Re: New Yu-Gi-Oh game being created

2018-12-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

I need to duel you at some point.  If you've ever wanted to learn, come on in and just ask. We'll be happy to teach.

URL: http://forum.audiogames.net/post/402381/#p402381




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Re: Oh Shit!

2018-11-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Oh Shit!

Oh. Got the PM and replied.

URL: http://forum.audiogames.net/post/395308/#p395308




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Re: Oh Shit!

2018-11-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Oh Shit!

Are you sure?  I don't allow DM's from people who don't follow me.  Also my client can't get DM's.

URL: http://forum.audiogames.net/post/395250/#p395250




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Re: Oh Shit!

2018-11-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Oh Shit!

Just as an update, after unzipping the new game, GF still can not launch the game, getting the same error in his log file, and a message saying can not execute script the.

URL: http://forum.audiogames.net/post/390277/#p390277




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Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I do have a question though. I'm trying to do these ten tasks, and I feel I spend more time waiting for clearnace than I am up in the air. Is this a bug? Is this intentional?  Is their anything I can do about it? Restarting the task doesn't seem to fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=353299#p353299





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Re: Eurofly Version 2.0 now available

2018-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Got my issue figured out. Just had to uninstall and reinstall the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=353296#p353296





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Re: Eurofly Version 2.0 now available

2018-02-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I can't even get this to run, it says it failed to start due to 0xc07b I believe. Anyone know how to fix this? Googling hasn't exactly helped. I think I have what it needs to run.

URL: http://forum.audiogames.net/viewtopic.php?pid=353008#p353008





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Don't reply on feedback? Jirado has responded here and on game, as their is usually a GM around somewhere.  Can you explain more what you mean here?

URL: http://forum.audiogames.net/viewtopic.php?pid=343062#p343062





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

I don't think having a sound for roundtime is a bad idea, it was just a tiny little ping, but now it's a lot louder and longer and it's really annoying to hear it while riding with all the constant clomping.  Why not also make the also here sound a small beep or something like the click is for you also notice?

URL: http://forum.audiogames.net/viewtopic.php?pid=342932#p342932





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Why did you change the sound for fully rested? It was perfect and short and quiet in 1.05.Other suggestions I've got from some one else who uses the pack are below which I agree with.I always gag the you go * direction, as well as you look around for any obvious exits string. I also gag the part of the obvious exits thing that says obvious exits every room.I wish we had more spooky rook soundsI also gag the wait  seconds cueing following command  messagesalso You forage around for a bit, but are unable to find any evidence at all of what you're looking for. should have a subtle sound instead of none attacks you with  I gagthe bandaging messaging and sound play multiple timesoh I also gag you retrieve a  linnon bandage from your also autobandaging. I have it set when you see the bandages on your * are too lose or whatever it just bandage meI have really good mortar and pestle sound effects she can have if she wants them.typing attack keeps giving me invalid command spam after the attack connects

URL: http://forum.audiogames.net/viewtopic.php?pid=342670#p342670





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Re: The Gathering Mud

2017-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The Gathering Mud

I'm really feeling the same way. I'm level 16, was letgained, but am really not sure what to make of this. Since mobs scale with you, it just seems like you can (and most players do) just farm the starting mobs in the main town. I've also seen really not much rp, just people on ooc, osay and otell.  Maybe I've just not been around long enough, but I get a very alter aeonish feeling from this. Even with the sublevels which you have to hit after level 50. I'm not giving it up, at least not yet, but I am a little unimpressed with what I've seen so far.  I will say that the GM's and players I've met have been really nice and helpful when I've had questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=342510#p342510





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Nice update. Am grabbing the independent mush pack from post 1.

URL: http://forum.audiogames.net/viewtopic.php?pid=342509#p342509





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

That'd be easy enough, their aren't a ton of creation options. But, up to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=338349#p338349





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Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I think Dark souls would be way to complex to even think about making a config for this. How would you do navigation first of all?

URL: http://forum.audiogames.net/viewtopic.php?pid=338157#p338157





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Going along with your autogrinding, would you be able to add autopolish and autoforge? Autoforge could have a container and what you're trying to make. Would really help when you've got a ton of things to polish.  Autoforge would be great for when you've got a bunch of things to make say for a task.

URL: http://forum.audiogames.net/viewtopic.php?pid=338113#p338113





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

So something I've noticed.  Is their a way you can gag out most, or all, of the fighting messages from other players?  I'm already hearing the bow sound, I really don't wanna see this constantly.Aleari knocks a steel-headed hickory broadhead arrow to her masterfully crafted ash longbow and fires.I believe their is more to it, but it gets rather spammy really quick.  Another thing I'm noticing is that if I go into a shop, say the infirmary, the music will start playing even though I've done MV 0, ss. I have to do it again to get it to turn off again, and if I leave and go back in, it starts up again.So far that's all I've noticed.  I think maybe changing the hunger sounds from numbers to beeps like Merin used in his vip pack might be a better fit, but now I guess I'm just being knit picky. Will let you know of anything else if I find it.One final thing, you should really version number your releases, this way we know if we have the latest copy. Right now it just says clok bundle. If you need a place to host, will be glad to help out so you don't have to put it on your dropbox, or as has been said before you could always throw it on github so that others can help you if you want, but that's all up to you.  Keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=338032#p338032





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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

So something I've noticed.  Is their a way you can gag out most, or all, of the fighting messages from other players?  I'm already hearing the bow sound, I really don't wanna see this constantly.Aleari knocks a steel-headed arrow to her masterfuly crafted ash longbow and fires.I believe their is more to it, but it gets rather spammy really quick.  Another thing I'm noticing is that if I go into a shop, say the infirmary, the music will start playing even though I've done MV 0, ss. I have to do it again to get it to turn off again, and if I leave and go back in, it starts up again.So far that's all I've noticed.  I think maybe changing the hunger sounds from numbers to beeps like Merin used in his vip pack might be a better fit, but now I guess I'm just being knot picky. Will let you know of anything else if I find it.One final thing, you should really version number your releases, this way we know if we have the latest copy. Right now it just says clok bundle. If you need a place to host, will be glad to help out so you don't have to put it on your dropbox, or as has been said before you could always throw it on github so that others can help you if you want, but that's all up to you.  Keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=338032#p338032





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Re: SoniFight v1.0 now available

2017-10-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: SoniFight v1.0 now available

So we've got mk9, how hard would it be to get started with Injustice/injustice2 when it's released for Steam, or MKX?  We've got the watches/triggers, I don't think that they've changed too much for mkx, all we need is to find the new values and go from there. Same with Injustice. Also, I think we might wanna make a new github repo for configs, or at least a new topic. I don't know if you want to add all the configs that people add into the official release? Or maybe that would be the best, I'm not sure. But my suggestion would be to make a separate github repo for them. Then just merge.

URL: http://forum.audiogames.net/viewtopic.php?pid=335972#p335972





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Re: Enjoy fantacy games? Here is a game for you

2017-10-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Enjoy fantacy games? Here is a game for you

So I've decided to try it out. If anyone wants to sign up with my link it's the following. https://mythicreign.com/newplayer.php?id=43998

URL: http://forum.audiogames.net/viewtopic.php?pid=334929#p334929





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Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Rise of Empires: Empire mud fork is ready to be conquered

You might want to update post 1 with post 13.

URL: http://forum.audiogames.net/viewtopic.php?pid=334646#p334646





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Re: Empire Mud Soundpack

2017-10-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Empire Mud Soundpack

So with the fork of the mud, are you going to continue this project? Also, with your fork, you might also want to put the link to your pack in post 1, even if it's dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=334228#p334228





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Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

I would argue that this is more work though then just having everything ready to go. Just have the world already configured like the yugioh one is, and have it load on startup with everything ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=333403#p333403





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Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Getting the following error when loading clok.mcl.Run-time errorPlugin: MushReader (called from world: clok)Function/Sub: OnPluginInstall called by Plugin MushReaderReason: Executing plugin MushReader sub OnPluginInstall[string "Plugin: MushReader"]:268: The specified module could not be found.stack traceback:        [C]: in function 'assert'        [string "Plugin: MushReader"]:268: in function <[string "Plugin: MushReader"]:267>Run-time errorPlugin: LuaAudio (called from world: clok)Function/Sub: OnPluginInstall called by Plugin LuaAudioReason: Executing plugin LuaAudio sub OnPluginInstall[string "Plugin: LuaAudio"]:194: The specified module could not be found.stack traceback:        [C]: in function 'assert'        [string "Plugin: L
 uaAudio"]:194: in function <[string "Plugin: LuaAudio"]:193>

URL: http://forum.audiogames.net/viewtopic.php?pid=97#p97





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Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Mata, your mushclient is out of date in post 1. Latest is here. http://www.gammon.com.au/files/mushclie … ent505.exeI would highly suggest that you make this it's own sound pack, and not rely only on mush-z to get the plugins. Get the ones that you require from your readme, install that .exe I gave you, put your pack together and zip it up. If people want to use mush-z, that's on them, but don't automatically assume that people are going to do that. I'd make this in it's own client.

URL: http://forum.audiogames.net/viewtopic.php?pid=85#p85





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Re: The official "Extended Clok mod"!

2017-10-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Mata, your mushclient is out of date in post 1. Latest is here. http://www.gammon.com.au/files/mushclie … ent505.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=85#p85





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Re: New Yu-Gi-Oh game being created

2017-10-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Anthony, if you don't know how to duel, we'll be more than happy to teach you. It takes a bit of patience, but people who have never played before have come around and are doing great now that they get the rules.  Just let us know that you've never dueled before and we'll be more than happy to show you.  That goes for as well as giving you deck tips for when you want to build your own deck.The changes file is now being updated. That change came into effect last night, so things are being updated now. To load a deck, create a room with create, then do deck . Deck load isn't needed anymore. Make sure you type ? and set your preferences.

URL: http://forum.audiogames.net/viewtopic.php?pid=333090#p333090





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Re: New Yu-Gi-Oh game being created

2017-10-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Time for a bump.With Toni and Tspivey's work, as well as others who are helping, link summons are now active along with the new cards.  Along with this, rooms have been made where specific ban lists can be used depending on the persons preferences.  If your deck doesn't match the list, you won't be able to use it.  If you don't want to use links, you don't have to.  It's all players preference.  Next is tag duels. The framework is finished, so we should have that soon.  So grab the sound pack from http://www.github.com/timtam/yugioh-sou … master.zip and join us!

URL: http://forum.audiogames.net/viewtopic.php?pid=333005#p333005





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Re: Redspot, blood and paril. First public beta released!

2017-10-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Your welcome. Looks like he got the lag problems fixed, so join the fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=332471#p332471





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Re: Redspot, blood and paril. First public beta released!

2017-10-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think most of us are getting huge lag spikes for item pings or just things in general. My pings also seem to be a bit higher as well. I'm putting up as first day release bugs and am sure that it'll get fixed quick. But major lag at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=332406#p332406





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Re: Materia Magica Soundpack

2017-09-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

Thanks for the update.

URL: http://forum.audiogames.net/viewtopic.php?pid=331390#p331390





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Re: Materia Magica Soundpack

2017-09-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

I'm getting an error of materia magic.mcl contains an invalid path. If I hit ok, and then do open>materia magica.mcl it opens, and when I save it asks if I want to save the internal variable changes. But if I say yes and open it again, the same error comes up.

URL: http://forum.audiogames.net/viewtopic.php?pid=330954#p330954





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Re: Materia Magica Soundpack

2017-09-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

Thanks Vic! Will test it out.  If this is already set up, then you can ignore this, but do you have a plan to add updates already built into the client like the other pack did?  It checked a link and grabbed updated files with a command from within mush.

URL: http://forum.audiogames.net/viewtopic.php?pid=330813#p330813





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Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

Awesome. Their are a few people who wanna try it, but it'd be a lot simpler to just give them a pre-made client ready to go. Once it's done just edit post 1 and we're good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=330778#p330778





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Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

We don't even need an installer, just zip it up and let us run mushclient.exe and have it auto open the world.

URL: http://forum.audiogames.net/viewtopic.php?pid=330766#p330766





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Re: New Yu-Gi-Oh game being created

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Many changes have been made. Also, this mud is now listed on reddit in /r/mud. Come have a look if you are interested.  Mush pack is at http://www.github.com/timtam/yugioh-soundpack.  If you need a zip file because you can't figure out github, one of us can help you out.  Their is also a vip pack, but I am unsure if that's publicaly available.

URL: http://forum.audiogames.net/viewtopic.php?pid=330751#p330751





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Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

If I can make a suggestion. Why not get a stock mushclient and set all this up already?  Especially for those of us who don't play alter aeon and don't have mush-z.  It makes no sense for us to get all that stuff and then have to set all this up.

URL: http://forum.audiogames.net/viewtopic.php?pid=330741#p330741





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Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

Hey, do you mind if I update my 4.6 topic with this pack?  I'll also post this to the MM FB group, so that they can update the link on their website if it's alright with you.Oh. You already did that. I've also put the link for this thread in post 1 of my topic so that people don't have to go digging through the topic to find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330738#p330738





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Re: Materia Magica Soundpack

2017-09-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica Soundpack

Hey, do you mind if I update my 4.6 topic with this pack?  I'll also post this to the MM FB group, so that they can update the link on their website if ti's alright with you.

URL: http://forum.audiogames.net/viewtopic.php?pid=330738#p330738





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Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

Go for it, it needs it, I just don't have the care to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330500#p330500





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Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

No, no sounds like mush-z. If you want that, go learn lua. It has a pack, but it's only to give you a bit of help, nothing like mush-z.

URL: http://forum.audiogames.net/viewtopic.php?pid=330415#p330415





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Re: Materia Magica 4.6 changelog

2017-09-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

I'm not high enough to do the autoquests, and I haven't messed with marks yet.  The marks I have are for doing specific things.

URL: http://forum.audiogames.net/viewtopic.php?pid=330034#p330034





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Re: Materia Magica 4.6 changelog

2017-09-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

Thanks Dark for the move. Also posted in the MM facebook group.  I'm currently level 55, and am still learning. This is one of those muds where you gotta pay attention to what you're doing, but not so close attention like Hellmoo.  The only problem I'm having so far is the remembering where things are, and how to get to those places. But I guess that just comes with time.

URL: http://forum.audiogames.net/viewtopic.php?pid=330002#p330002





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Re: LWorks Releases Blinded Guide

2017-09-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: LWorks Releases Blinded Guide

Well done Liam. So far the best I've done is level 6 on hard. Not really messing with the lower difficulties.

URL: http://forum.audiogames.net/viewtopic.php?pid=328841#p328841





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Re: BrogueSpeak, an accessible roguelike

2017-09-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Their are some bugs that lazycat needs to fix up that were introduced in the latest version. Has anyone reminded him of this on the reddit thread?

URL: http://forum.audiogames.net/viewtopic.php?pid=328427#p328427





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Re: Return Of The King multilanguage version released

2017-08-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Thank you for the latest copy of the game. That's what I came here for. Glad I jumped down to the last page.

URL: http://forum.audiogames.net/viewtopic.php?pid=326752#p326752





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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2017-08-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

Is this like Timecrest and other games similar to that?  Basically, you have a text story, then choices, and you have to wait to see how they resolve?  Lifeline is the other one that is similar to this.

URL: http://forum.audiogames.net/viewtopic.php?pid=324956#p324956





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Re: Redspot, blood and paril. First public beta released!

2017-08-16 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Nice! That's something I know a few people wanted! Nice work!

URL: http://forum.audiogames.net/viewtopic.php?pid=324643#p324643





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Re: New Yu-Gi-Oh game being created

2017-08-15 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Glad I'm not the only one. Sure it'll be back up in a few hours.

URL: http://forum.audiogames.net/viewtopic.php?pid=324549#p324549





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Re: Redspot, blood and paril. First public beta released!

2017-08-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Nice work on the update. If I can make one suggestion though. Can we destroy spy cameras?  Also, it's a little worrisome to set up satelite bombs, but then for some one to just get lucky and wipe out all of your work by just guessing codes which is what I was doing last night.  Still no way of destroying barricade bombs, so the same still applies I think for killing bases. Just die a lot and wipe out everything before going in for the base.

URL: http://forum.audiogames.net/viewtopic.php?pid=324060#p324060





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Re: New Yu-Gi-Oh game being created

2017-08-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

It seems to be back up and stable.

URL: http://forum.audiogames.net/viewtopic.php?pid=323896#p323896





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: You're a Cyclepath!

Well, after unlocking free run, I really don't see any point in playing. You can't die, so just kinda letting the thing run. All I need now is the space bike since I believe it's the fastest, and lethal walls disabled.

URL: http://forum.audiogames.net/viewtopic.php?pid=321727#p321727





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Re: New Yu-Gi-Oh game being created

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Seriously have to give huge props to Toni for helping those of us who have been out of the game for many years get back into it with suggestions for decks to teach you about synchros, xyz, pendulum, and other tricks. Now I have some work to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=321630#p321630





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: You're a Cyclepath!

Clearly I am terrible, as I got to level 2 once and never again. So I did unlock ramps. I think so far the only thing I'd like to see is setups saved on completion.  Going back in and having to set up my selection every time is slightly annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=321629#p321629





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Re: New Yu-Gi-Oh game being created

2017-07-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Well done Drak. I'm now using Toni's pack, as I prefer mush, but at least we have packs for both used clients.  As for post 26, I thought I'd help out others who have trouble. Doing a bit of research, their are some terms that a casual player might not know.  For those who don't wanna go fiddling around in the wiki, here's the direct link to different deck archetypes, which are different strategies for making decks. Plenty to choose from, find something that grabs your interest, make it, and modify as needed.  One thing that should be mentioned is that OCG is for cards that are in Japan, and TCG is the US. If a card isn't in the database, it's probably an OCG card. You'll be alright if you  leave it out. When it is available over here, the YGO Pro devs will add it in for us. Good luck.http://yugioh.wikia.com/wiki/Category:T … archetypesThe yu-gi-oh subreddit is also a good place to search through as their are plenty of players in there as well.  So another place to ask for tips.

URL: http://forum.audiogames.net/viewtopic.php?pid=321146#p321146





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Re: New Yu-Gi-Oh game being created

2017-07-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Anyone know where to look up different engines? Right now I've been using Warrior's Triumph because it's the deck that I know from Ultimate Masters on the GBA.  But I also know that things have changed. So curious if anyone has any tips for some one whose pretty much been out of the game for nearly ten years or so now?  I love to keep my opponent on their toes which is why I love flip effects, but the problem is that you usually don't have high attackers to keep yourself safe.  I also don't know much about xyz things. I know syncro and elemental heroes, but nothing past that.  Any help would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=320826#p320826





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Re: New Yu-Gi-Oh game being created

2017-07-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Using the pack that was giving with the dropbox link, their are a bunch of sounds missing. I got this from Darker.

URL: http://forum.audiogames.net/viewtopic.php?pid=320342#p320342





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Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

I'll try and grab that pack.  Has anyone else done work on getting it on an outside source besides btsync?  Or any work on the mush pack? Voice clips would be cool if you can cut them out, but man that'd be hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=320216#p320216





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Re: Redspot, blood and paril. First public beta released!

2017-06-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Try using W. It's a bit better than O. But you just gotta be quick with your fingers.

URL: http://forum.audiogames.net/viewtopic.php?pid=317194#p317194





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Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: PhantasyRPG: Old Browser-Based RPG, New Direction

Does this game use a referal system? If yes, can use your character name when making mine.  Aww, it does. If you wanna use mine, here's my link. Jade, you should change that link in post 1 to yours. http://phantasyrpg.com/register.php?ref=247968 Share

URL: http://forum.audiogames.net/viewtopic.php?pid=315321#p315321





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Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: PhantasyRPG: Old Browser-Based RPG, New Direction

Does this game use a referal system? If yes, can use your character name when making mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=315321#p315321





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

I'm with everyone else here, the link just drops me into a field that I can't get out of.

URL: http://forum.audiogames.net/viewtopic.php?pid=315318#p315318





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Re: Redspot, blood and paril. First public beta released!

2017-06-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I will agree with you about documentation, but the problem with your rank system idea is that game is so tiny that it'd be pointless to put that in.  Also, their is no point in setting up a base because as soon as you do, thaht's when the hunger system kicks in.  Just go under the mountain, collect all the item grabbers, and go on a rampage.  It's what all the high experienced players do since item grabbers don't pull other item grabbers in, so everything just spawns under there.

URL: http://forum.audiogames.net/viewtopic.php?pid=315317#p315317





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Re: Redspot, blood and paril. First public beta released!

2017-06-12 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yep, it affects the server. Everytime things move, it pings the server. Which lags it out. Good luck on getting Sam to impliment many things we've asked for on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=315099#p315099





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Re: black box iphone puzzle game

2017-06-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: black box iphone puzzle game

I love how even though we're getting hints, no one is outright giving the answers.  That's how I've been playing with others as well. I believe I've got 22 challenges unlocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=314696#p314696





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Re: Redspot, blood and paril. First public beta released!

2017-05-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

That's not really going to work as you'd want to protect it, and people can just tap M and locate it.  It's also a good idea to not make a base, because while it's nice to have bitcoins and buy things, you also have to keep it protected, and I've notices that's when the hunger kicks in.  I'd like to see robots be able to trigger barricade bombs, as well as bombs causing other bombs to explode like the claymore/bullet bomb combination.

URL: http://forum.audiogames.net/viewtopic.php?pid=312925#p312925





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Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

2017-05-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

Sounds good. When their''s a full release then and online is working I'll check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=312924#p312924





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Re: Redspot, blood and paril. First public beta released!

2017-05-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I also agree with caps on items.  If you are in the US, you'll also have higher pings because the server is hosted in France. I get pings of 100-120 ms.  I also get lag spikes when first hearing or using certain items.  Not sure if it's caching them or what, but it'll be about 2 to 3 seconds of lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=311799#p311799





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Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

2017-05-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

So this is online play?  Kind of confused as to what Tactical Battle is, though I've heard some things about it.  Also, do we have a definite version with all things included?  Seems links are broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=311795#p311795





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Re: The official "Extended Clok mod"!

2017-04-27 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

I would do that. If a pack has ambience, I always turn it off if possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=308793#p308793





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Re: Humans vs robots, public beta released!

2017-03-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Few things.  The running speed needs to be the default walking speed.  Also, has other people have said, the amount of robots either needs to be increased, or exp caps need to be raised for kills.

URL: http://forum.audiogames.net/viewtopic.php?pid=303005#p303005





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hahaha, had a few let's plays to catch up on, so just put my phone on the charger and just let things run, reaching over and checking on it now and again.  That's how I did it.

URL: http://forum.audiogames.net/viewtopic.php?pid=302842#p302842





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-18 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I completed my first round last night, even with just 1 production slot.  Now on to a reset with all 3 quests completed, and getting the next 3 quests done.  Takes a while, but it's doable.

URL: http://forum.audiogames.net/viewtopic.php?pid=302760#p302760





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Maybe I'm just not far enough along yet, but it says in the help screen that you can swipe up or down to change production slots, but I seem to only have one.  I'd love for some more VO commands to be available here, like scrub and things, but this is really neat for a first release, and I can so see this becoming a time vampire.

URL: http://forum.audiogames.net/viewtopic.php?pid=302591#p302591





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Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: death match project alpha update public beta

Danny, you might wanna fix your signature, as that site no longer exists.

URL: http://forum.audiogames.net/viewtopic.php?pid=302578#p302578





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

So this has the feeling of tomb raider type games, if you look at the more recent editions of tomb raider, I believe she has a sword or guns, so I don't think that it'd be unrealistic to have guns if needed, as well as melee weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=301124#p301124





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Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Well-said Jade, and lordLondon, you're not helping.

URL: http://forum.audiogames.net/viewtopic.php?pid=300591#p300591





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Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Welcome back Mason, going to grab this and check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=300590#p300590





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Harrison91 brings up an extremely good point.  I've actually seen two people on my twitter timeline bring up the forum now in the past few days, not exactly mentioning this topic, but it's very obvious that they're looking at it.  But I'm sure most won't care, as they'd rather be children.  But they're right, most mainstream devs wouldn't even think of developing for this community if all they see is this kind of thing going on constantly.  Also, Aprone, after reading Ivan's posts, I was wondering when you'd step in with the mod hat on. Hahahha.

URL: http://forum.audiogames.net/viewtopic.php?pid=300452#p300452





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Re: Blind Warcraft Atton Released!

2017-03-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

Does anyone have the nvda addon?  I know it'd probably have to be updated to go with NVDA's new way of doing things, but if you try to go to the bitbucket page, it says access denied.  I know this is probably a huge longshot, but I'd like to at least see how far I could get.

URL: http://forum.audiogames.net/viewtopic.php?pid=300105#p300105





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

That's really not proof in my opinion.  Some one could've easily coded that in.  I doubt that it'd be hard to write in something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=300039#p300039





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

@riad, ah ok.  That's cool, hopefully your translation gets merged into the actual release.

URL: http://forum.audiogames.net/viewtopic.php?pid=300031#p300031





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Re: It's time to duel! Text based Yugioh is now available in English

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

It all depends on your playstyle. Myself I love flip effect and trap combos, but that can be not great at times due to the fact that flip cards aren't that great attackers.

URL: http://forum.audiogames.net/viewtopic.php?pid=299948#p299948





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Going along with Jade, if you're using that as an example, you may as well say that many things are clones of each other, as swamp, redspot, survive the wild, and probably others use those exact same slash commands.  Maybe not all of them, but a lot of them serve the same purpose.

URL: http://forum.audiogames.net/viewtopic.php?pid=299947#p299947





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

If I can offer a suggestion.  Have a screen in the setup wizard asking where you'd like to  install the game.  I don't like to put games on my C drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=299909#p299909





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Um...I have absolutely no idea how post 219 says Carlitos instead of blindndangerous, or why his stats are showing up, but that post is my question to post 161...sent a message to Aprone about that..that was really strange.

URL: http://forum.audiogames.net/viewtopic.php?pid=299905#p299905





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Um...I have absolutely no idea how post 219 says Carlitos instead of blindndangerous, or why his stats are showing up, but that post is my question to post 161...

URL: http://forum.audiogames.net/viewtopic.php?pid=299905#p299905





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Re: new game online! Desafio Mortal

2017-03-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

At least I'm not the only one, and @death, that was pointless.

URL: http://forum.audiogames.net/viewtopic.php?pid=299790#p299790





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

So trying out version 3.0, I still can't connect.  However, when going to settings>profile settings>set a character, I can hear sounds from the server when inputting my username and password.  But when pressing connect, it says that my character does not exist.

URL: http://forum.audiogames.net/viewtopic.php?pid=299746#p299746





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Well-said Jade, and until I see proof that this game is a clone of whatever Ultrapower is...or was, I'll see if I can get it to run.  Never played btb or ultrapower, so don't really care one way or the other other, but making claims without proof doesn't help your case any.  Be glad you don't play things in the sighted community, or I think things would blow your mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=299743#p299743





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Kind of confused.  Since the manual isn't even in English, I can't read it, but when I try to connect, I get an error, but I see no dialogue, so can't copy it to put it into google translate to get a translation.  If I had to guess, something about person doesn't exist?  But I set a name and password, so am unsure.  So I was correct, it was person does not exist, so I've now tried several different names, all with the same email address, and I get no email, and am unable to log in.  Some one want to explain this to me?  Hopefully this isn't grounds for a ban, but something like this should probably be addressed before released to the public.

URL: http://forum.audiogames.net/viewtopic.php?pid=299647#p299647





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Kind of confused.  Since the manual isn't even in English, I can't read it, but when I try to connect, I get an error, but I see no dialogue, so can't copy it to put it into google translate to get a translation.  If I had to guess, something about person doesn't exist?  But I set a name and password, so am unsure.

URL: http://forum.audiogames.net/viewtopic.php?pid=299647#p299647





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Re: Blindie Match

2017-02-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Blindie Match

Name is kinda silly though.

URL: http://forum.audiogames.net/viewtopic.php?pid=299641#p299641





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Re: Redspot, blood and paril. First public beta released!

2017-02-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Anyone but me unable to log in?  Unsure why, just tried to log in this afternoon, and get stopped after it says connecting, logging in.

URL: http://forum.audiogames.net/viewtopic.php?pid=299266#p299266





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Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd

2017-02-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd

To elaborate on the Doom connection, the guys behind JH made DoomRL.However.Zenimax sent htem a legal notice to take DoomRL down and ordered them to not use the Doom name or trademark in their games without permission. Sothey turned around and made Jupiter Hell. Which looks good, oddly enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=299252#p299252





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Re: It's time to duel! Text based Yugioh is now available in English

2017-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

They should probably fix that.

URL: http://forum.audiogames.net/viewtopic.php?pid=298775#p298775





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Re: Redspot, blood and paril. First public beta released!

2017-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Man that lockpicking is a test of patience, and yet oddly a lot of fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=298696#p298696





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Re: It's time to duel! Text based Yugioh is now available in English

2017-02-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

How did you figure that out?  Was trying to figure out that yesterday, and couldn't get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298695#p298695





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Re: It's time to duel! Text based Yugioh is now available in English

2017-02-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

So slow going as it might be, are you still planning on working on what you said in post 1?

URL: http://forum.audiogames.net/viewtopic.php?pid=298621#p298621





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Re: Blind Warcraft Atton Released!

2017-02-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

So I thought I'd at least write down what I've figured so far on my own.  I'll update as I figure out more.The first thing you wanna do is go to https://us.battle.net/login/ if you're in the US, and make an account.  This is the main hub of everything for all blizzard games.  Once you're logged in, click games and codes, and grab the [[wow]] installer.When you launch it, you'll be presented with a battlenet setup screen.  The first screen is language selection.  This is where totals might have trouble.  I used the bit of vision I have, and could see the continue button, and moved my arrow to it and clicked.  OCRing with both cloud OCR, the teseract OCR and I even tried jaws couldn't help.  But Cloud OCR did tell me what screen it was.Once you press continue, the next screen is where you want battlenet's launcher to be installed.  I could
 n't figure out how to change directories, so again, I just clicked continue.  It then will install.  Once it's installed, it will launch the battlenet launcher and ask you to sign in.  This is accessible.  You'll know what field you're on by your screenreader saying blank or protected.  I believe the checkbox is remember me.  I just entered my email and password and pressed enter.  I'm unsure what the next screen was, but it was another where I had to physically use the mouse and click the huge blue or green button, not sure what color it was.  Here's where I got stuck.This next screen asks you for your battletag.  This is how you're identified on blizzard's games.  You set this up by making one on the battlenet website.  Sign in, and click summary, and you'll see a heading that says battletag.  Click create, and fill out the field.Once I had mine created, I killed ba
 ttlenet launcher, and re-opened it.  After signing in, it skipped the battletag screen, and took me to the main window.  Once I knew I was fine here, I exited out of it again, and ran the [[wow]] installer again.  This part is accessible.  I was able to select the drive where I wanted [[wow]] to be installed, and pressed the enter button all using nvda's object review.  Once it was installed, I couldn't figure out how to launch it through battlenet, so just launched it by going to /world of warcraft/wow64.exe.  Their are command-line parameters that you can give it, not sure if they'll help any, but I might try them.  So far, that's as far as I've gotten.  Hey, it's progress, that's something.

URL: http://forum.audiogames.net/viewtopic.php?pid=298487#p298487





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Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

The twitter hasn't been posted to in over a year, so I'm unsure.  The addons on blindwarcraft's site and the speech addon that I linked to is so far all that I'm seeing.  i guess what would really have to be done is to first make that speech addon into an nvda addon file, and then scroll through curse to see if their are any other addons that could be added to blindwarcraft's list.  Guess you can consider like this what we've done with fsx, finding the pieces that work.  Hard, but maybe not impossible.

URL: http://forum.audiogames.net/viewtopic.php?pid=298474#p298474





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