Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: are their any manga readers for the blind?

While I've never found an outright transcription of the manga, the Daizenshuu EX podcast had a "Manga Review of Awesomeness" from 2007-2012-ish, wherein they summarized a volume of the Kanzenban chapter by chapter and then reviewed it. There's also Mistare Fusion's DragonBall Dissection on Youtube, which does something similar, but in less detail and with more spoilers / meta / etc.The Daizex Archives are a bit tedious to dig through for specific episodes, but you can find them at Kanzenshuu.com, these days.Edit: actually, they made a whole page just for the MRoA: Manga Review of Awesomeness

URL: https://forum.audiogames.net/post/616250/#p616250




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: are their any manga readers for the blind?

While I've never found an outright transcription of the manga, the Daizenshuu EX podcast had a "Manga Review of Awesomeness" from 2007-2012-ish, wherein they summarized a volume of the Kanzenban chapter by chapter and then reviewed it. There's also Mistare Fusion's DragonBall Dissection on Youtube, which does something similar, but in less detail and with more spoilers / meta / etc.The Daizex Archives are a bit tedious to dig through for specific episodes, but you can find them at Kanzenshuu.com, these days.

URL: https://forum.audiogames.net/post/616250/#p616250




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Re: Accessibility in video games

2021-01-24 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

So I went looking for TLoU2 information on the forum ... And somehow it seems there is no straightforward explanation of anything. After a few pages in the TLoU2 topic, I think I got enough of an impression of sorta-kinda-maybe what the gameplay is like (not that I've found anyone actually just saying it). I guess it sounds reasonable-ish. More like T-ball than Dodgeball, to pretend anyone reads my posts.I'm still not going to bother, for all the numerous other reasons already mentioned. But I will concede that it represents significant progress toward mainstream accessibility.

URL: https://forum.audiogames.net/post/609360/#p609360




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Re: Accessibility in video games

2021-01-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

But realistically, if you're dealing with a human-sized avatar, an accessible resolution of 1ft^3 is quite optimistic, yeah. I do get the impression that, unless you're talking FPS type controls where precise aiming matters, most mainstream games actually are about 1ft^3 in terms of what they expect from players, or thereabouts, with all the fine details mostly being for immersion rather than gameplay. But maybe I'm misunderstanding bits and pieces of information that have Marine Snowed in over the years.You say a handful, but I've only heard of like two people who got far enough in the JFIMA for me to conclude it's playable. I do feel like a more competent sound designer could improve on the concepts and get us the 3d equivalent of BK3, but that's clearly not me.And that's a resolution of, like, 1m^3. That's abismal by mid 90s standards. But everything else we have is abismal by mid 90s standards, so whatever.(OK, actually, the size of voxels in the JFIMA is not especially consistent, because I established the low/mid/high thing using a house as the first map, and I needed something more like 1.5m to get chairs / tables / counters. But then the JFIMA has cars and sidewalks, and clearly the voxels need to be bigger. But the point is that the resolution is terrible and I don't see it improving.Meh, I'd be happy with a game that is to the JFIMA as BK3 is to Mario, probably. But that would never work as a mainstream game.

URL: https://forum.audiogames.net/post/608898/#p608898




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Re: Accessibility in video games

2021-01-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

I still say it can be done under the right circumstances. But I also notice that the right circumstances involves an uncomfortable number of grappling hooks and magic equivalents. By which I mean, before I got anywhere near here, and was designing 3d level concepts, I kept running into "if a genie gave me this right now, how could I actually play it?" problems, which tended to result in high-forgiveness features and tools to make precision less pinpoint and more dinner-plate, so to speak. But mainstream games have done similar things. In 2d, sure, most games say either jump the whole way or climb a rope/ladder, but some let you catch a ledge if you get close enough, and climb up. Slower than a perfect jump, but acceptable in most circumstances, and allows the devs to play with level design and jump animations in different ways. In 3d, Sonic games introduced the hoaming attack, because it turns out that jumping on moving enemies with precision in 3d is a lot harder than in low-res 2d.And I could sorta imagine a co-op game with the ability to target-lock, allowing one player to target the other in order to follow them sighted guide style. It would have to be a very solid game wherein this does not significantly detract from the experience, though, which sounds challenging, but still doable.But why do I bother? Nobody's going to do it right. Give me $100 million, the best software and hardware, and an elixor of infinite AP, and I'm sure I'd still mess it up. Windows Vista was in development for over 10 years before it came out, and aiui, it's the least popular version of Windows since ME. How about NASA's SLS? Duke Nukum Forever? I'd say Halflife III but I don't know if that's a good example?

URL: https://forum.audiogames.net/post/608887/#p608887




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Re: Accessibility in video games

2021-01-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

@9: Good on you for actually checking the list. And it sounds like a depressing list, tbh, like you're disabling mechanics to make the game less of a game.So I am still wondering ... with navigation and environmental hazards and all that disabled, what do you actually do? What are people playing the game for? It's not the story; that's what Youtube's for. Is it combat? Like, I really don't understand the point.I tried playing Dodgeball in elementary school. Then a girl slowly walked up, tagged me with a ball, and cheerfully announced that I was out, as though this was supposed to make me feel included. OTOH, I could sorta stand T-ball with a sighted runner, since speed was the important part and staying on the line was assumed to be trivial for everyone else. Are we playing Dodgeball, or T-ball?

URL: https://forum.audiogames.net/post/608854/#p608854




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Re: Accessibility in video games

2021-01-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

@9: Good on you for actually checking the list. And it sounds like a depressing list, tbh, like you're disabling mechanics to make the game less of a game.

URL: https://forum.audiogames.net/post/608854/#p608854




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Re: Accessibility in video games

2021-01-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Accessibility in video games

I have not looked too deeply into the last of us two, and got the impression that "the game plays itself "is roughly half or more correct. What does the player actuallydo that makes it worthwhile?But yeah, I live by myself and require one euphamism of an incentive to bother with mainstream games, because that would mean I'd be buying and setting up the console ... Ugh, and getting someone to fix my internet because you can't play games without internet anymore for some stupid, stupid, stupid reason. So we're looking at, what, a few months of saving, plus unpleasant human interaction, all to play some games (plural, because there does not exist a single game worth that). Said experience better be euphamism good.I mean, I'm here making this comment, so clearly I'd prefer it if things were different. But good luck selling me on ... basically any game I could possibly play independently, never mind enough to justify all the setup.

URL: https://forum.audiogames.net/post/608680/#p608680




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Re: A rant about scammers

2021-01-18 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: A rant about scammers

I skipped ahead. By GA, do you mean Georgia? ... The US state is just north of Florida, on the east coast of North America. The European country is ... I forget where, but I think it's somewhere between the Caspian Sea and some mountains (I get the Urals and Caucuses confused  ).Oh. Looks like an American address at the end.Scammers tend to give fake American addresses, though. There's videos on Youtube where reverse-hackers hack into cameras in scam call-centers, and let the whole internet watch their reactions as someone actually checks the details of the address while on the phone. Of course, by then, the hacker already knows exactly where they really are, so I'm not sure what the point is other than to watch the scammers squirm, which seems like it doesn't accomplish anything.I can write my own Wiki article, thanks. It will be immediately nuked for lack of notability, but it's doable.Which just makes me think about vanity tvtropes articles, then audio game tvtropes articles, then tropes common to audio games but that do not have a tvtropes page for lack of existing in any other format. Anyone want some pizza rolls?

URL: https://forum.audiogames.net/post/607652/#p607652




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Re: Blind humans and living situations?

2021-01-15 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Blind humans and living situations?

I live alone. Own the property (before this sounds impressive, it's the sort of property where, if I sold it, I might be able to afford two Braille displays.). Were it better insulated and I didn't have college debt, and if I actually put in the effort to eat as cheaply as possible, I might-might could manage on SSI. I don't know how people who have to pay rent can manage on SSI, unless they're in the most energy-efficient walled box ever, and subsist entirely on Peanut Butter and Rice. (Note to self: look up fun things to make from Peanut Butter and Rice.)Anyway, working now, make not-quite twice SSI. Owe money to the SSA because I was misled about reporting the property to the SSA while I was in college and still listed living with my parents, so between that, student debt, and utilities, that's about half my paycheck gone immediately. The other half was allowed to build up until I could get someone to work on the house, and that was most of my savings gone. So the past two years ... I think that's what they call "the rat race"?Also, spent time here before employment, when was just getting SSI. I really don't think doubling what I was getting would have helped. Like, I can't think of anything where I went "awe, man, the quality of my life would be so much better if I had managed to save like a grand for this one thing." Maybe if I'd tried shopping for used Braille displays instead of only ever looking at wholesale prices? Maybe I'd've had enough money to hire a sound designer for , but I don't think I could have saved enough to fund a whole decent project even by now, that way. At best, I could have made those repairs sooner (OK, that one would have made a substantial difference).(I do want a raise, though. Half our workforce quit last year, and the half that remains has been having to do all the work for several months. Like, the whole department needs a raise, or a huge bonus, or something like that, which the State will never sign off on. And it's state-funded, so there's rules and bureaucracy and stuff, so I can't just walk up to my boss's boss's boss and tell them this parenthetical, increasingly huffily, and expect results.)

URL: https://forum.audiogames.net/post/607154/#p607154




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Re: Making Rubies In A Microwave Oven

2021-01-14 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Making Rubies In A Microwave Oven

Is this new, or is this one of those things researchers knew about 50 years ago but somehow never became common knowledge? I'm not sure which would be more impressive / concerning. 

URL: https://forum.audiogames.net/post/606704/#p606704




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Re: Drama in the blind comunity, why does it happen?

2020-12-17 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Drama in the blind comunity, why does it happen?

38: Yeah, that not-so-PC word is one I have encountered for "Blind person no do normal thing; must dumb?" reasons. Like, I was at the dentist, and the nurse was trying to make small-talk (you know the tone-of-voice, I'm sure). Apparently my reaction was less than satisfactory, because she then turns to my stepmother and mouths (while still audible enough that I could understand it) "Is he retarded?" I want to think I was 14 at the time, but this might have been when I first got to college and a new/different nurse?So that was fun.

URL: https://forum.audiogames.net/post/599557/#p599557




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Re: Drama in the blind comunity, why does it happen?

2020-12-17 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Drama in the blind comunity, why does it happen?

Just in case anyone's getting the wrong impression: I, too, went to mainstream school. I became aggressively iconoclastic and everyone just tried to dismiss it with "he's blind." I actually got sent to a school for the blind one summer because the Adults® thought that would make me more normal (BWAHAHAHAHAHAHA!).Then I spent the last two years at a Math and Science School, and then died. I mean, graduated. Those are basically the same thing, right? Anyway, I was so disfunctional in college that someone hooked me up with a speech pathologist two years in. I got to use a Halloween tape I made when I was 6 as part of the sound track for a Halloween party they decided to throw for some reason?[1] Actually, that was the first thing I'd ever recorded. And it only took 15 years to see use. ... OK, I used it in a Podcast before that, but like two people listened to that, so does that count?Anyway, apparently that "helped" enough that someone at LCB managed to act surprised when I criticized my social skills. I'm not sure why. Surely she noticed that literally everyone else almost never said anything about me other than how little I talk compared to everyone else... But maybe that's because of I haven't really felt like blind people have terrible social skills, but that's mostly because I'm comparing all y'all to my even-worse social skills, I guess. 

URL: https://forum.audiogames.net/post/599497/#p599497




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Re: Drama in the blind comunity, why does it happen?

2020-12-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Drama in the blind comunity, why does it happen?

Because humans Which is way, way less complete/specific / reproduceable an answer than I'd give to the questions in 2 ("because it's so heavy that it's insides started nuclear fusion" and "Because transparent gases scatter light, and higher frequencies get scattered more than lower frequencies. Why is it blue and not violet has mostly to do with the sun being less bright in violet because of its temperature/composition, and our eyes being less sensitive to violet, and also after enough scattering the scattered color is too scattered to see (hence, sunsets turn red/orange/etc).")So why do humans tend to come with drama? Idk, but I'm sure some Hansonian (yeah, that Hanson) evo psych nerd would say something something social status. But fwict, Hanson attributes just about every human behavior to status competitions, which doesn't ... doesn't really carve reallity at the joints.I suppose that, ultimately,  question is "why is there ever unnecessary conflict?" To which the answer is "*shrug*".But no for real, this is like asking why there is conflict at all on the internet. But we don't know why that is, so it's just kicking the can down the road. Maybe people are just an unending struggle between good and evil, and sometimes complex or ambiguous situations lead to a wobble in which side is winning. Maybe people are just really bad at understanding each other, and drama is a misunderstanding that triggered "we're under attack!" / "It's an enemy; kill it!" responses. Maybe there are conflict-gobblins who hop around while you're asleep, stirring up your brains and adding some conflict-seeds, before hopping off to do it to someone else.Ugh. At least trying to answer the sun / sky questions leads to discovering helium and stuff. This just leads to a sense of helplessness and despair. 

URL: https://forum.audiogames.net/post/599153/#p599153




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Re: An alternative to the audiogames forum.

2020-12-14 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: An alternative to the audiogames forum.

I use old.reddit because apparently my technology is in retrograde, so the new Reddit just plain doesn't work on my phone. I can view the main page of a subreddit, and top-level posts, but comments and most controls just don't appear. Meanwhile, old.reddit still works. My only other choice is to upgrade my phone, which ... I mean, Christmas is in less than two weeks?

URL: https://forum.audiogames.net/post/598440/#p598440




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Re: does anyone know what these things are called?

2020-12-10 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: does anyone know what these things are called?

These have nothing whatsoever to do with fax machines. Fax machines are basically photo-copiers connected to telephone lines.I've heard the things in question referred to by many names, and remember none of them. Other than the ones mentioned in this thread, because I just read it. IVRS?

URL: https://forum.audiogames.net/post/597423/#p597423




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Re: family/future. Need advice

2020-12-04 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: family/future. Need advice

To add:There's no way you're getting out of this without talking to a lot of people.IME, there's enough turnover among VR counselors that, if you have trouble getting one to be especially helpful, you need "only" hold out for a couple years and try a new one. However, this might vary from state to state, or with time, so I can't promise anything here.The corollary is that you need to know what you're after, and that it's worth pursuing. Doctor-shopping is dumb if what you're shopping for will just make things worse, ne?But this means phone-calls to your VR offices, phone-calls to college people, phone-calls to employers, if you take the NFB route you have to talk to your state's NFB president and the admin of the training center in question. In-person meetings with VR counselors and disability services and people in the registrar's office are also inevitable.At some point in college, my Braillist noticed I was really, really bad at people, and set me up with the speech pathology department at the nearest university with a speech pathology department. The therapists in question were mostly students, with the actual PhDs occasionally showing up for evaluations or supervising, so if I got a therapist who was focused more on basics geared toward the "does not get idioms" end of the spectrum, next semester there'd be someone geared more toward my actual weaknesses (... sort of, anyway). These range from teaching autistic children the basics, to teaching adult professionals why they're failing at sales or whatever.I almost feel like a socialization bootcamp is becoming increasingly worthwhile for millenials and gen Z in general, in the US at least. I feel like LCB actively encouraged this sort of thing without being as obnoxious about it as, say, welcome weekend at college (perpetual hiss!), but it's difficult to transfer that aspect because of how easy it is to get adapted to the particular context. Rallying enough courage to ask for directions or addresses in Ruston, OK. Coping with NFB National Convention? No, I could not do that. I spent half the convention in my room trying to make an accessible Dewprism. Coming home, I can better handle occasionally going places, but permanent neighbors and being in Random Encounter distance of family adds a layer of anxiety that getting dropped in the middle of nowhere, Indianapolis does not. (Euphamism, the Good Samaritans™ who were sufficiently aggressive as to warrant literally running away are less troublesome, because they're little more than a random bossfight, so to speak.).A lot of people who go to NFB centers and are struck by how big an improvement they are over where they were have this failure mode where they do everything they can to not leave. A lot of LCB elumni live in Ruston, and I wouldn't be surprised if Littleton and Denver have a lot of CCB elums. I totally get why this happens. I could see myself falling into that trap with slight tweaks to my character sheet. (Side-note: if you're set on moving to the west coast, CCB might make the most sense for training, with California's Lighthouse programs being next on the list.)

URL: https://forum.audiogames.net/post/595288/#p595288




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Re: Something of interest to Sound Audio Manipulators

2020-11-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Something of interest to Sound Audio Manipulators

In this case, I don't mind the necropost so much, because there were only 3 original posts, and the topic was very open-ended. Still, the time-gap is absurd, and an auto-lock for old posts would surely have archived it long ago, if we had one Huh, wohemos I reven edam a emag gnisu Sdrawkcab? Ebyam fi taht eno ton-etiuq-eugor-ekil dah nettog tuc senecs. I tbuod ti si elbaegavlas, hguoht. Ebyam gnihsilbup eht ecruos dluow eb elihwhtrow? 

URL: https://forum.audiogames.net/post/593948/#p593948




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Re: The Thoughts and curiosities of a totally blind person on sight

2020-11-20 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: The Thoughts and curiosities of a totally blind person on sight

So I have no idea how to explain color, other than as the visual equivalent to timbre or texture. And since texture can be visible and is very distinct from color, I'm not sure how good a comparison the latter is.Furthermore, I get the impression that, among people who have experiences with sensory deterioration and synesthesia and whatnot, there is wild divergence in what comparisons make sense. I remember someone here associating colors with pitches. For me, though, the pitch might effect the saturation of the color, but it's timbre that is more comparable (ex, strings tend to have me imagining shades of pink. More reddish in lower octaves, more peachy in higher, but always in the same general hew.)Color is weird, because it can be represented in so many different ways. Frequencies of light, combinations of red/green/blue light, combinations of cyan/magenta/yellow/black pigments, hew/saturation/luminosity, and I've probably missed a few. This isn't because color itself is especially complex—in principal, it is just "what wavelengths are hitting your eyes?", but how we perceive them, and interact with them, varies wildly, so brains do not treat colors of light the way they treat sounds, for the most part.The best I've got is that: you hit, blow, or strum an object, and it vibrates in a particular way? Light has something like that, too, when it hits things. Comparing the experience, though, is much harder.

URL: https://forum.audiogames.net/post/591337/#p591337




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Re: SpaceX SN8 Starship Adjustments & Testing

2020-11-19 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: SpaceX SN8 Starship Adjustments & Testing

On a dubiously-related note, I watched the Apollo 11 EVA the other day, and just yesterday I had to video-call someone to debug a problem with my computer, and was struck by the similarities. Neal and Buzz were describing things they could see from time to time, but it seemed like most of the time, they were either adjusting things based on Houston's feedback, or were just kinda running around testing 1/6G movement.There's still a ton of inaccessible things they were doing which were mission-critical, and the lack of any non-haptic information other than Houston's light-laggy feedback would be troublesome. But I kinda want to extract all four sound-effects that sounded like they got through the astronauts' noise-reduction systems and make some kinda Moonwalk audio game. Novint Falcon support as a stretch goal, I guess.

URL: https://forum.audiogames.net/post/591044/#p591044




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Re: Tactisplay: Full Page 12000 Dot Braille Display

2020-11-15 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Tactisplay: Full Page 12000 Dot Braille Display

Eh, old consoles used 8x8 letters, so I figure that'd be plenty readable with something like this. Except fonts are nowhere near as square, most of the time, so bleh.

URL: https://forum.audiogames.net/post/590009/#p590009




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Re: Tactisplay: Full Page 12000 Cell Braille Display

2020-11-15 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Tactisplay: Full Page 12000 Cell Braille Display

If this is the line I'm thinking of, iirc the refresh rate was somewhat slow, and some digging suggested a price of $7-10k US, or thereabouts, for whichever specific model I was looking at.I want to get the middle one and rig it up to a Sega Genesis, since the aspect ratio of that one is closest. Mostly because the that's the only aspect ratio that seems familiar.They're clearly marketting to retailers, though, by the price description (or lack thereof). I mean, if I had a million bucks to burn, I'd go ahead and make a bulk purchase, then sell them at half price with frequent contests to give away a few for free. But since I'm pretty sure that just one is presently beyond my funds... Oh, hey, people keep asking what I want for Christmas... 

URL: https://forum.audiogames.net/post/589895/#p589895




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Re: Braille: do you guys still use it in this digitalized world?

2020-11-05 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Braille: do you guys still use it in this digitalized world?

Yes. There's a Braille book right 2beside me at this very moment. I'm typing this using Braille Screen Input.Not as much as I'd like, though.

URL: https://forum.audiogames.net/post/587043/#p587043




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Re: PS5 DuelSense Haptic Controller Teardown

2020-11-02 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: PS5 DuelSense Haptic Controller Teardown

Now the real question is how hard it's going to be to develop for it. I looked at Chai3d a few years back and saw the haptic version of the nightmare that is OpenGL, and Immerssion sounded highly GUI oriented. But it's been a while; I'm sure they're even more GUI-based, now. 

URL: https://forum.audiogames.net/post/585797/#p585797




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Re: Monthly Chat October 2020

2020-10-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Monthly Chat October 2020

I finally got people to work on my house. Unfortunately, they've only done the outside walls. Up side, the windows don't leak anymore. Downside, there's a big hole in the roof right by the front door which I could take a shower under when it rains, and all our makeshift patches keep failing. I think I might need rig up a barrel to slide into position whenever the door is closed, so nothing by the door gets flood-damaged via mid-day torrent.So I pondered what would happen if a genie showed up and offerred me the choice of either a computer/server with all my projects in perfect form, or a supremely compatible spouse. I'm disturbed that the correct answer seems to unambiguously be the latter. Would like an excuse to go with the former, but blah it's more selfish, less healthy, probably has less opportunity for positively effecting anyone else ...  still wanting an excuse to pick a big pile of games over the magical dating service not that this actually happened and I've been fishing the whole internet for advice, or anything. That'd just be silly.   :$

URL: https://forum.audiogames.net/post/584367/#p584367




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Re: Let's discuss

2020-10-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Let's discuss

@Zack93: As I said, socialism is not well confined. The premier example of Communism was the USSR, which as I recall, stands for "Union of Socialist Soviet Republics", or some order of those or similar words. Was the USSR communist? Socialist? Something else entirely? Who even knows? The flippin' Nazis called themselves National Socialists, and they're generally considered the polar opposite of Socialist these days. Is universal healthcare socialist? Is regulation socialist? Does it matter how much regulation? To what end? How do you decide if a regulation's ends are socialist or not?Basically, these words are constantly moving. I haven't read the latest canonical texts which professors and activists use to define their terms. Hence, in my earlier post, I considered the possibility that these various Marx-inspired economic system categories are less distinct styles, and more like sections on a curve, possibly distinguished by inflection points. Heck, using that model, and finding the write variables, we could refine it to get more or fewer categories, estimate just where each country is on the Capitalism -> Socialism path, etc. But I suspect that even that much is a gross over simplification.I mean, the USA has Medicare and Medicaid and Social Security and SNAP (formerly Food Stamps). There's OSHA, the EPA, etc. Do those things make the USA socialist? I think only the hardest Right doomsayers would reply with an unambiguous "yes". And as has been pointed out, just dropping this one model developed by a random German dude onto China or Russia or Poland tends not to go as expected, because the model does not account for the unique circumstances of each country.So when I say that Scandinavia is the best example of Socialism in practice, I mean it in the sense that it is the most widely agreed upon such example, as far as I can tell. The Scandinavian countries seem to have the most Socialist aspects, with the best outcomes.I keep comparing with Communism largely because a huge amount of 21st century socialist points seem to be thinly veiled communism. The sort that will reply that real Communism has never been tried (funny, I was under the impression that Eastern Europe, Cuba, Chile,  Venezuela, Yugoslavia, Cambodia, Vietnam, China, North Korea, etc all tried... but I guess we're No True Communist-ing). The sort that will insist they agree that Gulags and The Great Leap Forward were bad, but then go back to quoting Lenin and Trotsky and following much less violent versions of Mao's strategies. It's kinda like the leftist version of the Alt Right's "hiding your power level" meme, the one where they insist they totally aren't Nazi apologists right before going on about Jewish conspiracies and black crime and pointing out which countries are ethnically homogenous. If we draw that curve from Feudalism to Communism, Socialism is the last stop before the end. We either settle on definitions and policies that very clearly carve reallity at the joints, or we play deceptive sonantic games for political or self-righteous ends. And considering that the window left open by those somantic games includes both the NHS and Pol Pot, it seems prudent to examine the edges.I think the other big problem we have is that people really, really don't understand where resources come from. At best, we get someone who admits that we can't jump to a Socialist Utopia now, but always handwaves away scarcity when describing said Utopia. At worst, we get people who think doing math is for nerds, insisting that billionaires or the US Mint has everything they need to solve all the problems, and are just refusing to do so out of pure avarice. It's true that the Digital Age has made this concept blurrier than ever (see the comments on EA basically printing money by reskinning the same game for the past decade or more, or all the discussion of piracy and copyright and intellectual property). Yet none of that is relevant to the larger discussion, which is more about what the people of a country have to work with, and what happens because of that. Marx would call this "capital". 21st century economists would call it "wealth". I feel like "resources" gets the point across much more effectively, without the connotations of the others, but what do I know?I think the "law of the jungle" idea is imperfect, but refers to a probably-real phenomenon. That is, survival Vs thriving, and how which state a society is in affects its overall attitudes and policies. There's this sense that American Conservatives have generally felt more survivalist, expecting that civilization will collapse into barbarism at the slightest stress, and overdoing the calls to conform and stick to tradition and defeat the bad guy. While on the other end, American Liberals have generally been characterized as wanting to spread the wealth, live and let live, to work on Utopian goals or to pay attention to big, long-term situations like the environment. That 

Re: Let's discuss

2020-10-28 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Let's discuss

I forget where I originally found this, but in a timely feat of coincidence, it just showed up in my Facebook memories, and seemed relevant:""I spent a month in a farming village in China about 15 years ago. Farmhands there made about $8 a day during the growing season, and little during the winter. They would be supporting a family of 4 or more, so that would be under $2 a day on average. Yet prices for rent and food were so low that, if you considered only the essentials, they were making better wages than many people in America. They were poor if they wanted to buy manufactured goods, and poor in that certain standards (clean air, quiet neighbors, reliable electricity) were unavailable. Most of them had a particularly horrible kind of indoor plumbing that was much worse than no plumbing at all, but did have television (the true necessity). I don't know about the price of fuel or electricity. My point is that using the exchange rate to compute how many dollars a day someone makes in a country in which the exchange rate is only used to price things that the locals don't buy is very misleading.""

URL: https://forum.audiogames.net/post/584305/#p584305




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Re: Let's discuss

2020-10-28 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Let's discuss

As I understand it, the Green Revolution, by which famine has been all but eliminated from the countries that adopted it, was primarily funded by not just Capitalist, but the stereotypical bad boss Capitalists with a capital C, for the purpose of proving they could do it better than the commies.One big problem that the biggest communist governments in the 20th century had was a devotion to ideology over reallity. In China, this manifested as the redness vs expertees debates. Frankly, Chairman Mao had no idea how to manage either agriculture or industry, and tried to manage both from the top, and it was a complete and utter disaster. Deng's reforms turned things around dramatically, and the real question is why it took Mao dying before anyone tried Deng's solutions. You can see similar with Stalin and Kruschev, but Kruschev's style lasted until Stalin's old buddies got sick of his "actually making things better" crap and took his place.The main thing making me distrust 21st century socialists is that everything I see from them reminds me more of Mao than Deng. Yea, even not-so-dramatically socialist armchair intellectuals who sound compelling still leave me skeptical, because prior to the Chinese Civil War and the Long March, Mao was also a compelling-sounding armchair intellectual.The key difference between Capitalism and the failed 20th century implementations of Communism is that Capitalism is results-driven. Every single time Communism has been attempted, it immediately became totalitarians who refused to let policy be driven by reallity, rather than the decisions they already made before testing anything. Competition and Capitalism are terribly flawed as mechanisms for improvement, but they are mechanisms for improvement. The socialist answer to "what is your incentive for improvement?" seems to be something nebulous about no longer being bound to the capitalist grindstone, to which I say:  look at this community, and all our SSI-powered free time, and ask yourself: where is the improvement? And how long has it taken?(The improvement came from Aprone and Ian Rheed (who had 9-5 jobs and stable relationships at the time), and Nyanchan, whose strange powers of awesomeness I do not in any way understand. VGStorm.com, GMA games, PCS, L-Works ... do these have anything in common, which our crop of SSI-powered or parent-powered not-so-influential devs do not? The main trick I would pull with more money is to hire a producer, and I am not sure I'd know how to do that if I could afford it.)I'm not saying that Capitalism is the best. I'm saying that Socialism is a broad and ill-confined concept whose primary representatives without massive humanitarian disasters are in Scandinavia, where the populations are small, culturally unified, and incidentally Sweeden has really high suicide rates (which I'm sure can be blamed on the lattitude and climate...). The Green New Deal is an excellent example of not even trying to be in touch with reallity. "We're going to fight Climate Change by giving everyone free stuff!" How do you get from point A to point Green? There's always a section labeled "and then, because we overthrew Satan and met everyone's basic needs (which we accomplished because of ), everyone magically does what's best and we all live happily ever after." Even Scandinavia, who is closest to this vision, is not in a happily ever after. And, hey, if you really think it is... why not move there? That is not a suggestion to leave; we have Scandinavians here, so I'd assume you'd report on the results every so often, and the conversation would continue. It's more "if this is the answer, why are you admiring it from afar rather than testing it up close?" Heck, talk to Scandinavian policy-makers, or read their work.To summarize: Communists historically have struggled with ideology Vs pragmatism, and even though the latter has demonstrably worked better, 21st century socialists appear disturbingly more similar to Maoists than Dengists. Scandinavian socialism is great, but just how great is it, and where are all the socialists from Capitalist countries who can afford to emigrate, and why?

URL: https://forum.audiogames.net/post/584304/#p584304




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Re: Let's discuss

2020-10-28 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Let's discuss

@@23: I agree that your proposed post-scarcity for necessities hypothetical is achievable. I do not see how it has anything at all to do with money. Money is not about scarcity; it's about value comparison. You need to remove the reason to compare apples and oranges before you can remove the concept of money in general, and even then, it'd be replaced with something like Utilons™ or whatever.If Alex likes apples, and Bailey likes pears, sure, they could barter to swap if one winds up with the other's preference. But if they have Startrek replicators that can just magic their favorites into existence, somewhere under the hood, Socialist Siri is going to notice that Alex asks for apples more, and Bailey asks for pears more, and there will be some variable in there that applies to both of them, which describes how likely they are to ask for it, or how much value they get from it, or whatever. And that effects resource allocation and predictions and whatever. At most, you're abstracting it away until you can't see it, and calling it abolished.But it's all quite narrowly focused, anyway. We do have people living penutopian existence in terms of necessities. But then people just move on to other things. Attention, power, skill, complexity. I haven't heard the term "attention economy" in a while, but I'm not sure why, as it's pretty descriptive of the Internet. Food is plentiful, but attention? Love? Personalized entertainment? If these ever become abundant to the point of surplus, something rather dramatic has changed, about which we would struggle to speculate.I think Capitalism is kinda like Democracy: the worst system ever, other than all the others that have been tried. Capitalism's key virtue is that it takes the vice of greed, and directs it toward productive ends. It doesn't work without, at a minimum, taxation, and getting taxation just right to optimize for overall quality of life is a hard problem (I think we'd know if it wasn't by now), because Capitalism sucks at building infrastructure, healing the sick, or conducting certain kinds of research whose profitability might not be apparent apriori. The worst failure modes of Capitalism tend to be when it starts to look like Feudalism with a new coat of paint. In that sense, I suppose the Marx-style scale from Feudal to Capitalist to Socialist to Communist could be reinterpreted as inflection points on the graph of how fairly resources are distributed vs how effectively they are utilized. (I think I need to revise that sentence, but I've lost hold on a concrete description of what I'm getting at  .)Regarding the US, they had a lot of help from the French. And when the French economy collapsed afterward, Jefferson bought a ton of land for cheap. So the US as we know it ... sort of fits with the model presented in post 1? However, the establishment of democracy seems like it sidestepped that, but the timeline is such that one could argue it only lasted because of the exploitation of colonial resources.But there are a couple of historical counterexamples. Namely, ancient Athens, and pre-contact Haudenosaunee. The former gave us Pythagorus and Archimedes. The latter is a shell of its former self, but persists to this day, and is far less wealthy compared to its neighbors than in the past (when they basically dominated everything from Kentucky to Ontario, both of which are Iroquoian names, iirc). The crucial point is that the pre-capitalist democracies and republics of which we have record were militarily powerful, but also democratic before they rose to prominence. Though, admittedly, the details of pre-contact North American history are blurry (I'm not sure why, in this particular case; the Haudenosaunee kept physical records, but for some reason people like to ignore them in favor of interpreting oral tradition in whatever light fits their politics, from either side).In spite of all that, democracy is a bit ill-confined. Which is to say, if the people democratically determine that they'd rather live under a monarch, is it a democracy? Compare the US invasion of Iraq, where the US was all like "Yeah, they're gonna love democracy, and everything will be great!", then ISIS came along and imposed authoritarian theocracy, and this was ... really popular for some reason. Or the Arab Spring and the Muslim Brotherhood, wherein a brief burst of democracy results in increased theocracy, by popular demand. It's hard to tell what the people of China want (having over 1,000,000,000 people tends to make generalizations a fool's errand), and in spite of taking multiple classes on Chinese history, taught by both Chinese and American (and in one case, English) professors, I still can't meaningfully comment on what a Chinese relationship with democracy "should" look like.You know, I feel like I'm in this weird valley, where everyone else is sooo wrong, but I am definitely neither smart enough, nor wise enough to do much better, if better at all. 


Re: dealing with procrastination

2020-10-24 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: dealing with procrastination

@camlorn: it's possible to hang out with blind people without it being about blindness . NFB seminars are exactly the kind of thing you mentioned. Going on adventures together in which blindness is relevant only because you're both navigating with the same minority skills, not so much.Huh, trying to come up with the best examples for a quick summary made me realize that I've gone on needlessly exciting journeys to Lowe's multiple times, with both sighted and blind companions. Odd. It's not like I go to Lowe's all that often. ... But maybe I should take up woodworking or nerf weapon-making or something, and see if that helps. ... Except I'm miles away from everything and would have to take a bus or Uber, and all the fun of those came from walking the whole way. ... Or running, in that case where the sighted people I was with were utterly terrified of crossing the street so made the crossing at 10MPH, instead of taking the overpass not a quarter mile out of the way and spending half the trip on the other side from the get-go.What I'm saying is, the better moments in 2016 involved us both being blind, but as a figurative gameplay mechanic, rather than a subject. Trying to find a specific restaurant that shared a vast parking lot with several other businesses, and doing that weird American thing where asking for directions is haaard but realizing that we can skip one because of the tangible golden arches on the door, or the ability to communicate in ye old hand-written notes, or trying to trade canes of wildly different length for the lulz.But NFB meetings are terrible, and LCB's seminars feel ever-so-slightly hypocritical when "blindness doesn't have to define you" is one of their supposed values. I can sorta let it slide as a support group thing, but then why waste four hours of my week that I could have been using for something productive, instead of making it something optional?(There are too many ellipses in this post, and I'm on my phone and therefore editing is way too tedious compared to just complaining about it in an endnote. :oops: )

URL: https://forum.audiogames.net/post/582798/#p582798




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Re: does a blind person need to learn kanji while learning Japanese?

2020-10-24 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: does a blind person need to learn kanji while learning Japanese?

@9: with the ng and r/l/d comments, it sounds like you did this weird flip from studying linguistics to ignoring phonetics and treating Japanese sounds like Western sounds. The rld thing in particular is a single sound, and has nothing to do with the r/l/d in English, French, German, etc. Furthermore, eeven Japanese consonants that don't generally sound weird to Westerners, like k and s, are pronounced differently, hence the weird things like there being shi but no si, ji but no di, etc. If kana were transliterated with IPA instead of Romaji, it'd be way more consistent.That said, the sometimes ga, sometimes ña thing does indeed happen. But /ña/ is not adding an n before g; it's straight-up replacing the g with a nasal, which is written as ng in much of Europe because it rarely occurs outside of -ing type syllables. But yeah, people randomly going for ña instead of ga is an irregularity (ga is literally ka with a daku-on... not using a voiced k makes it irregular already, but then you find that this is a dialectical / personal thing, and therefore inconsistent in the wild... ).Incidentally, the distinct consonants thing is present in Chinese and Korean as well. Hence, the weird-by-western-standards consonants in Pinyin. Chinese Qi, Korean gi, and Japanese ki are all the same word... and very nearly the same sound, as apparently the main difference is how tense your tongue is when pronouncing them. You don't find ki and ku in Pinyin because they turned into qi and qu, but in truth, the consonants are (were?) the same in the mouth, and are written differently for the benefit of Westerners who have similar but different consonants in their native languages. See also: the wide-spread weirdness in Europe with the  letter c. Ca ça, coo cue, cey vs key, c'est cay, ... all through a similar but slower oral mechanism.

URL: https://forum.audiogames.net/post/582793/#p582793




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Re: dealing with procrastination

2020-10-23 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: dealing with procrastination

Like, you know how I released a bunch of stuff in 2010-2011? That's because the fall 2008 - spring 2010 semesters were the only time during my college experience that I had easy access to pleasant people and activities on a regular basis. That fell apart in fall 2010, and I used the accumulated max AP from those two years to fight tooth and nail against the decline, and managed to drag out the fall long enough that you got audio Mario out of it, and I got a script for LC. But the following semesters and my return home afterward went right back to pot, and so too went my productivity. Everything I released or updated between 2012 and 2016? That was about 90% of the entirety of what I was able to do during those years, and concentrated into a few days in which apparently the angel of mercy decided to pay a brief visit. I was basically working an effective two weeks per year for four years, and y'all saw most of the results. I wrote a few things that only one or two people saw, also.Redsword was made in a day, then adjusted for a week, expending more or less all the AP I'd accumulated over like six months of therapy. And nobody can play that thing even though I tried to make navigation the same as BK3. All the AP I got from LCB was enough to make the far bigger and more complex Everdark Clash.I talk about this because it's a clear, measurable result that everyone who was here had the opportunity to observe directly. I can tell you exactly what was going on in my life just before each wave of development, and during the gaps. And after doing some sketchy statistics and seeing the predicted pattern continue, I'm pretty confident that the reason Audio Mario got done is because I ran into a couple cool people in fall 2008 and eventually talked them into letting me help carry a giant bag of swords.Apparently, friendship is literally magic. >.<

URL: https://forum.audiogames.net/post/582546/#p582546




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Re: dealing with procrastination

2020-10-23 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: dealing with procrastination

Like, you know how I released a bunch of stuff in 2010-2011? That's because the fall 2008 - spring 2010 semesters were the only time during my college experience that I had easy access to pleasant people and activities on a regular basis. That fell apart in fall 2010, and I used the accumulated max AP from those two years to fight tooth and nail against the decline, and managed to drag out the fall long enough that you got audio Mario out of it, and I got a script for LC. But the following semesters and my return home afterward went right back to pot, and so to went my productivity. Everything I released or updated between 2012 and 2016? That was about 90% of the entirety of what I was able to do during those years, and concentrated into a few days in which apparently the angel of mercy decided to pay a brief visit. I was basically working an effective two weeks per year for four years, and y'all saw most of the results. I wrote a few things that only one or two people saw, also.Redsword was made in a day, then adjusted for a week, expending more or less all the AP I'd accumulated over like six months of therapy. And nobody can play that thing even though I tried to make navigation the same as BK3. All the AP I got from LCB was enough to make the far bigger and more complex Everdark Clash.I talk about this because it's a clear, measurable result that everyone who was here had the opportunity to observe directly. I can tell you exactly what was going on in my life just before each wave of development, and during the gaps. And after doing some sketchy statistics and seeing the predicted pattern continue, I'm pretty confident that the reason Audio Mario got done is because I ran into a couple cool people in fall 2008 and eventually talked them into letting me help carry a giant bag of swords.Apparently, friendship is literally magic. >.<

URL: https://forum.audiogames.net/post/582546/#p582546




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Re: dealing with procrastination

2020-10-23 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: dealing with procrastination

You need to get at the underlying cause for your thoughts, your behaviours and your lack of motivation. It is very, very rare for a procrastinator to be entirely truthful when they say "I dunno" when asked why they put off a task. There's almost always an underlying reason.[citation needed]I'm with MechaSkyGuardian (unless their opinion changed halfway through the thread when I ram out of patience and skipped to the reply box). For me, it goes: "OK, I should/want to/need to do the thing..." *opens files* *optionally, if it's a good bad day, get started* ... *flagrant system error: your mind is now being eaten by a figurative boa constrictor, and continuing to try and do a thing will result in you motionlessly suffering until you give up, foolish human*.Like, even talking about "thoughts" completely, dramatically misses the point, like aiming for France and hitting Hawaii. There are no thoughts involved. There's some mental force that literal decades of trying have not made me any better at overpowering. The only way to beat it is for it to mysteriously fail to show up in the first place (having apparently unsustainable, completely unrelated positive things happening apparently weakens it, somehow). Focalin sorta helped that one time I was in a position to try it, but it only worked if I could get started, and then it prevented the mind-strangler from gaining a hold. If I couldn't get started by the time the Focalin kicked in, then I was even more screwed.After trying to quantify my productivity and compare it to life crap that people like to talk about with regards to mental health, I found only two things that consistently correlated with success: the 40min demo of Jaws, and a positive social situation. The former approximates the pomodoro method (work for around half an hour, take a 2-5 minute break, repeat). The latter ... works much better but is impossible to do on purpose as medication.Yeah, getting organized / removing distraction opportunities / eat right and exercise / sleep right / get fresh air and sunshine all help a little. But none of those compare to the pomodoro / positive social combo. Put them all together, and things should improve dramatically. Although full disclosure, those things were maxed out in my final two months at LCB, and I was still sitting in the computer lab going "Bwa?" for the entirety of my last day before somehow managing to squeeze out enough of a final tech project to graduate at literally the last minute. So even then, it's not fool-proof.

URL: https://forum.audiogames.net/post/582543/#p582543




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Re: does a blind person need to learn kanji while learning Japanese?

2020-10-22 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: does a blind person need to learn kanji while learning Japanese?

You need to learn some things about kanji, especially if you're reading with a screen reader.But what do you mean exactly? Braille kanji? Aiui, that is a thing, but also much rarer than print kanji. Do you mean learning kanji as words/word-parts, separate from just learning vocabulary? That'd be helpful, but it'd also be helpful to learn various affixes and greco-latin roots when learning English or any other European language, which is to say, not necessary, but helpful if you encounter unfamiliar words. With Japanese, since kanji can have multiple pronunciations, this might be more helpful than not, for reading new words, recognizing unexpected pronunciations, and if you do want to learn Chinese it is kinda helpful even though the phonetics differ greatly.I do remember serendipitously coming across a Japanese blogger talking about how he finally found a way to learn and use kanji after years of trying, but I don't remember who or where or the context.

URL: https://forum.audiogames.net/post/582315/#p582315




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Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-10-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

OK, so I still don't get the details, etc, but I tried working out an example that was throwing me off.The complex background doesn't matter, but for completeness: we leave home and get up to 0.85c. We slow to a stop, somehow. Weve traveled about 1000ly. In the unlikely event that I understand correctly, and that our mass is negligible (it probably isn't), it's been roughly 1160 years from home's PoV, and 580 from ours. At our destination, we build an FTL engine that can get us up to 100c, and turn around to go home—which, from what we can see at our destination, appears as it was 160 years after we left.After going in circles with what to do next, I realized I should just try to work out the math. At 100c, the Newtonian interpretation would be that it takes us 10 years to make the return trip. This might be what the homeworld observes, though we'd probably appear to have imaginary length/mass if they could see us.But that 0.85c  contracts time by about 0.5 thing? That tells me that sqrt(1-v^2/c^2) is our time dilation. Plug in 100c for v, and you get sqrt(1-1). Let's round that to ... 100i. Umm. So the amount of time that passes is 1000 imaginary years?OK, maybe our ship is doing  to trick the universe into thinking we have imaginary mass. I'm going to ignore the crap out of the headache that is Tachions, and assume this applies to the energy around us or some crap, whatever.So either we have a mass of i, and therefore experience 1000 years (exactly the same as if we were traveling at c under Newtonian physics), or we have mass/energy of -i, and experience -1000 years, which I don't even the what that's not time-travel how can you observe time reversing when your neurons are part of the reversed time do you just become antimatter or something?This renders FTL meaningful for our homeworld, who should see us return ... uh, either 1170 or 170 years after we left? But I think the result for most velocities > c (or enough greater that the 1 is negligible), it's fairly useless for the FTL traveler. You might have to go FTL to experience traveling at light speed.Should try a small number, just to check. At 2c, we get sqrt(-3). If we have m=i, that means we experience over 1.7 times the duration a stationary observer would observe. This will asymtotically approach v/c as v increases. Since stationary observers would see something like 1/v times the distance, the v all but cancels.That is simultaneously hilarious and depressing. But if you need a hyperbolic time chamber, just travel at 365c?If m=-i, then we should arrive 160 years after we left, but what in the world do we experience during this trip? Seriously, are we turning into tachionic antimatter? What does that even mean?But then we can catch up with our past self. Not only that, but the light from our arrival will catch up to them, because c is constant in all reference frames. Since past-us would be about 120-130ly away at the time, and experienced 80 years, 200 years into the trip, we should have seen ourselves arrive at home. Do not like.We could construct a path so that information from our future conveniently never catches up with us, but neither attempt at handwaving away i is helping with the general case.Just switching to wormholes whose distance/transit times are larger than any relativistic age differences between the mouths is quite tempting. Mais non; cette n'est pas possible pour tout mes problemes.I think the only way this works is if the universe has an error-handling routine for anything involving the square roots of negatives, and it just happens to be maximally convenient for fiction. That is ... rather unsatisfying, but here we are.

URL: https://forum.audiogames.net/post/580633/#p580633




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Re: where is the missing 100 years!

2020-10-10 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: where is the missing 100 years!

Centuries are 1-indexed, and years are ... also 1-indexed. So 1-99 is not the 0th century. And there is no year 0.This makes the x00 years kinda awkward. If there is no year 0, then 100 must be in the first century just as 1 is. So _technically_, the 22nd century starts in 2101, not 2100. Yet we party like it's 1999 instead of 2000, for some reason.

URL: https://forum.audiogames.net/post/579171/#p579171




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Re: I have a computer, I have time, and I am smart! Where is the money!!

2020-10-10 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: I have a computer, I have time, and I am smart! Where is the money!!

"I was just like you, working a dead-end 9-to-5 job, until I found this one secret that allowed me to quit my job, make more money in two weeks than I was making in a year, and set my own schedule. Keep watching [this half-hour video], and I'll let you in on the secret. But first, listen to 15 minutes of me elaborating on my unhappy job, and how rich I am now. Oh, and here are a few of the people who have taken my advice; listen for another 15 minutes as I repeat everything I've just said, but with them in place of myself. Anyway, now that you've spent so much time waiting for the secret that I know you'll click on the link, click on the link, to watch a free video explaining all the secrets. That video spends most of its time repeating the past half hour of non-information, but when it's over, I'll finally give you 5min of info to let you know wtf you'll be buying afterward. Don't worry; if this scam—I mean program falls through, we'll change the gimmick and lower the price in a couple months, and this ad will appear again while you're trying to watch completely unrelated videos. So just click on the link, and take the first steps toward ditching your 9-to-5 and living the life you want."Which is to say, these guys apparently get paid by the minute on these awful low-information infomercials, whether it's a get rich quick scheme, launching a Youtube channel, or some dating bullcrap. So clearly the secret is to find the guys paying by the minute for vapid infomercial speeches, and see if they're hiring.After all, I was just like you, until I learned this one secret that solved all my problems... [goto #24].

URL: https://forum.audiogames.net/post/579031/#p579031




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Re: Seeking Blind/VI writers for an anthology.

2020-10-08 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Seeking Blind/VI writers for an anthology.

"Hmm, ... oh, I guess I am / was a blind/VI author; maybe I should look at it?"*Reads requirements*Ah, requires blind/VI protagonist(s) and a coverletter about how your disability has affected your history with publishing? That's more challenging.Not that I haven't written / taken detailed notes on things I might or might not ever write that involve blind/VI protagonists. It's generally sufficiently negligible that you mightn't notice if I don't say so outright, or skip the parts where it matters.But my history with publishing is entirely mediated via the internet. The only way that blindness ever got involved was this mess of a website, whose image map is all out of whack because I made it in PowerPoint and tried editing the HTML by hand, then that got screwy so I tried writing a script to adjust everything, which just made it worse, and even were none of that the case, it almost certainly looks terrible.Also that book was published with a horrible, horrible print-on-demand company who could be as well replaced with publishing on Amazon and a trip to Kinko's, even when it was published. ... As in, I think I might have a box of Kinko's prints we made before getting the contract. This mostly because I was barely in high school at the time, and better options were all 18+. I guess I got some OK bookmarks and business cards out of it? And I know that one copy they printed was destroyed in an apartment fire?

URL: https://forum.audiogames.net/post/578566/#p578566




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Re: Seeking Blind/VI writers for an anthology.

2020-10-08 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Seeking Blind/VI writers for an anthology.

"Hmm, ... oh, I guess I am / was a blind/VI author; maybe I should look at it?"*Reads requirements*Ah, requires blind/VI protagonist(s) and a coverletter about how your disability has affected your history with publishing? That's more challenging.Not that I haven't written / taken detailed notes on things I might or might not ever write that involve blind/VI protagonists. It's generally sufficiently negligible that you mightn't notice if I don't say so outright, or skip the parts where it matters.But my history with publishing is entirely mediated via the internet. The only way that blindness ever got involved was this mess of a website, whose image map is all out of whack because I made it in PowerPoint and tried editing the HTML by hand, then that got screwy so I tried writing a script to adjust everything, which just made it worse, and even were none of that the case, it almost certainly looks terrible.Also that book was published with a horrible, horrible print-on-demand company who could be as well replaced with publishing on Amazon and a trip to Kinko's, even when it was published. ... As in, I think I might have a box of Kinko's prints we made before getting the contract. This mostly because I was barely in high school at the time, and better options were all 18+. I guess I got some OK bookmarks and business cards out of it? And I know that one copy they printed was destroyed in an apartment fire?Misuse of the question mark aside... I get this feeling that I'm a horrible match for this project. I have an 11-year-old short, in which I was trying out weird minimalism tricks, which sorta ticks all the boxes, but it's minimalist and the box-tickings are never mentioned. (It completely glosses over the part where the VI character gets from point A to point B and back without getting found out, iirc we are never shown anyone's skin color other than maybe the ... antagonist? If you know what's actually happening, it's a weird tragedy about an abused gay boy's already messed up life falling apart the rest of the way as he tries to salvage what he can, while his VI crush fails to recognize him through his disguise and they they wind up fighting until the police show up ... but it's all from the latter's perspective, and you only get fragments of backstory, so everything I just explained is almost impossible to infer from the text.).:oops: , I seem to have narcissism'd myself into wanting to go reread that thing to see how bad it is. 

URL: https://forum.audiogames.net/post/578566/#p578566




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Re: a question

2020-10-04 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: a question

Necroposting might have had something to do with it, but idr when this feature was removed. If you're subscribed to a dead topic, and never unsubscribe, then someone resurrects it to say "yeah this was cool btw I can has cracker?", it could be kinda frustrating. Not "remove the feature" frustrating, but could it have contributed to the decision? [shrugging emoji]

URL: https://forum.audiogames.net/post/577250/#p577250




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Re: Lucid dreaming as a blind person

2020-09-27 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Lucid dreaming as a blind person

How to write them?Smartphone notes app LaptopVoice recorder (in the 90s I used cassettes for this, but whatever they have nowadays will do) Grab a slate and stylus and some paper and write. ... Or a Perkins or whatever is at hand. What else is a notetaker for? I also really wanted lucid dreams when I was 11. After several years, and finally getting there, I discovered that lucid dreams tend to be disappointing, because I'm either too lucid to break the laws of physics, or I'd have to take control of everything and that's not really a dream anymore so much as a disturbing power fantasy that I'm not interested in.My solutions have been either partial lucidity—stay aware that it's a dream, but let it play out, and only exert control to prevent something terrible or to make something work that the dream wants to nerf, like running—or to change the context to force a reboot of the dreaminess.The former lets me avoid decisions that would ruin whatever was happening, or to escape undesired situations. Most of the examples I'm thinking of are elevator-related (apparently my dreams refuse to have elevators that are not Eldrich abominations. I had to learn how to teleport just to have a way out of elevator interrupts.). And sometimes it makes the difference between a kamehameha working or failing. Dreams are practically an AIDungeon game, so this is like adding the controls that AIDungeon has.Generally, if I find myself too lucid for anything to actually happen, the solution is to go somewhere else. The easiest I've found to do this is via Wheel of Time-style gateways. They have the advantage that, if I can't think of where I want to go before opening the gateway, it can always turn into a Skimming gateway. Why, just 26 hours ago, I tried opening a gateway because I was stuck in a numbingly lame dream. ... I opened the gateway into the sky, and it turns out it's kinda cold and windy up there, but it's the principal of the thing.I think the most interesting case of partial lucidity was a dream which I kept from ending before the story was concluded, because I was way too involved to let it end when I noticed myself waking. There was still a final boss to defeat, and that time, staying in until the end actually worked. If my wifi wasn't all screwy, I'd just post the whole dream. ... or do I have that online somewhere already? *Goes on a sidequest*

URL: https://forum.audiogames.net/post/574673/#p574673




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Re: what do you guys regret

2020-09-25 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: what do you guys regret

In the order that they come to mind...I think I was 5-ish, when those talking troll-dolls came out. I was at a toystore with my grandmother, and she ouferred to buy me one thing. I had narrowed it down to two things: a talking troll, xor a set of plastic yard-tools. The latter were identical to a set I already had, except that the colors were shifted (both sets were red/green/yellow, but which tool was which was different). I had no talking trolls. I picked the yard-tools. My grandmother said "OK. Poor little troll." And I've regretted it ever since. I hope someone nicer than me got it and treated it well.There were a couple things I did in first grade that, on reflection, really did not seem very voluntary. Like my brain thought "what's the unnecessarily meanest thing I could say right now?" just to torture me, then decided to blurt it out just to torture someone else, all while I wanted to not do that. There was one in which I could have decisioned my way out of it before the impulse demon struck. At one point, a faculty member had made it very clear to everyone that, on the playground, we were not to pick up sticks, since someone would inevitably get hit. I picked up a stick, thinking "I'm not going to hit anyone!" I had no idea why I would want to hit anyone, and thought it was a simple matter of just choosing to not hit anyone. ... But you know how this ends. It took me way too long to realize he lied to me about where the person I was looking for was because he saw the stick and was worried about my intentions.A wide variety of acts of selfishness, a tiny handful of which I have on tape. I was always annoyed by clothes as birthday presents, and made no secret of it until my parents drove it into my head how inconsiderate I was being. I tended to come up with weird ideas for things to do, try to start the thing without explaining it to anyone involved, then throw a fit when nobody went along with what I had in mind exactly the way I wanted. -_-So this one is kinda bizarre ... but in I think fourth grade? I think I was 9 or 10 anyway. At lunch, there was this marshmallow egg thing for dessert. I found it too cute to eat (and it really didn't seem like it'd be all that edible anyway). Eventually a faculty member on duty ordered me to either eat it or throw it away. So I took it out to the trashcan down the hallway, past an interior set of doors (I think those might have once been an exit before an addition to the building, but were kept as firedoors?). Anyway, I'm pretty sure nobody was watching (which was the idea), but I felt obliged to follow the direct orders anyway. ... It turned out that my assessment of inedibility was correct (you call that marshmallow? And what was that inside it; vaguely cocoa-flavored dirt?). At this point, I felt even worse for the poor inanimate wad of allegedly edible material, and instead of just gently dropping it in the trash, I tore it to pieces while not quite crying. ... I think I over-reacted. But what do you think? Leave a comment, or if you want more videos like this, please like and subscribe, and consider supporting this channel on Patrion! Just ... more or less the entirety of the two years following the previous item. There were things in there best not regreted, some which have become parts of things I've published both here and elsewhere, but overall I was just a complete jackass during the last 2-3 years of the millennium.We're getting to the point where mistakes tend to be super cringy, but not in the same class of regrettable. I suppose there are things I regret not doing by this point, but I had no way of knowing I should have done them. Not doing them is basically a pre-requisit for understanding why they should have been done. So that's unpleasant. I suppose my going full in on "lol im so random" behavior irl was a mistake, but 80s and 90s PSAs insisted that peer pressure bad, weird good, etc. Still, you'd think at some point I might have realized that disrupting everyone else's classtime with whatever stupid cartoon randomness popped into my head was not especially kind. I am bad at communication. Reluctant to even attempt it under certain conditions. So, I went on this road trip with my mother and brothers and my mother's boyfriend. Along the way, we stopped in Las Vegas, and the air there set off something in my good eye, making it much less good. By the time we got back, and still had several days before I would go back to my father, it was painful to look at a TV screen, to the extent that I could not play Mario anymore. My youngest brother wanted us to play Mario together. I wanted to, too. Instead of explaining that I couldn't, I just kinda tried ignoring the problem and pretending it would go away. He got really upset and thought I was rejecting him or something. ... I really need to apologize for that. If I go over the regrettable things I've said / done / posted online, we'll be here all day. Mostly 

Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-07 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

So looking up why FTL implies time-travel on Google, the first arXiv article to come up claims the opposite... but has the same problems I get trying to understand in general:https://arxiv.org/pdf/1407.2528.pdfI ran into at least two spots in there where I got lost regarding how they got from A to B. I'm too confused about the first one to be sure, but the second seems like it would be easier to follow with the diagrams. As in, the problem is they randomly switch from explaining things, to pointing to a picture and referencing things in it, without ever explaining what the things in it are.Somehow, I doubt having all the diagrams in accessible format will resolve the confusion, though. The PBS Spacetime video everyone likes to link did a decent job describing what the diagrams would be like, and it was still like "huh?".I actually do have issues with the linked paper beyond just the inaccessible diagrams. There's a lot of "let's take as axiomatic that ..." for constructing the scenario, and it kinda feels like they gesture toward Lawrence contraction but mostly ignore it (but maybe that's not the case and I'd know that if I could see it?). It's also written to be as readable as possible without doing a deep-dive into advanced math and physics jargon, which both helps with comprehensibility and makes it harder to identify exactly where it might or might not go wrong.Idk, maybe if I had coordinates for each labeled point / line / line segment / curve on one of these diagrams, maybe I could reconstruct it in an accessible format ... but I don't want to bug someone into providing those, then go to the trouble of interpreting it, only to wind up exactly as confused as before. 

URL: https://forum.audiogames.net/post/567973/#p567973




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Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-06 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

I'm not sure that the time dilation on the scale of a few meters would be measurable before the sun burns out, but dilation a few thousand meters up has definitely been measured, yes. Maybe I missed something more impressive, and they measured the dilation between the top of a skyscraper and the basement, or between the top of the Andes and Death Valley, but I haven't heard of that.Time dilation is also used in particle accelerator experiments. You can get low mass particles pretty close to c in those things, which means that time slows for them, which is the only way we can measure some of their decays because otherwise they'd happen too quickly to detect.But time dilation and FTL=time-travel are not quite the same thing, if related. It's more about the weirdness of reference frames. The general rule for minimizing the risk of addressing time-travel is to privilege a reference frame, because Relativity would otherwise result in FTL events preceeding their causes in some reference frames. I still don't get how, though. The only explanations that make any sense are indistinguishable from "it's an illusion caused by looking at it a certain way, but Relativity says that makes it real, so if you did this it would 'violate causality". and I'm pretty sure that's not the actual point.Like, I'm given the impression that if you could handwave in a way to skip to the fast side of c, Relativity would have it that you'd go back in time by accelerating to relativistic speeds, then going FTL, then stopping and turning around to return to your point of origin. And I have no idea how that's supposed to make sense. I don't remember which equations are relevant, only that they probably involve puting 1-v^2/c^2 in a denominator at least once.

URL: https://forum.audiogames.net/post/567859/#p567859




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Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-06 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

@16: Are you saying that the achronistic communication is impossible, or that the two wormholes are impossible? Or something else? Because my general assumption was to go with Hawking's "if you have a closed time-like curve, it either explodes or collapses into a black hole" conjecture. So you can rewrite the question as "what will cause this system to break, and what will not?"@17: yeah, that analogy always bugged me for the same reason. I instead like to think of matter as ... something like standing waves in spacetime. Instead of an object on a sheet, bunch up a part of the sheet into a particular shape. This pulls on the sheet around it. That's not quite the right picture (try it with a bedsheet, and you'll notice the problems right away), and the whole Dark Energy thing suggests that spacetime need not be finite. Maybe thinking of spacetime as a 3+1d guitar string would help, but down that road lies String Theory, and let's not even get started on that.

URL: https://forum.audiogames.net/post/567661/#p567661




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Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-06 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

@16: Are you saying that the achronistic communication is impossible, or that the two wormholes are impossible? Or something else? Because my general assumption was to go with Hawking's "if you have a closed time-like curve, it either explodes or collapses into a black hole" conjecture. So you can rewrite the question as "what will cause this system to break, and what will not?"

URL: https://forum.audiogames.net/post/567661/#p567661




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Re: This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-06 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: This "FTL == Time-Travel" thing still does not make sense to me.

OK, what's happening in this situation?- I have a low-mass wormhole to another universe. Assume that the physics of this universe do not break anything that the physics of our universe wouldn't.- I place this portal in orbit around Neptune (4.5billion km ... that'd be terameters, wouldn't it?) from the sun.- I have a fusion-powered spaceship that I use to fly to Uranus (2.88tm from the sun, but there's no telling where the planets are relative to each other at this time, so let's round to 2tm). I have onboard what is necessary to open another portal to the same universe.- A very rough attempt at calculating tells me that using the constant-acceleration method, the ship would lose somewhere between 0 and 120s to time dilation, to put it in horribly imprecise terms. Since we're accelerating the whole time, it's confusing and I haven't had to do time dilation problems since 2006, hence the huge range. Let's just go with a pessimistic "the ship is 60s younger than the portal at Neptune" and move on, even though I'm pretty sure there's way, way less dilation because I didn't accurately deal with the acceleration.- I open a new portal in orbit around Uranus.- The Far sides of the portals, in the other universe, are co-orbiting a brown dwarf, close enough that a signal can travel between them in well under 60s (aka, they're within 1 light-minute of each other).- Exactly what steps would result in Neptune sending Uranus information from Uranus's future, given this setup? Does that change if we adjust the amount of time dilation, or the distance between the far portals?- What if the far universe is in an apparently faster frame, such that time appears to pass twice as fast there from our perspective?

URL: https://forum.audiogames.net/post/567592/#p567592




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This "FTL == Time-Travel" thing still does not make sense to me.

2020-09-05 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


This "FTL == Time-Travel" thing still does not make sense to me.

Seriously do you need to have the equations and/or diagrams in front of you for it to make sense? Because many, many smart people agree that it totally makes sense, but no explanation I've found conveys this in a way I can understand.The simplest version makes FTL sound like you're Blue Skidooing into the image of what is in the distance, which I am pretty sure is not how it works and is probably a bad explanation made by Relativistic Greenbelts.There's two scenarios worth making sense of. I sorta-kinda get the wormhole variant: accelerate one end of the wormhole to Relativistic speeds, let the ends get far enough out of sync that travel time through the wormhole cannot compensate. It still feels like there's a section labeled "then it works this specific way, but we're skipping the explanation", but I will assume that the explanation for why out-of-sync wormholes mess with time is clear in the math.What about the other, more popular example? I can't exactly summarize it, because every version I've read is too confusing to follow. But it apparently also works with only FTL communication, rather than shenanigans with accelerating at a certain point from a certain frame then turning around or .So I guess there are three examples, but the underlying principal is that "c is the speed of causality; don't question it."Can someone at least get the examples to make sense?Wormholes, accelerate one end and get them out of sync, then put them closer together than the amount of time they're out of sync minus transit time. Still confusing but halfway comprehensible.Take your warp drive from A to B, then go back to A. Surprise: you went back in time somehow. I am completely lost.You have an ancible. Or However you spell that. You can call someone on Mars, and communicate with no lag. Somehow you're calling the past / future. How does this make any sense?

URL: https://forum.audiogames.net/post/567364/#p567364




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Re: How do you handle crossing roads in a straight line?

2020-09-03 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: How do you handle crossing roads in a straight line?

TLDR: the sun, and hip/shoulder alignment work for me, but ymmv.The LCB answer (wait come back I'm going somewhere with this) is "placement and alignment". The key difference to what has already been said is that exactly how far one is from the corner is important (you really want to cross where the curb / gutter / whatever is straight,), and the emphasis on steering with your shoulders. If necessary, using your hand to point where you're aiming, by pointing at what you're aligning to, then adjusting a few degrees.So, I tried doing that exactly as I was taught, and found that I was messing up more often than if I just crossed without thinking about it their way. What happened?What I've settled on, here, is that the shoulder thing is oversimplified and presumptuous. It's not just your shoulders that control steering. It's the angle between your shoulders and hips. If you've got weird spinal alignment, or other weirdness with your hips / legs, that can also contribute to angular drift. Stuff that comes so naturally when learning how to walk, that we never think about it in that much detail. Try walking someplace safe, and paying attention to what your hips/shoulders do when you turn / walk straight, without doing anything like touching a wall for guidance.The aha moment for how to keep my alignment in spite of the incomplete shoulder / spine talk came on a day that was perfectly sunny, such that I could very clearly locate the sun. The trick then was to align myself when I start crossing, and keep the sun hitting the exact same spot on my body for the entire crossing. This, of course, requires cooperative weather, and the right sensitivity to tell where the sun is hitting you. But once I'd done it enough, it helped me recognize what keeping my shoulders aligned was supposed to feel like, so the problems became much less frequent afterward.I suspect that spinal alignment plays a significant role, too. If I've been spending lots of time lying on a broken-in couch, and very little time traveling anywhere, my spine is probably going to be all out of whack and make keeping alignment harder.Since I had to work out the spine / hips / sun thing on my own, that should tell you that a "one size fits all" solution ought to be questioned. The details I was taught were insufficient on their own, so it'd not surprise me at all if what worked for me is not quite right for you. The key thing is to break it down into a mechanical problem, to understand what's going wrong and what you have available to try and solve it.

URL: https://forum.audiogames.net/post/566752/#p566752




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Re: Good, moderate to low priced controller that works with Windows?

2020-09-02 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Good, moderate to low priced controller that works with Windows?

Mapping the mouse in Joy2Key is a pita, especially with NVDA. It's on a separate tab in the config box (where you map keys to buttons), but pressing anything in that box maps it. And it's been like 8 years and I don't well remember how I did it, only that I didn't have any analog sticks so mapped turning to the shoulder buttons.It can be done. If there's a better joystick-to-mouse option out there, though, do that instead.

URL: https://forum.audiogames.net/post/566475/#p566475




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Re: pole, would you go for perpetual or subscription for software? Why?

2020-09-02 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: pole, would you go for perpetual or subscription for software? Why?

Yeah, with everyone else that perpetual is preferred when possible.I think the key difference is product Vs service. It seems like an unreasonable amount of software is switching to making things services when they can easily be products. I do not know why. It helps maintain the ever-moving target that is up-to-date technology, in which things constantly change but rarely improve, which imo is pointless artificial entropy and difficulty that selects against the ability to make something stable... but what do I know?The key thing screwing this up, even without what I just complained about, is everything going online. It makes way more sense to subscribe when using something on a server or network, and wouldn't you know, nearly everything is moving toward an always online model. >.<

URL: https://forum.audiogames.net/post/566418/#p566418




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Re: Audio Based Social Media App

2020-09-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Audio Based Social Media App

So, this isn't really practical to implement because of not being able to rely on users having the same software available ... but does anyone else find the idea of having unique voice settings for different users somewhat interesting?SAPI5 supposedly supported ways to try and universalize this sort of thing, with SAPI SML and being able to search for voice attributes, rather than rely on specific voices. But afaik that kinda collapsed, so TTS Profiles probably would need to be set by the user reading, rather than the user writing, and who's going to bother with that? Still, though. Sighted people get avatars floating beside their text. Audio-wise, the options are either unique voices, or some background sound that plays while reading the message, and the latter would be hard to keep from getting obnoxious.

URL: https://forum.audiogames.net/post/566110/#p566110




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Re: Your choice? Would you restore your vision?

2020-08-02 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

@98, re: ages 2-12: I feel the polar opposite, even excluding the part where my vision worsened in high school. (If anything, it got better when my vision got worse, but I don't think that has so much to do with vision as it does other things... but "better than 13-14" is a pretty low bar."Let's be honest, " is one of those phrasings I'd really like to see less of Which just brings me back to how Id rather the singularity / second coming / some manner of over-the-top miracle situation happen before I could be offerred vision, by itself. Sure, if I'm using it to lookat a screen the whole time, that's not so bad. But doing anything else, it'd be a constant reminder of everything else that's broken. What I had wasn't good enough for 21st century games, so really I didn't care too much when it worsened until I got a hold of a game it would have worked with that I'd been wanting for a while and couldn't make sense of it. Of course, I was in college at that point, so nothing important to daily life had gotten my attention yet, because we try to keep people as far away from real life as possible for as long as possible, these days. Really, I think there are loads of sighted people who could use a sighted equivalent of LCB and CCB. People get into their mid-late twenties or even early 30s, not knowing how to handle basic stuff. But then we'd have the sighted equivalent to NFB seminars, and I don't want to guess which political fringe that would , be and just lament that it would inevitably politicize generalized functioning. I think I might hate the 21st century.Having said all that ... I've spent ... HOLYCRAP 18 YEARS trying to get around blindness to make games and videos etc, and have failed pretty hard. And I still drop things often enough for that to be a headache. Knowing that I can cope with being lost in the middle of nowhere, or that I can build various things out of wood, etc does help, but does not make it easier to undrop things, or to deal with people, or to play Kingdom Hearts. And how am I ever going to make it back to my home planet if you have to have 20/20 vision to be allowed into space?

URL: https://forum.audiogames.net/post/557543/#p557543




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Re: Is it possible for me to speak with someone's else voice?

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Is it possible for me to speak with someone's else voice?

Even if they are both native English speakers, there are lots and lots of English accents. And there's speaking style and stuff. Impersonators just using text get discovered for style / dialect mishaps.

URL: https://forum.audiogames.net/post/557367/#p557367




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Re: Gravity Sims: are any accessible?

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Gravity Sims: are any accessible?

Eh. Using beacons with adjustable rolloff / zoom / Doppler should be reasonable-ish. The trouble is distance, since bright objects can be seen from much farther away than loud objects can be heard. Maybe audio approximating radio would work better, since we do have astronomical radio signals that can be converted into  audio. Let the user adjust the max distance from which a sound can be heard, and the shere scales involved will do the rest. You'll find instead that you'll want to use pointer-type beacons, like Swamp or New Horizons, and even then, I expect it would be a mess.

URL: https://forum.audiogames.net/post/557360/#p557360




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Gravity Sims: are any accessible?

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Gravity Sims: are any accessible?

I'm specifically talking things that simulate orbital mechanics and the like, where you can create custom solar systems / planets / moons / etc, and see what happens over time. People mostly use them to discover that making systems that are both interesting and stable is really hard.There are apparently quite a few of these, some free, others fancier and more detailed and gah I want Universe Sandbox 2. But I expect none of the best ones are the least bit accessible, unless something uses standard UI components for displaying/editing raw data.So obviously, the best that happens here is accessible numbers. But are there any such sims available?Bonus points if there's something open source, so an accessible AUI can be added, but that's not a requirement.

URL: https://forum.audiogames.net/post/557329/#p557329




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Re: Your choice? Would you restore your vision?

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

I think calling blindness a magnifier for other disabilities is pretty accurate, at least for certain other disabilities. "Where did I put my keys?" becomes a much more troublesome thing when you have to meticulously check every square inch of every place you could have left them. (Have I mentioned that I hate dropping small things, especially the bouncy/rolly/tumbly kind? It's to the point where, if I can't find a dropped nut or raisin within a couple minutes, I just vacuum the whole house.)Yeah. Dropping things was one of the things on the list I forgot about. Driving and reading ... there are ways around those, if cumbersome and less effective. You can always tell people they're wrong. But a tiny item, dropped and tumbling quietly and pseudorandomly, will not yield to computers or education. And they're generally too small to find with the flat cane trick, as it just goes right over them at the tapery parts.

URL: https://forum.audiogames.net/post/557321/#p557321




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Re: Is it possible for me to speak with someone's else voice?

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Is it possible for me to speak with someone's else voice?

Oh. And I was about to recommend Morphvox for low-quality voice-changing.Anyway, here's an E-mail I recently received that might help:The next generation of Lyrebird’s voice cloning software has arrived.Dear Lyrebird customer,We’re pleased to share that Overdub — a new and dramatically improved version of Lyrebird’s Vocal Avatar technology — is now available. Listen to this demo to hear for yourself how much voice quality has improved!As you may know, Lyrebird was acquired by Descript in 2019. Overdub is integrated into Descript, an audio editor that lets you generate and edit audio by typing. Learn more about Descript, and try Overdub for free by downloading the app.Lyrebird users will no longer be able to access their Vocal Avatar voice. A future version of Overdub may allow voice creation from audio recorded on the former Lyrebird website, but for now, if you wish to create an Overdub voice, you’ll need to record new audio in Descript.If you recorded audio on the former Lyrebird website and wish to have it deleted permanently, please let us know through this form.What this means for you:Although Vocal Avatar is no more, Lyrebird users can now access Overdub, Descript’s text-to-speech functionality, which is even more powerful than Vocal AvatarTo create an Overdub Voice, users will need to download Descript, create an account, and click “Overdub Voices” in the left sidebar of the Descript Project window  Users will need to record themselves speaking, using a script provided by Descript, to train their Overdub VoiceSafety and security is our top priority, and Descript users may only create Overdub Voices using their own voiceThank you for using Lyrebird, and we’d love to see you over at Descript!So as you can read, they have declared a policy against using their service to impersonate someone else. Jokes on them. I want to impersonate myself! Now if only I had enough recordings with the quality necessary to pull this off...

URL: https://forum.audiogames.net/post/557313/#p557313




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Re: Paid Columbia Research Study: Navigating in Games Using Sound

2020-08-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Paid Columbia Research Study: Navigating in Games Using Sound

How specific a controller are we talking? For PC, I use ancient PS1 controllers that lack analog sticks or rumble. Are either of those necessary?

URL: https://forum.audiogames.net/post/557258/#p557258




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Re: experiences in a blind school or the organization

2020-07-30 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: experiences in a blind school or the organization

Some past discussion:https://forum.audiogames.net/topic/3208 … -to-share/https://forum.audiogames.net/topic/2343 … the-blind/https://forum.audiogames.net/topic/1480 … y-perform/Personally, I went to a school for the blind for two summers (and was not impressed), World Services for the Blind in Little Rock, AR (and hated it), and the Louisiana Center for the Blind (and had a much more positive experience, but lots to complain about and lol at the NFB propaganda. Or to put it another way: LCB was great for me, but the fact that NFB members operate LCB does not take away the problems with the NFB.). I can probably dig up more detailed responses from past discussion if you want.

URL: https://forum.audiogames.net/post/556794/#p556794




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Re: Your choice? Would you restore your vision?

2020-07-30 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

@@73: I feel like there are two parts to the social model that you describe. One of these is purely social / not well thought out by the sighted majority, and the other is based around the absurd overpowered nature of vision compared to the other senses, making it impractical to design things any other way until we can afford to. (When any particular society could afford to move away from a monosensic structure is a vast a complex subject, and some would argue that progress and opportunity for safe progress overlap almost completely. I'm not sure I'd agree (why is Braille so young? How old are canes, seeing as that whole "blind leading the blind" parable only makes sense without them being common, but I'd think that using a big stick to extend one's awareness to be a concept that predates civilization ...' ). Which is to say, it'd take up a whole thread and a thesis or three.)I think I weighted that poorly. Suffice it to say, there are two separate parts to the social / cultural / worldbuilding situation, and disentangling where one begins and the other ends, and when a failure in the resource-based one is or is not acceptable, is going to lead to lots of differing opinions.But I do feel like the three biggest downsides to blindness (other than being left out of video games) are people, the increased difficulty accessing books and written data, and being in a world built under the assumption that only people who can drive are considered worth building anything but daycares and prisons for.One of those is purely people being ignorant and/or needlessly unpleasant. The other two come from practical resource allocation concerns that I'm not sure could have turned out any differently without making life harder unnecessarily for everyone else. Maybe push building car-based infrastructure back a century, but then would the tech that gets around the problems with cars have developed without drivers being able to go basically anywhere at anytime? And a tactile form of writing is outcompeted by ink and paper quite handily, seeing as tactile forms of writing did exist (where are all the blind Cuneiform experts?). If we can posit a world where cars did not reduce accessibility of travel, it's much harder to come up with a way that books could have been accessible between the invention of affordable writing materials and the production of enough resources to make alternatives practical.Computer accessibility, though ... -_- I feel like I keep trying to be more balanced, and instead keep coming back to the "how could we expect otherwise without reducing scarcity"; stuff. Presumptive design is far more troublesome on a daily basis. I mean, who thought puting an inaccessible CAPCHA on an email service after decades was a good idea? Someone who read "I'm blind" in my support ticket and took it as meaning "I couldn't read that one, and only that one". ... Ugh, how much clearer could I be? "I'm blind" means "I cannot see", not "lol I that looks weird im so blind roflmao". >.<(And that is why I stopped answering forum emails. F***ing CAPCHAs.)

URL: https://forum.audiogames.net/post/556755/#p556755




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Re: Your choice? Would you restore your vision?

2020-07-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

@61: yeah, I basically see refusing as leaving money on the ground. I worry about things that might come with it because I know what living in my head is like. Fixing this one thing by itself, without fixing the other things... I could probably cope, but, like, the kind where I'm not sure?@64: You know, of the three drop-routes they gave me at LCB, I mostly liked the first one and was kinda "meh" about the other two. The first one was an adventure. The second was just a long walk because apparently that weird texture sound on Alabama Ave extends a mile past Tech Drive. And the third was lame because I'd already found Lowe's before so immediately knew where I was (I heard the intercom while passing by while looking for someplace else, and went in to check the address). The first one, though, they just dropped me off in a tiny parking lot in the middle of the woods on some obscure backroad I'd never come within a mile of. The "find this address" assignment that originally led to my finding Lowe's, though, does demonstrate a #blindproblem, though. I found the right block, and the right street, but there was a shared parking lot with the driveway on a completely different road. I have no idea how I was expected to find that out. There wasn't anyone reasonably close to ask. I finally just picked a spot that sounded clearish, and charged up the hill to see if there was a way to reach the parking lot that way. I don't remember if I left the same way, or actually found the driveway on my way out. But yeah, I still have no idea how I was supposed to guess that the driveway was on the perpendicular, and a sighted person would have known immediately, and even if I had only the sight I had in the 1990s, I could have seen the parking lot and just did what I wound up doing an hour earlier.Which is to say: this is like the second or third time I've heard you suggest that independent travel in an unknown place is impossible. I felt that way and whined about it a lot on this very forum, then tested the limits experimentally (and would have done it sooner if I had more conscientiousness than a stump), and, empirically, I can just ask Siri or Google Maps just like everybody else, and not need rescuing ... at least 2/3 of the time. And Indianapolis was my own damn fault (but the panicking civilians didn't make things easier). ... And also empirically, I still ran into "how was I supposed to figure that out blindly?" things on occasion. I can't tell if I'm splitting hairs or not, here. Sorry if I got this completely wrong  This feels weird. Like, in 2013-14, I was complaining about how you basically had to be some kind of demigod to overcome such and such problem. Then I overcame said problem. So either you don't have to be a demigod, or I am a demigod. I don't think it's the latter. I think maybe I'm unusually visually-minded or something? It'd explain the travel skills, and the geometry, and the platformers, and the intermittent attempts at doing things with graphics. Eh, I don't buy it.Ugh. Can a GP prescribe Adderall? I feel like I'm making more ADHD-addled narcissistic posts than usual. Oh, hey, if I wasn't blind, I wouldn't have Medicaid, would I? ... What insurance would I have now, and what would I have had 5 years ago? Hmm. Well, whatever it would have been, it wouldn't have had the restriction about not being able to get stimulants when neither employed nor a student.

URL: https://forum.audiogames.net/post/556705/#p556705




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Re: Your choice? Would you restore your vision?

2020-07-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

I don't like the science fiction future. It sounds weirdly alienating. I don't know why. Extreme transhumanism and/or brain-linked simulations are clearly the only way to Live the Life I want™. But whenever I hear people talk about those things, it just sounds sad. I am confused.But yeah, if I had to pick one futuristic perk, it would not be sight. I'd need to know what futuristic perks are actually on the hypofuturistical table before picking one, but I'd much rather have perfect teeth / no RSI / other biomancies. Things where I know the quality-of-life improvement is unambiguous and positive and without major tradeoffs or concerns. But were I offerred 5 ... eh, maybe. I'd have to actually try and make the list to be sure. But it feels like an obligation more than like something I'd actually want.

URL: https://forum.audiogames.net/post/556695/#p556695




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Re: How to make music with out midi keyboard?

2020-07-29 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: How to make music with out midi keyboard?

HTF did I learn NWC in 2002 without assistance, and nobody else can figure it out with my help? QWS is way more accessible, but given the choice between an events list with all the midi details, and just writing sheet music with read-lag to get around the accessibility problems ...Anyway, QWS has a virtual keyboard that's semi usable, especially if you can tweak the config to your liking. NWC has nothing of the sort, and the version I use is not so good for modern Windows but the latest version has problems that prevent me from recommending it (mainly that they nerfed the free version). The biggest problem with the old version is that the help file is in an ancient, unsupported format, and I used the help file a lot when learning the program.Anyway, I'm not sure if I'm misunderstanding the first two posts, but none of my midis were made with a midi keyboard. ... Or a virtual keyboard, on a count of by the time I've planned the song thoroughly enough, and practiced it enough to get a good recording... I could have written it several times over and tried a variety of modifications. But since most people apparently have rhythm or something...I know nothing about Reaper. I just use NWC for original music, and QWS when working with pre-existing midis (NWC mangles things with its midi importer, and quite badly, but I still use to use it to learn songs, and just mentally corrected the butchered rhythm).I do prefer NWC to music ml type generators, on the grounds that I can easily listen while editing, without need to compile or whatever. Maybe I just had more patience for learning software back then.I'm on my phone, so can't actually check what's in this, but if it's what I think it is (a bunch of midis I sent someone as a demo), then these are all made in NWC: https://drive.google.com/open?id=1h97dF … opD2Z_wYC2Ugh, someone teach me how to make NVDA addons so I can fix the NWC accessibility problems. It should be trivial. At the absolute worst, it'd just append shift+left, ctrl+c, shift+right, nvda+c to everything, but that's really dumb and would mess up in literal edge cases and ruin the clipboard. But the way the clipboard thing works suggests that both NVDA addons and Jaws scripts should have other ways of identifying NWC notation.I don't like this post. What should I replace it with?

URL: https://forum.audiogames.net/post/556678/#p556678




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Re: Your choice? Would you restore your vision?

2020-07-26 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

I was avoiding saying it directly, but since it keeps coming up: I prefer not being able to look at attractive people. I'm not sure what would happen if I gained the ability to look at people in that way, but it seems likely to be bad. Also, I have always been disinterested in pornography, and can count the instances I've found pornographic audio on one hand (I was not impressed in any case). Would being able to see it change anything in that regard? I'd hope not, but I'd rather not stress-test it.That said, on the off chance I do wind up in the sort of situation where prolonged eye-contact would be really nice, not having that opportunity (and by extention denying it to the other person) would indeed be a downside of blindness. On the other hand, my vision never was sufficient for strong eye-contact, so I wonder how even simple, not-the-least-bit-romance-related eye-contact would effect me? It's hard to imagine because I only ever had one working eye, so even trying to imagine better detail and focus than I ever had isn't quite enough to get the idea.Now, if this were a package deal with everything else being fixed, I'd assume that would also mitigate those concerns somewhat (and outweigh what's left, I'd hope). Which is to say, that the only way "give me sight" makes my 3 wishes to a 3-wish genie is as a subcomponent of "fix everything, or failing that, fix me". And genies tend to be picky and avoid such vaguities (or worse, come up with the least convenient interpretation of the words), and in that case I'd have to narrow it down to the point that vision would get left out. Though I can imagine some way in which ... OK, if I keep thinking about specific wording of genie wishes, we'll be here all day.(Everything else including my house. Why am I choking on the neighbors' apparently out-of-control barbecue after 9:00PM? >.< Would being able to see mean I would have fixed this by now? It's quite unhealthy. Not to mention all the books and tapes I need to not be destroyed.)

URL: https://forum.audiogames.net/post/555925/#p555925




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Re: Your choice? Would you restore your vision?

2020-07-26 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Your choice? Would you restore your vision?

Re: "you can just close your eyes" ... So I don't think that's literally true, on the grounds that I find my eye formerly known as the good one demanding to be opened sometimes, even when it's particularly sensitive and that would be bad. There were some moments when playing Swamp got some long unused impulse to open eyes and look for the zombies to get really distracting.That said, sleepshades are a thing. So the question is how much utter darkness as input would be distracting.Anyway, the future sounds horribly unpleasant, unless we get the option to just go hide in a personalized Utopia and not get eaten by whatever "The System" is at the time. So I'll ignore the mechanism and focus instead on Fairy godparents, or a genie, or some divine miracle, or whatever.I like what I had in the 90s. But if that was the only miracle I was being offerred, or if perfect vision was being offerred... I'd be kinda unhappy that a miracle was on the table and that was the only one available. Because no matter if you also miraculously fix the neurological and skill stuff, I still see myself having problems with it. Like, what would the psychological affects of being able to see people clearly be? How would vision effect motivation, attention, etc? Do I have the attention span to drive carefully, since we did not include self-driving cars in this miracle? And I think that constant reminder of how tall I am would be especially dysphorigenic. What about the things I'm better off not seeing? Etc.But at the same time, refusing such a thing is like being offerred a big wad of no-strings-attached money, and refusing. It's basically being offerred superpowers compared to the present. ... I'd have to change my health insurance, I guess, but that's beside the point. It's really hard to imagine sight, by itself, being much of a quality-of-life improvement. Other than video games and scenery. But the ability to drive and read and identify arbitrary businesses without having to ask people what they are would be huge, wouldn't they?If I could get back what I had, then maybe slowly work up to improving, but it's all part of a broader package of problems miraculously solved, I'd feel a lot better about it. But ceterus paribus, I'd expect perfect vision to be stressful enough that I'd be uneasy about taking it on its own, and rather upset because I'd probably have to take it anyway and pray I could cope with the downsides.I think, though, it'd also tend to be a more constant reminder about everything else that's wrong in my life that can't be fixed with current tech, and I'm not sure how that'd weigh.

URL: https://forum.audiogames.net/post/555674/#p555674




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Re: blindness and identity

2020-07-15 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: blindness and identity

So yeah, thinking about this subject in the context of the mirror test was kinda mindblowing, personally.There was a time when I could see well enough to know that mirrors exist, but what I saw in mirrors was not especially clear or useful, so I generally ignored them unless I was bored and climbed onto the bathroom counter to get close enough to make out details.For the level of vision I had, what I needed to get that kind of detail was a video with just the right lighting and zoom. Photos of people were never good enough.So I went about rather unreflectively, until one day when I was searching through a bunch of VHS cassettes for Fox Kids recordings, and put in a home video instead. Normally I'd just immediately take it back out, but that seemed kinda rude, so I let it play for a while.Turned out to be my second birthday. I remembered certain bits, not so much others, and there were spots where my memory and the video disagreed (ex, at one point I remember my hair in my eyes, and I'd mentally edited the color to match what it had become later).If there is any moment that can be considered identity-critical, it's after watching that, comparing my memory to the video, then getting that perfect shot with the perfect zoom and lighting that it's way better than any mirror, and having the differences forced to my attention.Re: gender, idk. "Cis by default" comes built in with a lack of content. I generally found social pressure toward gendering things unpleasant? I never liked Hotwheels? I'd comment on fighting games and action cartoons, but then I realized that my grandmother was a huge Wrestling fan, I played fighting games with my sister / aunt / cousins, and when I got into online communities, it was via fanfiction with a community that was pretty diverse (when I wasn't driving everyone away by turning up the "lol im so random" and arrogance up to 111). Really, mostly my feelings on gender are that stereotypes have always felt like bullcrap, and it's always been nice when someone misgenders me unintentionally, or when someone gave me a female-coded gift by mistake, etc. And I've generally hated when websites force you to pick a gender, because gah it's the internet it doesn't matter let me be myself and ignore the damned box!Having said all that, intentional misgendering was always frustrating because of the fact that it was teasing. It could have been about anything (someone deliberately acting like my hair was a different color, or that I was wearing a different shirt, or pick a detail), and I'd still have been loudly annoyed by it in the 1990s. (When I was very small, people liked exaggeratedly feminizing my name, which is hilarious in hindsight because my name is already unisex).Does blindness have anything to do with any of that? I have no idea. My dad went with a more 1980s muscleman aesthetic combined with a heavy dose of Bruce Lee, which made it frustrating to know end when I'd want a toy based on a child character and he'd complain about how overpriced and unimpressive it was compared to the more 80s masculin characters. And there was this one time, when he would tell me bedtime stories, and the protagonists had lost their powers but were transforming into Street Fighter characters out of sheer will and imagination, and I suggested one character become Dhalsim, and he had the other become Guile, and it was really obvious which character was supposed to be having the most trouble with the mindstate from his performance. (Then the action sequence happened, and he remembered the tactical advantages of being able to teleport and set things on fire, but that's neither here nor there).If my vision played into this at all, I suppose it'd have to do with ... idk, how well I could appreciate the details? The character portraits in Street Fighter 2 were kinda weird, and going only by those, Blanca, Guile and Vega (Ja: Balrog) were the portraits I actually liked, because of their lack of reliance on complex shapes or details, and instead having huge swaths of distinct color. Dhalsim I could recognize as soon as the fight began because of his reach, and the effects of his projectile were very clear. Big muscles or prominant curves just meant more blurry lines distracting from the colors and big shapes I could actually appreciate? Like, I generally don't imagine the characters in my writing / games as having well-defined muscles or curves, other than like two examples for each (and one of those is modeled after an action figure, and the others only grew them as I contemplated art styles and actors, and the other is just so big that his overall shape makes bulging biceps redundant). Most of the time, it never occurs to me that characters have these features until I get my hands on an action figure.(Funny little Power Rangers tangent: when MMPR was new, I naturally wanted the complete team in toy form. Finding the 10 inch versions of the male rangers was trivial. By the time 

Re: Animation, OBS, accessibility, etc

2020-07-14 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Animation, OBS, accessibility, etc

So, weird thing ... I wanted to grab Java for the computer I'm working on, since it's easier to do gradients and curves than it was with Pygame last I checked ... but when I try to download the JDK in Chrome, nothing happens.Is there a comparably simple way to use gradients and draw curves with Python? Simple in that it'd be less troublesome than copying an old JDK from a different computer even though for this to work I'll have to sync my devices eventually anyway?Mainly, I mean that quickly whipping up test images to be sure things look right is easier in Python, but the images I can make in Java are more complex. So too with the trick for creating .avi videos programmatically (the code example linked in post 5 is significantly simpler than doing the same from Java).Alternatively, I'll wind up coding a glorified powerpoint presentation, complete with controls, and use OBS to record the results. That seems like a huge pain to set up, but if it can be made to work, it'd save the immense headache of determining whether or not the video and audio are in sync. I see synchronizing those being the most troublesome part of going the avconv / ffmpeg route, since how can I check?

URL: https://forum.audiogames.net/post/552167/#p552167




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So that antivirus-deleting-games thing...

2020-07-12 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


So that antivirus-deleting-games thing...

... Finally happened to me, and I'm having an embarrassingly hard time fixing it.This is happening on Win7. The only security that's turned on, according to my searches, is Microsoft Security Essentials. When I try to open it, it acts like it has not actually been set up. Windows Defender claims to be turned off.I've looked at security policies and Windows Firewall, and neither offers explanation or options for fixing it.To be clear: I downloaded a game in a zip file, tried extracting it with both winzip and 7zip, and in both cases, the executable disappears. It shows up if I extract with 7zip, but disappears when I try to interact with it in any way (including trying to right-click).

URL: https://forum.audiogames.net/post/551375/#p551375




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Re: For Fans of MSN Messenger, it's back! Well... Kinda

2020-06-28 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: For Fans of MSN Messenger, it's back! Well... Kinda

Me: Yes please!Thread: Meh, network don't care.I guess I forgot that most people have huge contacts lists and expect constant communication. Instead of, like, two or three people.MSN is the only realtime text conversation service I'd ever really consider all that good. Bizarrely enough, Facebook Messenger seems to have done something very unusual, and actually improved on all the relevant axes. As of now, Messenger is smaller than just about every other app on my suggested updates list, even though the others really have no excuse for being 3-5 times the size. It no longer crashes all the time. I'm so use to updates making things worse, especially IM clients, that it kinda feels like I fell into bizarro world.But if I could talk people into getting on an MSN Zombie instead, yeah, no competition. What even is the point of all the other crap they've been weighing us down with since Skype took over? Oh, hey, you know what else? Saving MSN conversations was trivial. I have no idea what happened to my Skype, Messenger, or text logs if something weird happens to the network or my device. I probably can find a way to save all those, but the thing is, in MSN, I just opened the file menu and hit save, and got a very readable txt or rtf file. But, eh, doing everything on phones these days just makes saving your data (especially privately) pointlessly strenuous in general, so I can't blame texts or Facebook for that. (Skype, though... >.< )

URL: https://forum.audiogames.net/post/546526/#p546526




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Re: I really don’t understand time signature

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: I really don’t understand time signature

Basically, the top number tells you the rhythm, and the bottom tells you how to read it. Occasionally you get weird rhythms like 5:8, which apparently people can recognize as distinct from a fast 5:4 because it's in the middle of a 4:4 or 2:4 and the tempo didn't change.I'm also feeling wy behind, because every single post here used "bar" for what I only know as "measure". Just count the downbeats before a repeating rhythm would repeat. If it's a number other than 2, 3, or 4, it's probably 8th notes. Otherwise, it's probably quarter notes. If you don't have a repeating rhythm—say, if you have some complex drum shenanigans in orchestra or marching band—then  the melody should be easier to count.

URL: https://forum.audiogames.net/post/540918/#p540918




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Re: Animation, OBS, accessibility, etc

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Animation, OBS, accessibility, etc

So I found this potentially dissectable answer for Pygame:https://stackoverflow.com/a/42164792Tldr: it uses a tool (avconv?) to convert a folder of images to avi.This isn't quite good enough, since it lacks audio and requires saving every single frame as an image file, then converting all of that into a video file. But merging that with an audio track might work?

URL: https://forum.audiogames.net/post/540917/#p540917




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Re: Animation, OBS, accessibility, etc

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Animation, OBS, accessibility, etc

So I found this potentially dissectable answer for Pygame:https://stackoverflow.com/a/42164792 Text field Read-only Double tap to edit.Tldr: it uses a tool (avconv?) to convert a folder of images to avi.This isn't quite good enough, since it lacks audio and requires saving every single frame as an image file, then converting all of that into a video file. But merging that with an audio track might work?

URL: https://forum.audiogames.net/post/540917/#p540917




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Re: Animation, OBS, accessibility, etc

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Animation, OBS, accessibility, etc

Animation: yes. Good animation? Not so much.The Java version of the Jeqocon Console had a screensaver, logo animation for some of the games, and the JFIMA had simple graphics but idr if I added that before abandoning Java for BGT. I once did a short cartoon in _javascript_ (I was hoping I could find the source to put here, but no dice).So realistically? I'm expecting to make polygons dance. But some Youtubers get away with that as a visual aid for the real content, which is narrated / subtitled.(OK, DBGU had graphics, too, but I couldn't work out how to manage sprites, so in practice it's just the backgrounds, and iirc the title screen?)So yeah, I'm picturing stars fighting circles, here, not Anime.

URL: https://forum.audiogames.net/post/540721/#p540721




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Animation, OBS, accessibility, etc

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Animation, OBS, accessibility, etc

How do?As it stands, I'm not aware of any accessible animation tools. ... Ur, OK, Powerpoint and the Spider-man Cartoon Maker sorta-kinda, but the latter doesn't even run right after Windows 95 and was never that powerful to begin with, and it's more "usable" than "accessible".So I'm thinking the only way I'm animating things is programmatically. And therefore, it looks awful to anyone who cares about visual art, but I figure one could just lean into the style and treat it like the visual aid for sighted audiences that it is.But then there's the question of how to go from code to sharable video. Making animations with sound and such is nothing I haven't done before—I did it in _javascript_ way before HTML5—but that's a far cry from something sharable. And _javascript_ is a butt these days, so in practice, I'd probably be going with Python or Java. And audio and accessible i/o are easier in Python. Then again, Java's gradients and paths and geom were more powerful than Pygame, last time I checked...— but the point is, how to go from a Python/Java animation to a video file? Can something like OBS accomplish this, and if so, where are the most up-to-date instructions because it was an accessibility mess the last time I tried... several years ago... ?

URL: https://forum.audiogames.net/post/540699/#p540699




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Re: is there a good and accessible replacement for file explorer?

2020-06-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: is there a good and accessible replacement for file explorer?

Superscript 2 is either alt+0178, or alt+0188... I forget which. On phone; can't check. And that's useless if you don't have a numpad or one of those laptop numpad tricks. 

URL: https://forum.audiogames.net/post/540697/#p540697




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Re: is there a good and accessible replacement for file explorer?

2020-06-11 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: is there a good and accessible replacement for file explorer?

While "specifically for blind users" products tend to have issues, I kinda feel like this is a situation where we could really use one. There is too much crap on the screen, too many weird and confusing panes, too many thumbnails, and a lot of software, apparently including the explorer/NVDA combination, takes advantage of the fact that some things can appear on screen while it's actually bogarting RAM to load other things, which does NVDA users absolutely no good. So just make a list or tree, with some simple way to get file information that doesn't require wasting time indexing and loading and thumbnails etc. If we need audio thumbnails, Aprone made thumbnail wavs almost a decade ago.Although tbh I feel this way about a lot of post XP software. Heavy, clutter, easy to get lost in, dubiously intuitive in places. It seems like software design is moving away from that somewhat, thanks to mobile, especially websites. But how about desktop?(I reinstalled Messenger a few weeks ago on my phone, and was amazed to find that the size had decreased compared to previous versions. Still pointlessly huge for what it does, but nonetheless a step in the right direction, imo.)

URL: https://forum.audiogames.net/post/539915/#p539915




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Re: is there a good and accessible replacement for file explorer?

2020-06-10 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: is there a good and accessible replacement for file explorer?

I made a lightweight explorer substitute, but like everything I do, I got satisfied with it way before it was good enough for the general public, and it sounds like y'all have better options now anyway that I should try.Mine also has this problem where, for unpredictable reasons, it's random whether or not opening a file will actually open the file, or just open file explorer. I have no idea what causes this and I'd rather like to fix it. But I mostly just use it for text and sound, and those work reliably enough.

URL: https://forum.audiogames.net/post/539386/#p539386




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Re: Using Slang is Homophobic now?

2020-06-05 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

"Hot damn" seems kinda like the opposite of appropriate in context, so have a "cool blessing" instead. 

URL: https://forum.audiogames.net/post/537854/#p537854




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Re: Using Slang is Homophobic now?

2020-06-05 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I'm kinda to the point where I'm sick of labels, and just prefer more active descriptions. Attracted to x rather than x-sexual, was born in x rather than now minus x years old, etc. I suppose "can see exactly this much or less" instead of "am blind" / "am visually impaired" / etc can go on the list, too.I did encounter someone using "handycapable" on facebook once. I laughed in the comments and they said they thought that was the new PC thing. Idc what the newest PC thing is (last I heard it was "people with disabilities" but that was several years ago), and just prefer active descriptions. Of course, one political group or other will probably claim this eventually, and then I'll be unwillingly associated with them retroactively, and have to do something different, but until that particular UTTER STUPIDITY ruins it, it seems like the clearest strategy.Bah, me talking about communicating clearly, as if I know the first thing about that. T.T

URL: https://forum.audiogames.net/post/537525/#p537525




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Re: Clipboard Game, paste whatever is on you're clipboard.

2020-06-04 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

Whenever I can shove things into ints, I shove things into ints. Can all the major plot-points be represented in 32 bits or less? Most of the time, yes. Most of the time, I can fit plot into 16 bits, but RPGs are getting way more complicated by default, these days. For EC, I was using int64 for this. If you had something like BK3, with over 100 levels, then lazily creating one big int and doing everything as bits isn't going to work, and you actually have to listen to Camlorn.I went and looked up the previously-mentioned RPG after posting. I used char constants to identify everything, without actually making constants. Instead, I had names arrays (JS arrays basically being dicts back then), and added entries for every single item, skill, etc. If you look at my notes on games that never went anywhere, from around that time, you'll find lots and lots of lists like this, where I tried to think of everything I'd need to include, assigned it an ID, or went through the possible IDs and tried finding an object to associate with it. This is ... kinda dumb? But it did let me easily save data, because I could already represent just about anything as bytes.

URL: https://forum.audiogames.net/post/537496/#p537496




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Re: Using Slang is Homophobic now?

2020-06-04 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I had this ... dream? Wherein a barbarian child lay on the ground, and was encircled by doves. Then the doves were encircled by ravens. The ravens cawed discordantly, but the doves sang in unison, and their song overpowered the voices of the ravens. You could hear the ravens in the brief pauses, but the doves outsang the ravens until the child stirred, and stood, and walked off into the field.Since the doves were, in context, clearly symbolic of angels, and the ravens demons, and there's this idea that angels outnumber demons 2:1 because of this verse from Revelation where 1/3 stars fall from heaven, I looked up the wingspans of doves and ravens, and tried to calculate the relative sizes of the circles, if they were standing wingtip to wingtip, to get those ratios, and posted it to Facebook.Then I realized that everyone on Facebook is in war-mode over that thing that happened, and somebody might read the doves and ravens as symbolic of something completely different. So I ran back to Facebook to delete it, only to find that the instant I opened it, a comment appeared, that ... was either literally about birds, or someone trying to subtly express concern about the rl situation with plausible deniability, and I just gave up and relied on the fact that people generally ignore me anyway.A dream that clerifies itself can be as symbolic as it wants. So too poetry, or self-identified parables. But this bullcrap where we apply poetry class or outright Cabalistic levels of literary analysis to every little thing anyone says—and, yea, that there are enough people actually communicating such that this is sometimes useful—is absurdly frustrating when one wants to literally just make a random comment about how many birds can fit in a circle because of a weird dream.I want to blame the internet, or English Majors, or whatever, but that'd be silly. It got on my nerves before all that, during that brief window before I got to the internet but after all my classmates started reading sex into absolutely everything. The trouble with subtext is that it is subtle enough that you can never know what was intended, but everyone can act like they do. And before you know it, someone's just asking questions, and someone else is just concerned about safety, and we're just "keeping the peace", and by the way lol you said "hard" and "long" at some point and it had nothing to do with sex but we're laughing like it did because GAH THIS CIVILIZATION IS AWFUL.And what can be done about it? If you lay down the weapons of subtext and symbols, but someone else does not, they'll just keep using them to make a mess of things.I suppose you could run off to 4chan and start a plot to ruin some random word or idea, and then lyao when it actually works. But ... maybe don't do that? Communications har—difficult enough as it is.What was the point of all this, in context? I do not know. I got tired of the crapstorm by the end of page 2, noticed that things had changed when I skipped to the last page, but wrote the above anyway.I'd write some pithy conclusion, but every time I leave the box and try to get back into it, iOS first throws me into the address field, and I am just fed up with that, too. That's not symbolic of being fed up with using hypertext to war over subtext, but I'm sure this is not a coincidence.

URL: https://forum.audiogames.net/post/537491/#p537491




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Re: Paid Columbia Research Study: Navigating in Games Using Sound

2020-05-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Paid Columbia Research Study: Navigating in Games Using Sound

Does it matter what kind of controller? I might be able to obtain a PS4 / XBox controller on short notice if need be, though I generally use ancient PSx controllers (pre analog sticks) connected via USB adapter.

URL: https://forum.audiogames.net/post/529790/#p529790




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Re: How you are spending your time?

2020-05-12 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: How you are spending your time?

My job is considered essential, and there's not much in walking distance anyway, so I've been doing exactly the same as last year, except they uselessly take everyone's temperature when arriving at the workplace Also a lot of people quit right before the pandemic got hot and we still haven't managed to replace them somebody please come help the extra workload has everyone at each other's throats and is killing my wrist even faster . Three people would be nice. Even though we lost 5, I think 3 would make things way more ... comparable in terms of frustration with the pay, which has not gone up (technically a government job, strict rules about how that works, no overtime pay, just comp time, which I can't use because we don't have enough people. [exasperated emoji] ) But other than that? Worldbuilding, I guess. May or may not toss together an 8-dot unicode Braillepad so I can type examples for the conlang? Not that I expect to publish any of it.

URL: https://forum.audiogames.net/post/528526/#p528526




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Re: the "wonna be friends?" comments on yuotube: let's discuss

2020-05-12 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: the "wonna be friends?" comments on yuotube: let's discuss

Has anyone tried to report them?

URL: https://forum.audiogames.net/post/528525/#p528525




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Is there any reason I should bother with 1gbps internet?

2020-05-08 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Is there any reason I should bother with 1gbps internet?

... Or should I tell aggressive marketers that 200mbps is fine, because I don't care about video quality?I live alone and do not torrent / livestream / try to watch Netflics while someone plays online games in the other room. I don't foresee this changing. If Youtube's working just fine, is there any reason to upgrade in the slightest?

URL: https://forum.audiogames.net/post/526920/#p526920




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Re: Online college destroyed my motivation, please kick me into shape

2020-05-06 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Online college destroyed my motivation, please kick me into shape

Ime,  Therapy helps because you're talking to someone about your problems consistently, fwict, not because CBT or DBT or whatever the therapy de jour is has any magic powers to motivate. Either that, or all ... is it 6? 6 therapists I've talked to about this just suck at giving me anything whatsoever to work with. Other than empirical evidence that thinking about French poetry essays causes my ability to focus to shut down. But that wasn't talk theffapy so much as a machine of dubious scientific quality.Just throwing it out there ... but something tells me that y'all have significant social lives and meetspace hobbies, and have consistently had these for most of your lives? And do not have ADHD?That's a prediction. I don't have any evidence beyond what you've said here. But i think that, if it were a matter of thinking your way into will power, I'd've thought my way there by now. Or at least, would have a single, solitary example in which this happened, even if it wasn't reproduceable.Also-also, I think maybe my model predicts the OP's problem better Hm. If something small to get back on track is all that is needed... Study-group on Skype or whatever voice chat platform (chatform?) people are using these days? I recall people who literally pay someone to sit on Skype and keep them on track, so apparently it helped them.

URL: https://forum.audiogames.net/post/526207/#p526207




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Re: What Gives, YouTube

2020-05-03 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: What Gives, YouTube

@7: building a Youtube takes a lot of work. That's why they have no meaningful competition (and are therefore getting close to monopoly and anticompetitive territory. Google runs Youtube at a loss, because they just have that much money and already have enough infrastructure they own. Literally no one short of Gates, Besos, or Musk can compete with that, and that's because they dominate other niches, if less totally.)You know what's weird? Lots of educational Youtubers are moving to Nebula, mention Nebula in all their videos, talk about how signing up for Curiosity stream gets you a free Nebula subscription... and none of them actually include a link to Nebula anywhere. Curiosity Stream might, but I'm on Suddenlink and they apparently have a deal for Suddenlink customers, which means I don't have to buy the CS subscription, which means I don't get the Nebula subscription, and I have no idea what even the URL to Nebula is. .com? .io? .tv? Nebu.la? .net? n.eb/ula? Someone just link to the site in a video description already!)

URL: https://forum.audiogames.net/post/525296/#p525296




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Re: Online college destroyed my motivation, please kick me into shape

2020-05-03 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Online college destroyed my motivation, please kick me into shape

Welcome to the cl— *reads replies* NONONONOYOUAREALLWRONGYOUKNOWNOTHING!!!If the replies in this thread actually help, ignore this post, because in my experience, anything that helps at all is miraculous and to be appreciated accordingly.To be fair, though, I've only skimmed because the first sentence of every one of Jayde's posts is giving me flashbacks and I can hardly come up with coherent.In my experience, the whole mocking extroverts going crazy in quarantine is maddeningly unfair. I am as introverted as they come, but being isolated from positive human interaction still messes me up to the point that I can't do anything, no matter how much I want to. I'm pretty sure I'd've been here posting crappy games at least two years earlier if my first two years of college hadn't been so bloody alienating. And all I got in response was utterly useless motivational poster stuff like the above.What helped was waiting two years for non-alienating people to show up somewhere I could find them. Lo and behold, my grades improved dramatically and all of the Java/BGT games I opened with here got made, and I did a bunch of writing, too.Then I left, and 2012-15 happened. Remember all the whining I did all over the internet during that time? Of course you don't; why would you read, let alone remember that awfulness?Then I went to LCB, and oh look: a big new game: and more writing, and more music, and all that.Then I came home and it collapsed. Then I went to work and it got a little better but still kinda bites but that's OK because I was never any good at those things in the first place.The trouble is that people just plain don't believe that this is possible. Everyone insists it must be deliberate decisions on my part, like I'm doing something else instead, and that's because I like the something else better or some assinine rubbish like that. Pray none of them are forced by the hand of fate to stare at a wall in powerless desperation for hours on end.I do not have answers that do not require breaking Social Distancing. I did, however, try doing some quantifying, and found some things that appear to help, if much less so.Time-boxxing. The strongest variable next to positive human interaction was being stuck with the 40min version of Jaws. I've tried using Aprone's time reminder for this purpose in the absence of 40min Jaws, but one must be consistent about it. That is to say, every x minutes, you stop what you are doing for y minutes. If you're stuck in a rut, or going the wrong direction, or distracted, this helps make it easier to reset and try to get into a more cooperative context.Internet limitations. Enforcing these artificially is hard, and worse, the very things you could most easily block are increasingly necessary to do online coursework. But if you can find a way to effectively block anything that might be drawing you away from what you're better off doing, it's probably worth a shot.Be sure you are getting enough sleep. Sleep deprivation is a pathway to many disabilities some consider to be uncredible. Beware, though, as too much sleep is also dangerous. Yes, this is annoying.Physical activity, especially in fresh air and healthy amounts of sunshine. I find that my body seems to strongly prefer constant escalation when it comes to this sort of thing, which really needs to be moderated because big drops in activity tend to come with a huge mental crash. I'm not convinced pacing escalation carefully is a common problem, though; I was apparently just meant for mountains or some crap.Diet has some influence, but it's really hard to pen down what, specifically. I find that if I go without much sugar for a while, a cookie is noticeably energyzing, but if there is a significant background level of sugar, a handful of cereal is horribly depressing. The best I've got is "eat healthy (whatever that means) and keep the most motivating stuff rare, lest you build up a tolerance."Things which other people suggest, but that are worse than useless for me, include things like telling others what you intend to do, so that the pressure of not making yourself a liar motivates, training yourself with small rewards whenever you complete a problem or assignment, and commitment contracts, where you put yourself in a position where you lose money if you fail at the goal. None of these work for me (neither does locking myself in a tiny room without internet access for five hours with nothing else on my mind), but they remain popular, so maybe they'd work for you / someone reading this.Phew, I don't think I'd've gone on so long if not for all the "the power was inside you all along" replies. Is that good or bad? Let's hit "submit" and find out.

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Re: Haptic gaming aids for blind gamers

2020-04-26 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Haptic gaming aids for blind gamers

(Replying to this one since it has the full list of questions.)How long: more or less since ... let's go with 1990, although as a two-year-old with just one functioning eye, I wasn't very good at Pacman or Mario. I suppose things escalated from there.What kind of games: ever since that one functioning eye stopped being so useful for games... mostly fighting games, beatemups (particularly the ones with the fewest silent environmental hazards), and the early 90s platformers I have sufficiently memorized as to make some amount of progress in but less often. And the audio games that come closest to capturing those experiences, I suppose (the Bokurano Daibouken trilogy, Tomb Hunter, etc). And the ones I made that nobody else plays which will only interest you in that some support Braille output.How do you navigate: Depends on the game. Retro stuff is a mix of memorization, the occasional oasis of useful sound (if I springboard to a starpost in Emerald Hills, and then run through what the pattern of ring-getting suggests are loops, I'm pretty sure I'm either about to run into that passage with the 1up, or hit those springs that could send me over it ... and I cannot stop after the 1up because the 1up music drowns out everything else and if I release right at all during that I'll probably hit something dangerous). OR, if it's an audio game, whatever said game uses, be it having objects constantly make sound, or having footsteps echo from ledges, or some kinda Sonar that plays for upcoming walls / platforms. Some use a keyboard-controled cursor to let the player look around tile-by-tile.Biggest obstacle? Mainstream games are largely opaque, navigation-wise, and it's astoundingly rare that an audio game of comparable quality is ever released. I can't navigate Skyrim by memorizing levels when I was in elementary school and hoping the camera and occasional audible landmarks cooperate. I can't pull that off with Gauntlet Legends, and I do have the tower and first level of that fairly memorized; it's just too quiet and there's no way to know where Am until I'm in the level and hitting things, and even then,... If things are better on the PS4, Xbox1 or Switch, I wouldn't know, because I'm not wasting either money or effort obtaining and setting up the systems and games on the off chance that something there turns out to be worth it against all odds. I already have plenty of fighting games, thanks, so that leaves adventure ... and I wouldn't know where to begin making sense of modern games in that respect, especially with the cinematic cameras that refuse to maintain an orientation. Imagine trying to find your way around in the dark, except sometimes, you'll randomly spin around and get no echolocation bonus or hands to make this noticeable. (ADD A CAMERA-LOCKING OPTION!).How do I learn a new game? Well, as you might have guessed from the above ... I don't, really. I tried with Kingdom Hearts, X-Men Legends, Star Wars Battlefronts, DragonBall Z: Sagas, and I think I played an Avatar: The Last Airbender game once, but ultimately I can't do any of those without a second player (or backseat driver) telling me where to go. If there is no such person around who wants to do this, then the games don't get played. Audio games don't have this problem, because they are designed specifically to avoid this specific problem, but they are few and are not competitive in terms of quality with their mainstream counterparts.About that Braille thing I mentioned? I tried to make Super Mario Bros accessible, about holycrap 10 years ago? ... actually, I'd been trying for a few years before the one that got released here, even. Anyway, it can output to a Braille display. I added this feature to some of my games, but none got as much positive feedback as Mario (to be fair, the amount of information you can cram into a single cell is higher with Mario than with Sengoku Jidai. That whole "braille displays are a single line" thing is a pest.).Of the PS2 games I mentioned, DBZ:Sagas used vibration effectively for combat, much like fighting games have been known to. It's generally clear who's hitting whom, and if someone's blocking. I think the SPARKING! / Tenkaichi games had much more creative use of vibrations, such that the patterns varied for various things the player could do. Something like that, but more polished (hello, Nintendo Switch) could be very nice.But at the end of the day, it really would be difficult to use haptics in place of the way that audio games handle navigation. They could certainly supplement rather well, and if they can be sufficiently complex, they can help a lot (really wish I'd been able to play with force feedback mice or the Novint Falcon for the 5min that anyone cared about them). It's not impossible to make a game that is exclusively tactile (see Dotris from NASoft, which is literally Tetris on a Braille display), but it's certainly more challenging.

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Re: How to fight the lack of motivation?

2020-04-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: How to fight the lack  of motivation?

The only thing I've found to help consistently is what they use to call "getting a life". Unfortunately, they don't sell those on Amazon, so I can't offer the slightest help in that regard. IMO, the main reason people turn into NFB evangelists after the training centers is because the centers force them to do something resembling life-getting while there, and it's all like, "holycrap this is what it's like to be human!" Which, uh, pretty sure they do on purpose.Of course, you can't bring that home, either.

URL: https://forum.audiogames.net/post/519026/#p519026




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Re: how old are you when you register in this forum?

2020-04-13 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: how old are you when you register in this forum?

48 is the reason we no longer have a thumbs down button . Well, that, and the people who considered misspelling English as a thumbsdownable offense. ... where did they go, anyway?I got here in 2010. I was born in 1988. I registered in the fall, I think, well after my birthday, so it is not a trick.(Notice how the number is not a protection against crappy releases?)

URL: https://forum.audiogames.net/post/518926/#p518926




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Re: The give me something to do topic.

2020-04-05 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: The give me something to do topic.

Preserve all the tapes. Defeat entropy!Then, completely unrelatedly, go watch compilations of old TV commercials on Youtube.Mangez lArc en ciel.

URL: https://forum.audiogames.net/post/516397/#p516397




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Re: Reliable sites about quantum physics

2020-04-01 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: Reliable sites about quantum physics

If you want very basic information, without any accessible math or Feynman diagrams, there's always Hyperphysics. I tried requesting their entire bibliography from NLS in high school, but they didn't have any of it.PBS Spacetime and the Fermilab Youtube channels also get into very oversimplified, for-public-consumption information, though for the most part, I feel like I got more reading Hyperphysics. YMMV, and that's assuming you don't already know all that and aren't looking for the Dirak equation or the like.Obtaining good accessible materials on the subject is hard.

URL: https://forum.audiogames.net/post/514758/#p514758




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Re: socializing - any tips?

2020-03-30 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: socializing - any tips?

I have no [euphamism] idea.@turtlepower: my parents had the exact same attitude. Friends are a path to the dark side; good grades are The path to success. In their defense, I've been looking up 80s commercial compilations lately, and their are all kinds of PSAs scattered about to promote things like that. I think someone tried to research how people whose lives were ruined by drugs got into them, found that they mostly got in through friends, and just stopped there and started the campaign against peeer pressure. I'm sure this has nothing to do with 21st century social atomization.The most important thing I've gotten from looking for advice on any life-type problem is that no one has anything helpful to say. There are only platitudes and cliches and feel-good articles full of ads.The closest thing there seems to be to a scientific consensus is that friendships come out of shared experiences. Seems believable, I guess.

URL: https://forum.audiogames.net/post/513870/#p513870




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Re: block quotes, how do you make them?

2020-03-30 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: block quotes, how do you make them?

It use to be [blockquote]blockquote, in brackets[/blockquote] . I want to think this was removed at some point?Alternatively, just [quote]quoted text[/quote]There are links on the reply page somewhere for help with both smilies and bb code, though I think both are incomplete.

URL: https://forum.audiogames.net/post/513866/#p513866




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Voice Acting - Indie Rates Guide

2020-03-24 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Voice Acting - Indie Rates Guide

Stumbled across this list of recommendations on how much voice actors should generally be paid. The focus is on indie productions, though productions with a substantial budget get mentioned as well.http://www.voiceactingclub.com/rates/?f … j8GRtVfhC8Hopefully someone finds this helpful / interesting.Summary of what I remember:Productions that can afford to book a studio, or are big enough to pay by the hour, would generally pay between $100US and $250US per hour.Per-line rates (recommended for indie games) are recommended to be around $1-4US per line.Paying by word happens sometimes (think audio books). $0.10-0.30US recommended.There are also recommendations for cases where you'd pay for hours of resulting audio, and how much to pay for editing the data, etc.

URL: https://forum.audiogames.net/post/511614/#p511614




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Re: what is the history of your country?

2020-03-17 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: what is the history of your country?

Extra History on Alfred and the rise of the Danelaw

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Re: what is the history of your country?

2020-03-16 Thread AudioGames . net ForumOff-topic room : CAE_Jones via Audiogames-reflector


  


Re: what is the history of your country?

Well, there was the Southeastern Ceremonial Complex, from about 1200-1600 or so. By the time Hernan De Soto got to the region, the vast, semi-urbanizing agrarian Mississippian hejimony was already collapsing. Not clear to me if this was due to pre-existing factors, Columbian plagues, or a combination of the two, so let's go with the latter. I have not been to Cahokia, but have been to Parken, where the mote has long since been drained and grass has filled the empty canal that remains. And standing on the bridge over that, listening to a guide explain the history of Parken is more or less the extent of what I remember about the 16th century. That, and stories.But like most Conquistadores, De Soto was a bit of a turd by modern reckoning, letting the locals believe him a god while simultaneously claiming to be spreading Christianity, claiming everything he saw in the name of Spain, and generally only getting along with people so long as he could keep them thinking him a god. As soon as everyone realized he was dead, the rest of the party hightailed it for Mexico, ran out of crossbow bolts, and had to use pillows as shields because they were stuck taking cheap boats along the Texas coastline, and everyone in Texas at the time was sick of their crap.When they got to Mexico, the King of Spain was all like, "Good work. There's a huge pile of gold in it for you, if you want to join another expedition to get more out of the Mississippians." And they were all like "Hell no we're not doing that again!" And everyone lived "happily" ever after. That was the 1530s or so.A few French explorers might have built a fort around here somewhere, I dunno. Mosquitoes love the place, so Malaria and Yellow Fever left it a rather depressing shell of its former self by the time Lewis and Clark showed up to get the Colonial Imperialist Manifest Destiny Slave Economy started in earnest. There was a semester class on state history at some point, but I apparently spent all that time writing terrible fiction or something, so that's about all I've got.There was some much better known stuff going on on the east coast, with Pilgrims and Indians and Taxes and George Washington and that one violent Revolution that didn't end in oceans of blood somehow. But this was the Slave-owning part of the country, so the oceans of blood are on their way, don't worry.Probably should have opened with the Cherokee. They started out as a relatively small tribe in the Georgia / South Carolina region, an offshoot of a group that left the Great Lakes some time earlier. I'm not sure when, but I want to think this predates the rise of the Haudenosauni (aka Iroquois), as we can tell that the two groups are distantly related, but far enough back that they were quite distinct by the time anyone wrote anything down (and I'm including Haudenosauni wampum records in "wrote anything down". The Inca had Quipus (knot-writing), the Haudenosauni had beed-writing). Between first and second contact with Europeans, Cherokee civilization changed quite a lot. They went from a more localized culture with a distinct cast system (priests / warriors / etc) to the effective inheritors of Mississippian civilization, along with a few other powerful tribes. The Cherokee were considered one of the "Five Civilized Tribes" by Racist settlers, and they were among the quickest to adopt European-style practices when they proved more effective. But there were rumors of gold in Georgia, and you know European Settlers and their gold.And thus followed the Trail of Tears, the forced removal of thousands and thousands of people from the Southeastern states, on a long and brutal march inland. Though much death and suffering ensued, the Cherokee were nothing if not pragmatic, and remained relevant thereafter, even dispersed from Oklahoma to Georgia. It is no coincidence that just about everyone in that band can claim some amount of Cherokee ancestry (at least 1/8 here. I'm guessing more like 3/16 based on maternal grandfather's name, but maternal grandparents split up long before I was born and Grandma never talked about him.). This is a far cry from having the last laugh, lest anyone suggest I'm minimizing the Trail of Tears. It was a crime against humanity if anything was. Those who survived (yea, and many who did not) were downplayed-but-relevant forces in what was to come after.But the American Civil War has been recounted to death. It's practically all we ever put any effort into covering in elementary school. That and the Revolution. I got rather tired of the subject a long time ago. There is a reason, of course, that it got so much attention. Suffice it to say that the Southern states were being run by aristocrats whose ancestors were kicked out of Great Britain by Oliver Cromwel, and said aristocrats brought a rather nasty culture over. The cartoonish, over-the-top white supremacist patriarchist power-obsessed megalomaniacs that a certain 

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