Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game now updated rather lols URL: https://forum.audiogames.net/post/550274/#p550274 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game That's awesome that it's not updated. I'm hoping there are improvements to the AI in which it can now spawn water units and other things. Nevertheless, I'll take a look. URL: https://forum.audiogames.net/post/550273/#p550273 --

Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Yep, you are right there burack. Works like a charm. Awesome man! URL: https://forum.audiogames.net/post/522503/#p522503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! interesting. I'll have to try that one. URL: https://forum.audiogames.net/post/522500/#p522500 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-04-25 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Just a suggestion for you Liam, but could it be perhaps something you did with the hashes that might be causing some problems? Hopefully you will be able to solve this soon. URL: https://forum.audiogames.net/post/522498/#p522498 --

Re: Grand theft Accessibility Has Arrived!

2020-04-18 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Thanks @204 for the info about the simple trainer and the mod. How did you get it to work if you had? Because for some reason I am not able to get mine to work. I'll PM you my skype details if needed. I also think my other favorite thing of the

Re: Grand theft Accessibility Has Arrived!

2020-04-17 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Hey guys. Don't know if anyone has this but for some reason the simple trainer readme file has omitted the keybindings table to reference. Would any of you be able to get me a keybindings table for the trainer? And I understand that one Liam.

Re: Grand theft Accessibility Has Arrived!

2020-04-16 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Hi there liam, awesome mod thus far. I love it, just a few suggestions to give ya or perhaps also a few questions. So my first suggestion is to also add dlc vehicle content in spawning of vehicles. At the moment I am only seeing just the default

Re: Modern mod for SoundRTS

2020-02-07 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Modern mod for SoundRTS Sure thing. I'd be happy to post what I've done with the mod thus far. What I can tell you I've added some other units like a soar centre which recruits blackhawks and mh-6 littlebird helicopters. But it requires a specialized training centre to be built. The

Re: Modern mod for SoundRTS

2020-02-03 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Modern mod for SoundRTS Niceness. I don't know if I posted it but I have been experimenting with some things on my end that have also added some stuff if you are interested in seeing it. URL: https://forum.audiogames.net/post/498438/#p498438 -- Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2019-12-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone ALso thinking of coming back and trying my hand at it again. Never really got into a clan but still enjoy running around and shooting things just the same. URL: https://forum.audiogames.net/post/487158/#p487158 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-06-28 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game niceness. Can't wait to see what he will come up with. URL: https://forum.audiogames.net/post/444586/#p444586 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yeah I thought not. It'll be good once it is for certain. Cause I am creating an awesome AI with a mod that would go wonderfully with that. URL: https://forum.audiogames.net/post/433211/#p433211 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Greetings. I think there is a bug or it hasn't been worked on as of yet. For some reason the AI does not seem to be coded to build water buildings or units. Don't know if this is either a bug or if just hasn't been added as of yet but if it is

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yeah that's what I am wondering myself. I think the documentation hasn't been updated for a while now. URL: https://forum.audiogames.net/post/415349/#p415349 -- Audiogames-reflector mailing list

Re: New moon mud

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: New moon mud Greetings,So far the commands are pretty consistant from what I have seen in the short time I have played there. usually the commands you wanna know are search which will search your general vicinity and you can also type search obj where obj is the thing you were looking

Re: New moon mud

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: New moon mud Hi there,I can say for sure that the whole experiense in playing new moon is unlike any mud I have played. In every room description you actually have to find things that are hidden plus there are certain mobs around that give out quests and the like. So far its a

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Greetings to all,I have no idea what the game is about for I haven't played it but one thing I can say. I agree with SLJ in saying that there's no point on harping on ssomething being bad if you don't have the guts to put forth your ideas even

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-07 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi there. Just curious about one thing. In the new beta 10 of the crazy mod, there is a new race called the vermin race. is there a little more information as to how they work, and what to expect from them as far as using strategy?

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: death match project alpha update public beta Greetings. I received lots of errors in attempting to connect and play on the server in universe mode. The error log will follow.Exception in thread Thread-1:Traceback (most recent call last):  File URL:

Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Thanks much for that. Again, enjoy it quite a lot.Thomas URL: http://forum.audiogames.net/viewtopic.php?pid=311921#p311921 ___ Audiogames-reflector mailing list

Re: Skynet Takedown: A Technoshock mod

2017-05-20 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: Skynet Takedown: A Technoshock mod Greetings. I am writing back because I thought of the game technoshock and have enjoyed the mod skynet take down. Was wondering if anyone had it as of now, the link does not work. Thanks much,Thomas URL:

Re: eurofly a flight audio simulator from slovakia

2016-10-24 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Greetings to you all. I just stumbled across this new upcoming flight simulator game, and I am enjoying what I hear thus far. I was wondering if you would allow another ATC voice acter? I know a lot about aircraft, ATC and the like, and I

Re: SoundRTS mod: Blitzkrieg

2016-07-13 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg OF course. IF of course he would not mind it. IT was originally his project, so we will have to get the go ahead before proceeding, but yes, I agree. I see much potencial within this project, so I would enjoy improving it should he allow. URL:

Re: SoundRTS mod: Blitzkrieg

2016-07-12 Thread AudioGames . net ForumNew releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg Greetings. Just wanted to say I really enjoy the mod and would love to host a server for it if there is not one currently hosted for it. I think there could be more campaines added in if you wanted the help. I am currently learning how to add them, so if there