Re: More tools for devs; Unreal engine screenreader support

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support um, @5... um... URL: https://forum.audiogames.net/post/451318/#p451318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: More tools for devs; Unreal engine screenreader support

2019-07-26 Thread AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @6 It's been over a decade or more since I played Kingdom Hearts (probably would have been in 2004/2005), so I can't recall. But it definitely may have had an auto-targeting system. However, navigating a completely 3D world like

Re: More tools for devs; Unreal engine screenreader support

2019-07-25 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @7 Yep, it's for games rather than the editor. I've heard good things from a AAA dev about how easy it is to work with.@4 It isn't something that would apply to older games, and -currently- it has to be turned on by developers who

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support probably the games and not the IDE / tools. URL: https://forum.audiogames.net/post/450891/#p450891 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @4: Didn't the first Kingdom Hearts have target-locking? Like, "press button, attacks will try to hit this target until line-of-sight is lost"? Or did I misunderstand that? URL: https://forum.audiogames.net/post/45088

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Oh yeah. This is cruel when you think about it. The developer should allow accessibility for the blind people to take place in their games. What the actual mess! Other people are able to access ui elements and everything by just

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support I'm so excited about this - thank you for posting.It sounds like this is basic screen reader support to UI elements for anything on the Unreal Engine (the games, I'm guessing, not jsut the Dev tools?)I had to not try to get too

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's

Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support Oh fantastic. Unreal tends to be used by a lot of larger studios Nether realm for example, so this is super cool. URL: https://forum.audiogames.net/post/450790/#p450790 -- Audiogames-reflector mailing list Audiogames

More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released screenreader functionality as an experimental feature

More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released their functionality as an experimental feature