Re: Blind Drive

2021-03-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Blind Drive

SPOILERI'm almost certain the last scene of them in an echo room is them having just finished eating the mother cone. Since in this game, there's ice cream dealers who sell ice cream as if it were a drug. The entire time you're playing, when you hit an ice cream truck it acts like it's a high from a substance, a sugar high or something, and he's like that was awesome! or something to that affect. Granny asks was it worth it, and he says, worth every lick, which leads me to believe they just ate some of it, and that the whole driving while handcuffed to a steering wheel and blindfolded while getting shot at was worth going through to eat the mother cone. It's going to make them rich because now they can start selling it, or at least that's how I choose to interpret it. Anyway, HTH.

URL: https://forum.audiogames.net/post/622903/#p622903




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Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Blind Drive

Is there any difference from the versions on PC and the one on android?

URL: https://forum.audiogames.net/post/622678/#p622678




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Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Blind Drive

I really loved this game. I just beat it today after picking it up yesterday. I went through on normal, and might go through on hard. I wish there was an endless mode though that randomly put you into different modes of the game while you drove. Like You start out normally, then it might switch to music, then switch to windows up, add a fly, screaming bikers, maybe even through you in the river or something. I'd love something like that.

URL: https://forum.audiogames.net/post/622612/#p622612




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Re: World of Mist has been Released!

2021-03-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: World of Mist has been Released!

Is that also the case for the radar as well? I'm curious how someone could find a way to cheat with copied text.

URL: https://forum.audiogames.net/post/620375/#p620375




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Re: World of Mist has been Released!

2021-03-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: World of Mist has been Released!

Has anybody successfully purchased a point card? I placed the order, but I don't know where to go to get the card information. If I understand what I've been told, you have to go to the mobile application to see the messages? At least that's what the website says when I select invoice. Is there a way around using the mobile application? That bit is completely unusable for me.

URL: https://forum.audiogames.net/post/619534/#p619534




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Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: World of Mist has been Released!

Alright I found a different translator that isn't breaking all the time. I'm trying to clear out the mice for one of my quests. I was told to get a talent skill which I have, but I don't know how to activate it. I've tried setting it like a regular skill with ctrl alt but it doesn't seem to work, and the category description doesn't say how to activate it. How do I do this?

URL: https://forum.audiogames.net/post/616697/#p616697




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Re: World of Mist has been Released!

2021-02-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: World of Mist has been Released!

Hey guys, so I started playing, and I got to the village. Everything was going some what okay. There was an old man who I got trousers from, but I couldn't equip them, and I didn't know what to do witht hem. I'm assuming it's some kind of quest, but I'm not really sure.     Anyway, my translator stopped translating. I don't really know why that happened. Is anybody else having trouble with theirs? I'm using the instant translator NVDA addon. If there's something else I should be or could be using, let me know? Thanks.    Also, is there a way to loot corpses? After I killed enemies, I saw that they left behind corpses, but didn't know if there was a way to loot them, or if that was automatic.

URL: https://forum.audiogames.net/post/616641/#p616641




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Hmm, anybody else unable to connect?

URL: https://forum.audiogames.net/post/608708/#p608708




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

My mistake, I was thinking of a different game called Star Destroyer. Though I can't seem to find any mention of it on the web, save for one entry that doesn't provide a description. I might be misremembering the title. You flew a space ship in a top down POV. You could fly in 8 different directions, and had to shoot at these base looking things that had pods or something around them. occasionally you had to shoot down patrol ships or something that came in to view. Every time I search for star destroyer a bunch of starwars stuff comes up, so IDK.

URL: https://forum.audiogames.net/post/600752/#p600752




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-20 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Uh, this isn't like asteroids as I remember it. I'm pretty sure in the asteroids game, the asteroids didn't actually move.

URL: https://forum.audiogames.net/post/600524/#p600524




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-20 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

It's a fun experience for the first couple times through. I got to wave 12 with  a score of 47430. However, I found that flying around is pretty hazardous, and stuck to one corner of the map, since the asteroids and enemies seem to not be able to get at you there very often. It might be a bit nicer if there were power ups scattered around the map that let you fire faster, or let you fire multi directional bullets. There's not much point to flying around except to evade enemies, and even then, you're more likely to smash into an asteroid than anything when there are so many on the field.

URL: https://forum.audiogames.net/post/600424/#p600424




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Re: Vast Horizon (new game)

2020-10-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Vast Horizon (new game)

I did get it fixed, thanks.

URL: https://forum.audiogames.net/post/583798/#p583798




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Re: Vast Horizon (new game)

2020-10-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Vast Horizon (new game)

Hmm, the game seems to be down. Is it down for anybody else?

URL: https://forum.audiogames.net/post/583796/#p583796




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Re: The last of us part ii discussion

2020-10-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

You need to press l3 then swipe very softly up and down until lock on aiming takes over. You may even have to swipe left or right.

URL: https://forum.audiogames.net/post/583795/#p583795




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Vast Horizon (new game)

If you could tweet them on my behalf I'd appreciate it then. Just alert them that I sent a message to their support email.

URL: https://forum.audiogames.net/post/583591/#p583591




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Vast Horizon (new game)

Well, it's similar yeah. I just don't use twitter that often. I doubt I remember my login info.

URL: https://forum.audiogames.net/post/583581/#p583581




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Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Vast Horizon (new game)

If someone could alert the admins that I am having difficulty with the account creation that'd be great. I sent in an email to their support team, but they haven't gotten back to me yet. Thanks.

URL: https://forum.audiogames.net/post/583561/#p583561




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Re: Swamp, zombie FPS by Aprone

2020-10-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Was the update released that increased exp from zombos? I haven't played in a month or two.

URL: https://forum.audiogames.net/post/580196/#p580196




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-10-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hmm, sapi doesn't read the brackets to me, is it where it says end of conditional statement? I noticed the extra lines, but whenever I clear them out I still don't have enough space and the extra lines get put back in. I've been using the tab interfact rather than just typing it in. I'll give it another go though.

URL: https://forum.audiogames.net/post/580195/#p580195




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-10-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I'm on episode 2, and I have the ability to use if statements. I'm currently trying to figure out the second tutorial on it, but I think I'm missing something. I run out of room in my code to do what I need to. Is there a way to do an else statement or something? I don't see it in the list, so I am guessing not. I understand how if statements work, but usually they come with an else statement.Currently I'm trying the following.while no wall aheadgo forwardif no wall rightturn leftif no wall leftturn left.However, as you can imagine it's not even checking the second if statement when it comes to a turn. If I had an else statement I could do something likewhile no wall aheadgo forwardif no wall rightturn rightelseturn leftAny help is appreciated.

URL: https://forum.audiogames.net/post/580011/#p580011




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Re: The last of us part ii discussion

2020-10-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

304, you need to move around. If you stay in one spot you will be over run. It's a combination of killing and changing your location. Once the kids start yelling at you, press l3 and sprint for it. There are more than clickers and runners you have to deal with here.

URL: https://forum.audiogames.net/post/578258/#p578258




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-09-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

It has to be a north lost lands map, but it can be from any of the general stores. I think you also just start with one, but don't recall if that's the case or not any more. Perception is a hard skill in general to raise. You're best bet is to ask over the question channel for a better explanation, and then also in game. The process goes like this though. Find a critter or set of critters that attack from hiding. Let them attack you, walk out of the room and wait a couple seconds, giving the critters time to hide again, then walk back into the room that has them. Repeat this process until you become sick of it, or you need to find a new critter to use for skillgains. You can start with the nethrum in the forest trail by Shadgard, then the raccoons in the tarueka wilds, and then the cats in the town of tareuka proper. After that training it gets a bit dangerous, and you're best bet is to practice with another player.

URL: https://forum.audiogames.net/post/573549/#p573549




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Re: The last of us part ii discussion

2020-09-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I don't remembrer having to press triangle on the prompts. I just remember having to tilt the stick forward and back at the right time on the swings. Was there an update to this?

URL: https://forum.audiogames.net/post/572717/#p572717




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-09-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

The maps don't show you to out of the way locations like that. They'll show you to different cities, but that's about it. If it's not connected by a road, you won't be able to use a map to find it. I think sighted players have an overview map on the wiki, but that also doesn't show you how to get from point a to point b. BTW, you can use the maps as a blind player. Just hold the map in your hand and type map mistral, map haiban, map shadgard, or map valeria while outside any of these ocations or at any landmarks. You won't be able to see the directions after you move away, so write them down if you need to.

URL: https://forum.audiogames.net/post/570946/#p570946




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-09-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

You really don't need to give me any more credit for this pack. It's come a long way from the bug ridden thing I released over 5 years ago. I'm glad you've learned so much.

URL: https://forum.audiogames.net/post/569866/#p569866




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Just swipe down and left to go back. It's a talk back gesture.

URL: https://forum.audiogames.net/post/568181/#p568181




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

I have created several mines where you can farm veins of metals, gear, food, and books/tomes. There is a sign at 500 500 with them all listed. The further away from the center of the world the tougher the mines will be. These mines act like minidungeons, so just be aware that going into a higher level mine will not be extremely pleasant if you're not prepared.I'll paste the contents of the sign here just to save you some grief.A list of mines available for farming ore, exp, gear, and food is as follows. Tier 1 mines: 482, 503. 500, 460. Tier 2: 500, 425. 500, 403. Tier 3: 500, 374. Tier 4: 488, 370. tier 5: 500, 323. 498, 295. Tier 6: 500, 250. Dragon mine: 950, 50.

URL: https://forum.audiogames.net/post/564882/#p564882




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

There are a few rafts sold at the player shop at 499 499. It also has tons of higher level materials, and is stocked frequently with lower level materials. Hopefully this helps out new players a bit. Enjoy.

URL: https://forum.audiogames.net/post/564653/#p564653




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

Well, it says connection refused after hanging for a bit. If it were a network issue, it would say error to host or something like that. It might be in a state of permanent crash, or something like that though.

URL: https://forum.audiogames.net/post/563530/#p563530




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Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Procedural realms, the mud with crafting, cooking & building is back!

I can't seem to connect to the game. Did it go down?

URL: https://forum.audiogames.net/post/563526/#p563526




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Re: Komandoe 2 has arrived!

2020-08-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Ugh finally got past master class. Lot tougher than I thought LOL.

URL: https://forum.audiogames.net/post/562610/#p562610




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Re: Komandoe 2 has arrived!

2020-08-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

You can start painting when you reach the yellow class, synthesizing is at aqua.

URL: https://forum.audiogames.net/post/562494/#p562494




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Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

I'm having a bit of a difficult time fighting the master class. I've tried building a heavy power deck, and a heavy blow deck, but I still can't manage to get past the last deck. Has anybody managed to defeat it?

URL: https://forum.audiogames.net/post/562167/#p562167




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Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

The novice parts are just that, novice, they don't gain a lot of stats. You want the higher class parts if you want to up your defense. I don't know off hand which one you need exactly. As far as checking how much you need to level, it's all based on the parts and their current level. Once you unlock the higher classes, leveling becomes very easy since you can do triple battles or multi battles and power level new parts so long as your other decks are powerful. It is also worth noting that while you'll collect more parts from a class if you select that class to purchase parts from, you can also collect some of those same parts by buying at a higher class. If you select blue for instance, you might get some green parts. This is good because if your collection of blue parts is at 60, and your collection of green parts is at 80, you can buy a bunch of blue parts and push up the green ones while also collecting blue ones.

URL: https://forum.audiogames.net/post/562166/#p562166




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Re: Komandoe 2 has arrived!

2020-08-16 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Okay, something really should be done about the parts list. Mine is uh, like huge. A quick way to sort the list by the stat you're interested in would be really beneficial.

URL: https://forum.audiogames.net/post/562043/#p562043




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Re: Komandoe 2 has arrived!

2020-08-16 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

You can find the download link by going through each link and finding the one that has a file size associated with it, least that's how I found it.

URL: https://forum.audiogames.net/post/562014/#p562014




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Re: Komandoe 2 has arrived!

2020-08-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Oh gees, I just got the buffalo horn that gives 20 power! How insane is that.

URL: https://forum.audiogames.net/post/561850/#p561850




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Re: Komandoe 2 has arrived!

2020-08-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

numberr 12, there is a slight difference in sound when the enemy attacks you and when you attack. The enemy attack sound is slightly lower pitched than your attack sound.

URL: https://forum.audiogames.net/post/561849/#p561849




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Re: Komandoe 2 has arrived!

2020-08-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

Aaron, what I did was power level my first deck until I reached blue rank. then spent all my money on blue and green parts, built a couple more decks, then triple fought the first and second ranks until they were leveled up enough, then just smashed my way to red. I'm not entirely sure what weight does, but if I had to guess it would make it harder to get blown back by attacks. Speed seems to increase how fast you recover to attack again. High speed means you can just push your enemy across the ring and hopefully get a ring out, which OMFG, super satisfying to get one on the evasion tops.   It'd be really cool if we could get  a definitive answer on what weight is good for. I just got a glass body, and it has a weight of 9, which seems pretty impressive, but I just don't know what it means really.

URL: https://forum.audiogames.net/post/561848/#p561848




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Re: The last of us part ii discussion

2020-08-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

When you encounter a ladder, you should hear gthe sweetener, which sounds like footsteps going on metal rungs. Press X, then use forward or backward to climb up or down. Just be careful when using L3, because there are some platforms you can climb up and it'll have you going around in a circle.

URL: https://forum.audiogames.net/post/561467/#p561467




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Okay, got through the first ep, on ep 2 now. I got through the training missions and decided to have a look around the network. I found this file with some people talking about videos. I decided to do a bit of a websearch for the video ID provided, and seriously laughed my ass off. I got rickrolled by a video game lmfaos.The video id in question is dqw4w9wgxcq. Funniest thing ever.

URL: https://forum.audiogames.net/post/561185/#p561185




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

That's the problem yeah. I tried using file permissions, but it doesn't do anything. Thanks for the help!

URL: https://forum.audiogames.net/post/561068/#p561068




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hmm, so I got the mission updates, but I still don't actually have the scan file in my system. It also wasn't in the LPScanner when I looked. I'll go back and see if I can use the file permissions or something to do it.

URL: https://forum.audiogames.net/post/561064/#p561064




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Tell them that I think I went to the room, and she said that she scanned it, however, I think I left the room and turned off the game without downloading the file. I'm thinking it might be possible that the game just didn't save all of the correct data properly. Anyway, thanks for this.

URL: https://forum.audiogames.net/post/561061/#p561061




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Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-12 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: AirPuck - A Multiplayer Air Hockey Game

Well, the only difference is that one is actually striking the puck, where as the other is just letting the puck bounce off. Intercepting, or up arrow, is striking it as it is coming towards you, blocking spacebar, is letting the puck bounce off of your mallet.

URL: https://forum.audiogames.net/post/560857/#p560857




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-12 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Here's a link to my save file. I did try to use the file permissions thing, but it was not letting me open it or do anything with it unfortunately. I'm restarting the episode with a new save. If you can help me figure out what went wrong, I'd appreciate it, as I was pretty far along. I had already done the reactor stuff, so I'm sure you can understand how far back I have to go LOL. Least I know what needs to be done. I just wish there was a way to quickly see what my options are in my current window, instead of having to wait for it to finish.https://www.dropbox.com/s/07jfv526lq5lnxr/1.json?dl=0

URL: https://forum.audiogames.net/post/560829/#p560829




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Re: The last of us part ii discussion

2020-08-12 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

That part got me stuck for a bit as well. If the targeting sound doesn't come up, while aiming, you can move the crosshairs around until you do hear it. It shouldn't be too far off from where you start if you press l3.

URL: https://forum.audiogames.net/post/560721/#p560721




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-12 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I'm on episode one trying to get the keycard in the science building. I've gotten everything except for the signature. I got the files from the lab, and I went to the scanner room, and she tells me that I can download the image, but when I go into the scanner there's nothing there but the network and utilities. JUmping through the network takes me to another computer, but there's just a microphone I can access. I can't seem to find the file anywhere. Any help would be appreciated.

URL: https://forum.audiogames.net/post/560714/#p560714




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-08-09 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

So where can I find the latest news on this project? I read someone said something about episode four? I just started playing and got through the first episode, episode 0, and will be starting 1 shortly.

URL: https://forum.audiogames.net/post/559780/#p559780




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Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Sounds of Eden!

The only thing I noticed was that it seemed to be really heavy on resources. My battery was dropping quite a bit when it was just this program running. Though it could be some other settings that I have to reconfigure I suppose. I haven't tried lowering my performance, so I'll try that and see how it goes.

URL: https://forum.audiogames.net/post/559412/#p559412




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Re: The last of us part ii discussion

2020-08-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Yeah I forgot about that bit. There's a couple of these weird prompts. One towards the end of the game had me stuck as you only like like three seconds to figure it out before you died. Ugh.

URL: https://forum.audiogames.net/post/559410/#p559410




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Re: Sounds of Eden!

2020-08-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Sounds of Eden!

I'm noticing there be some birds and what sounds like a bee flying around. Could more fauna be included? I'd love to hear little rabbits rustling around in the growth. Horses, or even some little lion cubs playing would be amazing

URL: https://forum.audiogames.net/post/559139/#p559139




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Re: Sounds of Eden!

2020-08-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Sounds of Eden!

Oh man, this is great. I'm listening to an audio book while this is on in the background. Best 2 bucks I ever spent.

URL: https://forum.audiogames.net/post/559135/#p559135




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Re: Sounds of Eden!

2020-08-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Sounds of Eden!

I am enjoying this. I found a nice spot by a waterfall and just chilling while I listen to the growth of the sounds around me. I would like an option to reset the whole garden though for different sounds. additionally being able to select some of the different sounds to save them, and add them to other gardens later on would be pretty nice.

URL: https://forum.audiogames.net/post/559130/#p559130




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Re: bloodstorm

2020-08-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: bloodstorm

Please let me know when all the ridiculous coins and items people have managed to gain due to this previous set of bugs has been cleaned up. It's beyond baffling why these types of players who seem to exploit bugs and then report them, and continue to benefit from their ill-gotten gains  are allowed to even still play. On any other game they would've been banned without prejudice.

URL: https://forum.audiogames.net/post/559116/#p559116




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Re: bloodstorm

2020-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: bloodstorm

Malware doesn't have to mean that it's intent is to cause harm. It means bad code really. That could be bad utilization of resources, or any host of things.

URL: https://forum.audiogames.net/post/558029/#p558029




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Re: The last of us part ii discussion

2020-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I really didn't care for Abby's skill trees. They were pretty lame IMHO. I did like crafting ammunition, but other than that, there wasn't a whole lot of usefulness. If you watched or played the first game, you would notice that Abby's skills were more in line with Joel's skills, which is alright I guess, but I much preferred the other abilities and weapons.

URL: https://forum.audiogames.net/post/558023/#p558023




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Re: The last of us part ii discussion

2020-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Moderate

URL: https://forum.audiogames.net/post/558000/#p558000




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Re: bloodstorm

2020-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: bloodstorm

I do not know what the devs are doing with this project, but after a little bit of playing I realized it is extremely unfocused. There are a ton of maps that don't get used, a bunch of items that seem to at one point have been very over-powered, but reduced to pointlessness, and on top of all of that, I'm 99.9 percent sure it's malware. My browsers kept crashing, and it seemed to be screwing with my system. After deleting all associated files, my browsers have stopped crashing, and my system has returned to normal.

URL: https://forum.audiogames.net/post/557997/#p557997




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Re: The last of us part ii discussion

2020-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

SpoilerDefeating the Ratking was actually uh, really easy for me. i didn't even need to run. I just tossed a pipe bomb, stepped to the side, and emptied my pistol. Though I did have an upgraded and expanded clip. Bam he was dead. I got really tired of running and firing so took a really aggressive approach. I also noticed through trial and error that it is possible to kstun him for a moment with a bottle still, so perhaps that can help you.

URL: https://forum.audiogames.net/post/557992/#p557992




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Re: d20MUD Star Wars

2020-07-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

41, if you can zip it up and give me a db link that'd be great.

URL: https://forum.audiogames.net/post/556565/#p556565




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Re: d20MUD Star Wars

2020-07-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

I do not know how to strip sounds from things like that. If you can get me sounds of decent quality, preferably not from the movies, that'd go a long way. As of right now I'm playing without sounds, but that's just because I don't exactly need them for much. I'll see if I can add some communications sounds and a health meter.    Also, if anybody can tell me how to force a new line using the add_new_line_to_prompt plugin that'd be great. I've no experience with regexp. My prompt gets frozen annoyingly, and I do not know how to fix it. I've just gagged it for now and made aliases to pull up the information.

URL: https://forum.audiogames.net/post/556542/#p556542




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Re: d20MUD Star Wars

2020-07-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

Your damage is going to be purely based off of the diroll of the weapon and any additional damage or attacks provided by feats. If all you're doing is leveling, and upping your dex, you won't see much damage increase. You need to increase your base attack bonus for additional main hand attacks. They're capped at 4 off of base attack bonus, or BAB. If you get double attack or triple attack, you will get two extra attacks at a cost of tohit. If you can't hit anything, it doesn't really matter how may attacks you can do. You will want pin point accuracy, and precise shot, as well as the dual weapon feats, it goes dual weapons mastery I, II, III, and perfect. Perfect gives you an extra off hand attack, and the other three feats remove penalties from dual weapon fighting all together. tactical fighter will also improve your damage and tohit based on your base int score modifier.

URL: https://forum.audiogames.net/post/556425/#p556425




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Re: d20MUD Star Wars

2020-07-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

Also worth noting, that if you go the route I have, you'll be pretty susceptible to force abilities, which I mean, it's a Starwars mud, so they're probably one of the more popular choices among players.

URL: https://forum.audiogames.net/post/556272/#p556272




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Re: d20MUD Star Wars

2020-07-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

The quests aren't completed. Whenever that happens you can send gicker a mail of what you were doing when it happened. It's also possible someone else might've crashed the server. When it happens it usually resets you back to a previous state. If you're lucky and saved recently, you'll still have your exp and credits, just be in a different room. As far as making scoundscoundrel work, it's also a matter of your stats. Make sure you're setting your stats, and selecting a race that meshes well. You want a race with dex bonuses. For me, I picked one that has both dex and int bonuses, and dropped my str, con, and wis stats to 8, pushing int and dex to 18. This is because it helps with crafting, as well as a feat that provides a hit bonus and damage bonus for each stack. If you're not really sure what you should be doing, try the smuggler template. It'll set you up with the dual wielding, and walk you through the feats that might help you. It's not optimal, but with a good race selected, it'll teach you the basics.

URL: https://forum.audiogames.net/post/556271/#p556271




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Re: d20MUD Star Wars

2020-07-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

It doesn't matter what class or template you select, you will have 0 pilot skill, and 0 artisan skill. You can get your first level for free though. Type pilot to learn the syntax.

URL: https://forum.audiogames.net/post/555905/#p555905




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Re: d20MUD Star Wars

2020-07-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

When you are on a quest that requires you to pick up items or what not, you'll automatically get them from the corpse, they're not items you can interact with. They'll show up when you check your inv though, and tell which quest they're associated with.

URL: https://forum.audiogames.net/post/555861/#p555861




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Re: The last of us part ii discussion

2020-07-25 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Oh right, one other thing I didn't remember until after I beat it, but when you're locked on with aiming, you can pull back on the left stick and move backwards while shooting. When the stage first begins, you could probably finish them off with shotgunshells before it even begins if you've upgraded the damage.

URL: https://forum.audiogames.net/post/555409/#p555409




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Re: The last of us part ii discussion

2020-07-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I mean the first game, you were kind of reminded every chance it could that he was a lucky person, and eventually luck has to run out. I didn't mind them killing him off.

URL: https://forum.audiogames.net/post/554997/#p554997




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Re: The last of us part ii discussion

2020-07-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

So it will guide you away from them. What I did to start was toss a bunch of pipe bombs at it. I think I could only do one right at the start, then I ran, pulled out the shotgun, and shot it after doing the 180 turn. You can do the 180 turn by pulling back on the left stick and pressing X.

URL: https://forum.audiogames.net/post/554968/#p554968




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Re: The last of us part ii discussion

2020-07-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I finished the game last night. It was a good story, and was challenging to an extent. I did find myself using invisible mode a lot, so the next play-through reducing, if not toggling, all of those will be a must. I wish there were described cut scenes, but otherwise satisfied with accessibility.

URL: https://forum.audiogames.net/post/554718/#p554718




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Re: d20MUD Star Wars

2020-07-19 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

I can work with that.

URL: https://forum.audiogames.net/post/553856/#p553856




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Re: d20MUD Star Wars

2020-07-19 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: d20MUD Star Wars

If you want to zip it up, I can probably throw a soundpack together.

URL: https://forum.audiogames.net/post/553840/#p553840




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Re: Undead Assault

2020-07-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Undead Assault

Is this game still not accessible with NVDA?

URL: https://forum.audiogames.net/post/552370/#p552370




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Re: The last of us part ii discussion

2020-07-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I'm not exactly sure which part you are talking about. Is it the subway?

URL: https://forum.audiogames.net/post/552202/#p552202




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Re: The last of us part ii discussion

2020-07-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Some clarification on the melee weapons and picking up items.You can only hold so much ammo and materials to craft with. This is why it is very important to craft as you find stuff. Otherwise you'll miss lots of materials and might not be outfitted as well when you need things like medkits and molotovs. If you walk over something that is not being picked up, if you scan while on that item stil, it will move you on to the next item in the scan. If you are still only tracking the thing that's in front of you, it's a melee weapon that you have the option of picking up. You don't just press triangle though, you have to hold triangle to swap it for the one on the ground. You can only ever have one melee weapon with you at any given time.If you are holding a melee weapon with a greater maximum durability, it will stop playing a sound, and will not pick it up for you. Notice I say the max durability. Since if you are holding a machete with a durability of 1 and a max of 8, and there is a lead pipe with a durability of 5, it will still say the machete is better because it has a max durability of 8. There is a recipe you can learn that will restore the durability of a weapon and increase its damage.You can also find out what an item is if you can't pick it up by walking over it and listening for the sweetener. They are all listed in the audio-queue menu.

URL: https://forum.audiogames.net/post/552182/#p552182




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Re: The last of us part ii discussion

2020-07-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

The navigation just tells you what path to take, you can still move yourself to the sides and what not, and you'll still be going in give or take the right direction. I don't think the positioning of the infected is 100% the same every time, so that's probably why sometimes it feels like luck. I am fairly certain I got through that part on my first go. It was what happened afterwards that I didn't really understand at the time.

URL: https://forum.audiogames.net/post/551093/#p551093




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Re: The last of us part ii discussion

2020-07-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Yeah I had the same issue with the flashlight. I ended up swapping it around for a different button. You could try making shake turn it on, and the button click charge it.

URL: https://forum.audiogames.net/post/550056/#p550056




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Re: The last of us part ii discussion

2020-07-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

There's a sound to indicate when you're behind cover? What does it sound like? Is it in the sound menu?

URL: https://forum.audiogames.net/post/549918/#p549918




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Re: The last of us part ii discussion

2020-07-07 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

spoilerUgh, anybody else having trouble with the sniper section? The part where you're playing as Abby trying to get a boat. You have to kill infected as well as avoid a sniper, which at this point I'm assuming is Tommy. I can get past the first wave of infected, but as soon as I'm able to deal with the shambler I get blowed up. I watched a sighted play through, and they seem to be able to take it out without being shot at, but I'm not really sure how they're doing it. I wish there was a sound for when you were behind cover rather than having to swipe up to know, it's seriously annoying.

URL: https://forum.audiogames.net/post/549769/#p549769




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Re: The last of us part ii discussion

2020-07-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Okay, managed to fix it. I don't know how it happened, but just had to restart the PS4 and it is back to working now. Seriously glad I didn't have to call tech support . Well sir, have you tried unplugging and plugging it back in?

URL: https://forum.audiogames.net/post/548928/#p548928




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Re: The last of us part ii discussion

2020-07-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

So I'm still having problems with my navigational aid. It just stopped working. It plays the error sound and that's it. I even tried restarting my chapter to set it back to when it was available, and is still gone. Anybody have an ideas on how to fix this aside from reinstalling?

URL: https://forum.audiogames.net/post/548916/#p548916




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Re: The last of us part ii discussion

2020-07-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

I noticed there were times when the navigation would cut out, and I had to wait a few seconds for it to pick back up, or just move a bit. I wasn't getting anything when crossing the bridges though, save for a moment when I was crossing one of the longer ones or something. Not really sure why it happened. I'll try walking around the hospital for a bit.

URL: https://forum.audiogames.net/post/548101/#p548101




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Re: The last of us part ii discussion

2020-07-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

spoilerAfter you reach the sky bridges, does anybody know how you're suppose to get past everything? My navigation cuts out. I can't even navigate to items or enemies using the last scanned feature. I'm at the hospital now, but only because I had sighted assistance. You're suppose to find medical supplies now or something, but put it down to see if anybody had advice for this section of the game. There was a time or two when the game gave me some navigational aid, but it was only once when crossing a bridge. Otherwise it just makes the error sound. I saw someone said they completed the game without any assistance, but can only imagine they had some visual acuity or something.

URL: https://forum.audiogames.net/post/547997/#p547997




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Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

I've got everything up and running. Is there any advice as to where to begin as a complete newbe? I see there are many different styles of matches, as well as a quest and puzzle mode or something. I guess what I'm asking, is where should I begin reading up on how to play?

URL: https://forum.audiogames.net/post/547561/#p547561




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Re: The last of us part ii discussion

2020-06-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Sadly that's not even the worse situation you're put in with items and hords. I'll talk more about it below.spoilerThere's a part in the game when you're playing as Abby and you have to fend off a bunch of runners, clickers, and a shambler. You're not given any direction as to where to go other than to track items which leads into a building that makes it a little easier, but fending them off isn't even the worse part. The worse part is once you've killed the runners, clickers, and shambler, you've then gotta make your way back to the building using only the sound of an NPC's voice while more infected pour in. Needless to say, it's not a very fun encounter.

URL: https://forum.audiogames.net/post/547366/#p547366




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Re: The last of us part ii discussion

2020-06-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

112,spoilerI didn't bother shooting or anything, just focused on the melee dodge sounds, and ran like hell. The first time I did this, it crashed my console for some reason.

URL: https://forum.audiogames.net/post/547062/#p547062




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Re: The last of us part ii discussion

2020-06-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

SPOILERDid anybody else have trouble fighting that bloater before you find abby? I tried everything. I eventually beat it by throwing two molotovs and shooting it with two explosive arrows. I tried using trap mines, but it didn't seem to work very well.

URL: https://forum.audiogames.net/post/546708/#p546708




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Re: The last of us part ii discussion

2020-06-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Fortunate for me, we already had a PS4. Though we never really used it before now sept to play Uncharted and injustice 2.

URL: https://forum.audiogames.net/post/546436/#p546436




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Re: The last of us part ii discussion

2020-06-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

Yeah, these controllers are the ones that came with the console itself, so everything works as expected. If you're going to spend $300 on the console, don't gimp out on a controller LOL

URL: https://forum.audiogames.net/post/546385/#p546385




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Re: The last of us part ii discussion

2020-06-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

For those who are wishing to purchase this game and don't have a console or even a TV, you might be happy to know that you don't need a TV to play. You can have someone help you get the screen reader turned on and the updates for the console, but after that you won't need a TV to play. The controllers have headphone jacks, so you just need a comfortable  pair.

URL: https://forum.audiogames.net/post/546159/#p546159




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Re: The last of us part ii discussion

2020-06-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: The last of us part ii discussion

IDK about this game, but in the first one, molotovs worked pretty well against them. especially if you can get them to go through the fire again.

URL: https://forum.audiogames.net/post/545921/#p545921




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Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

Hey guys, just added PS4 controller support to the configuration. It should also work with XBox 360 controllers as well, but uncertain as far as Xbox 1 controllers.Just download this zip, and launch joy2key after reading the readme for the controller you'd like to use.https://www.dropbox.com/s/8u1i7u77ittk8 … g.zip?dl=1

URL: https://forum.audiogames.net/post/490384/#p490384




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Re: Bloodbath released!

2020-01-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

Apologies for the downtime guys, it was all my fault. I made an oopsy. The server is back up now though.

URL: https://forum.audiogames.net/post/490185/#p490185




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Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

Try redownloading the game from the link in the first post. You might've gotten a bad client or something.The joy2key config and program zip has been updated with new keys.It can be found here.https://www.dropbox.com/s/26nl3w6yv04tj … g.zip?dl=1

URL: https://forum.audiogames.net/post/489726/#p489726




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Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

Try redownloading the game from the link in the first post. You might've gotten a bad client or something.The joy2key config and program zip has been updated with new keys.It can be found here.https://www.dropbox.com/s/26nl3w6yv04tj … g.zip?dl=0

URL: https://forum.audiogames.net/post/489726/#p489726




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Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

This game really was a true beta release guys. It wasn't advertised as a fully flushed game. Really, can we stop with the snark. The game only takes a literal second to download and install, and the auto updater is working now. Most of the lag is gone, and is still being addressed. Multiple balance issues have been addressed, and one of the main reasons that I saw people flip out over, that being that sediment as an admin, was completely falsified.

URL: https://forum.audiogames.net/post/489678/#p489678




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Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

I've been working on a joy 2 key config for blood bath.If you don't know what joy2key is, it's a program that lets you take the input from your gaming controller, and simulate keyboard presses.You can give controller support to games that don't have it basically.Anyway, I wrote up a readme that's included in the zip that explains the controls.I hope you guys enjoy!https://www.dropbox.com/s/5v3jcyt443io1 … g.zip?dl=0To set it up, plug in your controller, then just unzip the folder, launch the joy2key program, and play.added another key, hold left bumper and press start to cycle through inventory.

URL: https://forum.audiogames.net/post/489590/#p489590




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Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

I've been working on a joy 2 key config for blood bath.If you don't know what joy2key is, it's a program that lets you take the input from your gaming controller, and simulate keyboard presses.You can give controller support to games that don't have it basically.Anyway, I wrote up a readme that's included in the zip that explains the controls.I hope you guys enjoy!https://www.dropbox.com/s/nffl5je7t5myb … g.zip?dl=0To set it up, plug in your controller, then just unzip the folder, launch the joy2key program, and play.

URL: https://forum.audiogames.net/post/489590/#p489590




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Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector


  


Re: Bloodbath released!

I've been working on a joy 2 key config for blood bath.If you don't know what joy2key is, it's a program that lets you take the input from your gaming controller, and simulate keyboard presses.You can give controller support to games that don't have it basically.Anyway, I wrote up a readme that's included in the zip that explains the controls.I hope you guys enjoy!https://www.dropbox.com/s/nffl5je7t5myb … g.zip?dl=0

URL: https://forum.audiogames.net/post/489590/#p489590




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