Re: Swamp, zombie FPS by Aprone

2017-01-15 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

P.s.After the event my inventory is looking fine.Gr,BM.

URL: https://forum.audiogames.net/viewtopic.php?pid=293691#p293691





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Re: Swamp, zombie FPS by Aprone

2017-01-15 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,It was a nice event and i was able to test my inventory and network errors.For me gifts were spawned less frequent and there was a problem with the count of them in my inventory.After giving a gift to an other user, the counter does not drop.Also when asking for a list of users, it was slow also when i donate stuff.What i also notice is that several other players outside the U.S.A. have the same problem with slower spawning of items.As a result we cannot exchange gifts, so we have to depend on relation- and friendships./grin/Also no Apronic armor for lower levels and no title weapons./grin/I like the idea of the plan to make quests more worthwhile and perhaps other procedures to level a little faster below 500.As other players have stated, i also have a working life and i do not complain.Only writing down my thoughts.Greetings from the Netherlands,BM.

URL: https://forum.audiogames.net/viewtopic.php?pid=293690#p293690





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Re: Swamp, zombie FPS by Aprone

2016-12-30 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Correction,Braillemaster has to be maste...@xs4all.nlIt seems that this handle is excluded from my mailserver.Sorry for the trouble.By the way, it is easy to track me down.:d

URL: http://forum.audiogames.net/viewtopic.php?pid=291537#p291537





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Re: Swamp, zombie FPS by Aprone

2016-12-30 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone and others,I have not finnished my Christmas Boomstick for Bullseye, so the parts sit in my collectioncabinet.It gives me feith when i browse through them and think of the nexxt update.As i have done in the past, shall i write down my notes and adeas in a mail to Aprone or shall i post them here?Also i would like to be in contact with fellow players so if you feel for it you can mail me at:braillemas...@xs4all.nlGreetings from the Netherlands.BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=291532#p291532





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Re: Swamp, zombie FPS by Aprone

2016-11-25 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

H again,Tody i tried to join to missions but near the end the connection was interupted.Before that walking was slower and there was lag in the sound.I really would like to join on sunday but i fear dropouts.I am living in the netherlands and i am using IP6.Aprone, is it possible to check my logging on the server?When i return in the game i still have my stuff and there is no note about me dieing.It is no bad play.Thanks in advance for the help.Greetz.BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=287231#p287231





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Re: Swamp, zombie FPS by Aprone

2016-11-11 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi fellow players,I hope that sunday will be a chance to retry building missions.I died last sunday, and with help of friendly players rebuild my inventory.I have noticed that in the Netherlands i get more lag while doing missions.I can deal with swarms, but not when they are invissible and pounce me in seconds.I am not that bad.Haha.Till we meet again.Peter aka Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=285533#p285533





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Re: Swamp, zombie FPS by Aprone

2015-12-05 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all,Just to let you know i am joining again for 6 months.Catch you later.Braillemaster, aka Peter.

URL: http://forum.audiogames.net/viewtopic.php?pid=241277#p241277





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Re: Swamp, zombie FPS by Aprone

2015-07-28 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Revan,Not on map 1 or 2.If that was possible it would be less risk to roam the submaps and deal with the risk of damaging a anckle or leg.|Haha.Both your accounts are on my friendslist, so i am seeking you out and have a nice dutch trade.Again off to work!BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=225799#p225799




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Re: Swamp, zombie FPS by Aprone

2015-07-28 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Goodmorning,Short notes:* Notice that with twisted anckle i cannnot travel from submap 2 map 1. I had to offer my fieldkit to do that* As for a dammaged sheep i cannot float to an other map. Is this the same bug?* Still cannot find utilitybelt, sheep or several armour classes* Fieldkit is also hard to findThe belt and sheep are given by other players.There is no difference in lag when playing with a Ethernet connection.Pauzes still happen offline.At the end of 5 minutes oflinne play with the SSwimmap a k9 starts attacking in a loop and i cannot do a thing.Ok off to work.Gr,Peter aka Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=225688#p225688




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Re: Swamp, zombie FPS by Aprone

2015-07-20 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ok!Back from work and a little disappointed.Afther logging in the 2 items which player Keba gave me this moring are gone.Crossbow Magazine and Epaulettes.Items disappear when logging in with the surprise that the armour is not put on.)sorry for th bad grammarIn the past sometimes it happens but now it happens more.A little investigation and perhaps restore some items will be nice.Feel free to track my logging.I like the game, but this is putting me in a dark corner.Do other people notice this too?Also the volume handeling is bad afther my new start in the land of Swamp, so there is more happning.I hope to hear from you all.Gr,BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=224839#p224839




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Re: Swamp, zombie FPS by Aprone

2015-07-20 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ok!Last note:Afther my last login i have discovered that my Crossbow Magazine which Keba gave me reappears, but epaulettes is still vanished.Also my Ramington which i picked up this morning when looding.There are more strange things happening.Perhaps it is all about Syncing items between client and server or reindex in the item database.Hope these final notes help.Gr,BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=224844#p224844




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Re: Swamp, zombie FPS by Aprone

2015-07-19 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Continnue of my last message:(i hate touchscreen.:d* Gifts were in lower rank for me so no Apronic armour, but my given presents to other were much higher quality* Sounds somtimes disappear so in missions and gameplay there are invisible or ninja ennemies * I miss notes and info in quests* When unpacking wrapping paper or playing the quest Billys workers, the client crashes Pressing escape afther donation helps somtimesOk, that is it for now.I have to go to work.Thanks to the players i am rolling again.It is a good psychological intervention dying afther so many months.Haha.Thanks for all the good work on the game.Peteraka Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=224803#p224803




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Re: Swamp, zombie FPS by Aprone

2015-07-19 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone,Afther months of play the lag and problems with sychronisation in a mission got the better of me.I have suvived several updates of the game and there were problems with the index of my inventory.With random repair of broken items i have resolved several weapons, but now it is a frash start, so better for testing if i can give or resolve items with less problems then in the past.In the missions i hear less crates or they do not appear when there is simple not enough soundspace for all the events, or they do not appear at all.I do not know if the objects are placed like loot, so no fixed location or it is my soundcard.Offline play is less difficult.My crossbow is my favourite, so loading time increases with 2 seconds and the pullingsound of the string disappears.Perhaps upgrade to a higher version of Directx will help.Afther this update i have discovered the following changes:*

URL: http://forum.audiogames.net/viewtopic.php?pid=224802#p224802




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Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone,I have mailed you my chatlog.The reason for this is that afther the update to 3.5 i am still having problems with items.At first i have noticed on v34 that sometimes i had a AK which you had given me when it was not possible to give me my full set of items.Afther that somtimes the AK was dropping in, en when i logged in again it was gonne.Afther 3the update to v35 i have noticed that dogtags and broken items multiply when pickingu, that given items disappear (see given items from Mykal in Chatlog) and other items disappear when logging back in.Also when i log in afhter some hours or a day i have to put on my armour again and reload my weapons.Itt seems that a long gonne bug is back again?Can you throw some light in this situation and perhaps fix my inventory?You have donne a great job and i hope you can manage the changes.Regards,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=206875#p206875




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Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

P.s.I saw the mail from Rocky Waters and it explains the Multi broken weapons bug.Disappearing given items i have discovered a rare thing.Mykal had given me 2 riot faceguards and 2 ceremic Armour and now i have 5 cemremic armour which is great but perhaps it is like when starting with v35.I had 4 doctorjackets and afther login again they were gonne.I had (when i played v34 for the last time) 4 leather jackets, so perhaps it is about the mix of amounts and itemclasses?Gr,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=206878#p206878




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Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone,Thanks for the upgrade, very good job.It was fun to watch the update grow.I hope i can interest more Dutch people.I only know 3, but since playing get more depending on teamplay (i hope to reach HC and title in 2015) there is need for more fellow helping players.In the last months i noticed more troublemakers and insulting.That is sad, but i am used to it in the blind community.Players who want to help others get blamed for unfair gaming and others are bored easely so they are less willing to trade or help otherwise.Nevertheless Swamp has a nice sideeffect, practising social skills.:dPersonally i will assist where i can, but have several jobs so only can play if i have the time.Gr,Braillemaster AKA Peter.

URL: http://forum.audiogames.net/viewtopic.php?pid=198257#p198257




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Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

A little add:I have download Swamp from the Sendspace-link and when i start, it seems that i have an older version then the server?The Original download-links do not resume afther 12 percent.I also test it with a clean folder with Swamp 3.4 in it, result is the same.What can i do to help?Gr,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=198266#p198266




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Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Last update:It seems that the Sendspace-link contains the previous Swamp-version?It seems like it when i look in the changefile?The official links still break the filetransfer afther a certain amount.Patience needed i guess, no problem.I have holiday now.Gr,Braille.

URL: http://forum.audiogames.net/viewtopic.php?pid=198267#p198267




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Re: Swamp, zombie fps by Aprone

2014-11-14 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi,An other nice addition is earn extra points when trading, giving presents or help others with coverfire or healing. Nice adea?Gr,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=194824#p194824




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Re: Swamp, zombie fps by Aprone

2014-10-24 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi Grif,I would like to receive an invitation to the campaign-dropbox.You can reach me at: opth...@xs4all.nlGr,Braillemastter.

URL: http://forum.audiogames.net/viewtopic.php?pid=192913#p192913




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Re: Swamp, zombie fps by Aprone

2014-09-13 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi,Some thoughts again.I am stuck on map 3 and although i have help from fellowplayers, mostly i am alone on the map with much lood stuck and hidden on the forestpath.Build up with collecting 2000 skillpoints with much dieing and survived till this morning.All point in axe and critical dammage to generate as much killingpoints as i can catch, but no luck with finding seramic armour so still used a leather jacket bought from the zone.Overun by 5 zombis was enough.I have to build up again, but i have noticed that the loot on the path was cleaned up.I do not know if there is lag.I think at the other hand that the agresslevel and playerlevel only match if you have armour..And since i am alone the game is off scale i guess.:dHave some thoughts about my notes please Aprone.I am dieing to hear from you.Braillemaster aka Peter.

URL: http://forum.audiogames.net/viewtopic.php?pid=189075#p189075




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Re: Swamp, zombie fps by Aprone

2014-09-04 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi,I agree with Arqmeister.Aprone, the only things i want to point out (according to my last mails) is the disbalance in weapons against zombis when you die on a higher map and that the avoidance of bullets by the increase of the dodging-factor in levels above 60, it is very hard to build a new character again.Left2dead has more bashing weapons like a pan or a basballbat.I do a little martial arts since my 11th and we use a shield with short stick as a dual defence (Escrima).It is to do with movementdrills and forms, so perhaps a nice addition to the handweapons as a strike-defence sequence?I can provide you with the sounds if you like.Gr,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=187917#p187917




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Re: Swamp, zombie fps by Aprone

2014-08-25 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi,That was the reason why i suggested the call for a heli in my last mail.Extra equipment or 50 meds is also nice.I am glad that other players stumble upon the disballance in zombipower against less or dammaged armour.Teamplay is of much importance if you want to rebuild again.Last but not least i have discovered that since i am level 63 the smaller weapons are less powerfull because stalkers and others dodge more, so less time to do a killsequence.Just my observations.Dutch greets,BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=186452#p186452




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Re: Swamp, zombie fps by Aprone

2014-08-23 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi again,Sevral players helped me with armour, so i am up again.Later on i shall note down my findings.Happy hunting!BM.

URL: http://forum.audiogames.net/viewtopic.php?pid=186116#p186116




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Re: Swamp, zombie fps by Aprone

2014-08-20 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi,A short note from the Netherlands.Aprone, i have send some notes in the past about my gameplay.Here is an update.(perhaps others have additions?)At the moment i am on map 3 with level 62 and having a hard time to build a new full equipt player.Stalkers and dyers give a kill in 4 blows if there is no armour.Last days i was almost alone so there goes my killstreekrecord.Here are my observations while playing:* In some parts on the water on maps sub3, 3 and 4 theinflated sheep does not work on several coórdinates;* Dammaged caused by the m60 and m260 are less then expected;* The axe is to slow and not balanced against the attackers when the player becomes overl level 60; Strikes are faster and more dammaging* Avoidance of bullets increasing and the weapons becoming weaker so the only way is in investing points in armour; It gets better above level 150 i guess?* More sounddrops on submap1;Is it possible to call a heli if the leg is broken or anckle sprained?Not Always are their willing friend around to heal the pain.At the moment i am 33 in speed and have invested the rest in shotgun power.I try to get on firm, but perhaps it is nice to start on map 2 or 1 again?Perhaps others who were stuck on map 3 or above can give tips?To conclude i have noticed that obstacles or small rooms cannot been used as an strategic advantage.I have tried to use trees and cars, butthat only works on map 5?As a dutchman i would like to trade or find more fellow players.There are less Dutch players then in the past unfortunately.Gr,Braillemaster.

URL: http://forum.audiogames.net/viewtopic.php?pid=185679#p185679




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Re: Swamp, zombie fps by Aprone

2014-06-28 Thread AudioGames . net ForumNew releases room : braillemaster via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Ok!Some short notes perhaps for improvement of the next update:WeaponpowerI am level 44 now and have noticed that 20 points to soost up my shotguns give a better result then doing the same with my R15.I better like the boost of this weapon in an earlier version with the M16.Perhaps the result of ammo 4.5 against 5 inch bullets can be more noticed?Single shot on the m60 and higher?5=burst hurts only one zombi.Same goes for the Lava Minigu.Sub1Shietld and longbow are hard to find.Sounds are dropping and sometimes to many zombi;s in a small room.Map2Sounds in the bowling are the same as on the Railway.Lood on the roof of the businessbuilding can be mistaken for lood on the ground.Zombis shot on the roof make the same sounds when they drop on the ground.Sub2 and Sub3Crittical shots are less possible.When there is no one around, can we call a heli when having a b
 roken leg or sprained ancle afther lets say 3 minutes? In generalI have changed severral zombi-sounds in shorter ones.Is it an adea to give objects an other sound when hit by the player?Can objects block zombis more then now when useing hiding or stand behind sandbags, cars and other stuff?When shooting with an silencer Zombis start to cry and call for fellows.What is a sinencer worht for?It is a great game, but i hesetate to become HC when i have the points for it.Gr,Peter/Braillemaster.URL: http://forum.audiogames.net/viewtopic.php?pid=178664#p178664

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