Re: Swamp, zombie FPS by Aprone

2016-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Load up and explore any map you want, with all standard weapons (no title ones) and as much or as little loot/zombies as you want. However, you can't use skills, you don't gain points, you can't interact with others at all, and you can't do missions or

Re: Nano Empire: an iOS strategy game about creating your own world

2016-03-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Nano Empire: an iOS strategy game about creating your own world I just wanted to add that the suggestion of hitting 'Fight' more slowly has worked so far for me. I'm loving this game way too much. Thanks again, James, for making it accessible and for continuing to support it. Here's

Re: Swamp, zombie FPS by Aprone

2016-01-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I found a Vulcan on map 2 recently. I assumed the Vulcan, as a standard weapon, had been changed to be findable on any map. Maybe that isn't supposed to be the case, though. URL: http://forum.audiogames.net/viewtopic.php?pid=247474#p247474

Re: Swamp, zombie FPS by Aprone

2016-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yep, it's back here as well! Just in time for my Bootcamp install of Windows to be ready, so I can play a lot more. On the flip side, this is just in time for my new job to start, so I can play way less. Ah well, I have the weekends, and I'm really close to

Re: Swamp, zombie FPS by Aprone

2015-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone How well will Swamp run under Windows 10? I'm finally getting my VM back up, and I can upgrade from 7 to 10 for free, which I'm doing. I'm wondering if Swamp will work under 10, though? I imagine so, but wanted to see if there's anything special I need to

Re: Swamp, zombie FPS by Aprone

2015-12-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I don't mind that nothing happened for Christmas. I figure poor Aprone finally had some vacation, and took it; good for him!It is odd that he's been silent for so long, and I, too, hope everything is okay.Last night I finished a quick mission and the server

Re: Swamp, zombie FPS by Aprone

2015-12-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I haven't been on Swamp yet this month. Is the event today worth it, considering I'll only get a few days for December if I log on now? URL: http://forum.audiogames.net/viewtopic.php?pid=244094#p244094 ___

Re: Swamp, zombie FPS by Aprone

2015-12-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have to agree. Keep one character for normal play, because HC can be dull and tedious at times. You may want to switch between the two styles, and you certainly won't want your only character to go from a high level to having nothing, and a tougher time

Re: Swamp, zombie FPS by Aprone

2015-12-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The radar is incredibly useful. The forward short-range one in particular helps me. I'll face a direction, against a wall I know has an opening somewhere, then sidestep and wait for the radar to indicate a clear area. Or, I'll do a similar thing with the

Re: Swamp, zombie FPS by Aprone

2015-12-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks, I forgot to mention practice mode. I also forgot to say that, regarding the building helper… I have no clue. I've never really understood the point of that feature as it stands. In theory, it is supposed to be a hot/cold way of finding your way out

Re: Swamp, zombie FPS by Aprone

2015-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Oh, it's almost certainly a bug. Once you're a reasonably good player, it's dead simple to park yourself outside for five minutes with a vulcan, blow away the zombies on the map before they can swarm inside, then spend the rest of your time threat-free.

Re: Swamp, zombie FPS by Aprone

2015-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Buildings are a challenge for most of us, and I think everyone uses memorization. Take Kai Mart, on map 1, for instance. I worked out pretty quickly that there are a bunch of aisles running north to south in the middle of it. It took over a year for me to

Re: Swamp, zombie FPS by Aprone

2015-08-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thats always been how missions work, or are supposed to work. The idea is that players could simply exit if things got too intense, thus all but removing the threat of death and therefore making missions far less risky than they are supposed to be. Thats why

Re: Swamp, zombie FPS by Aprone

2015-07-17 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone This all sounds like fun! Sadly, my Wine app isnt working at the moment, so it looks like Ill be without Swamp for a while. On the bright side, by the time Im back, all the bugs will be worked out! Thanks for your work on this update and for doing your best

Re: Swamp, zombie FPS by Aprone

2015-07-09 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks, I completely forgot the bayonet option. While any weapon modeled after the M16 could, in theory, have a bayonet attached, offering it for the M16 only seems a fair option. That gives the M16 more power and a blade, the M4 less power but a suppressor,

Re: Swamp, zombie FPS by Aprone

2015-07-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone My understanding is that the M4 and M16 are both military rifles, capable of semiautomatic fire and, depending on the model, full auto or three-round bursts. The AR15 is the civilian model of the M4, and normally offers only semi-automatic fire. The M4/M16

Re: Swamp, zombie FPS by Aprone

2015-07-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, this sounds like fun. My only question is: do PVP kills, raiders, and zombies in missions all count? Or is it zombies on multi/sub maps only? URL: http://forum.audiogames.net/viewtopic.php?pid=222613#p222613

Re: Swamp, zombie FPS by Aprone

2015-06-19 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I wanted to quickly share my newest key config discovery: modifier keys with mouse buttons! For instance, toggle mode is now MOUSE1=, letting me hold the Alt (well, Option, on my Mac) key down while clicking the trackpad. Ive not used them yet, but this

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, I have a rather serious problem. My Cosby character tried to go on a mission this morning, and when the mission launched, I heard only silence. I couldnt move, I had no armor, weapon keys did nothing, I couldnt fire, and I couldnt even hear beacon

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thank you! I just logged in, and all appears to be normal again. URL: http://forum.audiogames.net/viewtopic.php?pid=219239#p219239 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-06-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Trading is available at level 60, I believe. At least, thats the case for normal players, but HC may be different. URL: http://forum.audiogames.net/viewtopic.php?pid=219279#p219279 ___ Audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ah, that explains it. I just found it odd that it has a beacon, but I couldnt find a way in at all. I kept thinking I had to hit something with a grenade, or find a secret entrance in the bookstore, or maybe even locate the Moon Boots armor so I could jump

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Depends on your playing style. Most people will agree that at least 30 points in speed is essential, but then everyone has a different idea about the remaining 23. Id put them into health or melee, but dont split them between the two as that wont boot either

Re: Swamp, zombie FPS by Aprone

2015-06-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ah yes, Ive heard of that mythical bit of gear, but I dont know how one obtains it. I imagine it will be findable in the next update, but for now I just blaze away with the vulcan and hope I can heal before I drop below 75%. URL:

Re: Swamp, zombie FPS by Aprone

2015-06-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone 310%? No wonder I can level so quickly on Map 5! Are the hunting rifles the only weapons that offer a bonus? URL: http://forum.audiogames.net/viewtopic.php?pid=218972#p218972 ___ Audiogames-reflector mailing

Re: Swamp, zombie FPS by Aprone

2015-06-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks for the confirmation. I tend to dump points into melee… Maybe I should have a turn with all those points in the rifles instead. So, is the mystery of the Map 5 food court to remain a mystery? I know it doesnt matter much, Im just really curious.

Re: Swamp, zombie FPS by Aprone

2015-06-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I was hanging out on Map 5 today, because thats the best place to get loot and experience if you have the armor and points to handle it. Suddenly, though I was outside, I started getting shot at! Turns out, a raider was walking around taking pot shots at me!

Re: Swamp, zombie FPS by Aprone

2015-06-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I didnt notice much with the Quick Learner skill either, but I think its for people who are very high level. I suspect that it starts giving you more the higher your level is.Ive taken to checking my armor as soon as I log in. Normally, if you find your

Re: Swamp, zombie FPS by Aprone

2015-05-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Alright, I give up. Can someone explain how to find the Food Court on Map 5? I always wind up in the second shootout zone, the theater, or the bookstore, and I cant get past. Theres also a place behind the mattress store I cant seem to access. Whats the

Re: Swamp, zombie FPS by Aprone

2015-05-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Apone: as usual, youre amazing! I never expected the response that you had begun work on the idea! I really think thisll be a huge benefit to everyone, and Im looking forward to using it.Southpaw, I wonder if OS X is blocking it. Do a vo-f2-f2, of f1-f1, to

Re: Swamp, zombie FPS by Aprone

2015-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I used to have Phantoms mod, but I dont anymore. Id love to get it back!I told Aprone about this yesterday, but Ill tell everyone here as well to see if anyone can reproduce it. On Map5, in the shootout zones, you have a bunch of raiders behind a barricade.

Re: Swamp, zombie FPS by Aprone

2015-05-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Just make a copy of the 3.5 sounds folder, then you can replace things to your hearts content and not worry about it. The word that can happen is you delete your modified sounds and start all over with a fresh copy of the originals. URL:

Re: Swamp, zombie FPS by Aprone

2015-05-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ive died on a few missions and managed to keep all my gear, somehow. I reported this a few weeks back when it first happened.So long as the file has the exact same name, replacing sounds is no problem.The worst that will happen is the file wont play, and

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone SP, one other thing: the player list wont work. In my experience, ctrl-v in a text field pastes the Macs keyboard, not the one Swamp is writing to. I really think thats everything now! URL: http://forum.audiogames.net/viewtopic.php?pid=217417#p217417

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone SP, be sure to use the SpeechSDK package. Thatll give you only Anna, but its a voice. Ive put ESpeak on my wrapper too, but I cant find a way of launching the control panel in the wrapper to I can change the default speech (which Swamp uses) from Anna to

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey, I just thought of something! Aprone, if you DI bundle a synthesizer with Swamp, you could have both of them speaking at once. Obviously this wouldnt be much good most of the time, but I think a lot of us wold love to have chat messages in one voice, and

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I should also say, as I think I did in my guide, that you might run into some odd delays when using shotguns on scatter or other weapons in burst mode. You cant crank up Anna too much or it cuts off and is hard to understand; two notches below max seems to

Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone If it wont work, I can send you my wrapper. I dont quite know how, as its 1.4GB in size, but it might come to that. Itll also include my own settings--losers, key configuration, mutes, etc--but you can modify or replace those files. I also use a custom sound

Re: Swamp, zombie FPS by Aprone

2015-05-17 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Speaking of bugs, heres one. Understand that I consider this more of a workaround for helping others, so I dont think it would be fair to punish anyone. Still, in the interest of fairness...Often, some of us who have high levels will help lower-level

Re: Swamp, zombie FPS by Aprone

2015-05-11 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Gaining a title using loot points lets you stay HC or stay normal, whichever you currently are. You can switch between HC and normal using the factory door method, as has been true for some time now, but you no longer need to do so to gain titles. Some

Re: Swamp, zombie FPS by Aprone

2015-05-10 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone As of right now (10:31 EDT) Im logged in with no problem. URL: http://forum.audiogames.net/viewtopic.php?pid=215614#p215614 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2015-05-09 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The server ate my shield! Id heard something about items disappearing, but this is the first time it happened to me. Aprone, is there anything I can send you that might help track down the problem? My debug log has no errors in it, for what thats worth.

Re: Swamp, zombie FPS by Aprone

2015-05-08 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I dont think the Vulcan is going anywhere. Its harder to find, and in future it may hold less ammo or have less power, but I doubt it would ever be removed entirely. URL: http://forum.audiogames.net/viewtopic.php?pid=215398#p215398

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im gonna say no, but I could be wrong… I doubt it though. Notetakers dont have the power to do all that sound playback and calculating, plus they dont support mice for aiming. Not to mention, thatd be one more port to manage, and Aprone has already said he

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I think I get it. You dont donate to get points, you get a point for every item or loot you find. If you run around a map and find five pieces of loot, you have five loot points. No donating, no trading, no nothing. Each time you pick up anything on a

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The second half of your post, CW, is exactly why Aprone has said he doesnt want to port Swamp to any other platform. Even something as small as a new piece of armor would, if Swamp ran on two platforms, necessitate twice the work. Imagine a new zombie, or

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone True, but the Sense notetakers do have an SDK (based in VC++ I think). The more popular notetaker, the BrailleNote line, has no SDK at all, though, which is sad. URL: http://forum.audiogames.net/viewtopic.php?pid=215221#p215221

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone From what I recall, players have been able to solo missions for as long as missions have been around. Not everyone can, and it takes practice, but it can always be done by some. Plus, you have to put skills in the right places, and you cant then use those

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Or a mission with 10 zombies... but all of them insanely strong, fast, and hard to kill. In fact, the mission itself could be to take all of them down, but using what you have and necessary items you can find on the map. Ill stop now. URL:

Re: Swamp, zombie FPS by Aprone

2015-05-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone My personal opinion is that you have to know the maps, and use your radar. That, and putting points in Speed, will let you run from anything if you have to. Remember that you can switch weapons on the go, so you can arm the M60 or some other powerful weapon

Re: Swamp, zombie FPS by Aprone

2015-05-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Oh, speaking of med kits, Im wondering something. Usually, I hear you have found 1 med kit when I, well, find a med kit. Every once in a while, though, I hear 1 med kit gained instead, even though it all sounds like loot. Im just curious whats going on

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone On the first post of this topic, you should find an alternate download link. You might also try switching browsers, as some people find Firefox downloads the game where Internet Explorer cant. URL:

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, theres a tiny bug Ive been meaning to mention. When I log in, Im told to use shift-delete to delete a character, but on the Mac, that doesnt work. I suspect this is because Macs use backspace instead, and Swamp isnt picking up that key. Is it

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Not proportionally, but the smaller sub maps are best since their loot is closer together and thus faster to get to. Sub2 is especially good if you have a sheep, so you can just move from one side to the other without bothering with the bridge. Sub1 is nice

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The game can be downloaded by anyone. It is playable in offline (practice) mode, but to get into multi-player mode, you will need a paid account. You can investigate the maps, try the weapons, and so on in offline mode, but missions, chatting, levels,

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Just for the record, Im quite happy to have the guard finally silenced. I never cared for it and now that we have NPCs, it would make more sense for the guard to be one of those, in a protected area. That way hed have a different weapon every time. Just a

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Last I knew, it is a 7% chance. Ceramics Im not sure of, sorry.The big warehouse is bigger, but there are more ways for zombies to get in--both docks, repackaging, quality control, and the second floor window. There are also still crates and shelves, so you

Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The last two times Ive died in a mission (see my above posts), I havent lost anything. Some items break during the deadly attack, but aside from those, I have all my stuff next time I log in. Im playing as Cosby--a normal character--if that matters. Im not

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, I just died. I dont want my stuff back, and it was my own fault, mostly. It made me realize something though: the volume of tons of attacks makes it impossible to hear weapon status or anything else. Could you possibly introduce a way for attack

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yep, it just happened again. The combination of the insane lag in 180-zombie missions and the total inability to hear whats going on with weapons and game feedback while being attacked is really frustrating. Im remembering now why I dont do missions like

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Steve, rarely doing missions may actually contribute to the problem. It took most of us weeks to months of trying missions, and dying on them, to get to the point where we can move around easily. Custom maps also help--load up the mission map and practice

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im still not sure which maps hold which items now. I believe the belt can be found on Map2, and metal leggings on Sub1, Im not sure about most items, since things were moved around a few versions back. URL:

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, heres a crazy story. This just happened to me, at around 1645 EDT. I havent yet tried to reproduce it.I logged in as Cosby, my *normal* character (thatll be important). I started a 10-crate mission with 180 normal zombies, in the small warehouse, and

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Here is the Loot Points feature as I understand it. Aprone, please correct any mistakes.* Instead of going HC, leveling up to 150, then converting back as a title character, you can now gain titles just by looting... A lot. A normal character can gain the

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Good to know, thanks. That explains how my HC character had so many more points. URL: http://forum.audiogames.net/viewtopic.php?pid=214270#p214270 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-04-29 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Its tough until you get to be level, well, something over 100. For instance, Im level 137, and I have 40 speed, 70 juggernaut, and 26 melee. This is perfect: I can move fast (slower than were I not armored, but I can easily outrun zombies), I can use melee

Re: Swamp, zombie FPS by Aprone

2015-04-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Random bug, and probably one Aprone has been aware of for some time: the list of items navigated with the bracket keys is sometimes overly verbose, and you are never returned to the beginning like you are the incoming chat messages list.I say verbose

Re: Swamp, zombie FPS by Aprone

2015-04-14 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have a suggestion, and its going to be a kind of complex one. I realize it may never happen, but at least I can get it on Aprones radar. Its one Ive made before, but I now know how it would work, and would like it limited to title characters. It is this:

Re: Swamp, zombie FPS by Aprone

2015-04-08 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Exactly. Its rarely a problem, but it has the potential to let a zombie hit you several times before you can do anything.Im Cosby (formerly Sam), Alex, Mehgcap, and Krista. Yes, to anyone who remembers Krista, thats mine. She was originally an experiment to

Re: Swamp, zombie FPS by Aprone

2015-04-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yes, friend whispering doesnt really make sense to me, for the reasons others have said. When someone uses the FW command, their friends all see it, even if the person they are talking to isnt on your list. This results in hearing half the conversation,

Re: Swamp, zombie FPS by Aprone

2015-04-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have a suggestion to put in the pot: DND mode. When you issue the /dnd command, the status of Do Not Disturb is toggled. When on, the following happens (and is reversed when off):* the radio goes to quiet standby, so you can follow chats if you want but

Re: Swamp, zombie FPS by Aprone

2015-04-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, can you clarify a policy? Im not calling anyone out, or naming names, because I think many users do this. They dont want to cheat, just to use a game feature to safeguard their stuff. Im not making accusations in any way, I just want your thoughts.

Re: Swamp, zombie FPS by Aprone

2015-04-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, thank you for the Blade yesterday! I was able to own Map 4, and level my HC character from 29 to 31. Im close to hitting 32 now, and nearly all of that progress came from sything down zombies on Map 4, no missions at all! Heres hoping something like

Re: Swamp, zombie FPS by Aprone

2015-03-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Sorry, I wasnt clear. No matter your fire key/button, a mouse click is an instant dismissal of the chat window. Escape would continue to work, but the advantage is that the mouse click will also fire your weapon. If youre typing a chat message and get

Re: Swamp, zombie FPS by Aprone

2015-03-31 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The lag is because that information is now pulled from the server, instead of stored locally. Your internet speed will have a lot to do with how fast you hear the message.As to the chat bug, I say leave it. Ill bring up my suggestion from a few days ago,

Re: Swamp, zombie FPS by Aprone

2015-03-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im just curious: what changed in Warehouse3 (the Stripmall map)? The log said things were added, but all I see are a window and barricaded doors in the unused corner. Do they open during a mission, perhaps, or are they just there while the internals of that

Re: Swamp, zombie FPS by Aprone

2015-03-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, thats why, I was exploring in offline mode. Maybe one day one of my characters can brave a mission there to see whats been added. Now youve got me trying to figure out where the other new store might be. Oh, wait, west of the Candy Shop, Ill bet. URL:

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I dont normally ask this, but… Is anyone else having trouble logging on? Im told the server appears to be full, or couldnt be contacted for some other reason. I can log in successfully, but when I choose a character, I get that message. I only ask because

Re: Swamp, zombie FPS by Aprone

2015-03-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks. The server going down somehow managed to coincide perfectly with my router losing nearly all signal, so I wasnt sure whose fault it was when the problems continued this morning. Now to see if my newly fixed connection can handle Swamp. URL:

Re: Swamp, zombie FPS by Aprone

2015-03-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Heres a suggestion I cant believe I never thought of before. When a message box is open, and youre able to type a chat message, a mouse click should instantly close the box and fire your weapon. I think nearly everyone has their left mouse set to fire, and

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I kind of like the idea. Talk about eliminating truck sitters. The only problem is that newer players might frustrate everyone else, so it should be made clear in the mission creation menu *and* the description that appears in the join menu that this is a

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im not a fan of the server controlling the mission types. You might come home, looking forward to soloing a 35, but the server says Sorry bud, its 3:27. That means no 35-craters for you. Ill let you play at 5:20, though. Just… why? URL:

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The bottom line, though, is that the server (randomly or otherwise) dictates what missions go up? I guess I just dont see the purpose, and it would feel too restrictive. The server doesnt dictate which maps you can go on (so long as your level can handle

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just want to vote for PVP on any CMM mission, if thats possible. Itd be like Tide, but with raider-like opponents. I cant see it being used often, past the first few days anyway, but it would be a fun diversion from time to time. URL:

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The HC situation is interesting. People were saying that leveling was really difficult, because it is so insanely difficult to run missions in HC mode. Im not putting anyone down--my voice was one of them. Now that the problem has been addressed, were not

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyone,First, a question, before I launch into my massive post. What are the tutorial maps for? Second, did this update include Kais updated voices? Okay, now… The post.[[wow]], I didnt check the forums for 4 days, and I come back to an unannounced

Re: Swamp, zombie FPS by Aprone

2015-02-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Can I ask a stupid question? Ive looked back several pages, but I see no update announcement. Am I somehow missing it? Thanks, and sorry if Im just being dense. URL: http://forum.audiogames.net/viewtopic.php?pid=206490#p206490

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone 1. Rewarding more based on increased participation in missions makes sense. Consider, though, the times youve logged on to solo a couple missions. Youre near your next level, so you just need this one big mission to get one or two levels (obvioulsy, this is

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone 1. Rewarding more based on increased participation in missions makes sense. Consider, though, the times youve logged on to solo a couple missions. Youre near your next level, so you just need this one big mission to get one or two levels (obviously, this is

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I like the idea of contiguous hits meaning something. It, like better quests, would be a fun diversion: go out and see how many zombies you can kill before you miss. Burst mode would have to be take into account, thats true, but that system already needs

Re: Swamp, zombie FPS by Aprone

2015-01-18 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Others on Twitter are reporting that they cant log onto Swamp, so it looks like the server may be down. URL: http://forum.audiogames.net/viewtopic.php?pid=201499#p201499 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-01-11 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Th e first time I ran the patch, I logged in and had no weapons, not even an axe. I logged out and back in, and all my stuff re-appeared. I havent been on since.I second the ideas of first-letter navigation and not having to close the game just to log back

Re: Swamp, zombie FPS by Aprone

2015-01-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Personally, I dont think any apology is required. You had a holiday break with family and friends, and took some time away from Swamp, which I think we can all agree is exactly what you should have done over the holidays. As you said, resetting or not will

Re: Swamp, zombie FPS by Aprone

2015-01-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im not big on HC mode, but limiting food strikes me as trying to control how users play. If theyre good enough to rack up all that food (and arent gaining it by exploiting bugs), then thats on them. If they can defend a fort, then its their skill that gave

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone For the record, I havent seen the two bugs with mouse button reporting. That said, I hit the two buttons on the side of my mouse, and Swamp was silent. It reported the left and right buttons just fine, as well as clicking the wheel, but it didnt catch moving

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone TMV, Im with you. I now have tens of millions of rounds due to that CTF bug. Im not, but I know some people would sell all that extra gear and start gaining huge amounts of reputation. It wouldnt help them level, but there are other bugs for that. It seems

Re: Swamp, zombie FPS by Aprone

2014-12-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yes, one thought. On the Mac, check again that Wine, Swamp, or some other related process isnt waiting for you to approve incoming connections. Use vo-f1 twice to bring up a list of running applications, and see if you have any system dialogs. Check all the

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The only problem with the chat system now is that, to get to a secret channel, you need to whisper every member of your team beforehand, for every new game. You must also use new channels, in case a former teammate who is now an enemy stays on the channel

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone If your missions are lagging, try disabling Sound Boost.The audio tag for teammates is opposite of Tide. In Tide a tag identified all humans to the zombies, whereas zombies had no tag. Here, Id like a tag for teammates. Adding a tag for enemies would, I

Re: Swamp, zombie FPS by Aprone

2014-12-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone A couple other thoughts on CTF.First, what if the server sorted players so that, as much as possible, the teams would end up with the same number of players in the same level ranges? That way you wouldnt have one team with all level 50 players, and the other

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