Re: Crazy Party: mini-games and card battle! (beta75)

2021-03-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I don't think decks count either, possibly more cards unlocked than you? Either more cards, or more gems.

URL: https://forum.audiogames.net/post/622393/#p622393




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-03-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Objects aren't important, but they are basically your cards, your unlocked minigames as well as gems and cristals. So someone playing the battle mode will almost always have more objects, since there are 900 cards, and they are counted as 4 objects each since you can place 4 of them in a deck.

URL: https://forum.audiogames.net/post/622248/#p622248




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Golden Crayon, a new building game!

2021-03-08 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

When someone asks you why we barely have any active online games to play, just tell them  to read this topic for a few minutes.This topic, in which Crazy party was mentioned more times than any element or feature of the game being discussed.I hope CP is gone from here as soon as possible. It got extremely tiring to read about the same thing over and over for a year.This is  anyway since a long time no longer a central place for new audiogame releases, and I totally get why this developer no longer wants his games on here. Count the number of posts talking about the actual game, and there's your answer to everything, but especially to the online gaming situation.Why would anyone want to work on an online game for months and get this type of reaction, when they could just make something fun offline everybody will enjoy.Either it's oh I was unfarely banned unban me PLS, there's lag so I'll scream about it even though 50 people before me already did it so the developer probably knows, and recently, sound X is from here while Y is from there, oh and also CP is still here just so you know.Well, I suppose it's a lot more fun writing on the forum than playing games, so have fun with that, it might be the only thing you'll have in a few years with this type of mentality.Unless, of course, mainstream gaming really catches up, and I honestly hope so, because this type of drama will safely be ignored or not tolerated if directly inside a game.

URL: https://forum.audiogames.net/post/621017/#p621017




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: In case you didn't know, 6 new BG games are out

2021-02-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: In case you didn't know, 6 new BG games are out

This topic was from 2013, so no, @1 didn't claim anything was new, the topic was  just revived.

URL: https://forum.audiogames.net/post/619084/#p619084




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-26 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

It's not only that, this has a lot to do with how the game is coded, especially for the battle mode. Before a battle starts, all the decks are shared across clients, as well as the random seeds, basically meaning that for every client the same random numbers will be generated so that it doesn't happen that for you you sleep 3 turns, but your opponent 5 causing a sinc issue. This means that if you get disconnected, all this info is lost and can't be recovered, so for this to be possible I assume a lot of recoding has to be done. I assume some of it applies to minigames too, especially competitions and sharing of maps across clients.I do wish it was more tolerant to slight Internet  drops though, but that's just how BGT's networking works and lots of other games are like that too unfortunately.

URL: https://forum.audiogames.net/post/618625/#p618625




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Kind of is, because if you don't try your luck you don't have enough time to make it to 20. By playing completely safely, you can usually get above 10 but not finish, though this depends of course how many of them happened to be red as you are getting closer, or even worse, yellow.

URL: https://forum.audiogames.net/post/616886/#p616886




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I believe Pragma said it was a mistake with these cards and they should have been support, but regardless, as the previous poster said you can use shift enter to play an offensive card on your teammate.

URL: https://forum.audiogames.net/post/616623/#p616623




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Two new free games from GMAGames

Pontes sound puzzle existed for several years, unless this has some major difference.Always cool to get a new release though, Poker game is cool I suppose.

URL: https://forum.audiogames.net/post/616447/#p616447




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

You can't, the battle quest was temporarily disabled, though the beta 73 is still available and you could use it to play, baring in mind you of course won't have any new cards or effects available.Regarding snow flowering, that depends. If you have let's say, 5 grass cards, and only vegetal wintering as the ice one, and you play it, it will make you junk 5 grass cards, increase your freezing to 5, and thus you will only draw the new ones and junk them right away, thus snow flowering not being triggered, since it must be in your hand by the end of the turn. That's why it's necessary to have ice simbols and play a couple of them, that will give you a solid base of ice cards that will be discarded while you are frozen, thus leaving the grass ones in your hand.

URL: https://forum.audiogames.net/post/613280/#p613280




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Shared glass was slightly more useful about 10 versions ago or so, but with high HP rounds being frequent it lost any value, also with the individual types gaining way more useful things. However, hand in the fire I have no clue honestly, that looks completely useless to me as well.

URL: https://forum.audiogames.net/post/613042/#p613042




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Nope, isn't luck based, but takes time to get working for sure. What you are supposed to do is add ice simbol, vegetal wintering, then any other grass cards you prefer in your flower deck, but keep it to a minimum. Then, you need about 7 to 10 turns playing ice simbol so you can collect a bunch of ice cards. After playing vegetal wintering, ice simbols will be the only cards you will be discarding, thus strongly increasing your chance of getting at least 2 snow flowers. As you can see however, you have pretty much wasted about 15 turns doing nothing, and only after that you can do something meaningful, so I'm really not all that confident in that deck.

URL: https://forum.audiogames.net/post/613035/#p613035




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Ear Hockey from Microsoft

2021-01-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

I have no clue, I hope  someone can explain that too. However, not many people seem to play this, so if you just create a public one and he joins you'll most likely be matched, this is how I did  it last year or so.

URL: https://forum.audiogames.net/post/611225/#p611225




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Don't forget preventive trussing. It follows the number of parry cards and draws as many as you have, and since all barriers are parry cards this is quite useful. What's also useful is to focus on a  specific type, not multiple arrows. For example, making a ghost arrow deck is quite effective for multiplle reasons. First, a spectral dimension usually guarantees you'll be very effective. This isn't crucial though, since arrows are quite powerful as it is. Second, ghost also has a few cards to help you I can't remember the English names at the moment, but there's a card that allows you to draw one back from your discard.Generally speaking for all arrow decks though, there are two other cards to help you draw and return arrows from your discard, I can  look up the exact names if you don't find them but I believe one is ghost and contains competition in the name, and the second one is just return bow, arrow or something along those lines. That should be mostly what you need.As for poison and steel, I haven't really found anything that interesting worth sharing.

URL: https://forum.audiogames.net/post/611153/#p611153




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Don't forget preventive trussing. It follows the number of parry cards and draws as many as you have, and since all barriers are parry cards this is quite useful. What's also useful is to focus on a  specific type, not multiple arrows. For example, making a ghost arrow deck is quite effective for multiplle reasons. First, a spectral dimension usually guarantees you'll be very effective. This isn't crucial though, since arrows are quite powerful as it is. Second, ghost also has a few cards to help you I can't remember the English names at the moment, but there's a card that allows you to draw one back from your discard.Generally speaking for all arrow decks though, there are two other cards to help you draw and return arrows from your discard, I can  look up the exact names if you don't find them but I believe one is ghost and contains competition in the name, and the second one is just return bow, arrow or something along those lines. That should be mostly what you need.

URL: https://forum.audiogames.net/post/611153/#p611153




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Sorry, but if you spend a little more time explaining your strategy and less time writing shit, maybe we could all help you and give some actual advice? First of all, you gain a level  each turn as long as you have 4 cards of a type in either your hand, the backline, or combined. Second, you don't have to junk 10 cards, at most spend 2 or 3 turns to gain a level. Third, literally every type has a leveling card that now increases your level by 3, instead of previous 1. Add that to the increase of 1 level at the beginning of a  turn, and you are literally gaining possible 4 levels in 1 turn. In addition, many cards have now been modified to also increase a level, such as energisation in electric. Fourth, the psychic type has a play on draw card called flash of genious. This card is automatically played as soon as it is drawn and increases your level by 1. This card also goes to the exile as soon  as it's played, meaning that with another psychic card called souvenir, you can recover two of them  and gain two more levels.After playing a lot with this new system, noone can say it's slower. With the ideal combination of cards, it's literally possible to play sky attack in the 6th or even 5th turn. Also, it's important to keep in mind that your level stays and never drops, so say you put a psychic card you can junk, you can use pretty much anything psychic that's level 2. This gives great possibilities to dual type decks, for example it's now much easier to add energetic mining to almost any special deck since it's not nearly as hard to maintain the ground level without adding too many ground cards.I will say it again, we had many more major modifications than this. If you have played the battle mode for a longer period, you will remember that when support cards were added, you literally had to go and modify every single team deck, and even some individual ones that relied on the cards that were modified to become support cards. Same happened when the simbols were introduced, you had to add them to almost every dual type deck because it made leveling a lot easier.

URL: https://forum.audiogames.net/post/611046/#p611046




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Sorry, but if you spend a little more time explaining your strategy and less time writing shit, maybe we could all help you and give some actual advice? First of all, you gain a level  each turn as long as you have 4 cards of a type in either your hand, the backline, or combined. Second, you don't have to junk 10 cards, at most spend 2 or 3 turns to gain a level. Third, literally every type has a leveling card that now increases your level by 3, instead of previous 1. Add that to the increase of 1 level at the beginning of a  turn, and you are literally gaining possible 4 levels in 1 turn. In addition, many cards have now been modified to also increase a level, such as energisation in electric. Fourth, the psychic type has a play on draw card called flash of genious. This card is automatically played as soon as it is drawn and increases your level by 1. This card also goes to the exile as soon  as it's played, meaning that with another psychic card called souvenir, you can recover two of them  and gain two more levels.After playing a lot with this new system, noone can say it's slower. With the ideal combination of cards, it's literally possible to play sky attack in the 6th or even 5th turn. Also, it's important to keep in mind that your level stays and never drops, so say you put a psychic card you can junk, you can use pretty much anything psychic that's level 2. This gives great possibilities to dual type decks, for example it's now much easier to add energetic mining to almost any special deck since it's not nearly as hard to maintain the ground level without adding too many ground cards.I will say it again, we had much more major modifications than this. If you have played the battle mode for a longer period, you will remember that when support cards were added, you literally had to go and modify every single team deck, and even some individual ones that relied on the cards that were modified to become support cards. Same happened when the simbols were introduced, you had to add them to almost every dual type deck because it made leveling a lot easier.

URL: https://forum.audiogames.net/post/611046/#p611046




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-07 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Great to hear, glad that helped.

URL: https://forum.audiogames.net/post/605138/#p605138




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-07 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I doubt you do. I don't remember, but beta 65 perhaps still used the old format. This means that the file will be called saveguarde.dat. Copying this file to the new version should cause the game to convert it to the new format, provided that this is still possible.

URL: https://forum.audiogames.net/post/604967/#p604967




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

@arjan that makes sense, but I understood it like that was his starting hand and he wasn't sure what to do.And yeah, 60 percent, no way. I didn't have to modify nearly as many decks as I did when , for example simbols came out or when support cards were first introduced.

URL: https://forum.audiogames.net/post/603059/#p603059




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

It's possible to play a team battle with bots or a training battle against one bot for a small fee in gems from the rewards room.

URL: https://forum.audiogames.net/post/602995/#p602995




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

@Wilson as Arjan said, junk overheet. That will give you plus 2 in fire, and that level won't drop regardless if you have less than 4 fire cards.

URL: https://forum.audiogames.net/post/602982/#p602982




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: RS Games Scrabble Released!

Making the coordinates system togglable should not be that hard I assume, since you can already toggle whether you can hear letters phonetically. That being said, of course you don't need such a system when playing on a real board, or when sighted people play.

URL: https://forum.audiogames.net/post/602952/#p602952




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: RS Games Scrabble Released!

@3 thanks for your reply. In regards to coordinates, they should not interfere with quick scanning if you make it so that the letter is always announced first, while on empty squares, it would be the opposite. So for example, a square with B would say, B, C2. While an empty square would say, C2, empty.

URL: https://forum.audiogames.net/post/602825/#p602825




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: RS Games Scrabble Released!

2020-12-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: RS Games Scrabble Released!

This is actually a cool release for sure, something unique we have been missing.However, since I never actually played Scrabble, I am curious is it normal that for each square on the grid, the client just says blank square? Don't they have some names, like A1, B1 and so on? As it stands, finding the center square has to be done by manually counting and using the arrow keys, unless there are some grid navigation shortcuts I missed.Also, in regards to the web client, are there any improvements planned for blind users? It could definitely do with some modernisation.Still, quite a nice update and definitely a great idea.

URL: https://forum.audiogames.net/post/602690/#p602690




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Here is the changelog:***beta751 new micro-game.The chief of a party on a server aplication has to finish the configuration of the options before being able to leave the party by pressing Escape.It's not anymore possible to press Escape in the deck selection. If you don't have any deck, then you'll have a random deck.When you use the digit keys to look at your cards during a battle, the cards' descriptions are not added to the history.Bug fixed: The passive effects didn't work in the back line.Bug fixed: Synchronization issues in the battles.Bug fixed: A double sound was played when junking a card in the pary, reaction and major status cases.***beta74In this version, many changes concern the battle system. Thanks to Corax for the suggestions and the ideas.BattleEvery battle player has now a new stack: the back line.All the rules concerning the type level have been removed a replaced by two rules. If a player has 4 cards of a type in his hand + back line, he gets +1 in the type at the beginning of his turn. If a player throws a card he can't play, he gets +2 in the type of the card.New kinds of cards: a combo card permits to play another card immediately (once by turn); after being played, a back line card goes to the back line, an ephemeral card goes to the exile, and a return card goes back into the hand.The player controles his cursor during the whole battle, and not only when it's his turn. In addition, it's possible to look at the back line, the discard pil and the exile by pressing down and up.It's now possible to look a the 9 first cards in the hand by pressing the digit keys. By pressing 0, it's possible to look at the last card in the hand. Holding shift with the digit puts the cursor on the card.By pressing D, you can now know the first card of your deck, that's to say the next card you'll draw.The order of the fighters at the beginning of the battle is not random anymore. Now, the type levels of the deck are additioned, but the multiple copies of a card are not taken in account. Then, the fighter who has the higher value plays the first.After reconstituting his deck, a player doesn't skip his turn anymore.About 30 new battle cards. Thanks to Oscar, Glein and Steven Rogers for the ideas and the sounds.The battle replay feature is now available and should work correctly. It's possible to save a battle by holding shift at the end of the battle, or by switching the auto-save option in the main options. It's possible to watch a replay in the rewards' room. During a replay, the tab key allows to switch between the fighters.Modified cardsAll the basic type cards as normalization, salutation, etc. They give +3 instead of +1.All the basic parry cards have now the return tag instead of giving a new card.All the elixirs have now the combo tag.All the train cards. This strategy works now with the back line.The next cards have now the combo and the back line tags: pointed horn, brute force, sword dance, dagger dexterity, dwarf skill, petrified jaw, iron hand, dragon fire. Their passive effect works now in the back line.The next cards have now the combo and the ephemeral tags: magical shine, peck, ember, nuzzle, precious splinter, water bomb, putrid gas, fury cutter, depressing ray, bolt throw.The next cards have now the combo tag: little punch, little kick.The next cards have now the ephemeral tag: mini-slap, disappearance, thorny hit.The next cards have now the back line tag: avalanche brewing, The next cards give now +1 in the type level: increase in power, on guard, taste of risk, bounce, energization, hydration, mithridatism, chitin armor, fairy aura, sap, forethought, mechanical grease, dragon shout, icing.The next cards work now folloing the type level: rainbow ray, song of the dune, heart of stone, electric ray.The next cards work now folloing the deck reconstitution number: fist barrage, eruption, continuous laser.The next cards have now the projectile tag: precious splinter, water bomb.All the cards which reduce the health points by a fixed value have now the static tag.Other modified cards: Death Blow, self-centered thinking and egocentrism, lift, earthquake, tentacle harassment, insecticide, foraging, frozen time,.OthersCrazy Party is now available in Danish! Thanks to Kim.Improvement of the chat, it's now possible to move the cursor in the message and to edit it. Thanks to Sam.4 new micro-games.Minor changes or bug fixes in these mini-games: weeding the Woods, sailing Across the Lake, bicycle path, bombing the robots, deal or no deal.

URL: https://forum.audiogames.net/post/600711/#p600711




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-20 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Hello,regarding passive effects in the back line, Pragma said in the group that they indeed have a bug. Should be fixed in the next version coming soon.

URL: https://forum.audiogames.net/post/600372/#p600372




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Journey To The West: another Chinese strategy war game

2020-12-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

Ah,very true. I haven't noticed the latest version now actually does have some default assignments.

URL: https://forum.audiogames.net/post/599740/#p599740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Journey To The West: another Chinese strategy war game

2020-12-18 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

None. You have to assign them the way you prefer using NVDA's input gestures dialog, under the Yandex translate category.

URL: https://forum.audiogames.net/post/599732/#p599732




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Journey To The West: another Chinese strategy war game

2020-12-17 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Journey To The West: another Chinese strategy war game

The NVDA Yandex translate addon can be obtained at https://github.com/alekssamos/YandexTra … nvda-addon

URL: https://forum.audiogames.net/post/599628/#p599628




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Chess Maven

2020-12-10 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Chess Maven

I kind of tried this, though I'll admit just briefly, but I couldn't exactly get it to work. So first I was white, and I told it to move E2-E4. This worked, and the computer went D7-D6 I believe. Then, no matter which way I told it to do so, I couldn't get it to make  a move G1-F3. I first tried move G1-f3, and it kept saying invalid move. Then I tried saying move night G1-F3, same. Then, out of boredom I said move F3, and the thing I guessed happened, it moved the pawn from F2 to F3. So, at the moment I can't really  play with the AI, until then wouldn't even dare to go online haha.

URL: https://forum.audiogames.net/post/597370/#p597370




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Football manager game on IOS. Soccer Boss

2020-11-11 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: New Football manager game on IOS. Soccer Boss

You do have youth teams, just go to team, then youth teams, and you should see your squads as well as create new ones. Though this topic is for an iOS game, there is another one in general game discussion where we can talk about TF. TBH I have not played for 3 seasons yet, hopefully it won't be crashing lol.

URL: https://forum.audiogames.net/post/588768/#p588768




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-11-08 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

You write a bet before the creation itself. Find a game in the list of games, and tab  twice, you should see an edit field for writing the bet. In the new client, bets are made by first activating  the button to create one of several available  games, then typing it in the first edit box.

URL: https://forum.audiogames.net/post/587763/#p587763




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-11-07 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

As far as I know you can't really change those FN combinations, as they are as I said keyboard based, unless your keyboard / system manufacturer provides a specific software to do that.

URL: https://forum.audiogames.net/post/587490/#p587490




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-11-07 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

It depends on your keyboard, not all keyboards support this, and each has different functions assigned, it seems that for you arrow keys are multymedia functions.

URL: https://forum.audiogames.net/post/587474/#p587474




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-11-04 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

For 2, indeed, you need to complete every world at least once.For the first question, I believe you also must reach the grand council or whatever it is now called in English, basically the last arena.

URL: https://forum.audiogames.net/post/586572/#p586572




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

I don't mean to disappoint you or anything, but turning with a mouse is like, way way more precise than with a keyboard. Also, just because we do not use it daily, doesn't mean we can't use it in a game. Rather you shouldn't be lazy and try it out. You can get a mouse for laughably cheap prices, so that also should not be an issue. If blind people can play games using a touch screen, I see no reason why they can't using a mouse.

URL: https://forum.audiogames.net/post/585844/#p585844




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

Well duh, of course he got that feedback when his 2D project was such a mess. Great that it has been out since March, although I doubt it is that long, but I certainly did not know about it, only heard that bloodstorm 3D is in the works.

URL: https://forum.audiogames.net/post/585401/#p585401




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

Ok, so yes, maybe we should give new ideas, you are correct. However, did anyone ask, hey, I am making a new game, and I want it to be A FPS. Do you have any ideas of anything new and innovative I could work on? No, the game just came out. It's usually how it ends up being. A dev works on a game, nobody knows, so nobody can give ideas. Then it turns out being like all the other games we seen already. So partially yes, maybe the community is to be blamed as well, but the community needs a place to vote and give feedback about new ideas, and a developer needs to be willing to listen to them before releasing something. Being that the dev himself did not even announce the release here, I doubt this forum will contribute much to both the success or a possible downfall of this game.

URL: https://forum.audiogames.net/post/585373/#p585373




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

No, it does not. Clone does not mean ban the game, it is illegal. It only does in this community. It is not an unauthorised fork, but it is a clone of the exact same idea, stile, gameplay, that will no doubt be discontinued in less than a year, and it will not happen because of the community.

URL: https://forum.audiogames.net/post/585131/#p585131




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-10-28 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

You don't install the source code, you know, just the program itself.

URL: https://forum.audiogames.net/post/584145/#p584145




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-10-27 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

As far as I am aware, yes, that is the way you would do it on a VPS, though somebody who is already doing it can probably give more specific help.

URL: https://forum.audiogames.net/post/584006/#p584006




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-10-27 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Hello,there is a short explanation if you look at the changelog.However, simply CD to the directory where the server application is, type server.exe ServerName Port and that should be enough. Optionally, you can add the -p parameter to make it public, or at least as public as it can be as you need to press shift plus enter on the search for available servers option to access it.Example: Server.exe CpGaming 2500As far as I know the name can't contain any spaces.You can also change the language of the server console output, though I don't remember what is the option for that now, but in most cases you won't need it if you are setting up from your machine as it will take the language of your Crazy party save.

URL: https://forum.audiogames.net/post/583853/#p583853




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-10-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Pragma's site appears to be back now.

URL: https://forum.audiogames.net/post/583321/#p583321




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-10-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

From the other topic:Hello. Pragma's website is currently experiencing a server error, that's why you get another language, because it is French. You can play on any servers, you just have to enter the address manually rather than using the servers list since it is hosted on his site.The central server uses the address saphirland.fr

URL: https://forum.audiogames.net/post/583261/#p583261




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: q c...

2020-10-22 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: q c...

If you mean the Playroom, it has a forum precisely for that which is often monitored by the developer. In the suggestions and comments section it is ideal to post your ideas since they are most likely to be seen. That is also probably why you have not seen many topics about it here.

URL: https://forum.audiogames.net/post/582180/#p582180




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Right, just like the other person said, bloodstorm was a game somebody else purchased, and was a rework of SBP, so most of the infrastructure was there and was expanded upon. Air hockey is true, though that's a lot simpler than this game. Air hockey didn't have lag, as much as it had some other issues. So you could say it's his first time needing to optimize his own project to work smoothly online.

URL: https://forum.audiogames.net/post/581932/#p581932




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Didn't know that was a chrime, disadvantage, whatever you want to call it. Who doesn't need help in their first online project? A little bit hypocritical, being that Ivan helped you with pretty much all of your online projects.

URL: https://forum.audiogames.net/post/581881/#p581881




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Agreeing on what related to the game? Ever since the lag was fixed, ironcross posted nothing constructive about the game itself that could not be posted in another topic not related to this game. Unless, of course, you are talking about the random assumption that came out of nowhere that passwords are stored in plain text. Rest was just personal problems with the developer that I don't care about in a game release topic. For the record, I even agree with what he posted in his first post, which was full of constructive and well written points. After the lag was fixed though, just a bunch of things that have nothing to do with this game.

URL: https://forum.audiogames.net/post/581853/#p581853




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Football manager game on IOS. Soccer Boss

2020-10-20 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: New Football manager game on IOS. Soccer Boss

@11 no problem with starting with a low level team, in fact I would get bored playing with Barcelona. The problem is that let's say 10 countries are supported, maybe slightly more. If I could have a low level team from my country, which even the first league is low level, I would not find it boring. Who knows, perhaps in the future more leagues will be added.

URL: https://forum.audiogames.net/post/581719/#p581719




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-10-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

No, just close the app and open it again, it should log in normally. This is a known issue that happens on some phones, though it should happen only the first time you try to log in.

URL: https://forum.audiogames.net/post/581477/#p581477




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Hello,I have tried the game for a bit, and here I'm not experiencing major lag at the moment. However, the reason I tried it is because people wanted it translated to Serbian, so I wanted to help. However, I am not sure how you decided on the translation system for this game, but at the moment it isn't very efficient, unless I did not understand it correctly. So the way the readme explains it is I have to manually write each original English option, put the equals sign and translate it. Instead, you should just have an English file with all the available strings that can easily be translated.

URL: https://forum.audiogames.net/post/581396/#p581396




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-10-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

In Tiflo space, F1 from inside a game opens it's rules. Most of them are in English, even if some are done using Google translate, specifically Poker as I have not gotten around to revising that yet. Generally, pressing alt and going through the menu bar will tell you all the shortcuts you need in a specific game, as well as the applications key. That being said, typically in games keys used are F2 through F6, in combinations with Shift, CTRL or alt.

URL: https://forum.audiogames.net/post/581356/#p581356




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-10-16 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

Unfortunately, not at the moment. Due to the Russian laws, social networks are required to ask for a phone verification before registering an account. The phone number is used only for verifying and isn't visible to anybody other than you.

URL: https://forum.audiogames.net/post/580738/#p580738




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-10-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

Yes, it is planned, but not right now.

URL: https://forum.audiogames.net/post/580473/#p580473




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Tiflo space, a social network and a gaming client

2020-10-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

Hi all,we are now on the Play store. If you use Android, you don't need to download any APK files to access Tiflo space. The client is of course still in beta, but from now on, you can directly get it at https://play.google.com/store/apps/deta … tiflospaceAlso, the first post is now a lot shorter, more clean and generally helpful to new users. It was getting quite long due to all the beta updates, but now we are just adding a general description. Any questions or suggestions are welcome, as always.Have fun!

URL: https://forum.audiogames.net/post/580465/#p580465




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Lets play Fool online together with sighted friends

2020-10-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Lets play Fool online together with sighted friends

A gaming client and a social network. To avoid derailing the topic of this great game further, you can comment on it, ask questions as well as find out more in the the topic created for  beta of the new client primarily, but which has info about the old one as well at https://forum.audiogames.net/topic/2717 … ng-client/

URL: https://forum.audiogames.net/post/580292/#p580292




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Lets play Fool online together with sighted friends

2020-10-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Lets play Fool online together with sighted friends

FYI, for those who want to play Durak with bots, OnToys offers a version of this game you can practice with bots, even though they are quite stupid you should at least get the feel of the game. You don't even need to register since you can try it offline as well.As for this game, thanks a lot, I am glad to see it released. I will certainly be trying it shortly.

URL: https://forum.audiogames.net/post/579998/#p579998




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Football manager game on IOS. Soccer Boss

2020-10-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: New Football manager game on IOS. Soccer Boss

I also like football managers, sadly quickly got bored in this one. It kind of sucks it forces you to play with some 3rd league teams you never heard of, and while I get the point and actually don't mind that, it's quite a small selection of countries. If we get more leagues, this could indeed be very interesting. For now, True football on Android remains the most interesting choice for me. I am glad it works with Voiceover though and the developer is receptive to accessibility feedback.

URL: https://forum.audiogames.net/post/579997/#p579997




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game, now with custom server support

2020-09-30 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support

Yeah, a little more info  on both that and admin commands would be nice.

URL: https://forum.audiogames.net/post/575716/#p575716




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game, now with custom server support

2020-09-29 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support

Good move. I know some people didn't like the way this puck worked, but it was at least playable and you could have fun with the game. Now those who like it can play with friends. Will test tomorrow.

URL: https://forum.audiogames.net/post/575529/#p575529




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-09-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I honestly don't know what is there to miss about this one. The potential was there, ever since the first version, but since the puck was horribly broken the game was unplayable. There is a game with custom servers, working perfectly fine called Dragon pong. Yes, it isn't air hockey, but the principle of the gameplay, at least of the first version of this game remains the same.

URL: https://forum.audiogames.net/post/574096/#p574096




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

No. That's all you can do for now, though last time Pragma was in the Skype group he told us he plans to expand that mode for the next version.

URL: https://forum.audiogames.net/post/572802/#p572802




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Ah, so that's why it is randomised again. That is still not how this should work, but okay. When you open box 12, only the content should be randomised, not all the numbers. Let's say you open 12, and it has 25 points. The game should open boxes from 1 to 11, then at the end your box as the last one. It's not a big deal, the gameplay remains the same, it's just a detail that should be corrected.

URL: https://forum.audiogames.net/post/572777/#p572777




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-21 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

About deal or not deal, that's because when you select boxes, for whatever reason they are re randomised again so the box you opened goes to some other random number. I don't get that. About 12, I didn't notice that, but will certainly try it.

URL: https://forum.audiogames.net/post/572667/#p572667




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-09-10 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

It must be your antivirus  deleting the file. Since the game is written in BGT, programs like Windows defender will detect it as a  virus.

URL: https://forum.audiogames.net/post/569471/#p569471




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: My new game!

2020-09-10 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: My new game!

Jayde wrote:Moderation:Well I'm a little admin. I can drop warnings.My status of the day. That's awesome.

URL: https://forum.audiogames.net/post/569304/#p569304




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accessible 2048 for iOS released!

2020-09-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: accessible 2048 for iOS released!

Congratulations Oriol, great to see that you have been successful and released your first iOS game.Is the game translatable by any chance? I have a few friends who would be interested to play this kind of game, but they don't speak English.

URL: https://forum.audiogames.net/post/569046/#p569046




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-08 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Of course, that is why this method is primarily for real servers, as I explained so many times. It's not really useful to do  this on your home PC.

URL: https://forum.audiogames.net/post/568481/#p568481




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-07 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

P is preceeded by a dash. So, server.exe servername 2500 -p

URL: https://forum.audiogames.net/post/568293/#p568293




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.5

2020-09-06 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

Literally no single game that was purchased ever managed to stay up for a year, so why you guys are wasting your money buying a source you can't maintain is something I can't understand.

URL: https://forum.audiogames.net/post/567863/#p567863




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

2020-09-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Ragetaker Returns! - RagePillow 0.1 (Python Release)

BGT isn't what taught me to disregard the garbage known as Windows false positives defender. NVDA portable with  remote, detected as virus. Sapi ESpeak, detected as virus. ADB for Android, detected as virus. No thanks, I want to use my PC.

URL: https://forum.audiogames.net/post/567383/#p567383




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.5

2020-08-31 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

No worries, Deathstar knows it all. Nevermind he spewed a bunch of lies in the Playroom topic and had no need to say even once, I apologize for what I said after the issue was resolved. Now, before any additional replies, please keep in mind that the title of this topic says Build to Survive, version 5.0.5, not I have a personal problem with Tunmy.

URL: https://forum.audiogames.net/post/565955/#p565955




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.5

2020-08-31 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

No worries, Deathstar knows it all. Nevermind he spewed a bunch of lies in the Playroomm topic and had no need to say even once, I apologize for what I said after the issue was resolved. Now, before any additional replies, please keep in mind that the title of this topic says Build to Survive, version 5.0.5, not I have a personal problem with Tunmy.

URL: https://forum.audiogames.net/post/565955/#p565955




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.2

2020-08-31 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Do you think someone would lie because of that? And if so, what can they achieve with that? How do you know the person still doesn't have very emotional moments because of that and just tries to get over it by developing? Most important of all, why the heck do you even care about his personal life and what he is really thinking? Enjoy the game, or move on and never play his projects if it upsets you that much.

URL: https://forum.audiogames.net/post/565808/#p565808




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Obviously I read the conversation, not just commented at random. It's true that at this time I don't play this game, but it is due to this exact reason that I don't. I like fighting games, but not games where 10 guys have 20 hours each day to play one game and collect 3 of everything and then just own all the newbies. To each their own, if this is your type of thing and you call this hard work in a game...

URL: https://forum.audiogames.net/post/564402/#p564402




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Build to Survive, version 5.0.2

Sorry friend, but if you just tell somebody, this won't work, you are doing nothing and may as well not post. How about explaining why exactly you think this won't work? Any suggestion can be dismissed by saying this won't work, it simply won't, I swear it won't.

URL: https://forum.audiogames.net/post/564365/#p564365




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-20 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Will test later today and let you know, but I played two games yesterday with a friend. In the first one I was player 2, and I noticed it was pretty much impossible to score. Then we switched on purpose and I was player 1. After scoring a few points, I stopped playing on purpose to see if my theory is correct, and it indeed was. Even after doing literally nothing, I could not lose a point. Ironically, the only way to lose a point is either alt tabbing away from the game or writing a chat. The second bug doesn't need a lot of explaining. In the middle of a game, you can simply access the control panel and change the score. If the score happens to be 7 to 4 for example, changing it to 5 in the middle of a game would result in your victory. The score should only be possible to change before the game starts.

URL: https://forum.audiogames.net/post/563058/#p563058




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-20 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Absolutely not, that post was made before the game was in this horribly broken and unplayable state.

URL: https://forum.audiogames.net/post/563013/#p563013




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-19 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

So, is this game dead? Asking because there are some bugs that can be noticed within 2 minutes of play testing the game. If you are player 1, you basically don't have to do anything and you will never lose a point. You can change the target score in the middle of a game, so if you are leading 6 4, just change the score to 5 and you won.

URL: https://forum.audiogames.net/post/562911/#p562911




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: bloodstorm

@554 TBH if the developer himself does not mind that, I don't care. If I saw my beta tester doing that and I told him not to, that would be the first and last game he tested.

URL: https://forum.audiogames.net/post/562021/#p562021




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: bloodstorm

Bad tester or good tester, he plays clones, which means he will not give a damn if your code is stolen or not. If this changed, sorry, but I doubt it.

URL: https://forum.audiogames.net/post/561993/#p561993




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Or you could just you know, say something like thanks for working on this despite what is going on in your life... Nevermind, thanks is a forgotten word in the community.

URL: https://forum.audiogames.net/post/561670/#p561670




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-15 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Oh, so  you  wanted it discontinued? There's a really simple solution for that, press delete on the game in your folder and you'll not see it again.

URL: https://forum.audiogames.net/post/561668/#p561668




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

You are right. Sports is one of the categories which is quite lacking in our community, and I'm glad you did try this. With time you'll make it even better.

URL: https://forum.audiogames.net/post/561489/#p561489




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

One thing perhaps worth fixing after you are done with all the major issues since it's a minor one, after each update you have to confirm that you agree to the rules.Also, the file on my Dropbox is now up to date as well in case someone can't download from the site. The link remains the same as in post 69.

URL: https://forum.audiogames.net/post/561128/#p561128




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

One thing perhaps worth fixing after you are done with all the major issues since it's a minor one, after each update you have to confirm that you agree to the rules.Also, the file on my Dropbox is now up to date as well in case someone can't download from the site.

URL: https://forum.audiogames.net/post/561128/#p561128




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

One thing perhaps worth fixing after you are done with all the major issues since it's a minor one, after each update you have to confirm that you agree to the rules.

URL: https://forum.audiogames.net/post/561128/#p561128




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-13 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

In that case, here is a Dropbox link on  my account. Latest version at the time of this post, and I do plan to keep it up to date by editing this post if necessary when a new update comes out, unless the developer provides a link on his DB.https://www.dropbox.com/s/k13ml09qgz6i0 … k.zip?dl=1

URL: https://forum.audiogames.net/post/561043/#p561043




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I could upload it, but if you can't access the site, I am not sure if you will be able to access the server to play unless that is a different one.

URL: https://forum.audiogames.net/post/560910/#p560910




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Not here.The ping took 53 milliseconds.

URL: https://forum.audiogames.net/post/560880/#p560880




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I see, thanks for the reply. Now I'm just waiting for the disappearing puck bug to be fixed.

URL: https://forum.audiogames.net/post/560860/#p560860




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Alright, had a few successful games, and I can say that this thing certainly has good potential. If you keep it up and keep working on it, I can see this becoming a thing I will regularly play. I do however have one request, and a question as well. The request is same as before, give us the ability to turn off the online offline sounds, as well as announcements, and disable them completely while in a game, as well as the announcement that a game finished in a different room along with that annoying glass sound. As for the question, I was just wondering what exactly is the difference between using up to hit the puk, and space to block? The question comes from somebody who never experienced the real Air hockey so sorry if it's something too obvious.

URL: https://forum.audiogames.net/post/560855/#p560855




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

I'll test about others leaving and joining, but I certainly did get notifications when people come online hwich is equally as useless while playing.

URL: https://forum.audiogames.net/post/560534/#p560534




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-11 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Ok, so who thinks that it is a good default experience that while you are playing, you hear things such as, X won against Y with a score of Z, X created a room, Y joined, X came online, blah blah? If there is a way to disable that stupidity, let me know because I did not see it. When the game gets even more popular, which I  hope it will, that will get annoying really fast. Unfortunately I didn't have a successful game yet because both times after I was leading the other player left.

URL: https://forum.audiogames.net/post/560470/#p560470




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-08-09 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

I'll be uploading that later today and will send a PM to you. Sorry, was just a little busy with some other things.

URL: https://forum.audiogames.net/post/559954/#p559954




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-08-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

By using the numbers. When you press the number 1 for example, you tell the game put this number in the first dice. Number 2 is the second one, 3 the third and so on. 0 means you are ignoring that number entirely and not putting it anywhere.

URL: https://forum.audiogames.net/post/558642/#p558642




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-08-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

That one isn't too hard for me, it's actually all about concentration. Imagine you have 5 dice in front of you  but all of them are empty, with no numbers on them, and you are getting the numbers and must put them into the dice. So you can do this two ways, the first way I recommend for beginners, but after getting used to the game or when playing online, the second one will definitely let you win faster. The first way is to focus only on one die at a  time. So let's imagine the game gives you number 4. You press 1 to put it into the first die. Then you get 3, 2, 1, 5, all of which you can put in the first die as well with the number 1. Now, you notice that you are missing only the number 6 to complete that die. If you get it, you can press 1, and you should score points. if however you get one of the numbers you already have, let's say 4, pressing 1 will destroy the die and you will have to start over, since 4 is already on it. So if you were playing the first way, you would press 0 to refuse the number until you get a 6, then repeat that for the di number 2 and so on for all 5. The second way is to focus on multiple at once. So for example let's say the first die has numbers 3 2 1 4 and 5 already added, but you are missing a 6. You get a 1 again, so you put it into the second die and start working on two of them. Then you must keep in mind that you still need a 6 to complete the first die, while working on the second. This way you can work on as many as you wish, or as many as you can keep a track of at once.

URL: https://forum.audiogames.net/post/558555/#p558555




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy Party: mini-games and card battle! (beta73)

2020-08-05 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

That game just sucks. That and the oil installation is on my top list of how the fuck do people play this. The English name is hidden palace I believe, just in case someone does not know what we are talking about.

URL: https://forum.audiogames.net/post/558528/#p558528




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-07-25 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Nothing must be done. We knew nothing about Manamon 2 being worked on until it was out, and this is the best way to release games. If it is ever ready for release, you will know about it. A huge game like this doesn't come out in 6 months.

URL: https://forum.audiogames.net/post/555416/#p555416




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Undead Assault

2020-07-14 Thread AudioGames . net ForumNew releases room : nidza07 via Audiogames-reflector


  


Re: Undead Assault

This game, being that it is created by a NVDA user is perfectly accessible with NVDA and has always been. However, there is an issue at present, and your game might stop outputting to NVDA. If this happens, type %temp% in your run dialog accessed by pressing Windows plus r to open the temp folder. There, delete the gen_py folder and that will solve the issue.

URL: https://forum.audiogames.net/post/552398/#p552398




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


  1   2   3   4   5   >