Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: The NVDA beeps.

@18. According to the discussion in this issue, it's a square wave with sloped edges.

URL: https://forum.audiogames.net/post/598970/#p598970




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: The NVDA beeps.

The tone generation is part of the NVDA helper, which is written in C++. I believe at one point it was a sine wave, but it was changed because it was hard to hear on some laptop speakers.

URL: https://forum.audiogames.net/post/598892/#p598892




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Re: FooYouTube Playback Issues?

2020-12-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Odd, it should work? Alternatively, if that doesn't work, try downloading youtube-dl directly, putting the executable in a folder somewhere and excluding that folder instead.

URL: https://forum.audiogames.net/post/596147/#p596147




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Re: FooYouTube Playback Issues?

2020-12-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Perhaps try doing a process exclusion for youtube-dl.exe in Windows Security.

URL: https://forum.audiogames.net/post/595917/#p595917




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Re: FooYouTube Playback Issues?

2020-12-05 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Alternatively, you can right click youtube-dl in the maintenance tab, and select managed as the source. This means that updating of the youtube-dl binary is handled directly by the component, you can just click check for updates and it will update youtube-dl for you without you needing to do anything. Within that same menu is an option to prefer youtube-dl over the internal analyzer, which I'm using right now. It's a bit slow but otherwise works. As for youtube-dl itself, it was recently reinstated to GitHub.

URL: https://forum.audiogames.net/post/595773/#p595773




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Re: FooYouTube Playback Issues?

2020-12-05 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: FooYouTube Playback Issues?

Alternatively, you can right click youtube-dl in the maintenance tab, and select managed as the source. This means that updating of the youtube-dl binary is handled directly by the component, you can just click check for updates and it will update youtube-dl for you without you needing to do anything. Within that same menu is an option to prefer youtube-dl over the internal analyzer, which I'm using right now. It's a bit slow but otherwise works.

URL: https://forum.audiogames.net/post/595773/#p595773




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Re: any good japanese synthesizer for nvda? please

2020-12-01 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: any good japanese synthesizer for nvda? please

I have a version of ProTalker for NVDA 2019.3. You can get it here. This does not include ESpeak duel language support, unfortunately.

URL: https://forum.audiogames.net/post/594576/#p594576




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Re: any good japanese synthesizer for nvda? please

2020-12-01 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: any good japanese synthesizer for nvda? please

I have a version of ProTalker for NVDA 2019.3. You can get it here.

URL: https://forum.audiogames.net/post/594576/#p594576




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Re: We should be able to delete our own topics!

2020-10-25 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: We should be able to delete our own topics!

To be honest, I think it should stay this way. This forum isn't the only one to do this, the Hydrogenaudio forums actually don't even allow you to delete your posts, you can edit them for a bit, but after that the post is permanent and can't be modified.

URL: https://forum.audiogames.net/post/583290/#p583290




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Re: We should be able to delete our own topics!

2020-10-25 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: We should be able to delete our own topics!

The ability to delete topics is disabled because too many people were using it as a quick way to hide drama from the mods, and having topics deleted makes it much harder to figure out who did what. To be honest, I think it should stay this way. This forum isn't the only one to do this, the Hydrogenaudio forums actually don't even allow you to delete your posts, you can edit them for a bit, but after that the post is permanent and can't be modified.

URL: https://forum.audiogames.net/post/583290/#p583290




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Re: VMWare Device/Credential Guard Issue

2020-10-22 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: VMWare Device/Credential Guard Issue

Have you by any chance updated to the latest version of VMware? Newer versions have apparently fixed this and it should work with Hyper-V or the Virtual Machine Platform, though if you're running VMs on an older system, VMware's engine has better performance in my experience.

URL: https://forum.audiogames.net/post/582373/#p582373




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Re: acapella tts special efects

2020-09-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: acapella tts special efects

Yes, toggleX was updated. You can get it here. There are a few new features as well, such as the number of synth slots being increased from 5 to 12, and the ability to toggle automatic language switching by pressing m.

URL: https://forum.audiogames.net/post/568409/#p568409




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Re: NVDA addon for automatically reading the clipboard?

2020-09-07 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: NVDA addon for automatically reading the clipboard?

I don't think there is one location for this one, unfortunately.

URL: https://forum.audiogames.net/post/568183/#p568183




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Re: NVDA addon for automatically reading the clipboard?

2020-09-07 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: NVDA addon for automatically reading the clipboard?

I don't think there is, unfortunately. I do know the author, though.

URL: https://forum.audiogames.net/post/568183/#p568183




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Re: NVDA addon for automatically reading the clipboard?

2020-09-07 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: NVDA addon for automatically reading the clipboard?

That addon won't do what you want, it speaks when pressing control+c, control+x, or other selection shortcuts. This will, though. TO disable clipboard reading, disable the addon.

URL: https://forum.audiogames.net/post/568140/#p568140




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Re: Taming the beast that is FooBar2000

2020-09-05 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Taming the beast that is FooBar2000

It's possible to separate podcasts into their own playlists, Go into view>Podcatcher Feed Manager, find the name of the podcast, right click it and select Create playlist (1 item). This will separate the podcast into a playlist called Podcatcher: podcast name, though the main podcatcher playlist will still exist. The component also supports exporting to and importing from OPML files, though the command is somewhat hidden. You can get to it by pressing alt+shift+f.

URL: https://forum.audiogames.net/post/567266/#p567266




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Re: a problem with eloquence and singing

2020-08-23 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a problem with eloquence and singing

Open the Python console in the tools menu, and paste these two lines.import globalVarsglobalVars.speechDictionaryProcessing=False

URL: https://forum.audiogames.net/post/563868/#p563868




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Re: help with foo_midi component

2020-08-12 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: help with foo_midi component

You need to go to preferences>Advanced>Playback>MIDI Player and set the VSTi search path to the place where your VSTi plugins are installed. Note that the component only supports VST 2.

URL: https://forum.audiogames.net/post/560628/#p560628




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Re: a question for midi enthusiasts who have a Braille Note MPower

2020-07-20 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a question for midi enthusiasts who have a Braille Note MPower

Quite a good job so far, though there are a few inaccuracies left to iron out apart from the known ones. Some of the drums seem a bit off, for example the open Cuica is at the wrong pitch, and the long whistle is panned to the right when it should be on the left.

URL: https://forum.audiogames.net/post/554207/#p554207




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Re: a question for midi enthusiasts who have a Braille Note MPower

2020-07-20 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a question for midi enthusiasts who have a Braille Note MPower

Quite a good job so far, though there are a few inaccuracies left to iron out apart from the known ones. Some of the drums seem a bit off, for example the open Cuica is at the wrong pitch, and the low whistle is panned to the right when it should be on the left.

URL: https://forum.audiogames.net/post/554207/#p554207




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Re: a question for midi enthusiasts who have a Braille Note MPower

2020-07-20 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a question for midi enthusiasts who have a Braille Note MPower

Quite a good job so far. There are a few inaccuracies, though. Some of the drums seem a bit off, for example the open Cuica is at the wrong pitch, and the low whistle is panned to the right when it should be on the left.

URL: https://forum.audiogames.net/post/554207/#p554207




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Re: keynote gold voice for windows10

2020-07-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

It's a custom server, originally designed for the Juno from Dolphin but I adapted the source for Keynote. It's not actually connected to a screen reader of any kind, the server is sending text directly to the synth over serial, though I'm of course using a USB to serial adapter.

URL: https://forum.audiogames.net/post/551048/#p551048




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Re: keynote gold voice for windows10

2020-07-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

It's a custom server, originally designed for the Juno but I adapted the source for Keynote. It's not actually connected to a screen reader of any kind, the server is sending text directly to the synth over serial, though I'm of course using a USB to serial adapter.

URL: https://forum.audiogames.net/post/551048/#p551048




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Re: a question for midi enthusiasts who have a Braille Note MPower

2020-07-10 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a question for midi enthusiasts who have a Braille Note MPower

The samples were encoded using the WMA ACM codec, specifically WMA V1, though they were in a RIFF container.

URL: https://forum.audiogames.net/post/550900/#p550900




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Re: keynote gold voice for windows10

2020-07-09 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

Just type something and it'll read it back on the stream.

URL: https://forum.audiogames.net/post/550296/#p550296




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Re: keynote gold voice for windows10

2020-07-09 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

@7, It's back up. Seems the machine rebooted.

URL: https://forum.audiogames.net/post/550287/#p550287




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Re: keynote gold voice for windows10

2020-07-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

Shameless plug incoming.If you want to type to a Keynote without having to deal with the complications of DOSBox or the 15 minute demo, I recently set up a station called Keynote Radio. You can listen to it at http://onj3.andrelouis.com:8000/keynote. Telnet to keynote.hopto.org on port 5683 to type things to it. I've also created a preconfigured copy of Putty which will allow you to connect to it without any additional software, just run KeynoteRadio.bat and you should be connected to the Keynote ready to type. You can download it here. This is Keynote Gold on a BrailleNote Classic running KeySoft 5.1, using the remote synthesizer.

URL: https://forum.audiogames.net/post/549968/#p549968




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Re: keynote gold voice for windows10

2020-07-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: keynote gold voice for windows10

Shameless plug incoming.If you want to type to a Keynote without having to deal with the complications of DOSBox or the 15 minute demo, I recently set up a station called Keynote Radio. You can listen to it at http://onj3.andrelouis.com:8000/keynote. Telnet to keynote.hopto.org on port 5683 to type things to it. I've also created a preconfigured copy of Putty which will allow you to connect to it without any additional software, just run KeynoteRadio.bat and you should be connected to the Keynote ready to type. You can download it here.

URL: https://forum.audiogames.net/post/549968/#p549968




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Finally! It seems that you can sort of play them with FFmpeg, but not all of them, some don't decode properly, while others seem to play at the wrong sample rate.

URL: https://forum.audiogames.net/post/549910/#p549910




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

You can decode them with FFmpeg.

URL: https://forum.audiogames.net/post/549910/#p549910




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Re: Headphone Recommendations

2020-07-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Headphone Recommendations

Actually the M40x has a detachable cable as well, the M30x and lower do not.

URL: https://forum.audiogames.net/post/549908/#p549908




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Re: Story of Er'r'r'rm?

2020-07-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Story of Er'r'r'rm?

Who knows? I've wondered that myself as well on occasions. I believe the glitch has been known since somewhere around the early 2000s, Super Football used it, for example, and Talking IRC, a network from around that time, had a specific rule against it.

URL: https://forum.audiogames.net/post/548250/#p548250




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Re: Story of Er'r'r'rm?

2020-07-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Story of Er'r'r'rm?

Who knows? I've wondered that myself as well on occasions. I believe the glitch has been known since somewhere around the early 2000s, Super Football used it, for example, and Talking IRC, a network from around that time had a specific rule against it.

URL: https://forum.audiogames.net/post/548250/#p548250




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Re: Story of Er'r'r'rm?

2020-07-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Story of Er'r'r'rm?

Who knows? I've wondered that myself as well on occasions. I believe the glitch has been known since somewhere around the early 2000s, Super Football used it, for example.

URL: https://forum.audiogames.net/post/548250/#p548250




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Re: Story of Er'r'r'rm?

2020-07-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Story of Er'r'r'rm?

The apostrophes between letters cause Eloquence to stretch out sounds, which amuses some people.

URL: https://forum.audiogames.net/post/548234/#p548234




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Re: Foobar2000 Youtube component not working?

2020-06-26 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Foobar2000 Youtube component not working?

@28, check the console in the view menu, it usually will have more information. There was a change made recently where if a track doesn't work, it will get added to the playlist, but errors will get printed to the console.

URL: https://forum.audiogames.net/post/545853/#p545853




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Re: foobar2000 plugins.

2020-06-04 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: foobar2000 plugins.

Here's my component report as well.Core (2020-05-11 09:14:32 UTC)    foobar2000 core 1.5.4foo_ac3.dll (2019-02-01 17:10:18 UTC)    AC3 decoder 0.9.13foo_asap.dll (2020-01-19 18:56:06 UTC)    ASAP 5.0.1foo_converter.dll (2020-05-11 09:13:50 UTC)    Converter 1.5.4foo_convolve.dll (2019-12-16 10:18:58 UTC)    Impulse Response Convolver 0.3.3foo_dsp_amp.dll (2019-08-11 22:09:33 UTC)    Amplify 1.0.2foo_dsp_dolbyhp.dll (2010-01-22 13:40:28 UTC)    Dolby Headphone Wrapper 1.4.1foo_dsp_effect.dll (2020-05-20 18:57:40 UTC)    Effect DSP 0.41foo_dsp_eq.dll (2020-03-25 16:38:54 UTC)    Equalizer 1.2.1foo_dsp_prvb.dll (2017-02-06 10:10:04 UTC)    Programmable reverb DSP 1.3foo_dsp_std.dll (2020-05-11 09:13:44 UTC)    Standard DSP Array 1.5.4foo_dumb.dll (2018-04-20 20:50:05 UTC)    DUMB module decoder 2.0.3foo_fileops.dll (2020-05-11 09:13:46 UTC)    File Operations 1.5.4foo_game.dll (2008-12-12 00:10:00 UTC)    Game Audio Decoder 1.10foo_gep.dll (2020-04-01 18:32:42 UTC)    Game Emu Player 1.217foo_input_adplug.dll (2018-01-20 12:54:47 UTC)    AdPlug 1.50foo_input_amr.dll (2019-02-14 22:22:46 UTC)    AMR input 1.1.2foo_input_aodsf.dll (2019-02-08 11:34:34 UTC)    DSF decoder / Audio Overload SDK 1.4.8u3 0.10foo_input_aossf.dll (2019-02-08 11:33:29 UTC)    SSF decoder / Audio Overload SDK 1.4.8u1 1.21foo_input_caf.dll (2018-08-24 18:06:10 UTC)    CAF Decoder 0.3.0foo_input_dsdiff.dll (2018-10-01 22:44:02 UTC)    DSDIFF Decoder 1.6foo_input_dts.dll (2020-03-06 15:44:38 UTC)    DTS decoder 0.6.9foo_input_fc.dll (2017-08-27 14:08:24 UTC)    Future Composer Decoder 0.2foo_input_ffmpeg.dll (2019-03-14 17:38:14 UTC)    FFmpeg Decoder Wrapper 0.5.5foo_input_gsf.dll (2020-02-27 20:12:28 UTC)    GSF Decoder 3.0.19foo_input_hes.dll (2018-09-26 13:01:35 UTC)    HES input 0.16_betafoo_input_hvl.dll (2018-01-14 06:26:46 UTC)    Hively Tracker decoder 1.19foo_input_kdm.dll (2018-01-17 09:34:08 UTC)    KDM Decoder 1.3foo_input_mdx.dll (2017-03-15 00:49:02 UTC)    MDC input 1.1.1    MDX input 1.3.2foo_input_modplug.dll (2018-06-11 06:33:02 UTC)    ModPlug Decoder 0.2foo_input_monkey.dll (2019-11-20 13:07:32 UTC)    Monkey's Audio Decoder 2.3.1foo_input_ncsf.dll (2019-05-03 10:53:04 UTC)    NCSF Decoder 1.15foo_input_nsf.dll (2018-04-08 02:45:11 UTC)    NSF input 1.0.2foo_input_org.dll (2018-01-30 06:21:12 UTC)    Organya decoder 1.11foo_input_qsf.dll (2019-05-03 10:53:04 UTC)    Highly Quixotic 3.1.1foo_input_s98.dll (2019-01-14 11:17:29 UTC)    S98 input 1.11foo_input_snsf9x.dll (2019-10-03 12:42:02 UTC)    SNSF decoder / snes9x-gtk r314 0.04foo_input_spu.dll (2018-07-12 19:28:42 UTC)    SPU log decoder 1.2foo_input_std.dll (2020-05-11 09:14:22 UTC)    FFmpeg Decoders 3.4.6-0ac9001    Standard Input Array 1.5.4foo_input_tak.dll (2020-03-21 18:06:42 UTC)    TAK Decoder 0.5.1foo_input_tfmx.dll (2018-03-16 07:11:22 UTC)    TFMX decoder 0.11foo_input_usf.dll (2019-05-03 10:53:04 UTC)    LazyUSF 2.3.4foo_input_v2m.dll (2018-04-14 16:55:05 UTC)    V2M Decoder 0.2.4foo_input_vgm.dll (2019-01-04 13:57:08 UTC)    VGM input 0.29foo_input_vgmstream.dll (2020-06-03 10:16:34 UTC)    vgmstream plugin r1050-3022-g877d791dfoo_input_vio2sf.dll (2019-05-03 10:53:04 UTC)    2SF Decoder 0.24.16foo_input_wsr.dll (2018-09-27 17:10:50 UTC)    WSR input 0.29foo_input_ym.dll (2019-02-04 13:29:10 UTC)    YM Decoder 0.3foo_input_zxtune.dll (2018-04-21 02:11:16 UTC)    ZXTune Player 0.0.7foo_jesus.dll (2010-09-23 02:34:06 UTC)    Autosave & Autobackup 10foo_midi.dll (2020-03-24 19:07:06 UTC)    MIDI Player 2.3.4foo_npnez.dll (2018-10-14 19:53:47 UTC)    NPNEZ input 0.23_alphafoo_openmpt54.dll (2020-05-24 19:54:18 UTC)    OpenMPT component (kode54 fork) 0.5.0foo_podcatcher.dll (2017-05-09 23:54:38 UTC)    Podcatcher 0.2.5 (beta, Mar 12 2011)foo_psf.dll (2020-02-16 01:27:44 UTC)    Highly Experimental 2.2.5foo_r128norm.dll (2019-05-27 00:50:02 UTC)    EBU R128 Normalizer 1.12foo_record.dll (2019-04-11 14:32:20 UTC)    Recorder 0.2.1foo_rgscan.dll (2020-03-25 16:39:12 UTC)    ReplayGain Scanner 1.5.3foo_sc68.dll (2019-09-08 14:08:56 UTC)    sc68 for foobar2000 0.7.0foo_sid.dll (2020-02-28 15:13:20 UTC)    sidplay2 1.50foo_snesapu.dll (2018-01-30 11:05:37 UTC)    SNESAPU input 0.83foo_ui_std.dll (2020-05-11 09:14:04 UTC)    Default User Interface 1.5.4foo_unpack.dll (2020-05-11 09:13:50 UTC)    ZIP/GZIP/RAR Reader 1.8foo_youtube.dll (2020-05-31 01:51:24 UTC)    Youtube Source 3.6.1

URL: https://forum.audiogames.net/post/537240/#p537240




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Search for pause_re and comment out the two lines where it occurs

URL: https://forum.audiogames.net/post/536472/#p536472




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.        text = pause_re.sub(br'\1 `p1\2\3', text)

URL: https://forum.audiogames.net/post/536470/#p536470




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.#        text = pause_re.sub(br'\1 `p1\2\3', text)

URL: https://forum.audiogames.net/post/536470/#p536470




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

If you want to turn off the short pauses in IBMTTS, open ibmeci.py (not _ibmeci.py) in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it.

URL: https://forum.audiogames.net/post/536064/#p536064




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

If you want to turn off the short pauses in IBMTTS, open ibmeci.py in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it.

URL: https://forum.audiogames.net/post/536064/#p536064




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Re: foo youtube is very, very broken.

2020-05-31 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: foo youtube is very, very broken.

A new version was just released which should fix the issues.

URL: https://forum.audiogames.net/post/535220/#p535220




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Re: Dec Talk Archive Zipped and ready for download

2020-05-26 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Dec Talk Archive Zipped and ready for download

Jeff hosts it.

URL: https://forum.audiogames.net/post/533549/#p533549




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Re: mack alex tts voice for windows

2020-05-26 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: mack alex tts voice for windows

Unfortunately not.

URL: https://forum.audiogames.net/post/533504/#p533504




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Re: dectalk/singing dectalk nvda problem

2020-05-22 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: dectalk/singing dectalk nvda problem

Or you could just create a portable copy of NVDA 2019.2.1 and keep it around for old addons, which is what I've personally done. Most addons I used were upgraded for 2019.3 so it's my primary version now, but I still have 2019.2.1 if the mood strikes me and I want to play with an old synth, such as NV Speech Player, while it was upgraded for 2019.3 there is an old version floating around with extra parameters, such as frame.ca. You can get NVDA 2019.2.1 here.

URL: https://forum.audiogames.net/post/532193/#p532193




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Re: dectalk/singing dectalk nvda problem

2020-05-22 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: dectalk/singing dectalk nvda problem

Or you could just create a portable copy of NVDA 2019.2.1 and keep it around for old addons, which is what I've personally done. Most addons I used were upgraded for 2019.3 so it's my primary version now, but I still have 2019.2.1 if the mood strikes me and I want to play with an old synth, such as NV Speech Player, while it was upgraded for 2019.3 there is an old version floating around with extra parameters, such as frame.ca1. You can get NVDA 2019.2.1 here.

URL: https://forum.audiogames.net/post/532193/#p532193




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Re: New iOS new Siri voice

2020-04-14 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: New iOS new Siri voice

@5, The internal name is probably be Nora but I'm not sure exactly, though I briefly played with Mac OS and found a reference to it being a US English voice, though if the voice ends up getting replaced we'll know for sure. Most of the time the reason people know the actual names of Siri voices is because of Mac OS.

URL: https://forum.audiogames.net/post/519424/#p519424




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Re: New iOS new Siri voice

2020-04-13 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: New iOS new Siri voice

Nope, I'm pretty sure she hasn't been the voice for years. I think she still uses this in her marketing but she was only the voice of the original, now known as Samantha. The new one is based off somebody else and it's not currently known who did it, though the internal name is probably Nora.

URL: https://forum.audiogames.net/post/519204/#p519204




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Re: New iOS new Siri voice

2020-04-13 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: New iOS new Siri voice

Nope, I'm pretty sure she hasn't been the voice for years. I think she uses this in her marketing but she was only the voice of the original, now known as Samantha. The new one is based off somebody else and it's not currently known who did it, though the internal name is probably Nora.

URL: https://forum.audiogames.net/post/519204/#p519204




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Re: Foobar conversion window disappearing.

2020-04-05 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

Yes, that closes virtual desktops

URL: https://forum.audiogames.net/post/516299/#p516299




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Re: Foobar conversion window disappearing.

2020-04-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

If you use NVDA, the WinWizard addon is rather useful for this kind of situation. It allows you to cycle through the top level windows in an application with a keystroke, which should make it easier to find the converter window. You can get it here. I've also created a slightly customized version that changes some keystrokes to avoid conflicts with some Windows 10 keyboard shortcuts, Windows+alt+tab cycles through top level windows, and alt+control+windows+f4 terminates the current process.

URL: https://forum.audiogames.net/post/515761/#p515761




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Re: Foobar conversion window disappearing.

2020-04-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

If you use NVDA, the WinWizard addon is rather useful for this kind of situation. It allows you to cycle through the top level windows in an application with a keystroke, which should make it easier to find the converter window. You can get it here. I've also created a slightly customized version that changes some keystrokes to avoid conflicts with some Windows 10 keyboard shortcuts, Windows+alt+tab cycles through top level windows, and alt+control+windows+f4 terminates the current process.

URL: https://forum.audiogames.net/post/515761/#p515761




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Re: Foobar conversion window disappearing.

2020-04-03 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Foobar conversion window disappearing.

If you use NVDA, the WinWizard addon is rather useful for this kind of situation. It allows you to cycle through the top level windows in an application with a keystroke, which should make it easier to find the converter window.

URL: https://forum.audiogames.net/post/515761/#p515761




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Re: nvSpeechPlayer Returns

2020-03-16 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: nvSpeechPlayer Returns

Here's a fixed version. This version also exposes some extra parameters that aren't available in the current version.

URL: https://forum.audiogames.net/post/509388/#p509388




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Re: nvSpeechPlayer Returns

2020-03-16 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: nvSpeechPlayer Returns

Here's a fixed version.

URL: https://forum.audiogames.net/post/509388/#p509388




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Re: Finally, tts voices could come to IOS

2020-03-10 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Finally, tts voices could come to IOS

Plus it doesn't help that iOS has no support for 32-bit apps anymore and Nuance is basically licensing an end of life speech synthesizer. As far as I can tell, Eloquence will never be updated but Nuance is still happy to take royalties on its distribution.

URL: https://forum.audiogames.net/post/507640/#p507640




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Re: midi simths?

2020-03-09 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: midi simths?

Microsoft GS Wavetable is a software synth. If you want an alternative to it, try something like CoolSoft's VirtualMIDISynth or OmniMIDI.

URL: https://forum.audiogames.net/post/507473/#p507473




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Re: midi simths?

2020-03-09 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: midi simths?

Microsoft GS Wavetable is a software synth. If you want an alternative to it, try something like CoolSoft's VirtualMIDISynth.

URL: https://forum.audiogames.net/post/507473/#p507473




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Re: speech mode beeps for NVDA

2020-02-26 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: speech mode beeps for NVDA

To change the pitch of the beep in beeps speech mode, open the Python console under tools in the NVDA menu, and paste in the following two lines exactly as written.import configconfig.conf["speech"]["beepSpeechModePitch"] = 440You can replace the 440 with whatever you like.

URL: https://forum.audiogames.net/post/504465/#p504465




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Re: speech mode beeps for NVDA

2020-02-26 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: speech mode beeps for NVDA

Basically it's most useful when you don't care about what's being said, but just want to know when it's done. Apart from programming contexts as Camlorn described, it's also useful in some other cases, such as scrolling to find the comments on a YouTube video. When you go down to the bottom of the page and go up to find the comments, as they don't appear right away, the page will scroll and you'll get a stream of video titles as part of the up next playlist that are read automatically. I find beeps speech mode rather useful here, as I can just enable it and wait for the beeps to stop rather than constantly hit control to stop the announcements, though I've lowered the pitch of the beep to 440Hz as I find the default pitch of 10,000 to be rather unpleasant.

URL: https://forum.audiogames.net/post/504445/#p504445




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Re: should i dare the windows 10 upgrade using media creation tool

2020-01-23 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: should i dare the windows 10 upgrade using media creation tool

Perhaps you might be able to get your Windows 7 product key using ProduKey? However, if the PC is from the Windows 7 era, apparently there is a chance that the key stored in the registry is a red herring, and the real key is somewhere else.

URL: https://forum.audiogames.net/post/495218/#p495218




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Re: braille note apex

2020-01-20 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: braille note apex

If you're connecting to a wireless network, you can scan for it again and re-enter the network information. Unfortunately the remote synthesizer is not available on anything newer than the MPower.

URL: https://forum.audiogames.net/post/494409/#p494409




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Re: Is this still available?

2020-01-13 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Is this still available?

Yes. It's still available here.

URL: https://forum.audiogames.net/post/492483/#p492483




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Re: A new song of mine with a Celtic undertone

2019-12-29 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: A new song of mine with a Celtic undertone

Yes that one. First heard it when someone uploaded it to Twitter.

URL: https://forum.audiogames.net/post/489360/#p489360




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Re: A new song of mine with a Celtic undertone

2019-12-29 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: A new song of mine with a Celtic undertone

Not lossless but I think it's on Philip's YouTube.

URL: https://forum.audiogames.net/post/489337/#p489337




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Re: Jeff Rutkowski's Site is Down

2019-12-20 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Site is back up.

URL: https://forum.audiogames.net/post/487071/#p487071




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Re: Jeff Rutkowski's Site is Down

2019-12-19 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Seems to be taking longer than expected, pg13 is still down as well. Since I've had this for a while and it's the primary thing people are interested in over there it seems, here is an archive of most of the exclusively hosted addons, I've taken out some of the questionable stuff. Everything else was just linked to from elsewhere.

URL: https://forum.audiogames.net/post/486942/#p486942




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Re: Jeff Rutkowski's Site is Down

2019-12-19 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Seems to be taking longer than expected, pg13 is still down as well. Since I've had this for a while and it's the primary thing people are interested in over there it seems, here is an archive of all the exclusively hosted addons, though I've taken out some of the questionable stuff.

URL: https://forum.audiogames.net/post/486942/#p486942




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Re: Jeff Rutkowski's Site is Down

2019-12-19 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Seems to be taking longer than expected, pg13 is still down as well.

URL: https://forum.audiogames.net/post/486942/#p486942




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Re: Jeff Rutkowski's Site is Down

2019-12-16 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

I have a copy of the addons hosted on there somewhere if anyone's interested, though I think it won't be long until the site comes back.

URL: https://forum.audiogames.net/post/486101/#p486101




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Re: Jeff Rutkowski's Site is Down

2019-12-16 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Jeff Rutkowski's Site is Down

Server migration I believe, the site should be back up when it's complete.

URL: https://forum.audiogames.net/post/486092/#p486092




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

A lot more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and a few others.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and a few others.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and some other instruments.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and other instruments.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and broken decays on the harpsichord and acoustic guitar.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and a broken decay on the harpsichord.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: teamtalk question

2019-12-08 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: teamtalk question

If it's Realtek, stereo Mix might just be disabled. Right click in the recording tab and select show disabled devices.

URL: https://forum.audiogames.net/post/483936/#p483936




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Re: Every Chat Forum!

2019-12-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Every Chat Forum!

Just type juaras a bunch of times .

URL: https://forum.audiogames.net/post/483103/#p483103




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Re: can a braille note be tourned into a vertual machine?

2019-11-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: can a braille note be tourned into a vertual machine?

@6, The firmware appears to be stored in a standard Windows CE CAB archive with a renamed extension. Unfortunately I haven't found a way to extract the actual KeySoft files, which appear to be stored in a file called everest_kernel.bex, which may or may not be encrypted, possibly not since I was able to find another hidden product key through it, apart from the ones that are already known. Interestingly, since the upgrades are CAB archives, I was able to install ASAP, Another Slight Atari Player, and add support for .sap files to the KeySoft media player, just by renaming the extension.

URL: https://forum.audiogames.net/post/481696/#p481696




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Re: can a braille note be tourned into a vertual machine?

2019-11-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: can a braille note be tourned into a vertual machine?

The upgrades are standard Windows CE CAB archives with a renamed extension. Unfortunately I haven't found a way to extract the actual KeySoft files, which appear to be stored in a file called everest_kernel.bex, which may or may not be encrypted, possibly not since I was able to find another hidden product key through it, apart from the ones that are already known. Interestingly, since they are CAB archives, I was able to install ASAP, Another Slight Atari Player, and add support for .sap files to the KeySoft media player, just by renaming the extension.

URL: https://forum.audiogames.net/post/481696/#p481696




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Re: can a braille note be tourned into a vertual machine?

2019-11-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: can a braille note be tourned into a vertual machine?

The upgrades are standard Windows CE CAB archives with a renamed extension. Unfortunately I haven't found a way to extract the actual KeySoft files, which appear to be stored in a file called everest_kernel.bex, which may or may not be encrypted, possibly not since I was able to find another hidden product key through it, apart from the ones that are already known.

URL: https://forum.audiogames.net/post/481696/#p481696




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Re: can a braille note be tourned into a vertual machine?

2019-11-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: can a braille note be tourned into a vertual machine?

Unfortunately that doesn't work on the Apex. You'd need an earlier unit to get access to the remote synthesizer option. You could also use a patch cable and record its output that way, or try the 15 minute demo for DOS.

URL: https://forum.audiogames.net/post/481625/#p481625




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Re: Alternive for StereoMix (Win7, Realtek Driver)

2019-11-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Alternive for StereoMix (Win7, Realtek Driver)

@7 Drivers should be freely distributed through your computer manufacturer's website.

URL: https://forum.audiogames.net/post/473687/#p473687




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Re: a new forum for the blindys

2019-11-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a new forum for the blindys

I'm probably doing myself in by weighing in here, but here we go. Honestly I can see both sides here. It's understandable that Simter feels like he's not being given a chance, and I think any alternative to this forum has a stigma around it now because it's been tried before, but I can understand why the community is so hostile, because alternatives have sprung up and failed. I'm not necessarily opposed to an alternative forum, since there are issues plaguing this one, but sadly so many of these alts are just created out of anger and their owners lose interest pretty quickly, though if what Simba said is accurate the hostility is much more understandable.

URL: https://forum.audiogames.net/post/473522/#p473522




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Re: a new forum for the blindys

2019-11-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: a new forum for the blindys

I'm probably doing myself in by weighing in here, but here we go. Honestly I can see both sides here. It's understandable that Simter feels like he's not being given a chance, and I think any alternative to this forum has a stigma around it now because it's been tried before, but I can understand why the community is so hostile, because alternatives have sprung up and failed. I'm not opposed to an alternative forum in principal, since there are issues plaguing this one, but sadly so many of these alts are just created out of anger and their owners lose interest pretty quickly, though if what Simba said is accurate the hostility is much more understandable.

URL: https://forum.audiogames.net/post/473522/#p473522




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Re: Alternive for StereoMix (Win7, Realtek Driver)

2019-11-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Alternive for StereoMix (Win7, Realtek Driver)

You have the generic Microsoft driver. You may need to see your computer manufacturer's website for audio drivers.

URL: https://forum.audiogames.net/post/473485/#p473485




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Re: Alternive for StereoMix (Win7, Realtek Driver)

2019-11-06 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Alternive for StereoMix (Win7, Realtek Driver)

What is the name of the device? Is it high definition audio device?

URL: https://forum.audiogames.net/post/473312/#p473312




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Re: Alternive for StereoMix (Win7, Realtek Driver)

2019-11-05 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Alternive for StereoMix (Win7, Realtek Driver)

If you're on a Realtek soundcard, it might be disabled. Go into sound options, and in the recording tab, right click and select show disabled devices.

URL: https://forum.audiogames.net/post/473154/#p473154




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Re: Creating Ringtones for iOS

2019-11-02 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Creating Ringtones for iOS

They need to be in the M4A format, but the extension needs to be renamed to .m4r. To save them in this format with Audacity, choose M4A (AAC) Files when exporting audio, though you'll need to get FFmpeg for Audacity separately to encode files to M4A.

URL: https://forum.audiogames.net/post/472159/#p472159




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Re: Are thereAny other DECtalk/tts archives?

2019-10-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Are thereAny other DECtalk/tts archives?

Honestly I don't think the owner of that archive is even around, I've tried emailing the address with new stuff several times and have never received a response. TTS skits themselves haven't completely died, there's a YouTube community around them and even a dedicated wiki, but as Crashmaster said most TTS skit makers in the blind community have generally moved on.

URL: https://forum.audiogames.net/post/471264/#p471264




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Re: Are thereAny other DECtalk/tts archives?

2019-10-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Are thereAny other DECtalk/tts archives?

Honestly I don't think the owner of that archive is even around, I've tried emailing the address with new stuff and have never received a response. TTS skits themselves haven't completely died, there's a YouTube community around them and even a dedicated wiki, but as Crashmaster said most TTS skit makers in the blind community have generally moved on.

URL: https://forum.audiogames.net/post/471264/#p471264




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Re: Are thereAny other DECtalk/tts archives?

2019-10-30 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Are thereAny other DECtalk/tts archives?

Honestly I don't think the owner of that archive is even around, I've tried emailing the address with new stuff and have never received a response.

URL: https://forum.audiogames.net/post/471264/#p471264




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Re: How do the Siri voice is learn how to re-pronounce things?

2019-10-27 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: How do the Siri voice is learn how to re-pronounce things?

There also is, at least on Mac OS, a commented TXT file with regular expressions for certain pronunciations. It's actually commented quite well and even includes links to Radar reports where issues have been reported.

URL: https://forum.audiogames.net/post/470788/#p470788




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Re: How do the Siri voice is learn how to re-pronounce things?

2019-10-27 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: How do the Siri voice is learn how to re-pronounce things?

There also appears to be, at least on Mac OS, a commented TXT file with regular expressions for certain pronunciations. It's actually commented quite well and even includes links to Radar reports where issues have been reported.

URL: https://forum.audiogames.net/post/470788/#p470788




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Re: Does anyone have the history of Troopanum podcasts?

2019-10-16 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Does anyone have the history of Troopanum podcasts?

These now have a more permanent home. https://agarchive.net/games/bsc/the%20h … opanum.zip

URL: https://forum.audiogames.net/post/468876/#p468876




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Re: Does anyone have the history of Troopanum podcasts?

2019-10-12 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Does anyone have the history of Troopanum podcasts?

Found them, thanks Pitermach! https://drive.google.com/uc?export=down … J82Qzwn4R2

URL: https://forum.audiogames.net/post/467844/#p467844




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Re: Does anyone have the history of Troopanum podcasts?

2019-10-12 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Re: Does anyone have the history of Troopanum podcasts?

From the description it was meant to be a behind the scenes look at Troopanum's history, from how the bosses were designed, to why files were packed, to the technologies used.

URL: https://forum.audiogames.net/post/467760/#p467760




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Does anyone have the history of Troopanum podcasts?

2019-10-11 Thread AudioGames . net ForumOff-topic room : Slender via Audiogames-reflector


  


Does anyone have the history of Troopanum podcasts?

Hi, some time in 2011, Dan and Justin of BSC Games got together to talk about the history of Troopanum in a two part series, I think there was suppose to be more but only two parts were made. Does anyone have these podcasts? Unfortunately the Wayback Machine didn't capture them.

URL: https://forum.audiogames.net/post/467622/#p467622




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