Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

Hi.Darn, this game is adicting I have to say, even though i didn't come to do anything till now because I was playing around with the navigation system.I due have some questions though.Yes, I am not really familiar with stars and their layout, so what is the corona of a star, how do I get into it and not in the danger zone?Also, when I receive an autopilot destination and launch, when the autopilot turns me into the direction where I need to go and hit r, I often don't hear anything, no target distance or what ever.Does, when the ask for advice tells me a location is 2 way,  mean that it is 2 sectors away, so I would need to do 2 vortecs jumps?Greetings Moritz.

URL: https://forum.audiogames.net/post/405379/#p405379




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Re: Survive the Wild!

2019-01-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I don't know if that is even in the game and I am not able to find it, but it would be a good idea if we would have the option of disabling the bgm during gameplay.Personally i have two problems with that, it firstly steals a bit of the experience, imagining you are walking around in the wilderness and you always that that happy music toodeling around in the background.And secondly, the more severe part, I have problems of understanding my screen reader or detecting ingame items due to the music.So, it would be nice if turning off the music could be implemented.Greetings Moritz.

URL: http://forum.audiogames.net/post/404548/#p404548




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2019-01-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

@107, the _expression_ Ihr oder Euch is also used for addressing a person of high nobility, royall decend or someone in a very high position. These days it's not used anymore, but some hundred years ago when Germany still had an emperor till 1918, it was still common. You will find this saying in fantasy games with a German translation almost everytime.it is also used for talking to a number of persons at the same time, but this is the modern version of the word.Greetings Moritz.

URL: http://forum.audiogames.net/post/404526/#p404526




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Re: Tiflo space, a social network and a gaming client

2019-01-09 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

Hi.@14 urm what? English please?Greetings moritz.

URL: http://forum.audiogames.net/post/404158/#p404158




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2019-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi.Wow, I think I found game of thrones reference number 2.Spoilers>When you are sneaking around in Cashwells mansion and open the closet, your character states that his "Winterfell" is hanging in there.Was that accidental or did I just find another one?Greetings Moritz.

URL: http://forum.audiogames.net/post/402476/#p402476




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Re: Return Of the King German Translation in Progress

2018-12-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of the King German Translation in Progress

@SLJ, if we were talking about a game in general, I would agree with you on the speaking English part. But given the fact that this topic deals with the possible creation of a German localisation of the game, i don't see it as a problem when players comunicate in their native tongue, because the translation will be only interesting for those who speak the language anyways.Greetings Moritz.

URL: http://forum.audiogames.net/post/401163/#p401163




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Re: Return Of the King German Translation in Progress

2018-12-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of the King German Translation in Progress

Da kommen die Deutschen ja aus ihren Löchern gekrochen xD.Nee, dass musste man tatsächlich nur entpacken und starten, muss noch mal schauen, aber zuvor war da nichts zu installieren.Schauen wir mal wie es mit einer deutschen Translation klappt, die englische ist ja noch recht buggy, aber zur Not kriegen wir das auch hingebogen.Greetings Moritz.

URL: http://forum.audiogames.net/post/401162/#p401162




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Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-22 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

Hi.Nice work, downloading it now.Regional score boards? So that's virtually no competition in Germany? Or are the boards continental?Greetings Moritz.

URL: http://forum.audiogames.net/post/400218/#p400218




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi.I am sorry to report some apparent game breaking bugs after the new patch update, warning, contains spoilers to the storie.Things I noticed after the update.1. My games progress is seriusly broken. Some puzzles I have solved don't seam to be solved, even though the game thinks they are.For example, I can't access the dream seller in the harbur district anymore because the metal grate is apparently still tightly fitted to the metal pipe, but when I remove it with the dimension reformer, my character only says that he should concentrate on the stealing thoughts spell. I went back to the royal district and stole the thought from that royal sleeping dude, but still the same result. But when I use the read thoughts spell on the pipe, it's wondering where it has placed the metal grate. When I want to go to the tavern, my character says that he should go back to the castle, but there is nothing there, only Asrug who I congradulated for his birthday already.Also, in the royal district, the day ambiance is playing, even though everyone is apparently sleeping. They were all awake though before i did the update.I can't do any other spells than the thought stealing and mind reading one.Another thing was that in the trading district in the magical shop of the inventor, I got the woman out of the wardrobe again, she was quite happy that I removed the Troll from the mouse hole, but when i talk to her in the workshop, I get the generic responce that she is happy that I removed the Trol for her, and not the introduction to the inventor, which she as well gave me before the update.So, I hope you ge tmy problems with the game.Greetings Moritz.

URL: http://forum.audiogames.net/post/399582/#p399582




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi.@everrbyte, sorry for spoilers.i am curious. When you have to collect the dets for the bar keeper in the city. You have to visit a dude named lamister who doesn't want to pay.Do I smell a game of thrones reference here?Among the lines of, a lanister always pays his dets?So, can it be said that a lamister doesn't pay his?Just curious.Greetings Moritz.

URL: http://forum.audiogames.net/post/399560/#p399560




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Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi.Wow, lucky me, I am from germany.If wanted, I can do a little demo on the game for those who are not able to speak the language, if enough people would listen to that one.The game is currently downloading the data files, or rather, banishing wild beasts, placing princesses in towers, placing dragon, polishing armor, ironing robes and what not, i love this already.Greetings Moritz.

URL: http://forum.audiogames.net/post/398310/#p398310




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Re: Oh Shit!

2018-11-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Oh Shit!

Lol so I finally got around to playing this game. And hec, this one is adicting as all hell. Only problem I am having is due to my hearing impairment, I run into rocks more than ever, it's a bit of hit and miss with those things because I can't really determine where the things are coming down.But, with those badges, even failing is amusing, I mean come on, a badge for just catching 33.3 percent of the fallen items thus far? I just had to laugh at this.Greetings Moritz.

URL: http://forum.audiogames.net/post/395650/#p395650




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Re: Treasure Hunt is now open source!

2018-11-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

Hi.Can this game be played under windows 10 again or do I still need to set up a virtual machine to use it properly?Greetings Moritz.

URL: http://forum.audiogames.net/post/393848/#p393848




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Re: Three-D Velocity, open-source flight simulator 2.20 released

2018-11-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity, open-source flight simulator 2.20 released

Hi.Ah thanks, good to hear.I have a problem now though.I flew to the powerplant and got rid of it. after that, those attack choppers came up and I had a pritty good fight with those. But after destroying them all, there are no choppers left on the radar, I don't really know what to do because I don't have any new intel from ground.The chopper battle theme is also still playing, or is that the new mission theme now?Greetings Moritz.

URL: http://forum.audiogames.net/post/393556/#p393556




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Re: Three-D Velocity, open-source flight simulator 2.20 released

2018-11-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity, open-source flight simulator 2.20 released

I am curious, is there actuallz a limitation on how often you can land on the carier during the mission? The refueller can be only called 5 times I think.It's not required, but I want to go on a little killing spree and knock out some gard towers, tanks and sam batteries, yes, it's not necessary, but heck, while I am on the island, let's have a little fun.So, can the carier be used unlimited times or is there also a limitation?Greetings Moritz.

URL: http://forum.audiogames.net/post/393534/#p393534




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Re: Planet Saga, public demo released.

2018-11-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.No, i am clicking on the grilled fish one, which is the one he needs and the only one I do have.The describtion says that this dish is comprised of fish and sea wegetables, i suppose, that other think aiou or how ever this is spelled is ment by that, but I don't know where to get that.Greetings Moritz.

URL: http://forum.audiogames.net/post/392536/#p392536




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Re: Planet Saga, public demo released.

2018-11-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.So, bringing this back, I am playing ps again and I am a little stuck with a side quest.Some dude wants a fish dish from me and I wanted to make him some grilled fish. So I went to the river, caught a khoi carp. But I still need something else, I think it's called aiu or somewhere in the region of that and I can't figure out what that actually is.Some pointers where I could find well, what ever this stuff is would be cool.Greetings Moritz.

URL: http://forum.audiogames.net/post/391482/#p391482




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

jack wrote:Take it for what it is. If you don't find it funny that 's fine, but let others laugh and don't ruin it for people who do find it funny.Lol dude, I didn't ruin it for everyone, I was just merely wondering why people find this funny at all, if you already think that I ruined it, than I am sorry, I didn't know that people were offended so quickly these days.At post 46, well, I guess it's just a trend to make jokes on that day, that's the reason why I mostly don't believe any information coming around on April 1st. Some jokes are actually inteligent and well thought through, but the majority is just bland and stupid in my opinion.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357934#p357934




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

Ugg, seriously? People apparently still fall for these kind of things or find them funny, it still is beyond me why this is so.I mean, connors joke last year was quite fun, not good, but at leased it was decent. This one, well, just recycled an idea and gave it a new paint job,.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357886#p357886




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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2018-03-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hi.Sooo, finally I can play this game after convincing my amazon echo to accept that my amazon account is set to English and that I can activate skills from the US skill store.I will give some feedback when I have played a bit.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357570#p357570




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Re: Chinese swordsmen games Lingyun immortal Brigade

2018-03-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Chinese swordsmen games Lingyun immortal Brigade

Holy shit, these are some money grabbing scumbags.Well, one reason why I will not play that game.Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=357168#p357168




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Re: Humans vs robots, public beta released!

2018-02-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi.Ok seriously, this game needs some balancing out for newer players.I have played the game for 10 minutes now and it's feeling like I spend more time walking to the battle field than actually fighting because you almost get no experience, you can't kill robots just with your fists, it's getting even harder when they team up on you.Why is it so that the starting location isn't just on one flore, why do you need to walk to the lift, use it, walk through the whole garage, walk to the dezert and try to fight, just to do the same thing just 10 seconds later?Shit, a spawn point outside of the dezerd would make sense.The game, well, will be deleted for now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=351990#p351990





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hey everyone.So, I due have another question regarding the mines.I have completed the deep wood part of the quest by now, and I am now stukc in the mines.Spoilers ahead!I have ttaken out the leaders of the stalactide encampment, the stony crag encampment and the sunken pid encampment.If I am not mistaken, I am missing the echoing casam encampment, but, quite frankly, i can't find it, i explored the subteranian road and looked virtually everywhere, but I ocouldnt find anything.Can someone give me a hint where I could look for the missing encampment?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=348225#p348225





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

HHi.Thanks for your hints guys, there is just one problem there, I never got the beakon labeled goblin trap door, and that's the strange thing about that.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=347501#p347501





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi.Spoilers ahead!So, I am still hanging around in the mines having a problem to find the trap door.I am standing in the lake, facing north, I go through the exit there, walk north some steps, than turn east, turn north and than turn west again, and according to a friend, there the trap door should be, but I can't find it.i am still wondering if it has to do with me killing of those hydras before finding Simeon and triggering the quest boss, could that be? Because it also seams that the quest log didn't update and still says that Simeon knows the trap door in some mine shaft. I am a bit confused right now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=347477#p347477





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Re: Eurofly Version 2.0 now available

2018-01-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Allhp wrote:Hello!I am doing a training task on a BitchcraftLol, a bitchcraft? Oh boy, so true, that thing is a royal pain in the hind quarters, so to speak xD, slow as hel and sounds like a junkyard of screws beeing shaken in a bucket, and that calls itself engine xD.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=347471#p347471





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Re: Eurofly Version 2.0 now available

2018-01-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Hi.Well, if you want to make sure it's not in use, the easiest thing would be a reboot of the machine if you don't know what you are looking for, that should help.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=347470#p347470





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi.Yeah, I am also stuck after the hydra fight in the lake, also, my quest log didnt update because it still states, spoilers ahead,That I found simeon and that he would show me the trap door, but when i talk to him he still says that the door is near the natural caves in the west, but when I go there to see if I may have missed a spot, still nothing changes, I actually don't know what to do now here.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=345057#p345057





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Spoilers ahead!Hi.@Josef, hmm ok, already was confused that those two hydras appeared, I actually thought that they might be a boss or something like that and should leave them alone for the time beeing, but I wanted to see how strong my party was and so I tryed my hand at it and beat them.Ok, I will explore north of the lake, let#s see what is going on there.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=345003#p345003





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi everyone.So, I have a quest breaking problem, warning,spoilers ahead!I am currently on the quest to find out how the goblins get into the mines. I already went in there and killed the two hydras in the lake because I already stumbeled upon those.I than went to the camp of simeon and I discovered that the mineshaft where the trap door was is blocked by a cave in.He than told me to go to the underground lake and said that there was something living in there, but I already killed those two beasts.so, now I am standing here and nothing goes on, should I be searching for something here?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344968#p344968





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

HHi.Or, as a matter of fact, call it an arcade aircraft game or something like that.So, you want feedback?Ok, let's start with the most basic things.Why does every plane have two engines? Make it so that an aircraft like a 172 has just a single engine, but that a huge a380 or 787 dreamliner has 4 engines, these BTW are the real specifications from these planes.Also, the IL67, I think was it sounds like it's using propellers, but in fact it had two turbines as engines.Next thing, don't always make the pilot change the cruising altitude. In real aviation, you get a cruising altitude, let's say 35000 feet, and you climb there in steps and stay there till the inbound procedures.So, you climb up to like 5000, than 15000, than maybe 25000  or flight level 250, and than to the cruising altitude, all depends on the number of planes in the airspace.Ext thing, an aircraft can't go in to reverse, make it so that you have to call pushback or towing service when you boarded the passengers and the vehicle pushes you back to the apron so you can slew to a runway from there.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344868#p344868





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi.something that would make me curious, what is actuallz the playing time of the game? I mean sometimes developers give out estimates on how long a game is storie wise.Also, how big is the map? Is it just the city, the graveyard, mine and forrst? Or are there aditional errias I have to unlock first?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344610#p344610





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi.Oh dear, the rush is on now, my download isnt even starting correctly xD.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344416#p344416





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi.Placed my order and now downloading the game, woof, 1.0 gigs for an audiogame, shit am I excited, probably looking like a tail wagging dog right now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344404#p344404





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Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Hi.Hmm, i knew that this certain song would come up eventually again, don't ask me what people like about this one or what it made that one so popular, a one hit wonder, not more, not less.Guess we over here in europe will see the game tomorrow, if we see it anyway.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344384#p344384





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

You know, it doesn't help that the dev says he wants this game to be seen as an actual simulator, but on the website he states that the game is in fact a geographical atlas and a flight simulation, and no, because you also say this is an atlas doesn't eliminate the simulation remark.And yes, after the temper tantrum he threw some posts ago, I guess we Aviation geeks have to find a project of our own, as sad as it#s sounds, but it looks like eurofly isn't the sim or, arcade atlas for us.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344321#p344321





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@ironcross hahaha I noticed that xD, darn, eurofly needs a lot of work.Something regardings the flaps though, you said that if you wouldn't put out the flaps during take off you still could takeoff, but the takeoff way would be longer. So far so good, but the problem here is that the computer will object there because it's not configured correctly and is not in takeoff mode.THere was a crash ones, I don't know when, where the pilots forgot a whole checklist including the flaps and instandly after takeoff, the plane roled to the left and right due to the stability problems and the computer not configured right. The pilots should have been warned of this, but as far as i remember, there was something wrong with the circuit powering the alarm system or something like that, don't remember that in detail anymore.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344140#p344140





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@Ironcross, a darn, finally someone knowing his shit around aircraft.Let's continue with the arcade playing style and logic errors, why do I need to change the squak code when I transition into another airspace? the Squak code is for the transponder so airports see on their radar where you are, things like flight number, destination, departure location, altitude, speed, current location and so on, all radio comunication is handled by well, the radio on board and you have to change the frequency in the format xxx.x or xxx.xx.Also, did you notice that your cruising altitude seams to change continiously Climb up to 8000, decend to 5000, climb to 1, oh come on, ever heard of something like a cruising altitude?Also, where is clearance delivery, propper checklists, since when does have a little c172 2 engines and since when does a 380 also have just two of them, what about ILS or visual approaches and landings, glide slopes, localizers, argh, I could continue with that for a hour or so xD.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344093#p344093





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@nick, just unzip the mod to yor eurofly folder, for me it would be c:\Eurofly.When you also want to install the aircraft package, unzip it to the aircrafts folder, so c:\eurofly\aircrafts, if you have installed the software in another location, just adjust the path I have provided.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343906#p343906





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@Orin lol what, they are saying that the clear and correct english you used in your mod is harder to understand for non native english speakers than that google translate mumbo jumbo that the developer used?Darn, wouldn't have thought that people would have these strange ways of thinking.It was time already that the game received a propper english translation, and even though I am a non native english speaker, well, I can understand everything, BTW if you need help translating the other tasks, I would be willing to help.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343789#p343789





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Re: Eurofly Version 2.0 now available

2017-12-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Hi.So, something from my side of view. The game is good so far, I like the new features because the game gets a bit more realistic in the simming department, install orins mod and you actually have real describtions of aircraft instruments and systems.Sure there are still certain things where someone knowing his way around aircraft is still sort of thinking, what the heck? For example things like changing the squawk code instead of the frequency when you transition into another airspace, or that apparently planes can go into reverse to get out of the gates, there is a pushback service at the airports for a reason people, think about it.I still have a bug though, apparently, the options don't save fore me, when I go into the options, set my music to 0 and hit OK, the music is still there, also when I change the volume of the engine or airport sounds, they just stay the same volume in the end.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343650#p343650





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-12-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hi.So, is the game actually available in the german alexa store or again just the american one? Because if so, I guess I have to create an american amazon account.

URL: http://forum.audiogames.net/viewtopic.php?pid=343646#p343646





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hezy.Orin, why shouldnt some people like this mod? I know that you are a good pilot and know your stuff around an aircraft, so what's the problem there?Will definatelly use the mod, also it would be a good idea if the developer would rethink his tower phrases because come on, this isnt what I would call simulation standard.I know, we know how aircraft comunitcation really works and for the others it might be alright, but still, this is bugging me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343590#p343590





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Re: eurofly a flight audio simulator from slovakia

2017-12-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.Hmm crap, guess someone was quicker with the german pack than me.I am curious on what Eurofly 2 has to offer, hopefully some more realism, could really need it if I am honest.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=342053#p342053





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Re: Brain Station Public Alpha is Here

2017-11-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Brain Station Public Alpha is Here

hi.hmm, don't know, that game just isn't able to grab my atention, I played the alpha, but didnt really come into the game.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=340475#p340475





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Re: Audio Moto Championship PC/Mac at €14,90 and other our games at €4,90

2017-10-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Audio Moto Championship PC/Mac at €14,90 and other our games at €4,90

Hi.dude, can you read, sign up to the news letter and you will be notified.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=336040#p336040





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Re: eurofly a flight audio simulator from slovakia

2017-10-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.At green gables, well, squawking 7500 or 7600 does actually nothing, that's well, to put the truth on the table, it's not really a simulator, more like an arcade style game. This doesnt mean the game is bad, just to advetise it as a flight simulation is just wrong.Also your right, when the game was out for some weeks in english, I recorded a tower voice where I complyed with the FAA and ICEAO rules of ATC, for example I went with 1 2000 and not 12000 for example, but the tower voice wasn't taken because apparently the sound enginier had a problem with me using a realistic way of phrasing things. Well, not my problem.I also don't understand why you constantly have to change the Squak code and not the frequency, why the tower always sets you to a different altitude, why I seam to be the only one in the airspace, and just these little things that make me, who is used to FSX flying scratch my head, just an example, putting your aircraft in reve
 rse, gosh, pushback exists for a reason people.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=332467#p332467





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-10-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Hi.Well, I told you a cupple of things in my last posts, so you can get an idea on what I would like to see.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=331556#p331556





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-23 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Hi.Ok, I have two things about the game.first, what does the tire squeaking mean, I sometimes hear it in a curve, sometimes not.second, I have a huge problem with the game, I can't hear the right track barier due to my hearing impairment. Can this sound maybe be changed to a louder one?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=330611#p330611





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Hi.Ya know, I would be willing to give the game a chance, if it just doesnt evolve into the thing that audio rally racing was in the end, the tournament mode was just  score gathering and two special cuntrys in the end which you just can drive in in the tournament mode, no opponents, static weather.What i would like to see is the possibility of a real carier mode with different opponents on the track which you have to overtake and fight for to keep your position, dynamic weather, single race modes, the possibility of unlocking bikes via the cariere mode or with special achivements you can get by doing certain things in the game. Not a super extreme or super bad bike like in rally racing, a multitude of tracks.If you would be ready to put some effort into the game and expand upon it in the future with updates and not keep it hanging around, I would be willing to buy the normal edition eventualy.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=330301#p330301





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Re: LWorks Releases Blinded Guide

2017-09-09 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: LWorks Releases Blinded Guide

Hi.Two things.first, is that Oliver dog based on a dog in your naiborhood or was that just a random idea from you?We actually had a dog like that around for some years, strangely though while I could savely aproach and pet and play with him, he always barked at others.secondly, I think we need a higher difficulty, the running speed on hard is still to slow for my taste in the first levels you know?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=328964#p328964





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Hi.well, I am gonna know what this will come out to, game comes out, full with buggs to the brim, and we never hear something about updates or balancing patches, was the same with blind gladiator, which had the same pricing model, 250 dollars for a freaking warrior name and I think an item, laughable at leased.No thanks, make the prices more reasonable, or pack the game full of features so I can savely say that I spend my money for something that keeps me hooked.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=328963#p328963





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Lol, you did actually notice that you first said that we should buy the games first open edition, but for the silver and gold medal, you talk about space encounter.Come on people, at leased make the impression that you put even one tiny bit of effort in your games for a change.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=328940#p328940





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Re: LWorks Releases Blinded Guide

2017-09-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: LWorks Releases Blinded Guide

Hi.Well, I am sticking to the hard difficultz, the others are to slow for my taste. I have tryed the game for some time now and like it up to a point, but there are certain things that could need improovement, for example at leased for me, the path always seams generic, always with two poles in the beginning, and basically the same, you can easily avoid them by walking on the grassy arria, sure, you need to deviate from the path some times, but still, it's sort of monotone because avoiding objects doesn't give any points, so you can just walk by them.A system where the path is dynamicly generated, a system where when you pass an object really close, you get more points for example would make the game interesteing.Curretnly, it doesnt keep me hooked.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=328847#p328847





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Re: Blindfold Bop By Kid Friendly Software for iPhone.

2017-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Blindfold Bop By Kid Friendly Software for iPhone.

Hi.Oh, that's a new one that the game is still there, thought of it beeing removed, have to see if it's around in germany as well, if not, guess I use the american appstore account then.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=328452#p328452





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Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike

2017-09-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Lost and Hound, Rescue Dog RPG for blind and sighted alike

Hi.[[wow]], this game sounds like it could grow into something we hadn't till now, I will definatelly check the game out.Did i get that right if you follow another scent trail, you can also look into different things? Basically what I mean is, will you just need to follow the given trail, or can you also lurk around in the level to see what's there?If so, maybe an achivement would be finding certain things of the person or persons lost, let your handeler talk to different persons that you can find and which might help or not help you, finding multiple persons and so on.My idea would be that you earn coins with every rescue mission to buy things like a more on point sonar, equaling to a better smelling skill for the dog during his time at the k9 unit.These are my ideas for now, I will come back if I find more things as suggestions or bug reports.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=327789#p327789





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Re: You're a Cyclepath!

2017-08-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hmm, as far as I know, the game counts coins on ramps after dying, at leased it did play the coin collection sound when I bounced into coins on a ramp, so I guess they still count.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=325177#p325177





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi.Ah screw Carla, what I did is just speed through the levels on my own and blasted it all to bits before she could get in danger, worked out quite well I have to say.I am now in stage, urm, 13.1 I guess, last level was defeating the battleship, damb that was quite the hard one, I had huge problems avoiding the lasers, but I eventually made it. Now for blasting wals again and finding out what this darn laser is that always kills me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323992#p323992





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi.Oh and I thought stage 11 was the only one with carla, now I have to battle with her and face those darn fireballs and those other things, I don't know what they are, I also sometimes hear an alarm sound and a big explosion after that, don't know what to make of this yet.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323857#p323857





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Re: You're a Cyclepath!

2017-08-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.At last post, well, as far as I no ghorth will use the same web language and interface, so I don|t see why there game shouldn't work on mac systems.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323824#p323824





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi.Ah thanks, I didnt know that these platforms were disguised bomber planes xD.But thanks for the help, I will surely watch out for these in the future.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323825#p323825





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi.I have a question and I hope someone can help me.I have a problem in stage 11.3. I have to assist Carla in cleaning the level of enemys, but run into a problem. I always lose her when there are many rocks falling at the same time. I often tryed helping her with the remote kitt, but I always die after that because I get hit so often. I also tryed speed drinks, but no success.does someone have a tip on how I can manage this better or how to maybe disable some of the rocks? Is there something I have missed?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323749#p323749





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Re: You're a Cyclepath!

2017-08-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.Well, the web version already tells you how many coins you picked up, but it seams to me that the counter is off sometimes and you have picked up more coins than the counter tells you.In the offline version I haven't seen that, but as far as I grasped, ghorth will put his focus on the web version. Well, it's his decision, but personally speaking, I don't know what to make of this.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=323516#p323516





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Re: You're a Cyclepath!

2017-08-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.Ok, it happened on the highway that I could hear the weal spinning sound but with a lot of traffic coming around it's getting quite hard, I was traveling on the eBike so i don't think I would be able to hear the traffic when I am on a louder cycle.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=322566#p322566





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Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.At flackers your quite right my friend, imagine this beeing a top down view of the road and the bike, for example from a police drone. When you turn left, you actually turn your bike left and to get you straightened out again, you have to turn your bike straight again because you will go into the direction where your handel bars are pointing. I also don't hear the weal sound very good, I have something there, but it doesn't really work for me either, it gets really dificult with faster bikes like the eBike, which I actually quite like.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=322042#p322042





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.And yeah the others are right on one thing, it's not cool that the options always reset after a run, if you could change that that would be cool.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=321691#p321691





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.So, I actually got some little ideas popping into my head. If you ever decide on adding new items to the game, I think I may have some, I took them from the original LaneSplitter game.First, a crash helmet so when you crash, you can get an aditional atempt without needing to start the game again. If you crash a second time the game is over.SAlso something are ddence traffic zones where you have a lot of cars coming at you, but you also get more points in these zones when you pass cars or complete them. or you could also create traffic jams where cars might be moving slower, but you have to weave in and out of the traffic to get passt.Just some ideas from me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=321657#p321657





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.People, I am loving this game. But, I have some things that might need to be reported. Firstly, when you set sliders like the bike, course or turning, when you die, it always resets the slider to the default which is quite anyoing, can this be fixed?Secondly, will we see new items, bikes or tracks in the future or will there be a option to create our own?Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=321546#p321546





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Wait ok, the game got updated? I can't find anything on the dragonapps page, can someone tell me what's new?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=320959#p320959





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Re: The killer

2017-07-17 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The killer

Hi.So I tried out the game and ouch, what the hheck is going on there. My turning system doesnt work, there seams to be unlimited ammo. But the thing what really keeps me off is that we are getting random speed hack messages if we don't pay. Nope, thanks, that was it for me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319940#p319940





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Re: The killer

2017-07-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The killer

Hi.I know, I may draw bad blood here, but what is the difference to let's say redspot. Not that I want to compare these games to see which one is better, but what makes this game worth trying out for someone like me?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319671#p319671





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-12 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hi.I am a bit confused right here, where can I actually buy the translation? Somehow I get an error when I click that link.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=319020#p319020





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Re: Love Sci-Fi games?

2017-07-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Love Sci-Fi games?

Guys seriouslyy? Why do you always try to tell these people that this is a place just for audiogames? These are just random bots posting here and not posting again.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=318882#p318882





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Re: Humans vs robots, public beta released!

2017-06-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi.Shit, it seams that I have missed quite a lot in the months I haven|t played this game, well, time to try it out again.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=317276#p317276





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey.At ghorth, that demo sounds interesting, reminds me a bit of operation black square, at leased for the sounds there xD. But apart from that, this looks very interesting. One thing I didn't really get, do you play this game in your browser or how is this planned out?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=317153#p317153





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Re: black box iphone puzzle game

2017-06-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: black box iphone puzzle game

Hi.at dark, sorry to say, but, what did you expect? Look at it the follwoing way, the iPhone 5 is the last iPhone with a 32 bit architecture  and will not receive the new iOS 11 update anyway. In adition to that, apple already announced that they will start throwing out old 32 bit applications out of the appstore, a good step i have to say.So, you might like it or not, but a new iPhone might be your best solution. If you still want a headphone jack, 6S processor and ram, touch ID and don't care about 3D touch, the iPhone SE is the best for you, it comes in the same casing as the iPhone 5 and has the same 4.0 retina display build into it. And, on the plus side, it's way cheaper than the 6S these days when you buy it new. You can get it in 16, 64, and 128 flash storage configurations.Hope I could help.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=313442#p313442





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Re: The killer

2017-05-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The killer

Hi.Before I download this, I want to ask something.What makes this game stand out against redspot, RTR and all the other multiplayer FPS games we have seen over the last few years? I still think that RTR is almost the best one because you have an actual aiming system.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=312786#p312786





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Re: eurofly a flight audio simulator from slovakia

2017-05-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.Yeah, sometimes when I want to change music levels during the flight, I get a runtime error, which is anoying as helGreetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=311792#p311792





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Re: eurofly a flight audio simulator from slovakia

2017-05-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.I have a feature request to make, maybe it can be implemented.I am talking about a save state feature where you can save your flight when ever you want.For example when you have a task with some stop overs and something goes wrong, for example that eurofly has a crash somewhere and closes, that has happened to me, doing the whole task over and over again gets anoying after some time and doesnt really add up to the fun.So, saving the flight would be a good thing, or is this already in?Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=311732#p311732





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New game by choice of games, welcome to Moreytown!

2017-05-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


New game by choice of games, welcome to Moreytown!

Hi.COG have released their new title yesturday, one I will buy for sure, I posted the E-Mail down below.We’re proud to announce that Welcome to Moreytown, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until May 12th!Claw your way to the top of Moreytown, a furry slum for human-animal hybrids. Will you take down the gangs who rule the town, or take them over instead?Welcome to Moreytown is a 150,000-word interactive novel by S. Andrew Swann. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.You’re a moreau: a genetically engineered human-animal hybrid, a remnant of mankind’s last war. Surviving life in a Moreytown hasn’t been easy, but now, someone is out to kill you and your fellow “moreys”—unexplained fires, explosions, and the gangs swirling around the neighborhood add up to big trouble. It’s up to you to save your pelt, and maybe take over town.Play as one of thirteen different species, including tiger, capybara, bear, or wolf. Infiltrate a sinister cult, or ally yourself with a gang of moreys. Choose a side and let the fur fly!• Play as male, female, or non-binary, gay, straight, bi, or ace• Fight the police or help them to bring down a terrifying enemy• Save your neighborhood from utter destruction• Take over a street gang, or even run your own cult• Explore multiple potential romantic relationshipsWe hope you enjoy playing Welcome to Moreytown. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.P.S. Our Choice of Games Contest for Interactive Novels is going strong! We're offering $10,000 in prizes for interactive novels written in ChoiceScript. The First Place winner will receive a $5,000 cash prize, the Second Place winner will receive $3,000, and the Third Place winner will receive $2,000. In addition, all three winners will receive a publication contract with Choice of Games, including 25% royalties on the sales of the published game. Entries must be submitted by January 31, 2018. Official rules are also available.   Follow on SteamFollow on FacebookFollow on TwitterCopyright © 2017 Choice of Games LLC, All rights reserved.You are receiving this email because you clicked Subscribe in one of our games and gave us your email address. Our mailing address is:Choice of Games LLCPO 6242Albany, CA 94706Add us to your address bookunsubscribe from this list    update subscription preferences

URL: http://forum.audiogames.net/viewtopic.php?pid=309845#p309845





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Re: Three-D Velocity With Server Update

2017-05-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Hi.Can someone give me the link to the newest build or can tell me how to launch it? I dont have an exe file in there, I guess I donwloaded the server by accident.Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=309844#p309844





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Re: Three-D Velocity With Server Update

2017-05-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Hi.I am a bit confused. I downlaoded the latest release and unpacked it, but there is no way how I can start the game, or did I get the wrong version?I find this website quite confusing.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=309668#p309668





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Re: Introducing mosergame's first title. Need for weed, high pursuit!

2017-04-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Introducing mosergame's first title. Need for weed, high pursuit!

Ok, let's see, future games in the need for weed series.NFW, pro street dealerNFW the run to the netherlandsNFW, underground shipments one and twoNFW most wanted smuggler

URL: http://forum.audiogames.net/viewtopic.php?pid=308455#p308455





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Re: Dark Passenger now on Steam !

2017-04-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Hi.I still dont get what I should do about those two patroling guards, I just dont get that level xD.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=306516#p306516





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Re: Dark Passenger now on Steam !

2017-04-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Hi.Umm, a key reference would be quite nice, I am at this scene with those two guards and I should place something in their path, but how does this work? I almost cant understand that announcer due to his  mumbeling speach.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=306209#p306209





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Re: Dark Passenger now on Steam !

2017-04-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Hi.At san, as far as I have read, you still need to pay the game, but because you took part in the early access program, there is quite the discound on the game, so it's not that bad.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=306125#p306125





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Re: Dark Passenger now on Steam !

2017-04-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Come on guys, you are making an elefant out of this problem.It's just 30 seconds off eford to put the no dwrite command behind the icon and you#re done, just use NVDA object nav to go through the window and that was it.And if you have problems with doing that, well, welcome to the real world where not everything is made for blindy people.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=306091#p306091





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Re: Dark Passenger now on Steam !

2017-04-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Lol dude, I didnt know that some people can be so close minded.Did you actually think about the idea that the game isn't made just for us blindy dudes and is there for the sighted so that they get a new challenge? Did you think about this just for one second?Secondly, I dont know what your problem is, steam might be not the easiest program to set up, but it just takes a command behind the desktop icon, and that was it. Purchases can be done through the mobile app, games can be downloaded and played through the accessible icon in the notification erria, I don't get your problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=306042#p306042





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Re: Dark Passenger now on Steam !

2017-04-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Hi.Yeah, it's quite cheap, I think due to the fact that the game is still in the early access program and will be fully released later on.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=306033#p306033





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Re: Return Of The King multilanguage version released

2017-04-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi.Ok, seriously, How! do! you! create! an! Account! I dont get that registration page.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=305974#p305974





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Re: Return Of The King multilanguage version released

2017-04-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Ok.Someone mind telling me how to create an account in this game? I just dont get it.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=305899#p305899





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Re: Return Of The King multilanguage version released

2017-04-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi.Wasnt there a guide around how to set up a new Account? Because I forgot my old info and I dont remember how to create an account again.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=305710#p305710





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Re: Return Of The King multilanguage version released

2017-04-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi.Oho, an english translation, lets see if I still remember my username and password, urm, lets see xD.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=305495#p305495





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Re: Cyber sphere: A moo that isn't new

2017-03-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Cyber sphere: A moo that isn't new

Hi.What about a new player coming into the game, how hard is it to get into it?I mean is there a good help system, tutorial, helpfull people around?And what about PK? Is it only PK based and if so, how much do you lose if you get killed?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=304599#p304599





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Re: Cyber sphere: A moo that isn't new

2017-03-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Cyber sphere: A moo that isn't new

Hi.So, with the admins approving the players, this will go like star conquest where you could wright down what ever you want and didnt get accept, even though your storyline is polished very well?Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=304553#p304553





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Re: Humans vs robots, public beta released!

2017-03-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

At 63, what the heck was that.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=303272#p303272





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Re: blind cricket for android and IOS

2017-03-20 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi.Am I actually the only one who thinks that this game is a complete waste? I have terible lag issues when the ball is incoming, swinging doesnt even work most of the times. and when the ball is there, that darn thing doesnt even react, and this is on a samsung galaxy s7 and an iPhone 6S.greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=303156#p303156





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.A tip for all those strugeling on iPhones, when starting the game, disable voice over and go to the left of the main menu till you hear a blipping sound. Than, swipe to the right ones and dubble Tap, and enable Voice Over again. You should be in the map view and the game should respond fine.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=302976#p302976





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.Its also quite interesting to see that the game has been so well translated into german, I can just say, well done.greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=302944#p302944





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Re: Humans vs robots, public beta released!

2017-03-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi.I think the problem is that the maps need to be bigger, with that, people dont stand in a big cluster and have the possibility to spread out and take on robots them selves.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=302940#p302940





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