Re: 2 network questions
@post 12 I can walk you through it. It's not hard.The example in the network chapter has 2 while loops in each void, so I split it into 2 different voids between the while loops.//hosting with IPvoid create(){show_game_window("Game Server");tts_v
Re: 2 network questions
@post 12 I can walk you through it. It's not hard.The example in the network chapter has 2 while loops in each void, so I split it into 2 different voids between the while loops.//hosting with IPvoid create(){show_game_window("Game Server");tts_v
Re: 2 network questions
@post 12 I can walk you through it. It's not hard.The example in the network chapter has 2 while loops in each void, so I split it into 2 different voids between the while loops.//hosting with IPvoid create(){show_game_window("Game Server");tts_v
Re: 2 network questions
@post 12 I can walk you through it. It's not hard.The is the code for the person who will be hosting their IP that others will connect to,. The example in the network chapter has 2 while loops in each void, so I split it into 2 different voids between the while
Re: 2 network questions
hey, I have a question. could someone make a practice game, that just has a client and server and you can tell the client that when the key is pressed, send message to the server, so I know if reliables are getting through properly, I'm also figuring out
Re: 2 network questions
Update I have figured out how to do it
URL: http://forum.audiogames.net/post/401023/#p401023
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Re: 2 network questions
I have a question. I am trying to send a packet from one computer to the other, but I don't know what to write when it gets received. I can send them correctly, but what do I type after, if event=event_receive
URL: http://forum.audiogames.net/post/400869/#p400869
Re: 2 network questions
BTW don't use functions like alert(string,string) because it blocks all the other loops, therefore it could disconnect players or if is client, could just disconnect from the server
URL: http://forum.audiogames.net/post/400845/#p400845
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Re: 2 network questions
@7 Thank you for the reply. Someone was able to help me configure the new port and it was successful! Thank you for listing the steps, and that it doesn't automatically connect to the computer.
URL: http://forum.audiogames.net/post/400833/#p400833
Re: 2 network questions
Every router is a bit different so I can't really give specifics. You'll have some specific web address you visit, which gives you access to your router for changing it's internal settings. For example, some routers use the address 192.168.0.1, or 192.168.1.1When
Re: 2 network questions
I know nothing about network connections, lol. Would Can you list the steps I would need to take to get the router to recognize my computer for the local connection I had no idea the game connected to local to begin with, but at least I can get a successful
Re: 2 network questions
The game will connect to your local IP, and you can then configure your router to route incoming data to that local IP. You'd give your global IP to other people who want to connect to you, and it is your router that then gets those messages and knows which
Re: 2 network questions
the game wants to connect to my local IP, not my general IP or whatever it is called. I have looked at the code for hosting on a server and their is no mention of local verses general IP. So why is it only accepting local?void create(){show_game_window("Game S
Re: 2 network questions
I woulnd't go and doing it that way. I would make a player class on the server and have it contain things like points and an uint containing the player's peer_id. If you have an questions and want live help, you can add me on skype. Isoto680let me know who you
Re: 2 network questions
sorry for posting twice. I have gotten the connection successfully established, and the answer to my second question about player 2 has been answered.I didn't explain question 1 clearly. If player one spins the wheel an the outcome is they gain 15 gold, ow do I send
2 network questions
I have read the network chapter in bgt and I understand it. I have 2 questions though.I have built a dreidle game, and it gives you messages when you spin the wheel. How would I put those messages into a packet? The messages are in the function when you spin the wheel
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