Re: Pokémon access

2020-11-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Pokémon access

Well, I don't know if it's possible to do, but you should ask, the retro team on discord. Their is a lua core that you can load, for using luas I'm guessing, You may just have to ask if that core can interface with the other emulator cores, and if it can then it would be possible for you to modify that script to not only work with 3rd gen but I'm playing black, and that's fifth gen I believe, and I have omega ruby as well.

URL: https://forum.audiogames.net/post/590148/#p590148




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Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Okay not trying to be a negative person here, but why why why why do all space-based muds seem to be rp based. What's wrong with creating a mud, where people can chat, have fun, and talk about the activities their doing and the experience points their gaining and all this other stuff. I'm not trying to say that people shouldn't have a game where they can rp, but me personally I hate rp, I dont' want to pretend to be so and so from such and such galaxy, I just wanna log on and play the game, I enjoy space based muds but man every one I've come across is exactly the same way. I know this is probably an odd place to put this but I was checking out this thread thinking I might like this game, but with the rp aspect, I'm completely turned off.

URL: https://forum.audiogames.net/post/584297/#p584297




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'll have to check it out.

URL: https://forum.audiogames.net/post/575109/#p575109




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

What sort of game is this? theirs a lot about the accessibility, and nothing on what the game actually is.

URL: https://forum.audiogames.net/post/575099/#p575099




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Okay, heres my thing on fusion, it doesn't seem like my fused monsters get any stronger. I've fused many many many generations of monsters together, and I feel like really only the first or maybe second fusion will continue to increase your effectiveness. I've tried fusing monsters that I've fused like twice over together, and still nothing, it seems like stats are stuck at a certain level and will not go any higher through fusing no matter how many times you do it. If someone could post to prove me wrong or tell me what I'm doing wrong that would be awsome but i'm pretty sure I'm doing it right.Another thing, how in the world did you guys get any stats to 999, and how did you do it without your monster being pretty much dead and not even being able to use those stats. I think I agree the age limit or something needs to be increased for certain monsters, not just for the simple fact that every animal has it's own life span, but also because even if you put monsters in hybernation, and only use them for high rank competitions, I still found they die quite quickly and are barely able to make it to S rank. I've gotten a monster with over 800 in some statts, but his life span was horrible and i barely got to use him for any competitions.Update on my getting a monster to live with high stats though, I got one to have a bit over 650 in all stats, and he was still alive at 5 years 5 months before I put him in retirement my self, I don't even think he's a lasty yet, but I was close to that 5 year 6 month mark so I figured I'd better quit.

URL: https://forum.audiogames.net/post/449292/#p449292




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Fame not only determines the rarity of the items you will pick up, but also the frequency with which you find them in the search mode. I would like to see other competitions added as well. It would be cool if doing certain competitions would unlock new ones for you to do. I also am hoping for more monster types, and hidden types as well, theirs so much room for expansion with this game, I can't wait to see what it becomes.

URL: https://forum.audiogames.net/post/447750/#p447750




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-06 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

To build on jades post, as I have also played this game quite extensively, my guy is like 70 years old, poor old guy.First Of all, agree with jade all the way, stick to easier methods, I'm still sticking to the top 6, and I train in this order. I train all my stats til they are equal, then I just keep training them up all at once. I do this only using the top 6 training methods, the one the game starts you out with.As for the actual training, I train until my monsters fatigue, is "Fine", if that takes 15 trains, or only 5, it doesn't matter. Then I will do either a yoga or a stretch, followed by the top 6 again, until my monsters fatigue is fine again, then I rest. Doing this you will get all your stats up really high, I've gotten normal monsters stats up to 300 before I hit peak period, what I mean by a normal monster, is one I haven't fused.Another thing, listen to thrill, I have found that unless in extreme cases, like if he's messing up my policy too much, or making my monster fat, I will deviate a little, but usually I listen to him, something I noticed is it seems he gives a lot of power vegetable soup which increases health, and he always keeps my health sufficiently above my other statts while maintaining my delicate policy balance and gradually increasing my friendship.Third, that person wanted to know what fairy pod did, well, it helps with your friendship I believe, and also policy. it's like the opposite of that stone plaque thing in the store, and I would reccommend buying both, those passive items help to keep your monster on a balanced path.As for training items, never use more then I would say a max of 3, and I'm under the impression you should use them towards the end of your training my self. That means when stat trains start netting you less, like half as much as peak period, then start your use your miltions. Also, if you feel like they did put a dampener on your life span, it might be a good idea to save before using them.I also would like to make a note that my training method can make your monster fat, I know you would say, hey that's okay feed it a toy powder. Well, here's a little trick to that, take your monster in to a competition, doesn't matter what it is, or if they win, I usually will try to get a cup, which is a competition that isn't ranked usually, something easy, but it doesn't really matter if you win cause it will make you thin, and you will get stats, and money. But usually it takes quite a while for them to show as over weight.

URL: https://forum.audiogames.net/post/446935/#p446935




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-04 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I found these dolls, They are labeled A B and C and I feel like they do something as well. Earthen dolls I believe they are called, and that's a bit of a bummer about the shining herbs but oh well.

URL: https://forum.audiogames.net/post/446462/#p446462




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Yes, I believe it's tied to rank, it seems the higher rank I got, it would remove that cap.Also, jade just do a lot of searching in the city and you should find yourself a wheel, I got 2 of them my first go. And that's a bummer about the shining herb, I feel like maybe theirs something else we are missing with it, I mean I feel like we wouldn't have gotten the amazing hint from the dev if it wasn't something awsome. What if it reverses aging all together, so like say your monster is old and you use it, maybe over time it will start to regress, I dunno, just a guess. I really hope theirs more to it, cause I've been working hard trying to get me one of those cups. But I can't seem to get my monsters sats high enough, honestly starting to think I've played too long cause all the monsters in the competitions now have insanely high stats, although I figured out how to completely maximize training without using miltions or mega protons, I have a 5 year old with over 600 in every stat. As for your monsters age, I believe that is also tied to how many competitions you have beaten, cause as soon as I start doing competitions, once I usually hit A or S in something, even if my monsters not fully trained or even hit close to it's age limit I'll get the retirement message, then i will usually get it to s or SS just to have it give me the lasty message.

URL: https://forum.audiogames.net/post/445972/#p445972




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I am as well, and just so you don't to change your monsters policy from being super love which makes that I think your not being strict enough message to pop up, you need to feed your monster fruit gummies.I got a Siara, and it's one mean monster, jade you are correct I believe, but it's a devil I bdevil you need not a pixie. I raised mine to 4 years old, and it's statts are amazing, I'm totally gonna have to do some searching to find these golden herbs now. Also, I tweaked my training method a bit, I don't give it any stat inhancers now til it's a bit over the age of maturity, when stat trains start netting you less, I usually will do it now around about 8 or 7 in the A rank stat. Don't use more then 2 though I would say unless you want a monster with a shortened life span, and even 2 might still me shortening my monsters life.

URL: https://forum.audiogames.net/post/444579/#p444579




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-27 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The best training method I have found for longevity, is to train on the first 6 training equipments, the free ones that you get. Do this until your monster is at fine, then do yoga or stretch if you need the health more, and then repeat until fine again, then rest and repeat. Do this until your monster hitts peak, then maybe use 1 or 2 miltions on it, I don't think using 1 or 2 actually hurts your life span too much, the idea I think is not to drastically increase your stats so much. I usually do that, then more training, usually until they hit year 3, if you do this right your monster won't actually hit peak period til their around 2 years old.As for monster combinations, I've found a lot of good ones, and anything with pixie as the primary, seems to wreck stuff, I have a pixie ghost as well, and he's a beast.

URL: https://forum.audiogames.net/post/444346/#p444346




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-26 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Well, that's interesting, what about the golden seed? is that just another stat boosting item like the burning wings or is it used to make a special monster. And thanks for the shining herb hint, it's sad cause I'm pretty sure the last shining herb I had I sold it, for this amazing effect, do you have to feed it to your monster? Or is it a passive effect like the fireplace stone and whatnot.

URL: https://forum.audiogames.net/post/444283/#p444283




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-25 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I do usually but I can't really put them through any hard training to finish out their stats at that point, it's pretty much use them to compete til the final warning popps up so if your stuck at A rank or something it's sort of a bummer.

URL: https://forum.audiogames.net/post/443908/#p443908




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Right, I guess I should mention, that the monster in question, is the first monster I started ut with combined many many many times over, and his stats at this point should be amazing if what your saying is true, but the problem is, I can't ever hit the 600's in stats, no matter if their starting stats are in the 200's 300's or high 100's. Once I do, and do my first A or S rank competition, I'm usually get the retirement message. Honestly right now I'm just playing at this point to try and collect all the species in my dictionary. Although I do experimenting the whole way.

URL: https://forum.audiogames.net/post/443852/#p443852




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Okay so update on my experimenting.I raised a monster with no miltions, and it is definitely stats that determine life span, the longer you take to train them up, the longer that monster will live. I have a 4 your old A rank monster, but my point is this, I got that monster to A rank, and literally like 2 trains after that, I got the retirement message, how are you supposed to compete in any of the higher level tournaments, if your monsters stats won't go up past 500 without it getting a message about retirement, then you literally have my 3 months tops before final warning, I barely got ss rank monsters and those monsters I got that high by using miltions, and mega protons, super boosting their stats from birth, which incidentally drastically shortened their life spans pretty much disabling them from competing in any events.I'm not saying that I want a monster to live forever, but if their is SS rank competitions, and their are, you should be able to train a monster to that level before it's death.

URL: https://forum.audiogames.net/post/443718/#p443718




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Okay so update on my experimenting.I raised a monster with no miltions, and it is definitely stats that determine life span, the longer you take to train them up, the longer that monster will live. I have a 4 your old A rank monster, but my point is this, I got that monster to A rank, and literally like 2 trains after that, I got the retirement message, how are you supposed to compete in any of the higher level tournaments, if your monsters stats won't go up past 500 without it getting a message about retirement, then you literally have my 3 months tops before final warning, I barely got ss rank monsters and those monsters I got that high by using miltions, and mega protons, super boosting their stats from birth, which incidentally drastically shortened their life spans pretty much disabling them from competing in any events.

URL: https://forum.audiogames.net/post/443718/#p443718




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The golden seed is used in combination, although we don't know what it does, or at least I don't if someone else has figured it out, feel free to share.

URL: https://forum.audiogames.net/post/443525/#p443525




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I thought it might be those too, but I believe that age is directly linked to rank and stats, cause it seems everyone is experiencing what I am, once your stats reach that 600 mark, your pretty much guaranteed to see the retirement message. I would also say that holds true for anything rank A and up as it seems not long after I hit rank A even if not all my stats are quite at 600 yet I'm getting the message. If this is the case like I believe it to be, please I beg the dev to change it, or at least post a strategy or hint to what we are supposed to do, cause it's rather frustrating not to be able to keep a powerful monster alive.

URL: https://forum.audiogames.net/post/443471/#p443471




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-21 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

As far as I know their is no graveyard. And monsters do not interact with each other, the monsters you are not using are put in hybernation Freezing them in time.Update on my quest to get a max stat ss rank monster that isn't almost dead. I figured out that if you use only the top 6 training methods your stats seem to be maximized to the fullest, I was able to have a monster that didn't hit peak period til almost 2 and a half years, the problem persists though that as soon as I get done training and start on rank stuff, when I hit A rank it's not long after I'm getting the message about retirement, then I hit SS rank and I'm almost at final warning. I really wish I could figure out what I'm doing wrong.

URL: https://forum.audiogames.net/post/443297/#p443297




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

That is odd, grab the .exe version possibly. See if that fixes your problem.So, I just wanted to make sure I was right on stats as well, so I trained another monster up, and spent most of it's life training, I got it to live to about 3 years old, just as I got it's stats to a bit over 600, it gave me the retirement message. I'm thinking that I'm just gonna make a really strong ss rank, then just put it away then take it out only for the 4 major competitions, cause I haven't even got to beat a single one of them.And Jayde Shadow hand is really awsome, has 0 before use, like 20 or 30 after, but it's accuracy is crazy high and it gives them a decent amount of leak, Also I've noticed I usually get their final move close to their retirement, once their stats are super high.Also, those little voice tags you are hearing when you arrow through the menus are letting you know when you change groups. You can cycle through groups of stuff using tab and shift+tab.

URL: https://forum.audiogames.net/post/443060/#p443060




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

That is odd, grab the .exe version possibly. See if that fixes your problem.So, I just wanted to make sure I was right on stats as well, so I trained another monster up, and spent most of it's life training, I got it to live to about 3 years old, just as I got it's stats to a bit over 600, it gave me the retirement message. I'm thinking that I'm just gonna make a really strong ss rank, then just put it away then take it out only for the 4 major competitions, cause I haven't even got to beat a single one of them.And Jayde Shadow hand is really awsome, has 0 before use, like 20 or 30 after, but it's accuracy is crazy high and it gives them a decent amount of leak, Also I've noticed I usually get their final move close to their retirement, once their stats are super high.

URL: https://forum.audiogames.net/post/443060/#p443060




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-19 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Okay I have confirmed 2 things. First, I was able to get a monster to live over 3 years finally, what I did was, I went easier on it's stats, I didn't boost them so drastically over a short period of time like I was doing, doing that I was able to get him to hit 1 years old and a bit after before he even hit peak period. But the second I started ranking him up, his life span started getting much shorter, by the time I hit S rank, it was giving me the retirement message which was roughly about his 3 year birthday. So, that confirms, that both statts and rank have a drastic effect on your age. Honestly I think that should be changed, cause it's rather annoying to finally get a monster to S or SS rank to not be able to use them.

URL: https://forum.audiogames.net/post/442816/#p442816




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Well, this last monster I raised I got to live about the same amount of time, a little over 2 years. I'm really starting to feel like rank has a huge effect on your monsters life span as it seems the second I hit SS in something, it's not long after I'm getting the message about my monster should go in to retirement. I've had this happen to me with every single monster I've managed to get to SS rank, and the thing is, your not gonna train your stats to 999 without doing competitions cause eventually training starts to net you less and less, and doing competitions will get you sometimes up to 18 in 1 stat.

URL: https://forum.audiogames.net/post/442643/#p442643




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

First off, combining doesn't decrease life span, I can confirm that one without a doubt to be false, as I have combined many monsters together, and my life span hasn't gotten any shorter.I've come to the conclusion that, it isn't training, or any of that that effects life span, I believe your life span is determined both by your rank in compititions, and your stat amounts, so a monster with low statts is gonna live much longer then a monster with high statts regardless of how you raise those statts, I got a SS rank monster to live just over 2 and a half years, and I still have him, he just entered his retirement.I found that keeping your monsters ffitigue at verry well at all times during training also helps to keep them alive longer, don't be using those intense training methods so much. Keep in mind that at the peek period of training that even the first training equipment you can use will give you at least 10 per train in a stat combine that with miltions and you monster will be a beast, also don't just give the monster food it likes, make sure to try and give it a variety of things, just like you or me wouldn't wanna eat vegetable soup everyday, think of it like that, also I'm not completely sure, but I believe that mega protons could possibly lower your monsters life span as well, so I quit using them.If anyone can figure out how to successfully raise an SS class monster without it being about dead by the time it getts their please let me know.

URL: https://forum.audiogames.net/post/442465/#p442465




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Re: Pokémon Crystal Access

2019-06-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Theirs actually a way to do it using pokemon stadium 2 for the n64, you can load up roms in to stadium like they were in the gameboy pack, and then you can do stuff like trade, and also use your pokemon to battle in stadium.

URL: https://forum.audiogames.net/post/441878/#p441878




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I would as well, I tried a dragon fang on a dragon and anotehr monster I was trying to combine, and it I think, turned my monster in to a pure dragon although he started out with like every dragon move you can get, I don't know if that's just a result of breeding, or if that was the fang it self, but it was nice, it's stats were also very high, but again, I dunno if that's a result of my training the monsters before combining, or if it was the fang itself.

URL: https://forum.audiogames.net/post/441844/#p441844




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Can someone send me a copy of 1.11? I updated and I can't play now haha.

URL: https://forum.audiogames.net/post/441837/#p441837




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Theirs a bug with the new update combat is broken, no matter how long I wait now, my moves don't work.

URL: https://forum.audiogames.net/post/441728/#p441728




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@JaydeYeah it's kinda slow going at first, and that's actually pretty decent, that monster should train up well, also I'm pretty sure that intelligence determines how fast you learn your moves, so make sure to keep that up with your other stats.The Burning wings and golden seed are items used in combination, but I don't know what they do, I am guessing they are special items to make a special monster, the cups might hint at what they make, considering you get the burning wings from the phoenix cup. As for the gold boolion and platinum, those are sell items, as are metals. if you press right arrow on an item, it will tell you what it does.As for battle it self, that all works in theory, but leak is something that I'm pretty sure delays your move, so say they hit you with something that has like a leak of 50, your literally stuck for a long time, monsters have gotten in 3 moves to my one using high leak moves on me, which then grants them the victory usually cause their score is so high. When it comes down to it, it's a game of stats, and a bit of luck though, if you get your reflex and toughness up, they'll never be able to hit you, and if they do, it will deal minimal damage.Just be patient, and train your monsters, and try to build up as much cash as you can, it's really slow going at first, but once your monsters start getting super strong, it becomes much easier.

URL: https://forum.audiogames.net/post/441703/#p441703




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@Jayde1: It is possible to not only keep a monster alive for a long time as some people have demonstrated, my guess is it's has something to do with your relationship with the monster, and keeping it from getting thin. Stats become much easier to train when you unlock some of the  later items in the shop and whatnot, not only that but breeding 2 really powerful monsters together will net you a really powerful monster to start out with.2: Searching I believe is ment for monsters who have reached a pretty high status of power, meaning all their stats are at least within the 5 to 600 range. The reason why I say this is because your reputation in the arena determines not only the frequency with which you find items, but also the rarity of the items you will find, I got the fireplace stone, and the unmelted ice, from searching, I didn't even do those cups. Another reason why is because these areas are big, and sometimes you may need to either break walls, or travel a long distance to find the next survey point. Lastly, you will want to have a decently strong monster incase you run in to S class monsters you may want to fight, I dunno about you but I felt like a coward when I did search with a weak monster, and I didn't make it very far either before I had to go back to camp.3: I have no clue about contests, to be honest, I let the computer do that stuff for me, But I haven't quite figured it out, sometimes even though I feel like the crowd likes the other monsters better, I'll literally destroy them with over 100 points more then the second place person.4: Honestly, a lot of the combos look really cool to me, and I'm not sure what is good and what isn't I've just been sort of playing with what it gives me, and I feel like all the monsters I have had have been pretty cool, and also had really cool abilities.5: Finally, the items and equipment will be unlocked over a period of time, and slimys death won't have any effect on that whatsoever, although I suggest before letting slimy die, when it gives you the final warning, put him away, train up another monster, and combine them.

URL: https://forum.audiogames.net/post/441684/#p441684




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Well, the problem is, even making a monster live longer, isn't gonna stop me from having it's stats maxed before it's 2 years old, then I have an all powerful monster that literally can't be beat unless by the same power, I just feel like raising the stat cap a little, or even just making it SS class monsters that can break that cieling, so as in you have to have SS rank for every single competition. Maybe even have beaten all 4 of the major events, and then it could unlock some new things for you too do, especially if your talking about making monsters live longer. I just feel like 999 is a goal that is too easily obtainable, but  is much harder.I also didn't know that having a thin monster decreased it's life span, so now I am making sure to keep an eye on that.

URL: https://forum.audiogames.net/post/441635/#p441635




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Well, the problem is, even making a monster live longer, isn't gonna stop me from having it's stats maxed before it's 2 years old, then I have an all powerful monster that literally can't be beat unless by the same power, I just feel like raising the stat cap a little, or even just making it SS class monsters that can break that cieling, so as in you have to have SS rank for every single competition. Maybe even have beaten all 4 of the major events, and then it could unlock some new things for you too do, especially if your talking about making monsters live longer. I just feel like 999 is a goal that is too easily obtainable, but  is much harder.

URL: https://forum.audiogames.net/post/441635/#p441635




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Well, I've already managed to make an SS rank monster, I have almost 20 gold, and am still enjoying the game. Which brings me to a suggestion, I agree the stat limiter should be removed, or maybe increased to , cause using my training methods, the next monster I make will probably have maxed out stats. I also think, their should be more SS rank things to do, once your monster hitts that level, it's pretty much put it away and get it out for the major 4 events held.Also, in terms of popularity, the best way to increase popularity, is to do all events you think you are able to do, cups, and ranking, you'll wanna do battles flags, contests, and marathons it increases your monsters popularity super fast, and it also helps train your monster, since all those events give you different stat raises apon victory, I'm not sure if it's random but I noticed I seem to get certain stat raises from certain competitions. Also, try to keep your monsters statts even, if I see my concentration is like 250 and all my other statts are much lower I will train them all until they are close to my concentration, also remember health is probably one of the single most important things cause without it in battles you will die, I would say that is followed closely by toughness and reflexes, for dodging and defense. The problem with focusing on 1 stat is although you might be good at it, it's not gonna help you in the long run and someone with more well balanced stats is going to beat you every time. Proof of that is I did a marathon the other day, my foot power was only like 60 something, and their was a guy with like 90 something foot power, but the rest of his stats were a bit lower then mine, so that 30 extra foot power he had over me, made absolutely no difference in the end cause I was able to run longer, maintain my speed longer, and also not run out of stamina as fast.

URL: https://forum.audiogames.net/post/441618/#p441618




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-13 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The only question I have, is does anyone know what the burning wings, or golden seed do?I have a couple suggestions, first off if would be cool if sometime in the future we could compete online against each other in races and battles. Also, I hope their is plans to add more arena activities, and possibly more search locations. I also think it would be cool, if their was something similar to search, but instead of items, it would be about clearing out the area of monsters or something, then at the end maybe fighting some strong monster.

URL: https://forum.audiogames.net/post/441363/#p441363




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Re: Redspot, blood and paril. First public beta released!

2018-04-05 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Try climbing the fence.

URL: http://forum.audiogames.net/viewtopic.php?pid=358398#p358398




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Okay, I have a question about duel wielding weapons. When you duel wield, do you need an ability to use your second weapon? Like for instance right now I have 2 weapons equipped to my main character, but I am almost positive he's only using 1 of those 2 weapons, so I'm curious if I need a skill to duel wield, or if the second weapons damage is just added on to the initial hit.

URL: http://forum.audiogames.net/viewtopic.php?pid=349416#p349416





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

[[wow]], this topic has literally exploded, I am reading along excited. But I'm holding off because I want to play this game with my sighted rpg playing friends so I am gonna wait for the version with graphics, so that way the game will be just as new for them as it will be for my self.

URL: http://forum.audiogames.net/viewtopic.php?pid=344689#p344689





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Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

it's funny you mention legend of legaia, if I can even spell it right, and of course kingdom hearts. I did some fights on kingdom hearts, I beat sephiroth, and a few others.I've been thinking about doing some streams my self, maybe show people how to play final fantasy 11 among others. Honestly, not to brag, but I'm quite good at most games out their bar a few I don't really like my self. I just need to get a webcam and I'll be set.

URL: http://forum.audiogames.net/viewtopic.php?pid=343364#p343364





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Re: Release Date Announcement for A Hero's Call

2017-12-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Hi, I've been following this topic closely as well, and I would first like to say that I too am looking forward to the release of this game.As for my story, I actually started playing mario on the regular Nintendo, although I couldn't beat any level other then the first level. But I used to love chilling with my sisters as they played and I even helped them get farther in the game. We then got Mario 3, which was quite an awesome game, which I used to play with my sisters, and friends at this point. After playing those games, I got a Sega Genesis from a friend of mine which I used to play Mortal Kombats 1 through ultimate mortal Kombat 3. I had a few other games as well that I used to play but at that point playstation had already been out for a good 5 years or so, and I really wanted one. Before I could even get one of those though, a friend gave me a Sega Saturn which I had 2 games for, Mortal Kombat trilogy and Enemy 0. Enemy 0 was a cool game but I really didn't get to try it out cause I was a kid and that game was super scary and none of my friends wanted to help me play it. Finally, I got a playstation and of course I had mortal Kombat Trilogy for that as well, but my sister, somehow, got her hands on final fantasy 7. I remember when she first started playing it I had no clue about anything that was going on on the game, and she stopped playing it after dying horribly to the first boss. Well, my friends and I were board one day having pretty much played out all the fighting games and WWF Warzone and decided to give it a try and after the initial cutsceenes which my friends were nice enough to read to me, we were hooked. After that day I Did everything I could to figure out and memorize all the menus so I could do fights in 7, it got to the point where when my friends would leave at night, I would have them buy 99 tents, have them stick me on an island on the world map, and I would go to town leveling our characters, their materia, and limit breaks. After that game, I've been pretty much obsessed wit rpgs of all kinds, but I definitely have to say that mainstream beats all other, or at least mainstream to the point of development on a console by a company and have either good storyline or voice acting. I now at this point in my life not only played and beaten ff7 multiple times, but 9, 10, and on final fantasy 11 I have I believe 6 level 99 jobs with my main and favorite job being blue mage. I also played 12, but me and my friend never beat it but it was still fun, and the combat was real time which is fun, and doing quickenings were also quite fun. What I'm looking forward too the most, honestly, is when the graphics portion of this game gets released, because I will be playing this game with my friends who love rpgs and we will be all able to enjoy the game equally. I hope you guys enjoy my story as I don't post on here very much although I watch topics like these with great interest.

URL: http://forum.audiogames.net/viewtopic.php?pid=343265#p343265





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Re: Final fantasy record keeper for IOS

2017-10-29 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

So, basically it plays like your average final fantasy game, with turn based combat. But it's a little more complicated as it's not simply take your turn then the enemy takes theirs, it's based on what's called an active timed battle (ATB for short), When your atb bar fills, you take your turn, and then it starts filling again. Statts like dex I believe increase the speed at which your bar fills up.The basic layout of the battle screen actually hasn't changed much since I last explained it. Their are only 2 differences. The first difference is a button up above your defend or attack, can't remember, that will use your roaming warrior. The other is the soulbreaks menu operates different if you have multiple soulbreaks at your disposal, so when you tap on the icon on the far bottom right hand side of your screen, if you have more then 1 soulbreak it will list them from right to left. So, when setting up your soulbreaks, the one you want to be in the far right slot you would want to be first on your list in the party equip screen. Then so on. You are allowed I believe 4 soulbreaks at a time.The third new thing is burst soulbreaks. Basically what they do is usually a decent amount of damage and/or a healing burst that may also do other things. After the use of that soulbreak it will grant haste and burst mode to the user of that soulbreak. After this you will be in burst mode, and your attack and defend buttons are replaced by 2 burst abilitys. Burst mode is a temperary buff though so it's usually a good idea to take full advantage of your burst abilitys when you get them.@orin I can't help you without knowing the screen your looking at, you can still equip and unequip items, but it is a bit more difficult. My advice would be to maybe try to find someone sighted and just have them help you with that portion, or maybe if some other person who maybe did figure out the tutorial could post that would be cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=335791#p335791





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Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Okay maybe I should explain more. Basically my problem is with the name of the program itself, sony fight suggests that this program works with sony playstations. Second off the first post should be updated to say this program works with pc games only. I literally was super excited when I first read this topic, then totally shot down when I read more.

URL: http://forum.audiogames.net/viewtopic.php?pid=335785#p335785





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Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Well, sadly for me, I ws looking quite forward to this after reading both threads, but it's sad to see that in that large amount of time you weren't able to add emulator support.This program will be great for people who  have large amounts of cash to by all the latest and greatest pc games but i was really hoping for something to make ps3 or ps4 games accessible. aka "sony fight"

URL: http://forum.audiogames.net/viewtopic.php?pid=335763#p335763





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Re: Final fantasy record keeper for IOS

2017-10-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

Unfortunately i can't help you with the tutorial as I finished that portion of the game a very long time ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=333800#p333800





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Re: Final fantasy record keeper for IOS

2017-10-15 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

Well, after playing around with it for a long time, I can say, record keeper is not inaccessible as I originally thought. just some things were moved and some things got broken more for us, while others got better. If you want I can attempt to try an explain the layout.

URL: http://forum.audiogames.net/viewtopic.php?pid=333556#p333556





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Re: Humans vs robots, public beta released!

2017-08-05 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Another suggestion. Well, more of a modification, my friend was informing me that grenade launchers and rocket launchers seem to do minimal damage against robots, seeing as these weapons are literally some of the most powerful weapons in the game you would think they would do more damage.Oh, can you give cars the ability to go up? Like cars in real life can go up hills, why can't we drive up something.Also, Can you give us the ability to give people items? Like maybe put level restrictions, such as you cant give items to someone 25 or 50 levels above you, or make it so that way you can only give them stuff they could use at their level. So that way maybe people could give someone some money, or help them out with some ammo.Also, what about a group or team system, where you could like work together with your friend, and maybe when both of you kill robots or something when your near each other you would both gain money and exp and points. Also, maybe you could
  both ride in the same car or something, so one could shoot and 1 could drive or something, also, you could add a system to track your team members.

URL: http://forum.audiogames.net/viewtopic.php?pid=322943#p322943





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Re: Humans vs robots, public beta released!

2017-08-03 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Okay, so, I've come up with like a few good suggestions here.First 2 are to do with cars. The first idea is their should be like car armor you can add that would make your car stronger and able to withstand attacks from stronger robots. That way people can park their cars in areas and fight without worrying about blowing their car up with fire from the robots. My next suggestion is about movement, you should have to option to change the turning system to like a 45 degree one. So, like a drive mode 1, and drive mode 2 for cars maybe. Sometimes 45 degree turns are easier especially when trying to turn around in a tight spot. Also, a side note, metal either needs to be made cheaper, or cars do, cause as it stand right now, it's literally cheaper to buy some cars then to repair them. And finally, their should be transmissions in the cars, so we can change gears and more importantly put the car in reverse. Adding gears to cars would also make them go faster, which would
  be cool, and would simulate real driving even more.My next suggestion, is their should be a safe zone like every 3 maps or something. Or strategically placed in locations where their isn't one too far from you at all times, so that way people won't have to walk literally through 10 maps every time they want to go back somewhere especially if you die. Maybe make it like a home point type of thing where you can set which safe zone you want to return to when you die.Also, now that we have a bunch of places to travel too and stuff, you guys should think about adding quests or missions.And the last thing, the sell system needs to be changed, so that way people can sell the weapons that they pick up that aren't available for purchase. Maybe make 2 letters work in the store, like s to buy something, and shift s to sell. Or maybe add something to the inventory, like press space on an item in the store to sell it.Also, when are weapon drawing sounds go
 ing to be put in, And like sounds for picking up ammo, and weapons an stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=322790#p322790





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Re: Humans vs robots, public beta released!

2017-08-02 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Okay so, I have a bit of a rant.Why in the worldly hell would anyone in their right mind, put a max level restriction on a gun? What is the point in collecting weapons if you can't use them? And it makes leveling pretty pointless if your not able to use some of the old stuff, you know maybe people like using those lower level guns sometimes.Also I understand partially the idea behind the max level restriction for maps, to keep high level people from going through and destroying someones robots, but, you don't have enough maps on this game right now to do that. Also, maybe someone has a high level friend they maybe want some help from, you know kill the extras, or help keep you from getting swarmed.Also, the grenade launcher robots, something needs to be done about them, how can somethig move that fast with a grenade launcher, take like 100+ bullets to kill and can 1 shot you with a grenade. Their should be some weakness they have like is big, moves fast
 , shoots grenades, but dies easy. Or moves really slow, takes a lot of bullets to kill, shoot grenades that can 1 shot you.

URL: http://forum.audiogames.net/viewtopic.php?pid=322631#p322631





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Thank you verry much That's exactly what I was looking for. I really apriciate this.

URL: http://forum.audiogames.net/viewtopic.php?pid=314572#p314572





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-07 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi, I just downloaded the crazy mod, and am having an issue. I want to make a map, but since all the sounds for the tts stuff has been removed I can't reference the numbers for the letters so I can write the name for my map, does anyone have a reference table of those sounds by chance?

URL: http://forum.audiogames.net/viewtopic.php?pid=314292#p314292





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Hi, I just have something I need to say after battling and battling with this damn steel arena. When you have a steel type or any type for that matter, the opponents you should face should use similar cards but here this last guy literally changes types to every single weakness to steel their is, now I understand making a certain level of challenge but IMO this is rediculous. I'm literally struggling no matter what types I choose cause they have counters for everything, I expect a steel challenge in the steel arena, not rock, fairy, ghost, fighting, and whatever else.

URL: http://forum.audiogames.net/viewtopic.php?pid=311666#p311666





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Okay I just have to say I love this game. I decided to give it a try finally haha.Okay I have a major idea for this game, given to me by the card game. And that is, you should add Yu-Gi-Oh. I know this would be a huge work in progress cause you would literally have to add thousands of cards. But I would be willing to help if you can add the cards via text editor or something. But playing the card game I was realizing in a way already how it reminded me of Yugioh. Also I think with how this game is programmed or seems to be anyways, you may also be able to add the form of dual monsters they played in the middle of the battle city tournaments when you have to choose a deck master and stuff.I hope you like my idea and it would be so awsome if it was added.

URL: http://forum.audiogames.net/viewtopic.php?pid=311481#p311481





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Re: The killer

2017-04-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: The killer

Hi, sorry for the double post but I just tried connecting to the game and this is the error message it gave me.There was an error contacting the game server. Reason:        bw-studios.tk        
   
           
   
      URL: http://forum.audiogames.net/viewtopic.php?pid=308289#p308289 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The killer

2017-04-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: The killer

[[wow]], this game looks super interesting and I plan on giving it a try. But I do have an idea to add which I think people would probably enjoy. And that is kill streak perks like on COD. Lightning strikes and war machines and UAV's and stuff.Also another server option for you if you want it is my computer if their isn't anything I need to do to set it up besides install the server software. I have a 50 down connection with like 5 or 10 up, and an alienware computer with top of the line hardware. Like I said I could be a backup or something if need be I am willing to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=308287#p308287





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Re: The killer

2017-04-22 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: The killer

[[wow]], this game looks super interesting and I plan on giving it a try. But I do have an idea to add which I think people would probably enjoy. And that is kill streak perks like on COD. Lightning strikes and war machines and UAV's and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=308287#p308287





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-28 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

[[wow]] so, I pretty much destroyed manamon, and btw I didn't use my gammanet to catch any of the mythic manamon I still have my gammanet in fact. I have to say I love the story and I see so much potential for more story, I think what he should do is add that country to this version of manamon so we have new manamon to go after and more stadium leaders to battle. And I would really love to see TM's or whatever you would call them in this game so that we can teach our manamon some better moves.

URL: http://forum.audiogames.net/viewtopic.php?pid=276644#p276644





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Okay am I able to catch any of the legendarys where I currently am at?if so which ones and what can I search to find them I tried searching legendary manamon and that gave me no leads.

URL: http://forum.audiogames.net/viewtopic.php?pid=274433#p274433





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

All I found were 3 Domestress each one at the end of the 3 paths on the sky planes, no legendary to be found.Does it have something to do with my encounter downs?

URL: http://forum.audiogames.net/viewtopic.php?pid=274427#p274427





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

okay just tell me to search if this has been answered before, but I went up to the sky plains, and I can't find anything up their really, no legendary no nothing, theirs only 3 paths I can take all heading west and they all go to dead ends. is their something I'm missing?Do I possibly have to get farther in the story before I can access more of the plains? I'm at the part where I have to enter the factory.

URL: http://forum.audiogames.net/viewtopic.php?pid=274422#p274422





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Where exactly do you find the previous transformation of Donnammer? I have encountered this manamon but not his prior transformation unless I missed it along my journey somewhere if I have overlooked it could someone tell me where so I can go back and catch him?

URL: http://forum.audiogames.net/viewtopic.php?pid=274349#p274349





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Okay I got this error after releasing a manamon in to the wild then atempting to retrieve another manamon.Call stack size: 8Function: character@ retrieve_manamon(bool = false)Function: void launch_transportal()Function: void transportal::act()Function: void map::check_interacts(bool = false, bool = false, bool = false)Function: void map::loop()Function: void map::play()Function: void play_game(bool = false)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=273824#p273824





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-11 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Okay, so, I think I may have figured out something about trainer points. I think they are similar to the EVS in pokemon, don't quote me on this but I believe that's why you don't get them if you level more then 1 time. And that makes sense it also stopps people from cheating their way up levels, it will give you manamon crap statts if you do. Although I've been saving my training points for the most part cause I got lucky with my manamon and most of them rate well with the stat guy. I figured i would jsut wait til they were close to max level before deciding which stat I want to dump them in to or if I just wanna do the all around thing.Also could I get a list of the manamon that I need to trade to evolve? I would like to know ahead of time so that way when I catch them I can train them up a bit and find someone to trade with. Also When I can get to the breeing thing I would like to breed my starter and will trade the baby for the other starter manamon, s
 o I will post when i am able to do that. I am working on completing my manapedia.

URL: http://forum.audiogames.net/viewtopic.php?pid=273785#p273785





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi, so, I just got manamon, and I've figured out a lot of stuff by either reading through the forums, or just figuring it out on my own. But, one thing I am having a bit of trouble with is where do you acquire the manamon needed to trade for the autosun?

URL: http://forum.audiogames.net/viewtopic.php?pid=273359#p273359





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Re: Squaresoft soundpack with working global world!

2016-08-05 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

Hi, just wanted to say that you violated this persons wishes to not have their soundpack posted on this website. Mods if you are listening please delete this thread, she doesn't have a commercial website to host her soundpack and she didn't want a bunch of people getting a hold of it for the time being cause it would max out her download limit on her dropbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=272663#p272663





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Yes the server seems to be down. Unfortunately I'm sure it will be back up very soon though.

URL: http://forum.audiogames.net/viewtopic.php?pid=268550#p268550





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Re: Redspot, blood and paril. First public beta released!

2016-06-23 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think it would be cool if instead of just machine gun or rifle or whatever if their were actual gun models. For instance an AK47 or an AR15 or something like that and you could either make it so you can pick the weapons up as you walk around or maybe a points system like people have mentioned. Also I think the kill streak bonuses is also a good idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=265543#p265543





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Re: Redspot, blood and paril. First public beta released!

2016-06-21 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Okay I would like to report the names of 3 people cheating. first is andrew Second is timebomb and the third persons name I cannot say as it is very long and I forgot to copy and paste that one to a text file. They all use the same cheats as this jack person people are posting about, they shoot like hundreds of rockets at you at one time, I've also pinged them with the stat pingger They have well over the amount of health that is normal one had 21620 and another one had 585k. You can't kill anyone with that much health. Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=265355#p265355





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Re: Rail Racer 2 cometh

2016-06-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Rail Racer 2 cometh

Well, I will say this, I purchased the first rail racer game and he discontinued online play for it I didn't even get a chance to try it out and he doesn't give any compensation like giving me the second game for free since I played for a game I can't even use. It's pretty lame racing the AI when I really wanted to race other people and now I get nothing and basically gave him my money for nothing, that equals scam artist to me right their.

URL: http://forum.audiogames.net/viewtopic.php?pid=264933#p264933





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Re: Blind Warcraft Atton Released!

2016-06-02 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

Well, I would not worry about account banns. Automate the processes that need to be so, Cause I'm sure if enough people started using it they wouldn't be able to ban someone for using something that makes a game accessible. But In my honest oppinion making final fantasy 11 accessible would be much easier. As you can code windower plugins in lua.And at blindndangerous I found a new program that pretty much letts you play by yourself when it comes to battles and whatnot the only thing it won't do is read the menus.

URL: http://forum.audiogames.net/viewtopic.php?pid=262707#p262707





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Re: Final fantasy record keeper for IOS

2016-05-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Final fantasy record keeper for IOS

unfortunately I hate to inform you guys that ffrk was updated and the new update prevents any playability with voice over. i've attempted to email the staff about this problem with no response. this is sad because I'm sure they could add voice over support to their game without changing the game itself. Maybe if we could get a bunch of people to email them it may make a difference.

URL: http://forum.audiogames.net/viewtopic.php?pid=260783#p260783





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Re: Second Castaways 2 public beta

2016-04-04 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Hi, just wanted to know if their is anyone on castaways 2 right now, I am unable to connect all of a sudden. Wanted to know if it's a server thing or my client.

URL: http://forum.audiogames.net/viewtopic.php?pid=256060#p256060





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Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Castaways 2 public beta

Hi, just wanted to know if for your message of the day if we have to download the main download link or that patch link you posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=253160#p253160





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Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Castaways 2 public beta

Hi, I found a problem, which not everyone is going to have but still at least is a problem for me lol. I have a crappy keyboard and the wire has a short in it, well, when it disconnected from my computer which it does sometimes, and reconnected it would not let me move, or even change windows it like completely froze everything up, I had like 3 hours of single player progress that I lost because i had to shut down my computer and restart it to regain control.

URL: http://forum.audiogames.net/viewtopic.php?pid=253064#p253064





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-29 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, okay I need a little help with the 22.4 boss, he dropps the wall things all over the stage, and then he drops one right on top of you and it insta kills you every time is their a way to break the walls or dodge the falling ones?

URL: http://forum.audiogames.net/viewtopic.php?pid=252024#p252024





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-21 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay 2 things, how do you beat the 20.4 boss I'm guessing that those destroyer missiles are the only things that can damage that boss, but you only get 5 is their a way to retrieve them? And where do you find the needle launcher?

URL: http://forum.audiogames.net/viewtopic.php?pid=251095#p251095





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-10 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I was flying at maximum speed and they still hit me.

URL: http://forum.audiogames.net/viewtopic.php?pid=250007#p250007





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-10 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I was flying at maximum speed and they still hit me.Edit: I just tried again at maximum speed and they didn't hit me that time.

URL: http://forum.audiogames.net/viewtopic.php?pid=250007#p250007





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-10 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, I need help in stage 13.1 I fly over these laser things and they shoot my racer no matter what height I am at is their a way to dodge them or protect my self against them? I don't even get a warning that they are coming up.

URL: http://forum.audiogames.net/viewtopic.php?pid=24#p24





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-09 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Thanks for the help with that one I figured it out, but now I'm stuck on the boss, it's hard to fight with karla cause I keep attacking her, and if I'm not mistaken the boss is the same one from a previous level that dispenses enemies. I am however unable to attack it when it is dispensing them unlike the last one I faught I need a height weapon I think, I bought this lance that is supposed to be able to hit enemies up high but it doesn't seem to work, any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=249816#p249816





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-09 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Thanks for the help with that one I figured it out, but now I'm stuck on the boss, it's hard to fight with karla cause I keep attacking her, and if I'm not mistaken the boss is the same one from a previous level that dispenses enemies. I am however unable to attack it when it is dispensing them unlike the last one I faight I need a height weapon I think, I bought this lance that is supposed to be able to hit enemies up high but it doesn't seem to work, any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=249816#p249816





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-09 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay and what about the sky lance I thought I was supposed to be able to hit up high with it but it doesn't seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=249878#p249878





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

No that was 10.2.

URL: http://forum.audiogames.net/viewtopic.php?pid=249787#p249787





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, I am stuck on stage 10.3, I don't really understand what it wants me to do. I have killed lotts of demons and nothing has happened I don't really get the object from the rough translation I got.

URL: http://forum.audiogames.net/viewtopic.php?pid=249785#p249785





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Re: JGT, the easy way to play Japanese games in English.

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

Okay I have a question why all this extra stuff? I just used JGT and it seems to translate stuff just fine without the japannese keyboard and the app locale emulator. Does that make it translate the text correctly like so the words aren't mixed up in the translation? I guess I don't understand the need for the extra stuff. I am able to play BK3 just fine without that stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=249781#p249781





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hold on I have to start the game up and read it. Give me a minute i will edit this post with the translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=249789#p249789





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hold on I have to start the game up and read it. Give me a minute i will edit this post with the translation.Angela: the mini-daemon us, please induction to the previous sea. Attack the mini-daemon, you need to direct attention to here. So as not to Shimawa kill with a strong attack, please be careful.

URL: http://forum.audiogames.net/viewtopic.php?pid=249789#p249789





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-08 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay I am now stuck on 11.3, like um basically their are way way to many bombs dropping and I can't even come close to dodging them all or even avoiding getting hit. And it only takes like 2 or 3 of them to kill me. Am I missing something?

URL: http://forum.audiogames.net/viewtopic.php?pid=249798#p249798





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-01 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, was just curious about the second boss on stage 9.4, is it just a typical kill it, or is their something special I have to do. if so I probably just need to get some more levels or work better at dodging the bombs, and man I am reading all this crazy stuff I can't wait to get to the higher stages to get some of that stuff. Oh, and when am I able to start crafting stuff? And how do I go about crafting it to begin with?

URL: http://forum.audiogames.net/viewtopic.php?pid=248964#p248964





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Re: It's time to duel! Text based Yugioh is now available in English

2016-01-10 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

Well, YVD is no longer supported and hasn't been for some time but it was for the most part accessible if you used the jaws cursor or NVDA review keys in some parts. But I think all you have now is the dueling network which is a flash website which people can duel on which is completely inaccessible from my knowledge.

URL: http://forum.audiogames.net/viewtopic.php?pid=246323#p246323





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-04 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Well, that's a bummer, guess my playing of bk3 has just ended then until instant translate works again.

URL: http://forum.audiogames.net/viewtopic.php?pid=245506#p245506





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-03 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I have a problem, ever since I updated NVDA instant translate doesn't work for me. I've even tried clip copy and I can't get anything to work now. I don't really want to be forced to buy the translated copy I don't have the money to spend on that, I need every dollar I can get.

URL: http://forum.audiogames.net/viewtopic.php?pid=245402#p245402





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Re: Swamp, zombie FPS by Aprone

2015-12-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

[[wow]] a ton has happened to this game since I quit playing. I would play but I get way to angry when I die hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=243111#p243111





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Re: It's time to duel! Text based Yugioh is now available in English

2015-12-16 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I wish he would add more cards cause then I would play. I have a bunch of decks I built a while back on YVD and like none of the cards are present in that mud. I mean I'll probably have to update them for current banlists and whatnot but if I could just use my decks I would be happily kicking some butt.

URL: http://forum.audiogames.net/viewtopic.php?pid=243109#p243109





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Re: Prometheus: The Eternal Wars

2015-11-21 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi I posted in assist but I didn't give much details as to what happened so I figured I would post here. I am currently stuck and cannot move or input any commands every command I input results in an error. how this happened was I followed my friend in to an arena where they were going to show me how to fire a weapon. For the life of me I could not aim at either person in the arena even by typing aim, aim pistol, or aim pistol . Then I sort of gave up and I typed arena to exit, and it froze me. Now I can't move or anything and can't even send messages. Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=239372#p239372





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay this is what happened to me. and sorry I forgot to post this. When I first entered the boss level I had no hook, I looked for it everywhere. But I tried the boss anyways and died, but when I die I close the game usually and when I opened and reloaded The magic hook was their. But I still haven't gotten an answer on these jump shoes I've tried flying all the way to the end of the level with the landing switch press and without it pressed at varying altitudes and speeds and I have gotten no jump shoes after landing. I've tried going from one end back to the other end I would really like to get these while I'm still close in the missions. Kinda putting off beating this boss til I can get them.

URL: http://forum.audiogames.net/viewtopic.php?pid=239036#p239036





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I just used the pachinko balls I think. And moved around a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=239060#p239060





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Re: death match a new beginning version 2.0 released

2015-11-18 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

Hey I think the game just deleted my account. I can't log in now. keeps saying wrong account or password.

URL: http://forum.audiogames.net/viewtopic.php?pid=239059#p239059





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-17 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

It shows up and I figured out about the jet being on the ground. But I still can't get the jump shoes. I have flown to the end of the landing level and back I've tried with both the landing switch on and off and I get nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=238934#p238934





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-16 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Okay I'm a little stuck on 8.4 it says I can use the magic hook with the F key. Which I am guessing I need to kill the boss. Thing is I don't have a magic hook that I know of and when I try hitting the F key nothing happens. Lol a little confused on this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=238862#p238862





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-16 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I tried but I can't hit the jet with any weapons i have. it's too high, oh and how do I get the jump shoes I tried the instructions for going to the end of the level and turning around do I have to be at a certain altitude or speed when I do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=238866#p238866





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-14 Thread AudioGames . net ForumNew releases room : buu420 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Well, I got passed that part I didn't realize their were teleporters that you could land on that would take you back up to the top. Was pretty simple after that. Now I'm kicking butt through the next stage and loving the boomerang.

URL: http://forum.audiogames.net/viewtopic.php?pid=238575#p238575





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