Re: Zombies, run releases homefront lockdown mission

2020-03-27 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Zombies, run releases homefront lockdown mission

hi, how to setup the tracking? when to use constant speed, and when to use steps counting? i have a mmini trampoline too.

URL: https://forum.audiogames.net/post/512779/#p512779




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Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

what is this scramble and where do i get it from?

URL: https://forum.audiogames.net/post/431585/#p431585




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Re: Eurofly Version 2.0 now available

2017-12-29 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

hello. if you have these superlong routes. how do you know where is teh best place to refuel and stuff? any sort of website, or calculator or whatever would be Great. and yes, i am not good at geography so yeah. but thanks, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=344267#p344267





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Re: The Avengers - A new, cool browser game

2017-08-03 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

i am bucklee, i am level 11. and very few gold, there is no place to get it. you get few gold from the werewolf thing, and, but its good.

URL: http://forum.audiogames.net/viewtopic.php?pid=322748#p322748





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Re: The Avengers - A new, cool browser game

2017-08-03 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

the game is great. i joined frozen fear or somthing like that. i tried the maze, but its full of graphics, so i click randomly, and hope i get some reward, and things. i like the arena, and colosseum, they are great.

URL: http://forum.audiogames.net/viewtopic.php?pid=322709#p322709





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Re: Dark Defender: Public Beta

2017-06-27 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Dark Defender: Public Beta

hello. the link to download is not working.

URL: http://forum.audiogames.net/viewtopic.php?pid=317045#p317045





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Re: Humans vs robots, public beta released!

2017-03-23 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

you should fix the Money thing, too. as the prices are Quite high, and paying more for the robots would be super cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=303597#p303597





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Re: Humans vs robots, public beta released!

2017-03-21 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

a very very good game! just continue the good work. do not discontinue it, if possible. and yes, i can only agree. very very addicting thing.@soulkeeper, thanks for the guide.

URL: http://forum.audiogames.net/viewtopic.php?pid=303357#p303357





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Re: 2MB announces: Mine Racer!

2017-03-20 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: 2MB announces: Mine Racer!

hello,i dont know, but i cant find the demo either. i click the add to cart, then check out, and nothing. there is only this form, then summary of order, but no link to download what so ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=303145#p303145





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Re: Invisible Dragons: A Resource Management Game for IPhone

2016-12-27 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Invisible Dragons: A Resource Management Game for IPhone

umm, so. what is after the nine cards? you just.. produce and nothing else? and about the bug. what to do when it occurs?

URL: http://forum.audiogames.net/viewtopic.php?pid=291101#p291101





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Re: Invisible Dragons: A Resource Management Game for IPhone

2016-12-26 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Invisible Dragons: A Resource Management Game for IPhone

hello, sorry for reviving an old topic but hey. i bought this game, and its Quite good time-passing. occassionally hitt he upgrade and stuff. do anyone progressed in it? does it have an actual ending? i read something about five cards, are there more?

URL: http://forum.audiogames.net/viewtopic.php?pid=291027#p291027





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Re: eurofly a flight audio simulator from slovakia

2016-10-29 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello as for jaws, press insert-3, and the pass the home key over it, so it dont interferes with jaws. or there is a downloadable file, which automates this process.

URL: http://forum.audiogames.net/viewtopic.php?pid=284505#p284505





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Re: eurofly a flight audio simulator from slovakia

2016-10-27 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello.the map is just... a map. its purpose to get a better idea about the world about you. take it as sort of world atlas.

URL: http://forum.audiogames.net/viewtopic.php?pid=284277#p284277





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Re: eurofly a flight audio simulator from slovakia

2016-10-25 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello all, i am from Slovakia too. as for music, as far as i know, the music is chosen so, because of the copyright. the authors didnt wanted to include any copyrighted music. only the ones, which can be freely distributed, but correct me, if i am wrong.as for missions. this game is generally an passenger transportation thing. deliver the people from point x to point y. you have target destinations, in later stages, countries where you cant fly over them, or you have to on the other hand fly over some, etc. the time varies, as its in real time, but when you reach the turbo speed, its much shorter, but not-so-realistic.as for maps. all the geographic sources and informations, are from the site called geonames.orghave a nice one.M.

URL: http://forum.audiogames.net/viewtopic.php?pid=284021#p284021





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Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hello,as for exploration. why some menus dont work? it has an assigned number, but it throws me back to te list, and not for example to the actual city. and how big is the land? i travelled the far north South, etc, and many numbers have question marks after them.

URL: http://forum.audiogames.net/viewtopic.php?pid=282581#p282581





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Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hello,i have one other question. i managed to somehow defeat the demon horde, but now the game is literally empty, or boring or how to call it, as i dont have any enemies. i am allied with four nations, and everyone else is... just, dead ofcourse. and i can just pass years with anything happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=282574#p282574





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Re: Warsim, text based randomly generated stratogy

2016-10-11 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hello,the game is absolutely brilliant however, i would have a demon horde question. or observation, or call it whatever. is it just me, or. i can send thousands of soldiers on them, but while few demons die, on my side are countless deaths. do they require some special attack, or big power or whatever to defeat? i found the gate on the Southern lands. i dont mean the lava, but the gate, or camp or what is it. do i need first to press the 18th item in the attack menu on the start of the year, then somehow try to attack the gate, or go directly there?for example i had about 15000 soldiers, thousand knights, etc, and almost all of them died, and they was like able to kill about only 1300 demons?

URL: http://forum.audiogames.net/viewtopic.php?pid=282516#p282516





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-18 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

hi, i like the game. the old, and the futuristic wars pack too. but what annoys me the loud music. for some strange and interesting reasons i am not able to turn down the volume of it with my home and end keys on my laptop. and i agree with the poster, that disabling the music in the menu would be good.keep up the good work,M.

URL: http://forum.audiogames.net/viewtopic.php?pid=260898#p260898





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Re: New and very good browser game, bloodwars

2016-03-30 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: New and very good browser game, bloodwars

well, i dont know. to me it sounds like a clone of for example bitefight, etc. nothing new, i guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=255503#p255503





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Re: all spoonbill software games

2016-02-21 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: all spoonbill software games

hello all,so the story is following. i gave this link to josh privately, and he distributed it here. i now removed the file from the dropbox, so it wont work any more.have a nice day,M.

URL: http://forum.audiogames.net/viewtopic.php?pid=251016#p251016





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Re: Gekiransen: all star batnet version 1.0 released

2016-01-26 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

okay, i solved it. for Windows 10 users, try to switch keyboards with Windows-spacebar, untill you hear "japanese Microsoft ime". then everything Works perfectly. for some strange reason alt-shift couldnt see this keyboard. only the japanese. not the ime type.

URL: http://forum.audiogames.net/viewtopic.php?pid=247905#p247905





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Re: Gekiransen: all star batnet version 1.0 released

2016-01-26 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

not only with this game, i simply press ctrl-comma, and it only reads the clipboard,, but no translation. i tested it on the nyanchan puzzle, and bk3 set to japanese, too. the same result.

URL: http://forum.audiogames.net/viewtopic.php?pid=247903#p247903





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Re: Gekiransen: all star batnet version 1.0 released

2016-01-25 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

hi,you are welcome. what is ironical on this thing, that for everyone else this method Works, just not for me. sighs. i set up everything as i said in the previous post, and still no translation, but for everyone its working.

URL: http://forum.audiogames.net/viewtopic.php?pid=247900#p247900





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Re: Gekiransen: all star batnet version 1.0 released

2016-01-25 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

in short:1 install clip copy nvda addon.2 install say tools.3 run clipreader4 run qtranslate. if you want to translate something, just press ctrl-comma and its done.and set your keyboard to japanese. under Windows 10 go to control panel, language, in the listbox choose your display language. click on add input method, choose japanese. save, and save. and in the game switch to japanese keyboard and you are done. no need for applocale.

URL: http://forum.audiogames.net/viewtopic.php?pid=247857#p247857





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

hi, a turbulence question only. my planes interface says for example "turbulence, location 1050, height, 023", and similar. how to interpret the height value, so i can fly over it? ihave to pay attention only to the last number, or..?

URL: http://forum.audiogames.net/viewtopic.php?pid=240598#p240598





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Re: Bokurano Daibouken III translation Project has officially started!

2015-11-23 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

how do i get these english airplane soundclips? i guess after buying the translation, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=239715#p239715





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

hi, where and what are these nakama cards?

URL: http://forum.audiogames.net/viewtopic.php?pid=237776#p237776





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

i completely agree with agas post. what are the summoned characters? is it a new feature, or were they there before?

URL: http://forum.audiogames.net/viewtopic.php?pid=237735#p237735





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Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken translation Project has officially started!

hi! i agree with this paying method, five dollars are just okay. by the way, what is/will be the bk3: version two? any hints?

URL: http://forum.audiogames.net/viewtopic.php?pid=237724#p237724





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Re: Bari Bari Racing.

2015-11-04 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bari Bari Racing.

nothing at all. if he would make the game, the sounds were much much better, and i would gladly pay for it, as i know, it would be a quality and lenghthy playable product.

URL: http://forum.audiogames.net/viewtopic.php?pid=237308#p237308





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Re: Bari Bari Racing.

2015-10-31 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bari Bari Racing.

well, luckily i heard the provided sample soundclips from the website, and they made me to not consider about downloading the demo, or buying it. piano sounds in a racing game? are you serious? if i pay for something twenty bucks, i would expect atleast a good sounding game. many free games (e.g oriols) have much much better sounds than this. but who ever likes it, enjoy anyway. this is just my opinion on the title. have a nice day,M.

URL: http://forum.audiogames.net/viewtopic.php?pid=236926#p236926





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Re: death match project alpha

2015-10-24 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: death match project alpha

oh, thanks for explaining the situation, so i will stop playing with them. and will wait for the sequel.

URL: http://forum.audiogames.net/viewtopic.php?pid=236013#p236013





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Re: death match project alpha

2015-10-23 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: death match project alpha

hi, i completed the 5 levels. but. the custom missions are just... strange. i could literally walk hundreds of squares and nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=235940#p235940





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Re: death match project alpha

2015-10-23 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: death match project alpha

[[wow]], what a Great news! definitely looking forward to the sequel. thanks for the car, i will try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=235920#p235920





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Re: death match project alpha

2015-10-23 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: death match project alpha

hi, i am in level 5, i guess. there is one turbo car, and it wants me to do a boot command. any tips? i repaired the cooling system i guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=235895#p235895





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Re: Bokurano Daibouken 3 : secondary topic

2015-10-20 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

same here. worked for a minute. thats all. so no fixed, older, or whatever versions are working.

URL: http://forum.audiogames.net/viewtopic.php?pid=235505#p235505





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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-03 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

maybe a little stupid question, but how do i know, when the cone is behind, or infront of me?

URL: http://forum.audiogames.net/viewtopic.php?pid=230413#p230413




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Re: Prometheus: The Eternal Wars

2015-01-30 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi, I like the game much more, than miriani, much friendlier environment. no stranding, and so on. but I have to point out something. the sound for hyper-space jumps, is absolutely horrible, and after some time playing can get really really annoying. and what is more, its too long. but its a great game, will continue to play it. I like the status system, and the option to be a part of the pvp arenas. keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=203013#p203013




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Re: The blind swordsman - a flash audio only game

2014-07-25 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

its not that easy. to run up to it. its too fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=182051#p182051




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Re: The blind swordsman - a flash audio only game

2014-07-24 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

oh well, that level. I manage mostly to block his fireballs, but I can do it forever. never managed to hit him. he swoops, or something, but never able to hit him anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=181952#p181952




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Re: Popmundo, an accessible web-browser game.

2014-06-27 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


Re: Popmundo, an accessible web-browser game.

wait-wait. but the game is about music. isn't that boring, to not do the music? how your character can develop? oh, studios, and labels. never knew how to find one, and release my stuff through it.URL: http://forum.audiogames.net/viewtopic.php?pid=178498#p178498

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Re: Popmundo, an accessible web-browser game.

2014-06-25 Thread AudioGames . net ForumNew releases room : bucklee12 via Audiogames-reflector


Re: Popmundo, an accessible web-browser game.

hi,I played it too, some time ago, I had few songs already(10-11)?, but never understood, how to release them to public, make an album, or something similar. and much more. but yes, it is a good game.URL: http://forum.audiogames.net/viewtopic.php?pid=178232#p178232

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