Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-11-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering How should i get the game?When i download from both link i get a empty bz2 file URL: https://forum.audiogames.net/post/587538/#p587538 -- Audiogames-reflector mailing list

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars hadi.gsf wrote:Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create

Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars How the hide events button works?I'm trying to hidde an aanoying event. it shows always new naval characters new skills. for example:Federation; Commander Experience; N/A; The Political Reliability bonus of CMD Lucia Malephar has increased to

Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars In create windows: there is a no name update check box. What is it?next to this check box are two edit field named entry 1 and entry 2 both with "3" by default written. What about?And what about prototype button?Thanks! URL:

Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars New version available!http://aurora2.pentarch.org/index.php?topic=11538.0 URL: https://forum.audiogames.net/post/533949/#p533949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Aurora 4X, Back to More Accessible Stars

2020-05-17 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Another question. I've read about rescue a ship without fuel in aurora preview to C. joining another fleet will cause to divide fuel and refuel a ship without fuel. Is it true for this version of aurora?I have a cargo ship with no fuel.Thanks!

Re: Aurora 4X, Back to More Accessible Stars

2020-05-16 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I have a question. In earth planet, summary, at mining tab i've found a selectable box. There are two options. None and Gagarin Corporation. What happen if i change it to this corporation? Default is None. URL:

Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Ground Based Survey Potential; Completed. I don't understand what to do with this info. Is it related with potential to find more mineral performing a ground based survey?If not, where can i find the body potential info to be explored? URL:

Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I'm improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe is

Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I have improving some ships speeds and range, deploy time too. But mainwhile i have another question.Just recently i noticed two events messages about civil ship constructions. What should i do with those ships?I have colonized the moon. maybe

Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars A question. I'm designing a cargo class ship. Is it normal for cargo ships not include a maint life info as other class ships?Here the code for a basic explorer class ship as example.Constellation II class Exploration Ship      731 tons       22

Re: Aurora 4X, Back to More Accessible Stars

2020-05-11 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I think i have solved the problem. i had hte coma and period misconfigured, so i put dot at decimal symbol and coma at thousand separation symbol. i have been playing for a short and it seems all is going well.Thanks for helping. URL:

Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I can't understand how the wealth system works.at tittle windows i have.domingo, 1 de julio de 1100 12:00:00   Racial Wealth -9.392 -1.058.Wealth tab says total income 1.115,3 with worker taxes as main income with 669,5 (60%) and secondary

Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars @zkline thank for checking my DB. maybe all those problems is because i changed some things when configuring the game starting. population, financial centers, i'm not sure if grouth rate... Better start a new game with all option by default,

Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Sorry. i forgot to give permision to all.Now all people can download the DB file. URL: https://forum.audiogames.net/post/527554/#p527554 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any

Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Hello. Another problem. i have two exploration ships sent to overhaul to the only planet i still have. But the clock ever decrease instead it keep going up.I have reviewed supply and i have more supply stockpile than anual production.Any

Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then

Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars i having a problem when trying to refit a fleet.The fleet has 2 similar survey class ship. I'm trying to refit them to an upgraded version of those sclass ships.The problem comes when i go to shipyard and set to retool to new class ship, then

Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Thanks i have not realized.Just a dubt. is needed create ship components for each ship?i have researched a combentional engine, made a class design and created it ship at the shipyard, but i have never created the engine in the industry section.

Re: Aurora 4X, Back to More Accessible Stars

2020-05-07 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Using NVDA i have to use a phisical mouse to read distances. when i select naval organization and fleet category. then i put the mouse on fleet tab. then go down slowly to get some information such as: where is the fleet, current order and where

Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Is necessary create a new command type naval organization? For example for a survey fleet.Currently i have a survey fleet into general navy. URL: https://forum.audiogames.net/post/526069/#p526069 -- Audiogames-reflector mailing list

Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Nice! may be i was not selecting fleet before try to give orders.Another cuestion. i have read that is posible automatically asign commanders each X months. where is that option?Thanks! URL: https://forum.audiogames.net/post/526062/#p526062

Re: Aurora 4X, Back to More Accessible Stars

2020-05-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars And how can sent shipst to explore a specific place?For example i have create a survey ship, asigned it a commander but i can only give it standing orders at standing order tab. those orders are like:Survey nearest body, survey next five system

Re: Aurora 4X, Back to More Accessible Stars

2020-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars System view is the one.And Where can i find change log for patch versions? URL: https://forum.audiogames.net/post/525422/#p525422 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Aurora 4X, Back to More Accessible Stars

2020-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars How can i see body info for planets or asteroids?when i'm at main window and at display tab i just see check box for lots ot things (Jump points, dwarf planets, asteroids names, moons, star names, orbitals) but i can not see planets or asteroids

Re: Presenting Master of Orion, a space strategy game

2020-04-30 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Presenting Master of Orion, a space strategy game Wich Rule Option should i choose when start new game?Where is the diference explained URL: https://forum.audiogames.net/post/524456/#p524456 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2017-03-23 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Like crusader kings? URL: http://forum.audiogames.net/viewtopic.php?pid=303631#p303631 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2017-03-01 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sounds great! URL: http://forum.audiogames.net/viewtopic.php?pid=299771#p299771 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another thing. "enable or disable animation" don't save. so when you restart the game should be disabled again. URL: http://forum.audiogames.net/viewtopic.php?pid=296367#p296367 ___

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy the game crash when you pick a sub captain in the kingdom information. URL: http://forum.audiogames.net/viewtopic.php?pid=296272#p296272 ___ Audiogames-reflector mailing list

Re: SoundRTS

2016-05-15 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: SoundRTS what and Where is the Dll to replace? in my case only work with nvda. URL: http://forum.audiogames.net/viewtopic.php?pid=260574#p260574 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS

2016-05-15 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: SoundRTS Please make sounrts accessible with jaws 17. why are you not using accessible output? i'm testing somethings with pygame and accessible_output2 and works perfectly! URL: http://forum.audiogames.net/viewtopic.php?pid=260498#p260498

Re: Survive the Wild!

2016-05-03 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Survive the Wild! #2079, and not only in blind comunity. All comunity has good and bad players. Just check some youtube videos and  listen how people cheat. URL: http://forum.audiogames.net/viewtopic.php?pid=259271#p259271 ___

Re: Survive the Wild!

2016-03-27 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Survive the Wild! I sugest. Please put a key to drop a full item number. imagine 200 grass and pressing 200 times a key to drop them! URL: http://forum.audiogames.net/viewtopic.php?pid=255187#p255187 ___ Audiogames-reflector mailing

Re: Castaways 2 public beta

2016-03-12 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Castaways 2 public beta A suggestion. put a key to jump to the first messages, some times i don't use left and or right brakets, and when i do it says "rev 356" for example, and i have to keep pushing the left brakets to go to the rev one. may be pressing two times the left brakets to

Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-11 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.) I agree, a sound pack would be great. URL: http://forum.audiogames.net/viewtopic.php?pid=253593#p253593 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Castaways 2 public beta @113. Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank

Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Castaways 2 public beta Yes. You need an account to play in multiplayer mode. there is also a single mode, but the multiplayer is the best way to play it. I would like an easy way to pay the 24 dollar for an account, i have the money but not the credit card. may be a bank transffer

Re: Prometheus: The Eternal Wars

2015-11-04 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Prometheus: The Eternal Wars hello. i have never can make works the sound pack. i'm using the 4.94 version of mush-z. i noticed some differences between the readme.txt and my mush'z version. in the readme.txt says that f10 should say the volume level, but when i hit f10 it don´t speak.

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-30 Thread AudioGames . net ForumNew releases room : majno via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. First thank for this game.and second,i have discovered a problem. not a bug but is anoying.the sound effect (for ice location for example), should be disabled as soon as you move of location. now the sound start each time