Re: More tools for devs; Unreal engine screenreader support
2019-07-26
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AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support um, @5... um... URL: https://forum.audiogames.net/post/451318/#p451318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: More tools for devs; Unreal engine screenreader support
2019-07-26
Thread
AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @6 It's been over a decade or more since I played Kingdom Hearts (probably would have been in 2004/2005), so I can't recall. But it definitely may have had an auto-targeting system. However, navigating a completely 3D world like
Re: More tools for devs; Unreal engine screenreader support
2019-07-25
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AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @7 Yep, it's for games rather than the editor. I've heard good things from a AAA dev about how easy it is to work with.@4 It isn't something that would apply to older games, and -currently- it has to be turned on by developers who
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
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AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support probably the games and not the IDE / tools. URL: https://forum.audiogames.net/post/450891/#p450891 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @4: Didn't the first Kingdom Hearts have target-locking? Like, "press button, attacks will try to hit this target until line-of-sight is lost"? Or did I misunderstand that? URL: https://forum.audiogames.net/post/45088
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
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AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Oh yeah. This is cruel when you think about it. The developer should allow accessibility for the blind people to take place in their games. What the actual mess! Other people are able to access ui elements and everything by just
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
Thread
AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support I'm so excited about this - thank you for posting.It sounds like this is basic screen reader support to UI elements for anything on the Unreal Engine (the games, I'm guessing, not jsut the Dev tools?)I had to not try to get too
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
Thread
AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's
Re: More tools for devs; Unreal engine screenreader support
2019-07-24
Thread
AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's
Re: More tools for devs; Unreal engine screenreader support
Re: More tools for devs; Unreal engine screenreader support Oh fantastic. Unreal tends to be used by a lot of larger studios Nether realm for example, so this is super cool. URL: https://forum.audiogames.net/post/450790/#p450790 -- Audiogames-reflector mailing list Audiogames
More tools for devs; Unreal engine screenreader support
2019-07-24
Thread
AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released screenreader functionality as an experimental feature
More tools for devs; Unreal engine screenreader support
2019-07-24
Thread
AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released their functionality as an experimental feature