Re: Ear Hockey from Microsoft

2018-12-31 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

this game is excellent, i hope microsoft makes more games for us in the future.

URL: http://forum.audiogames.net/post/402320/#p402320




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Re: Ear Hockey from Microsoft

2018-12-31 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

the game is for windows10 only. it is a windows10 universal app from the app store.

URL: http://forum.audiogames.net/post/402321/#p402321




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Re: duolingo

2018-12-14 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: duolingo

does it work on android?

URL: http://forum.audiogames.net/post/398760/#p398760




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Re: Eurofly Version 2.0 now available

2018-03-26 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

i found the airplane engine i want. here is the shareable link so you all can also get it. https://drive.google.com/open?id=1fvcVc … Uil9voIeU_

URL: http://forum.audiogames.net/viewtopic.php?pid=356302#p356302





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Re: Redspot, blood and paril. First public beta released!

2018-03-18 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey is there any way to unzip the sounds.dat file in the redspot folder? I would like to use the old jet sound for a plane in eurofly.

URL: http://forum.audiogames.net/viewtopic.php?pid=355994#p355994





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Re: Redspot, blood and paril. First public beta released!

2018-03-13 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

in the old and very first redSpot , you could get jets and fly them. I liked the sound effect of the jets. Where can I find that particular jet sound so I can download it?

URL: http://forum.audiogames.net/viewtopic.php?pid=355496#p355496





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Re: Huboodle - 6 games in one!

2018-02-18 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Huboodle - 6 games in one!

I would really like an android version of these games. Could you also make air hockey, and other games similar to blindFold games but for android? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=352846#p352846





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Re: Eurofly Version 2.0 now available

2018-01-14 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I let eurofly update to the latest version. did a free flight from Harrisburg PA to Miami FL. while flying private concorde mod, on approach to Miami airport, the whole game crashes. I have no other mods except a modded aircraft. I am running Windows version: Windows 10Ver1709 (64-bit) build 16299.192

URL: http://forum.audiogames.net/viewtopic.php?pid=347664#p347664





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

a suggestion for the temple in farhaven, when in the temple, maybe have a classical gregorian chant theme for that area. In the graphic audio demon wars saga they use something similar for the temple themes in the graphic audio books.

URL: http://forum.audiogames.net/viewtopic.php?pid=345601#p345601





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

got this error while trying to take stuff from skeletal remains.Skeletal Remains 3Skeletal Remains 2Error in script.Calling Context: container_menu_onEnterFilename: random loot scriptsLine: 346Column: 31, 32Input string was not in a correct format.Noesis._javascript_._javascript_Exception: Input string was not in a correct format. ---> System.FormatException: Input string was not in a correct format.   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)   at System.Int16.Parse(String s, NumberStyles style, NumberFormatInfo info)   at System.Int16.Parse(String s)   at Ian.CalculatedInt.ParseWithoutErrorChecking(String s) in C:\Data\Recent\Games\GameEngine\CalculatedInt.cs:line 42   at Ian.GameScriptAPI.Calculate(String s) in C:\Data\Recent\Games\GameEngine\GameScriptAPI.cs:line 58   --- End of inner exception stack trace ---   at Noesis._javascript_._javascript_Context.Run(String iScript, String iScriptResourceName)   at Ian.NoesisWrapper.Run(String script, String resourceName, String& error) in C:\Data\Recent\Games\JSScriptHost\NoesisWrapper.cs:line 22What will you take?

URL: http://forum.audiogames.net/viewtopic.php?pid=344843#p344843





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

also got this errorCould not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Could not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Could not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Battle logWolf uses Attack on Deepwood Ranger

URL: http://forum.audiogames.net/viewtopic.php?pid=344842#p344842





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey i got this error while at the waterfall.Could not find an event with the name water bump1Error loading the water_bump1.wav sound at line 81 in C:\Data\Recent\Games\Core\Perf2.cs

URL: http://forum.audiogames.net/viewtopic.php?pid=344840#p344840





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

this game is taking forever to download. is the server slow? it says it'll take an hour.

URL: http://forum.audiogames.net/viewtopic.php?pid=342956#p342956





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Re: eurofly a flight audio simulator from slovakia

2017-11-30 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

yes there is a version2. it is in beta. I am testing it out right now. you guys are really gunna love it once it is released perhaps around christmas! I am a beta tester of version2.

URL: http://forum.audiogames.net/viewtopic.php?pid=340558#p340558





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Re: Light Battles 1: Clash of Lightsabers

2017-11-05 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

hey is anyone here a fan of dragonball z kai and dragonball super? does anyone have sound effects from the show including power-ups fight sounds and so on? if so, it would be cool to have a mod of this star wars light battles game where you fight as a saiyan. but rather than easy, normal, hard and so on as difficulties you could fight at different levels such as,regular saiyan, including the kai-o-kenn-technique that gives you extra speed and strength for maybe 10 seconds. control arrows could let you power up to super-saiyen for a few moments to do more damage. next fighting levels could be, super-saiyen, super saiyen2, super saiyen3. final and most difficult could be super-saiyen blue. each fighting mode could be combined with kai-o-kenn for a few seconds to increase speed and strength for a few seconds. and then we could fight villains such as: from easy to super hard.vegetaginue forcefriezacell androidmajin buusuper majin buulord beerusand finally the most difficult, frost from db super.control shift arrows  could do flying attacks left and right and center.A dragonball z and super fighting game would be so awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=336873#p336873





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Re: Survive the Wild!

2017-10-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

yes I'd like to know what the new item is also. Too bad there is no crafting recipe for it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=334685#p334685





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Re: Survive the Wild!

2017-10-21 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

I heard the new item is supposed to make you fall slower sort of like a parachute. I also heard that it is some item of clothing you can wear. now for a question. In the fishing village I often hear you are getting hot and starting to sweat a little. you have to stop a second to cool off. How do I keep from sweating and getting hot in the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=334594#p334594





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Re: eurofly a flight audio simulator from slovakia

2017-08-28 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

eurofly works best with NVDA. jaws does not do keyboard hooking correctly. I haven't used jaws in 7 years. I got rid of it back in 2010.

URL: http://forum.audiogames.net/viewtopic.php?pid=326716#p326716





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Re: eurofly a flight audio simulator from slovakia

2017-08-28 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

below is a link to a flight from littlerock arkansas to chicago ohair international airport. this flight is not from a simulator. it is real. and i took it in 2011. perhaps some stuff from this flight could be used to improve eurofly? the flight attendant as you will hear is very descriptive! please enjoy it. I hope its not illegal to post this as someone on an email list said to me it may be... But its just an audio recording i made with an olympus digital recorder with external microphones connected. link is https://www.sendspace.com/file/79z0wvenjoy and please let me know what you think of the recording.

URL: http://forum.audiogames.net/viewtopic.php?pid=326648#p326648





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-08-16 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

this is not a bug. press shift a and read the task carefully the first 8 to 10 tasks you are not allowed to take passengers.

URL: http://forum.audiogames.net/viewtopic.php?pid=324750#p324750





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Re: You're a Cyclepath!

2017-08-01 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: You're a Cyclepath!

is there any way to use NVDA as the game voice? its using microsoft david right now and its real real slow.

URL: http://forum.audiogames.net/viewtopic.php?pid=322518#p322518





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Re: Survive the Wild!

2017-07-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

I went into the burning giftshop in the fishing village in survive the wild. one of the gifts i got was 30 paper coupons. when i read the description it said i can redeem them for 30 stw points per coupon. so how do i do this? i tried drawing a coupon in a hand hitting space, nothing. tried interacting with empty hand, letter t, nothing. alt space, nothing. what do i do with the coupons?-- sent with mozilla thunderbird

URL: http://forum.audiogames.net/viewtopic.php?pid=320339#p320339





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Re: Survive the Wild!

2017-07-13 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

I am known as zombiekiller20 on the game and my email isjoshknnd1982 (at, sign) gmail dot com

URL: http://forum.audiogames.net/viewtopic.php?pid=319156#p319156





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Re: Survive the Wild!

2017-07-12 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

I just bought two ultra death free card packs within the past 40 or so minutes on july 12th 2017 at around 4:00pm and each time i did not get my purchase ID sent to me to be put into the game. i only got two payPal receipts. why is this and can someone send me two purchase IDS because i did buy those two items for $1.99.

URL: http://forum.audiogames.net/viewtopic.php?pid=319049#p319049





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Re: Survive the Wild!

2017-07-11 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

@slj, yes i know. I use that site blackscreengaming.com to learn how to craft items and do other things, sometimes I just experiment also.

URL: http://forum.audiogames.net/viewtopic.php?pid=318931#p318931





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Re: Survive the Wild!

2017-07-11 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

oh as for my shelter? you can destroy it if you want, now that I know how to make them I can make another. It was fun climbing the tree jumping into the dried berry patch and getting those apples, then climbing on a tree, jumping onto the fence, getting lots of metal, climbing back up the tree behind me, then jumping and sort of flying a little 4 tiles over into the next tree then climbing down. this is the fenced in area in the arid grassland west of the stream.

URL: http://forum.audiogames.net/viewtopic.php?pid=318930#p318930





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Re: Survive the Wild!

2017-07-11 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

Also in a future stw update, I would like walking in the rivers to be more challenging, as in when you go to fill your pots be careful watch out for alligators and crockodiles that you can kill and then eat--you can with your hunting weapons. Also ability to hunt birds such as turkeys and wild chickens. And ability to hunt, kill, and maybe eat big rats and rodents in the sewers of the irradiated city.

URL: http://forum.audiogames.net/viewtopic.php?pid=318929#p318929





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Re: Survive the Wild!

2017-07-10 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

I'm having fun exploring the map. I am in a thin grassy forest by a river north of the mainland. My friend jason known as kb3icc on stw gave me some compasses and I made more. I could get around ok without a compass, but having one and knowing how to make compasses really helps out a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=318817#p318817





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Re: eurofly a flight audio simulator from slovakia

2017-07-09 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

is there any way to add airports to eurofly by modding a file? or is this something the developer has to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=318660#p318660





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Re: Survive the Wild!

2017-07-09 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

o by the way if you see zombiekiller20 on stw, that is me. I have a shelter on the beach near the ocean, plan on cooking a bunch of captured fish bears and wolves I got before setting out going east through the swamp to see what is on the other side of the swamp if anything. But who knows by the time I get back my shelter may lose stabalization and could be gone. I have nearly 630 pots full of water, a water bottle with water, at least 55 bear meat and 120 maybe no 180 captured fish I plan to cook a bunch of the meat before setting out across the swamp and going exploring the map.

URL: http://forum.audiogames.net/viewtopic.php?pid=318659#p318659





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Re: Survive the Wild!

2017-07-09 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

where can you find grenades at?

URL: http://forum.audiogames.net/viewtopic.php?pid=318657#p318657





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Re: Survive the Wild!

2017-07-09 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

survive the wild is fine. no viruses at all. sometimes antivirus programs give false positives. sometimes you cannot trust antivirus programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=318633#p318633





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Re: Survive the Wild!

2017-07-09 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey can anyone tell me how to get sharks in the game? or maybe an audio demonstration of how to catch sharks? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=318631#p318631





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Re: eurofly a flight audio simulator from slovakia

2017-07-02 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

I put the replacement aircrafts in the eurofly aircrafts folder but concorde does not show up at all for some reason. can eurofly only show a limited number of aircrafts? or do i need to complete all tasks for everything to show up?

URL: http://forum.audiogames.net/viewtopic.php?pid=317778#p317778





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Re: eurofly a flight audio simulator from slovakia

2017-07-02 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

at DjkW25 ... the sounds such as 01.wma 02.wma and so on, what folder do I put those in?

URL: http://forum.audiogames.net/viewtopic.php?pid=317712#p317712





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Re: eurofly a flight audio simulator from slovakia

2017-07-02 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

at DjkW25 ... I got your aircrafts folder, still the particular engine sound I am looking for so it seems, I can only get from sam tupy and the old redSpot game, the one with jets. I wish he would get in touch with me and send me the sound effect of the jet engine he uses.

URL: http://forum.audiogames.net/viewtopic.php?pid=317691#p317691





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-06-29 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

I want to add the concorde jet to eurofly. and I need a certain sound effect... I need the sound effect from the old jet engines in the older redspot game by sam tupy. in old redspot game about a year ago you could fly in jets. the jets had a certain sound and it would be a great sound to use for the concorde in eurofly if i could get ahold of the sound effect.

URL: http://forum.audiogames.net/viewtopic.php?pid=317357#p317357





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Re: Redspot, blood and paril. First public beta released!

2017-06-27 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

how do you track people real fast? I mean once you hit t and you are tracking a player it seems like others can somehow track you real fast before you even have time to react. or are they using a joystick or the mouse? I have to keep hitting e, q, and o to find out where they are and by the time i find them they get me.

URL: http://forum.audiogames.net/viewtopic.php?pid=317127#p317127





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Re: eurofly a flight audio simulator from slovakia

2017-06-27 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

One plane they don't have in euroFly, is the concord. that really fast jet that can go from the U.S. to england in an hour or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=317077#p317077





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Re: eurofly a flight audio simulator from slovakia

2017-06-26 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

new sounds and aircraft for eurofly. link is below. just replace eurofly folder then play the game after unzipping this file. suggestions for eurofly. add mountains and other terrain you need to adjust altitude and fly over or around. and also better aircraft start and stop engine sounds. https://www.dropbox.com/s/srsueu7lqwqi5 … y.zip?dl=0not sure how long this file will be up so maybe someone else can copy and host it more permantly though.

URL: http://forum.audiogames.net/viewtopic.php?pid=317012#p317012





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Re: Three-D Velocity With Server Update

2017-06-24 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

i tried running the latest game from post 37 on my windows 10 64bit home machine and got this error log. what do i do? how do i fix this? log pasted below. Error log, created with build version 2.23.0.37111: Error base exception: System.NullReferenceException: Object reference not set to an instance of an object.   at SharpDX.XAudio2.MasteringVoice..ctor(XAudio2 device, Int32 inputChannels, Int32 inputSampleRate, Int32 deviceIndex)   at BPCSharedComponent.ExtendedAudio.DSound.initializeOgg() in c:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 132   at TDV.GUI..ctor() in c:\Users\munawar\projects\Three-D-Velocity\TDV\GUI.cs:line 81   at TDV.Common.Main(String[] args) in c:\Users\munawar\projects\Three-D-Velocity\TDV\Common.cs:line 238Error Description: Object reference not set to an instance of an object.Stack trace:    at SharpDX.XAudio2.MasteringVo
 ice..ctor(XAudio2 device, Int32 inputChannels, Int32 inputSampleRate, Int32 deviceIndex)   at BPCSharedComponent.ExtendedAudio.DSound.initializeOgg() in c:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 132   at TDV.GUI..ctor() in c:\Users\munawar\projects\Three-D-Velocity\TDV\GUI.cs:line 81   at TDV.Common.Main(String[] args) in c:\Users\munawar\projects\Three-D-Velocity\TDV\Common.cs:line 238

URL: http://forum.audiogames.net/viewtopic.php?pid=316734#p316734





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Re: eurofly a flight audio simulator from slovakia

2017-06-24 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Jason milyo and others made new sounds for eurofly and you just replace the folder. does anyone know where I can get these sounds?

URL: http://forum.audiogames.net/viewtopic.php?pid=316732#p316732





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Re: Humans vs robots, public beta released!

2017-06-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

i found a bug. in humans vs robots english version it saysi acute, check where the tracked item is. most english people do not have the i acute on their keyboards, so please change this key command to something else.  thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=316604#p316604





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Re: Humans vs robots, public beta released!

2017-06-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

what is the website for the humans versus robots game? when i try to go to skylord's profile it says I have to be logged in, but i am already logged into audiogames.net forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=316560#p316560





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Re: Survive the Wild!

2017-05-12 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

It'll be excellent when farms and related farming stuff and cattle and other domestic and wild animals and plants are added that you have to tame and collect for various purposes. It would be fun to capture wild horses for example then tame them and use them for plowing fields to make a farm and help you survive also. and of course if you don't maintain the farm after so much time it gets destroyed or other players can destroy it and would make this farming stuff fun and challenging in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=310651#p310651





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Re: Talking dosbox release 2

2017-05-05 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

hi nickeliss all of the games you want are also on that website i gave to you. just go to that dosbox website in my previous message and you will find everything you want to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=309754#p309754





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Re: Talking dosbox release 2

2017-05-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

You can get talking dosbox fromhttp://batsupport.com/unsupported/dosbox/It works best with the NVDA screen reader. and make sure you read that website and the files on it for the directions on installing talking dosbox. you can even use megadots and wordperfect5.1 and lotus123 inside of it. and even there is a dosbox on the site with windows3.1 and keynote gold multimedia installed as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=309616#p309616





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Re: Talking dosbox release 2

2017-05-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

regarding leeum's com0com issue. when installing com0com and if it stops in the middle of the install, hit alt tab because there are 3 or 4 windows security dialogs you have to accept before the installer will continue and you have to alt tab every now and then to see them. and to accept them press alt i. its either alt i or alt a.

URL: http://forum.audiogames.net/viewtopic.php?pid=309526#p309526





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-28 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

hey this game is great. I hope you make more accessible games like this in the future. And I also have a question. I use android. What is the best way to contact other game developers such as EA-games and others who make american football games, baseball, hockey, fps shooting games, zombie games, and so on to have them make their games accessible as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=308987#p308987





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

a suggestion for stw developer. Could you please add farm animals such as goat, cows, sheep, and horses that if you catch and domesticate them you can then ride them get places faster and have battles on horseback? and also build barns for animals and a shelter nearby so you can then make or craft your own farm? also maybe add a greenhouse on one of the maps so you can get plants for your farm. to make a farm you'd have to clear an area of trees and stuff, craft a barn, collect farm animals that are running wild and bring them back to your farm. and maybe once they are in the barn they become domestic or tamed animals that you can then get milk from to help you survive, or you can kill and eat them such as chickens which you can either kill cook and eat, or get their eggs and eat them but they would not give you as much energy as eating chicken meat itself. also could you make wild turkeys that you have to shoot down with your bow and arrow that once killed you can cook and e
 at, or put in your barn which over time the turkeys multiply and you'd have a good store of food. also having a domestic horse or two would let you then be able to craft a plow to add to your field wherever you decide to place your farm. and also other players could attack your farm and kill your domestic animals, come and raid your food supplies, or destroy it in general if they wish. or if you abandon your farm and the animals die the farm is automatically destroyed and turns back to normal forested land. that would be fun. you could use sheep wool for clothing, and you could catch and domesticate birds of prey such as hawks to help you more easily hunt rabbits. also perhaps you could catch and domesticate wolves that when brought to your barn over some time become dogs you can have help you hunt animals and protect the farm and structures you build. the dogs could also fend off other players and cause a certain amount of damage to them if they  get too close like guard 
 dogs. also to ride horses you would have to craft the equipment for that. you could ride without equipment but it would increase your chance of falling off and hurting yourself at which time you'd have to heal your character in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=306609#p306609





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Re: Talking dosbox release 2

2017-04-01 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

maybe if you find an old copy of gwbasic you can put it in a gwbasic folder and then maybe typegwbasic /run programNameand maybe it will run. that is the only thing i can think of.

URL: http://forum.audiogames.net/viewtopic.php?pid=304968#p304968





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Re: Talking dosbox release 2

2016-09-24 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

@SouthernPrince, no talking dosbox  does not work in linux. and here is a link for talking dosbox with wordperfect5.1 and lotus123 and all the other stuff.https://www.sendspace.com/file/pk2ni7

URL: http://forum.audiogames.net/viewtopic.php?pid=280143#p280143





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Re: Redspot, blood and paril. First public beta released!

2016-08-01 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey sam that's fine. take your time with it. I'm sure we'll all be pleasantly surprised when it is released whatever you are working on. besides, surprises are fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=271960#p271960





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Re: Redspot, blood and paril. First public beta released!

2016-07-29 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

at SamTupy, for RedSpot, could you add ground vehicles such as hummers those big army vehicles with v8 engines in them and also tanks we could drive around and shoot other players with heavy tank amo and stuff?

URL: http://forum.audiogames.net/viewtopic.php?pid=271370#p271370





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Re: Redspot, blood and paril. First public beta released!

2016-07-29 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

at SamTupy... When you have time and if you think you can manage it, would you consider making us a really good quality cops/racing/demolition-durby or smashing up other people's cars type game? I know before Thomas Ward passed away he had plans on making USA raceway. It would be fun to have a ultimate racing smash up with cops cars and vehicles that can do really good burnouts and monster trucks and things like that. And you just get on the server, race, be a cop and chase down other players different garages could have new and better items for your vehicle and the longer you stay in a garage your vehicle health goes up stuff like that it would be fun I think. thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=271369#p271369





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Re: Redspot, blood and paril. First public beta released!

2016-07-29 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey i found out left and right bracket moves between buffers, but how do you read your chat history what are the other keyboard commands?

URL: http://forum.audiogames.net/viewtopic.php?pid=271287#p271287





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Re: Redspot, blood and paril. First public beta released!

2016-07-28 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

ok so i know that alt m fires missiles control fires normal weapons are there any other alt or control key combinations i am missing or don't know about?

URL: http://forum.audiogames.net/viewtopic.php?pid=271008#p271008





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Re: Redspot, blood and paril. First public beta released!

2016-07-28 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey got a question, in redspot how do you use and fire jet missiles? i had 5 of them got into my jet started flying but when i hit space i just hear the jet's gun fire, no missiles.

URL: http://forum.audiogames.net/viewtopic.php?pid=270953#p270953





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I myself am a big dragonball z fan. maybe this game though will also get me into pokemon?

URL: http://forum.audiogames.net/viewtopic.php?pid=268987#p268987





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Re: Survive the Wild!

2016-04-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hi giovani yes i agree. if the server is down i would love to play in offline mode with random AI players that can either help you, hurt you or just wander around and you could choose how many of these are in your offline session before you start like you play swamp in offline mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=257952#p257952





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Re: Deal or No Deal 1.0

2016-04-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Deal or No Deal 1.0

i have a question i have both NVDA and window eyes 9.4 on the windows10 computer. i have NVDA loaded but when i hit enter to play deal or no deal it forces window eyes to load even though NVDA is already running and will not just speak using NVDA. how do i fix this or should i just uninstall window eyes?

URL: http://forum.audiogames.net/viewtopic.php?pid=257893#p257893





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Re: Survive the Wild!

2016-04-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

i would like to play survive the wild in offline mode on my RCA cambio windows10 tablet with a physical keyboard sometimes in places with no internet. i was wondering could you please, sam, please make an offline mode that has different kinds of AI players? here is a wiki with examples of what i mean. http://minecraft.gamepedia.com/Mobthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=257891#p257891





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Re: Survive the Wild!

2016-04-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam if you check out http://minecraft.gamepedia.com/you can get all sorts of ideas for the survive the wild game. I'd love to see lava and stuff like that added to the game in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=257860#p257860





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Re: Survive the Wild!

2016-04-21 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

i would also like to use lava to throw at other players in the game and burn them bad or maybe it would kill them. also mine different stones and stuff from caves for different purposes also.

URL: http://forum.audiogames.net/viewtopic.php?pid=257783#p257783





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Re: Survive the Wild!

2016-04-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

also another thing in the caves could we have coal that we have to mine and other mining things? before we mine coal we would have to craft mining tools such as picks and shovels but we could use the coal for much longer lasting fires.

URL: http://forum.audiogames.net/viewtopic.php?pid=257631#p257631





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Re: Survive the Wild!

2016-04-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam if you haven't already, could you add caves in the mountain with bats and sometimes bears in them. and other caves that go deep in the mountain for exploring in maybe put items in them or lava pools you could use to more easily forge certain things? And can you add an erupting volcano or two?

URL: http://forum.audiogames.net/viewtopic.php?pid=257630#p257630





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Re: all spoonbill software games

2016-02-17 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: all spoonbill software games

they are card games such as solitaire, word games such as boggle, they also have poker card games and others.

URL: http://forum.audiogames.net/viewtopic.php?pid=250597#p250597





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all spoonbill software games

2016-02-17 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


all spoonbill software games

here is a link to a zip file that has all the spoonbill games if anyone is interested. https://www.dropbox.com/s/7fw4eb2bijw24 … s.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=250588#p250588





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Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Design it, Drive it : Speedboats

oo accessible simsthat would be cool! or maybe somehow make an NVDA addon that makes sims accessible not sure if that would work though.

URL: http://forum.audiogames.net/viewtopic.php?pid=243878#p243878





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Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Design it, Drive it : Speedboats

check out NVDA www.nvaccess.org and www.nvda-project.org .

URL: http://forum.audiogames.net/viewtopic.php?pid=243876#p243876





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Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Design it, Drive it : Speedboats

hey Todd I'm Josh from Pennsylvania in the US. I was wondering if you could make any really good audio baseball and football games with commentary, music and so on? I'm into sports games like football and baseball and nhl hockey. I am totally blind. maybe some fun games for the apple tv 4th generation with accessibility built in? football or baseball or sports games that are multiplayer? that would be fun! I also like fps games like GMA shades of doom but would really like an excellent star wars game as well. the ones by tacticle battle http://blindaudiogames.com/ star wars map packs are fun but it would be more fun to have a realtime multiplayer game. thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=243877#p243877





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Re: a blind legend is out

2015-11-11 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: a blind legend is out

i would love to play this on apple tv and would pay $5 or so for it!

URL: http://forum.audiogames.net/viewtopic.php?pid=238247#p238247





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Re: Hero zero, the game for real heroes! iOS version

2015-11-05 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Hero zero, the game for real heroes! iOS version

any plans for a TVOS apple tv 4th gen version of this app?

URL: http://forum.audiogames.net/viewtopic.php?pid=237494#p237494





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Re: a blind legend is out

2015-11-05 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: a blind legend is out

could you please make it for TVOS and apple tv 4th generation?

URL: http://forum.audiogames.net/viewtopic.php?pid=237497#p237497





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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-06 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey with the guns how do you get your shot accuracy up real high? is there a rule as to how close or far the enemy has to be before you start shooting? and what about if there are 13 or 20 at once?

URL: http://forum.audiogames.net/viewtopic.php?pid=230952#p230952




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-04 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey i found a bug. when i get past 19000 points or so and lots of enemies come at me real fast windows10 dings at me and my character locks up and I cannot do anything. and I checked action center notifications and I have no notifications. so then i just have to sit there and my character dies. can you please fix this? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=230611#p230611




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-04 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey sam can you add a feature where if you run out of ammo and try to shoot you hear a voice that says reload? that's what the arcade games did when i was a kid if you ran out and tried to shoot each time you tried a voice said reload or you just heard an empty gun click sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=230630#p230630




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

this game is excellent! cool game!

URL: http://forum.audiogames.net/viewtopic.php?pid=230434#p230434




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey sam can you also make it so home turns music to maximum and the end key mutes music? also with a cool game like this can you add some diferent ambients while fighting like you could choose forest, giant wrestling ring, and when you beat an enemy or are fighting them the crowd cheers more? also it would be cool to choose our own music. I would choose heavy metal or hard metal rock music while playing this game. just keep it low in the background.

URL: http://forum.audiogames.net/viewtopic.php?pid=230457#p230457




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey sam could you add different difficulty levels such as easy medium and hard where the more difficult the faster enemies come at you and the more enemies there are, also more items come faster but you lose health a bit faster and stuff? make it more challenging or faster paced for those who want faster or more difficult?

URL: http://forum.audiogames.net/viewtopic.php?pid=230450#p230450




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hey sam for numbers 9 and 0 could you add a flamethrower and chainsaw? just thinking of even more things to make it even more fun! And for enemies further away maybe could you put in a rocket launcher? also giving the enemies the same or similar weapons would be fun. like when you hear a rocket coming you could hold in down arrow to crouch or duck. also jumping is fun but it would be more fun to have stuff you have to jump over. maybe put in lava pits you hold in up arrow and rapidly press right arrow to jump over it sometimes enemies jump then and sometimes they don't. then you could hear them scream as they burn up and die.

URL: http://forum.audiogames.net/viewtopic.php?pid=230460#p230460




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Re: Talking dosbox release 2

2015-08-25 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

how did you get vocal eyes to work? it did not work for me. i am using the dosbox that talks through NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=229235#p229235




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey also we should i think have some powerful A-I characters we have to fight and maybe get extra resources from. A-I characters something like heroBrine in mineCraft, make the game more fun like A-I characters that spontaniously come after players on the server and you have to fight them to survive.

URL: http://forum.audiogames.net/viewtopic.php?pid=229236#p229236




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey i am getting a runtime error and it closes after a few minutes of play with the new update on windows10 64 bit. Call stack size: 7File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 353 (1)Function: void netloop()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1381 (1)Function: void game()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 114 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 97 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 322 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=229267#p229267




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam this game is great! lots of fun! keep up the good work its the best game I found so far and really adicting!

URL: http://forum.audiogames.net/viewtopic.php?pid=229237#p229237




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Re: Survive the Wild!

2015-08-24 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey someone on the stw server keeps jamming it not letting others chat by continually sending blank chat messages. the someones server name is goodcrasher. and I am joshknnd1982 on there on stw.

URL: http://forum.audiogames.net/viewtopic.php?pid=229083#p229083




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Re: Survive the Wild!

2015-08-23 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam, when you get back can you also add natural disasters like tornados that rip up trees and earthquakes that expose metal and maybe underground tunnels with water and clay and stuff in them? The volcano and snow or arctic areas would also be fun to survive in.

URL: http://forum.audiogames.net/viewtopic.php?pid=228964#p228964




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Re: Survive the Wild!

2015-08-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

this game is excellent! Sam you should sell survive the wild t-shirts to make money to keep developing the game. T-shirts with a colorful forest pictures and a bow and arrow on the back. Maybe a tree in the middle with the words survive the wild around the tree in big colorful letters. Sell them at whatever school you go to and get lots more people playing the game. Id even pay a small monthly fee of maybe $2 or $3 to play this if needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=228856#p228856




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Re: Survive the Wild!

2015-08-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam, could you maybe make the game open source but make it donationware or something like that so we all could add stuff? and can you make it that sometimes lightning strikes and knocks down trees and you are notified so we can then go get the wood?

URL: http://forum.audiogames.net/viewtopic.php?pid=228862#p228862




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Re: Survive the Wild!

2015-08-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

no dont use energy drugs. give us coffee trees then we have to get the beans and water from the stream and a fire put it all together and make coffee, then drink it and it boosts energy for 5 or 6 hours.

URL: http://forum.audiogames.net/viewtopic.php?pid=228836#p228836




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Re: Survive the Wild!

2015-08-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

This game is excellent. I really like the wood, islands, beachs, the oceans, caves, mountains and speaking of caves can you add the ability for us to make and congregate in villages and recruit villagers. This way see if you add caves to the mountains we could then mine minerals metals and rock and things from the caves and use them to craft different items like an audio version of mineCraft. It would be cool to use weapons not only against other players but by A-I artificial intelligence characters like cave monsters or the creepers and zombies in minecraft. Also it would be cool to capture and tame pets for riding. for example if you got a horse you would use less energy because you wouldnt have to walk but you would then have to craft hay bails for the horse to keep its energy up. and use weapons to protect the village you crafted from trees, logs, rock and sand from the desert. Also I would like to go into caves in the mountain to mine diamond to make diamond swords and 
 really tough weapons to fight with. this game could be so so awesome even more than it is now! is there a crafting guide for it? also can we donate money to make it better if like me youre not a programmer?

URL: http://forum.audiogames.net/viewtopic.php?pid=228828#p228828




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Re: Survive the Wild!

2015-08-22 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

and it makes sense after a war there would be irradiated zombies oh and you would not want to mine in the caves at night in the mountain unless you want to spend energy fighting the various cave monsters. better have plenty of crafted weapons. fists would work to an extent but drain your energy and you could be killed easier. oh also in the caves could you put lava? with the lava you could let it harden and then use it to craft houses for your village. also could you let us dig underground after mining from the cave and crafting shovels so we could make underground shortcuts to different frequently visited places? but make the tunnels risky to enter because there could be zombies and stuff you would have to fight maybe even joining up with others on the server to fight them. they could also take your food sometimes as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=228829#p228829




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Re: Announcing the first release of Park Boss, an amusement park simulator

2015-08-20 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

in park boss i had a great park, then got food poisoning and went from 100 pounds down to minus 90 or so pounds then i could not get out of the overdraft and they closed my park. how can i avoid this in the future? should i have sold my park for 300 and started over? or is this a bug? also in next version can you make some sounds louder, allow us to name our park and rename attractions to name our favorite rides?

URL: http://forum.audiogames.net/viewtopic.php?pid=228661#p228661




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Re: Talking dosbox release 2

2015-08-18 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

to start windows 3.1 in talking dosbox with window eyes and keynote gold typecd \windowshit enterwerun.bathit enter.

URL: http://forum.audiogames.net/viewtopic.php?pid=228360#p228360




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

how do i start the star wars mod? i installed it using the executable and went into nathan tech chose single player then chapter 1 but no star wars music no sounds other than the normal sound rts sounds. what special thing do i have to do to turn sound rts into star wars?

URL: http://forum.audiogames.net/viewtopic.php?pid=228102#p228102




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Re: Talking dosbox release 2

2015-08-14 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

get talking dosbox with keynote and keysoft fromhttp://batsupport.com/unsupported/dosbox/

URL: http://forum.audiogames.net/viewtopic.php?pid=227895#p227895




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Re: pinochle card game for windows?

2015-07-02 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: pinochle card game for windows?

could you please move it into the correct section of the forum then?

URL: http://forum.audiogames.net/viewtopic.php?pid=222398#p222398




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pinochle card game for windows?

2015-07-02 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


pinochle card game for windows?

I tried playing the only accessible pinochle game in talking dosbox but for some reason it would not read and run correctly. Could someone on here please make an accessible pinochle card game for windows? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=222393#p222393




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Re: Deal or No Deal 1.0

2015-06-30 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Deal or No Deal 1.0

when i run it it wlaways runs window eyes. how do i make it use nvda or sapi5 instead?

URL: http://forum.audiogames.net/viewtopic.php?pid=222149#p222149




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Re: Deal or No Deal 1.0

2015-06-30 Thread AudioGames . net ForumNew releases room : joshknnd1982 via Audiogames-reflector


  


Re: Deal or No Deal 1.0

id love an nfl football game with up to date teams realistic commentators and stuff. i would pay for it. same goes for baseball.

URL: http://forum.audiogames.net/viewtopic.php?pid=222150#p222150




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