Re: Pokémon access

2020-12-27 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Pokémon access Hey guys, can't seem to get game shark codes to work, is this a known issue? Like to cheat sometimes lol. URL: https://forum.audiogames.net/post/602516/#p602516 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Killer

2019-01-07 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: The Killer Link removed, topic closed. URL: http://forum.audiogames.net/post/403784/#p403784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CM by DHTStudios released

2018-12-11 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: CM by DHTStudios released Link removed, topic closed. URL: http://forum.audiogames.net/post/398127/#p398127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pokémon Crystal Access

2018-11-22 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Pokémon Crystal Access Does anyone know how to fix the footsteps in pokemon crystal clear? I looked at the code but couldn't figure it out. Thanks. URL: http://forum.audiogames.net/post/394556/#p394556 -- Audiogames-reflector mailing list

Re: Survive the Wild!

2018-11-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Survive the Wild! At Audiogame. I refer you to the license of survive the wild. Let me help youYou are not allowed, under any circumstances, to:reverse engineer, decompile, disassemble, modify, decrypt, or debug any portion of this software's binaries or other files. This would include

Re: Survive the Wild!

2018-11-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Survive the Wild! At Audiogame. I refer you to the license of survive the wild. Let me make it easy for youYou are not allowed, under any circumstances, to:reverse engineer, decompile, disassemble, modify, decrypt, or debug any portion of this software's binaries or other files. This

Re: Survive the Wild!

2018-11-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Survive the Wild! robomastr42, i assume you are aware that the license of the game prohibits sharing the sounds, and also that we don't condone piracy or cracking on this forum. Consider this a warning, and if you continue to discuss this in this topic, firmer action will be taken.

Re: Bokurano Daibouken 3 : secondary topic

2018-01-14 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey guys, quick question. Is there an english setup file now, or do i need to buy the translation? If so, how do i use the translation file? Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=347521#p347521

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games So how do you unlock fast travel to the mines and forest, i have yet to figure that out. Don't mind being spoiled thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=346624#p346624

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-07 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Ok, so replaying as necro and am utterly recking shop only at level 5, and taking a risk and using very little armor at all. Point is, enough mp, high damage output, Alexia heals, rediculous, but fun. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-06 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well, finished the game with all my characters at level 20 on easy. The final boss rocked my whole party accept me for some reason, i guess being a warrior helps lol. He made thralls out of my party, who i had to

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games SpoilersSo, could someone help with the tree levers, or explain how they work, given they don't play a sound when they are pulled. Am i supposed to pull them in a certain order, because i found 3 of them, and pulled all

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games At jayde, mind sharing how you navigated that core maze in the forest? Having a tough time with that one. URL: http://forum.audiogames.net/viewtopic.php?pid=345498#p345498

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games At Jayde, a little hint, and a joke, the monsters in this game don't scail like in Manimon, don't worry. What i mean is, you can beat a lot of things at relatively lower levels and be fine as long as you have some

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games A couple of questions. First, can someone offer some tips on getting through the heart of the forest maze, i get lost pretty easy. And second, do necromancers in this game get to summon corpses or not. Thanks. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I'm having a tough time finding the rune stones as well, not to mention where is the entrance to the katacomes URL: http://forum.audiogames.net/viewtopic.php?pid=345119#p345119

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hey sneak, mind filling me in on that 4th key? Still looking thanks. Glad to know the game can be beaten even with current bugs. URL: http://forum.audiogames.net/viewtopic.php?pid=344957#p344957

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Bought, will download now. URL: http://forum.audiogames.net/viewtopic.php?pid=344407#p344407 ___ Audiogames-reflector mailing list

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call New thread for sure, for release info and questions and or observations. URL: http://forum.audiogames.net/viewtopic.php?pid=344201#p344201 ___ Audiogames-reflector mailing list

Re: Release Date Announcement for A Hero's Call

2017-12-27 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Hey Joseph, i meant to ask earlier, but will updates be pushed for the game, like for bugs or patches? Just curious. URL: http://forum.audiogames.net/viewtopic.php?pid=344013#p344013 ___

Re: Release Date Announcement for A Hero's Call

2017-12-27 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Christmas money ready, pot of coffee ready, brain ready, body ready, in the mean time, will play other games to keep me occupied. I hope this game lives up to the huge hype. URL: http://forum.audiogames.net/viewtopic.php?pid=344007#p344007

Re: Release Date Announcement for A Hero's Call

2017-11-17 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I also hope that it works across multiple machines, one copy for laptop, one for desktop. URL: http://forum.audiogames.net/viewtopic.php?pid=338776#p338776 ___ Audiogames-reflector mailing

Re: Braillemon status update!

2017-05-27 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Braillemon status update! At pulseman, what version are you playing, where you got to the E4? I'm going to try as well, starting from scratch. I have the older test version, is that the right one? URL: http://forum.audiogames.net/viewtopic.php?pid=312821#p312821

Re: Three-D Velocity With Server Update

2017-05-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Three-D Velocity With Server Update Hey guys, kind of related. Is there an accessible ide i could use to learn from this code? Is the visual studio 2013 ide even accessible? Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=309451#p309451

Re: new game online! Desafio Mortal

2017-03-06 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: new game online! Desafio Mortal Same conclusions aprone, nice job. URL: http://forum.audiogames.net/viewtopic.php?pid=300778#p300778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-01-30 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Jayde, the more you talk about stats, and particulars, the more i get depressed about the 40 dollars i dropped on this game. Not because it's a bad game, i liked the story mostly, but damn these balance issues are unforgivable. It

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey sam, just curious, will there ever be a way to play this game offline? I know that's not particularly what you probably made the game for, but i'm thinking if there aren't a lot of people online, it might be fun to play against

Re: Pokémon Crystal Access

2016-10-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Pokémon Crystal Access It would be cool if this worked with pokemon yellow, kind of an old game, i grew up with it. URL: http://forum.audiogames.net/viewtopic.php?pid=281172#p281172 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-31 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! At stained addict, people are untitled to their oppinions. While jayde has a way of expressing himself that you may not agree with, he is not crossing any lines. For the record, i saw your email to dark about this topic, and as a mod,

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! That is exactly how i feel, and i have only played through the game once. And the balance issues makes this game playable, but frustratingly not quite good enough. URL: http://forum.audiogames.net/viewtopic.php?pid=276978#p276978

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! At dan, i'm a 6th gen pokemon player, which is the most recent. It's very possible to beat x, y, and oras by your yourself, with the drawbacks that have been mentioned. If your a big enough fan of the series, and you have the time,

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Personally, i'm saving my gamanet for Erodium. I have just used giganets on the other mythicals. Oh another thing, i think there might be a bug in the game where certain moves don't get stab, for example, i think it's called storm

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Ok, just an update on my progress. So i made it to the master stadium, and caught two of the 3 mythical beasts. Still have to get the fire one. I'm at the point in the game where i can safely say i honestly enjoyed the game, funnily

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey all. So, i'm making my way through shadow kingdom, and i currently seem to be having a tough time with the speed booster/reduction puzzle on f-2. Is there a patern to it? I'm usually pretty good at this stuff, but 45 seconds feels

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. Where abouts in the city is the shadow kingdom intrance, i can't seem to find it. It's probably fairly obvious lol. URL: http://forum.audiogames.net/viewtopic.php?pid=272110#p272110

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. So, i reached the peak of starwalk mountain, but the guy won't let me pass because he says the manimon are ajitated and to come back in a few days. My first thought was, screw you man, i just climbed this freekin mountain

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-01 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Ok, i figured there was a lock door somewhere else in that factory, just couldn't remember, yep i got the key. If erodium is soon, i'm nervous lol. I have an ice type at least, so we'll see. URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-01 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. I'm just about done with the factory i think. How do you get through the door that says something about frozen time? Oh and also for the record, i only used one piece of equipment during the whole game, and never noticed a

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-31 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. Could someone tell me how to enter the sewers? I just completed the tower, and was told to go there. I think jade mentioned an exit south of amica, but i can't find it. Thanks for any help. URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-29 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So i beat the second stadium. One thing i have done, is catch everything whether i use them now, or after i complete the game, just to train them and find out move pools and such. Between volpeen and the ghost and ground mon that is

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-29 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. So, i'm liking the game for what is. I'm on my way to the second stadium, and haven't had any team issues, thanks to the advice in this thread. I'm also in to the meta game and stat comparison so, i pretty much paid for the

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-29 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. So, surprise, surprise, i'm going to get this game. One question i have that i couldn't figure out from the demo is, how do you allocate training points. Is there someone i have to talk to, or is it in a menu. From what i

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I tend to trust Jaydes's judgment rather implicitly, which is why i'm not going to drop cash on this. But i'm posting to throw my own comparison in to the mix. So, in the latest pokemon games, post-game there is a battle mason, which

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Ok, so i'm not quite through with the demo yet, but here are some thoughts. First, where is the experience share? I can't wait to go through victory road and take on the elite 4. Not to mention, get to the top of sky pillar and catch

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Ok, so the game is fantastic. I don't mind playing a pokemon cloan, or similar game. Plus i can tell where your creativity comes through, like with monster descriptions for example. Let me finish the demo, and you will most likely get

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Pokemon with your own unique creative twist? Sounds good man, and that's not a criticism by the way. I'm a huge pokemon fan as it is, so, if i get a similar experience, i'm all for it. URL:

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Count me in as someone who also loves this game. Great job sam. Everyone has already mentioned the bugs thus far, just thought i'd pop in and say great work, and i hope to see the bugs ironed out over time. URL:

Re: Pokémon Crystal Access

2015-06-18 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Pokémon Crystal Access Also, do you have to run the script every time you start the game? URL: http://forum.audiogames.net/viewtopic.php?pid=220438#p220438 ___ Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2015-06-18 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Pokémon Crystal Access I wonder if this could be done with fire red and leaf green? That would be cool. URL: http://forum.audiogames.net/viewtopic.php?pid=220478#p220478 ___ Audiogames-reflector mailing list

Re: Super Airik the Cleric Now Available

2015-01-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Super Airik the Cleric Now Available Looks cool. One question though, if we bought the first game, do we have to pay again for this one? Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=201767#p201767 ___ Audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I found an interesting bug in wearhouse missions. I was soloing a basic zombies 10 crater just to check things out. After about 5 crates, when i would pick up more at random the crate would be taken away right after i found it. The screen reader said minus

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Good to know. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=198537#p198537 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2014-12-24 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Could someone throw swamp on there dropbox as the download only finishes partialy for me. Thanks in advance. Also, great job aprone, i think this update will motivate me to play again. URL: http://forum.audiogames.net/viewtopic.php?pid=198406#p198406

Re: Swamp, zombie FPS by Aprone

2014-12-24 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Darn, missed it, files gone. URL: http://forum.audiogames.net/viewtopic.php?pid=198424#p198424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-23 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I like the idea of multiple weapons, that will give the game some voriety im sure. Maybe it will have a bit of a swamp feel to it. Its hard to say at this time. URL:

Re: Any port in a storm, new gamebook on Ff project

2014-10-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Any port in a storm, new gamebook on Ff project Sounds like fun. Think ill sit down with some coffee and play this one. URL: http://forum.audiogames.net/viewtopic.php?pid=191124#p191124 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-09-04 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie fps by Aprone To be clear on my stance. I only wanted to point out that i feel the break odds need to be lowered a bit, and of course, dying is a part of the game. My only real complaint is sure, like i said, its a pain to spend rep or run around for a couple of hours to

Re: Swamp, zombie fps by Aprone

2014-09-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Im in that same boat as well. I just havent been motivated to play because id rather not gamble on losing everything because the game has a not quite balanced armor system. Sure, people will moan and cry about the game needs to always be challenging and i

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: grave of redemption: concept demo Hey key. This game is awesome. I love the sound effects, and the game feels like entombed 2.0. Im not sure if that is your intention, but i would hope you have some features in the works to differ it from entombed enough to be a unique game. Great job,

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-08-20 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter I know this is a little random and slightly off topic however, i was wondering if this game ever got a sniper rifle put in? Just curious, or a shotgun? Havent played in quite a while. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-16 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Does finding all the treasures change game play in any way? Also, i have made it to the wastelands. Final corruption is a pain to cast, it comes down to luck it seems. URL: http://forum.audiogames.net/viewtopic.php?pid=184980#p184980

Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Spoilers for Kellies dream second time around.Am i supposed to beat all the people in analytics to progress the story? I ask because there is nothing on the second floor of the core. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Gaming area spoilersOk so, after beating jason, Gabriel wants to go play air hockey. But where do i go to play air hockey? Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=184060#p184060

Re: Paladin of the Sky, new full length audio game RPG

2014-08-06 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hey guys, need a little help. So, i got through Berts palace and just met Gabriels mom patrisha, only to find that she doesnt play nice, and di or scrolls dont work, neither does defending apparently. So, what am i missing? I feel that

Re: Paladin of the Sky, new full length audio game RPG

2014-08-06 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Oh, lol thanks, i had to actually go back and do that, because i forgot about it. Oh, and sorry for not adding spoilers to my previous post. URL: http://forum.audiogames.net/viewtopic.php?pid=183948#p183948

Re: Paladin of the Sky, new full length audio game RPG

2014-08-04 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG At the d man, those are some good points you made. I was hesitant to buy the game at first because i kind of felt the same about the game being a pretty good test run. 30 dollars seemed like a bit much until i realized that my money

Re: Braillemon status update!

2014-08-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Braillemon status update! Nice work rachel. I admire that you pushed through some tough personal stuff and kept developing, like what was said in a previous post, some folks just simply drop there projects and forget about them. I also hope the personal side of things is getting a lot

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hey guys. So, i went ahead and baught the game. I love it so far, its a great RPG. I do think there needs to be some type of sound for even the dice roll moves, as it would make the game that much more complete and atmospheric. Thanks

Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Cool game, will play more in a little while. Just going through the tutorial so far. URL: http://forum.audiogames.net/viewtopic.php?pid=182871#p182871 ___ Audiogames-reflector mailing

Re: Swamp, zombie fps by Aprone

2014-07-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Aprone, small suggestion. Perhaps you could consider running the server with a raid configuration so there is no data loss? Just an idea. Maybe raid 5 or similar. URL: http://forum.audiogames.net/viewtopic.php?pid=179168#p179168

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Ugh, this is dissapointing to say the least. Honestly, im staying away from this version. While sure, sounds are improved, i would still rather use locutuss mod instead. Why would i pay for a version update, come on david, be sensable

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released My points mirror argins in this case. I feel that the price isnt the issue, more that i dont feel like im getting very much in return. The levels are the same, and the mouse feature is a minor request. While appreciated, im not convinced

Re: Invaded: Another space-invaders game

2014-06-03 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: Invaded: Another space-invaders game Out of curiosity, what language did you use?URL: http://forum.audiogames.net/viewtopic.php?pid=175957#p175957 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BGT Important Update

2014-06-01 Thread AudioGames . net ForumNew releases room : arqmeister via Audiogames-reflector
Re: BGT Important Update I also bought the 30 dollar licens. To be blunt, im glad to see its now free, if only so i can get all of the features lol. This is great news though for my personal development ventures, and im sorry if you didnt get to enjoy the fruits of your labor.URL: