost entirely to user reports, There are still a few more reports to get through but I'm tearing through them as fast as I can, always good to get these bugs squashed
Re: Warsim, text based randomly generated stratogy
@Luel, Eyy glad you found it!
URL: https://forum.audiogames.net/post/616297/#p616297
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam
Re: Warsim, text based randomly generated stratogy
Some great ideas, can't rule it out for the future but for now I'll have to keep powering through the current stuff that needs sorting out.@Luel, It's in the Blackmarket if that helps
URL: https://forum.audiogames.net/post/615816/#p615816
Re: Warsim, text based randomly generated stratogy
Nope, all areas should be accessible from the start. What place are you looking for I can give you a hint?
URL: https://forum.audiogames.net/post/614297/#p614297
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-guc
Re: Warsim, text based randomly generated stratogy
Hahaha
URL: https://forum.audiogames.net/post/613761/#p613761
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Hey Everyone,So this update has come about while I've been planning the combat stuff, I've been given an ungodly amount of bug reports by a diligent Warsim community member known as TJtheSoundBoard and u/TheSoundBoard on reddit. Getting the
Re: Warsim, text based randomly generated stratogy
@Arnold18, congratulations mate!
URL: https://forum.audiogames.net/post/613460/#p613460
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio
Re: Warsim, text based randomly generated stratogy
@Arnold, thanks for the reports, will look into them all@Titan_of_War, I can't wait to hear what you think of it
URL: https://forum.audiogames.net/post/611831/#p611831
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahatt
Re: Warsim, text based randomly generated stratogy
@Titan_of_War, in the full game there are mountains of ways to get gold, laws, upgrades, buying buildings, taking over locations, selling units etc@Arnold18, Glad you like the gnome insult system, I made it for a joke a while back and then
Re: Warsim, text based randomly generated stratogy
Death is only during timed modes however you can end the game at any time via the throne room now with a new option at the end, this will trigger the same system
URL: https://forum.audiogames.net/post/610829/#p610829
--
Audiogames-ref
Re: Warsim, text based randomly generated stratogy
Cheers guys, it's been a long haul getting all this stuff done but I'm glad to be able to finally release
URL: https://forum.audiogames.net/post/610555/#p610555
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucu
Re: Warsim, text based randomly generated stratogy
Hey Everyone,So this update is primarily focusedt on the Times Up update, an update focusing on massively expanding what happens when a game on a timer ends with the time running out thanks to suggestions by Antonios and Josh771. That's not
Re: Warsim, text based randomly generated stratogy
@Niklas, Quite a few new sounds in the latest update, I think 11 new sound files total, some small sound effects other songs and backgrounds and stuff@Arnold, Great ideas mate, I do want perks and stuff for the king at some point so i'll ke
Re: Warsim, text based randomly generated stratogy
Thanks Niklas glad you liked it!Almost there on the new update, it's so big now hahaThose are interesting ideas but I think the problem if some npcs remembered your previous rule but the effects you'd made in the world weren't there then it
Re: Warsim, text based randomly generated stratogy
@Mata, That's an interesting idea and I'll note it down but holy crap man, I'm so sorry to hear that and I hope you're doing alright. Sounds like so much going on.Always here if you want to talk about it or anything!Take care mate
URL: htt
Re: Warsim, text based randomly generated stratogy
@Omer, damn sorry mate, hope it didn't ruin your playtime too much
URL: https://forum.audiogames.net/post/606323/#p606323
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.
Re: Warsim, text based randomly generated stratogy
Guys just letting you know we've made a brand new Warsim discord serverhttps://discord.gg/YyFAkry98wIf you join we talk about Warsim in the live chats, there are bug report sections etc, and Defender is one of the admins of the server!
URL
Re: Warsim, text based randomly generated stratogy
All great ideas guys@TheBlindSaiyan, it is a bug and I'm releasing a fix for it in the next update, someone reported it a week or so ago!
URL: https://forum.audiogames.net/post/605943/#p605943
--
Audiogames-reflector mailing list
Audi
Re: Warsim, text based randomly generated stratogy
@Omer, no problem mate, and cheers! I'm always happy to see how things can go with different warsim features@Caio, That would be cool, perhaps the game world would generate in a world where instead of mana it's blood magic, or infinitely po
Re: Warsim, text based randomly generated stratogy
@omer, Interesting point for potential origins, perhaps it could be random, maybe in one world wizards are everywhere and they could be hired like normal staff, whereas in other games there might be only 2 or 3 wizards in the whole game wor
Re: Warsim, text based randomly generated stratogy
@Omer that's too kind of you but I feel that, go for the meal instead! I've been to turkey before and it's a beautiful place, you've also given us one of the greatest games of all time, mount and blade! I hope the exchange rate gets better
Re: Warsim, text based randomly generated stratogy
I wish I could mate but I think adding to the price any more could hurt me more than help me. Still I'm happy with the support I'm getting at the moment, as long as it stays as it has been the last few years I'll be golden.I'll see how it g
Re: Warsim, text based randomly generated stratogy
Cheers mate
URL: https://forum.audiogames.net/post/604562/#p604562
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Hey, so I wrote something about it fairly recently so I'll paste it here, it's a lot to summarise but basically* Will be able to send more than just one army per year, armies will have to be led by commanders, these could be your general, y
Re: Warsim, text based randomly generated stratogy
@Firefly, Definitely needs to be expansions on diplomacy from the other kingdoms but they do sometimes form leagues if they share alignment with other kingdoms. More cool ideas@Dragonlee, Thanks for the support mate, the combat update shoul
Re: Warsim, text based randomly generated stratogy
It's not moddable in that sense but you can modify and append or remove things from the games external files to add new content etc, or use the in game modding tools
URL: https://forum.audiogames.net/post/603716/#p603716
--
Audiogames
Re: Warsim, text based randomly generated stratogy
@Firefly82, Another cool idea, noted.@Bookrage, Thank you so much man, very lovely to hear. And lol at a bunch of alpha bros. As for the ghosts or invisible people, if evil you can contact them through sacrifice but if not the only way is b
Re: Warsim, text based randomly generated stratogy
@Meatbag, Thanks mate, how did you end up with the Blackmarket for free?And questing knights are knights from your realm who seek to go on a quest for you, they will return from the quest in the future and bring you an item or tell you of a
Re: Warsim, text based randomly generated stratogy
LOL Kidsim, coming soon.
URL: https://forum.audiogames.net/post/603098/#p603098
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-re
Re: Warsim, text based randomly generated stratogy
I always wanted a system where you could have kids that would have half your face, and half your partenrs face which would be awesome for other races.I do want the king to eventually be able to fight in battles.
URL: https://forum.audiogam
Re: Warsim, text based randomly generated stratogy
It's an interesting idea having the kingdoms of the world a mystery until discovered, will note it down
URL: https://forum.audiogames.net/post/602858/#p602858
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucuk
Re: Warsim, text based randomly generated stratogy
Well by default you start with nothing explored on the map?
URL: https://forum.audiogames.net/post/602687/#p602687
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi
Re: Warsim, text based randomly generated stratogy
Still though always appreciate the discussion!
URL: https://forum.audiogames.net/post/602659/#p602659
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/
Re: Warsim, text based randomly generated stratogy
I think I agree with Omer on this one, a lot of people who don't come from the type of games where you type what you wish to do actually vastly prefer the simplicity of the system, myself included.You do a lot of stuff in Warsim and I think
Re: Warsim, text based randomly generated stratogy
Also guys, I feel like the game is probably moderately known on audiogames but if you guys have any ideas of how/what I could do to share it with more people on here I'm all ears haha.
URL: https://forum.audiogames.net/post/602583/#p602583
Re: Warsim, text based randomly generated stratogy
Thanks for the support Meatbag, I'm glad you've been enjoying it. And it's not possible at the moment but I'll note it down.@Firefly, Always happy to take theoreticals, so it's a really interesting idea and I'm sure people who play those ty
Re: Warsim, text based randomly generated stratogy
Thank you guys for all the support by the way! It's been a great help
URL: https://forum.audiogames.net/post/602385/#p602385
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukog
Re: Warsim, text based randomly generated stratogy
@Defender, well said mateMerry Christmas to you all by the way and happy friday to those who don't celebrate xmas
URL: https://forum.audiogames.net/post/601761/#p601761
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahat
Re: Warsim, text based randomly generated stratogy
@Firefly82, Hey mate, lovely to see you here. And thanks for the support, I'm so glad Dark brought me here because Audiogames is one of the friendliest communities and it has helped me develop both of my games for the best, I can't even cou
Re: Warsim, text based randomly generated stratogy
I wouldn't say the world is much bigger, but there are a few more locations, secret areas, and expansions on existing places. Lots of new features and stuff to try!Demons have also changed to be much tougher and aggressive when alive
URL:
Re: Warsim, text based randomly generated stratogy
I wouldn't say the world is much bigger, but there are a few more locations, secret areas, and expansions on existing places.Demons have also changed to be much tougher and aggressive when alive
URL: https://forum.audiogames.net/post/60134
Re: Warsim, text based randomly generated stratogy
Well in that case, a lot.From July Until now there wasWarsim 0811 update, 83 features adding better indication of players gold, fixing and expanding the wild north region, adding new loot, improving the black bank, Hlok mine, demon summonin
Re: Warsim, text based randomly generated stratogy
Tons of stuff recently, when was the last time you played?
URL: https://forum.audiogames.net/post/601188/#p601188
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-
Re: Warsim, text based randomly generated stratogy
Hey guys, I've posted the sale on audiogames in it's own thread here too, explaining the game in a bit more detailhttps://forum.audiogames.net/post/601026/#p601026
URL: https://forum.audiogames.net/post/601099/#p601099
--
Audiogames-r
Re: Warsim, text based randomly generated stratogy
Hey guys just letting you know Warsim is now on sale on itch.io at 40% off, reduced from $7.99 to $4.79I always feel like I'm flogging a dead horse with this one but anyone who doesn't have the game but has wanted to check it out, now would
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.2.7 (A pile of new content and fixes, 73 features)Hey Everyone,So I've been in the middle of another house move recently but had this update loaded ready to go save for a few things for a few days now. There is no major focus but
Re: Warsim, text based randomly generated stratogy
@Niklas, Good idea, especially like the idea of other kingdom having celebrations, noted.
URL: https://forum.audiogames.net/post/596485/#p596485
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https:
Re: Warsim, text based randomly generated stratogy
@Dungeon Diver, There have definitely been some difficult parts but I've found generally things have gotten easier over time and now for the majority of things I want/need to add it's not difficult at all unless it's something very new or o
Re: Warsim, text based randomly generated stratogy
Hey Dungeon Diver, Really glad you're enjoying the game. And use as many as you like, the game is randomised so balance is not the same game to game, play how you want Always open to ideas so feel free
URL: https://forum.audiogames.net/pos
Re: Warsim, text based randomly generated stratogy
@Defender, I know it pains me how outdated that version is at this point, been needing a modern demo for a while just not sure how to go about it, 3 year run? like what would I do
URL: https://forum.audiogames.net/post/593480/#p593480
Re: Warsim, text based randomly generated stratogy
Hey Everyone,So this is a little content update, I've pushed it out a bit sooner as it contains a patch for a nasty bug that blocked bandit robberies from being accurately reported in the end of turn report. Plenty of stuff in this update t
Re: Warsim, text based randomly generated stratogy
Hey Niklas,So the content I cut from the game was already long removed, it's just code I found leftover. I usually fully agree that any content is always worth remaining and being left optional but it's just some leftover stuff from long ag
Re: Warsim, text based randomly generated stratogy
@Mata, Hope you enjoy my friend! @Defender, Yeah that's the problem with big updates, I can't release the little parts of it seperately so I need to wait until the big thing is out of the way. Glad it is released now though at least.Glad yo
Re: Warsim, text based randomly generated stratogy
That's a really interesting concept, a big loss in battle causing massive issues in the game. I love it
URL: https://forum.audiogames.net/post/589918/#p589918
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucuko
Re: Warsim, text based randomly generated stratogy
@Niklas, that's another interesting concept, something to note for a far future update perhaps , cheers as always for sharing!@Caio, that's a great point, currently you can 'pay them off' but there should be other ways ot reconcile using ve
Re: Warsim, text based randomly generated stratogy
@Dark, that's a fair point. The only other way to get slave soldiers is the slave training pen upgrade and then hiring slaves from one of the locations they can be found (Blackmarket mainly) or by enslaving your people.Also really nice to s
Re: Warsim, text based randomly generated stratogy
That's a really interesting idea, I'm not a fan of games that require an online connection so the idea is appealing.Will note this down for the future, thanks Nik!
URL: https://forum.audiogames.net/post/586019/#p586019
--
Audiogames-r
Re: Warsim, text based randomly generated stratogy
That's a good suggestion Nik, will have to keep it in mind when Im next looking into sound stuff
URL: https://forum.audiogames.net/post/585658/#p585658
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.co
Re: Warsim, text based randomly generated stratogy
@Mata, Hope you're alright my friend! <3
URL: https://forum.audiogames.net/post/581345/#p581345
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin
Re: Warsim, text based randomly generated stratogy
Hey guys,So I just wanted to say a big thank you to the Warsim community, I certainly never expected to be working full time making a text-based kingdom management game in 2020.Game development has been a dream job since early childhood and
Re: Warsim, text based randomly generated stratogy
**Warsim 0.8.2.4 (Tournament Control Update, 15 features)**Hey everyone,So this is just a small update while I'm settling in to my new place, we've got a rework of tournaments, a few new possible intro menus, and some fixes and changes.TOUR
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)Hey everyone,So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only soluti
Re: Warsim, text based randomly generated stratogy
Thanks Defender, and yeah I know. It baffled me when I saw it because I swear at one point I tested and the easy venture worked for me. I tried it loads recently and it always failed but I just figured it was my luck... saw the code and my
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.2.2 (Crying Gnome Update, 138 features)Hey everyone,So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this
Re: Warsim, text based randomly generated stratogy
The Gnome Insult Competition is now over and the winners have been awarded their prizes, see some of the winning insults inside - https://store.steampowered.com/newshub/ … 4113276007
URL: https://forum.audiogames.net/post/576285/#p576285
Re: Warsim, text based randomly generated stratogy
Yeah I was thinking of expanding a few throne room encounters recently, might go through them all again at some point and work on new expansions of as many as I can
URL: https://forum.audiogames.net/post/575310/#p575310
--
Audiogames-
Re: Warsim, text based randomly generated stratogy
Definitely an interesting idea for a potential far future update, cheers nik!
URL: https://forum.audiogames.net/post/574087/#p574087
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Warsim, text based randomly generated stratogy
Good idea niklasAlso there's a new competition for Warsim, the prize is steam game keys but I know many of you don't use steam.If you would still like to enter then check the link belowThe competition is coming up with the best gnome insult
Re: Warsim, text based randomly generated stratogy
@Defender, hey check your reddit pm's mate, I'm setting up a new competition and would like you on the panel for it @Niklas, haven't thought about halloween stuff yet, might not have room for it at the moment with the current road map but w
Re: Warsim, text based randomly generated stratogy
Cheers Niklas!
URL: https://forum.audiogames.net/post/573002/#p573002
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Cheers for the earlier discussion on the menu guys, just read it.I definitely think the throne room has to stay on the main menu, interesting idea about the laws being nested in though.@Caccio, I'm not sure actually where if anywhere a tota
Re: Warsim, text based randomly generated stratogy
Also will be reading the above stuff again sorry guys, hate drowing out discussion with these updates sometimes haha
URL: https://forum.audiogames.net/post/571803/#p571803
--
Audiogames-reflector mailing list
Audiogames-reflector@saba
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.2.1 (Natural disasters and savage recognition, 54 features)Hey everyone,So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barre
Re: Warsim, text based randomly generated stratogy
Hello everyone,Recently a discussion was started on reddit about possible changes to the main game screen. Currently it's laid out like this:1) Recruit, Sell, and Disband Troops2) Hire Mercenary companies3) Manage Staff and Champions4)
Re: Warsim, text based randomly generated stratogy
@Defender, yeah definitely needs to be looked into at some point@Niklas, yeah I can't think about personal combat stuff until the player can do it, but after that it's all fair game to be considered and worked on.
URL: https://forum.audiog
Re: Warsim, text based randomly generated stratogy
Hmm, not sure but something to think about for sure
URL: https://forum.audiogames.net/post/570904/#p570904
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mai
Re: Warsim, text based randomly generated stratogy
@Niklas, cheers mate! good idea.Alright I'm going to reply to all of the stuff I missed posting the update.@RTT, Nice idea about langauge, we already have currencies if you explore the independent kingdoms. I just need to expand the system
Re: Warsim, text based randomly generated stratogy
Hey everyone,So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three.
Re: Warsim, text based randomly generated stratogy
Hey guys,So I've just gotten back into the throne room code and have been looking at adding a bunch of new encounters. I'm wondering if anyone has any encounter you are getting too often that feel too samey and could be given more variants
Re: Warsim, text based randomly generated stratogy
Hey guys,So I've just gotten back into the throne room code and have been looking at adding a bunch of new encounters. I'm wondering if anyone has any encounter you are getting too often that feel too samey and could be given more variants
Re: Warsim, text based randomly generated stratogy
@Defender,That's quite the list, I'll have a little look through.Cheers for the report
URL: https://forum.audiogames.net/post/568136/#p568136
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://
Re: Warsim, text based randomly generated stratogy
Hey mate, you're all good. Glad you've been liking the updates. I almost always brush past one of your noted feature suggestions and ideas when I go through clearing them all and they are always ones I fully agree with.Can you remind me of
Re: Warsim, text based randomly generated stratogy
Warsim 0.8.1.9 (A bundle of all sorts, 72 features)Hey everyone,Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, a
Re: Warsim, text based randomly generated stratogy
@Luel, haha!And awesome cheers for the report, will check it out. Likely starts empty and then spawns in during the first year but we can fix that.
URL: https://forum.audiogames.net/post/567115/#p567115
--
Audiogames-reflector mailing
Re: Warsim, text based randomly generated stratogy
@Luel spot on mate, you should get a job in the cartographer's guild haha
URL: https://forum.audiogames.net/post/567028/#p567028
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-guc
1 - 100 of 986 matches
Mail list logo