Re: I found these precious little jewels

2021-02-16 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: I found these precious little jewels A small sidenote of togeter in spire.The players that will play as a client, instead to fight with OCR on the mods menu, they can setup the host address in a external file.Simply go to the say the spire folder / multiplayer, and on it check if exist

Re: Fantasy story ii

2020-11-22 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Fantasy story ii azure, why are you using a vpn software like radmy or hamachi?With some friends we can connect together with any vpn software between us.I only opened a server, used a ports that I've open on my nat, and send to my friends my ip. They can connect without any issue and

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod wow  @stewieToday 05:10:38 (edited by stewie nothing to sayThanks for your work, for this awesome game that currentli taken a lot of ours from me. is adictive. xD.thanks! URL: https://forum.audiogames.net/post/574320/#p574320 --

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is perfect. For now, soundmud is going through the best way Continue with that, is awesome with these new

Re: Cards of Yore.

2020-07-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Cards of Yore. same for hereThe game runs, enable the accessibility but take a lot of CPU and NVDA dont run smootly... and well, after press play, onli ear the instructions, and return to the main menu again.Sound really interesting, so i wanna try a working demo before deside Bak them

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-06-30 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering OK, it sounds very, very interesting. lets go to give it a try thanks for do the work with the pull requests ̂̂ URL: https://forum.audiogames.net/post/547398/#p547398 -- Audiogames-reflector mailing list

Re: I discovered several new cool features on blind drive!

2020-02-08 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: I discovered several new cool features on blind drive! thanks for the link!Wow, the game is really, really awesome. I love it, and waiting for a final release version! URL: https://forum.audiogames.net/post/499804/#p499804 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-31 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Game downloaded and loved it!Thanks for think in the accessibility! I hope that in the future you can integrate the game with tolk library to use directly screen readers!Thanks soo far!Game bought with the soundtrack *.* bye! URL:

Re: Cavern Quest compilation

2019-07-30 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Cavern Quest compilation Thanks so far for the new games! I have to try it! URL: https://forum.audiogames.net/post/452169/#p452169 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @taljazz24 noup, I Think that it isn't coded yet. Simply thaat URL: https://forum.audiogames.net/post/433148/#p433148 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-04-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game please @拓海 be patient.Normally soundMud have time to works on update at the north summer time.So, you've updates of the soundrts between July and September, if SoundMud don't have other plans.If soundMud had continued working in the soundrts

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind @daigonite jajajaja sorry, sorry.Is hard talk using edits xd.Hmmm.In the past I tried to use NAudio, but I don't like it because it crashed randomly and you have in your code some rescue code to catch the crashes and

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind interesting, interesting So, in the preview post I've posted some comments about the demonstration showed in your previows post I paste it here:about the proximity detector, hmm... I guess that will be a good option,

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind interesting, interesting So, in the preview post I've posted some comments about the demonstration showed in your previows post I paste it here: URL: https://forum.audiogames.net/post/425221/#p425221 --

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind @daigonite are you using some specialized library for the sound engine?Or only the built-in engine of monogame.I ask because... well some engines have interesting things (that aren't so hard to implement) like 3d

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind @daigonite are you using some specialized library for the sound engine?Or only the built-in engine of monogame.I ask because... well some engines have interesting things (that aren't so hard to implement) like 3d

Re: Ravaged Worlds

2019-04-03 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Ravaged Worlds O thanks for post it!Sound very, very interesting. Is time to give a try a new tcg game. URL: https://forum.audiogames.net/post/424796/#p424796 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @milos  all of the last versions are portable.The link for the latest (continuous-12) is this:http://jlpo.free.fr/soundrts/continuous … indows.zipEnjoy URL: https://forum.audiogames.net/post/423351/#p423351 -- Audiogames-reflector mailing

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind O! is really amazing ear about you! Daigo!Waiting with a lot of expectation to see what lovely things you will add to the engine I love monogame, and my last experiments (only dumy things) were  developed on that

Re: SoundRTS, a real-time strategy audio game

2019-03-21 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hmmm the folder of sound is:(consider / as the root folder of your game)/res/ui/actor/This is for the latest version of sounrts.A, turn on see the hidden folder and files; probably the folder is hidden.Good luck! URL:

Re: Modern mod for SoundRTS

2019-03-21 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Modern mod for SoundRTS Sorry @zak93, I mean idle, not hidle.In the default bindings file, only the worker have a idle command; I don't know that you can use that keyword for other unit types.Is interesting that Soundmud did that as a convinable keyword and not a fix command.The idea

Re: SoundRTS, a real-time strategy audio game

2019-03-19 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @TheBlindSaiyan keep in mind that the content that you see in the soundrts, is only a example of things that you can achieve if want to create your content.Following this idea, this is the reason of the lite sounds used in the example, only

Re: Modern mod for SoundRTS

2019-03-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Modern mod for SoundRTS Wow, thanks for create a new mod over soundrts :3 Is awesome that someone create a new mod tfr this So, how do you discover that you can use the hidle word for other kind of elements that aren't workers?You read that in some part of the source? or simply try

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @electro yes, the latest version is 9b10.The developer of the mod is pragma pragma; the same guy (or guys) that is working on the crazy party project.I don't know if pragma will return to this mod at any time, after advance more with

Re: SoundRTS, a real-time strategy audio game

2019-03-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game really,  @chris is useful when a resource syte is exausted, but in a real online play have only one extraction site active is a very bad idea. A good move for lategame is have 2 or 3 active bases for extract resources and have good amount of

Re: SoundRTS, a real-time strategy audio game

2019-02-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @chris flying townall and ork, are only test mod, not mod to play seriously with them.The intention of each one is show to the modders how to add new races (ork mod) or how to create updating, and moving buildings (flying townall) like the

Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo With usings and classes.So inclusive, the best way to handle it, is create abstract class that you can inherit, and with that registry and the engine can dettect your own class because follow some guidelines with a abstract parent class, and some interfaces

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo c# of course  And If you give the options to not only script, so use all the engine features will be better URL: https://forum.audiogames.net/post/409791/#p409791 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo @TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make  things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea is turn it into a

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo lol? really?When that was implemented?I only know that was compatible with directSound in windows, but if they add openal as a other engine for windows, awesome.The next step for monogame  team, is connect their 3dAudio system (for multichannel) with the hrtf

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How  do you connect openalsoft

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works very fine.¡thanks

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海 hmmm so again, use the commands that I said on the previous posts.If you have the units in the boat, so. first, give to the boat the move order at the destination plase, and next, move to the download location, find with a the download

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Horizons, space combat and trading game thanks for the game; sounds very nice.Downloading it now. URL: http://forum.audiogames.net/post/405104/#p405104 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海remember if you want stack two instructions (like go & upload) on the second action, you've use shift+enter, not enter.I say this, because you'r post about the boat commands; you with any transport unit can do that. Before use upload /

Re: SoundRTS, a real-time strategy audio game

2019-01-09 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud Can you think if is possible create a shortcut for fast building selection?Like the alt+a menu for make actions with units or buildings, but in this case (mod key)+w plus a letter, you can select fastli a kind of building.Is for

Re: SoundRTS, a real-time strategy audio game

2019-01-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud, thanks for your aclarations about ford.So, I misspelled a word; I didn't want ask to you about the highgrounds: I want to ask to you about airground_types. If are you planing to parametizing them, or only have them harcoded.Ground,

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud can see if is possible, add arrow navigation between water squares please?Currently if you want move between water squares, you've use the ctrl+arrow navigation; technically water with water is a correct path; only for a kind of

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In my opinion, this feature of build any building on exits, is a good feature; is a thing of your hability to aboid build things on wrong places, but as @拓 海 said, is funny (and useful in various situations) build buildings on exists.Examples

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Well, again, thanks for the updates for the c11 version!Sound all really awesome, and viewing the rules file, you can create various others kind of terrain Well, some quotes:@拓海Decrease the unit movement speed or increase the unit movement

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海 sorry guy, but can you explain some more what is your dilema? I can't understand it completely.As I understand, the default behavior of unit, if a enemy is in a range of attack (archers have more than the infantry) the unit start the attack

Re: SoundRTS, a real-time strategy audio game

2018-12-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud a! obvious jaja.But the idea is have that option from start, but as a workaround can be fine.thanks! URL: http://forum.audiogames.net/post/401624/#p401624 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2018-12-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud a small, very small request for a nexts updates...Can you add the option to set players as observers in online mode at the waiting room? And of course, also the creator of the room can move  players?Is basically for have the option 

Re: SoundRTS, a real-time strategy audio game

2018-12-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game OK @soundMud, you done the job with the last update.Sounds very nise and awesome the last changes; you done it, man!@zak93 Your idea sounds very good; but the problem that i see on that is... How many depended of the rules we want that be the

Re: Three-D Velocity, open-source flight simulator 2.24 released!

2018-12-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Three-D Velocity, open-source flight simulator 2.24 released! Hello muna!thanks for your answer!Well about dinput and xinput, youre correct. The idea behind xinput is turn the controllers in a standard between windows and xbox; for that xinput isnt fleccible on number of buttons, axis,

Re: SoundRTS, a real-time strategy audio game

2018-12-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello again!@拓海respect the command list suggestion, that is implemented now.you can press alt+a (when you have selected a unit or buildin) and the game told to you all the options with a correspondin key, so for example if build farm is f, you

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yep, will be a interesting project update (or re done) the crazy mod.I think that a good start point, is use the current work, for create a new mod from scratch, but using the good things (and currentli made settings) to... first for

Re: Three-D Velocity, open-source flight simulator 2.24 released!

2018-12-08 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Three-D Velocity, open-source flight simulator 2.24 released! Hello muna!Thanks for the new updates!So, is truly that the XNA framework is deprecated, but monogame is the current susesor, using the same interfaces and applying new updates frequently You can think if is a good idea move

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello soundmud!First thanks for the new updates!And omfg @拓海 you ask too much features at the same time... xDI have only a question. the automatick repair is mandatory, or you can tell to peasant ignore that feature, for example, giving them a

Re: SoundRTS, a real-time strategy audio game

2018-11-16 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game h That occurs only on the new c versions? or also in the old.That is a issue with the automatic tasks?Because, the workers that are mining, don't have to change their job, only if you command them manually. URL:

Re: SoundRTS, a real-time strategy audio game

2018-11-16 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game buf, the discussion about automatic tasks or not, depends just what kind of RTS game is the game that you want.In my case, for soundrts, I take as an example to follow and repeat, is a mixture of age of empires 2, and starcraft. These (for me)

Re: SoundRTS, a real-time strategy audio game

2018-11-16 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hello @拓海 About your post 290, well, you can do that, the only that you have to do, is perform a manual selection of the peasants that you want to use for build.Example:You have 10 mining peasants, so, if you want only use a quarter of them for

Re: SoundRTS, a real-time strategy audio game

2018-11-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game thanks soundmud for this update.This game is the most updated game that we have in the blind gamer comunnity. more than 11 years developing this engine, and year to year this game will be better and better. You're the best, man.Thanks for all.

Re: Pokémon Crystal Access

2018-11-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Pokémon Crystal Access @pates did you say that prism is accessible with the scripts? or not.So, A lot of monts ago (aprox when the release of prism was made) I tested it, and didn't work. Do you achieve that?thanks :3 URL: http://forum.audiogames.net/post/390358/#p390358 --

Re: HEARtREAD

2018-04-07 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: HEARtREAD Someone can tell how get the alternative ending?I can't got it u.u URL: http://forum.audiogames.net/viewtopic.php?pid=358700#p358700 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2018-03-11 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Pokémon Crystal Access @Loxias really not. the only can you do, is try with other versions of the VBA branch, but generally don't exist any emulator that have 0 input lag. For any system.The only method to get a real 0lag and test the real lag of a pokemon game, is try the game on the

Re: SoundRTS, a real-time strategy audio game

2018-03-11 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yep @拓海 currently all units have the same size and have the same sight range, excep if the unit habe the special condition of bonus_height or are in a high plateau scare.This behavior is the same that use starcraft with their units. I think

Re: SoundRTS, a real-time strategy audio game

2018-03-10 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game h @拓海 what is your idea?Change the default option of a certain type of unit at playtime, for example, to change the default action of certain soldier to cast some hability when you move it instead to default move?Or change it at

Re: SoundRTS, a real-time strategy audio game

2018-03-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hello @拓海yep, high grounds works fine If you want, you can add that type of terrain to your custom maps. URL: http://forum.audiogames.net/viewtopic.php?pid=354386#p354386 ___

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hello @joseph,thinking with some friends, we think if on the next updates, can you add a small feature.When you walk over a beacon marked on the map (custom an system beacons) the game spocken (with the screen reader) the

Re: SoundRTS, a real-time strategy audio game

2018-02-19 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud, thanks for your answer. about the bonus_height well, is a good idea, specially if you want to fix the sight_radius for any plausibly unit on the game. URL: http://forum.audiogames.net/viewtopic.php?pid=352988#p352988

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games ¿Guys, a small question. How to finish the quest named "Tools of the trade?"I found a lot of goblin equipment at the mines (and I finish the major things on that area) but after get that (and the quest text changed to the

Re: SoundRTS, a real-time strategy audio game

2018-02-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello @soundmud, interesting your investigation at starcraft vision thing. With that, you know that you're on the right way respecting to the vision on soundrts engine Well, some questions that I can't do a issue on github, because... aren't a

Re: HEARtREAD

2018-02-09 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: HEARtREAD a hidden final? hmmm its interesting. I have to try to get it.But so, with a ending song and somtething. well. I can say that the game is simple, short and small, but the devs put a  lot of love on them. SIng a song for the end to the game, the dialogs and more brings to you

Re: Darkened chain, a new horror game for the blind!

2018-02-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! Well, congrats for the game. I finished it and well, is really interesting. For a first concept demo of the engine looks and was very funy, but for the future, well. Is necesary more content like that. The game works very well URL:

Re: Darkened chain, a new horror game for the blind!

2018-02-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! Downloading :3And Brian, a small question. The game finally was done in  RPG macker? and RPG macker is accessible?I ask that, because RPGM is a very good tool for make prototypes for a lot of game concepts. Well thanks for all! checking

Re: Alter Aeon February 2018 Update

2018-02-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Alter Aeon February 2018 Update sounds really awesome!thanks for the news shadow! URL: http://forum.audiogames.net/viewtopic.php?pid=350914#p350914 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2018-01-25 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Respect the suggestions:1. scare supporting skills, are a really good option, but, remember guys, forget to skills and other things the scare concept. The game works with meters, so the effect works in a certain area of x metters surrounding

Re: SoundRTS, a real-time strategy audio game

2018-01-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @milos as @soundmud said, currentli exist that. With higher scares, where ballistick units have a bonus for rank and damage @soundmud:Sorry, i can't understand that. what are the problems with unit behabiours in alpha 10?So, the last new

Re: SoundRTS

2018-01-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS @milos nop, this is the wrong place to check that.At the main soundRTS branch, the creator only work at engine features, like more options to manage your army, like the suggestions of @拓海 and @zakc93, more options to have more programmatically posibilities to the campaigns,

Re: SoundRTS

2018-01-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS The project is at everytime still live, but during north summer is when the git have more new commits with new updates.But remember, soundrts itself is a game Core, only with a example content.If you want a more complete game using this RTS engine, is crazy mod of pragma.

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Ok, after play  the starter parts of the game, using a xbox controller, y have for now, only two small ovserbations cthat can been improved in the next updates, because are really small things.Appart of that, i can't says

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games yea! buying now! URL: http://forum.audiogames.net/viewtopic.php?pid=344392#p344392 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Release Date Announcement for A Hero's Call

2017-11-09 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Yey! Waiting to 29th! this is a really good news URL: http://forum.audiogames.net/viewtopic.php?pid=337500#p337500 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoniFight v1.0 now available Thanks for release it!I'm downloading it now! URL: http://forum.audiogames.net/viewtopic.php?pid=335780#p335780 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Maze first demo

2017-08-29 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Audio Maze first demo Ok steve, game tested. The engine that you debeloped sounds really cool and solid.I know that currently is only a tech demo, but this idea of the mases and beacons, can be a quest or similar for a more ambisious game in the future. The only thing that I guess that

Re: Three-D Velocity With Server Update

2017-08-29 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Three-D Velocity With Server Update Well, the code of the game now is on github. everybody that know about c# can grav it and update or try fix the posted issues. In some future, someone will be post a new pull to the repo with one or more updates. Be patient. URL:

Re: World Of Three Kingdoms, a chinese strategy MMO

2017-08-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: World Of Three Kingdoms, a chinese strategy MMO Whdo you need to correctly translate the game? I'm using now locale emulator plus qTranslate, but you use other method. what is it? URL: http://forum.audiogames.net/viewtopic.php?pid=325816#p325816

Re: New Yu-Gi-Oh game being created

2017-08-22 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Aaron, the best place that you can use to find cards (after search in the yugioh wiki about archetypes, deck types and something similar) is the yu-gi-oh card database.https://www.db.yugioh-card.com/yugiohdb … _locale=en On that you can apply any filter

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2017-08-18 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture Well, waiting to a future update, when the game will be accessible for the blind people. URL: http://forum.audiogames.net/viewtopic.php?pid=325070#p325070 ___

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2017-08-18 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture ... I can't download it for iOs. The appstore pages redirects automatically to an other partner syte in german u.uAnd if I directly find it on my iPhone, it doesn't appear in my appstore. URL:

Re: New Yu-Gi-Oh game being created

2017-08-15 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created hmmm well, te game is working fine now URL: http://forum.audiogames.net/viewtopic.php?pid=324583#p324583 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Maze first demo

2017-08-08 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Audio Maze first demo ok steve thanks for your answer!Well, my problem was with the editor itself, not  with the concept of building the program xd.jaja, thanks for all URL: http://forum.audiogames.net/viewtopic.php?pid=323370#p323370

Re: New Yu-Gi-Oh game being created

2017-07-26 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created awesome draq. thanks URL: http://forum.audiogames.net/viewtopic.php?pid=321074#p321074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Audio Maze first demo Steve, two small questions.1. You're a blind programmer?2. And if the answer is yes, how to you can use the epic games launcher an the editor for unreal engine? I'm a blind developer too, so know these things are really cool.Some days ago, I'm playing with the

Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created For people that wants a pack for mushclient, Tony is developing one.That is on github, so it is a open source project.You can download the last commit with this link https://goo.gl/ZshZmn If you want, you can post issues or recommendations to the pack on

Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Audio Maze first demo downloading the game to try it! URL: http://forum.audiogames.net/viewtopic.php?pid=320945#p320945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Yu-Gi-Oh game being created

2017-07-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created Oki! waiting news about that! URL: http://forum.audiogames.net/viewtopic.php?pid=320616#p320616 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Yu-Gi-Oh game being created

2017-07-21 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created mata, are you working in a mushclient soundpack? URL: http://forum.audiogames.net/viewtopic.php?pid=320466#p320466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Yu-Gi-Oh game being created

2017-07-20 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created ok, game tested. simply awesome, and the game is complete thanks tspivey Really amazing work of re-program various cards.I hope that you can add new cards in the future :3 thanks edit: a small doubt. You created a new scripting languaje to program and

Re: New Yu-Gi-Oh game being created

2017-07-20 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created ok, game tested. simply awesome, and the game is complete thanks tspivey Really amazing work of re-program various cards.I hope that you can add new cards in the future :3 thanks URL: http://forum.audiogames.net/viewtopic.php?pid=320223#p320223

Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: New Yu-Gi-Oh game being created tspivey, well. you again done it.This is a really amazing work.Now i gonna try it. But ¿is an automatic duelling system like YGOPro? or a manual duelling system like the currently down duerllingnework.And whitch features of ygo are currently in the

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Crashmaster, soundrts, any version, works fine on windows x64You don't have to do  anithing special to get the game works.Only download the binary zip version and you're OK.And pragma, thanks for continuing update this awesome

Re: Three-D Velocity With Server Update

2017-05-01 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Three-D Velocity With Server Update well, again. thanks munawar for the update :3 URL: http://forum.audiogames.net/viewtopic.php?pid=309380#p309380 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return Of The King multilanguage version released

2017-04-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released @拓海 where is the link to the 1.2.1.5?The last that I've  download, is for 1.2.1.3 URL: http://forum.audiogames.net/viewtopic.php?pid=308978#p308978 ___ Audiogames-reflector mailing list

Re: Return Of The King multilanguage version released

2017-04-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released am... Because the last post of @carlitos, you @拓海 don'didn't read the problem.What apends with the server in the last update? A lot of persons (including me) can't enter the game after apply the last update. the game says:Return Of The

Re: Return Of The King multilanguage version released

2017-04-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released @david_solomonTo find the zombie lord, you have enter to the mines throug the snake forest entranse.After enter to the mine, try go south. you've to fing a path to the south, a few step from the entranse.Walk until you hit the south

Re: Return Of The King multilanguage version released

2017-04-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released @david_solomonTo find the zombie lord, you have enter to the mines throug the snake forest entranse.After enter to the mine, try go south. you've to fing a path to the south, a few step from the entranse.Walk until you hit the south

Re: Return Of The King multilanguage version released

2017-04-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released Hello @拓海 two questions. How match are the cost of put an item in the market? The alert window on that information is displayed is in chinese and the translate tools can translate correctly that window. And whi I can't everi time buy an

Re: Return Of The King multilanguage version released

2017-04-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Return Of The King multilanguage version released Hello @拓海 two questions. How match are the cost of put an item in the market? The alert window on that information is displayed is in chinese and the translate tools can translate correctly that window. And whi I can't everi time buy an

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