Re: Introducing Forge, an ACcessible version of Magic: the Gathering
How should i get the game?When i download from both link i get a empty bz2 file
URL: https://forum.audiogames.net/post/587538/#p587538
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Re: Aurora 4X, Back to More Accessible Stars
hadi.gsf wrote:Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create
Re: Aurora 4X, Back to More Accessible Stars
How the hide events button works?I'm trying to hidde an aanoying event. it shows always new naval characters new skills. for example:Federation; Commander Experience; N/A; The Political Reliability bonus of CMD Lucia Malephar has increased to
Re: Aurora 4X, Back to More Accessible Stars
In create windows: there is a no name update check box. What is it?next to this check box are two edit field named entry 1 and entry 2 both with "3" by default written. What about?And what about prototype button?Thanks!
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Re: Aurora 4X, Back to More Accessible Stars
New version available!http://aurora2.pentarch.org/index.php?topic=11538.0
URL: https://forum.audiogames.net/post/533949/#p533949
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Re: Aurora 4X, Back to More Accessible Stars
Another question. I've read about rescue a ship without fuel in aurora preview to C. joining another fleet will cause to divide fuel and refuel a ship without fuel. Is it true for this version of aurora?I have a cargo ship with no fuel.Thanks!
Re: Aurora 4X, Back to More Accessible Stars
I have a question. In earth planet, summary, at mining tab i've found a selectable box. There are two options. None and Gagarin Corporation. What happen if i change it to this corporation? Default is None.
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Re: Aurora 4X, Back to More Accessible Stars
Ground Based Survey Potential; Completed. I don't understand what to do with this info. Is it related with potential to find more mineral performing a ground based survey?If not, where can i find the body potential info to be explored?
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Re: Aurora 4X, Back to More Accessible Stars
I'm improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is
Re: Aurora 4X, Back to More Accessible Stars
I have improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe
Re: Aurora 4X, Back to More Accessible Stars
A question. I'm designing a cargo class ship. Is it normal for cargo ships not include a maint life info as other class ships?Here the code for a basic explorer class ship as example.Constellation II class Exploration Ship 731 tons 22
Re: Aurora 4X, Back to More Accessible Stars
I think i have solved the problem. i had hte coma and period misconfigured, so i put dot at decimal symbol and coma at thousand separation symbol. i have been playing for a short and it seems all is going well.Thanks for helping.
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Re: Aurora 4X, Back to More Accessible Stars
I can't understand how the wealth system works.at tittle windows i have.domingo, 1 de julio de 1100 12:00:00 Racial Wealth -9.392 -1.058.Wealth tab says total income 1.115,3 with worker taxes as main income with 669,5 (60%) and secondary
Re: Aurora 4X, Back to More Accessible Stars
@zkline thank for checking my DB. maybe all those problems is because i changed some things when configuring the game starting. population, financial centers, i'm not sure if grouth rate... Better start a new game with all option by default,
Re: Aurora 4X, Back to More Accessible Stars
Sorry. i forgot to give permision to all.Now all people can download the DB file.
URL: https://forum.audiogames.net/post/527554/#p527554
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Re: Aurora 4X, Back to More Accessible Stars
Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any
Re: Aurora 4X, Back to More Accessible Stars
Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any
Re: Aurora 4X, Back to More Accessible Stars
i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then
Re: Aurora 4X, Back to More Accessible Stars
i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then
Re: Aurora 4X, Back to More Accessible Stars
Thanks i have not realized.Just a dubt. is needed create ship components for each ship?i have researched a combentional engine, made a class design and created it ship at the shipyard, but i have never created the engine in the industry section.
Re: Aurora 4X, Back to More Accessible Stars
Using NVDA i have to use a phisical mouse to read distances. when i select naval organization and fleet category. then i put the mouse on fleet tab. then go down slowly to get some information such as: where is the fleet, current order and where
Re: Aurora 4X, Back to More Accessible Stars
Is necessary create a new command type naval organization? For example for a survey fleet.Currently i have a survey fleet into general navy.
URL: https://forum.audiogames.net/post/526069/#p526069
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Re: Aurora 4X, Back to More Accessible Stars
Nice! may be i was not selecting fleet before try to give orders.Another cuestion. i have read that is posible automatically asign commanders each X months. where is that option?Thanks!
URL: https://forum.audiogames.net/post/526062/#p526062
Re: Aurora 4X, Back to More Accessible Stars
And how can sent shipst to explore a specific place?For example i have create a survey ship, asigned it a commander but i can only give it standing orders at standing order tab. those orders are like:Survey nearest body, survey next five system
Re: Aurora 4X, Back to More Accessible Stars
System view is the one.And Where can i find change log for patch versions?
URL: https://forum.audiogames.net/post/525422/#p525422
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Re: Aurora 4X, Back to More Accessible Stars
How can i see body info for planets or asteroids?when i'm at main window and at display tab i just see check box for lots ot things (Jump points, dwarf planets, asteroids names, moons, star names, orbitals) but i can not see planets or asteroids
Re: Presenting Master of Orion, a space strategy game
Wich Rule Option should i choose when start new game?Where is the diference explained
URL: https://forum.audiogames.net/post/524456/#p524456
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Re: Warsim, text based randomly generated stratogy
Like crusader kings?
URL: http://forum.audiogames.net/viewtopic.php?pid=303631#p303631
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Re: Warsim, text based randomly generated stratogy
Sounds great!
URL: http://forum.audiogames.net/viewtopic.php?pid=299771#p299771
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Re: Warsim, text based randomly generated stratogy
Another thing. "enable or disable animation" don't save. so when you restart the game should be disabled again.
URL: http://forum.audiogames.net/viewtopic.php?pid=296367#p296367
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Re: Warsim, text based randomly generated stratogy
the game crash when you pick a sub captain in the kingdom information.
URL: http://forum.audiogames.net/viewtopic.php?pid=296272#p296272
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Re: SoundRTS
what and Where is the Dll to replace? in my case only work with nvda.
URL: http://forum.audiogames.net/viewtopic.php?pid=260574#p260574
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Re: SoundRTS
Please make sounrts accessible with jaws 17. why are you not using accessible output? i'm testing somethings with pygame and accessible_output2 and works perfectly!
URL: http://forum.audiogames.net/viewtopic.php?pid=260498#p260498
Re: Survive the Wild!
#2079, and not only in blind comunity. All comunity has good and bad players. Just check some youtube videos and listen how people cheat.
URL: http://forum.audiogames.net/viewtopic.php?pid=259271#p259271
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Re: Survive the Wild!
I sugest. Please put a key to drop a full item number. imagine 200 grass and pressing 200 times a key to drop them!
URL: http://forum.audiogames.net/viewtopic.php?pid=255187#p255187
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Re: Castaways 2 public beta
A suggestion. put a key to jump to the first messages, some times i don't use left and or right brakets, and when i do it says "rev 356" for example, and i have to keep pushing the left brakets to go to the rev one. may be pressing two times the left brakets to
Re: Welcome to LuminariMUD. (Open for new players.)
I agree, a sound pack would be great.
URL: http://forum.audiogames.net/viewtopic.php?pid=253593#p253593
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Re: Castaways 2 public beta
@113. Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank
Re: Castaways 2 public beta
Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer
Re: Prometheus: The Eternal Wars
hello. i have never can make works the sound pack. i'm using the 4.94 version of mush-z. i noticed some differences between the readme.txt and my mush'z version. in the readme.txt says that f10 should say the volume level, but when i hit f10 it don´t speak.
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
First thank for this game.and second,i have discovered a problem. not a bug but is anoying.the sound effect (for ice location for example), should be disabled as soon as you move of location. now the sound start each time
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